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Camellia - PLANET//SHAPER [OsuMania]

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Topic Starter
Evening
BNs that are willing to rank this map:
1.???
2.???
3.???
Abraxos

Kreator014 wrote:

if you don't rank it i will end you
Topic Starter
Evening
pls recommend bns

1. Blocko
2. Kuo Kyoka
3. help
Gravey-
I can help now with this map just tell me when will i start~
Topic Starter
Evening

[GraveChaos] wrote:

I can help now with this map just tell me when will i start~
ok now nownwowonwonwonwownown own ownw onw onw onwon wonw onwow
WNO w nwo nwon ONWOwnownw owno wnownownown wonwonwonwonwonwonwonwonwo w
nwonw onwownow nwonwonwonwownownownwonwonwonw
wnownown
wnownownownownnownnowonnownn
wnw
nwwoonwnwoonwoow
Gravey-
[General]
Background
-- Timing
?? Song Setup
Metadata
Misc. . .
Add Tags:
─ Dubstep/Drumstep, Electro, Hardstyle, Mainstream Gabba, Speedcore
OD:
─ 7 - 8.5 at least

Overall Difficulty wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
Uncheck/Unpick:
─ "Widescreen Support"
Capitalize:
─ did i say i love you? -> Did i say i love you? (Formalities?)
Timing:
I won't check this as this is too complicated for me to check. Pls let anyone check on this part pls c:
|1|2|3|4|
[did i say i love you?]
00:40:271 Add note to |4| notice this 00:33:741 (33741|3) - Add 'C'

00:50:578 (50578|0,50680|2) - Ctrl + G for pattern consistency and for better hand balance coordination

00:59:353 (59353|1) - Add 'C'?

01:02:618 (62618|3,62618|1,62618|2) - Add 'C'?

01:04:251 (64251|2,64251|3) - Add 'C'

01:13:843 (73843|0,73843|1) - Add 'F' to signify the cymbals

01:16:700 (76700|3,76700|1,76700|2) - Add 'C' or 'W' i think

01:17:312 (77312|3) - Add 'C'

01:20:373 (80373|0,80373|2) - Add 'F' and 'C' (C|F C|F)

01:33:435 (93435|0,93435|1) - ^

02:24:047 (144047|3,144047|2) - Add 'C'

02:32:210 (152210|2,152210|3) - Add 'C'

04:39:557 (279557|1,279557|0) - Add 'C' notice 04:33:027 (273027|3,273027|2,273027|1,273027|0) -

AiMOD:
║ Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
■ MP3 Bit rate : 320 Kbps

Ranking Criteria wrote:

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
Topic Starter
Evening

[GraveChaos] wrote:

[General]
Background
-- Timing
?? Song Setup
Metadata
Misc. . .
Add Tags:
─ Dubstep/Drumstep, Electro, Hardstyle, Mainstream Gabba, Speedcore
OD:
─ 7 - 8.5 at least

Overall Difficulty wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
Uncheck/Unpick:
─ "Widescreen Support"
Capitalize:
─ did i say i love you? -> Did i say i love you? (Formalities?)
Timing:
─ I won't check this as this is too complicated for me to check. Pls let anyone check on this part pls c:
|1|2|3|4|
[did i say i love you?]

- - - - - WIP! - - - - -
woewoaw it's happenigns
Kamikaze
Od 8,5 pLeAsSeSeS
EDIT: fuck I wasted post #2000 there aaaa
Topic Starter
Evening

-Kamikaze- wrote:

Od 8,5 pLeAsSeSeS
imma put 8.0 due to the very SVs and jumptrill woop
Jinjin
woop woop doot doot

best 4k map 2015 incoming (assuming it gets ranked before 2016)
JamesHappy
take my fking stars zen!

(/o_o)/
Topic Starter
Evening

iJinjin wrote:

woop woop doot doot

best 4k map 2015 incoming (assuming it gets ranked before 2016)

JamesHappy wrote:

take my fking stars zen!

(/o_o)/
the most support i've gotten on a map actually, i'm really happy about this ' u'
Gravey-
Good day!

//slaps zen

Pls take notice of my MOD post pls update if applied some or if nothing applies then pls update. (General/AiMOD)

//slapped noob check

:P
Topic Starter
Evening

[GraveChaos] wrote:

Good day!

//slaps zen

Pls take notice of my MOD post pls update if applied some or if nothing applies then pls update. (General/AiMOD)

//slapped noob check

:P
oh okays will check soon sank you grave ~
Topic Starter
Evening

[GraveChaos] wrote:

[General]
Background
-- Timing
?? Song Setup
Metadata
Misc. . .
Add Tags:
─ Dubstep/Drumstep, Electro, Hardstyle, Mainstream Gabba, Speedcore I omitted some since they only appear in the others songs in the album
OD:
─ 7 - 8.5 at least Set to 8

Overall Difficulty wrote:

9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
Uncheck/Unpick:
─ "Widescreen Support" ehhh should be fine since i'm using a widescreen BG
Capitalize:
─ did i say i love you? -> Did i say i love you? (Formalities?) it was part of a sentence so D in did is not capitalized woop
Timing:
I won't check this as this is too complicated for me to check. Pls let anyone check on this part pls c:
|1|2|3|4|
[did i say i love you?]
00:40:271 Add note to |4| notice this 00:33:741 (33741|3) - Add 'C' oh, i kinda moved a note instead for consistency

00:50:578 (50578|0,50680|2) - Ctrl + G for pattern consistency and for better hand balance coordination alright moved

00:59:353 (59353|1) - Add 'C'? changed everything below woop

01:02:618 (62618|3,62618|1,62618|2) - Add 'C'?

01:04:251 (64251|2,64251|3) - Add 'C'

01:13:843 (73843|0,73843|1) - Add 'F' to signify the cymbals

01:16:700 (76700|3,76700|1,76700|2) - Add 'C' or 'W' i think

01:17:312 (77312|3) - Add 'C'

01:20:373 (80373|0,80373|2) - Add 'F' and 'C' (C|F C|F)

01:33:435 (93435|0,93435|1) - ^

02:24:047 (144047|3,144047|2) - Add 'C'

02:32:210 (152210|2,152210|3) - Add 'C'

04:39:557 (279557|1,279557|0) - Add 'C' notice 04:33:027 (273027|3,273027|2,273027|1,273027|0) -

AiMOD:
║ Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
■ MP3 Bit rate : 320 Kbps oh ok lemme fix dat reel quik

Ranking Criteria wrote:

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
tank you gravey ' w'
Gravey-
1st-

Good luck on Rank! >w<)b LOL
Topic Starter
Evening

[GraveChaos] wrote:

1st-

Good luck on Rank! >w<)b LOL
H appenin G
JamesHappy
It's Happening
MEGAtive
So Fast o.o
Go For Approval~

Anyway, on the tags there's "electronic" and "electro". Aren't they same? And I think if you only put "electronic" as the tag, even if you type "electro" in the search box it will appear too.

No, this is just a simple suggestion from me. You may apply it if there's a 2nd bubble check. It's okay if it's rejected for some reason.
Topic Starter
Evening

MEGAtive wrote:

So Fast o.o
Go For Approval~

Anyway, on the tags there's "electronic" and "electro". Aren't they same? And I think if you only put "electronic" as the tag, even if you type "electro" in the search box it will appear too.

No, this is just a simple suggestion from me. You may apply it if there's a 2nd bubble check. It's okay if it's rejected for some reason.
oh, i'll change that later if i can remember woop
-SoraGami-
hype >w<
Todestrieb
I wish I had kudosu left.
neonat
Do you love me Zenx
Tidek
Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
Ciel
Doing a check of all SV's, since otherwise nobody else will.

Also Tidek, I think those SV's are fine (see reasoning in the box). Though I can totally see why you wouldn't think they're ok.
can you love me now?
00:33:843 - .90x goes into...
00:34:251 - 1.50x/.50x = 1.0x. Maybe change to 1.40x/.40x instead? (or 1.30x/.50x)
Also, could consider starting the wubbing at 00:33:843 - , or making the shaking increase gradually.

00:30:986 - .95x vs.
00:33:843 - .90x vs.
00:37:516 - 1.00x (and so on)
If anything, you should switch the .95x/.90x? They don't necessarily have to be all consistent.

00:46:904 - No SV's here? Could try something similar to 00:26:496 -

00:50:986 - Possibly a slight slowdown? Just fell off of a buildup in both music/pattern.

00:54:251 - Yay fountains :D
01:00:373 - Could consider lagging with 1/16ths here?
01:04:455 - Could add something here, considering for the same sound back in 00:57:925 - you have an SV. (Admittedly, you don't have a LN here anymore, and I'm not modding the patterns.)

02:12:618 - These are so good.
02:23:435 - These all add up to 1.00x, even though the non-bumps have been running at 0.90x before this. Considering your making the shaking build up anyways, maybe recompute some of the earlier ones to slowly build up to 1.00x speed?
02:25:680 - 1.30x bumps feel much weaker when going at 1.00x normally. Maybe bump them up a bit more?
02:28:945 - Camellia why you skip beat -_-

02:30:782 - 1/12 lag vs.
02:31:190 - 1/16 lag. Feels like you should make these 2 the same. Also, the overall amount of laginess here doesn't feel as nice as before, as its just simply constant lag throughout the phrase.

02:38:741 - You go back up to 1.40x bumps here (mostly referring to previous comment). Admittedly, you feel this less since they're just stuck to an LN instead of rice.
02:43:639 - As shown by the fact you don't continue it here.
02:44:455 - Or here.

02:48:945 - Why do you have 3 bookmarks here???
02:49:353 - If you feel particualrly daring, you can try using the same idea all the way back from 00:26:496 - again.

02:57:925 - A bit sudden. Maybe you should try adding something at 02:58:027 -

03:04:353 - Not too confusing while playing, but the SV's do not add up here nicely. On the other hand, I can't think of an easy fix. So idk.

03:10:986 - Bit weird to have such a huge jump like that, especially since it sounds like there's another note at 03:11:190 - as well.

04:02:720 - The gap between this and the next note is somewhat big, so it feels like a somewhat jarring transition.

04:16:700 - This builds from 0.60x to 1.00x, while...
04:23:231 - goes frokm 0.80x to 1.00x. It feels like this is picking up the previous buildup after a small interruption in the middle, so maybe you can make the 2 buildups intersect a bit? (Like maybe 0.60 to 0.85, and 0.75 to 1.00, for instance.)

04:32:618 - 0.90x ...
04:35:476 - to 1.00x ...
04:39:149 - Back to 0.90x again. You don't have a LN this time.
04:42:006 - And back to 1.0x again. Decide :<

05:15:476 - This SV will almost certainly be controversial. I think this entire section is fine though. The first part of this is regular enough such that even if this is the first time seeing this section, you can grasp the pattern quickly, and know how to play it, not to mention having done it before. I remember this part was supposed to be intentionally borderline undreadable. Once you reach...
05:18:741 - There are 2 points to this. A. For players that don't want to acc this part, they can jumptrill this. Not to mention that this exact same setup occurs at 02:09:353 - , kind of repeated 03:11:394 - , and emphasizes the jumptrillness at 04:49:353 - . If someone wanted to pass this part, they know exactly what they need to do. B. If they want to acc this section, its actually still neverthless readable. Definitely trickier, but still readable.

06:53:027 - Any reason for the random speedup at the end? Idk, it might trip up some people. Probably not.
Somehow I managed to crash the game at the end of this. To anybody else checking SV's or anyone that cares, all the SV values not mentioned (and actually, most of the ones mentioned) are all correct. Even the really strange looking numbers.
Topic Starter
Evening

Tidek wrote:

Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
yea it is a pain to read, which is intended

Yoshiap wrote:

Doing a check of all SV's, since otherwise nobody else will.

Also Tidek, I think those SV's are fine (see reasoning in the box). Though I can totally see why you wouldn't think they're ok.
can you love me now?
00:33:843 - .90x goes into...
00:34:251 - 1.50x/.50x = 1.0x. Maybe change to 1.40x/.40x instead? (or 1.30x/.50x)
Also, could consider starting the wubbing at 00:33:843 - , or making the shaking increase gradually. i'll just make it shake more gradually, personally felt that the first bar didn't really have any effect as the next note was out of sight for most scroll speeds hmm

00:30:986 - .95x vs.
00:33:843 - .90x vs.
00:37:516 - 1.00x (and so on)
If anything, you should switch the .95x/.90x? They don't necessarily have to be all consistent. Some are meant for pauses and some are centered around 1.0 SV due to heavy effects, but mostly revolving around the 0.9 to 1.1 area so that the scroll speed doesn't go overboard

00:46:904 - No SV's here? Could try something similar to 00:26:496 - oh right, that could work, imma add some stuff

00:50:986 - Possibly a slight slowdown? Just fell off of a buildup in both music/pattern.Set a 0.95 so that it doesn't really affect the game play that much

00:54:251 - Yay fountains :D ' w' !
01:00:373 - Could consider lagging with 1/16ths here? lagged a bit
01:04:455 - Could add something here, considering for the same sound back in 00:57:925 - you have an SV. (Admittedly, you don't have a LN here anymore, and I'm not modding the patterns.) ehhh might want to just omit this as there is a stutter before so it kinda feels a bit overkill

02:12:618 - These are so good. www
02:23:435 - These all add up to 1.00x, even though the non-bumps have been running at 0.90x before this. Considering your making the shaking build up anyways, maybe recompute some of the earlier ones to slowly build up to 1.00x speed? uhhhhhh kinda bumped it up gradually by 0.02
02:25:680 - 1.30x bumps feel much weaker when going at 1.00x normally. Maybe bump them up a bit more? raised to 1.4
02:28:945 - Camellia why you skip beat -_- - _ ______ -

02:30:782 - 1/12 lag vs.
02:31:190 - 1/16 lag. Feels like you should make these 2 the same. Also, the overall amount of laginess here doesn't feel as nice as before, as its just simply constant lag throughout the phrase. uhhh i think i'll just keep it as it is since the lag difference is almost negligible during play, it's supposed to lag more than the previous anyways woop

02:38:741 - You go back up to 1.40x bumps here (mostly referring to previous comment). Admittedly, you feel this less since they're just stuck to an LN instead of rice.
02:43:639 - As shown by the fact you don't continue it here.
02:44:455 - Or here. This whole section is rather repetitive so I used LN to change up how this is structured so that it doesn't get too boring

02:48:945 - Why do you have 3 bookmarks here??? uh
02:49:353 - If you feel particualrly daring, you can try using the same idea all the way back from 00:26:496 - again. changed up some stuff

02:57:925 - A bit sudden. Maybe you should try adding something at 02:58:027 - the net is 1.0 scroll speed so uh it should be fine i guess

03:04:353 - Not too confusing while playing, but the SV's do not add up here nicely. On the other hand, I can't think of an easy fix. So idk. ehhhh it adds up to 1.0 so it should be fiiine

03:10:986 - Bit weird to have such a huge jump like that, especially since it sounds like there's another note at 03:11:190 - as well. hmm not sure what to think about this, i can easily memorise this though so im not sure lol, people didn't have any problems with this except for telling themselves to jumptrill instead of playing it legitly, the jump is intended as the map signals the usage of a jumptrill for dense jumpstream

04:02:720 - The gap between this and the next note is somewhat big, so it feels like a somewhat jarring transition. it's intended to be big due to the rhythm

04:16:700 - This builds from 0.60x to 1.00x, while...
04:23:231 - goes frokm 0.80x to 1.00x. It feels like this is picking up the previous buildup after a small interruption in the middle, so maybe you can make the 2 buildups intersect a bit? (Like maybe 0.60 to 0.85, and 0.75 to 1.00, for instance.) Had to go from 0.6 to 0.9 and 0.8 to 1.00 due to the 1.0 section in the middle, i wanted smooth transition from the first synth to the jump, it kinda overlaps currently i guess

04:32:618 - 0.90x ...
04:35:476 - to 1.00x ...
04:39:149 - Back to 0.90x again. You don't have a LN this time.
04:42:006 - And back to 1.0x again. Decide :< special effects = 1.0, blanks < 1.0

05:15:476 - This SV will almost certainly be controversial. I think this entire section is fine though. The first part of this is regular enough such that even if this is the first time seeing this section, you can grasp the pattern quickly, and know how to play it, not to mention having done it before. I remember this part was supposed to be intentionally borderline undreadable. Once you reach...
05:18:741 - There are 2 points to this. A. For players that don't want to acc this part, they can jumptrill this. Not to mention that this exact same setup occurs at 02:09:353 - , kind of repeated 03:11:394 - , and emphasizes the jumptrillness at 04:49:353 - . If someone wanted to pass this part, they know exactly what they need to do. B. If they want to acc this section, its actually still neverthless readable. Definitely trickier, but still readable. meant to be 100% unreadable anyways, if the player refuses to adapt to this map then he can just fail it i guess

06:53:027 - Any reason for the random speedup at the end? Idk, it might trip up some people. Probably not. it's fine for me and most testplayers so imma just uh leave it, it's supposed to be a small speedup anyways
Somehow I managed to crash the game at the end of this. To anybody else checking SV's or anyone that cares, all the SV values not mentioned (and actually, most of the ones mentioned) are all correct. Even the really strange looking numbers. not sure what is the crash but i've crashed once woop
thanks for the check yoshiap ' u'
_underjoy

Evening wrote:

Tidek wrote:

Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
yea it is a pain to read, which is intended
I also disliked the ending sv, seemed pretty cancerish, it is very strong. I almost failed on that from being at 100% just because its so hard to read. Please weaken :<
Topic Starter
Evening
jumptrill it

im not removing it
Blocko
Everything here seems entirely subjective to me '_>'


4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did i say i love you?]
maybe you did, maybe you didn't
00:21:496 (21496|3) - Move to 2? You didn't have that little trill on 03:37:312 - .

00:54:251 (54251|1,54251|0) - Add finishes here

00:56:496 (56496|0,56598|1) - Add claps here, similar to what you have on 01:03:027 - .

01:00:782 (60782|2) - Add finish here

01:07:108 - Add a note here for that drum tom

01:13:843 (73843|1) - Add finish here

01:17:108 (77108|2,77108|3) - Add finishes here

01:26:700 (86700|0,86700|3,86802|2,86802|0) - Add claps here for that kick

01:41:190 (101190|2,101190|0,101190|3,102006|0,102006|1,102006|2) - Remove claps for some hitsound consistency?

01:55:884 (115884|0) - Clap here

01:59:557 (119557|3,119557|2) - Add another clap n finish
02:00:373 (120373|2,120373|3) -
02:01:190 (121190|2,121190|3) -
02:02:006 (122006|1,122006|3) -
02:02:822 (122822|1,122822|0) -
02:03:639 (123639|2,123639|1) -
02:04:455 (124455|2,124455|0) -
02:05:271 (125271|2,125271|1) -
02:47:720 (167720|3,167720|2) -
02:48:027 (168027|1,168027|3) -
02:48:333 (168333|3,168333|2) -

02:06:088 (126088|2) - Add finish here

02:12:618 (132618|3,132618|2) - Add finishes here

02:25:680 (145680|3,145680|2) - Add finishes here

02:38:741 (158741|2,158741|3) - Add finishes here

02:48:435 (168435|0) - Add clap here

02:48:537 (168537|3,168537|1) - Add finishes here

02:50:169 (170169|2,170169|0) - Add claps here

02:51:802 (171802|0,171802|1) - Add finishes here

02:57:108 - Add a note here?

04:29:761 (269761|2,269761|3) - Add claps here

04:36:292 (276292|1,276292|0) - Switch these claps into finishes

04:55:884 (295884|1,295884|3) - Switch these into claps and finishes

05:05:271 (305271|2,305680|1,305986|2,306292|1,306598|1,307312|0,307312|2) - Add finishes here?

05:08:945 (308945|0,308945|1) - Add finishes here

05:22:414 (322414|3,322414|2,322414|0,322516|1) - Remove claps for some hitsound consistency

05:28:537 (328537|0) - Add finish here

06:05:271 (365271|3,365271|0) - Add claps here

06:32:822 - I think you missed a note here

06:39:455 - Some of the notes in the ending are a little bit early compared to the song. Might wanna double check those snaps just in case.


puranetto seipaa
Kreator014
プラネットシェイパー
Topic Starter
Evening

Blocko wrote:

Everything here seems entirely subjective to me '_>'


4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did i say i love you?]
maybe you did, maybe you didn't
00:21:496 (21496|3) - Move to 2? You didn't have that little trill on 03:37:312 - . made that a trill then

00:54:251 (54251|1,54251|0) - Add finishes here

00:56:496 (56496|0,56598|1) - Add claps here, similar to what you have on 01:03:027 - .

01:00:782 (60782|2) - Add finish here

01:07:108 - Add a note here for that drum tom Focusing on the synth, not sure about having a note here, kinda dilutes the effect

01:13:843 (73843|1) - Add finish here

01:17:108 (77108|2,77108|3) - Add finishes here

01:26:700 (86700|0,86700|3,86802|2,86802|0) - Add claps here for that kick

01:41:190 (101190|2,101190|0,101190|3,102006|0,102006|1,102006|2) - Remove claps for some hitsound consistency?

01:55:884 (115884|0) - Clap here

01:59:557 (119557|3,119557|2) - Add another clap n finish
02:00:373 (120373|2,120373|3) -
02:01:190 (121190|2,121190|3) -
02:02:006 (122006|1,122006|3) -
02:02:822 (122822|1,122822|0) -
02:03:639 (123639|2,123639|1) -
02:04:455 (124455|2,124455|0) -
02:05:271 (125271|2,125271|1) -
02:47:720 (167720|3,167720|2) -
02:48:027 (168027|1,168027|3) -
02:48:333 (168333|3,168333|2) -

02:06:088 (126088|2) - Add finish here

02:12:618 (132618|3,132618|2) - Add finishes here

02:25:680 (145680|3,145680|2) - Add finishes here

02:38:741 (158741|2,158741|3) - Add finishes here

02:48:435 (168435|0) - Add clap here

02:48:537 (168537|3,168537|1) - Add finishes here

02:50:169 (170169|2,170169|0) - Add claps here

02:51:802 (171802|0,171802|1) - Add finishes here

02:57:108 - Add a note here? o ok

04:29:761 (269761|2,269761|3) - Add claps here

04:36:292 (276292|1,276292|0) - Switch these claps into finishes

04:55:884 (295884|1,295884|3) - Switch these into claps and finishes

05:05:271 (305271|2,305680|1,305986|2,306292|1,306598|1,307312|0,307312|2) - Add finishes here? probably a bit excessive

05:08:945 (308945|0,308945|1) - Add finishes here

05:22:414 (322414|3,322414|2,322414|0,322516|1) - Remove claps for some hitsound consistency

05:28:537 (328537|0) - Add finish here

06:05:271 (365271|3,365271|0) - Add claps here

06:32:822 - I think you missed a note here

06:39:455 - Some of the notes in the ending are a little bit early compared to the song. Might wanna double check those snaps just in case.

---- 06:40:680 (400680|1) - This is 1/32 early but lol osu
---- 06:40:680 (400680|1,401343|0) - shifted the joint 1/16 later
---- 06:45:067 (405067|2) - 1/32 early
---- 06:45:629 (405629|1) - 1/64 early
---- 06:46:700 (406700|3) - 1/32 early
---- 06:47:771 (407771|1) - 1/48 early(?)
---- 06:48:333 (408333|0) - 1/32 late
---- 06:48:843 (408843|3) - 1/32 early
---- 06:49:914 (409914|1) - 1/32 early


shifted HP to 9.2



puranetto seipaa
no reply = fixed
Blocko

Evening wrote:

shifted HP to 9.2
eh

Reduce HP to 9? I understand increasing HP discourages mash-passing, but then you also encourage players to jumptrill certain patterns if they wanna pass it, and said patterns are pretty mashy to me, so this whole idea doesn't really make a lot of sense.

Topic Starter
Evening

Blocko wrote:

Evening wrote:

shifted HP to 9.2
eh

Reduce HP to 9? I understand increasing HP discourages mash-passing, but then you also encourage players to jumptrill certain patterns if they wanna pass it, and said patterns are pretty mashy to me, so this whole idea doesn't really make a lot of sense.

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
Jinjin

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
What was the point of suddenly raising the HP to 10 tho? I mean, 9.2 is tolerable but by changing it to HP 10 you're really restricting the audience that this map will get.
Blocko

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.

But, um, dude, what's up with turning HP to 10?
I'm strongly suggesting you to switch it back to 9.2. 9 was just to be a bit forgiving for other players (which was pretty much the reason behind my suggestion to begin with), and 9.2 is still tolerable as the map still lets itself play for its designated audience. 10 just limits your audience into a very small one, and that's way too much, man.


With all that said, I think you can get the snaps in the ending to be as close as possible using 1/12s even though some of them sound 1/32 early or late.
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did you say you love me?]
snaps and stuff
00:33:843 (33843|1,33843|0) - Snap those LN ends to 00:34:557 - with 1/4? That's when the next synth note occurs.
00:40:373 (40373|0,40373|1) - Same as above, on 00:41:088 -

02:11:292 (131292|2) - Not sure but is this supposed to be on 02:11:317 - ?

03:07:720 (187720|1,187788|2,187856|0,187925|1,187993|3,188061|1) - I think this is supposed to be 1/8. Source: ddream

03:16:292 - Add 2 notes here with clap hitsounds for that kick?

03:54:863 (234863|2,234931|1,234999|2) - I think these notes are supposed to be in 1/8.
04:07:925 (247925|2,247993|1,248061|2) - Same as above

04:35:476 (275476|1,275476|0) - Snap those LN ends to 04:36:190 - with 1/4? That's when the next synth note occurs.

05:20:442 (320442|2,320510|1) - Should be 1/8 starting from 05:20:476 - .

06:33:639 (393639|3,393690|2,393741|1) - I think you missed a little trill here like all the others.


Here are some snaps that are as close as possible to the song:
06:40:067 (400067|2) - With 1/16, 06:40:093 -
06:40:680 (400680|1) - With 1/16, 06:40:705 -
06:41:343 (401343|0) - With 1/12, 06:41:360 -
06:42:567 (402567|2) - With 1/4, 06:42:618 -
06:43:180 (403180|1) - With 1/16, 06:43:205 -
06:45:067 (405067|2) - With 1/16, 06:45:093 -
06:45:629 (405629|1) - With 1/12, 06:45:646 -
06:46:700 (406700|3) - With 1/16, 06:46:726 -
06:47:261 (407261|2) - With 1/12, 06:47:278 -
06:47:771 (407771|1) - With 1/4, 06:47:822 -
06:48:843 (408843|3) - With 1/16, 06:48:868 -
06:49:914 (409914|1) - With 1/16, 06:49:940 -


And here are some snaps unsupported in the editor (just wanna mention them):
01:04:047 - 1/18
01:46:088 - 1/20
04:55:476 - 1/10


hmm
Kreator014

Blocko wrote:

You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.
the patterns that are supposed to be mashed are still playable well enough to try getting accuracy
Topic Starter
Evening
ok im back

Blocko wrote:

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.

But, um, dude, what's up with turning HP to 10?
I'm strongly suggesting you to switch it back to 9.2. 9 was just to be a bit forgiving for other players (which was pretty much the reason behind my suggestion to begin with), and 9.2 is still tolerable as the map still lets itself play for its designated audience. 10 just limits your audience into a very small one, and that's way too much, man. shifted to 9.5, it's meant to be a challenge anyways, was thinking of just putting it higher but people will get mad


With all that said, I think you can get the snaps in the ending to be as close as possible using 1/12s even though some of them sound 1/32 early or late.
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did you say you love me?]
snaps and stuff
00:33:843 (33843|1,33843|0) - Snap those LN ends to 00:34:557 - with 1/4? That's when the next synth note occurs. This goes according to the SV changes, don't think it really makes a difference at that point anyways
00:40:373 (40373|0,40373|1) - Same as above, on 00:41:088 - ^

02:11:292 (131292|2) - Not sure but is this supposed to be on 02:11:317 - ? uhh no

03:07:720 (187720|1,187788|2,187856|0,187925|1,187993|3,188061|1) - I think this is supposed to be 1/8. Source: ddream ok this is pretty shit to play on 1/8 hold on

03:16:292 - Add 2 notes here with clap hitsounds for that kick? personal preference, no

03:54:863 (234863|2,234931|1,234999|2) - I think these notes are supposed to be in 1/8. did this for playability but w/e
04:07:925 (247925|2,247993|1,248061|2) - Same as above

04:35:476 (275476|1,275476|0) - Snap those LN ends to 04:36:190 - with 1/4? That's when the next synth note occurs. same reasoning as prev

05:20:442 (320442|2,320510|1) - Should be 1/8 starting from 05:20:476 - .

06:33:639 (393639|3,393690|2,393741|1) - I think you missed a little trill here like all the others. meant to be


Here are some snaps that are as close as possible to the song:
06:40:067 (400067|2) - With 1/16, 06:40:093 -
06:40:680 (400680|1) - With 1/16, 06:40:705 -
06:41:343 (401343|0) - With 1/12, 06:41:360 - this should be fine
06:42:567 (402567|2) - With 1/4, 06:42:618 - moved 1/16 later instead
06:43:180 (403180|1) - With 1/16, 06:43:205 -
06:45:067 (405067|2) - With 1/16, 06:45:093 -
06:45:629 (405629|1) - With 1/12, 06:45:646 -
06:46:700 (406700|3) - With 1/16, 06:46:726 -
06:47:261 (407261|2) - With 1/12, 06:47:278 - this should be fine
06:47:771 (407771|1) - With 1/4, 06:47:822 - uhh no, it's way too late
06:48:843 (408843|3) - With 1/16, 06:48:868 -
06:49:914 (409914|1) - With 1/16, 06:49:940 -



And here are some snaps unsupported in the editor (just wanna mention them):
01:04:047 - 1/18
01:46:088 - 1/20
04:55:476 - 1/10


hmm
Topic Starter
Evening
zz rip
snexe
zzz
Topic Starter
Evening
just going to let this hog my pending slot until someone actually bothers ranking maps that the community likes h4h4
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