I've had some time to mess around with the block stacking glitch and have got some useful results.
Firstly in the video I posted above demonstrates a 2 block stack which is really only a small amount of what this glitch can do.
This glitch only works with the block tile and this includes:
-Stone block
-Brick block
-Ice block
-? Block
-Note block
-Invisible block
-Donut block
-Cloud block
-Coin
Note: Spike blocks, firebars and terrain tiles are not included in this list
Instructions or watch the video and skip to step 4:
1. Place a track and attach a block you can only use blocks that don't interact with Mario at all. I.e. Cloud, Ice and Stone (I find cloud most useful as it doesn't interfere)
2. Next just place the block you want you block stack to look like. In the video for example they use an invisible block so the stack is invisible and behaves like an ordinary stone block.
3. Move the track (and block) and place it so your both blocks are upon the same tile. If you want only a second tier stack remove the track by selecting the track tool and dragging across the already placed track.
4. For a third tier stack you want to select the block you want and draw over it (instead of placing it on top) This will override the behaviours of the block you initially had on the track and allows you to make ordinary blocks be a disguised note block for example. Then remove the track like in step 3.
Some interesting examples include:
Cloud>Invisible block>Note block = An invisible note block that with become visible once something interacts with it.
Cloud>Coin>Brick Block = Pretty much an inverse brick block (Can be collected (as if it were a coin) while in block form and solid in coin form)
Spikes and Terrain behave differently but can still work with the glitch, they however will always appear visible on top of any other block. Block properties underneath is conserved however so this can be used to conceal secrets or design purposes. An invisible block and spikes can also be used in invisible block bridges that a player would have no means to jump through to access the blocks underneath. Firebars count as enemies so the do nothing special. It is worth noting the vines with stop at an invisible block stack as the block is spawned it just needs something to trigger a graphic update.
There also seem to be some conditions that break the block stack but these are inconsistent and the stack with often return to normal after interactions or resetting the level.
Firstly in the video I posted above demonstrates a 2 block stack which is really only a small amount of what this glitch can do.
This glitch only works with the block tile and this includes:
-Stone block
-Brick block
-Ice block
-? Block
-Note block
-Invisible block
-Donut block
-Cloud block
-Coin
Note: Spike blocks, firebars and terrain tiles are not included in this list
Instructions or watch the video and skip to step 4:
1. Place a track and attach a block you can only use blocks that don't interact with Mario at all. I.e. Cloud, Ice and Stone (I find cloud most useful as it doesn't interfere)
2. Next just place the block you want you block stack to look like. In the video for example they use an invisible block so the stack is invisible and behaves like an ordinary stone block.
3. Move the track (and block) and place it so your both blocks are upon the same tile. If you want only a second tier stack remove the track by selecting the track tool and dragging across the already placed track.
4. For a third tier stack you want to select the block you want and draw over it (instead of placing it on top) This will override the behaviours of the block you initially had on the track and allows you to make ordinary blocks be a disguised note block for example. Then remove the track like in step 3.
Some interesting examples include:
Cloud>Invisible block>Note block = An invisible note block that with become visible once something interacts with it.
Cloud>Coin>Brick Block = Pretty much an inverse brick block (Can be collected (as if it were a coin) while in block form and solid in coin form)
Spikes and Terrain behave differently but can still work with the glitch, they however will always appear visible on top of any other block. Block properties underneath is conserved however so this can be used to conceal secrets or design purposes. An invisible block and spikes can also be used in invisible block bridges that a player would have no means to jump through to access the blocks underneath. Firebars count as enemies so the do nothing special. It is worth noting the vines with stop at an invisible block stack as the block is spawned it just needs something to trigger a graphic update.
There also seem to be some conditions that break the block stack but these are inconsistent and the stack with often return to normal after interactions or resetting the level.