zozo <3 here a star
Fixed Great Ball can you re-download it so you have the Great Ball?TheVileOne wrote:
Pokeball
00:31:680 (4) - I think this can be safely placed outside the grid. You should try to avoid oddly overlapping notes if possible.
http://osu.ppy.sh/ss/13778
All you would need to do is shift the 7 notes after it over and then full stack 00:36:080 (1) - on the slider before it.
http://osu.ppy.sh/ss/13779
Just a suggestion. It doesn't need to be done.
Ultra ball
00:22:680 (8) - Empty note. I suggest removing since it interferes with the actual beat.
00:23:480 (3) - Note shouldn't be there. The beat is 12-345 not 123456
00:25:880 (2) - ^
00:32:480 (2) - Reduce this by two repeats and add a note at 00:33:280 -
01:04:080 (1) - Not fully stacked on the previous slider. Fix.
Master Ball
Offset is different than the other difficulties.
Tags are different than the other difficulties.
00:19:690 (1) - Too many repeats. 1 is enough. Add a note here 00:20:490 -
00:26:690 (4) - Empty sound remove. It interferes with the triplets.
00:27:290 (1) - Should be a part of the grey combo.
01:00:890 (1,2,3,4) - I don't know why but these stacks are glitching out for me. The notes are being placed not directly under the main slider.
01:02:490 (1,2,3,4) - ^
01:04:090 (1,2,3,4) - ^
Eh you did a lot more than I expected you could with a song like that. This definitely deserves to be ranked. Stared.
Edit: I didn't see a Great Ball difficulty when I downloaded it.
Fixed.Garven wrote:
Random from #modHalp
[Poke]
Ugh, such a huge grid size. It's going to cause some stupid spacing problems like
00:20:490 (2,3) -
00:50:490 (2,3) -
00:27:690 (2,1) - I wouldn't do a jump like this in easy. It's unintuitive and will just annoy if anything.
00:55:290 (3,1) - Spacing
00:55:690 (1,2,3) - Hell, just doing stacks like this in general in an easy is kind of iffy.
00:58:490 (3,1) - Spacing
01:00:890 (1) - Kinda boring.
[Great]
00:22:490 (3,1,2,3,4,5,6,1,2,3,4) - Stuff like this is a bit beyond the normal difficulty range.
00:30:090 (2,1) - Spacing
00:33:290 (2) - Hidden slider - these are unrankable, last I recall. Move it elsewhere.
00:38:090 (1,2) - Spacing
00:46:890 (3,1) - Spacing
[Ultra]
Um, why is the snapping even smaller than Great? Makes for really cramped play and is kind of annoying to read.
00:28:480 (10,1) - Spacing?
00:28:880 (1,2) - ^
00:29:280 (2,3) - ^
Just... scan your difficulties for spacing problems. A lot of it is due to the grid snap. And up circle size by one on Ultra, please. Try not to make things so cramped. It tends to lead to not-very-fun play.
FixedMidget wrote:
~Overall~~Poke ball~
- Capitalize the title.
~Ultra ball~
- 00:06:090 (2) - Move it down. (It looks stupid)
- 00:22:890 (4) - New Combo.
- 00:30:090 (1) - Remove new combo.
- 00:42:090 (5,6,7,8) - Wrong spacing. Too far stacks.
- 00:47:690 (1,2) - ^
- 00:55:690 (1) - Remove new combo.
- 00:58:490 (2,1) - Too far | Remove new combo.
- 00:38:080 (3,4) - Too far.
I don't want to naziRest is fine.
Fixed.EvianBubble wrote:
Hi there!
Pokeball
00:22:490 (3, 1 of next combo) - Spacing
00:32:090 (6, 1 of next combo) - What is with this jump? Fix spacing
00:46:490 (4, 5) - Overlapping might cause people to think the (5) should be hit earlier. Move this left?
00:50:090 (1, 2) - Spacing, move right
00:53:290 (3, 4) - This overlap = NO. Definitely makes it seem like you have to press earlier than you do (this is what I did). Move up please, maybe right underneath ...
00:54:890 (1) - ... to get rid of this jump (it even fixes the spacing here!)
00:55:290 (2 - 5) - It's the spacing between the stacked notes I'm worried about. Move them closer together?
00:58:490 (4, 1 of next combo) - Same thing as above
Great ball
Lower HP drain by 1?
00:16:090 (1 - 1 of next combo) - The timing between all these is the same but the spacing is all different. Huh?
00:18:090 - 00:22:290 - All this overlap is pretty difficult to read quickly. Re - design?
00:41:290 (3, 4) - Personally I find stacked notes like these difficult to know when to hit them. This is a good example because the timing between (2) and (3), and (3) and (4) is different but you can't exactly tell since they're stacked. Unstack them?
00:47:490 (3, 1 of next combo) - Spacing here = huh? Maybe move (1) to the other side where the slider FINISHES?
00:50:290 (2) - Spacing. Move closer to the end of (1) (according to your previous spacing it should overlap halfway)
00:54:090 (4, 5) - Move these notes away from the end of (3). The score will stay on the map so it's hard to know when to hit them. Maybe move closer to (1) of the next combo, it also fixes the spacing
00:55:690 (2 - 4) - Same thing here
00:58:090 - 00:59:690 - Fix spacing please, keep it more consistent
01:06:890 (4, 1 of next combo) - Spacing. Move (1) closer to the end of (4)
01:10:090 (1, 2) - Spacing
Ultra ball
00:17:280 (3 - 5) - Spacing, it should be the same as the next combo
00:22:480 (7, 1 of next combo) - Spacing. Move (1) up
00:30:480 (3, 1 of next combo) - Same as above. Move (1) and the combo down
00:37:280 (1, 2) - Move (2) closer to (1) (should overlap to keep consistency)
01:06:680 (1 - 3) - WTF @ spacing here. Is this intentional? Even if it is reduce the jump a bit please
01:10:080 (1) - Why x2 here? I don't think this is needed
No detail mod for Master ball since I can't pass it, but watching auto play my advice is to watch your spacing.
Otherwise good map and nice song. I especially like the volume changes in the beginning in your two harder difficulties. Good luck with your map
(Mostly) fixed.strager wrote:
Poke Ball
Rename to Pokéball (or Pokeball).
So much spacing fail it disturbs me. Examples:
00:17:290 (3,4) -
00:29:290 (1,2,3) -
00:30:890 (5,6) -
00:33:290 (3,4,5,6,7) -
00:34:890 (7,1) - (Not stacking.)
00:36:090 (1,2,3) -
00:40:090 (4,5) -
00:44:490 (2,1) - Overlapping.
00:50:490 (2,3) -
00:51:690 (3,4) -
01:00:490 (4,1) -
Please fix these spacing errors.
Other than that, it's a simple 1/1 stream map.
Great Ball
You kinda failed on this one.
Well, "kinda" is an understatement.
The notes are too scrunched together in many places, making patterns unreadable. Some notable examples:
00:19:290 (4,1,2,1,2) -
00:32:090 (5,1) -
00:34:090 (1,2,3) -
00:44:690 (5,1) -
00:50:290 (2,3) -
00:50:890 (3,4) -
00:54:490 (5,1) -
00:56:090 (4,1) -
01:00:490 (5,1) -
You also have fail repeats:
00:21:290 (1) -
00:23:690 (5) -
00:25:890 (1,1) - 1/2? =[
00:36:090 (1,1) - 3/4? =[
Ultra Ball
Meh. I don't like this, really, but I didn't find much "wrong" with it while playing.
Master Ball
Interesting use of hitsounds.
00:16:090 (1,2,3,4,5,6,7) - Eh. Either move (2,3,4,5,6,7) out more, or move (1) farther away from (2,3,4).
00:20:490 (3,4,5) - Not very readable.
00:27:290 (7,1) - Swap new combos.
00:57:490 (6) - Move left.
01:00:890 (1) - Move left.