Mod Requested by -Sh1n1-
[ General]
Title / Romanised Title
- Change the title to '虹' and romanised title to 'Niji'.
Source - Add 'Gokusen' as source.
Tags - Add 'うたい 去り し 花' and 'Utai Sarishi Hana' because the song is in this album.
- Add 'drama' because Gokusen is type of live action drama.
- Add 'OP' and 'opening'.
- Is it really that necessary to mention 'Sasuke' in tags? You don't have to add tags based on the background, but the metadatas.
Combo Colors - Add them as the diffs in your map contain no custom combo colors.
Audio Bitrate - The audio bitrate is higher than 192kbps, maybe you have to recompress your audio file to lower the bitrate.
Background Image - Change the resolution of the background image to 1366x768. It is more recommended to have 1366x768 than 1024x768.
Time Length - Please unify all the diff time length, as there are two distinct time length in each 2 diffs. I would suggest ending the diffs at 01:40:505
Kiai Time - I don't understand why the Kiai Time ends that early at 01:31:368 but not at 01:40:505 as it is pretty weird to end there suddenly while the stanza is still going.
[ Cup]
Gameplay
- 00:12:649 (1,1) - End the spinner a bit earlier to give more preparation time the players to catch up the next notes. Remember, Cup is for beginners, they might not have enough time to react so it is better to leave spinner earlier! You can end it right at 00:15:461 and add an audio-inherited section to lower the volume there.
- 00:23:192 (3) - Maybe you can tilt the slider a bit? Straight-standing sliders are not that recommendable as the movements are too static and players might not be able to react as they are just standing and not knowing the next notes coming.
- 00:31:392 - 00:46:386 - This part is a little bit boring due to the similar patterns. Maybe you can change some of the sliders into diagonal sliders or other patterns?
- 00:44:746 (2,3) - Move (3) away from (2) because the movement here is way too static. It is not a good decision to allow players standing to wait the notes.
- 00:49:432 (4,5,1) - For beginners I believe this part is a bit hard, as (4,5) are quite distant, and (5,1) is also far apart. Though it is possible to catch without dashing, however I think lowering the difficulty here is not much of a hassle, and it provides good flowing. Therefore move (5) closer to (4) and (1) closer to (4,5).
- 00:53:180 (3,4) - Reduce the distance as the same reason above.
[ Q-H's Salad]
Difficulty
- Increase AR and OD to 6.5, so that there are gradual changes on AR between Cup, Salad and Platter.
Gameplay - In overall the diff is pretty easy and doesn't require any dashes to FC the diff. I would suggest adding a few dashing parts in various places. Some examples will be listed below.
- 00:23:660 (6,1) - Add a little dash here to emphasize Finish at (1) and require players to dash in order to FC.
- 00:30:689 (5,6,7) - Move this part to the left of (4), and move (6) a bit to the left. Thus players have to dash in order to catch (1) and the movement at (5,6,7) won't be so static. You can try something like *this.
- 00:46:386 (3,4) - Add a little dash?
- 00:57:163 (5,6) - Add dash to stress Finish at (6).
- 01:02:551 (2,3) - Add dash because of the start of Kiai Time.
- 01:10:517 (5,6,1) - Move (6) to x:272 and (1) to x:400 so that a little dash effect can be added at (5,6)
- 01:18:014 (4,5) - Add a little dash to stress Finish.
- 01:25:511 (5,6,1) - Do the same as 01:10:517 (5,6,1)
- 01:29:260 (3,4) - You can add a little dash here.
- 01:39:568 (4,5) - Maybe you can have a dash here to increase the difficulty and it plays well with a dash and symmetric pattern here.
[ Manuxz's Platter]
Difficulty
- Change CS to 3.5 because 4 is too high for a Platter in my opinion and you can have gradual change of CS between Salad, Platter and Rain.
Gameplay - 00:04:449 (3,1) - The distance here might be too high, either add a HDash here or just reduce the distance while maintaining the dash.
- 00:08:666 (5,1) - Distance here is too high, but this part suits with a HDash so I suggest to have that.
- 00:23:426 (4,1) - Distance can be reduced or just add HDash.
- 00:27:175 (5,1) - Ok this distance is way too high! If you can't add a HDash then you should really reduce the distance.
- 00:37:249 (1,2,3,4,5,6) - The distances are too high! Reduce the distances please.
- 00:41:232 (2,3) - Remove the HDash, I deem that it is not that necessary.
- 00:41:700 (3,4) - Move (4) a bit closer but maintaining a dash.
- 00:59:272 (5,1) - Add a HDash, it plays well.
- 01:01:380 (1,2) - Move (2) closer please, the distance is too high!
- 01:02:317 (3,4,5,6,1) - A difficult stream in Platter in my opinion, please shorten distances between (3,4,5,6) and add HDash between (6,1) to emphasize the Kiai start.
- 01:20:826 (2) - Too static here, tilt the slider slightly.
[ Rain]
Gameplay
- 00:03:278 (5,1) - Please remove the HDash between them, (1) is not in strong beat.
- 00:08:198 (2,1) - Add HDash because of the change in stanza.
- 00:08:901 (1,1,1,1,1,1,1,1) - Distances in some parts are too high, please reduce them.
- 00:17:335 (5,6,7) - Double HDash pattern, which is not advisable to be in Rain. Please remove the HDash between (6,7).
- 00:19:443 (10) - Tilt the slider a little bit to the left because it is too static.
- 00:30:923 (10,1) - Remove HDash because (1) is not in strong beat.
- 00:31:158 (1,2) - Add HDash between them.
- 00:32:563 (5,6,7) - Distance of (5,6) is too high, which is too easy to miss (7) after catching (6). So please reduce the distances.
- 00:34:906 (3,4) - Add HDash because it fits the audio and rhythm here.
- 00:35:609 (5,6,7,8) - I don't understand why multiple HDashes are here. Please remove them all.
- 00:38:186 (1,2,3) - Reduce distance between (2,3) because it is too easy to miss (3) after catching (2).
- 00:39:592 (5,6) - Reduce the distance and remove HDash.
- 00:41:935 (1,2,3) - Double HDashes. Lower the distances and keep only HDash at (1,2).
- 00:42:403 (3,4,5) - Okay this part doesn't fix with HDashes... Please remove them.
- 00:44:512 (7,1) - You can add a HDash here.
- 00:56:460 (2,3) - Remove HDash, because it is weird to have HDash between them.
- 00:59:506 (1,2,3,4) - Remove the sudden HDash at (1,2) because it is inconsistent with the stanza here.
- 01:00:912 (4,1) - Add HDash.
- 01:01:380 (1,2,3) - Reduce the distance between (1,2) and add HDash at (2,3).
- 01:02:317 (1,2,3,4) - This is a good pattern but not for Rain as it is pretty hard. So I think you can remap this stream into a easy one, maybe a curved stream?
- 01:03:254 (1,2) - Distance is too high.
- 01:03:723 (3,4,5) - Move (4) closer to (3) while keeping HDash between (4,5).
- 01:05:363 (7,8,1) - Remove HDash at (7,8) but add HDash at (8,1).
- 01:08:643 (3,4,1) - I think you get it.
- 01:10:751 (1,2,3,4,5,6) - Not really necessary to spam HDashes here. Please just add HDash if the note is important to be emphasized. Remove all HDashes and add HDash at (4,5).
- 01:18:248 (3,4,5) - Move (4) closer to (3) while keeping the HDash.
- 01:19:420 (8,9,10) - Too hard to catch (10) after HDashing to catch (9). Please move (10) closer.
- 01:20:591 (12,1) - Add HDash.
- 01:24:340 (5,6,1,2) - asdasdasdasd
- 01:25:277 (2) - There is no need to make this into 1/1 slider because you missed the beat at red tick.
- 01:25:277 (2,3) - Add HDash but keep the distance between (3,4) easy.
- 01:26:682 (5,6,7) - Why
- 01:28:322 (3,4) - Add HDash.
- 01:29:026 (5,6) - ^
- 01:32:774 (1,2,3) - Move (2) a bit closer and add HDash between (2,3).
- 01:34:180 (5,6,1) - Remove HDash at (5,6) and add HDash at (6,1).
- 01:36:523 (4,5,6,7,8,9) - Too hard to catch (6) so move it closer. Also remove HDash at (8,9) because (9) is not in strong beat.
- 01:38:865 (1,2,1,2,1,2,1,2,3) - A bit hard for a Rain pattern. Please remap it or you can try *my pattern.
New Combos - 00:08:901 (1,1,1,1,1,1,1,1) - Oh please remove the NCs and NC every 4 notes?
- 00:17:803 (6) - NC because the combo is pretty high.
- 00:25:300 (4) - ^
- 00:29:049 (4) - ^
- 00:39:592 (5) - NC.
- 01:18:482 (4) - NC.
- 01:37:225 (5) - NC.
Good luck ranking the map!
-AFB