You can use a cannonball fron the room with the firebars to skip the starting section and the spring. You then pass the next 3 walls using P-switches and you can skip the sledge bro and the one just before Bowser with some luck.
Blazevoir wrote:
Not free. It's $2.49 USD for one version and $3.49 if you get it for both.
I found them, but I don't know what to do with the 2nd one...Green Platinum wrote:
Did you you get to the p-switches at least? Because I count them as the start of the puzzle. If you haven't seen any spoilers yet perhaps watch a bit of the VOD I linked to help you get started.
It was hours and minutesBlazevoir wrote:
I found them, but I don't know what to do with the 2nd one...Green Platinum wrote:
Did you you get to the p-switches at least? Because I count them as the start of the puzzle. If you haven't seen any spoilers yet perhaps watch a bit of the VOD I linked to help you get started.
Guess I'll take your advice once I give it another go.
EDIT: I give up... Also, I think you posted the wrong times for that video, because I didn't see your level at that point.
Good map, the last puzzle took me longer than I expected. Sadly only vine blocks reset through doors, so the reset doors are useless. theres also the occasional despawn problem.Blazevoir wrote:
Ground Pound the [?] Blocks!
- E63B-0000-0043-B5D4
- A Ghost House, puzzle-ish level where the title is self-explanatory. Inspiration came from a couple of the sample levels (or courses, if you prefer).
I personally preferred to old version a lot more, this one obviously favours completability over challenge. I'll still give a star.Blazevoir wrote:
Spent way more time than I needed for the sub-area... Anyway, here's the revised version: 6705-0000-0049-0975
Yuuuup. I forced him to add caps to our collab level last secondOzzyOzrock wrote:
your friend does not like caps
This almost would look like something I'd see in an actual game (any of the NSMB ones, but I suppose the older games could work, too). I say almost because... well... the winged Piranha Plants, lol.Nwolf wrote:
A Plumber's Dilemma
F799-0000-004B-1818
NSMBU-style Underground level that uses lots of pipes - I only noticed a few minutes after the idea popped up in my head that there's similar levels in SMB3, NSMB and NSMBWii. Several sections include the possibility of going multiple paths on pipes filled with piranha plants.
Since piranha plants take an awful time to appear out of their pipes the first time all pipes with a plant in them are marked with coins.
Hope it's enjoyable, haven't made levels for quite a while.
Nice job. Glad you enjoyed them.Lanturn wrote:
Just got through the Xgor marathon as I'm dubbing it. Wild Ride took the most amount of tries but I finally managed to conquer all the levels. Great job on them
You mean aside from us, those who like to keep saying "TOUHOU IS AN ANIME, HURR HURR", and Japanese people? lolLanturn wrote:
Wonder how many people that play Mario Maker would actually know what Touhou is :p
Completed and starred both.Lanturn wrote:
Made an attempt at Chocolate Island 5 from SMW. Obviously a lot of things I couldn't replicate and the level also wasn't long enough so I had to cut off a bit of platforming at the end (the block platforms that expand horizontally or vertically) I used piranha plants for the clapping charging chucks or whatever they're called and replaced dead blocks with regular blocks, and some solid blocks so you can't actually hit the spiny from below. I need something better for the fish as well maybe.. though I kinda like how the behave.
Well check it out and let me know if there's any improvements I could do. thanks o/
Chocolate Island 5: 5E29-0000-005E-4D6A
Mode: Super Mario World
A remake of Chocolate Island 5 from Super Mario World that tries its best to live up to the original.
Also made a very easy platforming level as well. Nothing special. Was hoping that this might allow Easy to have a natural Mario course lol.
Platform Basics: D179-0000-004E-CAA8
Mode: Super Mario World
Simple platform level that I hope feels like a legitimate course.
I saw another level of theirs featured on Nintendo Life. I actually posted it to the OP.Green Platinum wrote:
http://www.twitch.tv/pangaeapanga/v/17153164
6059-0000-005E-4FB5
Probably the hardest level so far if you haven't seen it already.
Bowser's KeepTasha wrote:
Might as well post my levels here.SMB LevelsHave fun! Warning: This is a kaizo style level
4841-0000-0012-C20D
Bowser's Keep
E874-0000-0014-5ED5
Ghost Mansion
ECCF-0000-0024-D94A
Classic style underground
080A-0000-0031-922C
Water Way
B192-0000-0059-9E6CSMB3 LevelsFireball Fortress
455E-0000-0069-C2F0SMW LevelsBad Bullet Castle Warning: This is a kaizo style level
112F-0000-006F-AC36NSMBU LevelsMushroom Plains
AA29-0000-0067-9478
OzzyOzrock wrote:
My brother is struggling so much with making a music stage. We're both trash at this, but he doesn't want my pro mapping guidance
Just make sure you don't run into the same Music Block stacking and/or overlapping problem I did ._. Also, mind the enemies and/or items you use; an area can only hold so much.Green Platinum wrote:
I'd like to a music stage but I don't know what song I'd do.
Did you need two notes in similar spots? or is only one sound channel allowed for music blocks or something?Blazevoir wrote:
Just make sure you don't run into the same Music Block stacking and/or overlapping problem I did ._. Also, mind the enemies and/or items you use; an area can only hold so much.Green Platinum wrote:
I'd like to a music stage but I don't know what song I'd do.
It would be cool to have a vertical level option... Maybe they could add something like a tower set :/Blazevoir wrote:
Unfortunately, we can only emulate tall levels via pipes and doors...
Oh shit. If they actually did reset, I could reupload my original Ground Pound the [?] Blocks! level.Green Platinum wrote:
You could also do interesting things if blocks and coins reset after getting a checkpoint and dying.
I'm actually really excited for it~Mao wrote:
Just two more days for the update!
Chuck-eat plsLanturn wrote:
And chargin' chucks