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Rise Against - Making Christmas

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pishifat

Milan- wrote:

pishi
-01:08:254 (1,2,3) - these triples hitsounds are so annyoing to hear ><. Try removing the whistle from the blue tick atleastprobably because bouyaa never added my softclap53 from previous post DO THAT PLEASE
-01:26:912 - so you're using 2 similar hitsound on the same place uhmmmm... i want my 120kb of disk back! o woops the whistle one should be the same as other whistles (kick hitsound) so bouyaaa MAKE A COPY OF ONE OF HTE KICK HITSOUNDS AND NAME IT SOFT-HITWHISTLE8
Topic Starter
BOUYAAA

pishifat wrote:

probably because bouyaa never added my softclap53 from previous post
lag
Milan-
pro
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

pishi's Insane
00:28:564 (4,1) - I dont think this jump is that necessary
00:43:014 (1,2) - uhhh inconsistent spacing?
01:28:741 (7,8) - Combo breaksssss
01:25:083 (2,3,4) - This seems to be repeated a lot, change it up a bit?


Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts!
Topic Starter
BOUYAAA
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts![/quote]
Hi, sorry for the delay, I had no internet for a week so I couldn't respond. You probably missed that but the mapset is bubbled so I'd prefer to avoid changing stuff until 2nd bn comes in and requests changes. I looked into your mod really quick and most of the stuff you pointed out has a good reason to be the way it is so I won't change anything yet. I won't post a detailed response but if you wanna know why I denied stuff feel free to catch me ingame, I'll gladly give you explanations.

Anyways thanks for looking into it!

bns pls rank tysdglkjhdsglkjhrg
-BlueSun-
kk no problem dude ;) my modding is shit anyway so i didn't expect you to change anything lol.
Cerulean Veyron
Hi, discussed a few things on the Nightmare diffs, and polishing stuffs up there. I guess everything's fine for now, hopefully. Have this icon, and enjoy your time! ~

(Kinda) IRC Mod
2015-10-21 20:17 Cerulean Veyron: Are you okay to try a little IRC mod here?
2015-10-21 20:17 Cerulean Veyron: I only found a few objectives because your map is already polished ;p
2015-10-21 20:17 BOUYAAA: yes
2015-10-21 20:17 Cerulean Veyron: Oh, great!
2015-10-21 20:17 Cerulean Veyron: I MIGHT qualify it after
2015-10-21 20:17 BOUYAAA: o
2015-10-21 20:18 Cerulean Veyron: Okay so... ready?
2015-10-21 20:18 BOUYAAA: yes
2015-10-21 20:19 Cerulean Veyron: kay ehhh
2015-10-21 20:19 Cerulean Veyron: In Hard and Nightmare,
2015-10-21 20:19 Cerulean Veyron: I don't think you should duplicate the points like [url=http://puu.sh/kSmc0/b96939b5a7.png]that[/url].
2015-10-21 20:19 Cerulean Veyron: o link broken
2015-10-21 20:20 Cerulean Veyron: Probably no volume, no SV change, no sampleset switch,
2015-10-21 20:20 BOUYAAA: you mean remove the green line?
2015-10-21 20:20 Cerulean Veyron: lol ya
2015-10-21 20:20 BOUYAAA: I can do that
2015-10-21 20:21 Cerulean Veyron: done?
2015-10-21 20:22 BOUYAAA: yes
2015-10-21 20:22 Cerulean Veyron: okay, directly go to nightmare
2015-10-21 20:22 Cerulean Veyron: The only diff that gave me attention
2015-10-21 20:22 BOUYAAA: I'm looking at it right now
2015-10-21 20:22 Cerulean Veyron: 01:08:619 (3,4,5) - Well idk, but this one looks really linear.
2015-10-21 20:22 Cerulean Veyron: From a few little jumps and overflows to that curve slider next like
2015-10-21 20:23 Cerulean Veyron: Player: "this one is odd i can't pass :<",
2015-10-21 20:23 Cerulean Veyron: So how about sth like... curve slider (5), or reconsider circle (3) and (4)'s placements?
2015-10-21 20:23 Cerulean Veyron: isdk
2015-10-21 20:24 BOUYAAA: imo curving 5 won't do much because people won't play it to the end cause of liniency
2015-10-21 20:24 BOUYAAA: I'm trying to figure out what you mean
2015-10-21 20:24 BOUYAAA: xd
2015-10-21 20:25 Cerulean Veyron: Need more simple english or sth? lol
2015-10-21 20:25 BOUYAAA: idk I'm kinda dumb sometimes
2015-10-21 20:26 BOUYAAA: what would you suggest
2015-10-21 20:26 Cerulean Veyron: okay uhh, just curve slider or move the two circles somewhere better
2015-10-21 20:26 Cerulean Veyron: for the ridiculous "smooth flow pls"
2015-10-21 20:27 BOUYAAA: What I had in mind was to keep a good curve flow intil 5 when I made a sharp turn to emphasize 5
2015-10-21 20:27 BOUYAAA: I'll try something and you tell me if it's ok
2015-10-21 20:27 Cerulean Veyron: Okay
2015-10-21 20:29 BOUYAAA: http://puu.sh/kSp8J/da801ac2a1.jpg
2015-10-21 20:29 BOUYAAA: what do you think
2015-10-21 20:30 BOUYAAA: gets rid of the linear pattern
2015-10-21 20:30 BOUYAAA: keeps oval flow
2015-10-21 20:30 Cerulean Veyron: That's... quite niceeeee
2015-10-21 20:30 Cerulean Veyron: is the spacing good too?
2015-10-21 20:30 Cerulean Veyron: You'll make me worry if it's a "no" :(
2015-10-21 20:31 BOUYAAA: yes it is
2015-10-21 20:31 Cerulean Veyron: okay then~
2015-10-21 20:31 BOUYAAA: white ticks are emphasized slightly
2015-10-21 20:33 BOUYAAA: you can always look at it when I updated if you're worried
2015-10-21 20:33 Cerulean Veyron: k
2015-10-21 20:33 Cerulean Veyron: 01:18:498 - Idk, if you're trying to introduce the drums in the song track with these stream-kick jumps, that looks really fine and great.
2015-10-21 20:33 Cerulean Veyron: But it almost create a huge diffspike though,
2015-10-21 20:34 Cerulean Veyron: HUUUUUUGE diffspike
2015-10-21 20:34 Cerulean Veyron: but no matter,
2015-10-21 20:34 BOUYAAA: well, that's how the song goes
2015-10-21 20:34 Cerulean Veyron: if you have some good reasons for it, it would be fine tbh
2015-10-21 20:34 BOUYAAA: ye I have
2015-10-21 20:34 BOUYAAA: very good reasons
2015-10-21 20:35 Cerulean Veyron: Yes, I'M WORRIED
2015-10-21 20:35 Cerulean Veyron: Is this even, Extra!?!? D8
2015-10-21 20:35 BOUYAAA: song is basically becoming twice as fast in the second part since there is that drum pattern change
2015-10-21 20:35 BOUYAAA: this is a good trasition for me
2015-10-21 20:35 BOUYAAA: and it's easy to play tbh lol
2015-10-21 20:36 BOUYAAA: idk what do you call and extra xd
2015-10-21 20:36 Cerulean Veyron: Well, I guess I wasn't really hasty for that sv change
2015-10-21 20:36 Cerulean Veyron: but w/e w/e lol
2015-10-21 20:37 Cerulean Veyron: 01:29:473 (2,3,4) - I think this doesn't need a triplet,
2015-10-21 20:37 BOUYAAA: it's harder to fc than your basic 5star insane pp map, yes, but pishifat's map is here for that :^)
2015-10-21 20:37 BOUYAAA: I won't call it an extra though, this is not hard enough
2015-10-21 20:37 Cerulean Veyron: maybe just a normal slider, or by removing circle (3) and rearranging (2) and (4)'s placements.
2015-10-21 20:37 Cerulean Veyron: There's no drums landed on that blue tick over there :^)
2015-10-21 20:37 BOUYAAA: yes there is lol !
2015-10-21 20:38 Cerulean Veyron: ooo I found another 01:30:936 (2,3,4) -
2015-10-21 20:38 Cerulean Veyron: nice one :^)
2015-10-21 20:38 Cerulean Veyron: no hi-hats too
2015-10-21 20:38 BOUYAAA: you sure we're talking about the same map
2015-10-21 20:38 BOUYAAA: there is a kick
2015-10-21 20:38 BOUYAAA: on woth of them
2015-10-21 20:38 BOUYAAA: both
2015-10-21 20:38 Cerulean Veyron: Really? :o
2015-10-21 20:38 BOUYAAA: yes
2015-10-21 20:39 Cerulean Veyron: ehhh
2015-10-21 20:39 BOUYAAA: I already removed the overmaps
2015-10-21 20:39 Cerulean Veyron: Let me trying hearing on 75% or 50% playback rate\
2015-10-21 20:39 BOUYAAA: there were some in the streams wich you already pointed out the first time
2015-10-21 20:39 Cerulean Veyron: a sec
2015-10-21 20:39 BOUYAAA: I'm at 25 rn
2015-10-21 20:39 BOUYAAA: and I can clearly hear it
2015-10-21 20:39 Cerulean Veyron: 25 hurts my speakers pls
2015-10-21 20:40 BOUYAAA: lool
2015-10-21 20:40 Cerulean Veyron: hmm, let me volume up to 100%
2015-10-21 20:40 Cerulean Veyron: just assuring...
2015-10-21 20:41 Cerulean Veyron: Ehh, okayyy
2015-10-21 20:41 Cerulean Veyron: I guess you were right
2015-10-21 20:41 Cerulean Veyron: Trying to follow that guitar strings, am I wrong?
2015-10-21 20:42 BOUYAAA: musical theory say drums is consistent
2015-10-21 20:42 BOUYAAA: so kick triple every 2nd and 4th white tick
2015-10-21 20:42 Cerulean Veyron: hi-hats too
2015-10-21 20:42 BOUYAAA: drums most of the time
2015-10-21 20:43 BOUYAAA: 01:27:644 - from here on there is a focus on vocals too
2015-10-21 20:43 BOUYAAA: but you probably noticed that
2015-10-21 20:43 Cerulean Veyron: ofc
2015-10-21 20:43 Cerulean Veyron: Well, you can keep it if you want then ;p
2015-10-21 20:45 Cerulean Veyron: 01:51:790 (1,2) - You're making me so much worried about this jump ;m;
2015-10-21 20:45 Cerulean Veyron: It's probably the biggest one around, y/n?
2015-10-21 20:45 BOUYAAA: xd rly?
2015-10-21 20:45 Cerulean Veyron: widescreen jump aaaaaaa
2015-10-21 20:46 BOUYAAA: It's a slider jump so it's probably way easier than 00:09:356 (1,2,1) -
2015-10-21 20:46 BOUYAAA: actually I play on widescreen
2015-10-21 20:46 Cerulean Veyron: me 2
2015-10-21 20:46 Cerulean Veyron: most of the jumps are like, lower than 2.5x spacing avg
2015-10-21 20:47 BOUYAAA: and I'm playing on a 4/3 playing field
2015-10-21 20:47 Cerulean Veyron: but this, omv I died
2015-10-21 20:47 BOUYAAA: http://puu.sh/kSqdh/3877ae4849.jpg
2015-10-21 20:47 BOUYAAA: look at the grid
2015-10-21 20:47 BOUYAAA: are you really sure
2015-10-21 20:48 Cerulean Veyron: idk about you
2015-10-21 20:48 Cerulean Veyron: I almost cried
2015-10-21 20:48 BOUYAAA: that this is harder than what I have in the map?
2015-10-21 20:48 BOUYAAA: rly
2015-10-21 20:48 BOUYAAA: damn
2015-10-21 20:48 BOUYAAA: I actually think this is one of the easier things to hit
2015-10-21 20:48 Cerulean Veyron: y'know, pen-dragging tablet players?
2015-10-21 20:48 Cerulean Veyron: and touchpad players?
2015-10-21 20:49 Cerulean Veyron: they're guuuuud at jumps
2015-10-21 20:49 BOUYAAA: A little bit
2015-10-21 20:49 Cerulean Veyron: guuuud at aiming too
2015-10-21 20:49 BOUYAAA: lemme testplay with mouse
2015-10-21 20:49 BOUYAAA: I never play with mouse
2015-10-21 20:49 Cerulean Veyron: mouse, r u srs
2015-10-21 20:50 BOUYAAA: xd
2015-10-21 20:52 BOUYAAA: I can hit it with mouse
2015-10-21 20:52 BOUYAAA: i think this is fine tbh
2015-10-21 20:52 Cerulean Veyron: >high sensitivity
2015-10-21 20:52 Cerulean Veyron: okay then :3
2015-10-21 20:53 BOUYAAA: I have rly low sens lol
2015-10-21 20:53 BOUYAAA: but I'm kinda used to it because of csgo
2015-10-21 20:53 Cerulean Veyron: hmm, maybe that's all~
2015-10-21 20:53 BOUYAAA: nothing on other diffs?
2015-10-21 20:53 Cerulean Veyron: they're perfect btw!
2015-10-21 20:53 BOUYAAA: oh thanks

I'll cry if this DQs cuz of Nightmare diff :^)
Topic Starter
BOUYAAA
Don't make veyron cry QATs pls

only tears of joy allowed
A Mystery
That took a while, congratz!
Topic Starter
BOUYAAA

A Mystery wrote:

That took a while, congratz!

I'm surprised you still remember this lol. Thanks!
Bearizm
pishifat
excuse me
Guy
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files
  1. normal-slidertick3.wav normal-hitclap2.wav normal-hitclap3.wav These hitsounds didn't used. Please delete it from song folder.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###A
Topic Starter
BOUYAAA

Guy wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files
  1. normal-slidertick3.wav normal-hitclap2.wav normal-hitclap3.wav These hitsounds didn't used. Please delete it from song folder.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###A
Fuck.

To those who are interested how this was even possible : I'm usually switching between two computers for college reasons. Turns out I didn't submit changes for a veeeery long time with this one... Until yesterday after veyron's recheck. Seems like I didn't redownload the map and updating through the game doesn't change the files, so these hitsounds got reinjected into the set even though they should have been long gone.

Sorry to those that got penalised for that, this is 100% my fault and no one but Qats could have noticed that.

Welp. This should be fixed now. Thanks for pointing this out.
Cerulean Veyron
mapper removed the unused CHs mentioned on the DQ post so i may bubble this for now.... and cry waaaaaaaaaaaaaaaaaaaaaa

BOUYAAA wrote:

Fuck.
meii18
I really like the song so let's see

[Easy]
  1. 00:09:722(1,2)- Here on 1 shouldn't be NC because here are not the reset of the vocals/instruments.On the next note are the reset of the vocals/instruments so I suggest to swap the combos between these objects I mean to remove the NC from 00:09:722(1)- and adding the NC on the next note on 00:10:088(2)-
  2. 00:11:551(1)- Maybe remove the NC?Because there are not the reset of the vocals/instruments
  3. 00:41:550(1,1,1,1)- You don't need to overuse the NCs here because I saw the SVs are the same (1.00x) I mean there's no any SV change on this pattern
  4. 01:00:205(1)- I suggest to remove this NC for consistency with other NCs because seems you're trying to add NCs on every two downbeats in this part
  5. 01:37:521(1,2)- Considering swapping the combos between them because here are not the reset of the vocals/instruments.The reset of the vocals/instruments are on the next note on 01:37:887(2)-
[Normal]
  1. 00:41:550(1,1,1,1)- Same as Easy
[Hard]
  1. 00:09:722(1,2)- Swapping these combos would be good because here on 1 are not reset of the vocals/instruments.The resets are on the next note on 00:10:088(2)-
  2. 00:13:015(6,1)- Same as above ^
  3. 01:11:546(1)- This isn't supposed to be snapped to 1/2 instead to 3/4?
[pishi's Insane]
  1. 00:09:722(1,2)- I suggest to swap these combos since here on this note there are not the reset of the vocals/instruments and they are on the next object on 00:10:088(2)-
[Nightmare]
  1. 00:09:722(1,2)- Same as other diffs.Would be better if you will have a NC on 00:10:088(2)- where are the reset of the vocals/instruments and not here on this slider
  2. 00:12:466(5,6)- You can increase a bit the spacing here because the guitar becames stronger on 00:12:649(6)- and a jump would make more sense to the stronger guitar
This should be all! You can call me for requalify in case Milan- doesn't want.
Good Luck!
pishifat
the vocal is definitely starting on 1 there so i'd rather not kty
Topic Starter
BOUYAAA

ByBy13 wrote:

I really like the song so let's see

[Easy]
  1. 00:09:722(1,2)- Here on 1 shouldn't be NC because here are not the reset of the vocals/instruments.On the next note are the reset of the vocals/instruments so I suggest to swap the combos between these objects I mean to remove the NC from 00:09:722(1)- and adding the NC on the next note on 00:10:088(2)-we talked about that ig I think I got my point across. Strong beat is on tick earlier so I think it fits way mlore the way it is now
  2. 00:11:551(1)- Maybe remove the NC?Because there are not the reset of the vocals/instruments ok
  3. 00:41:550(1,1,1,1)- You don't need to overuse the NCs here because I saw the SVs are the same (1.00x) I mean there's no any SV change on this pattern It was to keep ncs consistent through my diffs, I think the nc spam fits the song here. I can still change it if it's really is that bad but that was one of the initial ideas of the map
  4. 01:00:205(1)- I suggest to remove this NC for consistency with other NCs because seems you're trying to add NCs on every two downbeats in this part same here, i think this expresses the song kind of well for me there is a clear change in the music which justifies this inconsistency, I followed drums which seem to reset at each downbeat. I added one here 01:03:132 (1) - to keep it more consistent then
  5. 01:37:521(1,2)- Considering swapping the combos between them because here are not the reset of the vocals/instruments.The reset of the vocals/instruments are on the next note on 01:37:887(2)- yes
[Normal]
  1. 00:41:550(1,1,1,1)- Same as Easy same explanation as easy
[Hard]
  1. 00:09:722(1,2)- Swapping these combos would be good because here on 1 are not reset of the vocals/instruments.The resets are on the next note on 00:10:088(2)- same as easy
  2. 00:13:015(6,1)- Same as above ^ I agree on this one
  3. 01:11:546(1)- This isn't supposed to be snapped to 1/2 instead to 3/4? oh yes
[pishi's Insane]
  1. 00:09:722(1,2)- I suggest to swap these combos since here on this note there are not the reset of the vocals/instruments and they are on the next object on 00:10:088(2)-
[Nightmare]
  1. 00:09:722(1,2)- Same as other diffs.Would be better if you will have a NC on 00:10:088(2)- where are the reset of the vocals/instruments and not here on this slider ye same as other diffs I'm pretty sure this is done the right way
  2. 00:12:466(5,6)- You can increase a bit the spacing here because the guitar becames stronger on 00:12:649(6)- and a jump would make more sense to the stronger guitar did things discussed this with milan- and it seems like the way it was before is more consistent with the rest of the diff
This should be all! You can call me for requalify in case Milan- doesn't want. I will but it doesn't seem like it'll be happenning though sorry!
Good Luck! tyyyyy !
Topic Starter
BOUYAAA

Cerulean Veyron wrote:

BOUYAAA wrote:

Fuck.
accidental double post
idk I've been rly good a failing at things recently
Milan-
All hitsounds are used! That's nice.


istill love u so you know w
Raiden
dude nice
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