forum

KOTOKO - frozen fir tree

posted
Total Posts
72
Topic Starter
Andrea
This beatmap was submitted using in-game submission on sabato 5 dicembre 2015 at 16:33:06

Artist: KOTOKO
Title: frozen fir tree
Tags: Sekai-nyan osuplayer111 Yaginuma Satoshi 八木沼悟志 fripSide 空中パズル Kuchu Puzzle Xmas Christmas Collab
BPM: 113
Filesize: 10188kb
Play Time: 05:08
Difficulties Available:
  1. Snowy (3,08 stars, 923 notes)
Download: KOTOKO - frozen fir tree
Information: Scores/Beatmap Listing
---------------
My 213th Beatmap.

A really nice song which I wanted to map for this Christmas - Collab with Sekai <3

I mapped odds, Sekai mapped evens.



Mapset:

Snowy - Done.
Mekki
OMG!! You're back on mapping *3*
Satellite
nice xd
Nyukai
Good luck with this :3
Natsu
wew!, call me when you need BN!
Umi
My honey is back <3
Mekki
Andrea doesn't need to call BNs for his map because all BNs come to him :P
BeatofIke
Andrea-sensei is back. Good luck with this map.
Star =w=b
Nyukai

MkGuh wrote:

Andrea doesn't need to call BNs for his map because all BNs come to him :P
Sadly or luckily it's true lol

Anyways you know what to do when you have both bubbles~ :3
lit120
reminder: call me if you need free NM
Topic Starter
Andrea
Thanks everyone for the stars and the warm support, I love you guys! <3

Anyway -Hakurei- you can mod it if you wish, I'm looking for mods actually. =P
Gero
~ Bubbled #1 ~
Yuii-
Hey, Andrewwwwwwwwwwww! Welcome back!! <3

You guys should take more care with that linear flow and consistency, so take it easy before ranking this.

  1. 00:18:559 - You could add something there, for consistency with the previous patterns. It won't be that good to leave this like that.
  2. 00:34:488 (1,2) - Regarding this pattern, you are losing several opportunities to make things clickable, such as 00:34:886 - , what about this rhythm http://puu.sh/lxAu3/6ab64aa2c5.jpg ? It emphasises beats and rhythm much better.
  3. 00:38:736 (7,8) - Ayy, the stacks, but why? If you analyze this part properly, you will see you are avoiding stacks between sliders no matter what.
  4. 00:47:895 (6) - I'm pretty sure this should be on 00:48:028 - instead.
  5. 00:51:479 (1,2,3,4) - Linear flow? Are you sure about this? I would try making something more... more... more nothing, but improving this a bit, so you could try to make it a tad more circular, that would be much better with your map I was thinking about https://osu.ppy.sh/ss/4016718 that.
  6. 01:14:842 (1,2) - Intentional spacing? In my honest opinion, there's nothing to be emphasised here, so you would rather make this consistent. I might understand your point of "hey, I want to make this part similar to 01:16:435 (5,6,7,1) - " but thing is... they are really different rhythm-wise, pay attention to that. And the same way I said that, I would recommend you to space 01:19:090 (6) - a biiit more. You are even using your custom finish for it.
  7. 01:36:346 - Did you forget to add something here as well? It's a really audible beat, you shouldn't ignore it.
  8. 01:41:523 (4) - Sounds so weird! Could you find a different rhythm for this? There are so many beats involved onto this sliders that I don't even know what are you trying to map :(
  9. 02:27:054 (1,2,3,4,5) - Despite the fact of being an "understandable" pattern, there are a lot of inconsistencies through these objects that might confuse players a bit. Remember that you are mostly stacking every 1/4 triple that is right after a slider, and the distances between these two different patterns may create different points of view in terms of reading. Sooo, to make it simple, either stack (2,3) or space (4,5) a bit more.
  10. 02:42:851 - What about adding a circle here? Would be nice.
  11. 04:30:506 (2,3,4,5,6) - I want you to compare for a while 04:19:621 (1,2,3,4,5,6) - 04:02:630 (1,2,3,4,5,6) - . Basically, spacing for the sake of readability.
------------

Call me for a recheck once you have analyzed/replied the mod above aaaand... yeah, if you have enough time, please, take a look at the map again, please!

Love you both <3
pkhg
who needs mods 8)
Nyukai
wtf I don't understand this fast (>46 hours) bubble, the map looks good but still need many mods LOL
Topic Starter
Andrea

Yuii- wrote:

Hey, Andrewwwwwwwwwwww! Welcome back!! <3

You guys should take more care with that linear flow and consistency, so take it easy before ranking this.

  1. 00:18:559 - You could add something there, for consistency with the previous patterns. It won't be that good to leave this like that. I'm following the piano here, that's why I didn't add a circle here like the previous one.
  2. 00:34:488 (1,2) - Regarding this pattern, you are losing several opportunities to make things clickable, such as 00:34:886 - , what about this rhythm http://puu.sh/lxAu3/6ab64aa2c5.jpg ? It emphasises beats and rhythm much better. Sekai is following the main beats here, that's why she didn't add triplets or anything like that.
  3. 00:38:736 (7,8) - Ayy, the stacks, but why? If you analyze this part properly, you will see you are avoiding stacks between sliders no matter what. I felt like it was a nice place to add one, I don't really feel like changing it. ;w;
  4. 00:47:895 (6) - I'm pretty sure this should be on 00:48:028 - instead. Nice catch, fixed.
  5. 00:51:479 (1,2,3,4) - Linear flow? Are you sure about this? I would try making something more... more... more nothing, but improving this a bit, so you could try to make it a tad more circular, that would be much better with your map I was thinking about https://osu.ppy.sh/ss/4016718 that. I wanted to make this part symmetric, so I'd love to keep it if possible.
  6. 01:14:842 (1,2) - Intentional spacing? In my honest opinion, there's nothing to be emphasised here, so you would rather make this consistent. I might understand your point of "hey, I want to make this part similar to 01:16:435 (5,6,7,1) - " but thing is... they are really different rhythm-wise, pay attention to that. And the same way I said that, I would recommend you to space 01:19:090 (6) - a biiit more. You are even using your custom finish for it. Yup, this circle is emphasizing the voice changing of the singer, that's why I made a small jump there.
  7. 01:36:346 - Did you forget to add something here as well? It's a really audible beat, you shouldn't ignore it. That's true, added a circle here.
  8. 01:41:523 (4) - Sounds so weird! Could you find a different rhythm for this? There are so many beats involved onto this sliders that I don't even know what are you trying to map :( I agree it does sound weird, made a completely different rhythm here instead.
  9. 02:27:054 (1,2,3,4,5) - Despite the fact of being an "understandable" pattern, there are a lot of inconsistencies through these objects that might confuse players a bit. Remember that you are mostly stacking every 1/4 triple that is right after a slider, and the distances between these two different patterns may create different points of view in terms of reading. Sooo, to make it simple, either stack (2,3) or space (4,5) a bit more. I always used this kind of spacing between triplets in most of my parts, so I think it's easy to read already, if more people will complain about this I'll change it though, but I'd like to keep it.
  10. 02:42:851 - What about adding a circle here? Would be nice. Nice suggestion, added.
  11. 04:30:506 (2,3,4,5,6) - I want you to compare for a while 04:19:621 (1,2,3,4,5,6) - 04:02:630 (1,2,3,4,5,6) - . Basically, spacing for the sake of readability. I have used the same spacing here as well 03:54:399 (2,3,4,5,6) - so it should be okay.
------------

Call me for a recheck once you have analyzed/replied the mod above aaaand... yeah, if you have enough time, please, take a look at the map again, please!

Love you both <3
Thanks a lot for the mod Yui <3

Everything rechecked properly and ready now, I'll be waiting for your recheck. :3
Sunkiss
WOW YOU'RE BACK! I missed your maps...
MondoKuma
Squish! Squish! What's That? What am I doing?
I'm Squishing the circles of your beatmap!


What do you think I would be doing?

Snowy


00:42:054 (2) - I think this should be 1/4 Tick later


01:24:267 (3) - I think this should *START* 1/4 Tick Later (^_^)


02:41:258 (8,9) - I think You should remove these two circles


03:08:470 (2,3,4,5,6) - I Think there should be a stream up until the 6th circle


03:09:399 (7) - Remove This Circle.


03:05:816 (2,3,4,5,6,7,8) - There Should be a stream leading to 03:06:877 (9) - And there should be a circle @03:06:635 -


04:03:691 (2,3,4,5,6) - Turn this stream into a slider


05:08:459 - [/color]

Squish! Squish! Now that my first analysis of this map is done time for the second one!



Tsk. I like this one more than that bagel loving moron



02:14:311 (1,2) - Turn this into 1 Slider that goes back



02:32:365 (5,6,7,8,9) - Turn this into one slider!








That's All I have for this map! Good Luck on getting it ranked!
Gaia
[bakai]
00:41:656 (1,2,3,4) - what is this rhythm pls =3=
01:14:842 (1,2,3) - weird spacing imo
01:27:320 (7,1,2) - 3/4 spacing looks the same as 1/2 umm *slaps
02:10:063 (4,5,6,7,8,9,1) - try this!!!

just stalking passing by because i havent slapped in a long time!!! ;w;
Owntrolf
I be hating for all those circle+sliders because they feel like they dont fit to me

-Starting from around here 00:30:240 - you begin to go away from white ticks
00:30:240 (1,2) - This is really awkward
00:38:072 (6) - Maybe make this parallel with red5 (im somewhat bothered with skipping that white tick)
00:41:656 (1,2,3,4) - To me I find that its better to just follow the beats on white ticks
00:44:045 (4) - Maybe change this to one circle
00:44:444 (5) - This is probably fine to change to 2 circles
00:50:948 (8) - Maybe change this to 2 circles because I find its better to make the sliderend clickable
00:57:983 (2) - This doesnt feel like it fits here, maybe delete the yellow 1 and make it into a 3/4 slider
01:12:718 (1,2) - Swap positions in timing, the slider should start first then the circle
01:33:028 (4) - This slider skips over the guitar on the red tick, (make it a triplet to 01:33:426 (5) - )
01:48:824 (1) - Maybe add whistle here (also I dont understand how its so quiet compared to other whistles after it even though there isnt a green bar)
02:44:045 (1,2,3) - Maybe change to something like this 02:55:860 (4,5) - Blanket eachother so yellow1 wont overlap the slider edge
04:18:028 (2,3) - Betterblanket
05:06:612 (2) - Maybe move this near the middle for symmetry
BeatofIke
The current timing is correct so you're good there. Anywyays, I would polish 00:09:001 (7) like this (optional):
198,228,9001,2,0,B|242:236|270:208|270:208|328:208,2,135,2|0|0,0:0|0:0|0:0,0:0:0:0:
No kudosu for this one o3o
_handholding
hi from your modding queue

[snowy]
00:32:364 (1) - I feel liek the slider should come first then the circle, matches the vocals and feels alot better when playing
01:24:267 (3) - would look better as a blanket
01:53:470 (2) - no distinguishable sound on the blue tick so end it on the red
01:59:842 (7) - curve it so it flows with slider (6) ? 02:22:806 (1,2) - nazi mod inc - they arent completly parallel. fix it?
03:49:886 (1) - curve it?
04:09:001 (1,2) - these arent completely either.

Thats all I could find. I hope this mod was useful, GL
-Atri-
Welcome back master of synthetics

I found nothing
Aldwych
Mister Andrea!
M4M from queue Placeholded.

[General]

Nothing found.

[Snowy]

00:04:753 (7) : This overlapp felt a bit odd and weird imo, how abut making a curved blanked slider around 6?
00:10:063 (8) : Same this as above, also because you did this kind of thing on the next combo, it's make the whole pattern a bit more consistent.
00:18:559 : In terms of rythm it's legit and it's ok, however... imo it's worth addind a circle here, that sounds better and make the pattern as same as previously.
00:28:647 (2,3) : Maybe make this 2 sliders parallel? (Is it english? xD)
00:36:479 (6) : I didn't checked all the circle, but this kind are really shy, we cannot really hear them, on the end of sliders it's fine imo, on some circles maybe because of vocals, but here this is too shy for me, maybe consider adding a clap?
00:37:408 (3,4) : Again that's quite shy, maybe you should find a soft whistle sound for this kind of note, it seems that you follow the piano melody (i guess), so it could makes it cooler to have a whistle sound and help people while playing your map.
00:47:099 (2) : Why stacking these 2 circles? Why not making a complete line instead? I can understand that it's following your mapping style on this map, but that weird for 2 stacked circles instead of 2 sliders or 1 slider / 1 circle. :x
00:48:824 (8) : Imo the DS is quite unballanced here go change from 2.1X to 1.2X, that's a bit rude. How about rotating / making a blanket with previous slider in order to reduce the DS, that would also makes the flow better not only between (7) and (8) but also with previous circles.
00:57:983 (2) : I completely disagree with this 1/4, the vocals are on the 1/2 and there's nothing here. You should reduce this slider imo.
01:47:497 (4) : Not really sure if it's a good stack imo, right now, you go with full 1/4 + jump and here you have 1/2 stack, maybe the player will be confuse and instant tap this note and break.
02:09:011 (1,2) : You're so close of a blanket D:, but that sould be hard to correct it.
03:00:771 (7,8,9) : I'm ok for having spacing between 1/4 sliders, quite less with circles. Why don't you group them?
03:05:284 (1) : I'm not sure if ppl really appreciate this kind of stack, If it's ok too. :P
04:09:532 (1,2) : They aren't not perfectly parallel (yea Nazi stuff) :p
04:18:426 (2,3) : Hanw, obvious blanket.


And... that's all! Well overall i really really like your mapping, the rythm you used, the hitsound are really great too but yea sometimes it's too shy D:
Anyway gl hf for rank and take my star. :D
show more
Please sign in to reply.

New reply