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Telekinesis - The Monk

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 27 декабря 2015 г. at 20:51:20

Artist: Telekinesis
Title: The Monk
Tags: blackout drum and bass cut version neurofunk dnb Slayed Judgement Day
BPM: 174
Filesize: 4319kb
Play Time: 02:09
Difficulties Available:
  1. Easy (1,71 stars, 155 notes)
  2. Hard (3,33 stars, 336 notes)
  3. Normal (2,09 stars, 186 notes)
  4. Slayed's Insane (4,42 stars, 355 notes)
  5. Technique Of Shadow (5,07 stars, 436 notes)
Download: Telekinesis - The Monk
Information: Scores/Beatmap Listing
---------------
My 2nd ranked wubs, enjoy it
Slayed's Insane done by Slayed
- W A R N I N G -
00:45:619 (1) - 2x slider
00:49:757 (1) - the best slider ever


Another Telekinesis map
Slayed_old_1
.
Makeli
yo dat irc m4m req ebun
as everyone should know by now that i suck at modding/mapping anything lower than insane so i will not mod those cuz i can only make them worse lel

cool bg and song

justme's insane
00:04:741 - it sounded a lot cooler when you had the filler note here
00:12:499 (1) - i'm just gonna assume that this custom stack is on purpose but pls move it a bit left to make it look even cooler lol
00:13:879 (1) - but you didn't do custom stack here so idk
00:19:396 (1) - it really bothers me that this isn't balanced
00:55:258 - i really think this should be clickable
00:55:344 (1) - end this on the red or the blue tick and add a note on the hold sound or whatever
01:38:017 (1) - fix blanket
01:58:361 (5,6,1) - i always hate this kind of patterns where you go full linear and stuff
02:00:086 (1) - your blanket is a bit off
overall cool diff. but there's stuff that bother me. why did you space stuff like 02:08:534 (2,3) - like the way you spaced them? there's obviously a hard kick on (3) and (2) is just like a normal random filler beat idk but anyways you maybe should emphasize the kick on the (3) and space it further from (2). usually people space stuff by the strength of the sound at that exact moment. idk maybe one could space stuff by pitch too. let the song control the map. that's all i guess i chocked this but i enjoyed it

technique of light
00:15:517 (2,3) - i don't like how this overlaps but that's just my opinion imo this http://puu.sh/lEaZT/6a4ada775b.jpg would be fine since it's still the same ds and all
00:18:017 (1) - i know you can blanket this better move the red point bit more down and it will look a lot better
00:29:051 (1) - blankettoooo http://puu.sh/lEb6t/ee84c71743.jpg (hint: disabling grid snap will help a ton)
00:38:361 (6) - fix blanket
00:55:258 - i really think this should be clickable
00:55:344 (1) - same as justme's diff. end this on the red or the blue tick and add a note on the white tick
01:19:051 (2,3,4,5) - oh bwoi this is too linear for me
01:29:741 (2,3,4) - me no like linearity but that's just my opinion
01:54:568 (1) - stack this to 01:55:258 (4) -
cool mapset i chocked this diff too but i enjoyed this too

lol my mod is useless
Topic Starter
FCL

Maakkeli wrote:

yo dat irc m4m req ebun
as everyone should know by now that i suck at modding/mapping anything lower than insane so i will not mod those cuz i can only make them worse lel

cool bg and song

technique of light
00:15:517 (2,3) - i don't like how this overlaps but that's just my opinion imo this http://puu.sh/lEaZT/6a4ada775b.jpg would be fine since it's still the same ds and all
00:18:017 (1) - i know you can blanket this better move the red point bit more down and it will look a lot better
00:29:051 (1) - blankettoooo http://puu.sh/lEb6t/ee84c71743.jpg (hint: disabling grid snap will help a ton)
00:38:361 (6) - fix blanket
00:55:258 - i really think this should be clickable really don't wanted to use circle there
00:55:344 (1) - same as justme's diff. end this on the red or the blue tick and add a note on the white tick
01:19:051 (2,3,4,5) - oh bwoi this is too linear for me why not
01:29:741 (2,3,4) - me no like linearity but that's just my opinion
01:54:568 (1) - stack this to 01:55:258 (4) -
cool mapset i chocked this diff too but i enjoyed this too
lol my mod is useless lolno xD
Thanks dude, no comment->fix
-Nighthawk-
Me from M4M!

To start.... Wow, this is a really good beatmap. It's really hard for me to find something wrong with this. I played all the diffs and they seem to follow the song pretty well, you seem to be using distance snap for easy and normal and hard, and in hard you've even included some small jumps, which I thought were pretty nice. And those sliders, just absolutely awesome. But here's the very few things I thought I would change.

Hard
01:23:361 (3,4,1,2,3) - This is a nice technique you've done here, but since they overlap like this, I think it MIGHT confuse the average hard player, perhaps you could rotate the sliders around the 01:23:189 (2,4,2) - beats in order to make it easier to read? And once you've done that, I think you should put something like this in your harder diffs, which I also think need more confusing patterns in them instead of just crazy jumps and some overlapping beats.

Technique of Shadow
00:05:603 (1,1) - On these sliders, you have made them whistle sounds to go with the music, can you do this on the similar sliders on the other difficulties? I think it fits very well.
00:28:706 (2,1) - I think this can blanket better?
00:27:672 (1) - You can probably go for a blanket here too, but I don't think that's what you were going for in this slider
00:33:879 (3) - I'm not too sure if this fits. Though I don't know if you're allowed to do this because of the difficulty you're aiming for.

Other than that, I really can't find anything. I hope this gets ranked ASAP!
Topic Starter
FCL

-Nighthawk- wrote:

Me from M4M!

To start.... Wow, this is a really good beatmap. It's really hard for me to find something wrong with this. I played all the diffs and they seem to follow the song pretty well, you seem to be using distance snap for easy and normal and hard, and in hard you've even included some small jumps, which I thought were pretty nice. And those sliders, just absolutely awesome. But here's the very few things I thought I would change.

Hard
01:23:361 (3,4,1,2,3) - This is a nice technique you've done here, but since they overlap like this, I think it MIGHT confuse the average hard player, perhaps you could rotate the sliders around the 01:23:189 (2,4,2) - beats in order to make it easier to read? And once you've done that, I think you should put something like this in your harder diffs, which I also think need more confusing patterns in them instead of just crazy jumps and some overlapping beats. will listen more options

Technique of Shadow
00:05:603 (1,1) - On these sliders, you have made them whistle sounds to go with the music, can you do this on the similar sliders on the other difficulties? I think it fits very well. lol, i forgot
00:28:706 (2,1) - I think this can blanket better? yep
00:27:672 (1) - You can probably go for a blanket here too, but I don't think that's what you were going for in this slider it's fine now
00:33:879 (3) - I'm not too sure if this fits. Though I don't know if you're allowed to do this because of the difficulty you're aiming for. it's not a difficult xd

Other than that, I really can't find anything. I hope this gets ranked ASAP!
Thanks dude
Chibi Maruko
Hai! From Modding Queue
Sorry for late modding

I don't have Idea to mod ur map but ur map is good and I shoot kudosu star

Slayed's Insane
  • 01:22:154 (3) - Blanket
    02:12:499 (2) - NC
Technique of Shadow
  • 00:33:189 (1) - Blanket
    00:35:948 (1) - ^
    01:28:017 (1) - ^
Topic Starter
FCL

Chibi Maruko wrote:

Hai! From Modding Queue
Sorry for late modding

I don't have Idea to mod ur map but ur map is good and I shoot kudosu star


Technique of Shadow
  • 00:33:189 (1) - Blanket no, it's my idea
    00:35:948 (1) - ^ same
    01:28:017 (1) - ^ ^
Thanks for check. Sorry, but no change!
Strategas
m4m

[General]

Add dubstep to tags

[Shadow]

00:09:913 (2,3) - objects too close, move 2 more top left
00:10:430 (4) - can make this a little better
00:18:017 (1) - improve blanket? with these 00:17:672 (4,3) -
00:25:172 (2,3) - kinda unexpected, expected tripple
00:40:086 (1,3) - blanket?
00:45:603 (1) - lol.
01:08:017 (2,3,4,5,6) - spacing here seems a little random to me, I mean these 01:08:189 (3,4) - are most spaced when they are weakest sounds
01:08:706 (6) - extend this to downbeat and all the ones later 01:14:223 (6) - here you can keep the lenght but add note on dowbeat since it's stronger than the one before
01:25:603 (1) - move this a little further now the movement from big jump to this small is weird 02:09:568 (6,1) - here is much better
01:25:430 (5) - according to your logic this should be NC
01:30:086 (4,5,6) - line paterns are bad to play if they have different spacing
02:01:465 (1) - this one isn't really in the middle of slider if that's what you were aiming for
02:12:327 (2) - a little too spaced since you moved really slow on slider then you make it really fast

hm interesting map, but recheck your blankets, most of them can be improved. Also your NCs are questionable

[Insane]
00:04:741 - you didn't map this, but previously you did
00:06:120 - ^
00:16:637 (1,2) - imo make the shape more alike
00:22:154 (1) - music doesn't get any calmer here, not sure if the voice is good enough reason to pause
00:45:603 (1) - xd
00:35:948 (1,2) - no reason to space them this much
00:46:292- slider?
00:47:499 (2) - slider should start here not on the tick after.
01:00:948 (1) - add green line 5 % voulme is no
01:02:154 (5) - change volume
01:06:292 (1) - your skipping over an important beat here and there isn't even a slider tick there
01:22:154 (3) - slider ends on strong beat, might want to reconsider
01:50:430 (1) - if you change the one before do here too
01:58:361 (5,6,1) - differently spaced line is never a good idea
02:06:120 (3,4) - the angle here tho, try rotating slider more
02:06:982 (1) - doesn't fit

[Hard]
00:00:775 (3) - what's with the jump here
00:09:051 (3) - uh I see you do this kind of thing everywhere... if you want a jump to this note make a sharper angle, now it's cancer to move the cursor in same direction with different speed. Examples of good 00:22:672 (2,3) - 00:25:430 (2,3) - 00:30:948 (2,3) -
01:09:051 - 01:14:568 - same with your hardest diff
pretty much just the line with different spacing issue

[Normal]
00:02:154 (4,1) - improve blankets
00:58:103 (1) - there are suppose to be breaks before next spinner in normal and easy diffs, I'm unsure about repeating spinners though.
01:09:051 - same as other diffs. If I played to music I'd definetely click this beat
01:43:879 (5) - this overlap can confuse new players.

again recheck blankets, most of them can be improved

[Easy]

00:05:603 (1,2) - blanket
00:08:361 (1,2) - doesn't seem to play very well with the music
00:44:223 - add note?
00:58:103 (1) - same as normal
there's a bunch of useless green lines that you should remove etc. 01:04:913 - 00:44:234-
01:14:568- same with other diffs
01:34:223 (2) - avoid overlap imo
02:09:741 (1) - ^

yeah recheck blankets here too

That's it. Good luck!
Topic Starter
FCL

Strategas wrote:

m4m

[General]

Add dubstep to tags I'm not sure that it's dubstep, lol

[Shadow]

00:09:913 (2,3) - objects too close, move 2 more top left
00:10:430 (4) - can make this a little better idk, it's fine for me
00:18:017 (1) - improve blanket? with these 00:17:672 (4,3) -
00:25:172 (2,3) - kinda unexpected, expected tripple
00:40:086 (1,3) - blanket?
00:45:603 (1) - lol. omg wtf
01:08:017 (2,3,4,5,6) - spacing here seems a little random to me, I mean these 01:08:189 (3,4) - are most spaced when they are weakest sounds
01:08:706 (6) - extend this to downbeat and all the ones later 01:14:223 (6) - here you can keep the lenght but add note on dowbeat since it's stronger than the one before idk i missed the circlel for pressure. will listen more options
01:25:603 (1) - move this a little further now the movement from big jump to this small is weird 02:09:568 (6,1) - here is much better
01:25:430 (5) - according to your logic this should be NC no, it is difficult to explain why
01:30:086 (4,5,6) - line paterns are bad to play if they have different spacing
02:01:465 (1) - this one isn't really in the middle of slider if that's what you were aiming for
02:12:327 (2) - a little too spaced since you moved really slow on slider then you make it really fast idk, spacing is fine for me

hm interesting map, but recheck your blankets, most of them can be improved. Also your NCs are questionable

[Hard]
00:00:775 (3) - what's with the jump here idk, he's fine
00:09:051 (3) - uh I see you do this kind of thing everywhere... if you want a jump to this note make a sharper angle, now it's cancer to move the cursor in same direction with different speed. Examples of good 00:22:672 (2,3) - 00:25:430 (2,3) - 00:30:948 (2,3) -
01:09:051 - 01:14:568 - same with your hardest diff
pretty much just the line with different spacing issue

[Normal]
00:02:154 (4,1) - improve blankets
00:58:103 (1) - there are suppose to be breaks before next spinner in normal and easy diffs, I'm unsure about repeating spinners though.
01:09:051 - same as other diffs. If I played to music I'd definetely click this beat
01:43:879 (5) - this overlap can confuse new players.

again recheck blankets, most of them can be improved i'm lazy for it

[Easy]

00:05:603 (1,2) - blanket
00:08:361 (1,2) - doesn't seem to play very well with the music will listen more options
00:44:223 - add note? not think so
00:58:103 (1) - same as normal
there's a bunch of useless green lines that you should remove etc. 01:04:913 - 00:44:234-
01:14:568- same with other diffs
01:34:223 (2) - avoid overlap imo nah
02:09:741 (1) - ^ same

yeah recheck blankets here too

That's it. Good luck!
Thanks for the mod. no comment=fix
Pereira006
[Easy]

Gameplay:

  1. 00:05:603 (9,10,11) - inconsistency spacing is 0.14+, fx 1.00x like you did other parts
  2. 00:19:568 (1,1) - too much near, because next object is appear, the spinner lenght must be reduce to 00:21:120
  3. 01:25:603 (1,1) - ^ same
  4. 01:33:534 (5,1,2) - the stack is kindy hard to play on this level easy, because (5) 1/2, I prefer this unstack, is better IMO

[Normal]

Hitsound:

  1. 00:19:051 (4) - missing add clap, the beat is there, like you did other parts (if you add, don't forget all diff's for consistency

Gameplay:

  1. 00:26:292 (4) - this slider could curve more imo

[hard]

Gameplay:

  1. 00:00:603 (2,3,4,5) - inconsistency spacing, why random 1.60x and 1.80x ? I see mostly you use distance normal is 1.50x, no fix this part?
  2. 00:02:499 (4,1) - ^ same
  3. 00:08:361 (1,2,3,4,5) - same happen in 00:00:603 (2,3,4,5)
  4. 01:08:189 (2,3,4) - just saying, linear is kindy hard to catch, this nowaday, could make zig-zag, is better to play like this http://puu.sh/lJm4C/0a4163b6a8.jpg
  5. 01:17:844 (2,3,4) - could make better symentrical Triangule ? because (2) too near wth (4) but with(3) is too far

look fine, but my worry is spacing, you can make jump or antispacing whatever you wanna, but when I see distance Normal like 3 notes with this spacing 1.50x > 1.60x > 1.50x, I m not sure this is jump because i don't feel the song is higher or low, example 00:00:603 (2,3,4,5), 00:08:879 (2,3,4,5), 00:11:810 (3,4,5), 00:36:637 (3,4,5), and many more, Is hard for me I mod wich more correct for you style, so I could said recheck this diff, this spacing is pretty random IMO

[Slayed's Insane]

Gameplay:

  1. 01:12:672 (5,6) - i don't know why this is anti-spacing because this part, have high song, strong beat, could fit jump like you did in 01:08:534 (5,6)
  2. 01:12:327 (3,4,5) - make better spacing all this 1.30x like you did other parts
  3. 01:25:086 (5,6) - I feel this need CTRL+G this will be good flow with 01:24:741 (3) and good zig-zag 01:25:086 (5,6,7)
  4. 01:28:017 (2) - SV change high, miss NC
  5. 01:30:430 (4) - i feel this rhythm is http://puu.sh/lJmZt/cc1523002d.jpg look fit for me, but the play i don't know
  6. 01:41:465 (4,5,6) - could make good symentrical triangules like this http://puu.sh/lJn52/adf14093f9.jpg
  7. 02:12:499 (2) - missing NC

[]

Gameplay:

  1. 00:17:672 (4,1) - just saying my view, the blanket is off
  2. 00:28:706 (4,1) - ^ same
  3. 01:13:534 (2,3,4,5) - this could make good symentric like this http://puu.sh/lJnue/ddbcaaa193.jpg or use you own
[]
look good, my worry is Hard spacing
Any question or you don't understand my english ask me i-game i can explain better
good luck
Natteke desu
[Technique Of Shadow]
00:01:465 (1) - не очень хорошо работает, из-за того что на красном тике 1/4, которые довольно таки сильны. Лучше изобразить что-то в духе 00:04:223 (1,2,3) - этого
00:09:913 (2) - не совсем понимаю откуда он вылез, это самое начало карты, музыка тут не меняется, так что лучше уж серклами, по старинке
00:12:672 (2,3) - вот тут это уже лучше работает, из-за того что новая партия
00:19:396 (1) - нужен какой-нибудь кликабельный объект на даунбите, то бишь, серкл, а потом уже начинать крутить.
00:27:672 (1) - мне кажется было бы лучше анстакнуть, тут вполне можно, хотя, на любителя
00:33:879 (3) - 00:36:637 (3) - два одинаковых момента, но один ты почему-то выделяешь, а другой нет, что выглядит странным, я бы посоветовал остановиться на чем-то одном
00:41:465 (1) - смотри похожую штуку
01:08:534 (5,6) - что-нибудь в таком духе было бы плавнее
01:11:120 (4,5) - я бы продолжал движение, хотя неважно
01:25:086 (3,4) - а вот тут стак не работает, гораздо лучше было бы без него, с большими джампами, например так, то что там получается флоубрейк со слайдером даже хорошо, помогает для выделения глича
01:28:706 (2) - киай логичнее было бы начать тут
01:30:430 (6) - хорошо сработало бы ускорение св
01:33:189 (6) - смотри выше, применимо ко всем похожим моментам
01:49:051 (1) - убери нк, тут оно не нужно
02:12:499 (1) - куда-нибудь его далеко в сторону, чтобы e m p h a s i s e был лучше

[Slayed's Insane]
00:22:154 (1) - для гд это допустимо, иметь брейки там где их нет на диффах хоста, но в этом конкретном случае я бы воздержался, из-за того что выход из брейка несколько неудачный, там где ты выходишь из брейка та же музыка что и на брейке
00:38:706 (1) - смотри что я говорил про слайдеры в диффе выше
00:44:223 (1,2,1) - классно
00:46:810 (2) - нк логичнее было бы начать тут
00:48:017 (4) - нк для изменения св
00:48:879 (4) - не очень нравится сама идея, но ладно, в любом случае лучше закончить его на белом тике
00:49:741 (1) - а вот этот слайдер, возможно, может сделать карту недопустимой к ранку, из-за 00:51:292 - вот этой его части, посоветуйтесь с кватами
01:00:948 (1,2,3,4,5) - нет. Не говоря о том что это снапнуто неправильно, оно выглядит очень нелогичным, лучше уж пускай тут будет брейк, как на предыдущей диффе
01:16:637 (3) - будет гораздо лучше если этот и похожий на него репит, который у тебя дальше в диффе будет заканчиваться на белом тике, именно там сильная часть и заканчивается
01:23:879 (4,5,1) - эти стаки как-то убивают диффу, вот совсем. Хочется какого-нибудь движения, но его нет, из-за того что стак. Их много, не буду упоминать все, просто подумай над тем чтобы не стакать так
01:28:017 (2) - нк
01:50:086 (2) - а вот тут лучше бы слайдер с замедлением св до синего тика сработал
02:09:741 (1) - тоже могут возникнуть проблемы с этим слайдером, с его круглой частью, хотя вряд ли

[Hard]
00:00:603 (2,3,4) - я не совсем понимаю к чему это, то есть, паттерн конечно хороший, но вот он никак не связан с музыкой, я бы воздержался и сделал бы спейсинг однородным, применимо ко всем похожим моментам в начале
00:41:465 (1) - ну и опять то же про удар
01:08:706 (5,1,2) - стак бы лучше
01:15:948 (1,1) - учитывая что по всей диффе спейсинг неоднородный, и что тут 1/1 медленный слайдер реально будет лучше играться, находясь дальше
01:23:361 (3,1,3) - не-не, анстакай эти слайдеры, с этим ар они очень мерзотно играются
01:32:327 (1) - тоже самое, ну и дальше в таких же моментах
Сама идея хорошая, молодец, только вот исполнение заставляет ненавидеть свою жизнь и вызывает желание убивать котиков, серьезно не надо так делать на таком ар, если это обычный хард для гэпа, попробуй не стакать их придерживаясь той же идеи
02:09:397 (4,5) - а чего так далеко?
02:12:499 (1) - а вот его немного подальше двинуть можно

[Normal]
00:19:396 (1) - когда я был бээном, за такое анранкали, я могу ошибаться, но максимально допустимый промежуток между концом слайдера и следующим объектом для нормала это где-то половина линейки, лучше поспрашивать у кватов
А может это и не критично сейчас вовсе, но лучше все-равно спросить
01:40:603 (3,4) - вот такие штуки слишком уж плохо играются на нормалах, лучше уж поменять второй слайдер на серклы

[Easy]
00:19:568 (1) - а вот для изей, расстояние между концом спиннера и следующей нотой было равно целой линейке (я имею в виду от даунбита до даунбита)
00:55:258 (1,1) - впрочем, такое, думаю, может работать (это относится и к нормалу)
Topic Starter
FCL

EvilElvis wrote:

[Technique Of Shadow]
00:01:465 (1) - не очень хорошо работает, из-за того что на красном тике 1/4, которые довольно таки сильны. Лучше изобразить что-то в духе 00:04:223 (1,2,3) - этого изобразил по другому
00:09:913 (2) - не совсем понимаю откуда он вылез, это самое начало карты, музыка тут не меняется, так что лучше уж серклами, по старинке
00:12:672 (2,3) - вот тут это уже лучше работает, из-за того что новая партия ладно
00:19:396 (1) - нужен какой-нибудь кликабельный объект на даунбите, то бишь, серкл, а потом уже начинать крутить.
00:27:672 (1) - мне кажется было бы лучше анстакнуть, тут вполне можно, хотя, на любителя я любитель
00:33:879 (3) - 00:36:637 (3) - два одинаковых момента, но один ты почему-то выделяешь, а другой нет, что выглядит странным, я бы посоветовал остановиться на чем-то одном сделал тоже 1/8
00:41:465 (1) - смотри похожую штуку
01:08:534 (5,6) - что-нибудь в таком духе было бы плавнее сделал, вроде
01:11:120 (4,5) - я бы продолжал движение, хотя неважно хз, решил дать отдых, надеюсь что нормально
01:25:086 (3,4) - а вот тут стак не работает, гораздо лучше было бы без него, с большими джампами, например так, то что там получается флоубрейк со слайдером даже хорошо, помогает для выделения глича тоже пофиксил, но немного по своему
01:28:706 (2) - киай логичнее было бы начать тут к
01:30:430 (6) - хорошо сработало бы ускорение св даже не знаю, может быть потом
01:33:189 (6) - смотри выше, применимо ко всем похожим моментам
01:49:051 (1) - убери нк, тут оно не нужно да
02:12:499 (1) - куда-нибудь его далеко в сторону, чтобы e m p h a s i s e был лучше согласен


[Hard]
00:00:603 (2,3,4) - я не совсем понимаю к чему это, то есть, паттерн конечно хороший, но вот он никак не связан с музыкой, я бы воздержался и сделал бы спейсинг однородным, применимо ко всем похожим моментам в начале да, буду делать
00:41:465 (1) - ну и опять то же про удар
01:08:706 (5,1,2) - стак бы лучше так они же стакнуты
01:15:948 (1,1) - учитывая что по всей диффе спейсинг неоднородный, и что тут 1/1 медленный слайдер реально будет лучше играться, находясь дальше не хочу здесь убирать стак, оставлю
01:23:361 (3,1,3) - не-не, анстакай эти слайдеры, с этим ар они очень мерзотно играются
01:32:327 (1) - тоже самое, ну и дальше в таких же моментах
Сама идея хорошая, молодец, только вот исполнение заставляет ненавидеть свою жизнь и вызывает желание убивать котиков, серьезно не надо так делать на таком ар, если это обычный хард для гэпа, попробуй не стакать их придерживаясь той же идеи плс, только не котиков
02:09:397 (4,5) - а чего так далеко? да вроде ок, но сделал меньше
02:12:499 (1) - а вот его немного подальше двинуть можно к

[Normal]
00:19:396 (1) - когда я был бээном, за такое анранкали, я могу ошибаться, но максимально допустимый промежуток между концом слайдера и следующим объектом для нормала это где-то половина линейки, лучше поспрашивать у кватов
А может это и не критично сейчас вовсе, но лучше все-равно спросить пофиксил, зачем рисковать
01:40:603 (3,4) - вот такие штуки слишком уж плохо играются на нормалах, лучше уж поменять второй слайдер на серклы done

[Easy]
00:19:568 (1) - а вот для изей, расстояние между концом спиннера и следующей нотой было равно целой линейке (я имею в виду от даунбита до даунбита) пофиксил ранее
00:55:258 (1,1) - впрочем, такое, думаю, может работать (это относится и к нормалу)

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:05:603 (9,10,11) - inconsistency spacing is 0.14+, fx 1.00x like you did other parts
  2. 00:19:568 (1,1) - too much near, because next object is appear, the spinner lenght must be reduce to 00:21:120
  3. 01:25:603 (1,1) - ^ same
  4. 01:33:534 (5,1,2) - the stack is kindy hard to play on this level easy, because (5) 1/2, I prefer this unstack, is better IMO all fixed

[Normal]

Hitsound:

  1. 00:19:051 (4) - missing add clap, the beat is there, like you did other parts (if you add, don't forget all diff's for consistency k

Gameplay:

  1. 00:26:292 (4) - this slider could curve more imo no think so

[hard]

Gameplay:

  1. 00:00:603 (2,3,4,5) - inconsistency spacing, why random 1.60x and 1.80x ? I see mostly you use distance normal is 1.50x, no fix this part?
  2. 00:02:499 (4,1) - ^ same
  3. 00:08:361 (1,2,3,4,5) - same happen in 00:00:603 (2,3,4,5)
  4. 01:08:189 (2,3,4) - just saying, linear is kindy hard to catch, this nowaday, could make zig-zag, is better to play like this done http://puu.sh/lJm4C/0a4163b6a8.jpg
  5. 01:17:844 (2,3,4) - could make better symentrical Triangule ? because (2) too near wth (4) but with(3) is too far sure

look fine, but my worry is spacing, you can make jump or antispacing whatever you wanna, but when I see distance Normal like 3 notes with this spacing 1.50x > 1.60x > 1.50x, I m not sure this is jump because i don't feel the song is higher or low, example 00:00:603 (2,3,4,5), 00:08:879 (2,3,4,5), 00:11:810 (3,4,5), 00:36:637 (3,4,5), and many more, Is hard for me I mod wich more correct for you style, so I could said recheck this diff, this spacing is pretty random IMO idk i done it consciously, but okay, i will fix it


[]

Gameplay:

  1. 00:17:672 (4,1) - just saying my view, the blanket is off fixed
  2. 00:28:706 (4,1) - ^ same same
  3. 01:13:534 (2,3,4,5) - this could make good symentric like this http://puu.sh/lJnue/ddbcaaa193.jpg or use you own will try
[]
look good, my worry is Hard spacing
Any question or you don't understand my english ask me i-game i can explain better
good luck
Thanks guys!
Come[Back]Home
Easy

00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard.
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy
01:33:534 (5,1) Too hard
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1)

Normal

00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard
01:42:672 (2,3,4,5) ^
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing
02:08:879 (4,5,6,1) Too Hard

Hard

00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane


Good Luck :3
Topic Starter
FCL

Come[Back]Home wrote:

Easy

00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird fine for me
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good it is almost unnoticeable, it's okay
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points i'm not sure about kiai time, other deleted
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard. don't undestand what you mean. Anyway 1/2 is permissible
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy idk, it's fine i guess but will listen more options
01:33:534 (5,1) Too hard same ^
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good idk, i like a little overlaps
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1) same, will listen more options

Normal

00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard will listen more options
01:42:672 (2,3,4,5) ^ fine, i guess
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing no, looks idead at testplay
02:08:879 (4,5,6,1) Too Hard nope

Hard

00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird fine for me
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else have no idea where i can put it yet
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane


Good Luck :3
Thanks CBH, no comment=fixed
P o M u T a
[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo.
[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo.
  2. 01:14:568 - empty really weird. strong beat. try map.
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.
[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better.
[Insane]
  1. 00:22:154 (1) - add finish slider head. cymbal part here.
  2. 00:33:189 (1) - add finish.
  3. 00:44:051 - add circle here.
  4. 00:55:258 (1) - move (x:60 y:62)
[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification?
  2. 02:12:154 (1) - move (x:260 y:57)
good stuff.
Topic Starter
FCL

P o M u T a wrote:

[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo. all fixed
[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo. nope
  2. 01:14:568 - empty really weird. strong beat. try map. idk about this, will listen more options
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.
[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better. idk, finish is fine for me
[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification? yea, also add to Insane and Hard, Easy and Normal dont need to kial, i guess
  2. 02:12:154 (1) - move (x:260 y:57)
good stuff.
Thanks, no comment=fixed!
Zectro
Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Slayed's Insane]
00:05:603 (1) - End this at 00:06:120 - ?
00:49:741 (1) - This slider lol, it doesn't fit too well
01:16:637 (3) - Consider ncing these sliders with sv changes

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Topic Starter
FCL
idk dude, i missed some beats intentionally, but you 100+ human who say me this

Zectro wrote:

Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting no thx
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^ the best slider, lol
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Thanks a lot, no comment=fixed
Lasse
m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol

ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted"
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) -
00:18:017 (1) - symmetric points would look nicer here
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg
00:27:327 (6) - weird shape
00:27:672 (1) - ^normal curve would be better imo
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg
00:45:258 - dont think you should ignore this + next red tick completely
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ...
01:09:051 (1) - space this normally, no reason for a stop here
01:15:603 (6) - same shape as 5 would look much better here
01:46:292 (2,3,4) - this angle plays so bad


slayed

00:01:120 - strong beat, clickable pls
00:01:465 (1) - nothing on the sliderend but there is actually sth on the red tick and 1/4 inbetween http://i.imgur.com/SXyBRyF.jpg
00:04:913 (2) - same as ^ => pretty sure this will happen more often so I won't mention again :v
00:02:499 - strong beat on sliderend again pretty sure this will happen more often so I won't mention this again either
you are mapping a 4.4~* insane, you can put some triples etc when they fit...
00:13:879 (1) - ctrl-h, than rearrange 00:13:534 (4) - and blanket it
00:46:810 (2,3,1,2,3) - 1/4 and 1/4 stacked the same way, bad to read
00:49:741 (1) - that one part is a really strong slowdown, might be unrankable http://i.imgur.com/e2EcuM7.jpg
01:04:913 (1,2) - stack a bit different to not cover 2-head
01:06:292 (1) - - completely ignoring the strong beat on red makes this feel so wrong, again since this happen more often no more mentioning since you most likely did it on purpose, but that doesnt make it nice or fitting...
yeah, basically you are spammin 3/4 sliders in the kiai and manage to completely ignore most strong beats on red tick which makes it play very awkward


hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really?

slidershapes overall could really use some work
good luck
Topic Starter
FCL

Lasse wrote:

m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol lol

ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all well
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted" k, will try
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others sure, you are right
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) - nice form, fine for me
00:18:017 (1) - symmetric points would look nicer here not think so
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg ookay
00:27:327 (6) - weird shape probably, but i want this lol
00:27:672 (1) - ^normal curve would be better imo same
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother changed a bit
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg yea, you are right, but i guess it will be not good for playing
00:45:258 - dont think you should ignore this + next red tick completely ringing sword and sigh? lol
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ... idk, the best slider. though probably something I do not understand in this area
01:09:051 (1) - space this normally, no reason for a stop here there is no melody, only clap. I think it ideal mapping for this form
01:15:603 (6) - same shape as 5 would look much better here k will try
01:46:292 (2,3,4) - this angle plays so bad fixed i guess


hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really? why not

slidershapes overall could really use some work
good luck
Thanks for the mod!
Starset
M4M

[Easy]
-i think CS 2.5 is better
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w;
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished)
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
-02:00:775 (1,2) - since its not noticable in game ill ignore this
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/
-01:20:775 (4,5) - is this a blanket? lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all
Electoz
Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 .
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider.
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.)
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked.
[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo.
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) .
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume.
[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though.
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg
I like the song and those sliderarts, very appealing.
Good luck~
Topic Starter
FCL

HB24 wrote:

M4M

[Easy]
-i think CS 2.5 is better my mapset have evident logic. CS3->CS3.5->CS4
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w; Is it forbidden?
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished) don't have plans to remove it but changed form a bit
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
Is it forbidden?
-02:00:775 (1,2) - since its not noticable in game ill ignore this k, but it's fine lol?
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo like this slider, move a bit

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible often see moments, like this at other Normals
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/ idk what you mean
-01:20:775 (4,5) - is this a blanket? lol no lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm 1/8 looks nice for me
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 . kiaaai
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider. fine f me
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.) maybe later, maybe
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked. can't
[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo. not needed
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) . idk fine
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume. lol
[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though. idk how i can do it better
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg
I like the song and those sliderarts, very appealing.
Good luck~
Thanks for mods, no comment=fixed
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