Grinding for RNG isn't fun, the first one was okay
I swear I get worse 100 mario maps in the evening.
I swear I get worse 100 mario maps in the evening.
OzzyOzrock wrote:
My brother is struggling so much with making a music stage. We're both trash at this, but he doesn't want my pro mapping guidance
Just make sure you don't run into the same Music Block stacking and/or overlapping problem I did ._. Also, mind the enemies and/or items you use; an area can only hold so much.Green Platinum wrote:
I'd like to a music stage but I don't know what song I'd do.
Did you need two notes in similar spots? or is only one sound channel allowed for music blocks or something?Blazevoir wrote:
Just make sure you don't run into the same Music Block stacking and/or overlapping problem I did ._. Also, mind the enemies and/or items you use; an area can only hold so much.Green Platinum wrote:
I'd like to a music stage but I don't know what song I'd do.
It would be cool to have a vertical level option... Maybe they could add something like a tower set :/Blazevoir wrote:
Unfortunately, we can only emulate tall levels via pipes and doors...
Oh shit. If they actually did reset, I could reupload my original Ground Pound the [?] Blocks! level.Green Platinum wrote:
You could also do interesting things if blocks and coins reset after getting a checkpoint and dying.
I'm actually really excited for it~Mao wrote:
Just two more days for the update!
Chuck-eat plsLanturn wrote:
And chargin' chucks
What sucks is that they kept the same sound effect for it... Nice tease, Nintendo >_>Mao wrote:
I'm a bit disappointed not to see smw midway points :/
Mao wrote:
Uh I didn't see that >_>
Blazevoir wrote:
They're still uploaded, though since most of them are pretty much unplayable now (especially the invincibility glitch ones)... well...
Anyway, this game still isn't glitch-free.
They do filter out levels after some time. It will eventually sort itself out. No unbeatable level is getting so many stars it will remain in.Lanturn wrote:
All they had to do is disable every course until the creator beats it again. Then the impossible levels wouldn't exist. That simple really.
RIP Panga then, took him 39 hours of attempts to beat his Kaizo map U-Break and that is just one of his Kaizo maps. Doing this would punish legitimate creators more than as it is now for standard players. How often do you come across an invincibility or super spring glitch level anyway?Lanturn wrote:
Eh. I'd rather it waste creators time instead of the players time. Might just be me though.
Anyone leaving a comment on an unbeatable stage is auto-starred anyways. sooo yeah
You mean Kaizo levels in general... lol.Lanturn wrote:
Let's face it, no one wants a panga map in 100 mario challenge anyways XD
Kaizos make themselves pretty obvious early on. Find the invisible block levels will burn many more livesBlazevoir wrote:
You mean Kaizo levels in general... lol.Lanturn wrote:
Let's face it, no one wants a panga map in 100 mario challenge anyways XD