lol Raiden XD
Why aren't you qat yet?Peachtrees wrote:
here's your +1 SP
Widescreen Support plis o
EZ
00:08:858 (3) - would put the drum sampleset on the repeat instead of the tail, catching the clappening on the tail would sound neater and go along nicer with how you've hitsuonded 00:10:058 (4) - yea
00:16:058 (2) - have you considered doing drum additions + whistle only on the head? I dun hear anything that would call for something as dull as the drum clap + it's veerrry verry similar to the sound 00:17:658 (1) - is starting on and I think this one sounds pretty fine removed the clap
00:40:058 (1) - finish on this works well yaa
01:00:458 (2,3) - can I nazi out on the spacing here and say even it out perhaps?okkk
01:18:458 (6) - you have this mapped in both Hard and Insane sooo why not do the same for Easy+Normal? cuz the break seemed cool. like the hp/everything disappears and bg appears on that downbeat. but seems more ppl want to see it mapped idk.
02:01:658 (2,1) - I could not care less about perfect blankets, pointing this out anyways lol 1 pixel
01:51:258 (2) - drum-whistle on the head? goes along nicely with the..um well sound landing on the head here >< ok
01:56:858 (1) - finish would work well here yea
02:07:258 (2) - y no drum-whistle on the tail?;c im bad
02:40:058 (3) - change the sampleset to Normal on the tail here? sounds naiisse and accent the kinda/sorta audible click in the background here yaa
02:47:658 (4) - whistle here would work well with the high pitched sound in the background aPPlies to all Diffsss yaaa
lot of hitsound stuff probably applies to more than just EZ though I'm sure you'll be checking for that kinda stuff yourself
NM
00:11:258 (1) - pretty petty complaint, but I think that 60% volume for the finish would be enough here sure
00:16:858 (4) - consider making this a 1/1 so that you can properly catch the peak landing on the second white tick 00:17:258 (4) - + with the peak in the background, a pattern that forces the player to click more often would certainly go along with the song nicer than something less dense yaa
00:36:858 (1,2,3,4,5) - have you tried doing something like https://osu.ppy.sh/ss/3768027 for the rythm here? lets you catch ALL the peaks in the song, without having to ignore the ones on the white tick here ;w; Ehhhhhhh idk. I think this rhythm is fine
00:52:858 (1,2,3,4) - try doing https://osu.ppy.sh/ss/3768050 instead for the rythm? just completely ignoring the peak on the white tick here just sounds hnnng so meh. Same goes for 00:59:258 (1,2,3,4,5) - . This probably happens more often, so if you feel like this actually needs fixing, I'm p sure you'll find these yourself yea i think theyre fine, well, i mean this part is supposed to be a kind of "calm" section since there are less instruments playing, so i felt the denser rhythm choice would be kinda counter-intuitive
00:56:058 (1,2,3) - ^ you don't do it for this one either! ^
01:14:058 (4) - this is just my two cents, but having such a strong sound in the song emphasized only by having a very mildish turn on a slider is a little underwhelming, would much rather have this clickable tbh made it two sliders instead
01:39:058 (3) - circle here woudl work well Idk. i had one there at first but it felt too dense for me since the kiai hadnt kicked in yet lol
02:09:258 (5) - shouldn't this and 00:52:458 (5) - be consistent in the way that they're hitsounded my bad.
HD
00:14:858 (2,4) - try having these two as 1/2s? extending these over the very audible sounds on the red tick sounds odd, this would be more fitting Okay sure
00:17:258 (4) - ^ I prefer the extended slider here tho
00:30:658 (2,3) - would ctrl+g on the timeline here, having 00:30:858 (2) - land on the tail is mm kinda meh Ehhhhh idk about this. i prefer the more consistent rhythm here
01:10:458 (5) - r u sure about not having this mapped? ehh sure why not
01:37:658 (1) - move to something like 225/282 to have 01:37:658 (1,2,3) - line up properly? ok
01:42:458 (1) - a green line here to reduce the volume a little would be nice, especially since it'd allow for a little more emphasize on the kiai too with the volume rising again okay sure
01:45:258 (5) - shouldn't extend, didnt do it for 00:28:458 (6) - either hmm ok ok
01:51:658 (5) - ^ ok
02:12:458 (6) - ^ I think this might happen more often where you extend a slider over a very audible beat in the song when there really is nothing to catch on the blue tick you're extending it on ya. idk the extended sliders felt nice to play but yea the red ticks are more important
I
02:40:059 (1) - would consider ctrl+g on the timeline here, having the downbeat clickable really does seem like more fitting I actually like this rhythm a lot lol. the downbeat is important yes, but i also want to follow the main melody
02:43:058 (6,1) - ^ especially with the finish on the tail, having it clickable should b betterrr Here too, the rhythm plays really well
u wanted me to link my map with my mod so here weGO: https://osu.ppy.sh/s/360528
gud luck
[Colours]
Combo1 : 0,128,128
Combo2 : 255,128,255
Combo3 : 255,255,185
Thanks for the mod!Blizs wrote:
~~Nyahoi!!~~
modded it but browser suddenly Not Responding and I've lost all the mod XDD but finally I made it again :3
mod4mod : p/4558388#p4558388General
- I don't really know about the rule, but was there a rule that said you musn't change the combo colour ? If there aren't, I suggest to use this color combination :
[Colours]
Combo1 : 0,128,128
Combo2 : 255,128,255
Combo3 : 255,255,185Easy
- 00:07:658 (2) - I think it's not really a good idea to make 00:08:058 - not a click because I see that there's an effect change in the song on that point. How about use this pattern instead ? Ahhh a few people pointed it out so i remapped this section
- 01:17:658 - I'm not really sure if it's a good idea to put a note here (even if it's a slider's tail) since I didn't hear anything in the song that deserve a note. Maybe it's okay if it's Normal diff or higher, but if it's come to Easy diff, I think put the note in the audible point is the key on Easy diff. I suggest to make 01:17:258 (4) - longer to 2 beats and remove 01:18:058 (5) - . Nah. its fine,Changed to soft sampleset tho
- 01:18:058 - I think normal sampleset without any additions will be perfect here since I hear something similar to cymbal in the song. Or you can use soft additions instead (like you did on 01:11:658 - ), it's still fit than use drum additions (same to 01:43:658 - and 02:09:258 (5) - ). Looks like this mod applied in other diffs, so I won't said about it again :3 Nice
- 02:28:058 (4) - The tail need finish like you did on 01:11:258 (4) - .Yes!
Normal
- 00:07:658 (2) - like I mentioned in Easy diff. Yea
- 00:51:258 (1,2,3,4,5) - Isn't it a bit hard for normal diff ? To be honest, It's kinda hard when I play it with DT :3. How about change 00:52:058 (3,4,5) - into a reversed slider instead ? (same to 02:08:058 (1,2,3,4,5) - ) Not that hard
- 01:14:058 - I hear something in the song here that I think it kinda have a effect, I think it's not a good idea to ignore it. I suggest to split 01:13:658 (4) - into a slider and a circle like this. I think it's fine tb h.
- 01:52:058 (3,4) - Not really a good point to change into 1/2. I know variations is good, but it's good if the song deserve it. I suggest to continue the 1 beat slider pattern by make 01:52:058 (3) - longer to 1 beat and remove 01:52:458 (4) - . Did something different
Hard
- 00:16:058 (1) - To be honest, it's kinda weird to play if it suddenly follow the 1/4 instrument in the song with a slider reversed 3 times. The other notes around it doesn't really care about the 1/4 instrument. First time I see the reversed slider I think it was just reversed 1 times, but it's not ;w;. I suggest to continue the extended slider, but you can keep use circle here since there's something different in the song (example : Made it a 1/2 repeat insteadhttp://puu.sh/kzdoR/d287a02c4f.jpg).
- 01:04:858 (1,2,3) - Not a good part to put a jump. I know I heard a vocal there, but it doesn't deserve any big effect like a jump after clicking 2 circles. Here we can have a good placement (I've seen your mapping style and I think this way is similar to your mapping style). => http://puu.sh/kzdAC/8e7a3d3762.jpg I disagree. A jump here fits well
- 02:12:158 - I think it's not a good idea to ignore this since you didn't ignore anything around there. How about this pattern instead ? Looks cool
- 02:48:058 (1) - I know there's some instrument in fade out session, but it isn't really audible so I think notes on it not really necessary. I suggest to chage it to a circle on 02:48:058 - like you did on Normal and Easy. This way is to get a same end in every diff too. Nah, this is better.
Insane
- 00:41:158 (4,5) - Stacking kinda fail. I know you want to make it similar to a real stacked notes, but when I compare it to a real one (I enable the stacking preview), it's kinda missed. I've found the perfect placement for the similar stacking. move 00:41:258 (5) - to x:122 y:201. Looks fine to me
- 02:48:058 (1) - like I mentioned on Hard diff. Same
- No more ;w;
Sorry if it wasn't a very useful mod ;w; the mapset looks mapped so well :33
Good Luck!!!
Thanks a lot for the mod! Much of the mod on Insane was also applied to other parts of the difficulty and transferred down to lower diffs where needed .jossieP wrote:
#ModQueue
Hiii, as noted on my thread I'm an old modder, so take it easy~[Overall]
- About the offset, don't worry, currently it's fine. The thing that makes it feels weird is the double bassline on for example 00:52:858 - ~ I was very confused for this as well, rechecked everything like 5 times with speakers and headphones. Hm I see. Thanks for the explanation!
- Good hitsounding, just as I like it, soft but well made>///< Thanks!
[Insane]
- 00:09:158 (4) - the clap here just covers the one on 00:09:258 (5) - removing the clap from (4) will increase the emphasize on (5) Alright sure!
- 00:10:758 (4) - same as above, try it please Yep, sounds good!
- 00:11:058 (6) - change clap to whistle? you used a whistle on a previous pattern My bad. Fixed.
- 00:11:258 (1) - well, the volume here is too loud, plus the song have a big finish here too, swaping the additions to soft is an option, you can always try to reduce the volume a bit around ~50% sounds softer Normal-finish sounded better here so i reduced the volume instead.
- 00:30:058 (9) - a finish on the start sounds cool Omg you're so right. Applied this to 3 other locations too where this rhythm repeats.
- 00:36:458 (7) - the whistle on the end sounds a bit off, maybe change it to soft? or add a normal whistle on the start of 00:36:058 (6) - that way it will support those sounds on the song Hmm... I kinda like the normal-whistle here since it fits well with the high-pitched instrument in the background. It does sound a bit off so I think i might reduce the volume for this whistle by a bit instead.
- 00:46:458 (1,3,5) - drum whistles for these? you may get a good pattern for the incoming white ticks as well Oh. nice. Yea i'll add that to the second drop too. They definitely make the later drum-whistle spam feel less sudden.
- 01:08:458 (5) - move the tail a bit to the left? that way as 01:07:658 (3) - is parallel to the lower part of 01:08:058 (4) - , (5) will be parallel to the upper part of (4) Oh. fixed.
- 02:10:058 (4) - maybe make them something like?... Ahhh, i'm not really a fan of wiggle sliders haha.Those 8-bit sounds really ask for it I KNOWWW. I WANT TO MAP THEM. But the conditions for the mapping contests were that the 8-bit sounds be left out ;c.
[Hard]
- 00:02:858 (3) - blanket maybe? I prefer the wave slider here.
- 00:30:458 - rrrrr clap drum spam, is not like it is bad or something, it just hurt my ears Awh. They sound fine to me.
- 02:10:058 (2) - make crazy bouncing sliders please Haha. Not my style unfortunately :'c
- 02:43:658 (2) - change the start to drum additions? that drum whistle sounds better Oh nice.
There is nothing I can contribute with to improve the other diffs, good luck
Yuii- wrote:
Can i already bubble this?
Ready on my end! I'm not expecting any other mods. (Except Yuii's bubble check)pishifat wrote:
Yuii- wrote:
Can i already bubble this?
Garven wrote:
00:24:058 - Increased by 10%
02:03:258 - I really disagree with this lol. Unlike the previous one, the hitsounds here are not very similar to the music. You can distinguish them here. I'll just increase by 5% for good measure, but it feels unnecessary for me. 00:46:458 - Might as well apply it here even though you didn't mention it.
02:09:658 - A volume increase here would make the drum-finishes way too loud. I made the whistles on the heads Normal-whistle instead of soft. but left the slider-end whistles as they are since they are very much audible.
Also:
02:48:058 - Please end all of your maps in the same spot so unify E/N with H/I or visa versa. No... Plenty of maps end on different places based on difficulties because players at different levels can appreciate different things. On E/N players can play the 3/4 repeat slider but they won't appreciate it as much as someone playing H/I. I decided to leave them out on lower diffs.