Hello~ Mod as requested in-game~
[General]
GL!
- Unrankable issues
- My opinion which I highly recommend changing it
- Small suggestions/nazi
[General]
- 160kbps for the mp3? That is one weird bitrate o.o Here is a 192kbps ver of the mp3 if you want it.
- All fine other than that.
- 00:09:574 (3,4,1) - Honestly I'm not really a fan of this flow, as (2,3,4,1) isn't a rhombus pattern themselves, and the overlap with (3) and (2) is kinda visible due to the low AR. While it is barely noticeable and it doesn't affect gameplay much, you could have made a cleaner pattern which still flows well : (reduced AR to show everything)
- 00:15:188 (3,1,2) - I would preferably not use this pattern, as (3) is pointing towards (2) when (1) and (2) are both visible. Even with the NC, beginners are more likely to click (2) rather than (1) because of this. You could have brought (1) down where (2) is, and move (2) so that it makes a triangle somwhere else than this.
- 00:41:855 (1,1) - Another overlap that I don't really like. Like the above overlap, while it is barely noticeable, both of them touch each other's head and tails which doesn't really look good if you ask me.
- 01:26:767 (3,4) - I'm not sure how off-blanket works, but it is kinda weird to use towards the end since all others were blanketed normally. You could have instead go for 2 straight sliders which keeps the flow similar.
- 00:19:399 (1,1,1) - Honestly I don't see the use of NC spam here, it is not like the life drain is harsh at this point or anything, newer players may find it easier to follow if they had those arrows pointing to the next note.
- 00:53:083 (1) - I'm not really much against the use of more than 1x repeated sliders, but there should be only a max. of 2 repeats in lower difficulties. While the slider is long enough and players are able to read them, beginners especially won't be able to follow that long, as they won't really expect how many repeats will be there.
- 01:21:679 - I'm not sure why is this place left blank here. Like, 01:21:153 (4,5) - these notes shows the pinnacle of the build-up for this section, and it feels really weird to have this place not mapped as it is like the strongest part of the section. You could move (5) back to this place, and add a circle at 01:22:206 - to fill in the space.
- 00:06:065 (3,1,2,3,1) - Omg this confused me so hard when I testplayed this difficulty o.o Was expecting lots of 1/2 sliders, but I guess that is not the case. Well you may keep it, although using this rhythm may be lesser confusing to follow.
- 00:32:556 (2,3,4) - Notes here are placed kinda awkwardly, as techincally (3) should have a jump too as that is having a strong instrument. I suggest you to space these notes equally to address this.
- 00:53:083 (1,1,1,1) - Honestly I don't see a use of NC spam here too, as there is no SV changes, or sudden jumps, or anything out of the blue that does require any NC spam.
- 00:54:661 (1) - Slider end isn't snapped according to AIMod.
- 00:10:978 (1,2) - I don't really like the looks of this slider bow, the tail of (2) is getting overlapped by (1). Well by the word bow the tail of the 'arrow' should be sticking out, not blocked.
- 00:16:241 (4,5,1) - For pattern like this when a circle has a jump and the following object isn't stacked, it is better to just make the distance equal; besides, (5) and (1) should technically have a jump as you can emphasize the strong beat on (1).
- Well I can't point out much on higher difficulties as I don't mod them much ;-;
- 00:12:556 (1,2,3) - Something similar to what I've mentioned in Light Insane, techincally they should be having the same distance, as there is no NC to indicate there is a sudden bigger jump at (3).
- 00:39:048 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Honestly I found the combo getting out of consistency with the drum beat... The previous pattern was blank - triplet - blank - 5plet - blank - triplet - and so on. (One word indicates one full measure of beats - 4 beats.)But then from this part the the triplet usage increases. If this is the case the previous part should have just mapped out all the triplets instead of leaving out some of them. Try to follow the rhythm from before.
- Well just being me who doesn't mod Insane well ;-;
GL!