Oh my god Louis, my heart
I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
Thanks a lot. This post will be edited with additional log of changes.Desperate-kun wrote:
[Etude]
- 00:16:250 (8,1) - Rotated by 5 degrees
- 00:21:990 (1,2,3,4,1,2) - Now it's like previous pattern (actually it has been to be like that, so fixed)
- 01:14:354 (1,2,3,4,5,6,7,8,1) - Changed.
- 01:17:980 (1,2,3,4) - hmm... done in another way
[Insane]
00:33:974 (8,1) - Hmm, this is the only real stream jump here (after a circle) so it seems pretty out of place in this difficulty... I would recommend you to use regular stream spacing here Fixed
[Hard]- The only real problem I see here is the difficulty gap to Insane. While Insane has a lot of streams (excessive 1/4-tapping) Hard has no instance of 1/4-tapping. 1/4-tapping should atleast be a little bit introduced in this diff... maybe you can replace a few 1/4-repeat-sliders with streams? There is no need to do major changes, because all of the difficulty gaps in the mapset are pretty big, but this one stands out slightly.
I don't think converting repeat sliders into circles will change anything. Probably it will make the difficulty harder, but the difference between Hard and Insane will be left untouched. My own mappi ng system says that each level of experience allows to deal with only identical difficulties. Long story short, Novice can get only Easy, Middling everything till Normal, Advanced everything till Hard and etc. The difference is great, but fact is fact. Hard difficulty is Hard and Insane is Insane. I would agree with you, if my Insane would be closer to Exteme and Hard closer to normal, in this case yes, it is needed a difficulty inbetween.
01:14:354 (3) -
Thanks a lot for your opinions)gameuse wrote:
#modreqs m4m
00:57:437 (1,2,3,4,1) - we typically don't stack 4 times, change it to something like 00:59:048 (1,2,3,4,1) again
Who are "we"? And nope, i wish to keep it like that.
01:12:542 (5,1) - I do not like this jump, it is too far. change 1 position to somewhere like (x:260,y:142) that will make it easier to play
00:25:011 (5,1) - way to big of a gap
00:24:206 (5,1) - this part is a big gap as well at is is not very obvious for the player to see
I see no problems with these.
00:40:520 (1,2,3,4,5,6,7,8) - this is one example of the balls I do not like, it is very squishy and when you put it towards a combo like. I do not understand anything, what means squishy?
00:39:714 (1,2,3,4,5,6,7,8) - it is super confusing and it feels weird. What made you feel like that?
Everything else looks good
Have fun and good luck!
[Overall]
Lead-in changed to 1500
[Etude]
00:22:595 (2) –Personally, I would start the stream here:
Done in another way. The example that you have given increases the spacing, so i made it less "weird".
01:09:521 (9) –New combo here? You did it in the previous parts of the diff and the combo also gets too long imo. I'll have to not agree, since it's a long chromatic scale that goes down, i want to keep the count.
[Insane]
Hp drain has been fixed.
[Hard]
oops. Fixed that end properly
[Normal]
Well. Fixed everything
This should be sorted and debated before this can move forward.Charles445 wrote:
You can hear the timing go off every few seconds.
The song is constantly changing BPM and resetting every measure.
The offsets and BPM chosen aren't even good averages of it all.
A more accurate average would be BPM 148.936 and offset 1033, but again that's not accounting for the numerous parts where it clearly goes off.
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* This mapset has a lot of unused green lines. I think they don't let those pass through? You seem to have brought the green lines from Etude diff but if it's not used on easier difficulties, you should delete them.Most of them are volume changes. I have run though whole mapset and deleted only useless ones. And letterbox is disable (though that mark had no meaning)
* This map doesn't have any breaks, so you should uncheck Letterbox during breaks option. (I don't know if it's critical)