BREAKING NEWS: Donald Trump declares war on Taco Bell.
Normal:
Preview point is unsnapped in this diff
So this is probably going to be a general thing, but uhhh, don't put whistles on every single beat. It's hard to really define WHEN you should put them, since this is a music box esque thing, but uhhh. . . maybe try having them on every large white tick? Or the 1st and 3rd beat of every measure?? Just don't overkill it like its turning into now
00:16:339 (4,5) - aaaa. This in particular is bothersome because there's momentum built up from doing the "fast" (relatively) repeat slider, and then I'm awkwardly waiting for a blue ticked note. People have issues in general with spaced out 3/4 patterns like this, but I don't mind unless it's something where I have to forcibly stop my momentum to wait for it.
00:25:189 (2) - Would be nice if it was a note and then a 3/4 slider to follow the accenting of the melody more but meh
00:43:489 (1) - Move this so that it's creating a. . . uhh. . . this thing http://puu.sh/jRlc5/b4a0add598.jpg . Nice pretty parallel sliders.
00:45:889 (1) - If you're making a pretty end-map slider, make it something much more interesting. Having a curve just looks like you just got lazy and wanted to stop mapping
00:48:289 (1) - I've never been a fan of doing the whole "Put a spinner on the fadeout" thing, but uhhh, it seems kind of long regardless, especially for a normal.
Easy:
Same thing about hitsounds applies to easy
00:11:089 (3) - If you want to have shapes, then have shapes, but make them defined. If you have very slight shapes like this, it just looks messy and doesn't fully allow people to experience the effect you want to go for
00:16:339 (1) - Make this go into the curve of (3), rather than being slightly above it.
00:21:139 (3) - pls no overlap
00:30:739 (3) - This is a big no no for the easiest diff. The slider is fine, because the blue tick is on the repeat (and if you put a slider starting on a blue tick, a slider has much more leniancy than a note), but even after establishing the melodic pattern, it's still a little bit awkward for easy level players to play on their own. For the lowest diff, it's a bit too much
It's hard judging these low BPM things because the easy seems a little too complex, since it's following a lot of things similarly to the normal and has a lot of red tick action.
Map is a good start, but definitely those hitsounds (and it's fucking ironic that I'm saying this because I literally just said something like this to you a few hours ago in modhelp not even remembering that you were in my queue) could use some simplification. It's the issue with these quiet songs that seem to be the trend nowadays, they're so hard to traditionally hitsound.
Yay.
Normal:
Preview point is unsnapped in this diff
So this is probably going to be a general thing, but uhhh, don't put whistles on every single beat. It's hard to really define WHEN you should put them, since this is a music box esque thing, but uhhh. . . maybe try having them on every large white tick? Or the 1st and 3rd beat of every measure?? Just don't overkill it like its turning into now
00:16:339 (4,5) - aaaa. This in particular is bothersome because there's momentum built up from doing the "fast" (relatively) repeat slider, and then I'm awkwardly waiting for a blue ticked note. People have issues in general with spaced out 3/4 patterns like this, but I don't mind unless it's something where I have to forcibly stop my momentum to wait for it.
00:25:189 (2) - Would be nice if it was a note and then a 3/4 slider to follow the accenting of the melody more but meh
00:43:489 (1) - Move this so that it's creating a. . . uhh. . . this thing http://puu.sh/jRlc5/b4a0add598.jpg . Nice pretty parallel sliders.
00:45:889 (1) - If you're making a pretty end-map slider, make it something much more interesting. Having a curve just looks like you just got lazy and wanted to stop mapping
00:48:289 (1) - I've never been a fan of doing the whole "Put a spinner on the fadeout" thing, but uhhh, it seems kind of long regardless, especially for a normal.
Easy:
Same thing about hitsounds applies to easy
00:11:089 (3) - If you want to have shapes, then have shapes, but make them defined. If you have very slight shapes like this, it just looks messy and doesn't fully allow people to experience the effect you want to go for
00:16:339 (1) - Make this go into the curve of (3), rather than being slightly above it.
00:21:139 (3) - pls no overlap
00:30:739 (3) - This is a big no no for the easiest diff. The slider is fine, because the blue tick is on the repeat (and if you put a slider starting on a blue tick, a slider has much more leniancy than a note), but even after establishing the melodic pattern, it's still a little bit awkward for easy level players to play on their own. For the lowest diff, it's a bit too much
It's hard judging these low BPM things because the easy seems a little too complex, since it's following a lot of things similarly to the normal and has a lot of red tick action.
Map is a good start, but definitely those hitsounds (and it's fucking ironic that I'm saying this because I literally just said something like this to you a few hours ago in modhelp not even remembering that you were in my queue) could use some simplification. It's the issue with these quiet songs that seem to be the trend nowadays, they're so hard to traditionally hitsound.
Yay.