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Rise Against - Making Christmas

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Shohei Ohtani
It took a really fucking long time for me to get to this but don't worry i've been taking forever to get to everyone else's maps too B)

Overall:
nice cut lmfao
Source shouldn't be "Nightmare Before Christmas", as it was never featured in the film Nightmare Before Christmas. This album is a cover album of the film. Since albums don't count for souces, just remove the source and add to tags pls <3.

NIGHTMARE!!!:
00:08:983 (1,2) - Would prefer this to be more of a circular motion thing. It makes me sad when people have awkward jerking down like this :(
00:12:276 (4,5,6) - This spacing doens't make much sense. Like yeah the other parts its pattern stuff but like it seems like you have relatively normal spacing, going into a weird jump on (6), with no musical indications at all (I wouldn't really call a snare drum that big of a musical indication for a jump o-o. It's more of a beat keeper)
00:43:739 (1) - This might be nice to make this sliderend as quiet as possible.
01:46:661 (1,2,3,4,5) - nice overlap weenie haha. Like it's technically readable but it just looks cramped :(

The map is cool but sometimes the spacing can be a little ehhh. I didn't point out a lot of it because like that's a stylistic choice and I only point out technical things but sometimes it alternates in between spacing that I'd do and spacing that an insane would do. But other than that, I like the map :P

pishi:
01:08:704 (2,3) - These triples feel like you're desperately trying to make the map harder than it is. And I know there's a high hat but the high hat is like there the entire time. At the very least add hitsounds so it's not so bland :(. Apply to all similar patterns. (After note: So later in the map these are cool because you have bass drum hits. But these first ones are just sort of like. . . there. Maybe it'd be better to omit them so the 1/4s later in the map also have more emphasis.
01:31:844 (8) - *Vomits* like this is annoying because you have a relatively nicely spaced map throughout the entire thing with no sudden jumps, and then this jump comes out of nowhere to shock the player. It's bad flow, bad placement since it's not really forward motion and doesn't have reason to create backwards motion, and it makes me sad :(. Apply to all similar patterns.

hard:
00:34:226 (1,2) - mehhhhh. . . go with jumps instead, lol
01:04:588 (1) - This would work better as just a note.
01:53:978 (1) - . . . mehhhh. I'm not a huge fan of cramped sliders :(

Normal:
01:11:905 (1,2,3) - So this is a huge spread thing. While the earlier part is in 1/4 with lots of repeat streams, which works nicely for a hard, this is just 1/1. Considering making this a bigger 1/2 part, leaving the 1/1 spam for Easy. Apply to all similar patterns.

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it
Topic Starter
BOUYAAA

Reditum wrote:

It took a really fucking long time for me to get to this but don't worry i've been taking forever to get to everyone else's maps too B)

Overall:
nice cut lmfao LOL
Source shouldn't be "Nightmare Before Christmas", as it was never featured in the film Nightmare Before Christmas. This album is a cover album of the film. Since albums don't count for souces, just remove the source and add to tags pls <3. dude thanks for pointing that out, I totally forgot about this but I had no idea on where to put that

NIGHTMARE!!!:
00:08:983 (1,2) - Would prefer this to be more of a circular motion thing. It makes me sad when people have awkward jerking down like this :( It used to be circular but when having a circular motion with straight jumps the trasition from 00:08:800 (2,1) - would almost be a straight line which doesn't play that well because the jumps would rely more on speed than aim. which makes it harder than it should be. NVM FIXED
00:12:276 (4,5,6) - This spacing doens't make much sense. Like yeah the other parts its pattern stuff but like it seems like you have relatively normal spacing, going into a weird jump on (6), with no musical indications at all (I wouldn't really call a snare drum that big of a musical indication for a jump o-o. It's more of a beat keeper) I personally do think this makes alot of sense but since the jump is barely noticeable I changed it anyways
00:43:739 (1) - This might be nice to make this sliderend as quiet as possible. I did 25%
01:46:661 (1,2,3,4,5) - nice overlap weenie haha. Like it's technically readable but it just looks cramped :( I don't think there is any problems with that, readability should not be an issue for those who can pass this imo

The map is cool but sometimes the spacing can be a little ehhh. I didn't point out a lot of it because like that's a stylistic choice and I only point out technical things but sometimes it alternates in between spacing that I'd do and spacing that an insane would do. But other than that, I like the map :P

hard:
00:34:226 (1,2) - mehhhhh. . . go with jumps instead, lol this shouuuuuuld be fine
01:04:588 (1) - This would work better as just a note. ok
01:53:978 (1) - . . . mehhhh. I'm not a huge fan of cramped sliders :( I love them lol. I don't think this is much of a problem though since it's a circle.

Normal:
01:11:905 (1,2,3) - So this is a huge spread thing. While the earlier part is in 1/4 with lots of repeat streams, which works nicely for a hard, this is just 1/1. Considering making this a bigger 1/2 part, leaving the 1/1 spam for Easy. Apply to all similar patterns. the problem is that the music behind is a drum roll which is a lot of 1/4 stuff. This is not very mappable in a normal diff without making this sound too off. Plus I don't really get the spread thing because in this exact moment the hard also has 1/1 stuff happenning lol

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it Thaaanks
Cerulean Veyron
Hi, Bouyayayayaya! Sorry for some delay and a late mod... Anyways, M4M from my queue!

[> General <]
  1. - One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file.
  2. - The kiai times on some of your diff is quite inconsistent. As on some sample I've showed below:
    Kiai Inconsistency
    In Easy diff; The first kiai ends on 01:46:661 -


    Normal and Hard diff; The first kiai end differently on 01:46:295 - , which ends a little early.


    Nightmare diff; It ended on 01:46:112 - , more earlier than the first two.


    I may prefer sticking with the nightmare diff's kiai time. I feel it fits much better with the song track.
  3. - Okay... about the purple cc, I'm pretty sure it might blend with your background like the screenshot below, even so when a player would dim, let's say 50%, it'd still happen. You might want to change it now, or later... if another modder mentions this. So, it's up to you.
  4. - I find this funny, but some tags, for example "the nightmare", is somehow repeated. Also, "chrismas" is already counted on the Title... Lol
  5. - Oh, uhh... Great timing! Others seems fine too!
[> Easy <]
  1. 00:19:593 (3,1) - Are you using a proper distance spacing here? I though you were using 0.9x for all notes ehh.
  2. 00:36:422 (3,1) - I don't really understand your flowing here, but seems a little broken... something like this or w/e.
  3. 00:42:275 (1,1,1) - I felt a little worried about the NCs you've added here, the song track doesn't seem to ask for it. Even though, the vocals' density gets higher and higher, doesn't seem like it imo. It might also be a little too much emphasis for the HP draining since it's kinda low, so try to make a little balance here.
  4. 00:53:248 (1,2) - I don't know... but probably the same as 00:19:593 (3,1) -
  5. 01:01:662 (1) - Well, the first two circles containing the finish hitsound followed the song track's percussion correctly. But here, I don't think so. So, just my suggestion, remove the finish?
  6. 01:10:442 (3) - Same as 00:19:593 (3,1) -, I guess I should stop mentioning these for now... unless it's major, try to find some further on.
  7. 01:11:540 (5) - Oh, uhh... This is likely one of my ridiculous mods ever. Add an NC here, probably a new track ofc, and the combo is quite long imo.
  8. 01:20:319 (1) - I'm not sure if my own software is telling the truth; Is it just me? or this slider is unsnapped by 1ms?
  9. 01:34:953 (1,2,3) - This is just my suggestion, but seeing this flow might make a similar reason as 00:36:422 (3,1) -, in more complex movement for the cursor on this flow. So, maybe you should at least move (1)'s red anchor down to improve it a little.
  10. 01:48:124 - Where all similar 1/1 slider starts here, just to follow vocals and leave the slider ticks following the hi-hats. It might bore some players because of repetitive rhythms, like this one. Maybe you should try something different here than just mainstreaming 1/1 sliders.
  11. - It's a very good Easy diff, and mapped very well overall. You might have little problems with a few rhythms and flow, still so. GJ~
[> Normal <]
  1. 00:08:618 (1,2,3) - Probably the same thing as the previous diff about distance spacing, but likely almost random here. Also not mentioning them.
  2. 00:38:617 (1) - It's likely optional here, so it's up to you; In my opinion, one of the red anchors on this slider represents nothing. So I prefer just one normal red anchor here.
  3. 00:42:275 (1,1,1) - Same issue as the previous diff, meh.
  4. 00:49:225 (2) - I don't even hear a 1/2 beat here for this kind of slider, so this might be an offbeat. I recommend a 1/1 slider for this part to follow the song track correctly.
  5. 00:56:174 (1,2,3) - The distance spacing here from 0.9x to 1x, it shows up quite a little sudden imo.
  6. 01:01:661 (1) - Ehh, probably the same issue as the previous diff.... ughhh This'll count on other diffs, Okay?! Also, with 01:01:661 (1,2,3) - , spacing seems sudden.
  7. 01:07:881 (1,2) - Okay, I think I prefer making a head-on from (1)'s tail to (2)'s head. Since (1) leaves out and might break a little flow to (2). Or how about trying the same thing you've done on 01:26:173 (1,2) - ? Don't you want pattern consistency? ;p
  8. 01:20:320 - Why won't you try S:C3 for this part? Just as you did on Easy diff for the slider ticks to follow the song track's percussion. And ofc, for some consistency with other diffs you have.
  9. - I didn't expect a Normal diff like this would look great! I've testplayed it a little, what I really liked on this diff is the 1/2 sliders, which plays really cool!
[> Hard <]
  1. 00:14:471 (1,2,3,4) - This is a good pattern and flowing ofc, but this is optional. The curved flow was going like... approximately 200° circulating over the centre of the playfield, it's probably okay. But in my opinion, maybe you should differ something here to make the pattern more interesting, just as you did on the later patterns. For example, 00:25:081 (4,5,6) -, or 00:33:129 (2,3) -, or at least changing slider (3) and (4). Again, it's optional.
  2. 00:23:252 (1,2,3) - Kinda also optional, and minor too. How about making some movements here for the player's cursor and flow? I can hear the song track's pitch or density is a little high to me. So, maybe moving one of the two circles would make it look better, like moving (2) for example.
  3. 00:24:715 (2,3,4) - The spacing got a little random here, were you actually using 1.2x? Or you're trying to change DS for the song track or something?
  4. 00:32:031 (4,5) - Minor; Likely the same as above, but this is a little closer.
  5. 00:34:226 (1,2,3) - Uhh.. okay, this is the only kind of anti-jump you've made in the whole diff. Looks fine, but it's recommended not to make such things when you don't even use it often... Unless you have a good reason for this?
  6. 00:43:008 (1,1,1) - I've asked the people in #modhelp about this overlap, they were a little offensive "because of it's looks", so I'd try my own opinion here. I cannot agree that this overlap would be okay for qualification because of the flow and cursor movement, I know you've tried to resemble it with the previous sliders you've made, but this is the right thing to do. Maybe it's best you move the slider above for a little jump, or simply Ctrl + J and move. I highly recommend to change this into another position.
  7. 00:57:637 (2) - Good slider work, I appreciate your efforts you've added here. Well, perhaps the flow just... went... out... ehheheh this'll explain.
  8. 01:11:905 (2) - I can see you follow the song track here with the hitsounds properly, but the thing I've heard on this part was just the drums three-beat streaming on this part. So I guess a repeatable slider like this one might not fit. Try a rhythm like this if possible, it might improve it for sure.
  9. 01:17:027 (1,1,1) - Well, probably the little jump here doesn't make sense to me, even tho the song track's density is high. I might not understand this, but it may be optional to you... Annnd, this also faces NC inconsistency with your Nightmare diff over Easy and Normal diffs, also optional.
  10. 01:20:319 (1) - Same thing for the 1ms unsnapped object, loool. Also, this is a 1/1 slider, and you've tried following the percussion on 1/2 beat here. So... the slider's tick just hit 1/2, ehh why nothing here?
  11. 01:23:612 (2,3) - Did you actually used 1.2x here? Or, you accidentally used 1.1x spacing?
  12. 01:52:515 (1,2,3,4) - Very good patterning, but reducing spacing each slider... I'm not sure if you're really doing this on purpose, so I'll just say... It's minor.
  13. 01:53:978 (1) - You haven't made a slider ending the game play like this one on any other diffs on the set, you could just replace this to a circle to avoid rhythm inconsistency.
  14. - Very well made, I liked your patterns in this diff, but technically had a few issues about rhythm and flow, just like in Easy diff.
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed?
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW
[> Nightmare <]
  1. - Hmm... I'm guessing the Intro kinda lacks a few triplets because you're mainstreaming 1/2 sliders and notes a lot here. Well, ofc I've seen some good jumps, but you left some of the song track's hi-hats or percussion that deserves a triplet for sure. Like 00:19:227 (2,3,2,3) - for example; you can mostly hear it's 1/2, but the guitar sounds pretty much hitting 1/4, but it's probably minor. So, maybe this is optional for you to do.
  2. 00:11:544 (1,2) - Oh.. You stacked here, but not on 00:12:276 (4,5) -. For some pattern consistency, how about stacking (4) and (5)? There's another choice, which is unstacking (1) and (2) for more cursor movement. It's all up to you.
  3. 00:20:325 (1,2,3) - It doesn't seem the spacing is balanced correctly here, well it was a 1x spacing until the jump showed up. It's pretty much different playstyle than the next part that's similar to this, like 00:21:788 (1,2,3) - . So maybe you should try it's spacing for here a little.
  4. 00:30:202 (1) - Well to me, staying on a current volume for audible soundings for holding this slider sounded really odd. The ride on the song track you've heard here was slight, but this repeatable slider made too much emphasis over the music. So how about adjusting some inherited points from a low volume to high?
  5. 00:58:186 (2,3,4) - I feel that this probably needs a few hitsoundings, like clap > clap(drum) > finish(drum). This is just a suggestion from me, so I guess this would be too minor ;p
  6. 01:13:369 (5,6,3) - Are you sure this overlap would work? It's not familiar to other mappers doing this kind of pattern.
  7. 01:14:832 (1,2,3,4) - I've heard this part by playback 75% and 50%. The drums on the song track actually starts to stream on 01:15:198 - , so I think you should delete the 1/4 circles here to avoid... mehh this word... "overmapping"?
  8. 01:18:125 (1,2,3) - Probably the same as above.
  9. 01:33:216 (6) - Almost as above, but not really. This circle doesn't even follow anything on the song track.
  10. 01:37:332 (2,3) - Optional and minor; talking about overlaps, this the only pattern with the same rhythm as the next notes, but with different flowing and overlaps. It looks okay, but I prefer splitting them up.
  11. - Okay, so the ending patterns' flow structure goes repetitively left and right. But ehh, If that's one of your intentions ;p
  12. - Anyway, It's quite a good diff to me, but just mentioning some circles that didn't go along with the song track. It's probably true that half of this diff mainstreams a lot of 1/2 beats in order to just "follow the simple and major beats and vocals". I guess that means you still have some rhythm problems, just like all other diffs you've made here. Overall, It plays really fun. Great job!
Just to not let you feel scammed, Consider this a "small mod from a normal user", not a "detailed BN mod", okay thnx.

Good song and mapset... Best of luck!
Topic Starter
BOUYAAA

Gray Veyron wrote:

Hi, Bouyayayayaya! Sorry for some delay and a late mod... Anyways, M4M from my queue!

[> General <]
  1. - One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
  2. - The kiai times on some of your diff is quite inconsistent. As on some sample I've showed below:
    Kiai Inconsistency
    In Easy diff; The first kiai ends on 01:46:661 -


    Normal and Hard diff; The first kiai end differently on 01:46:295 - , which ends a little early.


    Nightmare diff; It ended on 01:46:112 - , more earlier than the first two.


    I may prefer sticking with the nightmare diff's kiai time. I feel it fits much better with the song track. I'll chose one
  3. - Okay... about the purple cc, I'm pretty sure it might blend with your background like the screenshot below, even so when a player would dim, let's say 50%, it'd still happen. You might want to change it now, or later... if another modder mentions this. So, it's up to you. Idk yet
  4. - I find this funny, but some tags, for example "the nightmare", is somehow repeated. Also, "chrismas" is already counted on the Title... Lol I kept them in case people wanted to check out the sources so if anyone complains about this I'll remove them
  5. - Oh, uhh... Great timing! Others seems fine too!
[> Easy <]
  1. 00:19:593 (3,1) - Are you using a proper distance spacing here? I though you were using 0.9x for all notes ehh. Yes, that's a mistake, fixed
  2. 00:36:422 (3,1) - I don't really understand your flowing here, but seems a little broken... something like this or w/e. I changed the shape
  3. 00:42:275 (1,1,1) - I felt a little worried about the NCs you've added here, the song track doesn't seem to ask for it. Even though, the vocals' density gets higher and higher, doesn't seem like it imo. It might also be a little too much emphasis for the HP draining since it's kinda low, so try to make a little balance here. I think this fits very well though. The vocals are clearly very strong and each new syllable gets more and more loud and the pitch goes up too. Also for the hp drain I really don't think this is very important especially for an easy diff.
  4. 00:53:248 (1,2) - I don't know... but probably the same as 00:19:593 (3,1) - Yes
  5. 01:01:662 (1) - Well, the first two circles containing the finish hitsound followed the song track's percussion correctly. But here, I don't think so. So, just my suggestion, remove the finish? There is definately a crash here
  6. 01:10:442 (3) - Same as 00:19:593 (3,1) -, I guess I should stop mentioning these for now... unless it's major, try to find some further on. I think it's the last one anyways. It's because I manually changed stuff because of aesthetics here and I forgot to recheck DS.
  7. 01:11:540 (5) - Oh, uhh... This is likely one of my ridiculous mods ever. Add an NC here, probably a new track ofc, and the combo is quite long imo. Ye you're probably right
  8. 01:20:319 (1) - I'm not sure if my own software is telling the truth; Is it just me? or this slider is unsnapped by 1ms? It should be fixed, if not then idk what to do
  9. 01:34:953 (1,2,3) - This is just my suggestion, but seeing this flow might make a similar reason as 00:36:422 (3,1) -, in more complex movement for the cursor on this flow. So, maybe you should at least move (1)'s red anchor down to improve it a little. I changed something 3 and the position of 2, things should be better now
  10. 01:48:124 - Where all similar 1/1 slider starts here, just to follow vocals and leave the slider ticks following the hi-hats. It might bore some players because of repetitive rhythms, like this one. Maybe you should try something different here than just mainstreaming 1/1 sliders. This is intended so no change. I want to keep a consistent effe"ct between all diffs
  11. - It's a very good Easy diff, and mapped very well overall. You might have little problems with a few rhythms and flow, still so. GJ~
[> Normal <]
  1. 00:08:618 (1,2,3) - Probably the same thing as the previous diff about distance spacing, but likely almost random here. Also not mentioning them. Idk the editor is stupid
  2. 00:38:617 (1) - It's likely optional here, so it's up to you; In my opinion, one of the red anchors on this slider represents nothing. So I prefer just one normal red anchor here. Naaaaah this stays
  3. 00:42:275 (1,1,1) - Same issue as the previous diff, meh. I'll keep them for the same reasons :P
  4. 00:49:225 (2) - I don't even hear a 1/2 beat here for this kind of slider, so this might be an offbeat. I recommend a 1/1 slider for this part to follow the song track correctly. You should listen again lol. There are 3 guitar sounds here
  5. 00:56:174 (1,2,3) - The distance spacing here from 0.9x to 1x, it shows up quite a little sudden imo. aaaaaah wtf did I dooooo
  6. 01:01:661 (1) - Ehh, probably the same issue as the previous diff.... ughhh This'll count on other diffs, Okay?! Also, with 01:01:661 (1,2,3) - , spacing seems sudden. I guess you're talking about hitsounds, no change about that since it follow the track
  7. 01:07:881 (1,2) - Okay, I think I prefer making a head-on from (1)'s tail to (2)'s head. Since (1) leaves out and might break a little flow to (2). Or how about trying the same thing you've done on 01:26:173 (1,2) - ? Don't you want pattern consistency? ;p idk this is fine
  8. 01:20:320 - Why won't you try S:C3 for this part? Just as you did on Easy diff for the slider ticks to follow the song track's percussion. And ofc, for some consistency with other diffs you have. That's the way it should have been lol
  9. - I didn't expect a Normal diff like this would look great! I've testplayed it a little, what I really liked on this diff is the 1/2 sliders, which plays really cool!
[> Hard <]
  1. 00:14:471 (1,2,3,4) - This is a good pattern and flowing ofc, but this is optional. The curved flow was going like... approximately 200° circulating over the centre of the playfield, it's probably okay. But in my opinion, maybe you should differ something here to make the pattern more interesting, just as you did on the later patterns. For example, 00:25:081 (4,5,6) -, or 00:33:129 (2,3) -, or at least changing slider (3) and (4). Again, it's optional. I hope I got what you wanted to say. Idk I think this is fun to play, I won't change it unless there are major flow issues
  2. 00:23:252 (1,2,3) - Kinda also optional, and minor too. How about making some movements here for the player's cursor and flow? I can hear the song track's pitch or density is a little high to me. So, maybe moving one of the two circles would make it look better, like moving (2) for example. I'll think about it abit more, most likely won't hapen though, I wanted the player to feel a difference here which is, well, not moving
  3. 00:24:715 (2,3,4) - The spacing got a little random here, were you actually using 1.2x? Or you're trying to change DS for the song track or something? not really LOL. My mistake.
  4. 00:32:031 (4,5) - Minor; Likely the same as above, but this is a little closer. goddamnit AImod you suck
  5. 00:34:226 (1,2,3) - Uhh.. okay, this is the only kind of anti-jump you've made in the whole diff. Looks fine, but it's recommended not to make such things when you don't even use it often... Unless you have a good reason for this? Yes, same reason as before, since I can't really go for jumps I went for stacks
  6. 00:43:008 (1,1,1) - I've asked the people in #modhelp about this overlap, they were a little offensive "because of it's looks", so I'd try my own opinion here. I cannot agree that this overlap would be okay for qualification because of the flow and cursor movement, I know you've tried to resemble it with the previous sliders you've made, but this is the right thing to do. Maybe it's best you move the slider above for a little jump, or simply Ctrl + J and move. I highly recommend to change this into another position. I changed this part to have emphasis on every 1/1, for better flow, it has become a bit more jumpy though
  7. 00:57:637 (2) - Good slider work, I appreciate your efforts you've added here. Well, perhaps the flow just... went... out... ehheheh this'll explain. this probably doesn't matter, there is a huge 1/1 gap between those notes and you know, people wont follow this curve, they will just play the end of the first slider and the second sliders as 2 parallel lines lol
  8. 01:11:905 (2) - I can see you follow the song track here with the hitsounds properly, but the thing I've heard on this part was just the drums three-beat streaming on this part. So I guess a repeatable slider like this one might not fit. Try a rhythm like this if possible, it might improve it for sure. Here the vocals are cut off because tre drum roll is alot stronger than the vocals. I don't think I got your screenshot but the repeat sliders are cut exactly where the first drum roll ends so this should fit
  9. 01:17:027 (1,1,1) - Well, probably the little jump here doesn't make sense to me, even tho the song track's density is high. I might not understand this, but it may be optional to you... Annnd, this also faces NC inconsistency with your Nightmare diff over Easy and Normal diffs, also optional. In this one the jump is here to build up tension, the vocals here are very strong so the jump is justified imo.
  10. 01:20:319 (1) - Same thing for the 1ms unsnapped object, loool. Also, this is a 1/1 slider, and you've tried following the percussion on 1/2 beat here. So... the slider's tick just hit 1/2, ehh why nothing here? There are 2 reasons, the first is to follow the guitar's pick slideand the crash shound and the second is to give the player a mini break for the upcoming heavy 1/2 and 1/4 sections
  11. 01:23:612 (2,3) - Did you actually used 1.2x here? Or, you accidentally used 1.1x spacing? ye mistake
  12. 01:52:515 (1,2,3,4) - Very good patterning, but reducing spacing each slider... I'm not sure if you're really doing this on purpose, so I'll just say... It's minor. indeed
  13. 01:53:978 (1) - You haven't made a slider ending the game play like this one on any other diffs on the set, you could just replace this to a circle to avoid rhythm inconsistency. fiiiiiine, this makes absolutely no difference but since people keep pointing this out I'll change it.
  14. - Very well made, I liked your patterns in this diff, but technically had a few issues about rhythm and flow, just like in Easy diff.
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed?
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW
wow

[> Nightmare <]
  1. - Hmm... I'm guessing the Intro kinda lacks a few triplets because you're mainstreaming 1/2 sliders and notes a lot here. Well, ofc I've seen some good jumps, but you left some of the song track's hi-hats or percussion that deserves a triplet for sure. Like 00:19:227 (2,3,2,3) - for example; you can mostly hear it's 1/2, but the guitar sounds pretty much hitting 1/4, but it's probably minor. So, maybe this is optional for you to do. this won't happen lol. the beats you pointed out are weak beats, 1/4 won't fit here.
  2. 00:11:544 (1,2) - Oh.. You stacked here, but not on 00:12:276 (4,5) -. For some pattern consistency, how about stacking (4) and (5)? There's another choice, which is unstacking (1) and (2) for more cursor movement. It's all up to you. nah I think this is fine
  3. 00:20:325 (1,2,3) - It doesn't seem the spacing is balanced correctly here, well it was a 1x spacing until the jump showed up. It's pretty much different playstyle than the next part that's similar to this, like 00:21:788 (1,2,3) - . So maybe you should try it's spacing for here a little. changed it slightly
  4. 00:30:202 (1) - Well to me, staying on a current volume for audible soundings for holding this slider sounded really odd. The ride on the song track you've heard here was slight, but this repeatable slider made too much emphasis over the music. So how about adjusting some inherited points from a low volume to high? I reduced the volume a little but I won't do the progressive volume thing
  5. 00:58:186 (2,3,4) - I feel that this probably needs a few hitsoundings, like clap > clap(drum) > finish(drum). This is just a suggestion from me, so I guess this would be too minor ;p I'd prefer it to follow the song
  6. 01:13:369 (5,6,3) - Are you sure this overlap would work? It's not familiar to other mappers doing this kind of pattern. yeeeees, nothing to worry about here, the stream is long gone when this slider appears
  7. 01:14:832 (1,2,3,4) - I've heard this part by playback 75% and 50%. The drums on the song track actually starts to stream on 01:15:198 - , so I think you should delete the 1/4 circles here to avoid... mehh this word... "overmapping"? noo, the drum roll is really quiet at the beginning but it IS here
  8. 01:18:125 (1,2,3) - Probably the same as above. Same here, this might be audio quality but the drum roll starts here.
  9. 01:33:216 (6) - Almost as above, but not really. This circle doesn't even follow anything on the song track. Same here, probably audio quality. Hitsounds are here so that the mp3 doesn't make this awkward but this is definately not overmapped
  10. 01:37:332 (2,3) - Optional and minor; talking about overlaps, this the only pattern with the same rhythm as the next notes, but with different flowing and overlaps. It looks okay, but I prefer splitting them up. I already changed this but didn't update lol
  11. - Okay, so the ending patterns' flow structure goes repetitively left and right. But ehh, If that's one of your intentions ;p it is!
  12. - Anyway, It's quite a good diff to me, but just mentioning some circles that didn't go along with the song track. It's probably true that half of this diff mainstreams a lot of 1/2 beats in order to just "follow the simple and major beats and vocals". I guess that means you still have some rhythm problems, just like all other diffs you've made here. Overall, It plays really fun. Great job!
Just to not let you feel scammed, Consider this a "small mod from a normal user", not a "detailed BN mod", okay thnx.

Good song and mapset... Best of luck!
Thanks alot !
pishifat
"Synpoo"
[pishi's Insane]
oh
00:14:471 (1) - not sure what this repeat slider is supposed to represent, 1/2 pllays and sounds better tru

"cheezstik"
[pishi's Insane]
  1. OD7.8 is arguably too high for this diff, low bpm and spacing, minimal streams, and just low difficulty in general. I'd suggest OD6.5-7.5 tops. yea
  2. 00:09:166 (4,5) - Copy the angle of 00:08:800 (2,3) - to improve appearance and make it look more clean and tidy, and when you're done, do the same to 00:08:618 (1,2) - and 00:09:349 (5,6) - , final product should look something like this (Spacing of circles before and after 00:08:618 (1,2,3,4,5,6) - not adjusted) i thought intentions were clear but maybe not. each grouping is increasing spacing and angled more to the left for build up stuff. making htem all the same is expressing...not that
  3. 00:30:202 (1) - Apparently I'm not exactly a slider art expert, but the appearance of this is questionable, at least the start anyway. Make the complexities near the start longer, and the hook part shorter, like this idk i like ugly stuf:(
  4. 00:45:202 (1,2,3,4) - Probably just completely stack this and let stack leniency do it automatically imo, would look better. literally^ (also easier to interpret as not-1/2 when it's not-stacked

CDFA
pishi:
01:08:704 (2,3) - These triples feel like you're desperately trying to make the map harder than it is. And I know there's a high hat but the high hat is like there the entire time. At the very least add hitsounds so it's not so bland :(. Apply to all similar patterns. (After note: So later in the map these are cool because you have bass drum hits. But these first ones are just sort of like. . . there. Maybe it'd be better to omit them so the 1/4s later in the map also have more emphasis. they're for the guitar not hihat:( hitsounded them so thats clear now
01:31:844 (8) - *Vomits* like this is annoying because you have a relatively nicely spaced map throughout the entire thing with no sudden jumps, and then this jump comes out of nowhere to shock the player. It's bad flow, bad placement since it's not really forward motion and doesn't have reason to create backwards motion, and it makes me sad :(. Apply to all similar patterns. ik you're living in 2010 but people play 1/4 sliders like circles in the year of cancer they play like circles

any map with pishifat is destined to at least be dank and this map is hella dank B) I like it B)))))))))))))))))))

"Gray Veyron"
[> pishi's Insane <]
  1. 01:53:978 (1) - Someone mentioned this before, this unsnapped issue wasn't fixed? now it is yay
  2. - WOW idc if the cc is inconsistent with other diffs isdc... just WOW wowwowowoowowwbubblewowowowpleasewowowowowow

blame reditum for this: http://puu.sh/jGvK2/06351a296a.wav

and diff
osu file format v14

[General]
AudioFilename: Rise Against - Making Christmas.mp3
AudioLeadIn: 0
PreviewTime: 80325
Countdown: 0
SampleSet: Soft
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[Editor]
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GridSize: 4
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[Metadata]
Title:Making Christmas
TitleUnicode:Making Christmas
Artist:Rise Against
ArtistUnicode:Rise Against
Creator:BOUYAAA
Version:pishi's Insane
Source:
Tags:The Nightmare Revisited pishifat the nightmare before christmas
BeatmapID:752175
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206,184,96600,1,8,0:0:0:0:
305,293,96783,2,0,L|310:343,2,46.0000008773804,2|0|8,0:0|0:0|0:0,0:0:0:0:
345,157,97149,2,0,B|380:144|380:144|469:151,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
451,154,97423,1,0,0:0:0:0:
468,159,97515,1,2,0:0:0:0:
360,51,97698,1,8,0:0:0:0:
399,233,97880,6,0,L|403:310,1,46.0000008773804,2|0,0:0|0:0,0:0:0:0:
345,157,98063,2,0,P|291:140|237:144,1,92.0000017547608,8|2,0:0|0:0,0:0:0:0:
238,147,98338,1,0,0:0:0:0:
221,153,98429,1,8,0:0:0:0:
200,332,98612,1,2,0:0:0:0:
290,270,98795,2,0,L|286:189,1,46.0000008773804,8|0,0:0|0:0,0:0:0:0:
296,381,98978,1,2,0:0:0:0:
386,320,99161,1,8,0:0:0:0:
197,234,99344,6,0,B|143:237|143:237|79:261,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
98,266,99618,1,0,0:0:0:0:
89,282,99710,1,2,0:0:0:0:
21,189,99893,1,8,0:0:0:0:
113,121,100076,1,8,0:0:0:0:
149,117,100167,1,8,0:0:0:0:
185,114,100259,1,8,0:0:0:0:
219,100,100350,1,8,0:0:0:0:
241,71,100441,2,8,L|245:-3,3,46.0000008773804
284,165,100807,5,6,0:0:0:0:
343,75,100990,1,8,0:0:0:0:
386,175,101173,1,2,0:0:0:0:
389,193,101265,1,2,0:0:0:0:
392,211,101356,1,8,0:0:0:0:
442,95,101539,2,0,P|508:100|546:117,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
343,75,101905,2,0,L|350:2,2,46.0000008773804,2|2|8,0:0|0:0|0:0,0:0:0:0:
321,272,102271,6,0,B|286:283|286:283|213:278,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
407,311,102637,1,2,0:0:0:0:
424,315,102728,1,2,0:0:0:0:
441,319,102819,1,8,0:0:0:0:
314,182,103002,1,2,0:0:0:0:
333,367,103185,1,8,0:0:0:0:
217,290,103368,2,0,L|213:227,1,46.0000008773804,2|2,0:0|0:0,0:0:0:0:
321,272,103551,1,8,0:0:0:0:
187,366,103734,6,0,P|145:365|84:340,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
157,169,104100,1,2,0:0:0:0:
175,166,104191,1,2,0:0:0:0:
193,163,104283,1,8,0:0:0:0:
37,242,104466,2,0,P|22:170|37:125,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
208,79,104832,1,2,0:0:0:0:
226,81,104923,1,2,0:0:0:0:
244,83,105015,1,8,0:0:0:0:
231,262,105198,6,0,B|268:275|268:275|340:270,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
420,126,105563,2,0,L|414:68,2,46.0000008773804,2|2|8,0:0|0:0|0:0,0:0:0:0:
456,245,105929,1,2,0:0:0:0:
334,150,106112,1,8,0:3:0:0:
298,138,106204,1,8,0:3:0:0:
261,138,106295,1,8,0:3:0:0:
227,153,106387,1,8,0:3:0:0:
190,159,106478,1,8,0:3:0:0:
154,150,106569,1,8,0:3:0:0:
125,126,106661,6,0,L|109:46,3,46.0000008773804,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
62,184,107027,2,0,L|30:132,3,46.0000008773804,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
47,268,107393,2,0,L|-21:234,3,46.0000008773804,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
60,353,107759,2,0,L|-9:344,3,46.0000008773804,8|8|8|8,0:3|0:3|0:3|0:3,0:0:0:0:
144,293,108124,6,0,P|218:274|257:274,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
357,367,108490,1,2,0:0:0:0:
374,371,108582,1,2,0:0:0:0:
391,375,108673,1,8,0:0:0:0:
312,228,108856,2,0,L|307:110,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
403,249,109222,1,2,0:0:0:0:
402,267,109313,1,2,0:0:0:0:
400,285,109405,1,8,0:0:0:0:
366,67,109588,6,0,B|328:51|328:51|237:43,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
115,111,109954,1,2,0:0:0:0:
96,108,110045,1,2,0:0:0:0:
77,105,110137,1,8,0:0:0:0:
251,198,110319,2,0,P|266:250|267:301,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
96,256,110685,1,2,0:0:0:0:
99,237,110777,1,2,0:0:0:0:
102,219,110868,1,8,0:0:0:0:
198,379,111051,5,6,0:0:0:0:
186,261,111234,1,8,0:0:0:0:
347,338,111417,1,2,0:0:0:0:
365,339,111509,1,2,0:0:0:0:
383,341,111600,1,8,0:0:0:0:
339,178,111783,2,0,P|289:182|238:206,1,92.0000017547608,2|8,0:0|0:0,0:0:0:0:
432,120,112149,1,2,0:0:0:0:
449,124,112240,1,2,0:0:0:0:
466,129,112332,1,8,0:0:0:0:
293,86,112515,6,0,L|173:80,1,92.0000017547608,6|8,0:0|0:0,0:0:0:0:
60,171,112880,1,2,0:0:0:0:
56,152,112972,1,2,0:0:0:0:
53,133,113063,1,8,0:0:0:0:
126,296,113246,1,2,0:0:0:0:
174,163,113429,1,8,0:0:0:0:
239,291,113612,1,8,0:3:0:0:
256,297,113704,1,8,0:3:0:0:
273,303,113795,2,8,L|349:299,1,46.0000008773804,8|0,0:0|0:0,0:0:0:0:
410,248,113978,5,6,0:0:0:0:
Milan-
general
-i prefer if you use pishi's combo colours, yours are too dark. And dark background + dark combo colours doesn't go well
-

booya wrote:

- One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
-00:52:890 - red line seems to be useless. It has the same time signature as the one before and doesnt change offset either so uhm
-so you're using the same whistle and clap twice so you dont have to add greenlines for every clap you're missing right? uhm you have to lower the volumen of those tick-clap by atleast 10%~ anyways, so remove soft-hitwhistle3 and soft-hitclap3 then spam green lines with lower volumen for those ticks. hf

nightmare
-hp +0.5 or 1? 6 is kinda easy
-00:58:193 - green line seems to be bugged with the time signatures, also it's useless so remove it. 01:17:034 - also bugged, remove it and add it again, probably will need to do the same with the next 2. maybe i missed some other, so check it too xd
-you could use some more finishes if u want, like here 00:04:234 (1) - or 01:08:254 (2) - ,whenever there's a big clash
-00:09:356 (1,2,1,2) - the whole pattern's movement is pretty sharp. I'd try moving 00:10:088 (2) - somewhere upper, like x233y177 or something
-00:19:234 (2,3) - and 00:19:966 (2,3) - would be cool if both had the same distance xd
-00:32:405 (1,2,1) - this flow isn't cool at all. Like you're doing -><- movement from 00:31:673 (2) - and then you change in a, somewhat, dramatic way the flow. Moving 00:32:770 (3) - to the left side of the grid would be nice.
-00:48:136 (3) - while playing i found it to be way too apart from (2) and this is the calm section, sooo it'd make sense if you move it closer.
-01:11:638 (2,4) - are pretty much overmapped, even the synth isnt really clear and would be much better if you focus on the drums. You could map 01:12:187 - instead tho. Same with 01:14:930 (2,4) - ; probably this too 01:18:223 (2) - 01:32:857 (2) - ;01:21:698 (4) - 01:23:894 (5) - 01:29:747 (5) - as you did triples on the other instances, doing just triples here too would make more sense imo ;01:25:814 (6,7,8,9,1,2,3) - this sounds weird...mostly cuz you decided to map very subtle sounds here 01:26:089 (9,1,2) - but ignored strong one 01:26:637 -

pishi
-01:08:254 (1,2,3) - these triples hitsounds are so annyoing to hear ><. Try removing the whistle from the blue tick atleast
-01:26:912 - so you're using 2 similar hitsound on the same place uhmmmm... i want my 120kb of disk back!

hard
-probably AR 7.5~ fits better cuz the low bpm.also od-1~0.5 will be cool (lower the od in normal too)
-00:28:015 (3) - i'd add a repeat to it so there's no weird 3/2 gap
-00:43:015 (1,1,1) - nerf this pattern plz , mostly between 00:43:381 (1,1) - , distance is too op compared to the rest of the map. Here too 01:28:741 (2,1,2) -
-00:44:478 (1,2,3) - it'd be better if this triple were at 00:45:575 - instead, cuz the sudden change of snapping is too .. sudden.. so using repeats first will let the player know what to do next
-01:18:132 (1) - just as a 1/2 slider sounds better. or even just a circle. 01:33:498 (1) - too; 01:52:522 (1,3) - these repeat on nothing

easy
-00:30:210 (4) - this has a normal whistle on head, i believe it's not on purpose xd
-00:40:088 (2) - nc?
-00:45:209 - i'd add a note here, cuz big gaps arent really good for readability and stuff

let me know when ur ready
Topic Starter
BOUYAAA

Milan- wrote:

general
-i prefer if you use pishi's combo colours, yours are too dark. And dark background + dark combo colours doesn't go well oke :(
-

booya wrote:

- One of your custom hitsounds aren't used at all, which is soft-hitclap7. So maybe it's best you delete that .wav file. I'll take care of that
I'll take care of that :^)
-00:52:890 - red line seems to be useless. It has the same time signature as the one before and doesnt change offset either so uhm It probably isn't because if I remove it then I would have a weird 2/4 gap here 00:55:816- before the 3/4 time signature starts which would not be correct. Also the sheet music agrees with me :^)
-so you're using the same whistle and clap twice so you dont have to add greenlines for every clap you're missing right? uhm you have to lower the volumen of those tick-clap by atleast 10%~ anyways, so remove soft-hitwhistle3 and soft-hitclap3 then spam green lines with lower volumen for those ticks. hf omg never ever agin will I do that

nightmare
-hp +0.5 or 1? 6 is kinda easy Did a bit of testing and raised it by 0.7 because decimals on diff settings are cool
-00:58:193 - green line seems to be bugged with the time signatures, also it's useless so remove it. 01:17:034 - also bugged, remove it and add it again, probably will need to do the same with the next 2. maybe i missed some other, so check it too xd I don't get it lol. I did what you said but nothing changed so I guess it's good now?
-you could use some more finishes if u want, like here 00:04:234 (1) - or 01:08:254 (2) - ,whenever there's a big clash did what you suggested and added a few more
-00:09:356 (1,2,1,2) - the whole pattern's movement is pretty sharp. I'd try moving 00:10:088 (2) - somewhere upper, like x233y177 or something I changed 00:09:356 (1,2) - to play vertical like the other couples and changed both sliders so they look and play better
-00:19:234 (2,3) - and 00:19:966 (2,3) - would be cool if both had the same distance xd okkk
-00:32:405 (1,2,1) - this flow isn't cool at all. Like you're doing -><- movement from 00:31:673 (2) - and then you change in a, somewhat, dramatic way the flow. Moving 00:32:770 (3) - to the left side of the grid would be nice. [color=#00800]yes I did that[/color]
-00:48:136 (3) - while playing i found it to be way too apart from (2) and this is the calm section, sooo it'd make sense if you move it closer. moved 00:48:136 (3) - up so the gap is alot smaller
-01:11:638 (2,4) - are pretty much overmapped, even the synth isnt really clear and would be much better if you focus on the drums. You could map 01:12:187 - instead tho. I'm pretty sure 4 is not overmapped, you can "clearly" hear it with 25% speed, but since this seems to bother everyone for some reason I changed it. I also mapped 01:12:187 -. The stream does pretty weird stuff now so if it's too gimmicky and creative pls tell me :^) Same with 01:14:930 (2,4) - changed also; probably this too 01:18:223 (2) - yes that's right 01:32:857 (2) - changed ;01:21:698 (4) - 01:23:894 (5) - 01:29:747 (5) - as you did triples on the other instances, doing just triples here too would make more sense imo only triples now;01:25:814 (6,7,8,9,1,2,3) - this sounds weird...mostly cuz you decided to map very subtle sounds here 01:26:089 (9,1,2) - but ignored strong one 01:26:637 - I hope I got that right, it should be better now, idk tough, if this doesn't work out I'll just ignore the vocals


hard
-probably AR 7.5~ fits better cuz the low bpm ok.also od-1~0.5 will be cool ok (lower the od in normal toookokokokokok)
-00:28:015 (3) - i'd add a repeat to it so there's no weird 3/2 gap did that and added a note here 00:28:564 - so it doesn't feel empty
-00:43:015 (1,1,1) - nerf this pattern plz , mostly between 00:43:381 (1,1) - , distance is too op compared to the rest of the map. Here too 01:28:741 (2,1,2) - it should be better now, the first one is still a bit jumpy but way less (I hope it's enough), and I removed the jump on the second one
-00:44:478 (1,2,3) - it'd be better if this triple were at 00:45:575 - instead, cuz the sudden change of snapping is too .. sudden.. so using repeats first will let the player know what to do next this is now a repeating slider because fuck 1/3
-01:18:132 (1) - just as a 1/2 slider sounds betterye. or even just a circleno. 01:33:498 (1) - tooye; 01:52:522 (1,3) - these repeat on nothing :(

easy
-00:30:210 (4) - this has a normal whistle on head, i believe it's not on purpose xd idk how this happenned
-00:40:088 (2) - nc? ok
-00:45:209 - i'd add a note here, cuz big gaps arent really good for readability and stuff d o n e

let me know when ur ready Reggie.jpg
thanks alot!
pishifat

Milan- wrote:

pishi
-01:08:254 (1,2,3) - these triples hitsounds are so annyoing to hear ><. Try removing the whistle from the blue tick atleastprobably because bouyaa never added my softclap53 from previous post DO THAT PLEASE
-01:26:912 - so you're using 2 similar hitsound on the same place uhmmmm... i want my 120kb of disk back! o woops the whistle one should be the same as other whistles (kick hitsound) so bouyaaa MAKE A COPY OF ONE OF HTE KICK HITSOUNDS AND NAME IT SOFT-HITWHISTLE8
Topic Starter
BOUYAAA

pishifat wrote:

probably because bouyaa never added my softclap53 from previous post
lag
Milan-
pro
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

pishi's Insane
00:28:564 (4,1) - I dont think this jump is that necessary
00:43:014 (1,2) - uhhh inconsistent spacing?
01:28:741 (7,8) - Combo breaksssss
01:25:083 (2,3,4) - This seems to be repeated a lot, change it up a bit?


Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts!
Topic Starter
BOUYAAA
-BlueSun-
Recheck Boyz

Easy
00:11:186 - Add a circle?
00:53:621 (2) - Whistle?
01:17:034 (2) - ^
01:33:497 (1) - ^

Normal
00:12:649 (6) - Make it straight.
01:45:936 (2) - Make it identical to (1)
mmm so good.

Hard
00:34:233 (1,2) - I would honestly just stack these on to (3)
00:57:644 (2) - Yeah... not really a fan of this shape.
01:07:888 (1,1) - make it like this, http://puu.sh/k4a6i/2ccc41b0e1.jpg it's much neater.
01:11:912 (2) - I would do something like this http://puu.sh/k4abg/6f4e64c007.jpg instead.
01:17:583 (1) - Make it identical to the one before it.

Nightmare
00:07:161 (1) - Curve this?
00:41:550 (1,1,1,1,1,1,1) - Not much of a fan of this, but eh
01:02:766 (4) - Make identical to (3)

Wow, this map has changed so much :D I want to congratulate you for your amazing efforts![/quote]
Hi, sorry for the delay, I had no internet for a week so I couldn't respond. You probably missed that but the mapset is bubbled so I'd prefer to avoid changing stuff until 2nd bn comes in and requests changes. I looked into your mod really quick and most of the stuff you pointed out has a good reason to be the way it is so I won't change anything yet. I won't post a detailed response but if you wanna know why I denied stuff feel free to catch me ingame, I'll gladly give you explanations.

Anyways thanks for looking into it!

bns pls rank tysdglkjhdsglkjhrg
-BlueSun-
kk no problem dude ;) my modding is shit anyway so i didn't expect you to change anything lol.
Cerulean Veyron
Hi, discussed a few things on the Nightmare diffs, and polishing stuffs up there. I guess everything's fine for now, hopefully. Have this icon, and enjoy your time! ~

(Kinda) IRC Mod
2015-10-21 20:17 Cerulean Veyron: Are you okay to try a little IRC mod here?
2015-10-21 20:17 Cerulean Veyron: I only found a few objectives because your map is already polished ;p
2015-10-21 20:17 BOUYAAA: yes
2015-10-21 20:17 Cerulean Veyron: Oh, great!
2015-10-21 20:17 Cerulean Veyron: I MIGHT qualify it after
2015-10-21 20:17 BOUYAAA: o
2015-10-21 20:18 Cerulean Veyron: Okay so... ready?
2015-10-21 20:18 BOUYAAA: yes
2015-10-21 20:19 Cerulean Veyron: kay ehhh
2015-10-21 20:19 Cerulean Veyron: In Hard and Nightmare,
2015-10-21 20:19 Cerulean Veyron: I don't think you should duplicate the points like [url=http://puu.sh/kSmc0/b96939b5a7.png]that[/url].
2015-10-21 20:19 Cerulean Veyron: o link broken
2015-10-21 20:20 Cerulean Veyron: Probably no volume, no SV change, no sampleset switch,
2015-10-21 20:20 BOUYAAA: you mean remove the green line?
2015-10-21 20:20 Cerulean Veyron: lol ya
2015-10-21 20:20 BOUYAAA: I can do that
2015-10-21 20:21 Cerulean Veyron: done?
2015-10-21 20:22 BOUYAAA: yes
2015-10-21 20:22 Cerulean Veyron: okay, directly go to nightmare
2015-10-21 20:22 Cerulean Veyron: The only diff that gave me attention
2015-10-21 20:22 BOUYAAA: I'm looking at it right now
2015-10-21 20:22 Cerulean Veyron: 01:08:619 (3,4,5) - Well idk, but this one looks really linear.
2015-10-21 20:22 Cerulean Veyron: From a few little jumps and overflows to that curve slider next like
2015-10-21 20:23 Cerulean Veyron: Player: "this one is odd i can't pass :<",
2015-10-21 20:23 Cerulean Veyron: So how about sth like... curve slider (5), or reconsider circle (3) and (4)'s placements?
2015-10-21 20:23 Cerulean Veyron: isdk
2015-10-21 20:24 BOUYAAA: imo curving 5 won't do much because people won't play it to the end cause of liniency
2015-10-21 20:24 BOUYAAA: I'm trying to figure out what you mean
2015-10-21 20:24 BOUYAAA: xd
2015-10-21 20:25 Cerulean Veyron: Need more simple english or sth? lol
2015-10-21 20:25 BOUYAAA: idk I'm kinda dumb sometimes
2015-10-21 20:26 BOUYAAA: what would you suggest
2015-10-21 20:26 Cerulean Veyron: okay uhh, just curve slider or move the two circles somewhere better
2015-10-21 20:26 Cerulean Veyron: for the ridiculous "smooth flow pls"
2015-10-21 20:27 BOUYAAA: What I had in mind was to keep a good curve flow intil 5 when I made a sharp turn to emphasize 5
2015-10-21 20:27 BOUYAAA: I'll try something and you tell me if it's ok
2015-10-21 20:27 Cerulean Veyron: Okay
2015-10-21 20:29 BOUYAAA: http://puu.sh/kSp8J/da801ac2a1.jpg
2015-10-21 20:29 BOUYAAA: what do you think
2015-10-21 20:30 BOUYAAA: gets rid of the linear pattern
2015-10-21 20:30 BOUYAAA: keeps oval flow
2015-10-21 20:30 Cerulean Veyron: That's... quite niceeeee
2015-10-21 20:30 Cerulean Veyron: is the spacing good too?
2015-10-21 20:30 Cerulean Veyron: You'll make me worry if it's a "no" :(
2015-10-21 20:31 BOUYAAA: yes it is
2015-10-21 20:31 Cerulean Veyron: okay then~
2015-10-21 20:31 BOUYAAA: white ticks are emphasized slightly
2015-10-21 20:33 BOUYAAA: you can always look at it when I updated if you're worried
2015-10-21 20:33 Cerulean Veyron: k
2015-10-21 20:33 Cerulean Veyron: 01:18:498 - Idk, if you're trying to introduce the drums in the song track with these stream-kick jumps, that looks really fine and great.
2015-10-21 20:33 Cerulean Veyron: But it almost create a huge diffspike though,
2015-10-21 20:34 Cerulean Veyron: HUUUUUUGE diffspike
2015-10-21 20:34 Cerulean Veyron: but no matter,
2015-10-21 20:34 BOUYAAA: well, that's how the song goes
2015-10-21 20:34 Cerulean Veyron: if you have some good reasons for it, it would be fine tbh
2015-10-21 20:34 BOUYAAA: ye I have
2015-10-21 20:34 BOUYAAA: very good reasons
2015-10-21 20:35 Cerulean Veyron: Yes, I'M WORRIED
2015-10-21 20:35 Cerulean Veyron: Is this even, Extra!?!? D8
2015-10-21 20:35 BOUYAAA: song is basically becoming twice as fast in the second part since there is that drum pattern change
2015-10-21 20:35 BOUYAAA: this is a good trasition for me
2015-10-21 20:35 BOUYAAA: and it's easy to play tbh lol
2015-10-21 20:36 BOUYAAA: idk what do you call and extra xd
2015-10-21 20:36 Cerulean Veyron: Well, I guess I wasn't really hasty for that sv change
2015-10-21 20:36 Cerulean Veyron: but w/e w/e lol
2015-10-21 20:37 Cerulean Veyron: 01:29:473 (2,3,4) - I think this doesn't need a triplet,
2015-10-21 20:37 BOUYAAA: it's harder to fc than your basic 5star insane pp map, yes, but pishifat's map is here for that :^)
2015-10-21 20:37 BOUYAAA: I won't call it an extra though, this is not hard enough
2015-10-21 20:37 Cerulean Veyron: maybe just a normal slider, or by removing circle (3) and rearranging (2) and (4)'s placements.
2015-10-21 20:37 Cerulean Veyron: There's no drums landed on that blue tick over there :^)
2015-10-21 20:37 BOUYAAA: yes there is lol !
2015-10-21 20:38 Cerulean Veyron: ooo I found another 01:30:936 (2,3,4) -
2015-10-21 20:38 Cerulean Veyron: nice one :^)
2015-10-21 20:38 Cerulean Veyron: no hi-hats too
2015-10-21 20:38 BOUYAAA: you sure we're talking about the same map
2015-10-21 20:38 BOUYAAA: there is a kick
2015-10-21 20:38 BOUYAAA: on woth of them
2015-10-21 20:38 BOUYAAA: both
2015-10-21 20:38 Cerulean Veyron: Really? :o
2015-10-21 20:38 BOUYAAA: yes
2015-10-21 20:39 Cerulean Veyron: ehhh
2015-10-21 20:39 BOUYAAA: I already removed the overmaps
2015-10-21 20:39 Cerulean Veyron: Let me trying hearing on 75% or 50% playback rate\
2015-10-21 20:39 BOUYAAA: there were some in the streams wich you already pointed out the first time
2015-10-21 20:39 Cerulean Veyron: a sec
2015-10-21 20:39 BOUYAAA: I'm at 25 rn
2015-10-21 20:39 BOUYAAA: and I can clearly hear it
2015-10-21 20:39 Cerulean Veyron: 25 hurts my speakers pls
2015-10-21 20:40 BOUYAAA: lool
2015-10-21 20:40 Cerulean Veyron: hmm, let me volume up to 100%
2015-10-21 20:40 Cerulean Veyron: just assuring...
2015-10-21 20:41 Cerulean Veyron: Ehh, okayyy
2015-10-21 20:41 Cerulean Veyron: I guess you were right
2015-10-21 20:41 Cerulean Veyron: Trying to follow that guitar strings, am I wrong?
2015-10-21 20:42 BOUYAAA: musical theory say drums is consistent
2015-10-21 20:42 BOUYAAA: so kick triple every 2nd and 4th white tick
2015-10-21 20:42 Cerulean Veyron: hi-hats too
2015-10-21 20:42 BOUYAAA: drums most of the time
2015-10-21 20:43 BOUYAAA: 01:27:644 - from here on there is a focus on vocals too
2015-10-21 20:43 BOUYAAA: but you probably noticed that
2015-10-21 20:43 Cerulean Veyron: ofc
2015-10-21 20:43 Cerulean Veyron: Well, you can keep it if you want then ;p
2015-10-21 20:45 Cerulean Veyron: 01:51:790 (1,2) - You're making me so much worried about this jump ;m;
2015-10-21 20:45 Cerulean Veyron: It's probably the biggest one around, y/n?
2015-10-21 20:45 BOUYAAA: xd rly?
2015-10-21 20:45 Cerulean Veyron: widescreen jump aaaaaaa
2015-10-21 20:46 BOUYAAA: It's a slider jump so it's probably way easier than 00:09:356 (1,2,1) -
2015-10-21 20:46 BOUYAAA: actually I play on widescreen
2015-10-21 20:46 Cerulean Veyron: me 2
2015-10-21 20:46 Cerulean Veyron: most of the jumps are like, lower than 2.5x spacing avg
2015-10-21 20:47 BOUYAAA: and I'm playing on a 4/3 playing field
2015-10-21 20:47 Cerulean Veyron: but this, omv I died
2015-10-21 20:47 BOUYAAA: http://puu.sh/kSqdh/3877ae4849.jpg
2015-10-21 20:47 BOUYAAA: look at the grid
2015-10-21 20:47 BOUYAAA: are you really sure
2015-10-21 20:48 Cerulean Veyron: idk about you
2015-10-21 20:48 Cerulean Veyron: I almost cried
2015-10-21 20:48 BOUYAAA: that this is harder than what I have in the map?
2015-10-21 20:48 BOUYAAA: rly
2015-10-21 20:48 BOUYAAA: damn
2015-10-21 20:48 BOUYAAA: I actually think this is one of the easier things to hit
2015-10-21 20:48 Cerulean Veyron: y'know, pen-dragging tablet players?
2015-10-21 20:48 Cerulean Veyron: and touchpad players?
2015-10-21 20:49 Cerulean Veyron: they're guuuuud at jumps
2015-10-21 20:49 BOUYAAA: A little bit
2015-10-21 20:49 Cerulean Veyron: guuuud at aiming too
2015-10-21 20:49 BOUYAAA: lemme testplay with mouse
2015-10-21 20:49 BOUYAAA: I never play with mouse
2015-10-21 20:49 Cerulean Veyron: mouse, r u srs
2015-10-21 20:50 BOUYAAA: xd
2015-10-21 20:52 BOUYAAA: I can hit it with mouse
2015-10-21 20:52 BOUYAAA: i think this is fine tbh
2015-10-21 20:52 Cerulean Veyron: >high sensitivity
2015-10-21 20:52 Cerulean Veyron: okay then :3
2015-10-21 20:53 BOUYAAA: I have rly low sens lol
2015-10-21 20:53 BOUYAAA: but I'm kinda used to it because of csgo
2015-10-21 20:53 Cerulean Veyron: hmm, maybe that's all~
2015-10-21 20:53 BOUYAAA: nothing on other diffs?
2015-10-21 20:53 Cerulean Veyron: they're perfect btw!
2015-10-21 20:53 BOUYAAA: oh thanks

I'll cry if this DQs cuz of Nightmare diff :^)
Topic Starter
BOUYAAA
Don't make veyron cry QATs pls

only tears of joy allowed
A Mystery
That took a while, congratz!
Topic Starter
BOUYAAA

A Mystery wrote:

That took a while, congratz!

I'm surprised you still remember this lol. Thanks!
Bearizm
pishifat
excuse me
Guy
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files
  1. normal-slidertick3.wav normal-hitclap2.wav normal-hitclap3.wav These hitsounds didn't used. Please delete it from song folder.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###A
Topic Starter
BOUYAAA

Guy wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Unused Files
  1. normal-slidertick3.wav normal-hitclap2.wav normal-hitclap3.wav These hitsounds didn't used. Please delete it from song folder.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###A
Fuck.

To those who are interested how this was even possible : I'm usually switching between two computers for college reasons. Turns out I didn't submit changes for a veeeery long time with this one... Until yesterday after veyron's recheck. Seems like I didn't redownload the map and updating through the game doesn't change the files, so these hitsounds got reinjected into the set even though they should have been long gone.

Sorry to those that got penalised for that, this is 100% my fault and no one but Qats could have noticed that.

Welp. This should be fixed now. Thanks for pointing this out.
Cerulean Veyron
mapper removed the unused CHs mentioned on the DQ post so i may bubble this for now.... and cry waaaaaaaaaaaaaaaaaaaaaa

BOUYAAA wrote:

Fuck.
meii18
I really like the song so let's see

[Easy]
  1. 00:09:722(1,2)- Here on 1 shouldn't be NC because here are not the reset of the vocals/instruments.On the next note are the reset of the vocals/instruments so I suggest to swap the combos between these objects I mean to remove the NC from 00:09:722(1)- and adding the NC on the next note on 00:10:088(2)-
  2. 00:11:551(1)- Maybe remove the NC?Because there are not the reset of the vocals/instruments
  3. 00:41:550(1,1,1,1)- You don't need to overuse the NCs here because I saw the SVs are the same (1.00x) I mean there's no any SV change on this pattern
  4. 01:00:205(1)- I suggest to remove this NC for consistency with other NCs because seems you're trying to add NCs on every two downbeats in this part
  5. 01:37:521(1,2)- Considering swapping the combos between them because here are not the reset of the vocals/instruments.The reset of the vocals/instruments are on the next note on 01:37:887(2)-
[Normal]
  1. 00:41:550(1,1,1,1)- Same as Easy
[Hard]
  1. 00:09:722(1,2)- Swapping these combos would be good because here on 1 are not reset of the vocals/instruments.The resets are on the next note on 00:10:088(2)-
  2. 00:13:015(6,1)- Same as above ^
  3. 01:11:546(1)- This isn't supposed to be snapped to 1/2 instead to 3/4?
[pishi's Insane]
  1. 00:09:722(1,2)- I suggest to swap these combos since here on this note there are not the reset of the vocals/instruments and they are on the next object on 00:10:088(2)-
[Nightmare]
  1. 00:09:722(1,2)- Same as other diffs.Would be better if you will have a NC on 00:10:088(2)- where are the reset of the vocals/instruments and not here on this slider
  2. 00:12:466(5,6)- You can increase a bit the spacing here because the guitar becames stronger on 00:12:649(6)- and a jump would make more sense to the stronger guitar
This should be all! You can call me for requalify in case Milan- doesn't want.
Good Luck!
pishifat
the vocal is definitely starting on 1 there so i'd rather not kty
Topic Starter
BOUYAAA

ByBy13 wrote:

I really like the song so let's see

[Easy]
  1. 00:09:722(1,2)- Here on 1 shouldn't be NC because here are not the reset of the vocals/instruments.On the next note are the reset of the vocals/instruments so I suggest to swap the combos between these objects I mean to remove the NC from 00:09:722(1)- and adding the NC on the next note on 00:10:088(2)-we talked about that ig I think I got my point across. Strong beat is on tick earlier so I think it fits way mlore the way it is now
  2. 00:11:551(1)- Maybe remove the NC?Because there are not the reset of the vocals/instruments ok
  3. 00:41:550(1,1,1,1)- You don't need to overuse the NCs here because I saw the SVs are the same (1.00x) I mean there's no any SV change on this pattern It was to keep ncs consistent through my diffs, I think the nc spam fits the song here. I can still change it if it's really is that bad but that was one of the initial ideas of the map
  4. 01:00:205(1)- I suggest to remove this NC for consistency with other NCs because seems you're trying to add NCs on every two downbeats in this part same here, i think this expresses the song kind of well for me there is a clear change in the music which justifies this inconsistency, I followed drums which seem to reset at each downbeat. I added one here 01:03:132 (1) - to keep it more consistent then
  5. 01:37:521(1,2)- Considering swapping the combos between them because here are not the reset of the vocals/instruments.The reset of the vocals/instruments are on the next note on 01:37:887(2)- yes
[Normal]
  1. 00:41:550(1,1,1,1)- Same as Easy same explanation as easy
[Hard]
  1. 00:09:722(1,2)- Swapping these combos would be good because here on 1 are not reset of the vocals/instruments.The resets are on the next note on 00:10:088(2)- same as easy
  2. 00:13:015(6,1)- Same as above ^ I agree on this one
  3. 01:11:546(1)- This isn't supposed to be snapped to 1/2 instead to 3/4? oh yes
[pishi's Insane]
  1. 00:09:722(1,2)- I suggest to swap these combos since here on this note there are not the reset of the vocals/instruments and they are on the next object on 00:10:088(2)-
[Nightmare]
  1. 00:09:722(1,2)- Same as other diffs.Would be better if you will have a NC on 00:10:088(2)- where are the reset of the vocals/instruments and not here on this slider ye same as other diffs I'm pretty sure this is done the right way
  2. 00:12:466(5,6)- You can increase a bit the spacing here because the guitar becames stronger on 00:12:649(6)- and a jump would make more sense to the stronger guitar did things discussed this with milan- and it seems like the way it was before is more consistent with the rest of the diff
This should be all! You can call me for requalify in case Milan- doesn't want. I will but it doesn't seem like it'll be happenning though sorry!
Good Luck! tyyyyy !
Topic Starter
BOUYAAA

Cerulean Veyron wrote:

BOUYAAA wrote:

Fuck.
accidental double post
idk I've been rly good a failing at things recently
Milan-
All hitsounds are used! That's nice.


istill love u so you know w
Raiden
dude nice
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