stream D:
Boobs wrote:
Another (5.18 stars, 678 notes) Quick Mod00:29:110 (2) - No NC okay
00:37:705 (1,2,3,4) - Should be slower together because it should follow the pattern like 00:36:083 (1,2,3,4) did. Basically, make the stream closer like 00:36:083 (1,2,3,4).no thank you
Fixed allCrimmi wrote:
Hello~!General
done
- To avoid any problems, I suggest you change the source to just "REFLEC BEAT" because Konami sent a C&D removing all links to recent ranked beatmania IIDX maps, but in case that's not true, fix the title to "beatmania IIDX 15 DJ TROOPERS" so capitalize "DJ Troopers".
- Your tags do need a bit of fixing, so i'll give you some tags to work with in the brackets; [Yoshitaka Nishimura 西村 宜隆 HARD RENAISSANCE]
- You can also put the artist as "朱雀" since "Suzaku" is the romanized artist.
- There is no preview point, set one up plz.
Beginner
The other difficulties are fine to me, meh not my best mod but good luck~!
- 00:32:191 (2) - Move this to x:188|y:32.
- 00:32:840 (3) - Move this to x:20|y:76.
- 01:57:164 (1) - Move this down to x:448|y:148.
- 02:10:786 (1) - Maybe end this spinner at 02:15:651 (x)?
in the process of updating it nowPortalLife wrote:
IRC ModTWO DEE ECKS2015-09-22 22:57 ouranhshc: hi~ by chance, do you mod maps?
2015-09-22 22:58 PortalLife: i havent modded a map in a really long time
2015-09-22 22:58 PortalLife: I wonder why youre asking me
2015-09-22 22:58 PortalLife: Whats the song?
2015-09-22 22:58 ouranhshc: ACTION is listening to [http://osu.ppy.sh/b/200645 Suzaku - Anisakis -somatic mutation type ''Forza''-]
2015-09-22 22:58 PortalLife: TWO DEE ECKS
2015-09-22 22:58 ouranhshc: LOL
2015-09-22 22:58 PortalLife: >Reflec beat source
2015-09-22 22:59 PortalLife: First Music Game Appearance: beatmania IIDX 15 DJ TROOPERS
2015-09-22 22:59 PortalLife: tsk tsk tsk
2015-09-22 23:01 ouranhshc: its because of the beatmania DMCA thing
2015-09-22 23:01 ouranhshc: a few months ago
2015-09-22 23:01 PortalLife: I figured
2015-09-22 23:02 PortalLife: okay so i decided to look through the anothert
2015-09-22 23:03 PortalLife: 01:24:732 (1,2,3,4) - this does not look fun, think you should use repeats here
2015-09-22 23:04 ouranhshc: okay
2015-09-22 23:05 PortalLife: 01:58:462 (1,2,1,2,1,2) the NC'ing here is pretty weird and compared the way youve used 1/4 silders in this map, the patterning here feels a bit uninspired
2015-09-22 23:05 PortalLife: given thats a high point in the song you could do more with that
2015-09-22 23:06 ouranhshc: okay
2015-09-22 23:08 PortalLife: 00:53:759 (1) The 1/4 silder feels pretty out of place
2015-09-22 23:09 PortalLife: 00:54:245 (1) So does this repeat silder, I dont understand the NC here mid stream
2015-09-22 23:10 PortalLife: 02:08:840 (1,2,3,4) Compared to the last 1/3 section in this map, you used a combo of silders and circles but you use all silders here. A silder to start to smooth the transition from the 1/4 streams is fair enough, but only using silders for this feels inconsistent
2015-09-22 23:11 PortalLife: I think from a purely mapping perspective thats my thoughts,
2015-09-22 23:12 ouranhshc:
2015-09-22 23:12 ouranhshc: 2011 mapping for the win
2015-09-22 23:13 ouranhshc: sooo, is there a chance you could post the chat log so i can give you kudosu
2015-09-22 23:13 PortalLife: Sure i'll go do that
2015-09-22 23:13 ouranhshc: \:D/
working on it.Seiga Kaku wrote:
go go rank
164,328,117164,6,0,B|208:372|304:376|348:304|348:192|255:192|164:192|164:80|208:8|304:12|348:56,1,560,4|0,0:0|2:0,0:0:0:0:Also: 02:10:624 - add a spinner?
I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
Lucifer is Back!?!?Louis Cyphre wrote:
[Overall]
- I suggest to use current background in 1366 x 768 resolution: Link
[Another]
I remember your mapping style from old times and it didn't change ;D
I have only some suggestions:
00:30:245 (1,2,3,4,1,2,3,4,1) - I believe this stars can be improved till perfection if you use Ctrl+Shift+D option for creating various polygons
00:51:002 (1) - the last circle marked as a new combo corrupts the stream design. Better to fix it
00:51:651 (1,2,3,4) - set hole pattern to x:484 ; x:232
01:11:110 (3) - 01:12:408 (3) - 01:13:705 (3) - etc i suggest to set 2-3 grids away from slider in such way:
[RLC's Hyper]
Really nice. I don't like the slider near the end at 01:57:164 (1) - it can be easily improved. Here is a code of my perfect vesrion:164,328,117164,6,0,B|208:372|304:376|348:304|348:192|255:192|164:192|164:80|208:8|304:12|348:56,1,560,4|0,0:0|2:0,0:0:0:0:Also: 02:10:624 - add a spinner?
[SMIC's Standard]
02:10:462 (1) - add a note and then start spinner
[Beginner]
I honestly do not consider this as a beginner. And would be better if you increase AR by 1 point
thanks for the modP o M u T a wrote:
hi #modreqs
[General][Normal]
- This map spread, Standard Hyper between big 2.20 ----> 3.82 . try SMIC's Standard more harder (2.3~2.5 SD). or you can ask QAT better.
- Artist is '朱雀' Romanised Artist is 'Suzaku' this not fix now? other modder was modded this.
- add tag 'beatmania IIDX 15 DJ TROOPERS' It's already fine.
- Remove Countdown?
[SMIC's Standard]
- 00:10:705 - 5% sound is actually doesn't work finish sound. at least 20% volume better imo. fixed
- 00:22:786 (2) - add finish slider end here. cymbals part. fixed
- 00:30:245 (3) - ^ fixed
- 00:32:191 (2,3) - ^ but, slider head. fixed
- 00:52:299 (1) - ^ but, slider end. fixed
- 00:48:407 (3) - spacing high this. should be 0.8x around. i think its fine
- 00:53:597 (3) - Perfect stack please, move (x:256 y:168)i think its fine, its only noticeable in the editor.
- 01:04:299 (2) - move (x:256 y:242). (1) middle seems more good. fixed
- 01:18:245 (1,2,1,2) - add finish slider end. fixed
- 01:24:732 (3) - It's short slider and double reverse is confuse beginner imo. Please try circle→circle→1/1 slider. fixed
- 02:02:353 (3) - spacing high this. should be 0.8x around. i think its fine
- 01:23:272 - unsnapped green line. 01:23:281 - snap to 01:23:272
- 01:25:948 - ^ 01:25:957 - snap to 01:25:948
- 01:50:678 - this bit calm part, nothing hitsound. try add some whistle or finish? fixed
- 02:00:407 (1) - Unrankable issue here. fixed
I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.- 02:08:840 (3) - same reason two reverse. changed
- 02:10:380 - ^ 02:10:389 - snap to 02:10:380 fixed
- 02:10:543 - ^ 02:10:552 - snap to 02:10:543fixed
Nice long slider. I like it![RLC's Hyper]
- This diff high SV. I recommend AR+1. also, Normal diff AR4. need differentiation imo.
- 00:26:353 (1,2,3) - try use same slider. seems more good. you can copy and paste. and use Ctrl+H and Ctrl+J and Ctrl+G. no change
- 00:36:732 (1) - make curve? so, this reverse allow really outside. try avoid this! fixed
- 00:44:516 (1) - like this slider seems easy diff, try this
- 01:25:705 (3) - It's should be 1/3 sound. you try this.fixed
- 01:38:191 (2) - add note here. Gereral wrote, i think this diff bit more harder better. for spread. no change
- 02:02:840 - add note. ^ same reason. no change
- 02:04:786 - add note. ^ no change
- 02:10:137 - add note (x:288 y:216) ? no change
- 02:15:651 - spinner end this time better. your diff only 02:15:326 - . bit early fixed
- 01:23:272 - unsnapped green line. 01:23:281 - snap to 01:23:272 fixed
- 01:25:948 - ^ 01:25:957 - snap to 01:25:948 fixed
- 02:10:380 - ^ 02:10:389 - snap to 02:10:380 fixed
- 02:10:543 - ^ 02:10:552 - snap to 02:10:543 fixed
[Another] fixed
- 01:37:867 (2) - add whistle slider head. fixed
that's all!! nice map.
- Normal diff finish suggest, Similarly add please.
- 00:10:705 - 5% sound is actually doesn't work finish sound. at least 20% volume better imo.
- 00:24:732 (5,7) - forget whistle here. piano high sound part and this part already put 00:27:326 - .
- 00:54:894 - not reverse slider, add circle here? comfortable play imo.
- 01:23:272 - unsnapped green line. 01:23:281 - snap to 01:23:272
- 01:25:948 - ^ 01:25:957 - snap to 01:25:948
- 02:10:380 - ^ 02:10:389 - snap to 02:10:380
- 02:10:543 - ^ 02:10:552 - snap to 02:10:543
good luck for ranking. I am very much looking forward.
Sorry I couldn't mod better. ><. I'm just getting back into mapping/moddingAnyway good luck!
Linada wrote:
Hi ! from M4M
[Normal]
00:33:813 - Add circle ? no
00:40:624 (3) - remove whistle on slider body fixed
00:53:597 (3) - nazistack no because i don't want the osu! to stack it weirdly
01:11:435 - i think you should not skip thoses beats no change
02:05:597 - this feel really awkward if you miss thoses imo, why not delete 02:05:921 (2) - and make sliders reverse ? no change
02:09:813 (4) - slider instead ? no change
[SMIC's Standard]
00:45:489 (2) - remove whistle on tail ? sound weird fixed
00:47:110 (1) - ^ fixed
[Hard]
00:10:786 (1) - it sound weird, circle instead ? or extand it to 00:12:083 - ? no
00:18:245 (1,2,3,4,1,2,3,4,1,2,3,4) - AR 6.5 make it really hard to read, why not increase it to 7 or 7.5 ? increased it to 7, and changed pattern
00:25:786 (2) - why you change instrument ? i'd play really weirdly, i'd prefer to put it at red tick, OR apply it here too 00:28:299 (8) - for consistency
00:33:489 - missing piano ? didn't map it on purpose
00:33:813 - ^ didn't map it on purpose
02:08:840 (1,2,3,4) - why 1/6 ? put 1/4 for consistency with 01:42:894 (1,2,3,4) - well, its not 1/4, its 1/3
[RLC's Hyper]
00:38:678 (3) - feel strange to play, imo two 1/4 sliders would fit more no change
00:49:056 (3) - ^ no change
[Another]
00:10:786 (1) - this does not fit imo no change atm
00:25:948 (5) - even if this play good, the sound is on red tick (listen to 0.25x) no change
01:15:002 (3) - space it to 1.24 like the 3 before for consistency ? Fixed
I hope i helped =w=
Good set i can see, good luck :3
Lolipop wrote:
M4M! Click here
Normal
00:04:299 (3) - Curving this slider to the left would look better since 00:04:948 (4) below it is curved to the right. no change
00:09:489 (1) - Curve this out to the left a bit since it seems like it's overlapping with 00:09:164 (2) Fixed. I manually moved the slider
00:14:678 (1) - Change the angle of this slider to go into 00:15:975 (1) better? no change
00:15:975 (1) - Really close to the top of the page. Not sure if this is ok.
00:36:083 (2,1) - I wouldn't put 2 straight sliders in a row like this. Curve them a little bit to make it seem more dynamic if you don't mind.
00:44:516 (1,2) - Same thing happens here. It's probably just your mapping style, but consider changing it in a few other parts of the map. yeahh, is kinda just my style
SMIC's Standard
01:51:651 (1,2) - A slider might go better here. no change
02:10:462 (1) - Put this closer to the middle maybe moved it a little bit closer, but i don't want people to get confused
Other than those two things, this map seems fine.
Hard
I didn't see anything wrong with this map
RLC's Hyper
01:19:543 (1,1) - In this break, you could place down some circles to the snares. Just a suggestion. no change
02:10:137 (1) - Rotate this slider 90 degrees counterclockwise, and readjust if you want it to go straight into the spinner. Fixed
Chibi Maruko wrote:
Hai! From Modding Queue
Another
- 00:20:191 (2) - Blanket no
00:26:353 (8) - NC no
00:29:921 (6) - Blanket no
01:25:705 (4) - ^no
02:03:002 (4) - ^no
Keada wrote:
Hey There o/ M4M from your modding queue
Another
- 00:18:245 (3) - wouldnt it fit with a slider here instead? since I hear piano music on 00:18:407 - and it seems like youve been mapping piano all along here
- 00:20:516 (1,2) - what about spacing them a bit more? (Im not that big a fan of kicksliders overlapping eachother D:)Didnt fit the music that much either tbh, and it looks better imo http://puu.sh/lBwhw/b127bb4fd4.jpg
- 00:22:137 (4,5,1) - same ^
- 00:24:732 (5,6,7,8) - this stream didnt fit the music imo
- 00:27:326 (4,5,6,7,1) - ^
- 00:33:002 (1,2,3) - these are kind of fine, it fits more here
- 00:34:462 (3) - space it a bit more from the slider, cause the bass in the bg is a strong note, and it fits better
- 00:54:894 (1) - space a bit more? since strong note again
- 01:11:353 - what about adding a note before each 1/8 slider so the player knows which part of the song it is later (1/6 part that is)
so here 01:11:353 - 01:12:651 - 01:13:948 - 01:15:245 - That would make this part 01:18:245 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - easier to read imo- 01:23:353 - put a note here? fits the music really much
- 01:50:678 (5) - make this a bigger jump and NC because the big white tick, and strong note here
- 01:51:164 (2,3,4,5,6,1) - what about making this part like http://puu.sh/lBwLH/fb2fb96d37.jpg ? since the strong note is on 01:51:651 (5,1) - and it wouldve been a cool pattern imo
nty
_ Hatsune Miku wrote:
#M4Mbasic
- Trun off Widescreen Support and Letterbox during breaks #your map dosent use story board
Normal
- 00:12:083 (1) - This spinner was start here 00:11:110 i'm going to leave the spinner like how it is
- 00:19:867 (3) - 01:17:597 (2) - 02:01:705 (2) - 02:02:353 (3) - 02:04:948 (1) - 02:07:543 (1,2) - add Whistle slider end fixed
- 01:16:624 (4) -02:09:813 (4) - add Whistle fixed
Hard
sorry i cant find more ;w;
- 00:11:191 ~ 00:12:732 - add spinner fixed
Ha, ha, ha ,ha. Why do you say that widescreen support should be off? lol_ Hatsune Miku wrote:
#M4Mbasic
- Trun off Widescreen Support and Letterbox during breaks #your map dosent use story board
Normal
- 00:12:083 (1) - This spinner was start here 00:11:110
- 00:19:867 (3) - 01:17:597 (2) - 02:01:705 (2) - 02:02:353 (3) - 02:04:948 (1) - 02:07:543 (1,2) - add Whistle slider end
- 01:16:624 (4) -02:09:813 (4) - add Whistle
Hard
sorry i cant find more ;w;
- 00:11:191 ~ 00:12:732 - add spinner
sorry not changing anything, thanks for the mod thoughMango Juice wrote:
:?Another02:10:137 - you missed strong as fuck beat here what is wrong with you ._.
00:10:786 (1) - what is this even
00:43:543 - You missed strong beat(s)
01:10:137 (1) - , 01:11:435 (1) - , 01:12:732 (1) - , 01:14:029 (1) - , 01:15:326 (1) - song is 1/4, and you placed unrankable 1/8 hold sliders there pls
The distance snap is not constant, fix itHard00:23:435 (5,1) - Don't stack those together, it's confusing
00:33:002 (2) - useless note
01:32:516 (1,2,3,4,1) - looks ugly, it can stay, but you know, not everyone will like that
01:57:164 (1,1) - one spinner goes here jesus christ x)NormalThat's all, I am not touching guest diffs, sorry >.>00:12:083 (1) - this goes to 00:11:759 -
01:05:272 (1,1) - those 2 are kinda out of the playfield http://puu.sh/lGCYx/311debe6d1.jpg
01:20:191 (2,1) - too close http://puu.sh/lGD10/6ceab2b972.jpg
well those are kinda important but your choice .ouranhshc wrote:
sorry not changing anything, thanks for the mod thoughMango Juice wrote:
:?Another02:10:137 - you missed strong as fuck beat here what is wrong with you ._.
00:10:786 (1) - what is this even
00:43:543 - You missed strong beat(s)
01:10:137 (1) - , 01:11:435 (1) - , 01:12:732 (1) - , 01:14:029 (1) - , 01:15:326 (1) - song is 1/4, and you placed unrankable 1/8 hold sliders there pls
The distance snap is not constant, fix itHard00:23:435 (5,1) - Don't stack those together, it's confusing
00:33:002 (2) - useless note
01:32:516 (1,2,3,4,1) - looks ugly, it can stay, but you know, not everyone will like that
01:57:164 (1,1) - one spinner goes here jesus christ x)NormalThat's all, I am not touching guest diffs, sorry >.>00:12:083 (1) - this goes to 00:11:759 -
01:05:272 (1,1) - those 2 are kinda out of the playfield http://puu.sh/lGCYx/311debe6d1.jpg
01:20:191 (2,1) - too close http://puu.sh/lGD10/6ceab2b972.jpg
well those are kinda important but your choice . [/quote]Mango Juice wrote:
sorry not changing anything, thanks for the mod though
00:50 ouranhshc: hi~ do you only mod taiko?
00:51 Raiden: yeah
00:51 ouranhshc: :(
00:51 Raiden: ?
00:51 ouranhshc: nvm
00:51 *Raiden is editing [https://osu.ppy.sh/b/89570 Zektbach - Kagachi [Verdi's Taiko Oni]]
00:51 Raiden: this sucks :u
00:51 Raiden: remap :u
00:53 ouranhshc: *goes back on the hunt*
00:55 ouranhshc: BTW do you know of any standard BNs?
00:55 Raiden: >_>
00:55 Raiden: <_<
00:56 Raiden: ^_^
00:56 Raiden: v_v
00:56 ouranhshc: lol
00:56 Raiden: :D
00:56 ouranhshc: *pokes*
00:57 Raiden: o-ow...
00:57 Raiden: that hurts ;__;
00:57 ouranhshc: :(
00:58 ouranhshc: that dodging of the question
00:58 Raiden: of course I know standard BNs
00:58 Raiden: but it's up to you too look for them :^)
00:59 ouranhshc: yeah
00:59 ouranhshc: thats not going to well >_>
00:59 Raiden: weird
00:59 Raiden: considering you're a classical mapper
00:59 Raiden: >_>
00:59 Raiden: <_<
00:59 ouranhshc: well
01:00 *Raiden angry old man voice
01:00 Raiden: these new BNs and 2015 quality mapping!
01:00 ouranhshc: its kinda hard when a decent number aren't taking mod requests however they have time to show up for certainpeoples maps
01:01 ouranhshc: :<
01:01 Raiden: that's kinda
01:01 Raiden: normal tbh
01:01 Raiden: like, for hollow wings maps
01:01 Raiden: :D
01:01 ouranhshc: *cough* mon *cough*
01:01 Raiden: mon?
01:01 ouranhshc: the dude that has like 8 qualified maps
01:02 Raiden: no idea
01:02 Raiden: o_o
01:03 ouranhshc: https://osu.ppy.sh/u/2706438
01:03 Raiden: http://puu.sh/lTjuH.jpg
01:04 Raiden: give me the map
01:04 Raiden: although i won't be able to do anything beside hitsounds or unrankable stuff lmao
01:04 ouranhshc: https://osu.ppy.sh/p/beatmaplist?q=monstrata&m=-1&r=11&g=0&la=0
01:04 Raiden: I meant yours
01:04 Raiden: you baka
01:04 ouranhshc: JANaiyo D:
01:05 *ouranhshc is listening to [http://osu.ppy.sh/b/200645 Suzaku - Anisakis -somatic mutation type ''Forza''-]
01:05 Raiden: excuse me
01:05 Raiden: you big GIANT baka
01:06 ouranhshc: *takes wadadon*
01:06 Raiden: lazy
01:06 Raiden: not making an easy wow
01:06 ouranhshc: *takes raiden's taiko drums*
01:07 Raiden: don't play with fire
01:07 ouranhshc: *puts the drums back*
01:07 Raiden: the volume of 00:07:543 (2) - should be rather diminished, instrument is barely hearable
01:08 Raiden: (again I can only point hitsounds or ugly stuff lol)
01:09 ouranhshc: ok~
01:11 Raiden: 01:29:597 - why skip this beat if the pace is exactly the same as next parts and you mapped 01:30:894 (3) -
01:11 Raiden: o_o
01:11 ouranhshc: circle placed
01:12 Raiden: is this really being useful
01:12 Raiden: lol
01:12 ouranhshc: yes
01:12 Raiden: wow...
01:12 Raiden: I cna kill myself after this
01:13 Raiden: 01:37:705 (1) - both head and tail can have Finish on it
01:13 ouranhshc: ironically i probably should have asked you to look at the mapset that has the taiko diffs it :x
01:13 Raiden: 01:38:678 (3) - can have finish too
01:13 Raiden: lol
01:14 Raiden: well I'm here now no use getting me out of here :u
01:14 ouranhshc: oh good, then i can through two mapsets at you then :3
01:14 Raiden: yo yoyoyoyoyoyo
01:14 Raiden: HOLD ON A SECOND
01:14 ouranhshc: LOPL
01:14 Raiden: I'm just modding this one :u
01:15 ouranhshc: :x
01:15 Raiden: anyway let's continue
01:15 Raiden: did you accept using finish on those notes'
01:15 ouranhshc: yes
01:16 Raiden: o_O?
01:16 Raiden: no feedback?
01:16 Raiden: just "yes"
01:16 Raiden: wow wow. disappointed :D
01:16 Raiden: maybe I am next irreversible B)
01:16 ouranhshc: is that a good thing?
01:16 Raiden: jk
01:18 ouranhshc: lol
01:18 Raiden: normal seems fine
01:18 Raiden: idk higher advanced concepts..
01:18 Raiden: this is GD?
01:18 *Raiden is editing [https://osu.ppy.sh/b/352957 Suzaku - Anisakis -somatic mutation type ''Forza''- [SMIC's Standard]]
01:19 ouranhshc: yes
01:19 ouranhshc: *yes, that diff is a guest diff
01:19 Raiden: hard then
01:19 *Raiden is editing [https://osu.ppy.sh/b/831391 Suzaku - Anisakis -somatic mutation type ''Forza''- [Hard]]
01:20 ouranhshc: :D
01:20 Raiden: 00:01:056 (2) -
01:21 Raiden: and all 1/2 reverse sliders
01:21 Raiden: hmmmmmmmmmmmm
01:21 Raiden: is there any REAL 1/2 beat here?
01:21 ouranhshc: well, there is the piano
01:21 Raiden: extremely faint though
01:21 Raiden: maybe less volume? lol
01:23 ouranhshc: sounds good :3
01:23 Raiden: higher difficulties will be a pain in the ass to mod
01:24 Raiden: lol
01:24 ouranhshc: you don't have to mod the higher ones if you don't want to
01:25 Raiden: hmm
01:25 ouranhshc: (i could substitute the taiko diffs in their place *COUGH COUGH*
01:26 Raiden: >>>>>>>>>>>>>>>______________>>>>>>>>>>>>>>>>>>
01:26 ouranhshc: but you are free to continue looking at this one :3
01:26 Raiden: 01:53:921 (2,3) - stack them like 01:51:651 (1,2) - ? idk they feel the same
01:27 ouranhshc: nah
01:27 ouranhshc: well i gues i could stack them but
01:28 Raiden: :D
01:28 Raiden: buuuut?
01:30 ouranhshc: then i would have to redo the pattern for the four sliders
01:30 Raiden: don't stack then
01:31 ouranhshc: however, since there are two spinners following those sliders
01:31 ouranhshc: i think i'll just leave them unstacked
01:31 Raiden: alright!
01:32 Raiden: hmmm
01:32 *Raiden is editing [https://osu.ppy.sh/b/199593 Suzaku - Anisakis -somatic mutation type ''Forza''- [Another]]
01:32 Raiden: hard was fine in my eyes
01:32 Raiden: 01:11:272 - why skip this amazing beat? x_x
01:32 Raiden: 01:12:570 - 01:13:867 - 01:15:164 - same ;_;
01:33 Raiden: 01:16:786 - oh here too
01:34 ouranhshc: question:
01:34 ouranhshc: 01:12:732 (1) - should i make these sliders 1/8 or 1/6
01:34 ouranhshc: or does it actually matter
01:35 Raiden: 1/8 sounds actually more accurate
01:35 Raiden: also the beats are snapped to 1/3
01:35 Raiden: the ones I mentioned, not 1/2
01:35 Raiden: /me baka
01:36 Raiden: meaning: 01:11:326 - and the followin
01:37 ouranhshc: yeah i know~ just trying to think about a pattern to use
01:37 Raiden: well placing a circle right on top might be a bit unreadable lol
01:39 ouranhshc: I think i'll just redo the pattern
01:39 Raiden: ;_;
01:39 Raiden: right after, you focus indeed the 1/3 beat
01:39 Raiden: why not in there :p
01:41 ouranhshc: :( i'm still leaning towards not changing it :<
01:41 Raiden: the pattern is fine
01:41 Raiden: but missing the 1/3 beat makes it... aah idk
01:42 Raiden: weird????
01:42 Raiden: D:
01:42 ouranhshc: i'd have to change the partern to make the 1/3 fit
01:42 ouranhshc: because i can't do crazy jumps since that isn't the style i mapped with
01:43 Raiden: true
01:43 Raiden: ;__;
01:44 ouranhshc: if i wanted to put the 1/3 there, then i don't think i could use the 1/8 slider
01:44 ouranhshc: and come out with a decent pattern
01:44 Raiden: yeah x_X
01:45 Raiden: btw isn't gap from Hyper to Another a tad extreme? o_o
01:45 Raiden: 332 objects ->692
01:46 ouranhshc: DON"T MAKE ME MAKE ANOTHER DIFF ;~;
01:46 Raiden: I won't make you map another diff :u
01:46 ouranhshc: i already had to add that hard dif
01:46 Raiden: anyway that's all
01:46 Raiden: the rest of Another seems pretty good to me XD
01:47 ouranhshc: \:D/
01:48 Raiden: do you want me to post it? lol
01:48 ouranhshc: sure
01:48 ouranhshc: if you want to
appleeaterx wrote:
Ah... seeing your name again is so cool w
from my queue!
NO KD!:idea: General
* Clean!Metadata
* Title: Anisakis -somatic mutation type''Forza''-
* Artist: 朱雀
* Romanized Artist: Suzaku
* Source: REFLEC BEAT or beatmania IIDX (consider using IIDX for consistency with the already ranked mapsets and moving REFLEC BEAT to the tags?)
* Tags: add '15 DJ TROOPERS'
* Link(s): http://www.konamistyle.jp/sp/reflecbeat ... html#disc2
http://www.konami.jp/bemani/bm2dx/bm2dx ... sakis.html
Hmm.. it seems only the space after 'type' is different. Got this from the OST on Konami's website and on IIDX site. Ask someone else as well just to be sure?Hard
* OD6.5? Could use 7 or 7.5 imo, you should note that the Another difficulty is OD9.
Kinda expected spread issues, but it works surprisingly well o-o
Actually, this is a really nice mapset and I can't any major issues, good job all of you.
Call me back!