I agree with Hula for the very first time.
Don't call baraatje back, get more mods, damn.
This song is ...
Hitsounds are random, Sampleset 27 + Whistle does not fit at all.
You have an .osb file. - Oh boy with general things on this set.
Tags conflict with Rocket's Normal diff. - Yus, these things happen a lot.
On the drumkick sounds, you place whistles. So it sounds... weird.
00:20:871 - 01:02:014 - 02:16:071 - Okay, green lines... what is this.
I have to agree with Hula here. This needs a complete rework.
[Hardest diff]
Alright, what up with the custom name?
Only modding this difficulty for now.
Yeah, that's all, didn't even finish the whole map because they are the same "mistakes" over and over again. That's something that can't be helped with only one mod, you need time and dedication on this map before getting ranked.
Maybe I could recheck it once you have remapped the whole set. As I said, I didn't even check the other diffs, but I'm sure they have more or less the same mistakes
Don't call baraatje back, get more mods, damn.
This song is ...
Hitsounds are random, Sampleset 27 + Whistle does not fit at all.
You have an .osb file. - Oh boy with general things on this set.
Tags conflict with Rocket's Normal diff. - Yus, these things happen a lot.
On the drumkick sounds, you place whistles. So it sounds... weird.
00:20:871 - 01:02:014 - 02:16:071 - Okay, green lines... what is this.
I have to agree with Hula here. This needs a complete rework.
[Hardest diff]
Alright, what up with the custom name?
Only modding this difficulty for now.
- 00:01:157 (6,7,8) - Soooo you are increasing the spacing gradually and suddenly BAM, random little jump with a weird transition from 00:00:985 (5,6) - that breaks the consistency and flow of the pattern.
- 00:01:671 - From here onwards, I'd suggest you to remap pretty much everything, but I will give you a couple of examples below so you can give an idea why I'm saying this:
Focus on the jumps and consistency. Map what you hear instead of mapping for the difficulty, watch out every note you place and don't do it just "because I feel it's fine", that's not an excuse. - 00:03:728 (3,4,5) - This transition flows bad, not to mention that the jump from (3,4) is quite high. Pretty much every (3,4) jump on this section does not fit in the music nor is accentuated enough to make such jumps.
- 00:04:928 (3,4) - Why an anti-jump here? Why this is not in the other patterns?
- 00:05:442 (6) - Shouldn't this finish on the blue tick 00:05:700 - instead?
- 00:06:128 (2,3) - Alright, nice jump, yup, but the music doesn't change at all, so if you want to have this unnecessary jump, you should do it with all the other jumps as well.
- 00:06:471 (4,5,6) - The emphasised jump should be on the one that is hitsounded, not in the others because there's nothing to accentuate.
- 00:07:157 (1,2) - 00:16:757 (1,2) - Why are these mapped so differently from the others 1/4s?
- 00:08:014 (4,5) - Once again, anti-jumps on the main beats, and exaggerating things like 00:08:185 (5,6) - where there's nothing in the music, just a bass sound.
Skipping this section. - 00:20:871 - Okay, I like this, just fix those green lines .
- 00:23:614 - There's no pause here, there's nothing here?
Let's get back to the Kiai, only pointing out a couple of things. - 00:25:842 (1,2,1) - You know which is the difference between all of these objects? Playability-wise... nothing. They are mapped in the same way that they can be misread easily. 00:26:014 - There's a really loud and prominent beat here, thus you should separate them from (1), but you decided to overlap it. And then you have a 1/4 circle placed right after the slider mapped in the same way as 00:25:842 (1) - .
- 00:27:214 (6,7,8) - Linear movement isn't bad but you usually want to do that when the music isn't emphasised enough or there's a calm part. (7) is a prominent beat, you really want to spaced it out from (6). What why I am pointing out this? Because this is the beginning of the misleading. After this pattern you have 00:27:557 (8,1) - which has more spacing than all the previous pattern and suddenly, for no reason at all 00:27:728 (1,2) - BLOOP, that's random. And once again, an 00:27:900 (2,3) - anti-jump where it should be a jump.
- 00:28:414 (5,6,7) - This one is okay, though.
- 00:29:442 (3) - Dislike how you use some very important beats as part of triplets when they shouldn't be there. No need to overmap triplets, do it whenever you hear them and if you find them appropriate.
- 00:32:185 (1) - I think you wanted to map the "ahh~" sound here, which starts on 00:32:357 - . Also 00:31:842 (1,1) - can be misread as a 1/4 for the spacing used.
- 00:34:242 (1,1) - This even has more spacing that the pattern explained above.
- 00:38:700 - 1/2 section actually, stream is overmapped, you can clearly hear the beats on the white/red ticks. And in any case, why 00:38:957 (4,1) - this?
- 00:40:071 - Here onwards, the flow is quite questionable and the spacing is random every note placed.
- 00:59:614 (1,2,3,4) - Why are you spacing the stream while 01:00:642 (1,2,3,4,1,2,3,4) - is a normal one? As I can hear in the music, every stream should be more separated as it's supported by the background music.
- 01:02:014 - Maybe you can create pair of 2 notes each, but the current jumps don't make any sense, they have a weird placement and there are lots of anti-jumps even when there shouldn't be any.
- 01:06:985 (1,2,1) - Yup, the same as mentioned previously.
- 01:08:871 (1,2,3,4) - What an awkward flow and transition between each object, especially on 01:09:042 (2,3) - , that anti-flow must be changed as well as the aesthetics on this part.
- 01:13:928 - Good place for triplets.
- 01:19:842 (7) - On a drumkick sound you just can't place a whistle.
- 01:30:128 (1,2,3,4,1) - Harsh.
The streaming section isn't bad at all, I like it, actually... but you should really take a look at how different are each parts, and why some of them should be fixed. - 01:57:900 (3,4) - You really don't want to do this.
- 01:59:271 (3,4) - Or this.
- 02:03:385 (3,4,5) - What, why?
- 02:04:757 (3,4,1) - Quite exaggerated.
- 02:16:928 (6,7) - The random stack attacks!
- 02:18:128 (1,2,3,4,5,6,7,8,1) - Irre inspired you to do this (?)
- 02:20:185 (1,2,3) - Woah, so weird to see this pattern being mapped differently as all the others after-pauses.
Yeah, that's all, didn't even finish the whole map because they are the same "mistakes" over and over again. That's something that can't be helped with only one mod, you need time and dedication on this map before getting ranked.
Maybe I could recheck it once you have remapped the whole set. As I said, I didn't even check the other diffs, but I'm sure they have more or less the same mistakes