general stuff :add yuii- in tags
donecc could fit a bit more with bg
something else i want to point out is the fact that you use many different curvatures for sliders that are very close to each other in the timeline. this makes it so that your map doesn't build up a consistent style, it kind of looks "untidy". I didn't point anything out because it's pretty subjective tbh so ye
ez: hi yuii xd
OD1 is a bit low even for easy diffs, i'd say raise it by 1 at least
00:06:631 (4,5) - i would avoid any kind of 1/2 in easy diffs, in this case it's especially awkward because that the only one you use in this section. 00:07:060 - it also skips this strong beat which is meh
00:06:845 (5,1) - the transition is not very smooth here imo fglow is broken for the sake of blankets
00:06:845 (5,2) - as this is an easy diff, I'd suggest you avoid any kind of overlap. this one covers 00:08:774 (2) - 's end for a short period of time which could be even more problematic considering the fact that people won't know if there is a repeat slider or not. this seems to happen quite a few times so if you agree with this polease check for them
00:08:774 (2,3) - unintuitive flow, the transition here might be confusing 2's end points towards 3's end so people might not know where to click at first
00:12:202 (2,3) - blaket xd, transition here is pretty uncool too cuz the end of 2 points towards the end of 3 but its pretty minor here
00:20:774 (2,3) - i'd avoid doing 2 notes here because one snare lands on a blue tick so the feedback the player recieves might be off. 3/4 repeating sliders would be cool but you would land on a red tick and that's pretty dumb so idk
00:24:202 (2,3,1) - perfect triangle shapes look better imo
00:29:345 (2,3) - b l a n k e t
00:31:917 (1,2) - ^
00:31:917 (1,2) - fixing the previous one will also fix this one
00:35:345 (1,2) - would be cool if 1 could point towards 2 so the whole next single note spam could be easier to hit since movement will be more natural
00:43:917 (3,4,1) - when doing triangles like that its better to point the end of the slider to the next note so that the total newcomers actually know what to hit
00:48:202 (4,1,2) - same issue here tbh
01:09:202 (4,1,2) - u know what i want to say here 01:10:917 (2,3) - here too
01:12:631 (4,2) - since this is someone else's part, overlaps like that are ew in easy, especially here cus it's stacked on the slider end which might be confusing because of repeats
01:14:774 (3,1) - could look better and you know why
01:29:345 (4,1,2) - might be confusing since 4 points towards 2 idk
01:33:631 (1,3) - could look better if you blanket them
01:45:631 (3,4,5) - triangle stuff is better when sliderend points toward the next circle
01:56:345 (3) - i'ds suggest you have something on the middle note to follow the melody like here 02:02:774 (2) -
there lot melody 1/2 I prefer keep long slider02:11:345 (1,3) - b l a n k e t s
fix02:30:202 (3,1) - same confusing stuff as before, 3's ends fdirectly points at 1's end so ye
fix02:40:488 (2,1) - same and ew overlap
fix03:25:060 (2,3,4,5) - 4 circles like that is too much in easy. I'd limit myself at 2 or 3 max 03:31:917 (3,4,5,6) -
fixthere are alot of places where i though flow was awkward for easy. didn't point them all out but with what i said you'll probably get it and this woudl have been too long and probably pointless. If you want me to elaborate more join me in game.
Normal :00:02:774 (4,5,6) - i'd suggest you make the bump on 2 go inwards
00:16:488 (3,4) - transition isn't very smooth here tbh but i guess DS caused you issues
fix00:21:202 (4) - this has the same issue as the one in easy since snare lands on blue and not on red i'd suggest this rythm here :
http://puu.sh/llF9Q/be391d617b.jpg I prefer keep this because P pick more important instrumental and melody than beats and weaker00:23:988 (4) - i suggest you make this circle on red + 1/1 slider so that the snare isn' tignored
stay01:26:560 - this feels a bit empty i'd suggest you add a note here, you shouldn't be worried about density here imo because 2/1 sliders make up for a long enough pause
stay01:40:274 - same here because of the bass sound
stay01:41:988 - here too
01:51:631 (3,4) - dont you think this would be better if it was symmetrical? use some copypaste rotate action. probably applies to alot of pattern but this one in particular is very visible
fix02:25:917 (2,4) - this overlap doesn't look very good imo
fix03:16:274 - empty
stay03:29:988 - saaaame
stay03:31:702 - ^^^^^^^
stayhard :00:14:560 (4,5,1) - when doing this like that with 1/1+ gaps between notes it's usually best to move them further away or to stack them with the previous pattern so people can rely on distance to know when they have to hit or they can see a bit better exactly when the circle appears
fix00:26:774 (1,2) - flow is meh here, it breaks intuitive movement twice, once with the repeat of the slider and one with the transition to 2
fix00:38:345 (4,5,1) - why do these have different spacing than these 00:40:060 (5,6,1) -
melody is high is why i increassing spacing00:41:560 (4) - probably would be better to map something that goes better with the rythm
follow melody and instrumental than beats01:39:845 (4) - this is something i don't like because the end of the slider lands on a stronger beat than the one it starded out. This makes the rythm you used here confusing because the beats you were hitting consistently are not pressed anymore (white ticks). you can also hear that the slider end has a stronger sound that the start of the slider so it'd be better to have that sliderend clickable
same before03:09:202 (4,5,1,2) - i don't really get why these have such high spacing compared to the other ones
the sound melody is very high this why I make jump03:29:560 (4) - same as the other slider i pointed out this is ignoring beat priority
same before, I follow melody and instrumentalinsaaaane :higher od would be a better way to make things hard than high hp idk
00:01:050 (1,2,3) - soooo i sometimes don't get your usage of spacing in this map. 1-2 has huge spacing but 2-3 has low spacing. this doesnt make much sense to me since 3 has a very strong sound on it's head and 2 has nothing so 3 should have the largest jump. 00:01:917 (3,4,1) - here is an example where it work better
you right,fix00:02:774 (1,2,3) - same
fix00:07:917 (1,2,3) - 00:09:631 (1,2,3) - 00:43:917 (1,2,3) - etc etc etc
fix00:13:488 (2) - 100% horizontal or vertical sliders usually don't work that well
hmmm ok fix00:13:917 (3,4,5,1) - same as hard, stack or more spacing is better for readability reasons
fix01:18:202 (1,2,3) - spacing shoudl be the other way around DS wise because of the snare sound on 2
stay, same before i did explain01:24:845 (4,1) - here too, there is no empasis on the downbeat here since you have so low spacing
stay01:40:060 (6,7,1) - same here downbeat gets less emphasis than the random red beat before it
stay02:44:560 (2,3,4,5) - obtuse angles like that are pretty hard to snap correctly when doing jump patterns. You also lose individual emphasis on each of them
stay03:16:274 (7,1) - downbeat is ignored here again
stay