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BlackY - Max Burning!! [OsuMania|Taiko]

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Senritsu
wow xD
graatzz \w/
Topic Starter
SpectorDG

Raiden wrote:

Yay :3
ayyy :3

[ A v a l o n ] wrote:

Congratz for your first qualified owo/
you're not virgin now haha
lol thanks Avalon >.<)/

ExUsagi wrote:

yay more bg gets qualified :^)

good luck on qualification!
Usagi's BG Qualified!

Kyousuke- wrote:

o yea finally~

grats spector xD
thanks Kyou :3

tasuke912 wrote:

congratz!
you too tasuke ^^

RuberusuScarlet wrote:

congratulations!
thanks Rube <3

ByBy13 wrote:

Congratulations!
thanks ВУВУ :3

Charlotte wrote:

gratz :)
thanks Charlotte :3

Senritsu wrote:

wow xD
graatzz \w/
you too xDDD
SKSalt
Congrats :)
Topic Starter
SpectorDG

SKSalt wrote:

Congrats :)
thanks Salt ;^)
Akiyama Mizuki
(Unranked)
(No unrank post)
(still heart icon)


1 minute before the DQ post lmao
OnosakiHito
Hey guys, there are some things we should probably look at in the Inner Oni and which should be also changed. I will point it out now:

[ tasuke's Inner Oni]
  1. Considering how hard this difficulty is, you can consider recalling it to "Ura Oni".
  2. The volume must be higher in this powerfull song especially for parts like 00:41:826 , where the patterns become very odd and need because of this a clear audiable hitsound. Recommending to use 80%.
  3. 00:41:826 ~ 01:02:036 - I can't give now (if needed) specific solutions for this part, but it should be checked one more time by several people, as many player / modder contacted me for this part and feel like it is too odd and missleading. I think so too, but I didn't analyze it yet. But it should be mentioned.
  4. 00:55:089 (35,36,37,38,39,40,41,42) - This is one of the most problematic patterns in the whole map. Actually, it does fit somehow, but I strongly recommend not using these kind of 1/6, especially because you didn't done it at timelines like for example 00:56:194 or 00:57:299 (where it should be -following you way- kdk). Beside that, it the only pattern in the whole map which is made like this, and only breaks the combo for a player. Too dangerous.
[General]
  1. 01:53:984 - It should be considered to expand the kiai up to here, since the chorus -dispite having a slightly lower impact- still goes on.
  2. HP level should be refined, so player must pass approximately 50% of the map and not less or more:
    tasuke's Inner Oni: HP 4~5
    Julie's Inner Oni: HP 4~5
    Muzukashii: HP 6
Both Inners Onis are nicely mapped, but tasuke's diff contains some things which should be changed. Unfortunately I didn't had time to check the whole set, but if I should find time, I will check the whole one.
Akiyama Mizuki
AHHHHH ;_;
Topic Starter
SpectorDG
Re-qualfy time!

waiting taiko updates
Midnaait
Rip

I'm going to change it later, placeholder for my diff later
Topic Starter
SpectorDG
mania little fixes with Starry
22:34 Starry-: btw, for
22:34 *Starry- is editing [https://osu.ppy.sh/b/742429 BlackY - Max Burning!! [Linde vs. F_C's EXHAUST Lv.15]]
22:34 Starry-: 01:32:036 - this is really hard to sightread too
22:35 SpectorDG: actually i want delete this SV
22:35 SpectorDG: talk about INF
22:36 SpectorDG: you can see any problems ?
22:36 Starry-: something like http://puu.sh/ltqvx/cfb5a7935f.png or http://puu.sh/ltqwS/1a2d410ec7.png is better for EXH
22:36 Starry-: 01:32:036 - in INF?
22:36 Starry-: hmm
22:36 Starry-: if you want to keep this
22:36 Starry-: make 01:32:194 - o.5x
22:37 Starry-: it's so much easier to read
22:37 Starry-: try it
22:37 SpectorDG: Fixed
22:37 Starry-: oki
22:37 Starry-: btw did you delete 00:41:036 (41036|1) - ?
22:38 SpectorDG: already deleted
22:38 Starry-: oki
22:38 Starry-: then I have no problems with INf
22:38 SpectorDG: and added note 2 for here 00:41:194 -
22:38 Starry-: thats fine
22:38 SpectorDG: thanks
22:38 SpectorDG: taiko DQ problem's very little
22:38 SpectorDG: lol
22:38 Starry-: hmm
22:39 Starry-: you can change 01:01:878 - to 0.5x for better reading
22:39 Starry-: im just taking a look xD
22:39 Starry-: making SV more clean
22:39 Starry-: not really unrankable anymore
22:39 Starry-: and oh? :c sad to hear about taiko dq
22:39 SpectorDG: i already fixed
22:39 SpectorDG: 01:01:878- this xD
22:39 Starry-: o.o you already made 0.5x?
22:39 SpectorDG: yea
22:40 SpectorDG: i reading SV's again
22:40 *SpectorDG is editing [https://osu.ppy.sh/b/742429 BlackY - Max Burning!! [Linde vs. F_C's EXHAUST Lv.15]]
22:40 SpectorDG: 01:32:036 - deleted this SV
22:40 Starry-: oh 1 last
22:40 SpectorDG: INF ?
22:40 Starry-: in INF 01:44:984 - maybe you can make the 0.6x -> 0.5x
22:40 Starry-: http://puu.sh/ltqKE/cb3871fb64.png
22:41 Starry-: and oki
22:41 SpectorDG: fixed thanks
22:42 SpectorDG: waiting taiko's some update xD
22:42 Starry-: oki xD
22:42 Starry-: oh if you want, in EXH, you can change 01:44:984 - all parts with 0.6x -> 0.7x
22:42 Starry-: then it will be very clean to read
22:42 Starry-: then after that, I have no more suggestions :P
22:42 Starry-: everything else is fine for mee
22:43 SpectorDG: okay xD

Midnaait wrote:

Rip

I'm going to change it later, placeholder for my diff later
i already fixed your HP 6 aaand

TAIKO KEEP THIS ;^)
tasuke912

OnosakiHito wrote:

Hey guys, there are some things we should probably look at in the Inner Oni and which should be also changed. I will point it out now:

[ tasuke's Inner Oni]
  1. Considering how hard this difficulty is, you can consider recalling it to "Ura Oni".
  2. The volume must be higher in this powerfull song especially for parts like 00:41:826 , where the patterns become very odd and need because of this a clear audiable hitsound. Recommending to use 80%. fixed. Baka me. idk why used 65%
  3. 00:41:826 ~ 01:02:036 - I can't give now (if needed) specific solutions for this part, but it should be checked one more time by several people, as many player / modder contacted me for this part and feel like it is too odd and missleading. I think so too, but I didn't analyze it yet. But it should be mentioned. Improved patterns to more natural (followed back ground sounds), but I can't understand why felt odd yet. I think characteristic patterns what is composed of nomal notes fit to this song. so maybe, can't do for people with different thoughts from my thoughts even if take more times, unless delete patterns what I thought interesting. ;w;
  4. 00:55:089 (35,36,37,38,39,40,41,42) - This is one of the most problematic patterns in the whole map. Actually, it does fit somehow, but I strongly recommend not using these kind of 1/6, especially because you didn't done it at timelines like for example 00:56:194 or 00:57:299 (where it should be -following you way- kdk). Beside that, it the only pattern in the whole map which is made like this, and only breaks the combo for a player. Too dangerous. if do more, this part will be too harder than other part, so I used only playable pattern in order to avoid it. these stamps point can't be used playable 1/6s imo. current 1/6 triplets are playable, since actually some players got S. (also in before QFed, few players got nearly SS) Not too dangerous for expert players.
[General]
  1. 01:53:984 - It should be considered to expand the kiai up to here, since the chorus -dispite having a slightly lower impact- still goes on. fixed.
  2. HP level should be refined, so player must pass approximately 50% of the map and not less or more:
    tasuke's Inner Oni: HP 4~5
    Julie's Inner Oni: HP 4~5
    Muzukashii: HP 6
6 is fine. 5 is too easy to pass imo.
Originally in Taiko no Tatsujin, need least 92~95% to pass Oni.

Both Inners Onis are nicely mapped, but tasuke's diff contains some things which should be changed. Unfortunately I didn't had time to check the whole set, but if I should find time, I will check the whole one.
Thanks.

update: http://puu.sh/ltxnj/650744e8fe.zip
I hope ok ;w;
Topic Starter
SpectorDG
Updated

RE-QUALIFY TIME!!
OnosakiHito
@tasuke: You may say I am strict, but I won't accept declining a reason because of how player (especialy really good one) play a beatmap or because they got an S. Afterall, we are not mapping for them, but with the song to make an well structured, appealing and working map. In this case the 1/6 are not very well working, as they play really odd, appear only once in the whole map and actually kinda come out of the sudden. Please listen this time to me. You saw what happened last time in the rampage Oni, and the reaction of people was in my opinion justified.

And HP 6 is not fine either. For you and me it doesn't matter, as we could even pass the map on HP 10. But for lower people, HP 6 is too high since the patterns are very hard and density really high. They have to pass 60~70% of the beatmap, which is impossible for them.

迷惑をおかけしてすみません。
Nwolf
if I may give an opinion too

I think HP6 is actually fine since the map was aimed at a level of players that does not suit "normal". Else stuff like Lawn Wake and Aragami should be lower HP as well, since "normal" people like me can't pass them even though getting 75% of the map right, we just have to improve. This map is also fairly simple excluding the 1/6. As a compromise, try HP 5.5. A bigger problem I have is the OD, which, combined with the abstract rhythm, creates an unneeded "challenge" (add HR and it's back to high OD challenge again). Probably go for 6.5 max

The problem about the 1/6 to me is, is that they are a) triplets which is generally odd in a non-1/3 map and b) feel like they are mapped to an unfitting sound and in seemingly random lengths (quads and triplets). 00:55:510 (40,41,42,43,44,45,46) - This for example is in the song even longer 1/6 but only mapped as a triplet. Not only does it play unorthodox, it also denies the argument of "it's the song", since the song is more (another spot is 00:56:510 (52,53,54) - ). Following this some suggestions like 00:55:089 (35,36,37) - changing this into a 1/4 doublet come up, since it plays, simply said, better and also sounds nicer. Makes the next pattern also nicer to play since I really don't think with your way of mapping this there is much changing since the dons follow a clear structure (getting to that in a sec anyway tho) and without the 1/3 kats it's... not right. Following box contains a suggestion anyway


More stuff:

00:30:615 (83) - Since you have no finisher on 00:30:931 (85,87) - these, this one feels out of place and should be a normal kat. Or a kkd triplet. (Similar to how 00:41:826 (1) - is not a big don).
00:31:642 (94,1) - While here I think it wouldn't be too bad if 94 was gone and 1 a big don.
00:58:642 (75) - Change to kat since it lacks the bass drum and therefore shouldn't be a don.
01:01:326 (103) - 01:01:563 (106) - Change to don sincet the bass drum
01:01:878 (111) - And maybe also change this to a kat since lack of bass drum again and kinda inarguably, makes 01:02:036 (1) - sound and play nicer.
Raiden
I'd add some points to the complaints about 1/6s but they played (mostly) fine for me and didn't really stutter my rhythm. They are well made in my opinion.

Also, HP6 IS okay Ono, remember that this difficulty is not directed to those "lower people", but to higher ranked people. Those lower people have another Inner Oni.

Don't know, we'll see what tasuke has to say.

They are completely okay in my humble opinion.
Midnaait

Raiden wrote:

Also, HP6 IS okay Ono, remember that this difficulty is not directed to those "lower people", but to higher ranked people.
^^^

Also I am giving some suggestions

00:51:931 (1) - That note should be a k imo, because I hear more the wave thingy than the actual drum kick
00:55:089 - I know this pattern might be a bit hard for some people (even for me)... BUT, it's played like a dkkdkkdkkd. So I shouldn't change this.
01:50:589 (69) - 01:50:826 (70) and 01:51:299 (74) - These finishes seem to be off in my opinion, they play weird between those patterns

OnosakiHito wrote:

[General]
  1. 01:53:984 - It should be considered to expand the kiai up to here, since the chorus -dispite having a slightly lower impact- still goes on.
  2. HP level should be refined, so player must pass approximately 50% of the map and not less or more:
    tasuke's Inner Oni: HP 4~5
    Julie's Inner Oni: HP 4~5
    Muzukashii: HP 6
Well the HP is fixed and the kiai thing I don't mind.

That's all, lets see how is it going
Topic Starter
SpectorDG
@OnosakiHito Current Kiai is fine. It's rankable, Ono please just keep this :)
tasuke912
about HP, as Raiden said, this diff is not directed lower people.
In map for expert players, setting HP for normal players doesn't make sense tbh.

about 1/6s, I already said the reason of only once at prev post. and it works to give an impact to players, I think it's well and I like this. (have I to make once more 1/6 triplet with forced for keeping these?) Please don't forget there are people who like, at the same time that there are people who don't like. In fact, rampage Oni has a lot of favorite, at the same time that has unfavoriter. 1/6 is individual difference is particularly large field LOL.
マッピングスタイルを理解してもらえることを願ってます。

Nwolf, Thanks for suggestion and comments.
about 1/6s, first dkk>dk is same as my old pattern lol. i thought triplet dkk is more interesting, so I changed to it. I'm considering to undo by compromise now.
second kdk>d-k is not good for consistency imo, since I put d note at all kick sounds in this part.
DKD Finishers are fine imo, cuz more strong sound than next.
next finishers suggestion, this is my mapping style so no change. In the same way as 01:22:247 (90) -, 01:42:457 (1) -.
k, d, d are all fixed.
I prefer keeping dkkd 1/6, I think dkkd>D also play nicer.
last, OD7.2 is not unneeded challenge for expert players. I'm sure some or few players will get SS (even HR)
Thanks again

Raiden, Thanks for comments. I think 6.0 is fine, too. ;w;

Midnaait, Thanks for suggestions.
1st, d is better for consistency imo.
2nd, I'm so glad to hear that!
3rd, I keep atm, but I will try again to find better pattern.

about kiai time, I'm using SpectatorDG's kiai now, but tbh I like Ono's expanded it lol.

update: http://puu.sh/lueja/ee7159d975.zip
Topic Starter
SpectorDG
Updated
Nwolf

tasuke912 wrote:

Please don't forget there are people who like, at the same time that there are people who don't like. In fact, rampage Oni has a lot of favorite, at the same time that has unfavoriter.
why not make it enjoyable for even more people
OnosakiHito

Raiden wrote:

Also, HP6 IS okay Ono, remember that this difficulty is not directed to those "lower people", but to higher ranked people. Those lower people have another Inner Oni.

tasuke912 wrote:

about HP, as Raiden said, this diff is not directed lower people.
In map for expert players, setting HP for normal players doesn't make sense tbh.
It's about the logical aspect here. It's the reason that it is a hard map which leads to a lower HP. It is redicilous that less skilled players must fight for a pass because of a HP which higher people do not even care about! Additional, as I said before, less skilled players need to pass atm about 60~70% of the beatmap, which isn't the case in all other diffs.

About the 1/6 I will say a few last words for now: Listen to the actual sound of it. Consider the stanzas it is placed on. Look at how often such patterns has been used and what effect or interruption it might bring in gameplay. 3 objective reasons and one gameplay aspect, why this pattern is really questionable here. Because of this, I wouldn't give this a go as I have enough of questionable 1/6 in our time. But to make sure that I am not overtaking it, I will ask the other QATs to check it just so we make sure how to proceed here.

You know that I'm not the guy who is forcing people and tries to avoid it to, but when there are a lot of points which speak against a pattern plus proven processes for how to use HP, then no one can argument against it with personal likes or because s/he mapped for higher players.

Btw. any reason for OD 7.2? I don't understand these moves, really.
tasukeさんの思いを分かります。でもそれが理由ではないのです。好きのパッタン / 好きのスタイル< 曲と音楽学のルール (stanza, actual sound, etc.)
Raiden

OnosakiHito wrote:

It's about the logical aspect here. It's the reason that it is a hard map which leads to a lower HP. It is ridiculous that less skilled players must fight for a pass because of a HP which higher people do not even care about! Additional, as I said before, less skilled players need to pass atm about 60~70% of the beatmap, which isn't the case in all other diffs.
I won't discuss the 1/6 further since that's up to tasuke, but I do want to discuss the HP stuff.

It is in no way ridiculous that lower players must fight for a pass, how would it be? That logic is completely flawed. It is LOGICAL to fight for a pass on a map that is way outside your range of difficulty, the same way we are not forced to fight for a pass because we can easily get it. Why? Because it's in our range of difficulty. Doesn't make sense for a newer Oni player who can barely play 3* Onis to pass this, does it? What does this mean? That the players will stick to what they can play, use NF or even better: when they see they can pass it they'll know they improved!

So yeah, HP is totally fine lol. It gives the accomplishment to lower players when they pass it.
Stefan

Nwolf wrote:

tasuke912 wrote:

Please don't forget there are people who like, at the same time that there are people who don't like. In fact, rampage Oni has a lot of favorite, at the same time that has unfavoriter.
why not make it enjoyable for even more people
That's something impossible. The more hates it the more will like it.
Topic Starter
SpectorDG
Give kudos in Raiden
OnosakiHito
I talked with Gezo about the HP. 5~6 would be fine, but considering the high OD of 7.2 which is fairly high, having HP 6 becomes harsh as the chance to hit 100 is higher and gives you less HP. That means you would -probably?- have to gain a rank A for only passing this map (or a really good B score). Anyway, for me the 1/6 are more of a problem than the HP. If tasuke wants to keep the HP, whatever.

Or you lower the OD and keep the HP, which would be probably even more appropriate, considering the odd placements(due to the song).
tasuke912
I passed with C rank, but I will change to HP5.5
OnosakiHito
Sounds fair I guess. Asked other qats for 1/6, so let's wait for now.
MMzz
I don't see HP 6 being unreasonable here. The fact you want low skill players to pass a 6 star maps confuses me. But I'm not going to rant on that, just saying what side I'm on.

OD7.2 seems a little off though. I would argue for 6-6.5. But if tasuke wants to reflect the difficulty of his map into the settings as well, that is not unreasonable.

tl:dr: I think everything is fine the way it is.
Midnaait

MMzz wrote:

OD7.2 seems a little off though. I would argue for 6-6.5. But if tasuke wants to reflect the difficulty of his map into the settings as well, that is not unreasonable.
For me is odd too, but I think the reason of that is making the map OD10 with HR, without using OD8 imo
And it doesn't play that bad honestly, some people including me FC'd with HR so yeah

Let's go we can rank dis ;w;
DakeDekaane
I second HP6 on tasuke's difficulty. Map was designed as a challenge, so I don't see anything wrong with leaving room for ~50-70 missed notes. tasuke can have the final word here.
OD7.2 makes a bit of sense trying to avoid notelocking for the few 1/6 patterns too. I don't think lowering it just a bit (7 perhaps) would hurt that much.

However, I also feel 00:41:826 - 00:51:931 - a bit odd. From my point of view, I can see players getting lost because the mapping is not really focused on the characteristic beats, as we have this kats around following the chaotic background music, making a chaos in the map too, I'll give a little suggestion:
00:41:826 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Let's take this section as example, the kats after the dons following the characteristic beats are kind of misleading, as the sound they're following isn't really loud compared to the sound in the don, you should try finishing said patterns with dons. Similar thoughts can be done for upcoming patterns. As I think this may be a bit confusing with words, I'll show an image.
:arrow:
Have in mind this is my own perception of the map. Be sure you gather enough opinions about this section if you're still unsure.

00:55:089 (35,36,37) - I have to agree this 1/6 dkk should be changed to a 1/4, it fits better the song imo.

The rest of the 1/6 are fine for me.
Nwolf
Is there even note-locking at this speed? I still think the OD is only there to boost the SR doesn't seem reasonable, as well as the 1/6 triplets in question (hi Dake). It's also an odd number, you can say what you want. There have been DQs from waaaay above because of non-sense difficulty settings aka .1 stuff

EDIT: I think we're also forgetting about another diff (as noted yesterday in #taiko)

[Julie's Inner Oni]

00:35:668 (206,207,208,209,210,211,212,213,214,215,216,217,218,219,220) - Any reason why this pattern is suddenly so complex compared to the rest of the kiai? The same sounds are mapped far more simple before, like 00:26:036 (107,108,109,110,111,112,113,114,115) - 00:30:931 (156,157,158,159,160,161,162,163,164,165,166) - 00:32:352 (171,172,173,174,175,176,177,178,179) - so I really question why this is so different.
00:39:615 (247,248,249,250,251,252,253,254,255,256,257) - ^. All of this can be solved by making it equally simple or by raising the difficulty slightly instead of having such a big jump. In fact, the last kiais ALSO don't have such complex patterns.
01:10:247 (426,427,428,429,430,431,432,433) - This plays very oddly due to the 5 dons in there. If you want to follow the synth here, please place a kat 01:10:484 (429) - here.
SKSalt
https://osu.ppy.sh/forum/p/4683123
Please read this post. My opinion about the HP is written here. I classify one vote into just maintaining OD and HP.

It is the minimum to become time 10 when I soaked HR that OD is 7.2. I have conviction.
(aaaaa Sorry for my weird English ;w;)
DakeDekaane
Well, I don't have anything against making this OD10 for HR, but you should put the gameplay with no mod as priority.

@woof: you will be surprised: t/146678. I know it's still a weak argument though, I'd still prefer a slightly lower OD.
tasuke912
sure, No mod is highest priority. lol
OD7.2 is not too hard for this map players in my opinion.
This was actually determined by looking score of some players (in multiplay, result, and QF score).

And, the majority of the expert players are accustomed to the OD of the DT.
Lower OD might be bit boring for them. (even tricky/hard maps)
2.5+DT ≒ 7.2
5.0+DT ≒ 8.8

still needs more opinions about this.
Topic Starter
SpectorDG
UPDATED
OzzyOzrock
I may be the man who helped push out Jinja, but I can tell you that such an OD and HP is not something that needs such intense debate. The higher OD does no harm at all in such a diff with moderately high BPM, and the HP is to be completely expected isn't it? Also, the 1/6 pattern section is wonderfully crafted, as it plays as a smooth kkdkkdkkdkd as it leads into the 1/4 after. It may take the average player a bit of time to see that, but it's not hard to read by any means compare to other clusters of 1/6 we see in streams nowadays. And if all else fails, go play Julie's ; ).

Julie rejected Nwolf's mod as per their own reasons.
Spector begged over 4 times.

Taiko'd!
RuberusuScarlet
Re-Bubbled!
Gravey-
Re-qualified!
MMzz
\o/
Senritsu
Regratz~ \o/
Nwolf

OzzyOzrock wrote:

Julie rejected Nwolf's mod as per their own reasons.
aren't BNs supposed to proove IRC logs if there are any, which should be the case here?
Raiden
01:09:142 (412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433) - this pattern is just... lol

Why aren't 01:09:457 (416,420,422,429) - kats then , and why isn't 01:10:799 (433) - a don? Considering you used the synth's hihats to put kats and plain drum hits as dons. Also considering how simple the rest of the map is lol

(this on Julie's diff)

oh well

gz for re-qualify
Topic Starter
SpectorDG
Finally
Sky_Demon
wow Grz!
Topic Starter
SpectorDG

Sky_Demon wrote:

wow Grz!
thanks Demon <3
Aste-
finally?
we're only wait for it get ranked right?

now i can rest
gratz spe
Topic Starter
SpectorDG

Pharos21 wrote:

finally?
we're only wait for it get ranked right?

now i can rest
gratz spe
yea .. thanks pharos <3
-BANGKE-
gratz spe <3
Topic Starter
SpectorDG

-BANGKE- wrote:

gratz spe <3
thanks bangke <3
Takane6
Ayy this one is now back to the track as well!
Gratz spector :'D
Topic Starter
SpectorDG

Takane6 wrote:

Ayy this one is now back to the track as well!
Gratz spector :'D
thanks Bakane6 <3
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