it's easy to fix but i don't want to. i prefer romanized source because it's easier for non japanese people to identify the anime that the song is from
AmmmsukiNathan wrote:
source changed
taiko icons don't do anything. are you gonna bubble or rank?Raiden wrote:
edit: nvm lol
edit 2: that diff name is still dumb as heck
still popping because taiko needs some check too
Taiko recheck, no kudosu[ Muzukashii][ Oni]
- 00:51:321 (185) - mover a 00:51:109 - para seguir más las vocales?
- 01:08:011 (249) - Kat
- 01:09:701 - añade un kat
- 01:11:180 - añade un kkk
- 01:27:659 - añade un kat
- 00:23:011 (119,128) - Algunas como estas seguirían mejor la percusión y el ritmo siendo kats.
- 00:51:321 (17) - Igual que en Muzu
- 00:54:595 (37) - Remover y hacer 00:54:701 (38) - un finisher?
- 01:21:638 (37,38) - ^, solo para seguir la consistencia de finishers
- 01:27:659 - Igual que en Muzu
When you fix the diffnames, call Nathan to rebubble, I'll give taiko icon.
Snaggletooth wrote:
[Rizen's Easy]
- Cosmetical Issues:
- 00:03:997 (1,2) - Consider swapping NC here since 00:03:997 (1) - is still part of the current intro while
00:05:687 (2,3) - are forming a 'build-up', which imo should be marked as such. mkay did some meddling around
osu file format v14
[General]
AudioFilename: noragami2op.mp3
AudioLeadIn: 0
PreviewTime: 46778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Kyouran Hey Kids!!
TitleUnicode:狂乱 Hey Kids!!
Artist:THE ORAL CIGARETTES
ArtistUnicode:THE ORAL CIGARETTES
Creator:xxdeathx
Version:Rizen's Easy
Source:Noragami Aragoto
Tags:ノラガミ ARAGOTO season 2 s2 opening tv size rizen iamkwan fort dakedekaane kawaiwkyik rizia
BeatmapID:813757
BeatmapSetID:371118
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.700000005960464
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[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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well this set was supposed to be finished with m4m's (don't go in with a m4m if you see icons already on it) but i'll allow this....Snaggletooth wrote:
M4M I guess.
[Normal]
- Remove "ARAGOTO" from tags since it's already in the source. no
- Rhythmical Issues:
- 00:04:842 (2) - Consider shortening this slider to a 1/1. This is to keep the rather 'complex' rhythm consistent
with the first few patterns. The change in tapping-rhythm simply doesn't feel very clean. If you keep the following
circle where it's at now, then you can highlight the snare on it even more with the 1/1 gap inbetween. i want something to follow the sudden change in speed- 00:33:152 (5) - Well, this isn't exactly wrong. The slider fits. It's just that using a diffrent rhythm here
would help to accentuate the vocals and the rather noticeable drum on 00:33:574 (not to mention the
key-change in the voice). the slider exactly covers what would be a stream in the higher diffs- Cosmetical Issues:
- 01:24:278 (7) - Consider using NC here. It would help keep the Combo short
and also make a visual diffrence for the stack. it don't fit the pattern though
[Hard]
- Rhythmical Issues:
- 00:31:039 (1,2,3,4) - I'm not entirely sure why you didn't choose to follow the vocals here as you did in normal.
I think they are more prevelant here since they offer a change in rhythm, which you partially mapped, but it doesn't
exactly work out as intendet, I suppose. gotta follow the clap too- 00:59:560 (7) - Considering that 00:59:666 doesn't offer a hittable beat, using a circle instead of
a 1/4 slider would lighten things up a bit. Imo, it would also shift the attention to the following beat,
which is much more prevelant.- Cosmetical Issues:
- From 00:34:419 to 00:39:490 - Your NC'ing is off here. Why not stick with the sceme like you did
in the previous part? It would be more consistent and would also shorten the Combos, making it easier
for the player to gather HP and to orient.
It's a very nice set. ~
About M4M, I don't know if you are willing to go for a std/ctb set or not, if yes
then it would be https://osu.ppy.sh/s/322121 and if not, then feel free to mod
https://osu.ppy.sh/s/361356
Gracias por el recheck.Raiden wrote:
edit: nvm lol
edit 2: that diff name is still dumb as heck
still popping because taiko needs some check too
Taiko recheck, no kudosu[ Muzukashii][ Oni]
- 00:51:321 (185) - mover a 00:51:109 - para seguir más las vocales? /*Decidí dejarla, probé moviendola y removiéndola, pero no me gusta muy bien como se juega, ya que rompe un poco la consistencia de los dons.
- 01:08:011 (249) - Kat /*Okay.
- 01:09:701 - añade un kat /*Okay
- 01:11:180 - añade un kkk /*No quedaría muy bien ya que no sigo todo el patrón de las percusiones
- 01:27:659 - añade un kat /*Le quitaría énfasis a los beats más fuertes.
- 00:23:011 (119,128) - Algunas como estas seguirían mejor la percusión y el ritmo siendo kats. /*Okay
- 00:51:321 (17) - Igual que en Muzu /*Idem.
- 00:54:595 (37) - Remover y hacer 00:54:701 (38) - un finisher? /*Y sacrificar el bonito patrón que sigue bonito la música? no :C
- 01:21:638 (37,38) - ^, solo para seguir la consistencia de finishers
- 01:27:659 - Igual que en Muzu /*Idem
When you fix the diffnames, call Nathan to rebubble, I'll give taiko icon.
Rizia says he wants to keep hitsoundsSnaggletooth wrote:
[Fort's Insane]
Rhythmical Issues:
00:03:046 (2) - Ive listend closely, and maybe my headphones are broken, but this circle here isn't
justified. It sounds exactly like the previous and the next guitar-part. Not only that, but the tripple caught
be off-guard big-time since it is such a relaxing intro, there is no reason to speed the tapping-rhythm up
with a tripplet. If you convert these to a slider 00:03:152 (2,3) - then it would be more consistent and
more comfortable. i do hear a sound on that tick
Hitsound Issues:
00:49:842 (2) - You're missing a clap on the red tick here. fixed
Gaia wrote:
hey kids!!
sukiNathan wrote:
Gaia wrote:
hey kids!!
CongratsGaia wrote:
hey kids!!
Trosk- wrote:
I swear I respect this mapset!~
wkyik's and Fort's diffs could use some combo colors, defaults depend on skin and are unpredictableSnaggletooth wrote:
[wkyik's Extra]
- Not sure if that's intentional or not but the intro uses the normal-sample-set instead of the soft one.
The whistle's do fit, but the normal hit sounds far too aggressive and loud for the intro.