insane00:30:783 (4) - use equal ds with 00:30:299 (3,4,5) -
Its fine because it adds emphasis on the snare hit that is on 5. -w-00:34:493 (3,1) - shit overlap
Nah, its fine because its a blanket and I like ugly overlaps. :3 00:39:493 (2) - dont perfect stack dood.
but I like stacking under slider tails </300:42:235 (3,4) - supposed to be back and forth jump or intentional antijump?
Intentional antijump!00:44:816 (3,1) - try to do a sliderblanket.
I hate parallel things.00:56:429 (3) - ctrl g maybe
nah, the flow and spacing should be g01:09:332 (4) - ctrl g actually plays better :v
sure01:23:364 (2) - use the same ds (read first mod to know what i mean)
nah, I like the snap the player has to do in order to hit these. It adds more emphasis on the snare hit.01:25:945 (2) - dont perfect stack.
but... :C01:38:041 (1) - ctrl g? ._. feels more natural to me
sure01:41:912 (5) - dont perfect stack.
agrred, changed.01:48:687 - HOLY SHIT FIREWORKS
HYPE01:49:170 (2) - try using 1.2x.
do thishttp://puu.sh/lBFeS/c648a787dd.jpg
k 02:01:590 (1,2) - try this?
I disagree02:06:751 - this part to all similar hit and break styles, try adding two notes.
it works alot better for me.
Fixed.02:23:848 (2) - can try to ctrl g. not sure about the emphasis tho but doing thisll make it play better imo
Nah, is fine where it is noaw.02:34:816 (4) - ctrl g
I disagree,The circular flow should be fine -w-a fine diff.
Great map! i really love it![/notice]