Then why does the Osu!std maps go against your policy? Sure the "average" player in this tournament is highly skilled in Osu!std. But why should they be able to "show off" their skill. While those who play Mania, for example, gets to play easy songs that is not even fun to play. The 1. round is going to get stomped. Same with the 2. and even the finals is eazy. (I could DT all the maps before the finals and get an S. That is not fun)Divine Cake wrote:
The point of the tournament as CXu said is not to show prowess in one mode, but rather the most broadly able player. Exceling at all this game has to offer of challenges.
If you want to see everyone clear every map, then Mania is "ok", the maps are still shitty, but then we need a mappool that is easier for those who do not play standard. Even if that means that the Osu!std players will feel a little butthurt you will get that broad player all the way to the finals, instead of just standard players in the quarter, semi and finals.
If you want "the most broadly able player" to win then we need lower diff on std or higher on the other modes.
EDIT:
Noone likes auto-converts. Sorry, but I don't get how that is going to work out anywaysCXu wrote:
I guess I could agree standard might have harder maps overall compared to the other modes, but the main mappool are also maps you can play as converts. I haven't looked into how difficult those are in other game modes, but they might balance it out better.