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S3RL - MTC (Different Heaven Remix)

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ComfyWolf


Time for the GDs...

Blue = Suggestion
Black = Normal
Red = Needs to be changed

Rocket's Normal
Nothing to change! :) Great diff!

Weaboo
Kiais are different from the rest of the map, you might want to change this for consistency.

Stack leniency is smaller then 0.3, you might want to change this. (I don't see it affecting gameplay though)


02:41:613 (1) - End of this slider is unsnapped.

00:22:928 (1,2,3,4,5,6,7,8,9) - This is a bit much, especially at the 1/8 jump between 8 and 9. I would highly recommend making this more playable.

01:40:414 (1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,3,4,1,1,2,1,2) - Maybe add some variety to this copy & paste?

00:11:271 (1,2,1,2,1,2,1,2) - Maybe add some variety to this copy paste? (ex. 1, 2, going right. 1, 2, going left.)

01:45:900 (1,1,1,1,1,1,1,1,1,1,1,1) - ^

02:18:728 (8,1) - This jump is similar to the end of the pattern at 00:22:928 in the sense that it's almost unplayable, and too hard for players even at the six star level; please change this if you changed the previous jump.

Interesting diff. Reminds me of skystar ;)
UndeadCapulet

ComfyWolf wrote:

Weaboo
Kiais are different from the rest of the map, you might want to change this for consistency.

Stack leniency is smaller then 0.3, you might want to change this. (I don't see it affecting gameplay though)
both of these things are intentional

02:41:613 (1) - End of this slider is unsnapped. Battle will fix since I'm rejecting everything else

00:22:928 (1,2,3,4,5,6,7,8,9) - This is a bit much, especially at the 1/8 jump between 8 and 9. I would highly recommend making this more playable. this is fine tbh, downbeat snaps like that aren't difficult at all, the hardest part is the second slider but after that this is pretty approachable, no change for this or the later 1/8 sliderstream

01:40:414 (1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,3,4,1,1,2,1,2,1,2,3,4,1,1,2,1,2) - Maybe add some variety to this copy & paste? nope, as explained in my first post this copypaste is used to emphasize the repetition and gradual decrease in intensity, same applies for the repeat slider section

00:11:271 (1,2,1,2,1,2,1,2) - Maybe add some variety to this copy paste? (ex. 1, 2, going right. 1, 2, going left.) that's just how i structure 1/2 circles, it also works as a good way to map buildup since every double has higher spacing

01:45:900 (1,1,1,1,1,1,1,1,1,1,1,1) - ^

02:18:728 (8,1) - This jump is similar to the end of the pattern at 00:22:928 in the sense that it's almost unplayable, and too hard for players even at the six star level; please change this if you changed the previous jump.

Interesting diff. Reminds me of skystar ;) haha idk about that but ok ;)
Bara-
Hi!
As your diffs are all really good, I'll be modding the 2 GD's
Unrankable issue!

[General]
• Inconsistency in [ComboColours]
{ Easy} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Extra} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Extreme} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Hard} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Insane} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Rocket's Normal} :
Combo1 : [207,44,134] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [90,116,175]
{ Weeaboo} :
Combo1 : [166,255,255] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [255,186,117]
Please make them the same, the other colors really fit the map

• Unused hitsounds:
{drum-hitclap.wav}


[Rocket]
  1. 00:09:900 (4,1) - Overlap needs fixing, looks sloppy and cluttered, while fixing it, why not blanket (4,5)?
  2. 00:19:500 (1,3) - Please stack them, this looks really ugly ;w;
  3. 00:56:528 (1) - Slider slows down in the middle, making it confusing for a newbie to play it!
  4. 01:29:442 (1,4) - ^^!
  5. 01:37:671 (1,2) - ^^
  6. 01:40:414 (1,3) - (3) is hidden under (1's) reverse
  7. 01:47:271 (2) - Slider slows down in the middle, making it confusing for a newbie to play it!
  8. 02:16:071 (2) - ^^
  9. 02:58:585 (3) - NC please, end of kiai
Decent diff once you fix the sliders

[Weeaboo]
Slider tick rate 0.5 is NOT allowed!
It is done by manipulating the .osu file, which is only allowed for AudioLeadIn, green timing points and Storyboard lines

Rule: Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride. If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process.

• Object is unsnapped:
01:49:155 {109155} Slider edge
01:49:498 {109498} Slider edge

  1. 00:01:928 (1,2) - Start them at the white tick. They start on an inaudible sound, and end on a strong sound which makes no sense at all
  2. 00:03:300 (1,2) - ^^
  3. 00:04:671 (1) - ^^
  4. 00:06:385 (1) - ^^ (Or start it 1/4 earlier to follow the vocals)
  5. 00:07:414 (1,2) - Nudge back 1/4
  6. 00:08:014 - Add note for vocals
  7. 00:08:785 (1,2) - See above 2 suggestions (also about the add circle)
  8. 00:11:785 (2,1,2,1,2) - What's the deal with the NCs and the unfitting jumps? The music the same the whole time, yet you have low spacing-high spacing etc. which makes no sense, make is all even
  9. 00:15:728 (1,1,2) - The overlaps make this look really ugly
  10. 00:16:757 (1,1) - Why such a high jump? It feels really awkward and illogical
  11. 00:18:128 (1,1,1,1,1,1,1,1) - Though I like the idea with the changing SV and such, this doesn't fit the song at all. There is a faint buildup, not as much to justify +0.1 every beat. 0.05 is already high enough per increase
  12. 00:20:871 (1,1,1,1,1,1,1,1) - Just no. This plays terrible, has 0 flow, the NC make no sense and it looks ugly. Keep it at low SV
  13. 00:22:928 (1,2,3,4,5,6,7,8,9) - Compeltely unreadable, makes 0 sense, all sliders are blocked from the previous making them impossible to see, due to fast map you can't use the Approachcircles to justify this. This is like on of the most unrankable things I've seen so far. However, if the starts are all on the same side (down for example) then it'd be fine! --> Ctrl G (2,4,6,8)
  14. 00:26:014 (2,3) - Better stack these 2
  15. 00:28:071 (1,2,3,4,5) - Why such a high speed stream? I know the music is high pitched, but it feels really random
  16. 00:30:471 (1,2) - Lower spacing, it feels as if (1) is 1/1, and (2) appears 1/2 later, making people miss it
  17. 00:33:728 (3,4,5,6) - Quite a broken flow here
  18. 00:39:042 (1) - QWhy? The music is 1/4 here
  19. 00:59:271 (1,2,3,1,2,3,1,2,3) - Unreadable. The sliders are stacked upon eachother, and the fact that it's a stream makes this compeltely unreadable
  20. 01:00:642 (1,2,3,1,2,3,1,2,3) - ^^
  21. 01:02:014 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You are NOT hollow wings. Don't do this. It looks bad, plays bad, due to ridiculous spacing between combos, quite unreadable due to bad stacking
  22. 01:04:585 (4,1) - Take in mind that (1) is way more to the left/up due to the stack, thus this jump will be ridiculous^2
  23. 01:07:157 (2,3,1,2) - What in the music justifies a full screen jump?
  24. 01:12:557 (9,1,2,3,4) - Spacing increase makes no sense, there is no sound in the music which justifies that, let alone that it makes people able to read/play it
  25. 01:14:014 (5) - There is no 1/4 in ths music
  26. 01:16:242 (2,3,4) - Why is this so low spaced? It feels so awkward on such a jumpy map
  27. 01:17:871 (4,1) - The overlap is ugly
  28. 01:18:471 (1,2,3) - Why does it have same spacing for differen rhythm? The 1/4 has the same spacing as 1/2 making it ununderstandable
  29. 01:19:757 (10,1) - Just no, BPM is too high to properly play this
  30. 01:21:214 (1,2,3,4,5,6) - High SV makes no sense at all, set it to 1
  31. 01:22:928 (2,3,4,5,6,7,8,9,1,2,3,4) - Spacing increase makes no sense, there is no sound in the music which justifies that, let alone that it makes people able to read/play it
  32. 01:29:442 (1) - 01:34:585 (1) - This part is like the only part I like, but the sliderjumps are ridiculous. Tone them down!
  33. 01:35:014 (2,2,2,2,2,2,2,2,2) - These all make 0 sense. They start at a blue tick, and end on a red tick. It would be better if they start on a red tick and end on a blue one
  34. 01:40:414 (1) - This part - Why is this soo much harder then the kiai, while the kiai is much more powerful? It makes no sense to have the kiai, which is much stronger in sounds, to be easier then this weaker part. Also, you're NOT hollow wings
  35. 01:51:385 (3) - NC, it feels better to have a NC on the final note before a break (my preference though)
  36. 01:56:528 (1) - This part - As SliderTickRate must be 1 (as 0.5 is unrankable) this plays terrible, as you hear the slideritck, then a end. the slideertick ofter has more volume then this hit, so it makes absolutely no sense to have this slider at 5/4
  37. 02:07:842 (1,2,3,4) - Spacing is very confusing
  38. 02:09:900 (3,4) - This plays terrible. Make it a normal triplet
  39. 02:13:328 (1,1,1,1,1,1,1,1) - Though I like the idea with the changing SV and such, this doesn't fit the song at all. There is a faint buildup, not as much to justify +0.1 every beat. 0.05 is already high enough per increase
  40. 02:16:071 (1,1,1,1,1,1,1,1) - Just no. This plays terrible, has 0 flow, the NC make no sense and it looks ugly. Keep it at low SV
  41. 02:17:442 (1,2,3,4,5,6,7,8) - The decreasing spacing makes no sense here, make it even
  42. 02:18:128 (1,2,3,4,5,6,7,8) - JUST NO. 1/8 streams like this are already ridiculous/on the border, but this is just terrible. It is impossible to hit correctly, the movement is too fast, the direction of the sliders also changes and the overlaps make this look really ugly. This is just straight out bad
  43. 02:18:728 (8,1) - This jump is most likely even the worst
  44. 02:19:157 (1,2,3,4) - Just follow the strong 1/2 sounds, instead of the really faint 3/4 sound. If you keep the 3/4, at least give it proper spacing
  45. 02:28:757 (1,2,1,2,1,2) - The increased SV is bad, the jumps are overdone, the final 2 objects are so close to eachother it feels bad. Just no
  46. 02:30:728 (8,1) - WHAT?
  47. 02:30:728 (8,1,2,3,4) - Increasing DS feels awkward
  48. 02:32:528 (1) - Follow the 1/2 please
  49. 02:33:557 (1,2,1) - Why these full-screen jumps?
  50. 02:36:214 (8,1,2,3,4) - No
  51. 02:41:271 (1,1,1,1,1) - These NCs make no sense
  52. 02:41:956 (1,1) - DUDE WHAT THE HECK? A fullscreen 1/4 jump O.o
Consider mapping the end, the other diffs do it too. While it's not unrankable, it looks insanely sloppy and really lazy if you don't map it

I know I sounded rude sometimes, but this diff is just straight out terrible
It's completely overdone, the jumps makes no sense, lack of flow, Ncs make no sense, it plays bad, look bad sometimes and sometimes is plain unrankable
Looking at other maps might be a good idea, but never try to copy HW, it'll Always end up in miserable results, like this map.
Also

Battle, I have no problems with any of your diffs (maybe a small mod from me and it'll be fine, and I'm willing to icon this), but the GDs lack quality. HappyRocket's diff is fine, just has a few unrankable things, but Weeaboo is just a terrible diff which makes no sense. I'm not telling you to delete it, but many major changes need to be done to that diff before I'll even consider rechecking this

Good luck!
UndeadCapulet

Baraatje123 wrote:

Hi!
{ Weeaboo} :
Combo1 : [166,255,255] Combo2 : [3,199,140] Combo3 : [255,128,255] Combo4 : [255,186,117]
Please make them the same, the other colors really fit the map I really didn't like the combo colours Battle chose, so I used my own instead

[Weeaboo]
Slider tick rate 0.5 is NOT allowed!
It is done by manipulating the .osu file, which is only allowed for AudioLeadIn, green timing points and Storyboard lines

Rule: Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride. If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process. This rule only applies to editing settings such as Circle Size and Approach Rate to ridiculous numbers, and to prevent strange bugs, but it doesn't apply to anything else. See 90% of Charles445 rants for more details.

• Object is unsnapped:
01:49:155 {109155} Slider edge Fixed both
01:49:498 {109498} Slider edge

  1. 00:01:928 (1,2) - Start them at the white tick. They start on an inaudible sound, and end on a strong sound which makes no sense at all I really don't want to make any changes to this part, as explained in my response to oko I feel an "implied doubles" in this part, sort of like a grace note, which is the effect I'm looking for
  2. 00:03:300 (1,2) - ^^
  3. 00:04:671 (1) - ^^
  4. 00:06:385 (1) - ^^ (Or start it 1/4 earlier to follow the vocals)
  5. 00:07:414 (1,2) - Nudge back 1/4
  6. 00:08:014 - Add note for vocals that clearly goes agaisnt how I've structured the rest of the rhythms here even if I changed the blue tick stuff
  7. 00:08:785 (1,2) - See above 2 suggestions (also about the add circle)
  8. 00:11:785 (2,1,2,1,2) - What's the deal with the NCs and the unfitting jumps? The music the same the whole time, yet you have low spacing-high spacing etc. which makes no sense, make is all even This is to map the blatant buildup section here by using a repeated 1,2 cursor motion, with back and forth jumps like this it's pretty common to use this NC structure to clean up followpoints and emphasize the white ticks. Each 2,1 jump is larger than the previous on purpose for the buildup
  9. 00:15:728 (1,1,2) - The overlaps make this look really ugly fixed haha
  10. 00:16:757 (1,1) - Why such a high jump? It feels really awkward and illogical What are you talking about? The player will cover maybe half of the first sliderbody before cutting into the next one and still get 300s, this is a really simple usage of slider leniency
  11. 00:18:128 (1,1,1,1,1,1,1,1) - Though I like the idea with the changing SV and such, this doesn't fit the song at all. There is a faint buildup, not as much to justify +0.1 every beat. 0.05 is already high enough per increase That's a really nazi suggestion and I disagree that the buildup is faint, it'd be nice if you didn't try to force your style onto other people
  12. 00:20:871 (1,1,1,1,1,1,1,1) - Just no. This plays terrible, has 0 flow, the NC make no sense and it looks ugly. Keep it at low SV Any good player should be able to play this just fine with minimal effort, the NC's are as logical as they were before because each slider in the buildup section is more intense than the previous.
  13. 00:22:928 (1,2,3,4,5,6,7,8,9) - Compeltely unreadable, makes 0 sense, all sliders are blocked from the previous making them impossible to see, due to fast map you can't use the Approachcircles to justify this. This is like on of the most unrankable things I've seen so far. However, if the starts are all on the same side (down for example) then it'd be fine! --> Ctrl G (2,4,6,8) I don't agree with it being unreadable because the 2 slider's number is clearly visible. I want the player to be traveling along the middle of the sliderpaths when this is played. I'm not too attached to this pattern, so I'll think about a different solution, but this is definitely not unrankable imo
  14. 00:26:014 (2,3) - Better stack these 2 I don't agree, the position the cursor has to reach to hit 3 seems weird if I do that
  15. 00:28:071 (1,2,3,4,5) - Why such a high speed stream? I know the music is high pitched, but it feels really random I suppose it is random in the context of this map, but I didn't want to kill any cursor energy during this part because the vocals are really energetic compared to later parts
  16. 00:30:471 (1,2) - Lower spacing, it feels as if (1) is 1/1, and (2) appears 1/2 later, making people miss it changed around some things here, this part's always bugged me
  17. 00:33:728 (3,4,5,6) - Quite a broken flow here I've moved 5 somewhat but I disagree in general
  18. 00:39:042 (1) - QWhy? The music is 1/4 here fixed
  19. 00:59:271 (1,2,3,1,2,3,1,2,3) - Unreadable. The sliders are stacked upon eachother, and the fact that it's a stream makes this compeltely unreadable This is definitely readable zz all the circles are clearly visible, the only thing about this I might change is the blue tick slider mechanic due to awkward clicking rhythm but I really think it fits with the synth structure (if you slow down to 25% maybe you'll see why, as well as for the later section), so for now nope
  20. 01:00:642 (1,2,3,1,2,3,1,2,3) - ^^
  21. 01:02:014 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You are NOT hollow wings. Don't do this. It looks bad, plays bad, due to ridiculous spacing between combos, quite unreadable due to bad stacking Are you serious? Battle liked this setup so much he's making a whole map around it. This obviously plays great if you'd actually played it and I find it ridiculous a bn of all people would say otherwise.
  22. 01:04:585 (4,1) - Take in mind that (1) is way more to the left/up due to the stack, thus this jump will be ridiculous^2 Yeah I did take that in mind actually, because of how the kicksliders have been structured the start of the stacked stream is a natural returning point
  23. 01:07:157 (2,3,1,2) - What in the music justifies a full screen jump? Seriously.. it's very clearly a snap into the chorus
  24. 01:12:557 (9,1,2,3,4) - Spacing increase makes no sense, there is no sound in the music which justifies that, let alone that it makes people able to read/play it This stream layout is used consistently every time this synth line appears, because I think it fits the synth line well and it makes for a great lead into the next downbeat. For the record this isn't even a concept I came up with, it's been used for a very long time in harder maps with higher note densities
  25. 01:14:014 (5) - There is no 1/4 in ths music There's a 1/4 hihat line throughout this entire section, which is what allows for the usage of triplets and quints in my and Battle's diffs, why do you have issue with this one specific instance?
  26. 01:16:242 (2,3,4) - Why is this so low spaced? It feels so awkward on such a jumpy map Um, I structure notes like this a lot throughout the map, I think it fits fine. It's because the synths have gotten fairly low.
  27. 01:17:871 (4,1) - The overlap is ugly That's not enough of a reason to kill a great cursor motion
  28. 01:18:471 (1,2,3) - Why does it have same spacing for differen rhythm? The 1/4 has the same spacing as 1/2 making it ununderstandable For the record a 3/4 slider into 1/2 circles structured like that is easily readable, nobody would have trouble. But I did move things around for better flow and better representation of the synths and whatnot
  29. 01:19:757 (10,1) - Just no, BPM is too high to properly play this 175bpm is too high to play a downbeat streamsnap... lol.. still changed this anyway because I didn't like how it was fitting with this section
  30. 01:21:214 (1,2,3,4,5,6) - High SV makes no sense at all, set it to 1 I disagree, the higher SV here makes for a better snap back into the faster motions after the big slowdown
  31. 01:22:928 (2,3,4,5,6,7,8,9,1,2,3,4) - Spacing increase makes no sense, there is no sound in the music which justifies that, let alone that it makes people able to read/play it same as before, this is like the thing you should be complaining about the least in this map imo
  32. 01:29:442 (1) - 01:34:585 (1) - This part is like the only part I like, but the sliderjumps are ridiculous. Tone them down! Wow you actually liked something! I'll call that a success! And yeah I agree that first slider was pretty hard to deal with, changed things around, it's a bit "messier" now unfortunately but it plays much better.
  33. 01:35:014 (2,2,2,2,2,2,2,2,2) - These all make 0 sense. They start at a blue tick, and end on a red tick. It would be better if they start on a red tick and end on a blue one As I said in the first instance of blue tick kickslider usage, I think this rhythm choice fits much better than if they were on red ticks. If you slow it down to 25%, maybe you'll see why. For me, the ticks the sliders are on now are much more connected than if it went say red-blue. So that's why I've done it this way.
  34. 01:40:414 (1) - This part - Why is this soo much harder then the kiai, while the kiai is much more powerful? It makes no sense to have the kiai, which is much stronger in sounds, to be easier then this weaker part. Also, you're NOT hollow wings You're... you're not serious, right? This is clearly wayyyyyyyyyy easier than the earlier stream arrange, which featured many streamjumps, high spacing, and direction changes. For this part you just click some kicksliders, and slider leniency makes fast kicksliders really easy to deal with.
  35. 01:51:385 (3) - NC, it feels better to have a NC on the final note before a break (my preference though) I agree, plus it fits better with the rest of my NC structure, good catch.
  36. 01:56:528 (1) - This part - As SliderTickRate must be 1 (as 0.5 is unrankable) this plays terrible, as you hear the slideritck, then a end. the slideertick ofter has more volume then this hit, so it makes absolutely no sense to have this slider at 5/4 Well since TickRate .5 is NOT unrankable this isn't an issue.
  37. 02:07:842 (1,2,3,4) - Spacing is very confusing I kinda designed it like that on purpose but I'm not really attached to this layout so sure, fixed
  38. 02:09:900 (3,4) - This plays terrible. Make it a normal triplet ..no change this plays fine and a triplet would be too much emphasis here
  39. 02:13:328 (1,1,1,1,1,1,1,1) - Though I like the idea with the changing SV and such, this doesn't fit the song at all. There is a faint buildup, not as much to justify +0.1 every beat. 0.05 is already high enough per increase Same as before
  40. 02:16:071 (1,1,1,1,1,1,1,1) - Just no. This plays terrible, has 0 flow, the NC make no sense and it looks ugly. Keep it at low SV
  41. 02:17:442 (1,2,3,4,5,6,7,8) - The decreasing spacing makes no sense here, make it even
  42. 02:18:128 (1,2,3,4,5,6,7,8) - JUST NO. 1/8 streams like this are already ridiculous/on the border, but this is just terrible. It is impossible to hit correctly, the movement is too fast, the direction of the sliders also changes and the overlaps make this look really ugly. This is just straight out bad There was one and only one issue with this, that you sort of pointed out, the direction changes. By making this more or less a straight line, this is now much easier to play. But everything else about it is totally fine so I won't change anything else about it.
  43. 02:18:728 (8,1) - This jump is most likely even the worst This was moved with the previous adjustments, but a downbeat snap like this is still fine for the record.
  44. 02:19:157 (1,2,3,4) - Just follow the strong 1/2 sounds, instead of the really faint 3/4 sound. If you keep the 3/4, at least give it proper spacing I will never change this ever, it's easily the most enjoyable part of the map for me.
  45. 02:28:757 (1,2,1,2,1,2) - The increased SV is bad, the jumps are overdone, the final 2 objects are so close to eachother it feels bad. Just no Seriously there's nothing wrong with this kickslider layout, it's not even my own layout, it's like the least "edgy" layout in the entire map.
  46. 02:30:728 (8,1) - WHAT? I've nerfed this slightly for the sake of consistency with the other streamjumps, but that was still playable, there have been MUCH larger streamjumps in ranked maps of similar bpm. You being so taken aback by this streamjump shows just how inexperienced you are with hard maps.
  47. 02:30:728 (8,1,2,3,4) - Increasing DS feels awkward same as before, it really doesn't feel awkward at all
  48. 02:32:528 (1) - Follow the 1/2 please no way
  49. 02:33:557 (1,2,1) - Why these full-screen jumps? same as before, it's an obvious snap back into the chorus
  50. 02:36:214 (8,1,2,3,4) - No I can't believe you bitched about this through the entire mod
  51. 02:41:271 (1,1,1,1,1) - These NCs make no sense Well they follow how the vocals create buildup and are consistent with previous NC spam buildup sections. Since for me this is where the map should end I think it fits well.
  52. 02:41:956 (1,1) - DUDE WHAT THE HECK? A fullscreen 1/4 jump O.o This is clearly easy to play because it's a kickslider. The right-to-left walk across the screen make the right side of the screen a natural returning point and kicksliders need next to no hold on them to play properly.
Consider mapping the end, the other diffs do it too. While it's not unrankable, it looks insanely sloppy and really lazy if you don't map it Since apparently I am the only human in existence that thinks this is a good place to end the map, I will map the end, assuming Battle still wants to keep this difficulty in the set after this mod.

I know I sounded rude sometimes, but this diff is just straight out terrible
It's completely overdone, the jumps makes no sense, lack of flow, Ncs make no sense, it plays bad, look bad sometimes and sometimes is plain unrankable
Looking at other maps might be a good idea, but never try to copy HW, it'll Always end up in miserable results, like this map. "Don't look at maps you like for inspiration." By far the worst advice I've ever seen someone give.
Ugh. Like, I appreciate your honest opinion, and I can see you looked at this with a very critical eye, and I changed quite a bit. But wow, there are so many instances where you clearly just don't know what you're talking about when it comes to difficulty. Furthermore, a lot of the mod was you trying to force your viewpoints on to me, and completely destroy the vision of my map. It's fine if you don't like my map. It's fine if you hate it. I'm not asking you to like it. What I am asking you is to not go around spouting out shitty memes like "You are NOT X" because THAT HELPS NOBODY. If you can't explain why the mapper's intentions aren't shining through or why something doesn't play well, then you have no real right to criticize. And you definitely don't have the right to tell somebody that the maps they look to be inspired by are the wrong maps to learn from. That's retarded. "Don't break mapper spirit" and all that shit.

@Battle
If you want to take my diff out of the map, that's fine, I understand. But could you do me a favor and take a few days to look for another BN first? If it doesn't work out, then feel free to drop my diff, I don't want to get in your way for ranking.

update
osu file format v14

[General]
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[Editor]
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[Metadata]
Title:MTC (Different Heaven Remix)
TitleUnicode:MTC (Different Heaven Remix)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Battle
Version:Weeaboo
Source:
Tags:happy hardcore drum n' bass UndeadCapulet dnb anime HappyRocket88
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BeatmapSetID:363267

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375,225,141214,1,8,0:1:0:0:
279,360,141385,1,0,0:0:0:0:
36,221,141557,6,0,P|36:145|21:71,1,110,4|4,0:3|0:3,0:0:0:0:
177,58,141900,1,8,0:1:0:0:
165,151,142071,1,4,0:3:0:0:
381,312,142242,1,0,0:0:0:0:
381,312,142328,1,0,0:0:0:0:
381,312,142414,1,4,0:3:0:0:
177,58,142585,1,8,0:1:0:0:
469,28,142756,1,0,0:0:0:0:
489,290,142928,6,0,P|437:274|309:266,1,176,4|8,0:3|0:1,0:0:0:0:
98,343,143442,1,0,0:0:0:0:
140,333,143527,1,0,0:0:0:0:
174,306,143613,1,0,0:0:0:0:
193,267,143699,1,0,0:0:0:0:
193,223,143784,1,4,0:3:0:0:
174,184,143870,1,0,0:0:0:0:
140,157,143956,1,8,0:1:0:0:
98,343,144128,1,0,0:0:0:0:
282,355,144300,6,0,P|337:361|409:375,1,110,4|4,0:3|0:3,0:0:0:0:
279,128,144642,2,0,L|333:118,1,55,8|0,0:1|0:0,0:0:0:0:
333,197,144814,2,0,L|387:195,1,55,4|0,0:3|0:0,0:0:0:0:
191,45,144985,1,4,0:3:0:0:
107,62,145157,1,4,0:3:0:0:
488,134,145328,2,0,P|493:201|478:276,1,110,8|0,0:1|0:0,0:0:0:0:
79,356,145671,6,0,P|76:280|177:113,1,263.99999194336,4|8,0:3|0:1,0:0:0:0:
352,188,146185,1,0,0:0:0:0:
47,143,146357,2,0,P|53:116|54:89,1,55,4|0,0:3|0:0,0:0:0:0:
169,289,146528,2,0,P|182:265|190:239,1,55,4|0,0:3|0:0,0:0:0:0:
397,268,146700,1,8,0:1:0:0:
397,268,146785,1,0,0:0:0:0:
397,268,146871,1,0,0:0:0:0:
296,377,147042,6,0,P|272:308|287:239,1,110,4|4,0:3|0:3,0:0:0:0:
460,157,147385,1,8,0:1:0:0:
485,235,147557,1,4,0:3:0:0:
265,89,147728,1,0,0:0:0:0:
265,89,147814,1,0,0:0:0:0:
265,89,147900,1,4,0:3:0:0:
117,349,148071,1,8,0:1:0:0:
117,349,148157,1,0,0:0:0:0:
117,349,148242,1,0,0:0:0:0:
340,214,148414,6,0,P|283:222|184:216,1,132,4|0,0:3|0:0,0:0:0:0:
134,160,148757,6,0,P|131:114|119:73,1,65.9999979858399,8|0,0:1|0:0,0:0:0:0:
207,311,148928,2,0,P|204:357|192:398,1,65.9999979858399
217,127,149100,6,0,P|214:81|202:40,1,65.9999979858399,4|0,0:3|0:0,0:0:0:0:
290,319,149271,2,0,P|287:365|275:406,1,65.9999979858399,4|0,0:3|0:0,0:0:0:0:
303,150,149442,6,0,P|300:104|288:63,1,65.9999979858399,8|0,0:1|0:0,0:0:0:0:
257,20,149614,1,0,0:0:0:0:
37,250,149785,6,0,P|97:291|230:283,1,197.99999395752,4|0,0:3|0:0,0:0:0:0:
362,326,150128,5,8,0:1:0:0:
345,291,150213,1,0,0:0:0:0:
332,256,150299,1,4,0:3:0:0:
323,219,150385,1,0,0:0:0:0:
318,182,150470,1,4,0:3:0:0:
316,145,150556,1,8,0:1:0:0:
318,107,150642,1,4,0:3:0:0:
324,70,150728,1,0,0:0:0:0:
388,126,150814,5,8,0:1:0:0:
316,145,150899,1,0,0:0:0:0:
242,147,150985,1,8,0:1:0:0:
170,131,151071,1,0,0:0:0:0:
104,97,151157,6,0,P|27:111|15:184,1,131.99999597168,4|0,0:3|0:0,0:0:0:0:
29,318,151414,1,0,0:0:0:0:
29,318,151500,1,8,0:1:0:0:
265,17,151671,2,0,L|258:142,1,110
434,252,152014,2,0,L|427:377,1,110,4|8,0:3|0:1,0:0:0:0:
427,361,152271,1,0,0:0:0:0:
427,361,152357,1,0,0:0:0:0:
287,302,152528,6,0,L|156:315,2,131.99999597168,2|2|2,0:0|0:0|0:0,0:0:0:0:
494,175,153557,5,8,0:1:0:0:
63,24,153728,1,8,0:1:0:0:
71,358,153900,6,0,P|57:273|84:181,1,131.99999597168,4|0,0:3|0:0,0:0:0:0:
239,47,154242,1,8,0:1:0:0:
353,332,154414,1,0,0:0:0:0:
275,354,154585,1,4,0:3:0:0:
137,115,154757,1,4,0:3:0:0:
471,281,154928,2,0,B|467:357|467:357|395:376,1,131.99999597168,8|0,0:1|0:0,0:0:0:0:
111,243,155271,6,0,P|194:249|269:277,1,110,4|4,0:3|0:3,0:0:0:0:
454,165,155614,5,8,0:1:0:0:
422,138,155699,1,0,0:0:0:0:
386,118,155785,1,4,0:3:0:0:
346,107,155871,1,0,0:0:0:0:
305,105,155956,1,4,0:3:0:0:
264,111,156042,1,0,0:0:0:0:
226,125,156128,1,4,0:3:0:0:
192,148,156214,1,0,0:0:0:0:
134,210,156299,5,8,0:1:0:0:
191,267,156385,1,0,0:0:0:0:
258,315,156471,1,8,0:1:0:0:
333,346,156556,1,0,0:0:0:0:
413,350,156642,6,0,P|424:253|299:214,1,197.99999395752,4|0,0:3|0:0,0:0:0:0:
213,378,156985,2,0,P|167:370|138:360,1,55,8|0,0:1|0:0,0:0:0:0:
56,255,157157,1,0,0:0:0:0:
263,44,157328,1,0,0:0:0:0:
270,84,157413,1,0,0:0:0:0:
270,125,157499,1,4,0:3:0:0:
263,166,157585,1,0,0:0:0:0:
249,205,157670,1,8,0:1:0:0:
166,129,157842,1,0,0:0:0:0:
440,254,158014,6,0,P|420:326|364:372,1,110,4|4,0:3|0:3,0:0:0:0:
78,328,158357,2,0,P|131:275|202:263,1,110,8|4,0:1|0:3,0:0:0:0:
260,292,158700,1,4,0:3:0:0:
316,343,158871,1,4,0:3:0:0:
385,58,159042,2,0,P|336:56|314:66,1,55,8|0,0:1|0:0,0:0:0:0:
290,39,159214,6,0,P|259:49|180:45,1,110,8|0,0:1|0:0,0:0:0:0:
47,78,159385,6,0,B|125:57|125:57|178:80|194:131|171:205|136:240,1,263.99999194336,4|8,0:3|0:1,0:0:0:0:
152,221,159814,1,0,0:0:0:0:
148,226,159900,1,0,0:0:0:0:
307,46,160071,2,0,P|321:93|321:134,1,65.9999979858399
329,196,160242,2,0,P|330:245|319:284,1,65.9999979858399,4|0,0:3|0:0,0:0:0:0:
216,364,160414,1,8,0:1:0:0:
53,171,160585,1,0,0:0:0:0:
442,115,160757,6,0,P|441:192|412:278,1,132,4|0,0:3|0:0,0:0:0:0:
465,335,161100,6,0,L|372:323,1,55,4|0,0:3|0:0,0:0:0:0:
336,151,161271,6,0,L|243:139,1,55
327,261,161442,6,0,L|234:249,1,55,4|0,0:3|0:0,0:0:0:0:
198,77,161614,6,0,L|105:65,1,55
226,384,161785,6,0,L|133:372,1,55,8|0,0:1|0:0,0:0:0:0:
97,200,161956,6,0,L|4:188,1,55
504,53,162128,5,10,0:0:0:0:
Topic Starter
Battle
aight, I'll try to look for another bn in the next few days, if I cannot I'll remove the diff Sorry Capulet ;w;
HappyRocket88
I dislike how you guys give up so fast on the maps. Baraatje is a BN, yeah. However, the fact he is member of that group doesn't mean all his suggestions are right. UndeadCapulet is free to reject them as long as he replies them properly. The problem goes over the way Baraatje expressed his opinions. He did it in a way which wanted to force the mapper to change as he wants, and that's useless. It just shows how much unprofessional can a BN member be.

Baraatje, there are better ways to let the mapper know your opinions without saying: "THIS IS HORRIBLE" or "THIS JUST SUCKS" You can look ways to express better and more polite your statements here t/151677

UndeadCapulet: Despite some suggestions from Baraatje were right, you just denied them because some of them were against your mapping style. Sometimes it's better to be open minded and accept the modder was right because he took his own time to look out the diff.

The solution for this problem isn't removing the diff just for getting ranked the beatmap. It's better of look for more opinions of experienced people, even QAT members. We win nothing by just giving up on the map because someone said one diff was horrible and he might rank it if you remove that diff. What we need are more modders to make more decent and playable the beatmap. That's the purpose of this game, no?
UndeadCapulet
The agreement before the diff was added was that it'd be removed if it started posing problems with ranking. Battle was given the chance to get the map ranked, and I didn't want to prevent that. Obviously I don't want to give up on my map, I'd love to see it ranked.

I'm curious which suggestions you agreed with that I denied. I only denied the stuff I really disagreed with. I try to stay open-minded with suggestions but maybe I didn't do as well as I thought.

Oh and thanks for the support Rocket, means a lot :)
Bara-
Sorry for me sounding so rude to you
There were some things on which I couldn't even consider agreeing with, but I used wrong wordings to explain it
I know I could have been much more polite with it, and I apologize for that
I am just a bit tired, and the mod was already long that I got a bit upset by it, and also someone asking me to do stuff irl asap (I did that between modding part A/B of the diff) and I constantly quickly quit modding it to go further with the "Irl-task"
The combination of it just is a terrible combination, and I know now, that I should not do that anymore (if only I'd knew that earlier)
Undead, I didn't mean to bitch at you about the map's quality. It's like Hollow Wings. Some people like him, and most/all of his map. I'm sure there are people who like your maps in such way too. However, there are also people like me, who "hate" HW maps, and thus most of its clones. It might have even been the case, had I not played any HW map, I'd really like this, as it's different, but it feels too much like HW ;__;

Again, sorry for my rudeness, and the best of luck pushing it forward!

Oh, also. I'm just one member in a group. If I disagree with it, doesn;t mean everyone will. Maybe try looking to the BN who took part into ranking HW's maps, perhaps they think it's fine, and will push it forward, even with UC's diff!
UndeadCapulet
Thank you for the apology Baraat, you're totally forgiven. Saying that my map is similar to HW is one of the greatest compliments I could ever get, so thanks for that xD

Sorry if I was rude back to you, I sometimes forget how busy being a BN can be, and how many other maps you look at, not to mention irl stuff.

Sorry you didn't like the map, but thanks for looking at it still!
HappyRocket88
And this is how mappers should end after a mod discussion. \ :) /
Irreversible
Hi UndeadCapulet, I've been asked about an opinion. I'd like to start off with the rhythm.

First of all, 00:01:928 (1) - these. As much as I understand what you tried to create, this is not an acceptable rhythm. No matter how much you wanted to create this double feeling, this will never be accepted in this state, because if you listen to the blue ticks themselves, you cannot hear anything. This is a rhythm game, and you mustn't overmap like that.
00:06:385 (1) - That one is also weird because you created a really unfitting antijump here, I doubt that was intentional; the song does not really call for that.
00:07:585 (2) - I cannot hear any beats on blue, again.
00:29:014 (3,1) - I also don't really get where you took this rhythm from, as again, it the blue tick circle follows nothing.
00:30:471 (1) - Is this 1/8 intentionally?
00:32:185 (1,2,3,4,5) - I don't think her voice suits 1/4.
00:34:500 (6,1) - Same as above.
01:08:185 (4,5,6,7,8) - Overmapped.
01:11:957 (2,3,4,5,6,7,8,9,1,2,3) - I can imagine having 1/4 sliders with a silenced end here, but definitely not a stream because there's nothing in the song.
02:20:700 (3,4,5,6,7,8,9) - Same.. well, it's everywhere, not going to mention all.

I'm sorry to say that, I've read your mapping conflicts with the rules a lot and that you try to be different, but this map won't go anywhere with having this rhythm. So first, you should take care of that before processing with the spacing issues (because you gotta replace stuff).

Just ask in game if you have any concerns, good luck nevertheless, and I hope you can see what I (and the other modders) were refering to. :D
UndeadCapulet

Irreversible wrote:

Hi UndeadCapulet, I've been asked about an opinion. I'd like to start off with the rhythm.

First of all, 00:01:928 (1) - these. As much as I understand what you tried to create, this is not an acceptable rhythm. No matter how much you wanted to create this double feeling, this will never be accepted in this state, because if you listen to the blue ticks themselves, you cannot hear anything. This is a rhythm game, and you mustn't overmap like that.Alright, I will rework the blue tick rhythms, as much as it pains me to do so
00:06:385 (1) - That one is also weird because you created a really unfitting antijump here, I doubt that was intentional; the song does not really call for that.
00:07:585 (2) - I cannot hear any beats on blue, again.
00:29:014 (3,1) - I also don't really get where you took this rhythm from, as again, it the blue tick circle follows nothing. hmm you sure? a lot of this song has a subtle 1/4 hihat track throughout. And for here the double makes for a good snap into the next vocal line so I think this fits well. Even if there isn't a sound there it should follow under the same logic that allows for triplets before downbeats, no?
00:30:471 (1) - Is this 1/8 intentionally? oops, it was not
00:32:185 (1,2,3,4,5) - I don't think her voice suits 1/4. Well if I don't map it as 1/4 it would just be weird and inconsistent with the other vocal stuff imo, and I do think a stream fits anyway so no change
00:34:500 (6,1) - Same as above. same as above
01:08:185 (4,5,6,7,8) - Overmapped. Here there is clearly a sound, there is a 1/4 hihat track throughout this section, maybe not earlier but definitely so for this part
01:11:957 (2,3,4,5,6,7,8,9,1,2,3) - I can imagine having 1/4 sliders with a silenced end here, but definitely not a stream because there's nothing in the song. same as before
02:20:700 (3,4,5,6,7,8,9) - Same.. well, it's everywhere, not going to mention all. same as before

I'm sorry to say that, I've read your mapping conflicts with the rules a lot and that you try to be different, but this map won't go anywhere with having this rhythm. So first, you should take care of that before processing with the spacing issues (because you gotta replace stuff).

Just ask in game if you have any concerns, good luck nevertheless, and I hope you can see what I (and the other modders) were refering to. :D
Thanks for looking Irre (but maybe you should look into getting a better set of headphones :P )

sent Battle the update through irc, I hope the rhythms in the intro will be acceptable now ;w;
Natsu
Hardest diff:

  1. 00:23:100 (3,4) - changing the direction of the slider stream there its confused and doesn't play nicely at all tbh
  2. 00:01:928 (1,2) - rhythm are really messed up around the diff, for example what are you trying to follow here, tbh make more sense if you use the sliders at the white ticks instead
  3. 00:03:300 (1,2) - ^etc
  4. 00:07:414 (1,2) - same, I have hard time to guess what are you trying to follow in the music
  5. 00:07:157 (1,1,2,1,2,1,1,2,1) - super combo spamming for 0 reasons not cool as well, your map is really ez to pass cause of all the spammed comboing giving free hp
  6. 00:18:128 (1,1,1,1,1,1,1,1) - music its almost the same i don't understand the SV changes, but what I don't understand more are the combo being spammed like that, tbh those tiny sv changes don't need NC to be readables
  7. 00:29:014 (3) - nothing in the music, idk what you are trying to follow here? and no dont try to be creative with rhythm, just follow the song that's what you supposed to do
  8. 00:37:414 (2) - ^ same this happen alot at this diff
  9. 00:59:357 (2,3,1,2) - patterns like this are just too confused to be figured at the first play, people will spam keys and some will manage to pass lol, but that's not nice, since a pattern should be readable at first play.
  10. 01:06:128 (1) - don't overuse extended slider for 0 reason, there are music at white tick and nothing at blue
  11. 01:39:642 (4,1,2) - spacing issue lets be honest there is not way that this will play nice, a tiny jump between streams its ok, but like your pattern its just disguting
  12. 01:43:500 (1) - again NCs for no reason
  13. 02:19:157 (1,2,3,4,1) - what are you following??? listen to the song, melody its going at 1/2, unless you on purpose want to ruin the song ot make people confused
I can post a huge wall of text, but I think its better to give a general opinion:

Overmap its acceptable when used in a good way (almost never happen), but in this case it doesn't work at all, just map to the song, rhythm its the first issue that you have and overmaping make it worst.
NC spam its nice to use some combos to fit certain parts in a song, but here again don't make sense, its just combo spam everywhere for 0 reason creating a unbalanced HP, actually this feels like HP 2 and is really easy to pass the map just by spamming keys.
Spacing again this year people don't care about spacing anymore, but that doesn't mean that you can put circles everywhere, for example all your 1/4 sliderjumps and circle jumps most of the time are random and doesn't make any sense with the music, try to be more consistent with the spacing
Extended sliders again is a nice thing when used right, but here most of the time doesn't make sense, for example: 01:06:128 - you ignore for complete the music at the downbeat in 01:06:814 - but map at nothing here 01:06:900 - so it don't make sense tbh
Rhythm to be honest I got not idea of what are you trying to follow most of the time, the worst cases are parts like 02:19:157 (1,2,3,4,1) where you by mistake or on purpose ignore the strong beat at 02:19:500 - but then you map an almost inaudible one in 02:19:585 . just to confuse people maybe, no and we don't need better headphones problem is that you ignore the song mainbeats/ strong beats and map to almost inaudible ones making the gameplay just confuse

Being creative its nice, but remember that is a rhythm game after all, so try to follow the music like it is and don't overuse creativity, seems like youtry to put ALL at ONE map, and looks like a pattern compilation with background music instead of a song mapped.
Anyways just my 2 cents, GL with this.
Hula
SPOILER

UndeadCapulet wrote:

Irreversible wrote:

Hi UndeadCapulet, I've been asked about an opinion. I'd like to start off with the rhythm.

First of all, 00:01:928 (1) - these. As much as I understand what you tried to create, this is not an acceptable rhythm. No matter how much you wanted to create this double feeling, this will never be accepted in this state, because if you listen to the blue ticks themselves, you cannot hear anything. This is a rhythm game, and you mustn't overmap like that.Alright, I will rework the blue tick rhythms, as much as it pains me to do so
00:06:385 (1) - That one is also weird because you created a really unfitting antijump here, I doubt that was intentional; the song does not really call for that.
00:07:585 (2) - I cannot hear any beats on blue, again.
00:29:014 (3,1) - I also don't really get where you took this rhythm from, as again, it the blue tick circle follows nothing. hmm you sure? a lot of this song has a subtle 1/4 hihat track throughout. And for here the double makes for a good snap into the next vocal line so I think this fits well. Even if there isn't a sound there it should follow under the same logic that allows for triplets before downbeats, no?
00:30:471 (1) - Is this 1/8 intentionally? oops, it was not
00:32:185 (1,2,3,4,5) - I don't think her voice suits 1/4. Well if I don't map it as 1/4 it would just be weird and inconsistent with the other vocal stuff imo, and I do think a stream fits anyway so no change
00:34:500 (6,1) - Same as above. same as above
01:08:185 (4,5,6,7,8) - Overmapped. Here there is clearly a sound, there is a 1/4 hihat track throughout this section, maybe not earlier but definitely so for this part
01:11:957 (2,3,4,5,6,7,8,9,1,2,3) - I can imagine having 1/4 sliders with a silenced end here, but definitely not a stream because there's nothing in the song. same as before
02:20:700 (3,4,5,6,7,8,9) - Same.. well, it's everywhere, not going to mention all. same as before

I'm sorry to say that, I've read your mapping conflicts with the rules a lot and that you try to be different, but this map won't go anywhere with having this rhythm. So first, you should take care of that before processing with the spacing issues (because you gotta replace stuff).

Just ask in game if you have any concerns, good luck nevertheless, and I hope you can see what I (and the other modders) were refering to. :D

Thanks for looking Irre (but maybe you should look into getting a better set of headphones :P )

sent Battle the update through irc, I hope the rhythms in the intro will be acceptable now ;w;
SPOILER
LOOOOOOOOOOOOOL


Look dude, you should definitely take a good look at your map again, as there are so many wrong things: flow, structure, aesthetics, unrankability. This sort of diff really takes the biscuit, it is mapped solely for trying to be hard, the spacing doesn't even make sense, sure there might be a sound there, but why would you space it so damn randomly. You should really get more experience before attempting to map songs like these.
-Lemons

Hula wrote:

Look dude, you should definitely take a good look at your map again, as there are so many wrong things: flow, structure, aesthetics, unrankability. This sort of diff really takes the biscuit, it is mapped solely for trying to be hard, the spacing doesn't even make sense, sure there might be a sound there, but why would you space it so damn randomly. You should really get more experience before attempting to map songs like these.
You could always try pointing out issues instead of just saying "This sucks", it usually leads to better understanding of what might actually be an issue ;)
UndeadCapulet
I'd rather Hula didn't point out anything tbh
Topic Starter
Battle
After much discussion with various people, I am sad to say that Capulet's difficulty has been removed. A link to his difficulty has been added to the map's description. The hardest difficulty, Extreme, has been re-named Weeaboo in place of Capulet's difficulty. Thank you to all the people who gave their input on this map today.
HappyRocket88

Baraatje123 wrote:

[Rocket]
  1. 00:09:900 (4,1) - Overlap needs fixing, looks sloppy and cluttered, while fixing it, why not blanket (4,5)? YEAH, I think I was blind when I did this. xd
  2. 00:19:500 (1,3) - Please stack them, this looks really ugly ;w; THIS WAS SO HARD TO FIX IT! but done. c:
  3. 00:56:528 (1) - Slider slows down in the middle, making it confusing for a newbie to play it!
  4. 01:29:442 (1,4) - ^^! I talked to a QAT and they say aren't unrankable as long as I nerf them a bit. they should be better nao. =w=
  5. 01:37:671 (1,2) - ^^
  6. 01:40:414 (1,3) - (3) is hidden under (1's) reverse This is not really "unrankable" as long as the players can clearly see the upcoming slider after clicking the circle.
  7. 01:47:271 (2) - Slider slows down in the middle, making it confusing for a newbie to play it!
  8. 02:16:071 (2) - ^^
  9. 02:58:585 (3) - NC please, end of kiai Nais catch! Fixed!
Thanks baraatje for the mod! >w</
BANANO + BATTLE = FRUIT NINJAAA
osu file format v14

[General]
AudioFilename: S3RL - MTC (Different Heaven Remix).mp3
AudioLeadIn: 0
PreviewTime: 66128
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 45557,89442,100414,111385,178585
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:MTC (Different Heaven Remix)
TitleUnicode:MTC (Different Heaven Remix)
Artist:S3RL
ArtistUnicode:S3RL
Creator:Battle
Version:Rocket's Normal
Source:
Tags:happy hardcore drum n' bass UndeadCapulet dnb anime HappyRocket88
BeatmapID:807114
BeatmapSetID:363267

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,111585,114300
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,36,71100,1,4,0:3:0:0:
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80,328,72814,1,0,0:0:0:0:
80,328,72985,6,0,P|64:272|76:196,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
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216,92,74014,1,8,0:1:0:0:
304,48,74357,2,0,B|344:32|344:32|388:20|428:44,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
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436,108,75042,2,0,L|456:168,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
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400,256,75728,6,0,P|340:284|292:268,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
380,208,76585,1,4,0:3:0:0:
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256,128,77100,2,0,P|192:128|168:168,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
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148,260,77785,2,0,L|112:312,1,55.000000298023,0|0,0:0|0:0,0:0:0:0:
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40,184,78471,6,0,B|60:136|40:88|40:88|76:108|120:80,1,165.000000894069,4|0,0:3|0:0,0:0:0:0:
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304,52,79671,1,0,0:0:0:0:
352,36,79842,2,0,P|404:26|451:53,2,110.000000596046,2|0|0,0:0|0:0|0:0,0:0:0:0:
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296,100,80871,2,0,L|276:160,1,55.000000298023,8|8,0:1|0:1,0:0:0:0:
264,200,81214,6,0,P|240:244|172:260,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
144,240,81728,1,0,0:0:0:0:
80,164,82071,1,4,0:3:0:0:
84,116,82242,2,0,P|116:80|128:76,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
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360,60,83271,2,0,P|372:96|392:120,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
428,124,83614,2,0,P|448:160|452:192,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
472,216,83957,6,0,B|440:228|420:220|420:220|408:260|380:272,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
328,344,84642,2,0,P|356:368|384:372,2,55.000000298023,4|4|8,0:3|0:3|0:1,0:0:0:0:
252,280,85328,1,4,0:3:0:0:
160,320,85671,2,0,P|156:256|192:212,1,110.000000596046,8|4,0:1|0:3,0:0:0:0:
208,176,86185,1,4,0:3:0:0:
272,100,86528,1,8,0:1:0:0:
316,80,86700,6,0,P|292:40|232:32,2,110.000000596046,0|8|4,0:0|0:1|0:3,0:0:0:0:
340,124,87557,1,4,0:3:0:0:
416,188,87900,1,0,0:0:0:0:
448,228,88071,2,0,P|464:272|432:328,1,110.000000596046,4|4,0:3|0:3,0:0:0:0:
400,356,88585,1,0,0:0:0:0:
352,356,88757,2,0,L|304:312,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
324,272,89100,2,0,L|280:212,1,55.000000298023,8|8,0:1|0:1,0:0:0:0:
256,184,89442,6,0,B|256:148|256:148|248:140|248:140|264:132|264:132|256:120|256:120|256:84,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
268,236,90300,1,4,0:3:0:0:
260,284,90471,1,10,0:0:0:0:
168,320,90814,2,0,B|132:320|120:304|120:304|128:296|128:296|116:292|116:292|92:260,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
216,336,91671,1,4,0:3:0:0:
256,364,91842,1,10,0:0:0:0:
352,348,92185,6,0,B|380:336|384:312|384:312|408:324|448:316,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
328,304,93042,1,4,0:3:0:0:
344,256,93214,1,10,0:0:0:0:
380,164,93557,2,0,B|416:168|416:168|436:160|436:160|436:180|436:180|460:208,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
332,172,94414,1,4,0:3:0:0:
284,156,94585,1,10,0:0:0:0:
200,208,94928,6,0,B|164:212|164:212|144:204|144:204|144:224|144:224|120:252,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
236,172,95785,1,4,0:3:0:0:
212,128,95957,1,10,0:0:0:0:
168,40,96300,2,0,P|220:12|276:36,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
136,80,97157,1,4,0:3:0:0:
88,88,97328,1,10,0:0:0:0:
36,172,97671,6,0,B|36:208|36:208|28:216|28:216|44:224|44:224|36:232|36:232|36:268,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
136,260,98357,2,2,B|136:232|136:232|128:224|128:224|144:212|144:212|136:204|136:204|136:164,1,110.000000596046,0|10,0:0|0:0,0:0:0:0:
104,80,99042,2,0,B|148:64|164:28|164:28|204:56|204:56|232:16|292:24|292:24|316:44|344:24|344:24|368:32|384:72,1,330.000001788138,4|10,0:3|0:0,0:0:0:0:
408,148,100414,6,0,P|432:196|484:216,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
500,116,101442,1,10,0:0:0:0:
482,215,101785,2,0,P|462:267|410:287,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
408,148,102814,1,10,0:0:0:0:
316,112,103157,6,0,P|348:64|404:48,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
292,208,104185,1,10,0:0:0:0:
272,304,104528,2,0,P|216:272|196:224,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
368,336,105557,1,10,0:0:0:0:
428,256,105900,6,0,B|416:228|416:228|424:204|424:204|400:196|400:196|384:164,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
256,156,107271,2,0,B|256:128|256:128|248:116|248:116|264:104|264:104|256:92|256:92|256:56,2,110.000000596046,4|8|0,0:3|0:1|0:0,0:0:0:0:
88,260,108642,6,0,B|100:232|100:232|92:208|92:208|116:200|116:200|132:168,2,110.000000596046,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,328,110014,2,0,P|224:308|172:332,2,110.000000596046
416,192,111385,5,4,0:3:0:0:
256,192,115500,12,2,116871,0:0:0:0:
168,264,118242,6,0,P|256:320|344:256,1,220.000001192092,2|0,0:0|0:0,0:0:0:0:
256,208,119271,1,2,0:0:0:0:
192,132,119614,2,0,B|212:112|208:72|208:72|232:92|272:92|292:72|292:72|296:104|320:136,1,220.000001192092,2|0,0:0|0:0,0:0:0:0:
396,192,120642,1,2,0:0:0:0:
356,280,120985,6,0,B|312:300|312:300|304:316|304:316|268:332|268:332|260:344|260:344|212:368,2,165.000000894069,2|2|2,0:0|0:0|0:0,0:0:0:0:
396,192,122357,2,0,P|436:232|448:296,2,110.000000596046,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,152,123385,1,2,0:0:0:0:
212,196,123728,2,0,B|200:232|212:264|212:264|164:300|192:352,2,165.000000894069,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,232,125100,6,0,P|284:128|184:100,1,220.000001192092,2|0,0:0|0:0,0:0:0:0:
116,172,126128,1,2,0:0:0:0:
40,236,126471,2,0,B|100:296|176:252|176:252|220:336|340:312,1,330.000001788138,2|0,0:0|0:0,0:0:0:0:
416,264,127842,6,0,P|408:196|380:152,1,110.000000596046,2|8,0:0|0:0,0:0:0:0:
304,104,128528,2,0,P|268:100|244:108,1,55.000000298023,2|0,0:0|0:0,0:0:0:0:
204,120,128871,2,0,P|172:128|136:120,1,55.000000298023,8|0,0:0|0:0,0:0:0:0:
104,104,129214,2,0,P|48:108|72:232,1,220.000001192092,2|2,0:0|0:0,0:0:0:0:
100,268,130071,1,0,0:0:0:0:
148,280,130242,2,0,P|184:284|204:296,1,55.000000298023,8|0,0:0|0:0,0:0:0:0:
244,312,130585,6,0,B|280:300|300:272|300:272|328:300|368:312|400:272,2,165.000000894069,2|0|8,0:0|0:0|0:0,0:0:0:0:
220,216,131957,2,0,B|200:164|200:164|184:156|184:156|168:120|168:120|152:116|152:116|136:80|136:80,2,165.000000894069,2|0|8,0:0|0:0|0:0,0:0:0:0:
240,312,133328,2,0,P|204:324|128:304,1,110.000000596046,4|4,0:3|0:3,0:0:0:0:
76,228,134014,2,0,L|92:160,1,55.000000298023,4|0,0:3|0:0,0:0:0:0:
72,128,134357,2,0,L|48:68,1,55.000000298023,4|0,0:3|0:0,0:0:0:0:
88,40,134700,6,0,P|164:68|244:40,2,165.000000894069,4|0|4,0:3|0:0|0:3,0:0:0:0:
64,136,136071,2,0,B|64:168|64:168|56:180|56:180|72:188|72:188|64:200|64:200|64:236,1,110.000000596046,4|4,0:3|0:3,0:0:0:0:
132,296,136757,1,4,0:3:0:0:
216,248,137100,1,4,0:3:0:0:
268,332,137442,2,0,B|296:324|308:288|308:288|356:320|396:280|380:244|380:244|420:256|448:216|432:180|412:164|412:164|420:132,1,330.000001788138,4|4,0:3|0:3,0:0:0:0:
448,44,138814,1,4,0:3:0:0:
80,188,140185,5,4,0:3:0:0:
256,284,140871,2,0,L|256:212,1,55.000000298023,0|0,0:0|0:0,0:0:0:0:
420,116,141728,2,0,L|420:180,2,55.000000298023,4|8|4,0:3|0:1|0:3,0:0:0:0:
388,76,142242,2,0,P|360:52|344:48,1,55.000000298023,0|4,0:0|0:3,0:0:0:0:
296,56,142585,2,0,P|268:64|228:52,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
196,44,142928,6,0,P|144:56|120:120,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
148,200,143614,1,0,0:0:0:0:
172,296,143957,2,0,L|232:312,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
276,308,144300,2,0,L|336:292,1,55.000000298023,4|0,0:3|0:0,0:0:0:0:
372,272,144642,2,0,B|400:260|408:236|408:236|432:248|468:240,2,110.000000596046,8|4|8,0:1|0:3|0:1,0:0:0:0:
352,228,145500,1,0,0:0:0:0:
308,204,145671,2,0,P|256:180|200:208,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
140,268,146357,6,0,L|64:268,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
136,128,147042,2,0,P|176:96|248:112,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
276,120,147557,1,4,0:3:0:0:
312,156,147728,2,0,P|320:184|320:216,1,55.000000298023,0|4,0:0|0:3,0:0:0:0:
300,256,148071,2,0,P|308:300|324:328,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
348,344,148414,2,0,P|400:336|436:276,2,110.000000596046,4|8|4,0:3|0:1|0:3,0:0:0:0:
256,304,149442,2,0,L|196:312,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
152,316,149785,6,0,P|104:296|84:232,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
76,196,150300,1,4,0:3:0:0:
104,148,150471,2,0,L|140:92,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
180,88,150814,2,0,L|236:56,1,55.000000298023,8|8,0:1|0:1,0:0:0:0:
276,68,151157,2,0,P|328:80|384:48,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
424,144,151842,2,0,L|376:184,1,55.000000298023,0|4,0:0|0:3,0:0:0:0:
348,324,152528,6,0,B|296:324|296:324|280:328|280:328|232:328,3,110.000000596046,2|0|0|8,0:0|0:0|0:0|0:1,0:0:0:0:
196,304,153728,1,8,0:1:0:0:
148,288,153900,2,0,P|116:252|128:192,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
188,120,154585,1,4,0:3:0:0:
276,72,154928,2,0,L|320:108,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
360,136,155271,2,0,P|392:200|368:244,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
356,268,155785,1,4,0:3:0:0:
316,308,155957,2,0,L|256:296,1,55.000000298023,4|4,0:3|0:3,0:0:0:0:
216,320,156300,2,0,P|172:332|152:328,1,55.000000298023,8|8,0:1|0:1,0:0:0:0:
116,316,156642,6,0,P|76:300|100:240,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
144,160,157328,2,0,P|112:144|84:148,2,55.000000298023,0|0|8,0:0|0:0|0:1,0:0:0:0:
224,220,158014,2,0,P|244:164|232:112,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
208,72,158528,1,0,0:0:0:0:
192,24,158700,2,0,B|248:8|248:8|312:28,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
344,40,159214,1,8,0:1:0:0:
384,72,159385,2,0,P|424:124|408:176,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
376,252,160071,2,0,P|384:316|440:348,1,110.000000596046,0|8,0:0|0:1,0:0:0:0:
460,320,160585,1,0,0:0:0:0:
448,272,160757,6,0,L|344:344,2,110.000000596046,4|4|4,0:3|0:3|0:3,0:0:0:0:
392,192,161785,1,8,0:1:0:0:
308,140,162128,2,0,P|228:132|184:160,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
132,212,162814,1,0,0:0:0:0:
172,304,163157,1,8,0:1:0:0:
256,252,163500,2,0,L|256:32,1,220.000001192092,4|0,0:3|0:0,0:0:0:0:
348,72,164528,1,8,0:1:0:0:
444,104,164871,6,0,P|416:160|360:180,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
276,176,165557,2,0,P|224:200|204:260,1,110.000000596046,0|8,0:0|0:1,0:0:0:0:
280,308,166242,2,0,P|200:248|92:316,1,220.000001192092,0|4,0:0|0:3,0:0:0:0:
188,348,167271,1,8,0:1:0:0:
280,308,167614,2,0,B|332:292|332:292|352:292|352:292|404:276,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
464,220,168300,1,0,0:0:0:0:
396,148,168642,1,8,0:1:0:0:
312,200,168985,6,0,B|260:224|208:188|208:188|164:256|96:216,1,220.000001192092,4|0,0:3|0:0,0:0:0:0:
76,192,169842,1,4,0:3:0:0:
72,144,170014,2,0,L|120:88,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
140,64,170357,2,0,B|196:40|248:64|248:64|300:96|368:60,1,220.000001192092,4|0,0:3|0:0,0:0:0:0:
444,28,171385,1,8,0:1:0:0:
436,128,171728,2,0,B|432:168|432:168|420:188|420:188|416:240,1,110.000000596046,4|8,0:3|0:1,0:0:0:0:
412,332,172414,1,0,0:0:0:0:
316,356,172757,1,8,0:1:0:0:
236,296,173100,6,0,P|168:316|144:188,1,220.000001192092,4|0,0:3|0:0,0:0:0:0:
176,180,173957,1,4,0:3:0:0:
224,168,174128,2,0,P|252:152|268:128,1,55.000000298023,8|8,0:1|0:1,0:0:0:0:
276,84,174471,2,0,P|320:68|392:200,1,220.000001192092,4|0,0:3|0:0,0:0:0:0:
348,272,175500,1,8,0:1:0:0:
260,320,175842,2,0,B|208:268|208:268|168:316|96:308|88:256,1,220.000001192092,4|4,0:3|0:3,0:0:0:0:
60,220,176700,1,4,0:3:0:0:
76,172,176871,2,0,L|104:116,1,55.000000298023,8|0,0:1|0:0,0:0:0:0:
148,108,177214,6,0,P|196:164|308:100,1,220.000001192092,4|4,0:3|0:3,0:0:0:0:
372,32,178242,1,8,0:1:0:0:
436,108,178585,6,0,B|436:184|436:184|436:224|456:260|496:264,2,165.000000894069,10|0|0,0:0|0:0|0:0,0:0:0:0:
360,44,179957,2,0,B|288:44|288:44|260:44|224:60|216:96,2,165.000000894069,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,144,181328,2,0,P|248:248|64:276,1,330.000001788138,0|2,0:0|0:0,0:0:0:0:
104,184,182700,5,2,0:0:0:0:
144,92,183042,1,2,0:0:0:0:
240,112,183385,1,2,0:0:0:0:
Bara-
Okey
Here we go (Recheck, so no kudosu!)

[Easy]
  1. 01:03:385 (3) - (1,2,4) are all really curvy, and this one is almost straight, that feels quite weird
  2. 01:19:842 (3,1) - Distance!
  3. 02:51:728 (4,5) - Blanket?
Great diff!

[Rocket]
All clear, also it was modded before, the issues which were issues were fixed, the unrankable things apparently weren't unrankable, so it should be good to go

[Hard]
  1. 00:40:585 (3,4,5) - Might be me, but this spacing is quite high for a triplet, as you mainly use stacks
  2. 01:03:042 (5) - Remove reverse, and add a note at 01:03:385 for more emphasis
  3. 02:11:957 (1,2,3,4) - A 3-plet/5-plet plays soo much better then a 4-plet, this looks like 1/3 actually
Good diff, howeverm as it's really Krisom/Gero/me-like mapping style (really polished, well connected, blankets) it feels bad, due to lack of polishing in some places. As CDFA once told me (something like) on a mod on a GD of mine: "I like the way you approach this, it's really well-made, and reminds me of the great maps of Krisom. However, on maps as these, everything needs to be perfect, including the polishing, which is currently not"
I forgot how he worded it exactly, but that statement applies to here as well. I LOVE the diff, just needs more polishing and it's great!

[Insane]
  1. 00:20:871 (1,2,3,4) - Why is the spacing between (1,2) so big, while the spacing between (2,3,4) is quite low?
  2. 00:25:842 (1,1) - Better just stack them normally, looks better
  3. 00:33:214 (1,2,3) - Not a fan of these slidershapes, they flow quite weirdly into eachother
  4. 00:42:814 (1) - I don't hear any 1/8
  5. 00:56:528 (1,2) - Make them the same shape please
  6. 01:00:642 (1,2) - ^^
  7. 01:15:385 (1,2) - NICE!!!!!
  8. 01:37:671 (1,2) - Make them the same shape please
  9. 02:02:014 (6,7) - I don't think such a high jump in such calm part is appropriate
Nice diff!

[Extra]
  1. 00:42:814 (1) - I don't hear any 1/8
  2. 01:02:357 (1,2) - Increase distance, as these jumps are quite low
  3. 01:12:300 (4,5,6,7) - Is there a need for these 1/4 sliderjumps? They feel a bit overdone
  4. 01:44:528 (1,2,3,4) - Sliderends have no emphasis, so it feels like a 1/2 jumpspam. Better make it a triplet, with the 3rd being a 1/4 slider, to avoid lack of emphasis
  5. 02:18:128 (1,2,3,4,5,6,7,8,1) - This is way too hard.They are fine in the highest diff, but this is too hard, so such a "low" diff
  6. 02:24:985 (4,5,6,7) - Is there a need for these 1/4 sliderjumps? They feel a bit overdone
  7. 02:48:300 (5,6,7,8) - ^^
  8. 02:52:414 (4,5,6,7) - ^^
I like it

[Weeb]
  1. 00:22:928 (1,2,3,4) - 1/8?
  2. 00:39:042 (1,2,3,4,1,2,3,4) - Aesthetics can be improved a lot here
  3. 01:40:414 (1,2,3,4) - Sliderends have no emphasis, so it feels like a 1/2 jumpspam. Better make it a triplet, with the 3rd being a 1/4 slider, to avoid lack of emphasis
  4. 01:47:271 (1,2,3,4) - ^^
  5. 02:18:128 (1,2,3,4,5,6,7,8,1) - Uhm, quite hard to read, better make it similar like this (http://osu.ppy.sh/b/215906, Skystar, 03:08:360 (1,2,3) - )
  6. 02:24:642 (1,2,3,4,5,6) - Quite overmapped imo
Weird diff, but in a positive matter to me :)
Call me back
Oh, also get a few more mods, mostly focussing on the aesthetic part. I really don't like nazi'ing in mods, unless it's truly noticeable or such
Topic Starter
Battle
Topic Starter
Battle
^ that quote though without the post being able to be edited ;-;
-Lemons
Nazi mod on hard coming up.

  • Blankets
  1. 00:04:414 (4) -
  2. 00:04:757 (5) -
  3. 00:05:100 (1) - This one is pretty slight
  4. 00:08:528 (4) - http://puu.sh/l9SWV/708d87d55b.jpg
  5. 00:16:414 (4) -
  6. 00:34:071 (6,1) - You could maybe do one here
  7. 00:35:271 (4,1) - can be better
  8. 01:07:842 (4) -
  9. 01:16:414 (3) -
  10. 01:19:500 (4) -
  11. 01:29:785 (2) -
  12. 02:07:500 (6) -
  13. 02:20:871 (3) -
  14. 02:28:071 (5,1) -
  15. 02:56:871 (5) -


    Other stuff that isn't blankets for polishing
  16. 00:16:757 (1,2,3,4,1) - http://puu.sh/l9Tin/4a7ce65c4b.jpg
  17. 00:35:271 (4,4) - Stack together
  18. 00:34:585 (2,3) - make this the same distance as this 00:26:357 (3,4) - for consistancy
  19. 00:40:757 (5,6) - ^
  20. 00:40:071 (2,5) - Make the same design?
  21. 01:12:814 (6,1) - make them on the same plane instead of the slight dip
  22. 01:21:214 (3) - 1.73 here but I think this was intentional
  23. 01:38:357 (4) - Move this to 280|152 to straighten it out, then fix ds on 5, which is 1.85
  24. 01:56:871 (1) - Rotate 18 degrees to have it flow better into itself then fix ds
  25. 02:02:357 (1,2) - overlap looks out of place
  26. 02:52:242 (2,3,4,5,6) - all same ds pls

You pushed an update through like 2 minutes after I told you I was gonna nazi mod hard for you xd some stuff might be fixed already
Edit: I forgot to say no kd cuz I already modded this before whoops
Topic Starter
Battle

-Lemons wrote:

Nazi mod on hard coming up.

  • Blankets
  1. 00:04:414 (4) -
  2. 00:04:757 (5) -
  3. 00:05:100 (1) - This one is pretty slight
  4. 00:08:528 (4) - http://puu.sh/l9SWV/708d87d55b.jpg
  5. 00:16:414 (4) -
  6. 00:34:071 (6,1) - You could maybe do one here nah
  7. 00:35:271 (4,1) - can be better
  8. 01:07:842 (4) -
  9. 01:16:414 (3) -
  10. 01:19:500 (4) -
  11. 01:29:785 (2) -
  12. 02:07:500 (6) -
  13. 02:20:871 (3) -
  14. 02:28:071 (5,1) -
  15. 02:56:871 (5) -


    Other stuff that isn't blankets for polishing
  16. 00:16:757 (1,2,3,4,1) - http://puu.sh/l9Tin/4a7ce65c4b.jpg
  17. 00:35:271 (4,4) - Stack together
  18. 00:34:585 (2,3) - make this the same distance as this 00:26:357 (3,4) - for consistancy
  19. 00:40:757 (5,6) - ^
  20. 00:40:071 (2,5) - Make the same design?nah
  21. 01:12:814 (6,1) - make them on the same plane instead of the slight dip bigger dip since that would be too linear lol
  22. 01:21:214 (3) - 1.73 here but I think this was intentional ye but changed
  23. 01:38:357 (4) - Move this to 280|152 to straighten it out, then fix ds on 5, which is 1.85
  24. 01:56:871 (1) - Rotate 18 degrees to have it flow better into itself then fix ds
  25. 02:02:357 (1,2) - overlap looks out of place
  26. 02:52:242 (2,3,4,5,6) - all same ds pls

You pushed an update through like 2 minutes after I told you I was gonna nazi mod hard for you xd some stuff might be fixed already
thx
Rizen
irc mayb
17:48 Rizen: ok
17:49 Rizen: are you ready for the nazi mod?
17:49 Battle: in a little bit
17:49 Rizen: ok
17:49 Battle: I'm applying this other
17:49 Battle: nazi mod
18:00 Battle: aight
18:00 Battle: I applied it
18:00 Rizen: ok
18:01 Rizen: one second, applying a mod i recied
18:01 Battle: kk
18:04 Rizen: ok
18:04 *Rizen is editing [https://osu.ppy.sh/b/797679 S3RL - MTC (Different Heaven Remix) [Easy]]
18:04 Rizen: time to up my nazism
18:04 Rizen: naziism
18:04 Battle: lol k
18:05 Rizen: 00:16:071 (4) - this slider tho
18:05 Battle: probably would be best if it's forum since like
18:05 Battle: I probably should sleep lol
18:05 Rizen: :<
18:05 Rizen: i'll list blankets quickly here
18:05 Rizen: previously mentioned, 00:16:071 (4) -
18:05 Rizen: 00:17:100 (2) -
18:06 Rizen: 00:30:471 (3) -
18:06 Rizen: 00:32:528 (2) - maybe tgat
18:06 Rizen: that*
18:06 Rizen: 00:33:557 (4) - this one definietly
18:07 Rizen: 00:34:585 (2) - don't really have to change this one tho
18:07 Rizen: 00:35:957 (4) -
18:07 Rizen: 00:38:014 (2) -
18:07 Rizen: 00:40:071 (1) -
18:07 Rizen: 00:44:185 (3,4) - make sliders less curved then redo pattern, sliders are currently too curved to make the pattern blanket perfectly
18:09 Rizen: or maybe
18:09 Rizen: 00:44:185 (3,4) -
18:09 Rizen: [http://puu.sh/l9Wui/2340a45bdf.jpg could try this]
18:09 Rizen: blankets:
18:09 Rizen: 01:02:700 (2) -
18:10 Rizen: useless green line: 01:07:157
18:10 Rizen: 01:07:157 -
18:10 Rizen: 00:25:671 - that too
18:11 Rizen: 01:01:671 too
18:11 Rizen: 01:01:671 - too
18:11 Rizen: a lot of unused green lines upcoming from here
18:11 Rizen: 01:11:614 (4) - slight blanket
18:11 Rizen: :k
18:11 Battle: but they're
18:11 Rizen: how did they take it?
18:11 Battle: used in rockets diff I think
18:11 Rizen: yeah, but not used in this diff :<
18:12 Battle: cuz hitsound copier
18:12 Battle: are all unused things not allowed?
18:12 Rizen: makes the difficulty look more loved
18:12 Rizen: lol
18:12 Battle: diffs shall never be lovvvedd
18:12 Battle: Plus
18:12 Battle: that would take more time than I have to remove them
18:12 Battle: lol
18:13 Rizen: ;w;
18:13 Rizen: 01:24:642 (2) - move it a little lower
18:13 Rizen: because it looks like it's almost touching the slider end
18:13 Battle: k
18:13 Battle: I moved it like
18:13 Battle: literally a pixel
18:13 Battle: lmao
18:14 Rizen: haha
18:14 Rizen: 01:41:100 (2,3) - the flow can be better
18:14 Rizen: like
18:14 Rizen: try selecting everything from
18:14 Rizen: 01:41:785 (3) -
18:14 Rizen: to 01:47:957 (4) -
18:15 Rizen: whoops
18:15 Rizen: my internet screwed up
18:15 Rizen: what was my last message?
18:15 Battle: haha
18:15 Rizen: 01:41:785 (3,4,1,2,3,4,5,1,2,3,4) - http://puu.sh/l9WPh/1b1700bf50.jpg
18:16 Rizen: then try make a triangle alignment at 01:41:100 (2,3,4) -
18:16 Rizen: [http://puu.sh/l9WRu/1347f6c7b0.jpg like so]
18:17 Rizen: 02:00:985 (3) - this slider tho
18:17 Rizen: first, ctrl+g it twice
18:17 Rizen: then rearrange anchor points
18:17 Battle: I am so confused
18:18 Rizen: hold on
18:18 Rizen: like
18:18 Battle: wait
18:18 Battle: I got it now
18:18 Rizen: ok
18:18 Rizen: btw, about this slider
18:18 Rizen: 02:00:985 (3) -
18:18 Battle: lol ctrl g it twice
18:18 Rizen: might have to delete then remake it
18:18 Battle: then arrange anchor
18:18 Rizen: it's kinda glitched
18:19 Battle: why ;-;
18:19 Rizen: ctrl g twice won't work
18:19 Battle: ctrl g is just the flipping side one lol
18:19 Rizen: yeah
18:20 Rizen: hold on, i'll try bring up an example
18:20 Battle: why would you flip it twice just for it to be back at the same spot again .3.
18:20 Rizen: hold on
18:20 Rizen: i'll show u via. src
18:20 Rizen: http://puu.sh/l9X3n/a3681d76d1.jpg
18:20 Rizen: this is before ctrl+g twice
18:20 Rizen: http://puu.sh/l9X4r/17d003aee1.jpg
18:20 Rizen: that is after
18:20 Rizen: HOWEVER
18:21 Rizen: the fourth anchor point is gltched
18:21 Rizen: it doesn't have as much anchorage as the rest
18:21 Rizen: therefore to fix this
18:21 Rizen: need to remake slider
18:22 Rizen: this is one I whipped up quickly
18:22 Rizen: http://puu.sh/l9X8F/18a3eddcb1.jpg
18:22 Rizen: BEFORE ctrl g twice
18:22 Rizen: this is ctrl g twice after
18:22 Rizen: http://puu.sh/l9X9E/4e39bda5d1.jpg
18:22 Rizen: you can see it's not symmetrical around the red anchor point
18:22 Rizen: the fourth anchor is being derp
18:23 Rizen: but this time, it's not glitched
18:23 Battle: okay well I did it
18:23 Battle: lol
18:23 Rizen: you can move it now to fix symmetry
18:23 Rizen: [http://puu.sh/l9Xcr/3557dbd3a3.jpg like this]
18:23 Rizen: ok
18:23 Rizen: don't forget to whistle 02:00:985 (3) -
18:23 Rizen: slider head
18:23 Rizen: 02:02:357 (1) - rotate slightly to fix blanket
18:24 Rizen: this slider here is kinda derp
18:24 Rizen: 02:06:471 (3) -
18:25 Rizen: to fix:
18:25 Rizen: ctrl g 02:05:785 (2) - twice
18:25 Battle: k
18:25 Rizen: then copy paste to 02:06:471
18:25 Rizen: 02:06:471 -
18:25 Rizen: and rotate 180
18:25 Rizen: then ctrl+g back
18:25 Battle: http://puu.sh/l9XiC/4b97ab5bde.png real irrelevant
18:26 Rizen: lol
18:26 Rizen: btw
18:26 Rizen: 02:06:471 (3) - slider tail
18:26 Rizen: is it meant to be whistled
18:27 Battle: idk capulet made the hitsounds lol
18:27 Rizen: 02:08:528 (2) - blanketttttt
18:27 Rizen: 02:11:271 (2) - another blankettttt
18:28 Rizen: 02:21:557 (3,4) - derp
18:29 Rizen: rotate by -5
18:29 Rizen: then rearrange
18:29 Rizen: 02:23:614 (2) - blankettttt
18:29 Rizen: 02:24:985 (5) - blankett
18:29 Rizen: 02:27:728 (1) - blankett mayb
18:29 Rizen: 02:33:900 (2) - again
18:30 Rizen: 02:34:585 (3,4,5,6) - flow isn't linear enough .-.
18:30 Rizen: 02:47:614 (1) - blanket again
18:31 Rizen: not perfect hexagon flow ;w; 02:48:985 (3,4,5,1) -
18:31 Rizen: move 02:50:014 (5,1) - slightly to the left
18:31 Rizen: 02:52:414 (5) - too close
18:32 Battle: it's not supposed to be hexagonal flow ;w;
18:32 Rizen: ;w;
18:32 Rizen: 03:02:357 (1,2,3,4) - did u use polygon creator for this?
18:32 Battle: no
18:33 Battle: lol
18:33 Rizen: maybe use it here
18:33 Battle: lol rude
18:33 Rizen: ;(
Yuii-
I agree with Hula for the very first time.
Don't call baraatje back, get more mods, damn.
This song is ...
Hitsounds are random, Sampleset 27 + Whistle does not fit at all.
You have an .osb file. - Oh boy with general things on this set.
Tags conflict with Rocket's Normal diff. - Yus, these things happen a lot.
On the drumkick sounds, you place whistles. So it sounds... weird.
00:20:871 - 01:02:014 - 02:16:071 - Okay, green lines... what is this.

I have to agree with Hula here. This needs a complete rework.

[Hardest diff]

Alright, what up with the custom name?
Only modding this difficulty for now.

  1. 00:01:157 (6,7,8) - Soooo you are increasing the spacing gradually and suddenly BAM, random little jump with a weird transition from 00:00:985 (5,6) - that breaks the consistency and flow of the pattern.
  2. 00:01:671 - From here onwards, I'd suggest you to remap pretty much everything, but I will give you a couple of examples below so you can give an idea why I'm saying this:
    Focus on the jumps and consistency. Map what you hear instead of mapping for the difficulty, watch out every note you place and don't do it just "because I feel it's fine", that's not an excuse.
  3. 00:03:728 (3,4,5) - This transition flows bad, not to mention that the jump from (3,4) is quite high. Pretty much every (3,4) jump on this section does not fit in the music nor is accentuated enough to make such jumps.
  4. 00:04:928 (3,4) - Why an anti-jump here? Why this is not in the other patterns?
  5. 00:05:442 (6) - Shouldn't this finish on the blue tick 00:05:700 - instead?
  6. 00:06:128 (2,3) - Alright, nice jump, yup, but the music doesn't change at all, so if you want to have this unnecessary jump, you should do it with all the other jumps as well.
  7. 00:06:471 (4,5,6) - The emphasised jump should be on the one that is hitsounded, not in the others because there's nothing to accentuate.
  8. 00:07:157 (1,2) - 00:16:757 (1,2) - Why are these mapped so differently from the others 1/4s?
  9. 00:08:014 (4,5) - Once again, anti-jumps on the main beats, and exaggerating things like 00:08:185 (5,6) - where there's nothing in the music, just a bass sound.
    Skipping this section.
  10. 00:20:871 - Okay, I like this, just fix those green lines :(.
  11. 00:23:614 - There's no pause here, there's nothing here?
    Let's get back to the Kiai, only pointing out a couple of things.
  12. 00:25:842 (1,2,1) - You know which is the difference between all of these objects? Playability-wise... nothing. They are mapped in the same way that they can be misread easily. 00:26:014 - There's a really loud and prominent beat here, thus you should separate them from (1), but you decided to overlap it. And then you have a 1/4 circle placed right after the slider mapped in the same way as 00:25:842 (1) - .
  13. 00:27:214 (6,7,8) - Linear movement isn't bad but you usually want to do that when the music isn't emphasised enough or there's a calm part. (7) is a prominent beat, you really want to spaced it out from (6). What why I am pointing out this? Because this is the beginning of the misleading. After this pattern you have 00:27:557 (8,1) - which has more spacing than all the previous pattern and suddenly, for no reason at all 00:27:728 (1,2) - BLOOP, that's random. And once again, an 00:27:900 (2,3) - anti-jump where it should be a jump.
  14. 00:28:414 (5,6,7) - This one is okay, though.
  15. 00:29:442 (3) - Dislike how you use some very important beats as part of triplets when they shouldn't be there. No need to overmap triplets, do it whenever you hear them and if you find them appropriate.
  16. 00:32:185 (1) - I think you wanted to map the "ahh~" sound here, which starts on 00:32:357 - . Also 00:31:842 (1,1) - can be misread as a 1/4 for the spacing used.
  17. 00:34:242 (1,1) - This even has more spacing that the pattern explained above.
  18. 00:38:700 - 1/2 section actually, stream is overmapped, you can clearly hear the beats on the white/red ticks. And in any case, why 00:38:957 (4,1) - this?
  19. 00:40:071 - Here onwards, the flow is quite questionable and the spacing is random every note placed.
  20. 00:59:614 (1,2,3,4) - Why are you spacing the stream while 01:00:642 (1,2,3,4,1,2,3,4) - is a normal one? As I can hear in the music, every stream should be more separated as it's supported by the background music.
  21. 01:02:014 - Maybe you can create pair of 2 notes each, but the current jumps don't make any sense, they have a weird placement and there are lots of anti-jumps even when there shouldn't be any.
  22. 01:06:985 (1,2,1) - Yup, the same as mentioned previously.
  23. 01:08:871 (1,2,3,4) - What an awkward flow and transition between each object, especially on 01:09:042 (2,3) - , that anti-flow must be changed as well as the aesthetics on this part.
  24. 01:13:928 - Good place for triplets.
  25. 01:19:842 (7) - On a drumkick sound you just can't place a whistle.
  26. 01:30:128 (1,2,3,4,1) - Harsh.
    The streaming section isn't bad at all, I like it, actually... but you should really take a look at how different are each parts, and why some of them should be fixed.
  27. 01:57:900 (3,4) - You really don't want to do this.
  28. 01:59:271 (3,4) - Or this.
  29. 02:03:385 (3,4,5) - What, why? :(
  30. 02:04:757 (3,4,1) - Quite exaggerated.
  31. 02:16:928 (6,7) - The random stack attacks!
  32. 02:18:128 (1,2,3,4,5,6,7,8,1) - Irre inspired you to do this (?)
  33. 02:20:185 (1,2,3) - Woah, so weird to see this pattern being mapped differently as all the others after-pauses.
--------

Yeah, that's all, didn't even finish the whole map because they are the same "mistakes" over and over again. That's something that can't be helped with only one mod, you need time and dedication on this map before getting ranked.
Maybe I could recheck it once you have remapped the whole set. As I said, I didn't even check the other diffs, but I'm sure they have more or less the same mistakes :(
Hula
I don't really have time to dedicate to modding right now, but looking at Yuii-'s mod, this is a good starting point on getting a solid map, I would listen to all their points and more :). Currently the highest diff still has problems, to a slightly lesser extent than UndeadCapulet's, although I haven't looked at the other diffs yet :).
Topic Starter
Battle
lol I can just remove the highest diff, I have no problem with that .-.

Besides that's what the forum op says anyways so goodbye weeaboo when I get home lol, btw for @yuii- the weeaboo diff was kinda just like discarded for capulet but then the other highest diff was named weeaboo, I mean you basically said it needs to be remapped so this diff is gonna be gone too lol (Extra will be renamed weeaboo so yeah) The current weeaboo was in my oldest mapping style so yeah, I have no problem with the diff being removed, thanks for looking at it tho (I kinda knew it was going to be problematic so like ya). Also I don't know where the .osb file came from lol, I removed it a while ago but I guess I gotta remove it again :L

Also on a side note, it's worth mentioning that my version of weeaboo didn't get many mods so like, I assumed it would be fine since people usually don't mod what they don't think needs modding lol
Topic Starter
Battle
Talked to Gaia and fixed some things .3.
HappyRocket88
Double post. :o
Topic Starter
Battle
shhh they were a few hours apart
Bara-
Wow
Topic Starter
Battle
added some stuff from milan- and oko's mods .3.

Just logs
2015-11-06 20:09 Battle: hey I know that I already asked for your opinion once on a gd, but do you mind giving a general opinion on the mapset? 
2015-11-06 20:10 Battle: (sorry btw if I seem annoying)
2015-11-06 20:13 Milan-: xd ok
2015-11-06 20:13 Milan-: what map
2015-11-06 20:13 Battle: ACTION is listening to [https://osu.ppy.sh/b/797682 S3RL - MTC (Different Heaven Remix)]
2015-11-06 20:19 Milan-: deleted a lot of diffs? owo
2015-11-06 20:20 Battle: ye
2015-11-06 20:20 Battle: lol
2015-11-06 20:20 Battle: cuz people said my diff was bad and I didn't like it anyways and everyone said the gd was bad ;w;
2015-11-06 20:23 Milan-: that gd was well thought tho xd
2015-11-06 20:23 Battle: it didn't seem like any of the bns or other qats thought the same ;w;
2015-11-06 20:27 Milan-: doesnt seem bad to me
2015-11-06 20:27 Milan-: stuff could be more clean
2015-11-06 20:27 Milan-: and some rhythms are weird to me
2015-11-06 20:28 Battle: hm
2015-11-06 20:28 Milan-: but overall it's good to start from :3
2015-11-06 20:28 Battle: so by clean do you mean things are like cluttered?
2015-11-06 20:28 Milan-: i mean
2015-11-06 20:29 Milan-: the distance changing constantly
2015-11-06 20:29 Battle: o
2015-11-06 20:29 Milan-: for example on weebo
2015-11-06 20:30 Milan-: this thing 02:36:300 (4,5) - you use a lot , but sometimes you use them for downbeats
2015-11-06 20:30 Milan-: sometimes for offbeat
2015-11-06 20:30 Battle: (what's an offbeat)
2015-11-06 20:30 Milan-: red ticks
2015-11-06 20:30 Battle: ah
2015-11-06 20:31 Battle: so which ones should I use that pattern for then?
2015-11-06 20:31 Milan-: white ticks usually have the most emphasis, so jumping towards them makes more sense
2015-11-06 20:32 Milan-: like here 02:38:185 (2,3) - doesnt sound well
2015-11-06 20:32 Battle: ah I c
2015-11-06 20:32 Battle: so to fix something like that should I make the 2 closer to 1 and make 3 the jump?
2015-11-06 20:33 Milan-: ya, i'd do that atleast
2015-11-06 20:33 Milan-: 02:40:757 (1,2,1,2,1,2,1,2) - here you try to use group of 2, which is fine, but why 02:40:757 (1,2) - are so close compared to the others
2015-11-06 20:33 Battle: aight
2015-11-06 20:33 Milan-: also there's a little build up between 02:41:785 (1,2) - so using larger ds makes more sense too
2015-11-06 20:34 Battle: for that I tried to make it seem more of a build up
2015-11-06 20:34 Battle: I fixed the last one so it's a bit bigger to emphasize the 1,2 combo buildup
2015-11-06 20:35 Battle: sounds cool?
2015-11-06 20:35 Milan-: ya
2015-11-06 20:35 Battle: cool
2015-11-06 20:35 Milan-: 02:46:757 - from here rhythms become pretty weird tbh
2015-11-06 20:35 Battle: it's pretty fun to play tho
2015-11-06 20:37 Battle: do you think it's too overdone though?
2015-11-06 20:37 Milan-: starting to do that kind of thing from 02:42:128 - would be better i guess
2015-11-06 20:37 Milan-: not overdone, but randomly done
2015-11-06 20:37 Battle: aight
2015-11-06 20:37 Battle: I just realized
2015-11-06 20:37 Battle: that it started from there but like I toned down some of them so that baraat would probably be happy lol
2015-11-06 20:38 Milan-: music is the same all the time, so switching between rhythms so abruptly is hard
2015-11-06 20:38 Battle: aight
2015-11-06 20:38 Milan-: xd
2015-11-06 20:38 Milan-: ya as random as 02:53:785 (5,6) - is
2015-11-06 20:38 Milan-: 02:57:900 (3) - i'd use 1/2 here
2015-11-06 20:39 Milan-: extended sounds a bit weird when passing over that drum
2015-11-06 20:39 Milan-: also that last stack, so rude xd
2015-11-06 20:39 Battle: k
2015-11-06 20:40 Milan-: 01:30:128 (3,4,5,6,7) - you could make it visually better tbh
2015-11-06 20:40 Battle: kk
2015-11-06 20:40 Milan-: moving 7 down
2015-11-06 20:41 Battle: okay
2015-11-06 20:41 Milan-: 01:38:700 (6,1) - distance too big compared to the same previous patterns
2015-11-06 20:42 Milan-: stuff like that repeats a lot
2015-11-06 20:42 Battle: I'll try to fix them
2015-11-06 20:43 Milan-: btw on insane
2015-11-06 20:43 Milan-: 00:35:442 (5,6) -
2015-11-06 20:43 Milan-: plz no
2015-11-06 20:43 Milan-: :(
2015-11-06 20:43 Battle: aight lol
2015-11-06 20:46 Milan-: i could try modding it more indeep other day, now i want to finish my map ]:(
2015-11-06 20:47 Battle: o okay
2015-11-06 20:47 Milan-: in case your diffs are still there xd
2015-11-06 20:47 Battle: thanks for everything~
2015-11-06 20:47 Battle: lol my diff will be there xd
2015-11-07 12:28 Okoratu: 00:25:671 - y are u leaving this soudn out
2015-11-07 12:28 Okoratu: asdfasd
2015-11-07 12:28 Battle: cuz I thought the red tick sound was real strong so I started it there
2015-11-07 12:28 Battle: lol
2015-11-07 12:29 Okoratu: ya but instruments are kicking in on that white tick again ;_;
2015-11-07 12:30 Battle: so if I put a note there n stuff
2015-11-07 12:30 Battle: do I have it like
2015-11-07 12:30 Battle: where do I put the nc .3.
2015-11-07 12:30 Battle: I guess I make it a 3 combo right? .3.
2015-11-07 12:31 Okoratu: dude just make something that makes sense for other people who look at it
2015-11-07 12:31 Okoratu: xd
2015-11-07 12:31 Battle: kk lol
2015-11-07 12:31 Battle: I'm really bad at ncing so like
2015-11-07 12:31 Battle: ya
2015-11-07 12:31 Okoratu: lol i usually do stuff like
2015-11-07 12:31 Okoratu: strict system and that's it
2015-11-07 12:32 Battle: k I added a note on all the diffs that should have it
2015-11-07 12:32 Okoratu: thank god you didn't randomly stop somewhere
2015-11-07 12:32 Battle: lmaoooo
2015-11-07 12:33 Okoratu: "i feel like this should play on the result screen"
2015-11-07 12:33 Okoratu: a
2015-11-07 12:33 Okoratu: s
2015-11-07 12:33 Okoratu: d
2015-11-07 12:33 Battle: LMFAO
2015-11-07 13:25 Okoratu: but ye coming back to your thing
2015-11-07 13:25 Okoratu: uh
2015-11-07 13:26 Okoratu: do you draw streams by hand
2015-11-07 13:26 Okoratu: some look like ass lool
2015-11-07 13:26 Battle: yes lol
2015-11-07 13:27 Battle: which streams do you feel need to look less like ass
2015-11-07 13:28 Okoratu: things like 01:35:785 (3,4,5) -
2015-11-07 13:28 Okoratu: where stuff just goes not round where curvature before would suggest round
2015-11-07 13:28 Battle: ?
2015-11-07 13:28 Okoratu: 02:11:957 (1) - dis
2015-11-07 13:29 Battle: so copy that? or?
2015-11-07 13:29 Okoratu: the rest of that has 1.0 ds
2015-11-07 13:30 Okoratu: and 1 randomly has 0.86 to next or sth
2015-11-07 13:30 Okoratu: lol
2015-11-07 13:30 Battle: o
2015-11-07 13:30 Battle: lol
2015-11-07 13:30 Battle: fixed
2015-11-07 13:30 Battle: so what was that curvature round whatever?
2015-11-07 13:30 Okoratu: why does your hitsounding only use drums etc u could have used a lot more whistles like the song kinda goes well with whistles xd
2015-11-07 13:31 Battle: capulet did hitsoundddssssssss
2015-11-07 13:31 Battle: part of him lives on in the mapset lol
2015-11-07 13:32 Okoratu: http://puu.sh/ld6DY/c9fef27d79.jpg
2015-11-07 13:32 Battle: oh kk
2015-11-07 13:33 Okoratu: stuff like that applies to a lot more of these
2015-11-07 13:36 Battle: k
2015-11-07 13:38 Battle: I changed up like the streams spacings
2015-11-07 14:27 Okoratu: re
2015-11-07 14:27 Battle: re
2015-11-07 14:27 Okoratu: http://puu.sh/ldaxi/a6e3bd1236.png
2015-11-07 14:27 Battle: doesn't that like
2015-11-07 14:27 Battle: contradict what he's saying
2015-11-07 14:27 Okoratu: happen 3 times a day
2015-11-07 14:27 Okoratu: yes
2015-11-07 14:28 Battle: so am I like special
2015-11-07 14:29 Okoratu: i think i should collect the most rude modreqs
2015-11-07 14:29 Battle: y
2015-11-07 14:29 Okoratu: to be able to tell people why being a bn is annoying af
2015-11-07 14:30 Battle: I dunno I try to ask as nicely as possible
2015-11-07 14:30 Battle: cuz most of the time i've read their userpage and go completely against it lol
2015-11-07 14:32 Okoratu: tbh i don't hear a lot of the things you map in your thing
2015-11-07 14:33 Battle: so I should like
2015-11-07 14:33 Battle: remove a lot right?
2015-11-07 14:33 Okoratu: uhh
2015-11-07 14:33 Okoratu: idk
2015-11-07 14:34 Okoratu: 00:27:814 (2,4) - stuff like that just isnt there for me
2015-11-07 14:34 Okoratu: and then vocal does 4 or something from 00:28:071 - to 00:28:414 - just after
2015-11-07 14:35 Battle: ah
2015-11-07 14:35 Battle: I see
2015-11-07 14:35 Battle: I'll move it then
2015-11-07 14:35 Okoratu: and i don't hear 00:35:185 - but 00:35:357 -
2015-11-07 14:36 Battle: k I'll fix that too
2015-11-07 14:36 Okoratu: 00:38:785 (2,2) - idk it'd also be more clear if these were removed because the vocalist thing is mixed to triplets so obviously
2015-11-07 14:37 Okoratu: 00:39:557 - id try to somehow not ignore this
2015-11-07 14:39 Battle: ah kk
2015-11-07 14:39 Okoratu: i guess it's your style that spacing is kinda tiny in comparison to SV?
2015-11-07 14:40 Okoratu: but please 00:59:271 (1,2,3) - are further apart than your 1/2 stuff
2015-11-07 14:43 Battle: okk
2015-11-07 14:44 Okoratu: 01:08:614 (4) - is basically in 01:08:785 -
2015-11-07 14:44 Okoratu: no idea why you do triplets without sounds and then ignore the really obv soudns after them
2015-11-07 14:44 Okoratu: ~_~
2015-11-07 14:45 Battle: shh
2015-11-07 14:45 Battle: I'll fix lol
2015-11-07 14:45 Okoratu: 01:07:157 (1) - just saying that this looks a bit dumb and it makes the sliderball backwards so it's minimally modifying slidervelocity with red anchors and that's disallowed
2015-11-07 14:46 Okoratu: do i cite RC on that or is that enough
2015-11-07 14:46 Battle: ye it's enough lol
2015-11-07 14:47 Okoratu: and if you want triplet heavy things 01:09:471 - , 01:08:100 - , 01:10:157 - etc u get the idea i guess are all parts where triplets would actually fit in
2015-11-07 14:48 Okoratu: 01:14:700 (2) - dis is kinda dumb because you can click the melody with 01:10:242 (1,2,3) - 01:12:985 (1,5,1) - etc and you would expect to be able to click this slider in a way like
2015-11-07 14:49 Okoratu: ofc puush disappoints
2015-11-07 14:49 Okoratu: http://puu.sh/ldc4b/f768bcf7a5.jpg
2015-11-07 14:50 Battle: lmao
2015-11-07 14:50 Battle: kk
2015-11-07 14:51 Okoratu: 01:29:442 - to 01:48:642 - : is there any system as to when you use 1/4 repeat sliders or when you use streams
2015-11-07 14:51 Okoratu: like the music is pretty straightforward and repetitive over these
2015-11-07 14:51 Okoratu: while losing a bit of impact towards the end of the section
2015-11-07 14:51 Battle: naw there isn;t a system
2015-11-07 14:52 Okoratu: so starting out more intense and then losing a bit of impact would make sense i guess
2015-11-07 14:52 Battle: so I should just make it just reg then right?
2015-11-07 14:52 Battle: or like I mean
2015-11-07 14:52 Battle: i dunno
2015-11-07 14:52 Battle: a regular stream?
2015-11-07 14:52 Okoratu: you can do that by either using more circles in the first half of it or something
2015-11-07 14:52 Battle: oh okay
2015-11-07 14:52 Okoratu: and slowly going over to 1/4 sliders towards the end
2015-11-07 14:53 Okoratu: or with streamspacing decreasing a bit every time
2015-11-07 14:53 Battle: mkay
2015-11-07 14:54 Okoratu: btw i was like wtf as i played 02:00:985 (1,2,3,4,1,2,3,4,5) -
2015-11-07 14:54 Battle: lol
2015-11-07 14:54 Battle: I thought it was gud
2015-11-07 14:55 Okoratu: i only hear the 2nd half of that stream and a held vocal in the first half so i wtf'd
2015-11-07 14:56 Battle: so you think the vocal starts at like
2015-11-07 14:56 Battle: 02:01:500 - ?
2015-11-07 14:56 Okoratu: http://puu.sh/ldcDr/964263fdb7.jpg
2015-11-07 14:56 Okoratu: lol
2015-11-07 14:56 Battle: o
2015-11-07 14:56 Battle: lol
2015-11-07 14:57 Battle: trying to apply a mod and plaing league
2015-11-07 14:57 Battle: doesn't go so well
2015-11-07 14:59 Okoratu: my cat is like i sit here now
2015-11-07 15:00 Battle: lmao
2015-11-07 15:01 Okoratu: my cat went to sit on the printer
2015-11-07 15:02 Okoratu: i started printing
2015-11-07 15:02 Battle: lmao
2015-11-07 15:02 Battle: on the bright side
2015-11-07 15:02 Battle: maybe it loves you
2015-11-07 15:04 Okoratu: 02:12:042 (2,2) - i think i commented on something similar already z
2015-11-07 15:04 Battle: ye
2015-11-07 15:06 Okoratu: 02:23:957 (6,1) - is super close for a reason or
2015-11-07 15:07 Battle: nope I just wanted it to lead into it lol
2015-11-07 15:08 Okoratu: most people go with spacing like
2015-11-07 15:08 Okoratu: thing is stressed in music -> higher spacing
2015-11-07 15:08 Battle: mhm
2015-11-07 15:08 Okoratu: and you just go small spacing everywhere and some things get bigger spacing and then people are confused
2015-11-07 15:09 Okoratu: which is probably why most bns told you spacinggggg
2015-11-07 15:09 Battle: I guess :L
2015-11-07 15:10 Okoratu: 02:24:642 (2,3,4,5,6,7,1) - is cool cuz instrument pitch increases while spacing also increases
2015-11-07 15:10 Okoratu: 02:26:700 (5,6,1,2,3) - is weird because it focuses 02:26:871 (6,2) - while song focuses 02:27:042 (1,2,3) - s0mehow
2015-11-07 15:12 Battle: kk
2015-11-07 15:13 Okoratu: but you an literally take most of your jump patterns and go over them with that logic and see how basically most of them could make more sense i guess l ol
2015-11-07 15:14 Battle: lol
2015-11-07 15:16 Okoratu: what of this you do is up to you cuz this would probably make this a whole lot easier to rank but then again https://osu.ppy.sh/forum/p/581906
2015-11-07 15:30 Battle: mhm
2015-11-06 18:44 Battle: it's the map I asked you about an opinion on earlier
2015-11-06 18:44 Gaia: uhhh
2015-11-06 18:44 Gaia: a lot of people ask for my opinion so i dont really remember :s
2015-11-06 18:44 Battle: o
2015-11-06 18:44 Battle: ACTION is listening to [https://osu.ppy.sh/b/797682 S3RL - MTC (Different Heaven Remix)]
2015-11-06 18:44 Battle: this
2015-11-06 18:44 Gaia: oh this one
2015-11-06 18:44 Battle: I've gotten rid of two diffs
2015-11-06 18:44 Battle: lol
2015-11-06 18:44 Gaia: what about it?
2015-11-06 18:45 Battle: what do you feel about the remaining diffs
2015-11-06 18:45 Gaia: ENHI?
2015-11-06 18:45 Battle: ye
2015-11-06 18:45 Battle: well there is an X
2015-11-06 18:46 Gaia: 00:22:928 (9,10) - these 2 u probably wanna NC and space out
2015-11-06 18:47 Battle: k
2015-11-06 18:47 Gaia: 00:35:100 (1) - 00:35:442 (1) - why nc?
2015-11-06 18:48 Battle: I'll remove them
2015-11-06 18:48 Gaia: 00:40:414 (3,4,5,6,7) - meh this spacing is really gross
2015-11-06 18:48 Gaia: and the flow isnt great
2015-11-06 18:48 Gaia: usually you'd have a jump on (7) cuz kick
2015-11-06 18:48 Gaia: 00:42:814 (1) - same here
2015-11-06 18:48 Battle: k
2015-11-06 18:48 Gaia: 00:57:042 (7) - nc here
2015-11-06 18:49 Gaia: 00:58:157 (4,5) - this is really bad
2015-11-06 18:49 Gaia: make the corner on (5) instead
2015-11-06 18:49 Gaia: doesnt make sense to turn on the blue tick
2015-11-06 18:49 Gaia: also add nc
2015-11-06 18:50 Gaia: 01:07:157 (1) - not really sure about the rankability ofthis
2015-11-06 18:50 Battle: where should I add the NC?
2015-11-06 18:50 Gaia: when the flow changes
2015-11-06 18:51 Gaia: 01:34:928 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ?????
2015-11-06 18:51 Gaia: this sounds EXACTLY the same as 01:30:814 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
2015-11-06 18:51 Gaia: yet its structured entirely different
2015-11-06 18:51 Battle: k I'll fix
2015-11-06 18:51 Gaia: same with the other stuff
2015-11-06 18:51 Gaia: meh
2015-11-06 18:51 Battle: k
2015-11-06 18:52 Gaia: your spacing looks like an issue
2015-11-06 18:52 Gaia: in insane
2015-11-06 18:52 Gaia: 00:09:214 (4,5,1) -
2015-11-06 18:52 Gaia: (1) has more emphasis yet its so close
2015-11-06 18:52 Gaia: 00:09:042 (3) - jump on a totally insignificant note
2015-11-06 18:53 Gaia: 00:13:157 (3) - same
2015-11-06 18:53 Gaia: 00:15:385 (1,2,3,4) - spacing is meh
2015-11-06 18:53 Gaia: i meant flow not spacing
2015-11-06 18:53 Gaia: 00:16:757 (1,2,3) - this is kinda nazi but still it basically sums up all i've said
2015-11-06 18:54 Gaia: 00:22:928 (9,10) - same thing here cuz it's really hard to read when its stacked like this
2015-11-06 18:54 Gaia: hard
2015-11-06 18:54 Gaia: 00:02:357 (3) - 00:05:100 (1) - etc
2015-11-06 18:55 Gaia: dont end a slider on the beginning of a measure
2015-11-06 18:55 Gaia: especially here 00:06:814 (5) -
2015-11-06 18:55 Gaia: the first downbeat of the measure is a long vocal note which is stressed
2015-11-06 18:55 Gaia: but a sliderend doesnt emphasize that
2015-11-06 18:56 Gaia: 00:08:528 (4) - notice how this sounds so much better compared to the reverse slidertail?
2015-11-06 18:56 Battle: ye
2015-11-06 18:56 Gaia: also NC pattern is pretty messy here
2015-11-06 18:56 Gaia: 00:03:728 (1,2,3,4,5) - vs 00:05:100 (1,2,3,4,5,6) -
2015-11-06 18:56 Battle: ye I'll fix it when the reverses are fixed
2015-11-06 18:57 Gaia: 00:33:214 (1,2,3,4,5,6) - i really dont recommend doing this
2015-11-06 18:57 Gaia: not really following anything
2015-11-06 18:57 Gaia: and its really hard to play
2015-11-06 18:57 Battle: aight
2015-11-06 18:57 Gaia: 00:36:300 (2,3,4,5) - same
2015-11-06 18:58 Gaia: etc, in hard use slider to circles
2015-11-06 18:58 Gaia: like
2015-11-06 18:58 Gaia: a 2 : 1 ratio
2015-11-06 18:58 Gaia: idk if that makes sense
2015-11-06 18:58 Battle: aight
2015-11-06 18:58 Battle: so basically 2~ sliders for every 1 circle
2015-11-06 18:58 Gaia: something like that
2015-11-06 18:58 Gaia: be generous with the sliders
2015-11-06 18:59 Gaia: easy looks fine
2015-11-06 18:59 Battle: aight
2015-11-06 18:59 Battle: thanks~
2015-11-06 18:59 Battle: I'll be applying the stuffs on the map for a while lol
2015-11-06 19:00 Gaia: k gl hf
2015-11-06 19:00 Battle: thanks again~
2015-11-06 19:00 Gaia: np
Kibbleru
this song describes my life ;w;

hentai
00:07:157 (1,3) - overlap doesn't really look nice here :X
00:17:100 (2) - you can consider doing something special for this slider as well to be consistent with 00:17:442 (3) -
just suggestion
00:27:728 (1,2,3,4) - this is overdone, i don't hear anything in the music that back it up, nor is it consistent with any other parts, i suggest you rework this
00:57:557 (7) - if you like, this part could be further emphasized with 3/4 slider imo.
00:58:928 (9) - 01:30:471 (7) - 01:33:214 (7) - ^ etc
01:23:614 (6,1) - could blanket this maybe? ur choice

insane
00:33:214 (1,2,3,4) - this part imo could really use some higher spacing high sv mixed with lower spacing just plays weirdly imo.
01:11:957 (2,3) - space this out more, i thought it was a 1/2 at first cuz of 01:11:614 (1,2) -
01:33:557 (1,2,3,4,5,6) - imo you should keep the rhythm consistent with 01:32:185 (1,2,3,4,5,6,7) - , no reason to change here
02:11:614 (3) - imo you should remove one repeat and start the stream on the white tick. starting a stream with a slider end is rather weird rhythm wise, i would avoid it as much as possible

hard
00:38:785 (4,5,6) - imo you should avoid streams on hard diffs, but i think thats just my opinion. for this one i think you can just undermap it since there isn't any huge emphasis on the 1/4.
01:56:871 (1,2,1,2,1,2) - maybe its just me but wont it be better to map vocals here? (3/2 repeat sliders)
02:12:042 (2) - you don't actually need this note here (kinda overmapped), and imo it would be more suitable for hard diff if you remove it

normal
01:02:700 (3) - i think you should just end the slider on 01:03:048 - , it also makes a break between all these consecutive 1/2s
01:04:071 (6) - ^ etc you get the idea
ok i know people hate vague comments but im gunna make one instead since these two points happen generally all over the map.
1. you want to try to make 'pauses' between consecutive 1/2 patterns, this is to give the players a chance to relax their fingers a bit. a well made normal diff should have 1/1 pauses throughout 1/2 patterns
2. sometimes your object placement gets too messy and it becomes kinda ugly and it isn't pleasant to play
examples. 02:24:642 (5,6,7) - 02:40:071 (8,9,1) - 01:09:556 (5,6,1) - 01:32:185 (1,2,3) -
when you overlap circles and sliders, try to overlap them at the end of the slider rather than on the side like this is overlapped on the side 01:26:528 (6,1) - and it looks rather bad. try to keep the angle below 45 degree

its your choice whether or not to commit to these points but keep in mind, if you want your diff to be the best that it can be, consider my points.

easy
only found some nazi stuff that i didn't think were worth pointing out, nice diff.
Atrue
Here is your mod. Starred!
[General]
Good to go I guess. Not sure about the metadata though. So please double check before too late.
Just saying, Diff spread between normal and hard can be a little bit big. If you can make Hard easier that will be good.
[Easy]
Nothing special to be specified here.
[Rocket's Normal]
Nothing special to be specified here.
[Hard]
Try a higher AR and make a lower note density in a screen. Sometimes you made too many notes in a screen which will make it a little bit harder than intended. Like AR 7.4? If you want to make the spread better by reducing the difficulty of this diff, focus on triplets and multiple single note 1/2s.
  1. Beat
    01:17:785 (3) - You can break it into a reverse slider to cover the beat in the middle of the slider.
    01:30:814 - I'd rather cover it in a note than a slider end. It's really addressed in the music and seems like a pair with the next note. Also change the combo if you want.
    01:32:185 - Same as above.01:33:557 - Also here. Just if you decide to change any of those three, you may want to change them all and keep them the same beats.
    And here are some other points related with this concern.
    SPOILER
    01:34:928 -
    01:36:300 -
    01:37:671 -
    01:39:042 -
    01:40:414 -
    You can keep last one even if you want to change the previous ones since this can lead to a change in rhythm.
  2. Pattern
    00:25:671 (1,2) - Spread them out can help reading the weakened notes in a way. Just try not to emphasize them in a Hard diff.
[Insane]
  1. Pattern
    00:33:214 (1,2,3) - You can make it looks more tidy and don't forget to adjust the blanket after these notes. You may need some more small changes after that.
    01:19:157 (3) - Be careful about the distance change, it may lead to a miss. Although it is not that bad.
    03:02:357 (1,2,3,4) - You can get a better triangle.
[Weeaboo]
BTW what does Weeaboo mean?
  1. Pattern
    00:08:185 (5,1,2,3) - Flow is not so good for a place that you may not want to address. The jump is not on a good direction and the music has nothing to be addressed here. Trying to smoothing here can be a good choice.
    01:23:614 (6,1) - You might want to blanket it better.
    01:32:185 (1,2,3,4) - Change of stream distance between notes in the same combo is a little bit bigger than it should be I guess. Previous two streams are not so hard as this one. A little change in distance control can lead to big change in reading and aiming.
Good luck! :)
Topic Starter
Battle
Kibble Replyyy~

Kibbleru wrote:

this song describes my life ;w;

hentai
00:07:157 (1,3) - overlap doesn't really look nice here :X
00:17:100 (2) - you can consider doing something special for this slider as well to be consistent with 00:17:442 (3) -
just suggestion
00:27:728 (1,2,3,4) - this is overdone, i don't hear anything in the music that back it up, nor is it consistent with any other parts, i suggest you rework this For this I feel like it's fine since it was moved from I think 00:27:728 - to be the stream, but for here it kinda follows the autotune rising up so I feel like it should be fine (oko suggested it so like ya)
00:57:557 (7) - if you like, this part could be further emphasized with 3/4 slider imo. I just finished making it so I could play this map, I don't want to change that ;-;
00:58:928 (9) - 01:30:471 (7) - 01:33:214 (7) - ^ etc
01:23:614 (6,1) - could blanket this maybe? ur choice shore

insane
00:33:214 (1,2,3,4) - this part imo could really use some higher spacing high sv mixed with lower spacing just plays weirdly imo.
01:11:957 (2,3) - space this out more, i thought it was a 1/2 at first cuz of 01:11:614 (1,2) -
01:33:557 (1,2,3,4,5,6) - imo you should keep the rhythm consistent with 01:32:185 (1,2,3,4,5,6,7) - , no reason to change here
02:11:614 (3) - imo you should remove one repeat and start the stream on the white tick. starting a stream with a slider end is rather weird rhythm wise, i would avoid it as much as possible

hard
00:38:785 (4,5,6) - imo you should avoid streams on hard diffs, but i think thats just my opinion. for this one i think you can just undermap it since there isn't any huge emphasis on the 1/4.
01:56:871 (1,2,1,2,1,2) - maybe its just me but wont it be better to map vocals here? (3/2 repeat sliders)
02:12:042 (2) - you don't actually need this note here (kinda overmapped), and imo it would be more suitable for hard diff if you remove it

easy
only found some nazi stuff that i didn't think were worth pointing out, nice diff.

Atrue Reply~

Atrue wrote:

Here is your mod. Starred!
[General]
Good to go I guess. Not sure about the metadata though. So please double check before too late.
Just saying, Diff spread between normal and hard can be a little bit big. If you can make Hard easier that will be good.
[Easy]
Nothing special to be specified here.
[Rocket's Normal]
Nothing special to be specified here.
[Hard]
Try a higher AR and make a lower note density in a screen. Sometimes you made too many notes in a screen which will make it a little bit harder than intended. Like AR 7.4? If you want to make the spread better by reducing the difficulty of this diff, focus on triplets and multiple single note 1/2s. I might change this in the future if bns find the difference between normal and hard to be too great
  1. Beat
    01:17:785 (3) - You can break it into a reverse slider to cover the beat in the middle of the slider.
    01:30:814 - I'd rather cover it in a note than a slider end. It's really addressed in the music and seems like a pair with the next note. Also change the combo if you want.
    01:32:185 - Same as above.01:33:557 - Also here. Just if you decide to change any of those three, you may want to change them all and keep them the same beats.
    And here are some other points related with this concern.
    SPOILER
    01:34:928 -
    01:36:300 -
    01:37:671 -
    01:39:042 -
    01:40:414 -
    You can keep last one even if you want to change the previous ones since this can lead to a change in rhythm.
  2. Pattern
    00:25:671 (1,2) - Spread them out can help reading the weakened notes in a way. Just try not to emphasize them in a Hard diff.
[Insane]
  1. Pattern
    00:33:214 (1,2,3) - You can make it looks more tidy and don't forget to adjust the blanket after these notes. You may need some more small changes after that. Changed in Kibble's mod

    01:19:157 (3) - Be careful about the distance change, it may lead to a miss. Although it is not that bad.
    03:02:357 (1,2,3,4) - You can get a better triangle.
[Weeaboo]
BTW what does Weeaboo mean? From Urban Dictionary~
  1. Pattern
    00:08:185 (5,1,2,3) - Flow is not so good for a place that you may not want to address. The jump is not on a good direction and the music has nothing to be addressed here. Trying to smoothing here can be a good choice.
    01:23:614 (6,1) - You might want to blanket it better.
    01:32:185 (1,2,3,4) - Change of stream distance between notes in the same combo is a little bit bigger than it should be I guess. Previous two streams are not so hard as this one. A little change in distance control can lead to big change in reading and aiming.
Good luck! :)

Thanks for the mods~

Green = Comments (or slight changes)

Blue = Unchanged

No comment = Fixed~
Shiranai
Helloo as requested,
Some small sugestion

[Easy]
  1. 01:56:528 (1,2) - Swap nc?
  2. 02:21:557 (3,4,5) - Spacing error?
[Normal]
  1. 00:15:385 (4,5) - Spacing error?
  2. 00:26:357 (2,3,4,5) - Maybe more symetry there? if that the main idea
  3. 00:28:071 - The beat there clickable imo if you following the drum, so the long slider here 00:28:071 (1) - not really fit with the music. Maybe a rhythm like this will be better http://puu.sh/ldxpj/feadb60f1d.jpg
  4. 00:40:585 (2,3) - Try to ctrl+g there? as it can improve the rhythm, as this 00:40:757 - better not to be clicked
  5. 01:02:700 (3) - Based on the music that long slider better to be stopped on white tick here 01:03:042 - imo the extended not really good
  6. 01:04:071 (6) - Same as above, better to be stopped here 01:04:414 -
  7. 01:05:442 (3) - Same, stop here 01:05:785 -
  8. 01:10:242 (1,2) - Spacing error?
  9. 01:12:814 (8,1) - The stacking there kinda of place imo, as the other placement you are not really doing any stacking
  10. 01:16:928 (3) - That better to be clicked here 01:16:757 -
  11. 01:18:471 (1) - Why not use 1/1 with circle there? you miss strong beat here 01:18:814 -
  12. 01:19:671 (3) - That better to be clicked here 01:19:500 -
  13. 01:26:357 (6) - That better to be clicked here 01:26:357 -
  14. 01:27:900 (3) - That better to be clicked here 01:27:728 -
  15. 01:32:185 (1,2,3) - The placement kinda too forced, and the movement too cramped because of the low ds
  16. 02:20:871 (2) - If you try to following the drum, then that one supposed to be clicked here 02:21:042 - listen the drum sound more careful
  17. 02:21:557 - Add circle there? I'm not sure why you skipping that big tick
  18. 02:35:271 (6,7,8) - Spacing error?
  19. 02:40:071 (8,9,1) - The placement too forced imo because of that low ds, also that reverse on (1) not visible enough when playing
  20. On last kiai, I don't understand why you use less notes as it still a kiai, or at least not a calm part
There is some rhythm that not really fit with the music, try to listen on what you follow careful so the rhythm less weird to play, also because of the low spacing some overlap not really looks good[Hard]
  1. 00:29:100 (1,2) - A bit improve on the overlap, maybe move (2) a bit right to x:324 y:8?
  2. 00:33:557 (2) - How about ctrl+g that? so you can produce a circular flow betwen 00:33:214 (1,2,3) -
  3. 00:39:042 (5) - Imo if try to follow the vocal there, then that slider repeat better start on red tick here 00:39:214 - , so maybe a rhythm like http://puu.sh/ldz3t/b3604ba84a.jpg might improve the rhythm there
  4. 00:58:928 (5) - Improve the overlap there, by moving it a bit left to x:460 y:72?
  5. 02:24:985 (3,4) - Too quite, maybe add hitsound there
[]
Weird song I'm dizzy of it, good luck!
Topic Starter
Battle
Fixed all of my things that you mentioned~ (no point in quoting it if I fixed it word for word lol)

Thanks for modding~
Gamu
Hello! Sorry for the being late.

[ General]
  1. Unnecessary osb.file in folder.

[ Easy]
  1. 00:45:557 (1) - Move to x:192 y:308? It will be better flow than now.
  2. 00:45:557 (1) - Add a soft-hitfinish?
  3. 01:44:528 (3) - normal-hitclap is missing at the end point.
  4. 02:24:985 (5) - ^

[ Rocket's Normal]
  1. 00:26:357 (2) - I want to add a new combo because kiai time begins here.
  2. 00:45:214 (5) - You might want to add a soft-hitfinish at the end point.
    It makes a good sound.
  3. 01:00:300 (2) - You are avoiding intentionally perfect stack? If not, move to x:256 y:256 for perfect stack.
  4. 01:12:128 (6) - I feel normal-hitclap sound is weird, so remove it?
  5. 01:16:757 (X) - Add a circle instead of 01:16:928 (3). It will make a good rhythm than now. Also it is possible to put a snare sound.
  6. 01:17:614 (5) - Remove anormal-hitclap.
  7. 01:17:785 (6) - Add a drum-hitfinish at the start and end points.
  8. 01:18:128 (7) - Remove a drum-hitfinish of the end point.
  9. 01:19:500 (X) - Add a circle instead of 01:19:671 (3).
  10. 01:26:357 (X) - Add a circle instead of 01:26:528 (6). (6) is a really weird...
  11. 01:44:528 (3) - normal-hitclap is missing at the middle point.
  12. 01:48:642 (1) - ^
  13. 01:50:014 (2) - ^
  14. 02:24:642 (5) - normal-hitclap is missing at the end point.
  15. 02:46:242 (3) - drum-hitfinish is missing at the start point.

[ Hard]
  1. 00:20:871 (1) - try to put in the middle of the quadrangle[00:19:500 (1,2,3,4)]? so move to about x:192 y:142.
  2. 00:45:214 (4) - Add a soft-hitfinish at the end point?
  3. 01:17:785 (3) - Add a normal-hitclap at the middle point instead of 01:17:614 (2), and put a drum-hitfinish at the end point.
  4. 01:26:528 (4) - I feel normal-hitclap and drum-hitfinish sounds are weird. You might want to remove them.
  5. 01:43:500 (2) - Add a normal-hitclap at the start point instead of drum-hitfinish.
  6. 01:44:871 (2) - Add a normal-hitclap at the start point instead of the end point.

[ Insane]
  1. 00:28:071 (1) - normal-hitclap is missing.
  2. 00:30:471 (1) - drum-hitfinish is missing at the start point.
  3. 00:42:814 (1) - ^
  4. 00:45:557 (3) - Add a soft-hitfinish?
  5. 01:43:500 (2) - Add a normal-hitclap at the start point instead of drum-hitfinish.
  6. 01:44:528 (1) - Add a drum-hitfinish at the start point instead of the end point.
  7. 01:44:871 (2) - Add a normal-hitclap at the start point instead of the end point.
  8. 02:25:328 (5) - normal-hitclap is missing.
  9. 02:54:128 (5) - ^
  10. 02:54:300 (6) - Unnecessary normal-hitclap sound.

[ Weeaboo]
  1. 00:28:071 (3) - normal-hitclap is missing.
  2. 00:30:471 (1) - drum-hitfinish is missing at the start point.
  3. 00:42:814 (1) - ^
  4. 00:45:557 (3) - Add a soft-hitfinish?
  5. 01:43:500 (1) - Add a normal-hitclap at the start point instead of drum-hitfinish.
  6. 01:44:528 (1) - Add a drum-hitfinish instead of 01:44:700 (3).
  7. 01:44:871 (1) - Add a normal-hitclap instead of 01:45:042 (3).
  8. 02:25:328 (6) - normal-hitclap is missing.
  9. 02:27:900 (5) - It is not a perfect stack. move to x:325 y:170.
  10. 02:54:128 (8) - Add a normal-hitclap at the start point instead of 02:54:300 (9).

I think many hitsound are weird or missing, so I wrote mainly hitsound suggestions.
Good luck!
Topic Starter
Battle
Thanks for the mod, going to look at it after school (honestly I don't get how the osb file keeps appearing).

Edit: fixed everything just as it said for hitsounds~ (on my diffs)
Senko-san
Heyo. M4M from your queue.

(Sorry if i dont find much, 6 pages of mods already o.o)

Easy
  1. 00:08:185 (4,1) If 1 bends downwards here, you can avoid overlap and keep distance snap good.
  2. Otherwise its just minor overlap things that would ruin the flow or distance snap if changed.
Rocket's Normal
  1. 01:26:357 Note here?
  2. 01:27:728 And here?
  3. Otherwise looks good.
Hard
  1. Shit, couldn't find anything wrong in hard diff. GJ mapping and GJ previous modders.
Didn't find a lot, I'l shoot a star :) .
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