First mod!?
Responding to m4m request
18 mins drain time lets do dis.
[General]
00:02:558 (1,1) - All stacks at the start feel out of place, consider not stacking them as the pitch of both sounds in every diff is different and the intensity of the hits are removed.
[Easy]
This looks pretty and all, but many gameplay elements are confusing. This would be better named as a normal tbh.
Stacking in an easy is a nono
00:02:558 (1,1) - Everyone goes on about stacks on easies, this paired with an early 1/1 before any notable metronome is pretty harsh on easy players. I would actually recommend removing the note altogether, but if not please don't stack.
00:02:880 (1,2) - Okay then, I'm not a fan of leniency abuse but easy plays probably don't know how to use it, if I were to play that slider fully (which is the likely) then that angle (its over 100 degrees!) to hitting that note is off putting for an easy player. If its a normal it is still quite a wide angle. Notes generally feel better following the slider, no funny leniency business, all sliders feel the same strength, no weird angles to deal with. This is the later, please make the slider point more towards the note. 00:05:461 (1,2) - This is a reasonable angle.
00:04:493 (3,4,1) - The slider end, note and next slider start are in a straight line, perhaps if they could be slightly curved to be a follow-on from the curve that the original slider gave that would be nicer.
00:08:041 (1,2,3) - as seen here slider 3 appears before slider 2 is hit, very much early on. Because of the spacing between the slider start at 3 and the start at 2, this can be misread for being faster as it is clunky. I would suggest moving 3 out of the corner if possible, or much further away from slider 2's head
00:22:235 (2,3,1) - Easy players again don't now much about leniency abuse and will likely play the slider to full, so it would feel natural to place note 3 lower here to fit the up-down motion created by the reverse on 2.
00:28:687 (1,2) - Why is this here when it goes against the last rhythms made? There should be two 1/1 sliders here.
00:31:267 (1,2,3) - Stacking in easy and the angling here are too harsh for easy player. You must remember that a newbie would always play everything to full. Reverse sliders are especially difficult for them and will result in jagged play like this. I won't point out future stacks, but if this isn't a normal-styled map then they should all be removed/changed
00:42:880 (3,1) - Fix blanket *runs*
00:54:493 (1,2,3) - This looks really confusing in-play. Half way through the long slider and slider 3 is already appearing, making it seem as though it would be not too long after slider 2 esp considering the slider head distance. Patterns like these are often better left for harder diffs/higher AR
01:16:751 (3,1) - Blank- yeah
01:17:719 (1,2,3) - Curve is kinda misleading in pointing to the next note. Can you move the note perhaps so it points more to the note? Please? Pretty please?
01:19:009 (3) - If the start and end had the same angling, this would be nicer.
(01:38:041 (1,1,2,3,4,1) - this looks like copy paste lol, but it has the same problems earlier mentioned, 01:38:363 (1,2) - harsh angle and 01:39:976 (3,4,1) - no curve)
02:22:235 (1,2,3) - Ignoring the stack, if you were to keep the stacks remember that due to the fact stacked notes move, note 2 touches slider 1.
Okay I really spotted the copypasta here in the last kiai lol
02:51:590 (2,3,4) - Please don't add these sliders, they are confusing. 02:51:590 - Add a note there and 02:52:235 - there
[Normal]
Not a fan of large angles in easier diffs but it's okay here, not too large.
00:06:590 - You kinda skipped this sound but no other sound in the starter section. I find that disturbing as a player.
00:11:912 - This is pretty clickable, wouldnt 00:10:622 (1,2) - reverse, note, slider be better?
00:20:299 (5,6) - Make into one long slider, as there is no middle sound and it is the same as 00:15:138 (6) -
00:29:170 - Why no sound here and instead on the next 1/2?
00:30:945 (6,1) - This is pretty weird considering spacing. It's a fair portion lower if you play the slider fully than it seems. Or at least feels lower.
The rest of the diff is basically the same. So yeah. It's pretty nice.
[Advanced]
00:05:138 (6,1,2) - Can you point slider 1 more left so its kind of... in the middle of the other two sliders more? It makes leniency blah less weird, as the spacing to slider 2 is theoretically lowered now.
(00:28:364 (4,1) - gah I dont like leniency abuse whyyyy oh this is actually nice k)
00:38:041 (5,7) - Perhaps reduce stack leniency to make these directly stack, as the blanket (which isnt properly made here) is ruined
00:38:203 (6,7,1) - Going backwards to hit 7, then having to hit the next slider in a dodgy angle after is weird. There is no followpoint to indicate a change in direction so it'll likely be a jerky movement done late at worst.
00:40:945 - This sound is very awkward to be missed out, perhaps making it a slider with 00:41:106 (8) - being a slider end is most appropriate
00:51:912 (2) - NC?
01:08:364 (2,3,4) - Are these the same slider? It looked at first glance they weren't equally distant. Could you copy paste the first one and redo this pattern again with the same slider to be sure?
01:27:396 - Same about missed sounds, generally in few parts where the pitch slightly rises and it is mostly held vocal sounds and driven by instruments (like here) missing sounds like this is kinda offputting.
01:49:493 - Passive sound here?
02:06:751 (1,1,1,1,1,1) - Stacking all these is pretty boring, just saying. I'd move them at least a tiny bit, your call.
[Hard]
00:11:912 (1) - Remove NC
00:05:461 (1,2,3,4) - All these stacks here are pretty much intensity killers, usually there would be expected dynamic movement here. Not two stacks.
00:19:493 (5,6) - Due to leniency slider 6 is pretty close, if anything I'd move it more right to not make it so easy to abuse leniency and shorten this distance so greatly.
00:22:235 (1) - NC blah idk you sometimes did this and sometimes didnt at these points I'll let you check them
00:23:848 (3,4) - You never added jumps before... pffft even in the first case as mentioned there were two stacks. This makes this very awkward to read as there is a lack of consistency. Likely all will need to have some form of increased spacing or none as a jump like this so out of place is quite unfitting. You add more jumps over time though, so I feel as though adding some at the earlier points would be best.
01:20:299 (1,2,3) - Weird angling if I say so myself, how would you play this without it feeling odd?
02:34:493 - Pretty strong sound here, definitely a clickable sound.
02:50:622 (1,2,3,4,5,6) - For a calm part, this should definately be less dense. Its a relatively passive part of the music. I'd follow only the really obvious instruments here.
[Insane]
I feel as though almost ALL the stacks in this diff should be removed, as most of the sounds in this are of varying intensity, or pitch. I feel as though staying in the same place is the opposite that the music wants me to do. Its okay I guess as a stylistic approach, it feels wrong to me though in an insane.
I'll exclude lots of the rhythm inconsistency for the sake of style, just let it be known I don't like it in any shape or form unless very well justified.
00:04:009 (1,2,3) - Plays a little weirdly to me, the curve of the second slider after the long one would really want me to move more to the right/top right, perhaps if you can make it curve more downwards instead I'd be a happier person.
00:10:299 (9,1) - Why couldn't you just... make the slider point at the note? I don't see why it can't be like this here and playing sliders to the full without having to deal with leniency business is nicer on the player.
00:07:074 (3,4,5) - No matter how you play this, slider 5 is the biggest distance yet lowest pitch. A bit counter intuitive.
00:13:525 (3,4) - Remove sta- meh I guess you like them.
00:15:461 (4) - Make into 3/4?
00:17:074 (1,2,3,4) - This curve is pretty annoying imo, its the only non-line of these and has no reason to be there, can it be straight?
00:24:009 (4,5) - These offbeat sliders kill the rhythm here, I'm not sure what your approach on offbeat sliders are, but generally when they arent needed don't do them. Onbeat sliders everywhere feel much more intuitive to play and provide nicer feedback with the music. One by itself is usually fine, like at 00:29:816 (1) - but more than one is confusing.
00:30:622 - Shouldnt this sound be clickable?
00:36:429 (1,2,3) - This plays very very very off what it looks like. Idk how to fix but you can tell it clearly looks way different to how it plays and that is weird. Maybe if the end of the curve pointed back that would seem more simple.
00:37:074 (3) - Two notes to fit vocal?
00:49:170 (6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Mfw hardest bit is the least emphasised in the music. Pls reduce the jumps spacing here.
01:00:622 (5,1) - Pretty obvious what I'mma say here, but cant that note move into the curve more neatly?
01:16:106 (4,5) - Really, all these differing pitches on these stacks are offputting to have stacks there. I didn't want to clog up the mod with them but movement really feels better on differing pitches/sounds/intensities yknow what I mean
01:23:525 (3) - Notes for vocal?
01:44:009 (3,4) - Awfully much pressure for a part not toooooo intense due to the leniency and spacing, changing either of those would be fine, but both and the angle too is kinda hard to hit and adds a lot of pressure.
01:46:106 (1,2,3,4) - For slider 4 being the most intense sound of the part here, why is it having the lowest spacing?
01:48:041 (8) - Perhaps NC to separate?
01:56:429 (1,2,3,4) - Feels underpressured, i see a note-slider-note-slider-note-slider being more fitting and more pressuring with the guitar here.
02:29:009 (2,3,4,5,6) - Not sure why I find this weird idk maybe ill pm u at some point Ill just say this feels weird, maybe its the spacing idk
02:51:912 (1,1) - Why stack these when they are clearly different sounds?
[Extra]
This is overma-
I'm not a fan of how you have used leniency here but it works so +1
00:01:912 (6) - This ends on a pretty clickable beat.
00:21:912 (4,5,1) - This would play nicer if 5 was more to the right, say x164 y192
I gotta stop here sry Kroytz if I come back to this I'll finish modding your diff aaaah (but its nice trust meee)
nice mapset
18 mins drain time lets do dis.
[General]
00:02:558 (1,1) - All stacks at the start feel out of place, consider not stacking them as the pitch of both sounds in every diff is different and the intensity of the hits are removed.
[Easy]
This looks pretty and all, but many gameplay elements are confusing. This would be better named as a normal tbh.
Stacking in an easy is a nono
00:02:558 (1,1) - Everyone goes on about stacks on easies, this paired with an early 1/1 before any notable metronome is pretty harsh on easy players. I would actually recommend removing the note altogether, but if not please don't stack.
00:02:880 (1,2) - Okay then, I'm not a fan of leniency abuse but easy plays probably don't know how to use it, if I were to play that slider fully (which is the likely) then that angle (its over 100 degrees!) to hitting that note is off putting for an easy player. If its a normal it is still quite a wide angle. Notes generally feel better following the slider, no funny leniency business, all sliders feel the same strength, no weird angles to deal with. This is the later, please make the slider point more towards the note. 00:05:461 (1,2) - This is a reasonable angle.
00:04:493 (3,4,1) - The slider end, note and next slider start are in a straight line, perhaps if they could be slightly curved to be a follow-on from the curve that the original slider gave that would be nicer.
00:08:041 (1,2,3) - as seen here slider 3 appears before slider 2 is hit, very much early on. Because of the spacing between the slider start at 3 and the start at 2, this can be misread for being faster as it is clunky. I would suggest moving 3 out of the corner if possible, or much further away from slider 2's head
00:22:235 (2,3,1) - Easy players again don't now much about leniency abuse and will likely play the slider to full, so it would feel natural to place note 3 lower here to fit the up-down motion created by the reverse on 2.
00:28:687 (1,2) - Why is this here when it goes against the last rhythms made? There should be two 1/1 sliders here.
00:31:267 (1,2,3) - Stacking in easy and the angling here are too harsh for easy player. You must remember that a newbie would always play everything to full. Reverse sliders are especially difficult for them and will result in jagged play like this. I won't point out future stacks, but if this isn't a normal-styled map then they should all be removed/changed
00:42:880 (3,1) - Fix blanket *runs*
00:54:493 (1,2,3) - This looks really confusing in-play. Half way through the long slider and slider 3 is already appearing, making it seem as though it would be not too long after slider 2 esp considering the slider head distance. Patterns like these are often better left for harder diffs/higher AR
01:16:751 (3,1) - Blank- yeah
01:17:719 (1,2,3) - Curve is kinda misleading in pointing to the next note. Can you move the note perhaps so it points more to the note? Please? Pretty please?
01:19:009 (3) - If the start and end had the same angling, this would be nicer.
(01:38:041 (1,1,2,3,4,1) - this looks like copy paste lol, but it has the same problems earlier mentioned, 01:38:363 (1,2) - harsh angle and 01:39:976 (3,4,1) - no curve)
02:22:235 (1,2,3) - Ignoring the stack, if you were to keep the stacks remember that due to the fact stacked notes move, note 2 touches slider 1.
Okay I really spotted the copypasta here in the last kiai lol
02:51:590 (2,3,4) - Please don't add these sliders, they are confusing. 02:51:590 - Add a note there and 02:52:235 - there
[Normal]
Not a fan of large angles in easier diffs but it's okay here, not too large.
00:06:590 - You kinda skipped this sound but no other sound in the starter section. I find that disturbing as a player.
00:11:912 - This is pretty clickable, wouldnt 00:10:622 (1,2) - reverse, note, slider be better?
00:20:299 (5,6) - Make into one long slider, as there is no middle sound and it is the same as 00:15:138 (6) -
00:29:170 - Why no sound here and instead on the next 1/2?
00:30:945 (6,1) - This is pretty weird considering spacing. It's a fair portion lower if you play the slider fully than it seems. Or at least feels lower.
The rest of the diff is basically the same. So yeah. It's pretty nice.
[Advanced]
00:05:138 (6,1,2) - Can you point slider 1 more left so its kind of... in the middle of the other two sliders more? It makes leniency blah less weird, as the spacing to slider 2 is theoretically lowered now.
(00:28:364 (4,1) - gah I dont like leniency abuse whyyyy oh this is actually nice k)
00:38:041 (5,7) - Perhaps reduce stack leniency to make these directly stack, as the blanket (which isnt properly made here) is ruined
00:38:203 (6,7,1) - Going backwards to hit 7, then having to hit the next slider in a dodgy angle after is weird. There is no followpoint to indicate a change in direction so it'll likely be a jerky movement done late at worst.
00:40:945 - This sound is very awkward to be missed out, perhaps making it a slider with 00:41:106 (8) - being a slider end is most appropriate
00:51:912 (2) - NC?
01:08:364 (2,3,4) - Are these the same slider? It looked at first glance they weren't equally distant. Could you copy paste the first one and redo this pattern again with the same slider to be sure?
01:27:396 - Same about missed sounds, generally in few parts where the pitch slightly rises and it is mostly held vocal sounds and driven by instruments (like here) missing sounds like this is kinda offputting.
01:49:493 - Passive sound here?
02:06:751 (1,1,1,1,1,1) - Stacking all these is pretty boring, just saying. I'd move them at least a tiny bit, your call.
[Hard]
00:11:912 (1) - Remove NC
00:05:461 (1,2,3,4) - All these stacks here are pretty much intensity killers, usually there would be expected dynamic movement here. Not two stacks.
00:19:493 (5,6) - Due to leniency slider 6 is pretty close, if anything I'd move it more right to not make it so easy to abuse leniency and shorten this distance so greatly.
00:22:235 (1) - NC blah idk you sometimes did this and sometimes didnt at these points I'll let you check them
00:23:848 (3,4) - You never added jumps before... pffft even in the first case as mentioned there were two stacks. This makes this very awkward to read as there is a lack of consistency. Likely all will need to have some form of increased spacing or none as a jump like this so out of place is quite unfitting. You add more jumps over time though, so I feel as though adding some at the earlier points would be best.
01:20:299 (1,2,3) - Weird angling if I say so myself, how would you play this without it feeling odd?
02:34:493 - Pretty strong sound here, definitely a clickable sound.
02:50:622 (1,2,3,4,5,6) - For a calm part, this should definately be less dense. Its a relatively passive part of the music. I'd follow only the really obvious instruments here.
[Insane]
I feel as though almost ALL the stacks in this diff should be removed, as most of the sounds in this are of varying intensity, or pitch. I feel as though staying in the same place is the opposite that the music wants me to do. Its okay I guess as a stylistic approach, it feels wrong to me though in an insane.
I'll exclude lots of the rhythm inconsistency for the sake of style, just let it be known I don't like it in any shape or form unless very well justified.
00:04:009 (1,2,3) - Plays a little weirdly to me, the curve of the second slider after the long one would really want me to move more to the right/top right, perhaps if you can make it curve more downwards instead I'd be a happier person.
00:10:299 (9,1) - Why couldn't you just... make the slider point at the note? I don't see why it can't be like this here and playing sliders to the full without having to deal with leniency business is nicer on the player.
00:07:074 (3,4,5) - No matter how you play this, slider 5 is the biggest distance yet lowest pitch. A bit counter intuitive.
00:13:525 (3,4) - Remove sta- meh I guess you like them.
00:15:461 (4) - Make into 3/4?
00:17:074 (1,2,3,4) - This curve is pretty annoying imo, its the only non-line of these and has no reason to be there, can it be straight?
00:24:009 (4,5) - These offbeat sliders kill the rhythm here, I'm not sure what your approach on offbeat sliders are, but generally when they arent needed don't do them. Onbeat sliders everywhere feel much more intuitive to play and provide nicer feedback with the music. One by itself is usually fine, like at 00:29:816 (1) - but more than one is confusing.
00:30:622 - Shouldnt this sound be clickable?
00:36:429 (1,2,3) - This plays very very very off what it looks like. Idk how to fix but you can tell it clearly looks way different to how it plays and that is weird. Maybe if the end of the curve pointed back that would seem more simple.
00:37:074 (3) - Two notes to fit vocal?
00:49:170 (6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Mfw hardest bit is the least emphasised in the music. Pls reduce the jumps spacing here.
01:00:622 (5,1) - Pretty obvious what I'mma say here, but cant that note move into the curve more neatly?
01:16:106 (4,5) - Really, all these differing pitches on these stacks are offputting to have stacks there. I didn't want to clog up the mod with them but movement really feels better on differing pitches/sounds/intensities yknow what I mean
01:23:525 (3) - Notes for vocal?
01:44:009 (3,4) - Awfully much pressure for a part not toooooo intense due to the leniency and spacing, changing either of those would be fine, but both and the angle too is kinda hard to hit and adds a lot of pressure.
01:46:106 (1,2,3,4) - For slider 4 being the most intense sound of the part here, why is it having the lowest spacing?
01:48:041 (8) - Perhaps NC to separate?
01:56:429 (1,2,3,4) - Feels underpressured, i see a note-slider-note-slider-note-slider being more fitting and more pressuring with the guitar here.
02:29:009 (2,3,4,5,6) - Not sure why I find this weird idk maybe ill pm u at some point Ill just say this feels weird, maybe its the spacing idk
02:51:912 (1,1) - Why stack these when they are clearly different sounds?
[Extra]
I'm not a fan of how you have used leniency here but it works so +1
00:01:912 (6) - This ends on a pretty clickable beat.
00:21:912 (4,5,1) - This would play nicer if 5 was more to the right, say x164 y192
I gotta stop here sry Kroytz if I come back to this I'll finish modding your diff aaaah (but its nice trust meee)
nice mapset