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THE ORAL CIGARETTES - Kyouran Hey Kids!! [Taiko|Osu]

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Yuii-
fadf

I am not popping because I'm not 100% sure if it's a reason for a bubble pop, although the Source is incorrect. We are now forced to use the original metadata no matter what. If the original Source is in Japanese, then we use the Japanese one. This being said, the Source should be "ノラガミ ARAGOTO".

Good luck!
Topic Starter
xxdeathx

Yuii- wrote:

fadf

I am not popping because I'm not 100% sure if it's a reason for a bubble pop, although the Source is incorrect. We are now forced to use the original metadata no matter what. If the original Source is in Japanese, then we use the Japanese one. This being said, the Source should be "ノラガミ ARAGOTO".

Good luck!
where and when did they change this? i haven't heard of this
Yuii-
I had a DQ for that, don't know if it was an exception or wet
IamKwaN
Would you mind linking the thread?
Yuii-

IamKwaN wrote:

Would you mind linking the thread?
No.

EDIT: Close to be a DQ (?

t/366628/start=30 As I said... I'm not sure how relevant that is, but it is something easy to fix, cool cool. Love that attitude.
Topic Starter
xxdeathx
it's easy to fix but i don't want to. i prefer romanized source because it's easier for non japanese people to identify the anime that the song is from
Nathan
source changed
Yuii-

sukiNathan wrote:

source changed
Ammm
what?
Raiden
edit: nvm lol
edit 2: that diff name is still dumb as heck

still popping because taiko needs some check too

Taiko recheck, no kudosu

[ Muzukashii]

  1. 00:51:321 (185) - mover a 00:51:109 - para seguir más las vocales?
  2. 01:08:011 (249) - Kat
  3. 01:09:701 - añade un kat
  4. 01:11:180 - añade un kkk
  5. 01:27:659 - añade un kat
[ Oni]

  1. 00:23:011 (119,128) - Algunas como estas seguirían mejor la percusión y el ritmo siendo kats.
  2. 00:51:321 (17) - Igual que en Muzu
  3. 00:54:595 (37) - Remover y hacer 00:54:701 (38) - un finisher?
  4. 01:21:638 (37,38) - ^, solo para seguir la consistencia de finishers
  5. 01:27:659 - Igual que en Muzu

When you fix the diffnames, call Nathan to rebubble, I'll give taiko icon.
IamKwaN
aaaa

Redownload:
Snaggletooth
M4M I guess.

  1. Remove "ARAGOTO" from tags since it's already in the source.
[Rizen's Easy]
  1. Cosmetical Issues:
    1. 00:03:997 (1,2) - Consider swapping NC here since 00:03:997 (1) - is still part of the current intro while
      00:05:687 (2,3) - are forming a 'build-up', which imo should be marked as such.

[Normal]
  1. Rhythmical Issues:
    1. 00:04:842 (2) - Consider shortening this slider to a 1/1. This is to keep the rather 'complex' rhythm consistent
      with the first few patterns. The change in tapping-rhythm simply doesn't feel very clean. If you keep the following
      circle where it's at now, then you can highlight the snare on it even more with the 1/1 gap inbetween.
    2. 00:33:152 (5) - Well, this isn't exactly wrong. The slider fits. It's just that using a diffrent rhythm here
      would help to accentuate the vocals and the rather noticeable drum on 00:33:574 (not to mention the
      key-change in the voice).
  2. Cosmetical Issues:
    1. 01:24:278 (7) - Consider using NC here. It would help keep the Combo short
      and also make a visual diffrence for the stack.

[KwaN's Advanced]
  1. Consider upping the CS to 3,7 so it dosn't have the exact same CS as normal. For spreads' sake.
  2. Rhythmical Issues:
    1. 00:13:715 (4,5) - That's a bit harsh for an advanced diff. Even Hard used a repeat slider. I suggest you do the same
      here. It makes everything a little easier and gives the player a second to breath in terms of tapping, since the
      whole map is paced rather fast. I know this means that some pattern-fixing is required, but this would really
      help players, and the consistency of the set as well. I will not point out the others, since the same applies to them.
    2. 01:01:250 (3) - ^ // This is a similar issue to the one above, however using one circle on 01:01:250 would
      just make the whole thing more comfortable and offer a nice finish to the kiai. same goes for 01:24:701 (4) -
    3. 00:33:151 (5) - I mentioned this on the normal difficulty as well, so it'd be rather inconsistent to ignore
      this here. Again, the slider isn't exactly wrong placed in terms of rhythm, it fits with the drum-roll, but I'd
      like to see more variation in rhythm, meaning that using sliders to accentiate the vocals here would be
      quite benfitial, considering the base-drum and vocal key-change on 00:33:574 .


[Hard]
  1. Rhythmical Issues:
    1. 00:31:039 (1,2,3,4) - I'm not entirely sure why you didn't choose to follow the vocals here as you did in normal.
      I think they are more prevelant here since they offer a change in rhythm, which you partially mapped, but it doesn't
      exactly work out as intendet, I suppose.

    2. 00:59:560 (7) - Considering that 00:59:666 doesn't offer a hittable beat, using a circle instead of
      a 1/4 slider would lighten things up a bit. Imo, it would also shift the attention to the following beat,
      which is much more prevelant.
  2. Cosmetical Issues:
    1. From 00:34:419 to 00:39:490 - Your NC'ing is off here. Why not stick with the sceme like you did
      in the previous part? It would be more consistent and would also shorten the Combos, making it easier
      for the player to gather HP and to orient.

[Fort's Insane]
  1. Rhythmical Issues:
    1. 00:03:046 (2) - Ive listend closely, and maybe my headphones are broken, but this circle here isn't
      justified. It sounds exactly like the previous and the next guitar-part. Not only that, but the tripple caught
      be off-guard big-time since it is such a relaxing intro, there is no reason to speed the tapping-rhythm up
      with a tripplet. If you convert these to a slider 00:03:152 (2,3) - then it would be more consistent and
      more comfortable.
  2. Hitsound Issues:
    1. 00:49:842 (2) - You're missing a clap on the red tick here.

[wkyik's Extra]
  1. Not sure if that's intentional or not but the intro uses the normal-sample-set instead of the soft one.
    The whistle's do fit, but the normal hit sounds far too aggressive and loud for the intro.
I hate saying this, and usually, the star-rating in terms of skill shouldn't ba an issue for me, but this is such
a 'weird' (not really weird I just can't think of a fitting word) rhythm that I can't keep up.


It's a very nice set. ~
About M4M, I don't know if you are willing to go for a std/ctb set or not, if yes
then it would be https://osu.ppy.sh/s/322121 and if not, then feel free to mod
https://osu.ppy.sh/s/361356
Topic Starter
xxdeathx
uhh snaggletooth you're late

Raiden wrote:

edit: nvm lol
edit 2: that diff name is still dumb as heck

still popping because taiko needs some check too

Taiko recheck, no kudosu

[ Muzukashii]

  1. 00:51:321 (185) - mover a 00:51:109 - para seguir más las vocales?
  2. 01:08:011 (249) - Kat
  3. 01:09:701 - añade un kat
  4. 01:11:180 - añade un kkk
  5. 01:27:659 - añade un kat
[ Oni]

  1. 00:23:011 (119,128) - Algunas como estas seguirían mejor la percusión y el ritmo siendo kats.
  2. 00:51:321 (17) - Igual que en Muzu
  3. 00:54:595 (37) - Remover y hacer 00:54:701 (38) - un finisher?
  4. 01:21:638 (37,38) - ^, solo para seguir la consistencia de finishers
  5. 01:27:659 - Igual que en Muzu

When you fix the diffnames, call Nathan to rebubble, I'll give taiko icon.
taiko icons don't do anything. are you gonna bubble or rank?
Rizen

Snaggletooth wrote:

[Rizen's Easy]
  1. Cosmetical Issues:
    1. 00:03:997 (1,2) - Consider swapping NC here since 00:03:997 (1) - is still part of the current intro while
      00:05:687 (2,3) - are forming a 'build-up', which imo should be marked as such. mkay did some meddling around
update thing (slight adjustment to NC)
osu file format v14

[General]
AudioFilename: noragami2op.mp3
AudioLeadIn: 0
PreviewTime: 46778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Kyouran Hey Kids!!
TitleUnicode:狂乱 Hey Kids!!
Artist:THE ORAL CIGARETTES
ArtistUnicode:THE ORAL CIGARETTES
Creator:xxdeathx
Version:Rizen's Easy
Source:Noragami Aragoto
Tags:ノラガミ ARAGOTO season 2 s2 opening tv size rizen iamkwan fort dakedekaane kawaiwkyik rizia
BeatmapID:813757
BeatmapSetID:371118

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.700000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
Video,-37,"video14.avi"
//Break Periods
2,85324,86430
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
617,422.535211267606,4,2,1,50,1,0
5476,-100,4,2,1,50,0,0
7377,-100,4,2,1,70,0,0
20898,-100,4,2,1,60,0,0
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74983,-100,4,2,1,80,0,1
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[Colours]
Combo1 : 73,114,209
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Topic Starter
xxdeathx

Snaggletooth wrote:

M4M I guess.

  1. Remove "ARAGOTO" from tags since it's already in the source. no
[Normal]
  1. Rhythmical Issues:
    1. 00:04:842 (2) - Consider shortening this slider to a 1/1. This is to keep the rather 'complex' rhythm consistent
      with the first few patterns. The change in tapping-rhythm simply doesn't feel very clean. If you keep the following
      circle where it's at now, then you can highlight the snare on it even more with the 1/1 gap inbetween. i want something to follow the sudden change in speed
    2. 00:33:152 (5) - Well, this isn't exactly wrong. The slider fits. It's just that using a diffrent rhythm here
      would help to accentuate the vocals and the rather noticeable drum on 00:33:574 (not to mention the
      key-change in the voice). the slider exactly covers what would be a stream in the higher diffs
  2. Cosmetical Issues:
    1. 01:24:278 (7) - Consider using NC here. It would help keep the Combo short
      and also make a visual diffrence for the stack. it don't fit the pattern though


[Hard]
  1. Rhythmical Issues:
    1. 00:31:039 (1,2,3,4) - I'm not entirely sure why you didn't choose to follow the vocals here as you did in normal.
      I think they are more prevelant here since they offer a change in rhythm, which you partially mapped, but it doesn't
      exactly work out as intendet, I suppose. gotta follow the clap too

    2. 00:59:560 (7) - Considering that 00:59:666 doesn't offer a hittable beat, using a circle instead of
      a 1/4 slider would lighten things up a bit. Imo, it would also shift the attention to the following beat,
      which is much more prevelant.
  2. Cosmetical Issues:
    1. From 00:34:419 to 00:39:490 - Your NC'ing is off here. Why not stick with the sceme like you did
      in the previous part? It would be more consistent and would also shorten the Combos, making it easier
      for the player to gather HP and to orient.


It's a very nice set. ~
About M4M, I don't know if you are willing to go for a std/ctb set or not, if yes
then it would be https://osu.ppy.sh/s/322121 and if not, then feel free to mod
https://osu.ppy.sh/s/361356
well this set was supposed to be finished with m4m's (don't go in with a m4m if you see icons already on it) but i'll allow this....
DakeDekaane

Raiden wrote:

edit: nvm lol
edit 2: that diff name is still dumb as heck

still popping because taiko needs some check too

Taiko recheck, no kudosu

[ Muzukashii]

  1. 00:51:321 (185) - mover a 00:51:109 - para seguir más las vocales? /*Decidí dejarla, probé moviendola y removiéndola, pero no me gusta muy bien como se juega, ya que rompe un poco la consistencia de los dons.
  2. 01:08:011 (249) - Kat /*Okay.
  3. 01:09:701 - añade un kat /*Okay
  4. 01:11:180 - añade un kkk /*No quedaría muy bien ya que no sigo todo el patrón de las percusiones
  5. 01:27:659 - añade un kat /*Le quitaría énfasis a los beats más fuertes.
[ Oni]

  1. 00:23:011 (119,128) - Algunas como estas seguirían mejor la percusión y el ritmo siendo kats. /*Okay
  2. 00:51:321 (17) - Igual que en Muzu /*Idem.
  3. 00:54:595 (37) - Remover y hacer 00:54:701 (38) - un finisher? /*Y sacrificar el bonito patrón que sigue bonito la música? no :C
  4. 01:21:638 (37,38) - ^, solo para seguir la consistencia de finishers
  5. 01:27:659 - Igual que en Muzu /*Idem

When you fix the diffnames, call Nathan to rebubble, I'll give taiko icon.
Gracias por el recheck.

Update

rebubble->taiko icon ¿? *throws bricks*
IamKwaN
Snaggletooth
Consider upping the CS to 3,7 so it dosn't have the exact same CS as normal. For spreads' sake. no plan to change CS as it is decided before I start to map the difficulty. Spread has been completely reflected on the rhythm density and spacing usage.
00:13:715 (4,5) - That's a bit harsh for an advanced diff. Even Hard used a repeat slider. I suggest you do the same here. It makes everything a little easier and gives the player a second to breath in terms of tapping, since the whole map is paced rather fast. I know this means that some pattern-fixing is required, but this would really help players, and the consistency of the set as well. I will not point out the others, since the same applies to them. no, repeated sliders are highly possible being blamed for difficult to read the reversed arrow in a lower difficulty.
01:01:250 (3) - ^ // This is a similar issue to the one above, however using one circle on 01:01:250 would just make the whole thing more comfortable and offer a nice finish to the kiai. same goes for 01:24:701 (4) - don't manage to skip any of the drums.
00:33:151 (5) - I mentioned this on the normal difficulty as well, so it'd be rather inconsistent to ignore this here. Again, the slider isn't exactly wrong placed in terms of rhythm, it fits with the drum-roll, but I'd like to see more variation in rhythm, meaning that using sliders to accentiate the vocals here would be quite benfitial, considering the base-drum and vocal key-change on 00:33:574 . sorry, no again. Long sliders are used to capture drum-roll in all of my lower difficulties and I don't plan to have any variations of rhythms for the whole song.
Topic Starter
xxdeathx
Responding for Fort since he went RIP:

Snaggletooth wrote:

[Fort's Insane]


Rhythmical Issues:

00:03:046 (2) - Ive listend closely, and maybe my headphones are broken, but this circle here isn't
justified. It sounds exactly like the previous and the next guitar-part. Not only that, but the tripple caught
be off-guard big-time since it is such a relaxing intro, there is no reason to speed the tapping-rhythm up
with a tripplet. If you convert these to a slider 00:03:152 (2,3) - then it would be more consistent and
more comfortable. i do hear a sound on that tick
Hitsound Issues:

00:49:842 (2) - You're missing a clap on the red tick here. fixed
Rizia says he wants to keep hitsounds
Gaia
hey kids!!
Nathan

Gaia wrote:

hey kids!!
Topic Starter
xxdeathx
happy thanksgiving sukiNathan!

happy MURICAN thanksgiving Earth_Goddess!
Rizen
Congrats!
Monstrata
Shouldn't it be Hands, not Hand?

They just sometimes skip over the last syllable "su" at the end which is apparently normal in japanese? :S
Topic Starter
xxdeathx
aww shit are you serious

rizen you didn't update your diff to latest version before applying changes?

source conflict

i'm going with hand btw cause that's what it sounds like
DakeDekaane
Dammit puush.

Just go fix what have to be fixed.
Topic Starter
xxdeathx
it's good now
Rizen
sorry xxdeathx, I think I forgot to press save or something ;A;
Underforest
Waiting for requalify :) GL, boys
Gaia

sukiNathan wrote:

Gaia wrote:

hey kids!!
Nathan
asdf
Underforest

Gaia wrote:

hey kids!!
Congrats :D
Topic Starter
xxdeathx
fdsa

hey kid
Mint
congrats c:
Trosk-
I swear I respect the hero!~
Underforest

Trosk- wrote:

I swear I respect this mapset!~
:roll:
Charles445
[wkyik's Extra]


This happened somehow.
It's clearly supposed to be Soft sampleset.

Snaggletooth wrote:

[wkyik's Extra]
  1. Not sure if that's intentional or not but the intro uses the normal-sample-set instead of the soft one.
    The whistle's do fit, but the normal hit sounds far too aggressive and loud for the intro.
wkyik's and Fort's diffs could use some combo colors, defaults depend on skin and are unpredictable
Topic Starter
xxdeathx
2015-11-26 01:26 Rizia: i want keep hitsound

Are the default combo colors that bad? Mine are only suitable for colorhaxing.
Charles445
Default combo is usually pretty bad. It's heavy on saturation, and the background here isn't.
So instead of colorhaxed high saturation for the kiai, it's just high saturation all the time. Looks really bad.

Also, the big problem with the hitsounding is that it was clearly copied over from the Soft variant, but is now Normal set.
The problem is, the difficulty's hitsounding isn't built around Normal at all. There's overuse of whistles, too many claps... it sounds awful.
You can really tell it wasn't originally Normal when you see that Custom 1 is still set.
Topic Starter
xxdeathx
I still don't think it's a big deal to me, but it's out of my hands now
Ciyus Miapah
Gratz xxdeathx! :)
Kingdennehy
:) Great map :) although for some reason the insane difficulty didnt feel right i cant put my finger on why though :roll: still alot better than the one by Milan imo
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