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cYsmix - Manic

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Topic Starter
Monstrata

Blizs wrote:


~~Nyahoi!!~~


modded it but browser suddenly Not Responding and I've lost all the mod XDD but finally I made it again :3

mod4mod : p/4558388#p4558388

General

  1. I don't really know about the rule, but was there a rule that said you musn't change the combo colour ? If there aren't, I suggest to use this color combination :
    [Colours]
    Combo1 : 0,128,128
    Combo2 : 255,128,255
    Combo3 : 255,255,185

Easy

  1. 00:07:658 (2) - I think it's not really a good idea to make 00:08:058 - not a click because I see that there's an effect change in the song on that point. How about use this pattern instead ? Ahhh a few people pointed it out so i remapped this section
  2. 01:17:658 - I'm not really sure if it's a good idea to put a note here (even if it's a slider's tail) since I didn't hear anything in the song that deserve a note. Maybe it's okay if it's Normal diff or higher, but if it's come to Easy diff, I think put the note in the audible point is the key on Easy diff. I suggest to make 01:17:258 (4) - longer to 2 beats and remove 01:18:058 (5) - . Nah. its fine,Changed to soft sampleset tho
  3. 01:18:058 - I think normal sampleset without any additions will be perfect here since I hear something similar to cymbal in the song. Or you can use soft additions instead (like you did on 01:11:658 - ), it's still fit than use drum additions (same to 01:43:658 - and 02:09:258 (5) - ). Looks like this mod applied in other diffs, so I won't said about it again :3 Nice
  4. 02:28:058 (4) - The tail need finish like you did on 01:11:258 (4) - .Yes!

Normal

  1. 00:07:658 (2) - like I mentioned in Easy diff. Yea
  2. 00:51:258 (1,2,3,4,5) - Isn't it a bit hard for normal diff ? To be honest, It's kinda hard when I play it with DT :3. How about change 00:52:058 (3,4,5) - into a reversed slider instead ? (same to 02:08:058 (1,2,3,4,5) - ) Not that hard :P
  3. 01:14:058 - I hear something in the song here that I think it kinda have a effect, I think it's not a good idea to ignore it. I suggest to split 01:13:658 (4) - into a slider and a circle like this. I think it's fine tb h.
  4. 01:52:058 (3,4) - Not really a good point to change into 1/2. I know variations is good, but it's good if the song deserve it. I suggest to continue the 1 beat slider pattern by make 01:52:058 (3) - longer to 1 beat and remove 01:52:458 (4) - . Did something different

Hard

  1. 00:16:058 (1) - To be honest, it's kinda weird to play if it suddenly follow the 1/4 instrument in the song with a slider reversed 3 times. The other notes around it doesn't really care about the 1/4 instrument. First time I see the reversed slider I think it was just reversed 1 times, but it's not ;w;. I suggest to continue the extended slider, but you can keep use circle here since there's something different in the song (example : Made it a 1/2 repeat insteadhttp://puu.sh/kzdoR/d287a02c4f.jpg).
  2. 01:04:858 (1,2,3) - Not a good part to put a jump. I know I heard a vocal there, but it doesn't deserve any big effect like a jump after clicking 2 circles. Here we can have a good placement (I've seen your mapping style and I think this way is similar to your mapping style). => http://puu.sh/kzdAC/8e7a3d3762.jpg I disagree. A jump here fits well
  3. 02:12:158 - I think it's not a good idea to ignore this since you didn't ignore anything around there. How about this pattern instead ? Looks cool
  4. 02:48:058 (1) - I know there's some instrument in fade out session, but it isn't really audible so I think notes on it not really necessary. I suggest to chage it to a circle on 02:48:058 - like you did on Normal and Easy. This way is to get a same end in every diff too. Nah, this is better.

Insane

  1. 00:41:158 (4,5) - Stacking kinda fail. I know you want to make it similar to a real stacked notes, but when I compare it to a real one (I enable the stacking preview), it's kinda missed. I've found the perfect placement for the similar stacking. move 00:41:258 (5) - to x:122 y:201. Looks fine to me
  2. 02:48:058 (1) - like I mentioned on Hard diff. Same :P
  3. No more ;w;

Sorry if it wasn't a very useful mod ;w; the mapset looks mapped so well :33
Good Luck!!!
Thanks for the mod!
jossieP
#ModQueue

Hiii, as noted on my thread I'm an old modder, so take it easy~

[Overall]
  1. About the offset, don't worry, currently it's fine. The thing that makes it feels weird is the double bassline on for example 00:52:858 - ~ I was very confused for this as well, rechecked everything like 5 times with speakers and headphones.
  2. Good hitsounding, just as I like it, soft but well made

[Insane]
  1. 00:09:158 (4) - the clap here just covers the one on 00:09:258 (5) - removing the clap from (4) will increase the emphasize on (5)
  2. 00:10:758 (4) - same as above, try it please
  3. 00:11:058 (6) - change clap to whistle? you used a whistle on a previous pattern
  4. 00:11:258 (1) - well, the volume here is too loud, plus the song have a big finish here too, swaping the additions to soft is an option, you can always try to reduce the volume a bit around ~50% sounds softer
  5. 00:30:058 (9) - a finish on the start sounds cool
  6. 00:36:458 (7) - the whistle on the end sounds a bit off, maybe change it to soft? or add a normal whistle on the start of 00:36:058 (6) - that way it will support those sounds on the song
  7. 00:46:458 (1,3,5) - drum whistles for these? you may get a good pattern for the incoming white ticks as well
  8. 01:08:458 (5) - move the tail a bit to the left? that way as 01:07:658 (3) - is parallel to the lower part of 01:08:058 (4) - , (5) will be parallel to the upper part of (4)
  9. 02:10:058 (4) - maybe make them something like?... Those 8-bit sounds really ask for it

[Hard]
  1. 00:02:858 (3) - blanket maybe?
  2. 00:30:458 - rrrrr clap drum spam, is not like it is bad or something, it just hurt my ears
  3. 02:10:058 (2) - make crazy bouncing sliders please ;)
  4. 02:43:658 (2) - change the start to drum additions? that drum whistle sounds better

There is nothing I can contribute with to improve the other diffs, good luck
Topic Starter
Monstrata

jossieP wrote:

#ModQueue

Hiii, as noted on my thread I'm an old modder, so take it easy~

[Overall]
  1. About the offset, don't worry, currently it's fine. The thing that makes it feels weird is the double bassline on for example 00:52:858 - ~ I was very confused for this as well, rechecked everything like 5 times with speakers and headphones. Hm I see. Thanks for the explanation!
  2. Good hitsounding, just as I like it, soft but well made>///< Thanks!

[Insane]
  1. 00:09:158 (4) - the clap here just covers the one on 00:09:258 (5) - removing the clap from (4) will increase the emphasize on (5) Alright sure!
  2. 00:10:758 (4) - same as above, try it please Yep, sounds good!
  3. 00:11:058 (6) - change clap to whistle? you used a whistle on a previous pattern My bad. Fixed.
  4. 00:11:258 (1) - well, the volume here is too loud, plus the song have a big finish here too, swaping the additions to soft is an option, you can always try to reduce the volume a bit around ~50% sounds softer Normal-finish sounded better here so i reduced the volume instead.
  5. 00:30:058 (9) - a finish on the start sounds cool Omg you're so right. Applied this to 3 other locations too where this rhythm repeats.
  6. 00:36:458 (7) - the whistle on the end sounds a bit off, maybe change it to soft? or add a normal whistle on the start of 00:36:058 (6) - that way it will support those sounds on the song Hmm... I kinda like the normal-whistle here since it fits well with the high-pitched instrument in the background. It does sound a bit off so I think i might reduce the volume for this whistle by a bit instead.
  7. 00:46:458 (1,3,5) - drum whistles for these? you may get a good pattern for the incoming white ticks as well Oh. nice. Yea i'll add that to the second drop too. They definitely make the later drum-whistle spam feel less sudden.
  8. 01:08:458 (5) - move the tail a bit to the left? that way as 01:07:658 (3) - is parallel to the lower part of 01:08:058 (4) - , (5) will be parallel to the upper part of (4) Oh. fixed.
  9. 02:10:058 (4) - maybe make them something like?... Ahhh, i'm not really a fan of wiggle sliders haha.Those 8-bit sounds really ask for it I KNOWWW. I WANT TO MAP THEM. But the conditions for the mapping contests were that the 8-bit sounds be left out ;c.

[Hard]
  1. 00:02:858 (3) - blanket maybe? I prefer the wave slider here.
  2. 00:30:458 - rrrrr clap drum spam, is not like it is bad or something, it just hurt my ears Awh. They sound fine to me.
  3. 02:10:058 (2) - make crazy bouncing sliders please ;) Haha. Not my style unfortunately :'c
  4. 02:43:658 (2) - change the start to drum additions? that drum whistle sounds better Oh nice.

There is nothing I can contribute with to improve the other diffs, good luck
Thanks a lot for the mod! Much of the mod on Insane was also applied to other parts of the difficulty and transferred down to lower diffs where needed :).
pishifat

Yuii- wrote:

Can i already bubble this?
Raiden
ok...................

o wait
nvm

wrong thread ahahahHA

monstrata<3
Topic Starter
Monstrata

pishifat wrote:

Yuii- wrote:

Can i already bubble this?
Ready on my end! I'm not expecting any other mods. (Except Yuii's bubble check)
Pereira006
we talk about Combos colors and change, there 8 colors. Green and light blue is quiet part, Pink purple and blue little dark is verse I mean normal, yellow and Purple Light is kiai (High song)

Bubble

Good luck Contest
Raiden
Go go monstrata!!! (¦3[___]
pishifat
osu

SPOILER
2015-10-06 21:39 monstrata: yo pishi
2015-10-06 21:39 monstrata: Manic is ready :DD
2015-10-06 21:40 pishifat: yo
2015-10-06 21:40 pishifat: ok
2015-10-06 21:40 pishifat: so yui doesnt care
2015-10-06 21:40 pishifat: if i steal this heart
2015-10-06 21:40 monstrata: he has like a trillion requests i think
2015-10-06 21:40 monstrata: hes even sending ppl to me lmao T___T
2015-10-06 21:41 monstrata: ya i doubt he care. 1 less map to check xD
2015-10-06 21:41 pishifat: g
2015-10-06 21:41 pishifat: well ill look but um
2015-10-06 21:41 pishifat: #announce
2015-10-06 21:41 pishifat: that thing 2 minutes ago
2015-10-06 21:41 pishifat: was me
2015-10-06 21:41 pishifat: so you'd be waiting about 12 hours
2015-10-06 21:42 monstrata: o dam rip
2015-10-06 21:42 monstrata: aha. i wanted to rank mine right after alacat's
2015-10-06 21:42 pishifat: g
2015-10-06 21:42 pishifat: i could just rebubble
2015-10-06 21:42 pishifat: and perireireira rank
2015-10-06 21:42 monstrata: s m a r t
2015-10-06 21:43 monstrata: okay lets do that lol
2015-10-06 21:43 pishifat: kcool
2015-10-06 21:56 pishifat: note densities
2015-10-06 21:56 pishifat: sketchy af
2015-10-06 21:56 monstrata: o where ;o
2015-10-06 21:56 monstrata: Normal?
2015-10-06 21:57 pishifat: and hard during the 8 circle 1/2 thing
2015-10-06 21:57 pishifat: i wont make you change it cuz ugh
2015-10-06 21:57 pishifat: but if someone comes and complains g
2015-10-06 21:58 monstrata: lol
2015-10-06 21:59 monstrata: tbh it'd just be salty manic mappers
2015-10-06 21:59 pishifat: so true
2015-10-06 22:00 pishifat: well
2015-10-06 22:00 pishifat: unless it's a qat
2015-10-06 22:00 pishifat: saying
2015-10-06 22:00 pishifat: "omg easy to normal spread too big !"
2015-10-06 22:00 pishifat: id rather just wait and see if they say that than make an effort to avoid though
2015-10-06 22:00 pishifat: and im sure you would too
2015-10-06 22:01 monstrata: yea same
2015-10-06 22:01 monstrata: i havent seen any dq's over spread relate issues in a while tho tbh
2015-10-06 22:02 monstrata: most of the dq's nowadays are small things that qats are willing to rebubble once fixed/addressed
2015-10-06 22:02 pishifat: makes me sad tho
2015-10-06 22:02 pishifat: they're stealing opportunities for nonexistent bn points :(
2015-10-06 22:03 monstrata: ikr
2015-10-06 22:03 monstrata: lmao
2015-10-06 22:06 pishifat: so i was hoping i would be able to bubble without saying to change anything
2015-10-06 22:06 pishifat: but i must
2015-10-06 22:06 pishifat: 00:01:658 (1,2,3,4,5,6) - on insane
2015-10-06 22:06 pishifat: way more intuitive to follow the 3/2 stuff like 00:04:058 (1) - onwards
2015-10-06 22:07 pishifat: 00:34:458 (2,3) - 02:05:658 (4,1) - idk who thought these were good in a normal but they're not scrubs cant read shit
2015-10-06 22:07 pishifat: 01:08:858 (1) - easy cover less sliderbody pls 02:31:258 (4,1) - is good amount
2015-10-06 22:07 pishifat: 02:44:858 (1) - samez
2015-10-06 22:11 monstrata: yea okay i think i'll remap the beginning of insane
2015-10-06 22:11 monstrata: wanted a different rhythm cuz its so damn repetitive at the start
2015-10-06 22:11 monstrata: ill just do circle > slider fir the first part, switch to slider > circle, and go circle > slider again
2015-10-06 22:11 pishifat: soudns good
2015-10-06 22:24 monstrata: okay fixed the normal stuff
2015-10-06 22:24 pishifat: afk is imminent
2015-10-06 22:24 pishifat: nowait
2015-10-06 22:24 pishifat: was meant to up arrow to the sounds good
2015-10-06 22:25 monstrata: lmao
2015-10-06 22:25 monstrata: uh
2015-10-06 22:25 monstrata: its just the easy
2015-10-06 22:25 monstrata: i think the slider body overlap is fine
2015-10-06 22:25 monstrata: but i can try and make it overlap a bit more
2015-10-06 22:25 monstrata: a bit less*
2015-10-06 22:25 pishifat: more
2015-10-06 22:25 pishifat: k
2015-10-06 22:25 pishifat: do whatever
2015-10-06 22:25 monstrata: i'll just make the spacing like 1.05x
2015-10-06 22:25 pishifat: i cared more about the normal insane stuff
2015-10-06 22:25 monstrata: oh ok
2015-10-06 22:29 monstrata: okay updated
Pereira006
Osu!
Raiden
YAAAY (¦3[___] monstrata <3
Blizs
so fast o.o
gratzz anyway ;3
Tari
Gratz Dude :D
Sonnyc
Grats!
Senritsu
Holy.. o_o

Gratz monstrata!

Haha the tags xD
Myxo
Yey >w<~
Mao
Grats! Everybody is so fast lol
Topic Starter
Monstrata
Thanks everyone :D
pkk
l0l nice map mon st r a t a!! ! wheres my pizza

one thing I'd like to point out is that the hitsounds seem particularly quiet during the first and third kiai, for example 00:30:458 - to 00:33:658 - . They're quite hard to hear and increasing the volume would give the player more feedback when they hit a note. I strongly recommend you take the time to dq to increase the hitsound volume

0 k
-Sh1n1-
how you find modders? teach me xd Gratz~~
Mekki
Congrats! xD
Seiga Kaku_old_1
luv dis song :)
Garven
Hey mons,

As pointed out earlier, your hitsounds are very quiet - down to levels where it's effectively inaudible. Please raise them at the mentioned points below and maybe raise the overall hitsound volume a bit considering the loudness of the mp3.

00:24:058 -
02:03:258 -
02:09:658 -

Also:
02:48:058 - Please end all of your maps in the same spot so unify E/N with H/I or visa versa.
Topic Starter
Monstrata
Uhh, i'm deaf and I can hear these hitsounds lol. Anyways:

Garven wrote:

00:24:058 - Increased by 10%
02:03:258 - I really disagree with this lol. Unlike the previous one, the hitsounds here are not very similar to the music. You can distinguish them here. I'll just increase by 5% for good measure, but it feels unnecessary for me. 00:46:458 - Might as well apply it here even though you didn't mention it.
02:09:658 - A volume increase here would make the drum-finishes way too loud. I made the whistles on the heads Normal-whistle instead of soft. but left the slider-end whistles as they are since they are very much audible.

Also:
02:48:058 - Please end all of your maps in the same spot so unify E/N with H/I or visa versa. No... Plenty of maps end on different places based on difficulties because players at different levels can appreciate different things. On E/N players can play the 3/4 repeat slider but they won't appreciate it as much as someone playing H/I. I decided to leave them out on lower diffs.
Garven
If you're mapping each of the difficulties, they should be mapped with the same amount of play time. You could alternatively just end with a circle instead of the weird repeat slider like in the E/N.
Topic Starter
Monstrata
Uh, since when? I like the 3/4 repeat slider. It just fits really well for me with the decreasing volume with each tick, but I see no reason to include them in E/N because they won't add anything. 3/4 slider length length with a repeat can potentially confuse Easy players who are expecting only 1/1 rhythm, and the same is true for Normal albeit to a lesser degree.

Unless there is a hard rule about play time that I don't know about, I'm keeping them.
Garven
From the ranking critera:

Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

Although it was initially made for people that only mapped half a difficulty, it's still recommended to not end in different places with the same song.
Topic Starter
Monstrata
Yea, I think the intention of that guideline was to prevent people from skipping like half the song. Not a 3/2 beat :P.

Like I said, a 3/4 repeat slider doesn't really fit on Easy and Normal. I mean, I *could* add them, but I feel adding them will be confusing and not worth it for the sake of having all difficulties end at the same spot.

The 3/4 repeat fits really well with the song though, and I want to capture that in the higher difficulties. Sure, I could make them a circle, but that's just lame and what I can imagine most people doing.

Since we've established that this was just a guideline, and I don't think i'm misusing the guideline's intention, I'd still like to keep them.
Garven
Any reason why you changed 02:27:058 (4) - in Insane?
Topic Starter
Monstrata
Was just trying something out by making the downbeat clickable, but I've changed it back since i like the previous rhythm better. Making them two circles disrupts the pattern i wanted here so rip.
Garven
k
pishifat
can i press the button mons
Topic Starter
Monstrata
Go go :D
pishifat
d
Topic Starter
Monstrata
Thnx Garven and pishi :D
OzzyOzrock
osu!manic

fk
strickluke
new BN standard: Rank4Rank? :^)
Raiden

strickluke wrote:

new BN standard: Rank4Rank? :^)
the hell?

gz monstrata
Cookraine
lol
JapanYoshiTheGamer
Wow, what's with these maps and having hitsounds that are WAY too fucking soft?
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