Hey HW! Let's get some things looked at before too many people get invested and excited over this.
[EX EX]
01:15:431 (1,2,3) -
This is still 99% unreadable. Due to the way the preceding notes are stacked to match the SV, you can't actually see the combonumbers on the default skin, making it look just like a 4-note stream.
I'm checking other things and looking through the rest of the difficulties now, and I'll update this post with a larger mod once I'm done. Finished.---
[Irrelvis' EX]
00:42:517 (1,2,3,4,5) - Might just be personal preference, but I really don't like the random slowdown and 1/3 stack here, especially since it's the only perfect 1/3 stack in the map. I recommend stacking it in a different way, like the 1/3 later in the map ( 01:39:088 (2,3,4) - )
01:42:517 (2,3,4,5) - This feels way overdone and unnecessary considering the map doesn't really get any more intense at this part.
[fanzhen's EX]
00:31:717 (1,2) - This feels super awkward to read, both due to the super low distance spacing between these two notes relative to the SV and because your eyes just got done bouncing left and right across the screen. It's probably all right because it does fit the theme of the map, but I'd still like more opinions on it.
[yf's Extreme]
00:12:516 (1,1) - I found this overlap to be really confusing, considering the constantly changing slider length here.
01:56:803 (1,1,1) - This is really hard to read and doesn't make much sense outside the editor, since you'd expect the last note here to be 1/3 as well, but it's actually 1/6. The shorter slidertrack doesn't help, since you change SV arbitrarily through the rest of the map for aesthetic reasons.
02:14:402 (9) - The spacing here gets a little smaller than the rest of the stream, is that on purpose?
[EX EX]
01:04:631 (2,1) - These notes being sliders are very tricky to read since your bouncing cursor as well as the hitbursts obscure the small slidertails. I'd strongly recommend that you try to make them more clear, but if you can't find a way that doesn't break the pattern, it's okay to keep it because it is fine in play once you understand them.
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Hold tight, I do still think this is a cool mapset and has lots of potential!