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Petit Rabbit's - Daydream cafe [CatchTheBeat]

posted
Total Posts
125
Topic Starter
Sc4v4ng3r
This beatmap was submitted using in-game submission on Sunday, 21 February, 2016 at 7:37:42 PM

Artist: Petit Rabbit's
Title: Daydream cafe
Source: ご注文はうさぎですか?
Tags: Is the Order a Rabbit? Gochuumun wa Usagi desu ka? GochiUsa tv size OP opening Kagari Hoto Kokoa Kafuu Chino ごちうさ ココア 保登 心愛 香風 智乃 チノ Aki Hata Kaoru Okubo
BPM: 150
Filesize: 18511kb
Play Time: 01:29
Difficulties Available:
  1. Cup (1.35 stars, 140 notes)
  2. Kagari's Pyondose (4.72 stars, 398 notes)
  3. Kagari's Rain (3.6 stars, 339 notes)
  4. Platter (2.77 stars, 204 notes)
  5. Salad (1.97 stars, 161 notes)
Download: Petit Rabbit's - Daydream cafe
Download: Petit Rabbit's - Daydream cafe (no video)
Information: Scores/Beatmap Listing
---------------
For ranked, #8
I don't know what am I doing...
Video from Momochikun's mapset.
Skin samples made by Kagari.

Redownload as of 20/2/2016, resized BG.

Difficulty list
Cup - By me
Salad - By me
Platter - By me
Kagari's Rain - By Kagari
Kagari's Pyondose - By Kagari

Bubbled by Sey
Popped by me
Bubbled by alienflybot
Qualified by Sey



Log
  1. 1/10/2015 - Submitted beatmap.
  2. 1/10/2015 - Re-encoded the mp3 to 192kbps from 128kbps.
  3. 18/10/2015 - Added Kagari's Rain and Overdose to the set.
  4. 6/11/2015 - Applied Tyrell's mod to Platter. Mapset completed.
  5. 8/11/2015 - Applied Ster's mod to all difficulties.
  6. 9/11/2015 - Added hitsounds to Cup, Salad and Platter.
  7. 9/11/2015 - Applied remod from Tyrell to Salad and Platter.
  8. 18/11/2015 - Applied koliron's mod to all difficulties.
  9. 19/11/2015 - Applied Ascendance's mod to Cup, Salad and Platter.
  10. 19/11/2015 - Added tags.
  11. 20/11/2015 - Applied -Sh1n1-'s mod to Salad and Platter.
  12. 23/11/2015 - Applied -Sh1n1-'s mod to Rain.
  13. 24/11/2015 - Applied SYAHME's mod to Cup, Salad and Platter.
  14. 28/12/2015 - Remapped all of my difficulties.
  15. 29/12/2015 - Applied Kagari's mod to Cup, Salad, Platter and Rain.
  16. 2/1/2016 - Applied re-check from Tyrell to all difficulties.
  17. 3/1/2016 - Applied murutattack's mod to Cup, Salad, Platter and Rain.
  18. 8/1/2016 - Applied Xinely's mod to Cup, Salad and Platter.
  19. 10/1/2016 - Applied Xinely's mod to Rain and Overdose.
  20. 17/1/2016 - Applied Sey's mod to all difficulties.
  21. 28/1/2016 - Applied Ascendance's mod to Cup, Salad, Platter and Rain.
  22. 2/2/2016 - Applied Kurokami's mod to Cup, Salad and Platter.
  23. 3/2/2016 - Applied Kurokami's mod to Rain and Overdose.
  24. 16/2/2016 - Applied Sey's mod to all difficulties.
  25. 17/2/2016 - Cleaned up weird edges of catcher. Kudos to Kagari, JBHyperion and Sey :o
  26. 20/2/2016 - Applied alienflybot's mod to all difficulties.
  27. 20/2/2016 - Resized BG to 16:9 ratio. Credits to Kurokami :D
  28. 21/2/2016 - Applied re-check from alienflybot.
  29. 21/2/2016 - Applied re-check from Sey to Salad.
Kagari
oh wow a CtB mapset
this is unexpected :D
Topic Starter
Sc4v4ng3r

Kagari wrote:

oh wow a CtB mapset
this is unexpected :D
Honestly I am thinking of making a taiko set I don't know, I felt really bored lol
Kagari
let me make some rain for this map as well :>
/runs
Topic Starter
Sc4v4ng3r

Kagari wrote:

let me make some rain for this map as well :>
/runs
Yea sure why not? It may take a long time because it is my first time mapping CtB.
Kagari

[Sc4v4ng3r] wrote:

Yea sure why not? It may take a long time because it is my first time mapping CtB.
it's okay. If you want some help on the map you can always look for me whenever I online (there are some stuff that I didn't know too lol :P )

inb4 i will make overdose as well coz why not :>
Kagari
i've finished my pyondose (overdose) lol xP
I still can't figure out the right pattern for rain coz I've used up all of my ideas for overdose, so I'll leave the rain for now and focus on my final exam in a week or 2 (rip xP )
Topic Starter
Sc4v4ng3r
Okay updated with the difficulty~
And GL for your exam :D
Kagari
done with rain =3=

and also I edited overdose a bit =3=

Topic Starter
Sc4v4ng3r
Alrighty, updated. Someone will definitely complain the Platter > Rain spread lol
I should really not be lazy and start finishing up Salad ;-;
Kagari

[Sc4v4ng3r] wrote:

Someone will definitely complain the Platter > Rain spread lol
I hope not ;w; (inb4 rain 2hard2play need remap) :P
Tyrell
m4m.

Platter
Reduce AR and OD to 8. 8.6 is unnecessarily high.

00:06:746 (3) - I feel this jump could be reduced a bit, but it's fine if you keep it I guess.
00:07:946 (1) - this shape is weird here imo. Would try something simple like This
00:09:946 (2) - i wouldn't have this need to be dashed to and then hyper to the next note. Would recommend moving 00:09:946 (2) - x:432 and 00:10:146 (3) - x:240
00:15:746 (6) - x:320 dash back and forth was a bit too hard.
00:17:146 (3) - similar situation to what I said earlier about the dash to hyper, would just make it a double dash.
00:26:146 (2) - x:160 for more movement, seems weird to not have movement here
00:31:746 (1) - x:160 dash feels a bit too tight
01:01:546 (3) - this should be more horizontal for more movement
01:07:746 (3) - x:224 seems too tight of a jump
01:11:346 (4,5,6) - x:352 no movement there seemed weird

Overall I think it was a good platter but the dashing was a bit too hard due to high dash spacing. I would overall reduce the dash a bit especially in the places I pointed out. With that said I still think this Platter could use more dashing as some parts felt like they shouldn't be walked.

When the Cup and Salad are finished call me back and I will mod those as well. :)
Topic Starter
Sc4v4ng3r
Damn that was fast Tyrell o.o
Not updated yet, I'll update after I fix those awkward distances.

Tyrell wrote:

m4m.

[Platter]
Reduce AR and OD to 8. 8.6 is unnecessarily high. Alrighty, reduced.

00:06:746 (3) - I feel this jump could be reduced a bit, but it's fine if you keep it I guess. Originally it was to emphasize the high-pitched vocal that is present here, but I guess it doesn't really hurt to reduce the distance.
00:07:946 (1) - this shape is weird here imo. Would try something simple like This Okay fine.
00:09:946 (2) - i wouldn't have this need to be dashed to and then hyper to the next note. Would recommend moving 00:09:946 (2) - x:432 and 00:10:146 (3) - x:240 Okay I felt this was excessive too.
00:15:746 (6) - x:320 dash back and forth was a bit too hard. Kinda knew about the fruits being hard to catch when its a back and forth dash, why did I forget to change this up lol
00:17:146 (3) - similar situation to what I said earlier about the dash to hyper, would just make it a double dash. I only made the consecutive note a dash, as this note doesn't really have any strong beats to justify a dash.
00:26:146 (2) - x:160 for more movement, seems weird to not have movement here Hmm I thought it would be fine to have 'traps' like they do in Standard... Will see if more people brings this up.
00:31:746 (1) - x:160 dash feels a bit too tight Alright, since it doesn't really have any strong beats in it either.
01:01:546 (3) - this should be more horizontal for more movement Okay, copied the previous slider.
01:07:746 (3) - x:224 seems too tight of a jump You are right, fixed.
01:11:346 (4,5,6) - x:352 no movement there seemed weird Like above, will change if more people brings this up.

Overall I think it was a good platter but the dashing was a bit too hard due to high dash spacing. I would overall reduce the dash a bit especially in the places I pointed out. With that said I still think this Platter could use more dashing as some parts felt like they shouldn't be walked. Yea I agree on that I kinda blindly mapped this out without thinking much xD I'll try to distinguish those 'awkward' distance snaps.

When the Cup and Salad are finished call me back and I will mod those as well. :) Absolutely :D
Thanks for the mod! I'll try to get to your map ASAP.
Bunnrei
modding because moe song :>

Most of these are for flow improvement (in my eyes anyway)
Hitsounds are disregarded.

[General]
Use 00:58:546 as preview point.
Also, I've noticed that Rain and Overdose each have a spinner, maybe include it in all diffs?

[Cup]
00:00:946 (1) - I wouldn't recommend totally vertical sliders like this, probably move the last point a bit to the left.
00:02:346 (2) - Same as above.
(it's probably okay to leave 00:07:546 (3) - as it is though)
00:27:146 (1) - maybe move a bit closer to 00:25:546 (1) -
00:44:546 (1) - Increase the curvature of this slider to make it more obvious?
00:50:946 (3) - move a bit closer to 00:50:346 (2) - , better flow imo
00:54:746 (2) - Increase distance from 00:54:146 (1) - by a bit (make sure to follow DS!)
00:58:346 (3) - Same case as 00:44:546 (1) -
01:27:546 (3,1,2) - Make the distances between these objects, for better flow.

[Salad]
00:07:146 (2) - increase distance from 00:06:146 (1) -
00:20:746 (1) - This is too far from 00:20:346 (3) - , and might be difficult to catch. Consider reducing distance.
00:20:746 (1) - Again, a slider that looks a little too vertical.
00:50:946 (1,2,3) - Try making these objects have equal spacing.
00:57:746 (2) - Another vertical slider. D:

[Platter]
Maybe change CS to 3.5~3.8?
00:20:446 (5) - Move a bit to the left to make the stream look better.
00:36:546 (4) - move a bit farther from 00:35:946 (3) -
00:39:546 (6) - Move a bit to the left, same reason as before.
00:39:846 (9) - Same as above (yes it will be farther).
01:03:346 (3,4,5) - Move 01:03:546 (5) - a bit to the left, then move whole thing to the right.
01:26:746 (2) - Move to the middle.
01:26:946 (3) - If you do the above, move a bit to the right.

[Rain]
00:20:146 (3,4,5,6,7,8) - This stream could look better, maybe make it more curved?
01:15:546 (2,3,4) - I think the triplet should be from 01:15:346 to 01:15:546 .
01:26:346 (1,2,3) - This part could be improved, I think. Ctrl+H 01:26:946 (2) - , move it a bit farther from 01:26:346 (1) - (but not too far as to make it a hyper), copy-paste it then Ctrl+H.

[pyonpyonpyon~dose]
00:13:346 (2) - This 1/8 slider doesn't fit here, since it represents nothing in the music. I think a 1/8 slider in place of 00:13:746 (3,4) - is better. (If you do decide to keep it, maybe decrease the volume of it.)
00:58:146 (3) - Same as above.
00:59:446 - Maybe add a circle here, close to 00:59:546 (3) - ?
01:05:146 (7,8) - Move a bit closer to 01:04:946 (5,6,9,10) -
01:10:946 (1) - Same as earlier.
01:12:246 - Also same as earlier, add a note here.
01:25:146 (1,1) - There's nothing on where these 1/8 sliders stand (or i am just deaf), do what you did on 00:13:346 (2) -, a 5-note 1/8 repeating slider could fit on 01:25:746.
01:26:846 (6,8,10) - Increase distance from the sliders before them.

pyon~ I should watch this anime XD
Kagari

Ster wrote:

modding because moe song :> :>

Most of these are for flow improvement (in my eyes anyway)
Hitsounds are disregarded.

[General]
Use 00:58:546 as preview point. - i'll set the preview point for my diffs
Also, I've noticed that Rain and Overdose each have a spinner, maybe include it in all diffs?

[Rain]
00:20:146 (3,4,5,6,7,8) - This stream could look better, maybe make it more curved? - okay~!
01:15:546 (2,3,4) - I think the triplet should be from 01:15:346 to 01:15:546 . - replaced with a 1/2 slider an a circle starting here 01:15:146
01:26:346 (1,2,3) - This part could be improved, I think. Ctrl+H 01:26:946 (2) - , move it a bit farther from 01:26:346 (1) - (but not too far as to make it a hyper), copy-paste it then Ctrl+H. - okay~! but i tried to use my own way to execute this

[pyonpyonpyon~dose]
00:13:346 (2) - This 1/8 slider doesn't fit here, since it represents nothing in the music. I think a 1/8 slider in place of 00:13:746 (3,4) - is better. (If you do decide to keep it, maybe decrease the volume of it.) - changed into 1/4 repeated slider instead :P
00:58:146 (3) - Same as above. - changed into 3/4 slider
00:59:446 - Maybe add a circle here, close to 00:59:546 (3) - ? - added, but placed closer to 00:59:146 (1) instead
01:05:146 (7,8) - Move a bit closer to 01:04:946 (5,6,9,10) - - okay~
01:10:946 (1) - Same as earlier. - changed into 3/4 slider
01:12:246 - Also same as earlier, add a note here. - added, but placed closer to 01:11:946 (1) instead
01:25:146 (1,1) - There's nothing on where these 1/8 sliders stand (or i am just deaf), do what you did on 00:13:346 (2) -, a 5-note 1/8 repeating slider could fit on 01:25:746. - i did exacly like 00:13:346 (2) - but 1/8 instead (coz kiai) :P
01:26:846 (6,8,10) - Increase distance from the sliders before them. - okay~!

pyon~ I should watch this anime XD - YOU SHOULD WATCH IT :D
thanks for the mod~! :D

rain
osu file format v14

[General]
AudioFilename: usagi.mp3
AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52546,59146,81046
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Rain
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari
BeatmapID:805003
BeatmapSetID:361591

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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59146,-100,4,2,0,100,0,1
71146,-100,4,2,0,100,0,0
71946,-100,4,2,0,100,0,1
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pyondose
osu file format v14

[General]
AudioFilename: usagi.mp3
AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27146
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Pyondose
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari
BeatmapID:796512
BeatmapSetID:361591

[Difficulty]
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CircleSize:4.2
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
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464,128,34946,2,0,P|480:176|384:224,1,170
208,224,35546,1,0,0:0:0:0:
368,160,35746,1,0,0:0:0:0:
96,80,35946,5,0,0:0:0:0:
176,80,36146,1,0,0:0:0:0:
384,80,36346,1,0,0:0:0:0:
304,80,36546,1,0,0:0:0:0:
48,160,36746,6,0,P|32:208|48:256,1,85
80,240,37046,1,0,0:0:0:0:
320,160,37146,2,0,P|336:208|320:256,1,85
288,240,37446,1,0,0:0:0:0:
112,160,37546,2,0,P|96:208|112:256,1,85
144,240,37846,1,0,0:0:0:0:
320,240,37946,1,0,0:0:0:0:
272,240,38046,1,0,0:0:0:0:
32,176,38146,1,0,0:0:0:0:
304,160,38546,5,0,0:0:0:0:
32,96,38946,1,0,0:0:0:0:
368,80,39146,1,0,0:0:0:0:
416,80,39246,1,0,0:0:0:0:
448,80,39346,1,0,0:0:0:0:
416,128,39446,1,0,0:0:0:0:
192,128,39546,1,0,0:0:0:0:
144,128,39646,1,0,0:0:0:0:
320,128,39746,1,0,0:0:0:0:
368,128,39846,1,0,0:0:0:0:
96,240,39946,5,0,0:0:0:0:
176,240,40146,1,0,0:0:0:0:
256,240,40346,1,0,0:0:0:0:
80,304,40546,1,0,0:0:0:0:
448,240,40746,1,0,0:0:0:0:
352,240,40946,1,0,0:0:0:0:
256,240,41146,1,0,0:0:0:0:
400,304,41346,1,0,0:0:0:0:
32,144,41546,5,0,0:0:0:0:
176,144,41746,1,0,0:0:0:0:
288,144,41946,1,0,0:0:0:0:
112,80,42146,1,0,0:0:0:0:
384,80,42346,1,0,0:0:0:0:
192,80,42546,1,0,0:0:0:0:
448,80,42746,1,0,0:0:0:0:
352,80,42946,1,0,0:0:0:0:
96,160,43146,5,0,0:0:0:0:
272,160,43346,1,0,0:0:0:0:
16,160,43546,1,0,0:0:0:0:
304,224,43946,1,0,0:0:0:0:
48,224,44146,1,0,0:0:0:0:
144,224,44346,1,0,0:0:0:0:
400,224,44546,6,0,L|240:160,1,170
32,80,45146,1,0,0:0:0:0:
112,80,45346,1,0,0:0:0:0:
368,80,45546,1,0,0:0:0:0:
176,80,45746,1,0,0:0:0:0:
448,144,45946,1,0,0:0:0:0:
352,144,46146,1,0,0:0:0:0:
96,192,46346,5,0,0:0:0:0:
272,192,46546,1,0,0:0:0:0:
96,256,46746,1,0,0:0:0:0:
288,256,46946,1,0,0:0:0:0:
32,32,47146,1,0,0:0:0:0:
64,32,47246,1,0,0:0:0:0:
160,32,47346,1,0,0:0:0:0:
128,32,47446,1,0,0:0:0:0:
32,64,47546,1,0,0:0:0:0:
64,64,47646,1,0,0:0:0:0:
416,128,47746,5,0,0:0:0:0:
496,128,47946,1,0,0:0:0:0:
416,208,48146,1,0,0:0:0:0:
160,208,48346,1,0,0:0:0:0:
336,208,48546,1,0,0:0:0:0:
64,208,48746,1,0,0:0:0:0:
192,208,48946,1,0,0:0:0:0:
64,272,49146,1,0,0:0:0:0:
32,272,49246,1,0,0:0:0:0:
192,272,49346,1,0,0:0:0:0:
224,272,49446,1,0,0:0:0:0:
64,128,49546,5,0,0:0:0:0:
256,128,49746,1,0,0:0:0:0:
304,128,49846,1,0,0:0:0:0:
256,80,49946,1,0,0:0:0:0:
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352,64,50346,1,0,0:0:0:0:
224,64,50546,1,0,0:0:0:0:
400,128,50746,1,0,0:0:0:0:
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288,192,51346,5,0,0:0:0:0:
336,192,51446,1,0,0:0:0:0:
288,240,51546,1,0,0:0:0:0:
96,240,51746,1,0,0:0:0:0:
368,240,51946,1,0,0:0:0:0:
192,240,52146,1,0,0:0:0:0:
384,176,52346,1,0,0:0:0:0:
128,176,52546,2,0,P|80:112|128:48,1,170
176,48,53046,5,0,0:0:0:0:
352,48,53146,1,0,0:0:0:0:
304,48,53246,1,0,0:0:0:0:
80,48,53346,2,0,P|128:112|192:176,1,170
48,176,53946,1,0,0:0:0:0:
384,176,54146,2,0,P|432:112|384:48,1,170
336,48,54646,5,0,0:0:0:0:
160,48,54746,1,0,0:0:0:0:
208,48,54846,1,0,0:0:0:0:
432,48,54946,2,0,P|384:112|320:176,1,170
464,128,55546,1,0,0:0:0:0:
192,128,55746,5,0,0:0:0:0:
144,144,55846,1,0,0:0:0:0:
96,176,55946,1,0,0:0:0:0:
64,208,56046,1,0,0:0:0:0:
96,240,56146,1,0,0:0:0:0:
352,240,56246,1,0,0:0:0:0:
400,240,56346,1,0,0:0:0:0:
352,176,56446,1,0,0:0:0:0:
176,336,56546,5,0,0:0:0:0:
128,336,56646,1,0,0:0:0:0:
336,336,56746,1,0,0:0:0:0:
384,336,56846,1,0,0:0:0:0:
176,272,56946,1,0,0:0:0:0:
128,272,57046,1,0,0:0:0:0:
80,272,57146,1,0,0:0:0:0:
128,224,57246,1,0,0:0:0:0:
416,48,57346,6,0,P|384:112|288:144,1,170
112,144,57946,1,0,0:0:0:0:
384,160,58146,2,0,B|448:160|448:160|384:160,1,127.5
192,144,58546,5,0,0:0:0:0:
128,144,58646,1,0,0:0:0:0:
320,64,58746,1,0,0:0:0:0:
384,64,58846,1,0,0:0:0:0:
192,64,58946,1,0,0:0:0:0:
128,64,59046,1,0,0:0:0:0:
400,80,59146,6,0,L|336:144,1,85
304,144,59446,1,0,0:0:0:0:
128,144,59546,2,0,L|192:208,1,85
352,208,59946,1,0,0:0:0:0:
96,208,60146,1,0,0:0:0:0:
48,208,60246,1,0,0:0:0:0:
16,208,60346,1,0,0:0:0:0:
48,256,60446,1,0,0:0:0:0:
288,128,60546,5,0,0:0:0:0:
352,128,60646,1,0,0:0:0:0:
400,128,60746,1,0,0:0:0:0:
432,128,60846,1,0,0:0:0:0:
400,176,60946,1,0,0:0:0:0:
352,176,61046,1,0,0:0:0:0:
112,256,61146,1,0,0:0:0:0:
176,256,61246,1,0,0:0:0:0:
336,256,61346,1,0,0:0:0:0:
272,256,61446,1,0,0:0:0:0:
112,64,61546,5,0,0:0:0:0:
176,64,61646,1,0,0:0:0:0:
336,64,61746,1,0,0:0:0:0:
272,64,61846,1,0,0:0:0:0:
112,96,61946,1,0,0:0:0:0:
48,96,62046,1,0,0:0:0:0:
320,112,62146,1,0,0:0:0:0:
384,112,62246,1,0,0:0:0:0:
112,128,62346,6,0,L|192:160,1,85
224,160,62646,1,0,0:0:0:0:
416,160,62746,2,0,L|336:128,1,85
304,128,63046,1,0,0:0:0:0:
80,208,63146,2,0,P|64:240|96:272,1,85
144,272,63446,1,0,0:0:0:0:
336,272,63546,1,0,0:0:0:0:
288,272,63646,1,0,0:0:0:0:
32,160,63746,6,0,P|48:112|144:48,1,170
400,80,64346,1,0,0:0:0:0:
224,80,64546,1,0,0:0:0:0:
480,80,64746,1,0,0:0:0:0:
224,144,64946,1,0,0:0:0:0:
160,144,65046,1,0,0:0:0:0:
264,144,65146,1,0,0:0:0:0:
328,144,65246,1,0,0:0:0:0:
224,208,65346,1,0,0:0:0:0:
160,208,65446,1,0,0:0:0:0:
416,192,65546,6,0,L|336:224,1,85
128,192,65946,2,0,L|208:224,1,85
384,256,66346,1,0,0:0:0:0:
128,256,66546,2,0,L|192:320,1,85
480,320,66946,1,0,0:0:0:0:
384,320,67146,1,0,0:0:0:0:
288,320,67346,1,0,0:0:0:0:
464,192,67546,1,0,0:0:0:0:
192,192,67746,5,0,0:0:0:0:
128,192,67846,1,0,0:0:0:0:
64,192,67946,1,0,0:0:0:0:
16,192,68046,1,0,0:0:0:0:
64,128,68146,1,0,0:0:0:0:
128,128,68246,1,0,0:0:0:0:
304,224,68346,1,0,0:0:0:0:
336,224,68446,1,0,0:0:0:0:
224,224,68546,1,0,0:0:0:0:
192,224,68646,1,0,0:0:0:0:
384,48,68746,5,0,0:0:0:0:
288,48,68946,1,0,0:0:0:0:
192,48,69146,1,0,0:0:0:0:
384,112,69346,1,0,0:0:0:0:
128,112,69546,1,0,0:0:0:0:
320,112,69746,1,0,0:0:0:0:
128,176,69946,1,0,0:0:0:0:
384,176,70146,5,0,0:0:0:0:
448,176,70246,1,0,0:0:0:0:
496,176,70346,1,0,0:0:0:0:
448,224,70446,1,0,0:0:0:0:
192,128,70546,1,0,0:0:0:0:
336,128,70746,1,0,0:0:0:0:
80,144,70946,2,0,B|16:144|16:144|80:144,1,127.5
320,144,71346,5,0,0:0:0:0:
384,144,71446,1,0,0:0:0:0:
192,80,71546,1,0,0:0:0:0:
128,80,71646,1,0,0:0:0:0:
320,80,71746,1,0,0:0:0:0:
384,80,71846,1,0,0:0:0:0:
112,80,71946,6,0,L|176:144,1,85
208,144,72246,1,0,0:0:0:0:
384,144,72346,2,0,L|320:208,1,85
160,208,72746,1,0,0:0:0:0:
416,208,72946,1,0,0:0:0:0:
464,208,73046,1,0,0:0:0:0:
496,208,73146,1,0,0:0:0:0:
464,256,73246,1,0,0:0:0:0:
224,128,73346,5,0,0:0:0:0:
160,128,73446,1,0,0:0:0:0:
112,128,73546,1,0,0:0:0:0:
80,128,73646,1,0,0:0:0:0:
112,176,73746,1,0,0:0:0:0:
160,176,73846,1,0,0:0:0:0:
400,256,73946,1,0,0:0:0:0:
336,256,74046,1,0,0:0:0:0:
176,256,74146,1,0,0:0:0:0:
240,256,74246,1,0,0:0:0:0:
400,64,74346,5,0,0:0:0:0:
336,64,74446,1,0,0:0:0:0:
176,64,74546,1,0,0:0:0:0:
240,64,74646,1,0,0:0:0:0:
400,96,74746,1,0,0:0:0:0:
464,96,74846,1,0,0:0:0:0:
192,112,74946,1,0,0:0:0:0:
128,112,75046,1,0,0:0:0:0:
400,128,75146,6,0,L|320:160,1,85
288,160,75446,1,0,0:0:0:0:
96,160,75546,2,0,L|176:128,1,85
208,128,75846,1,0,0:0:0:0:
432,208,75946,2,0,P|448:240|416:272,1,85
368,272,76246,1,0,0:0:0:0:
176,272,76346,1,0,0:0:0:0:
224,272,76446,1,0,0:0:0:0:
480,160,76546,6,0,P|464:112|368:48,1,170
112,80,77146,1,0,0:0:0:0:
288,80,77346,1,0,0:0:0:0:
32,80,77546,1,0,0:0:0:0:
288,144,77746,1,0,0:0:0:0:
352,144,77846,1,0,0:0:0:0:
224,144,77946,1,0,0:0:0:0:
160,144,78046,1,0,0:0:0:0:
288,208,78146,1,0,0:0:0:0:
352,208,78246,1,0,0:0:0:0:
96,192,78346,6,0,L|176:224,1,85
384,192,78746,2,0,L|304:224,1,85
128,256,79146,1,0,0:0:0:0:
384,256,79346,2,0,L|320:320,1,85
32,320,79746,1,0,0:0:0:0:
128,320,79946,1,0,0:0:0:0:
224,320,80146,1,0,0:0:0:0:
48,192,80346,1,0,0:0:0:0:
320,192,80546,5,0,0:0:0:0:
384,192,80646,1,0,0:0:0:0:
448,192,80746,1,0,0:0:0:0:
496,192,80846,1,0,0:0:0:0:
448,128,80946,1,0,0:0:0:0:
384,128,81046,1,0,0:0:0:0:
208,224,81146,1,0,0:0:0:0:
176,224,81246,1,0,0:0:0:0:
288,224,81346,1,0,0:0:0:0:
320,224,81446,1,0,0:0:0:0:
128,48,81546,5,0,0:0:0:0:
224,48,81746,1,0,0:0:0:0:
320,48,81946,1,0,0:0:0:0:
128,112,82146,1,0,0:0:0:0:
384,112,82346,1,0,0:0:0:0:
192,112,82546,1,0,0:0:0:0:
384,176,82746,1,0,0:0:0:0:
128,176,82946,5,0,0:0:0:0:
64,176,83046,1,0,0:0:0:0:
16,176,83146,1,0,0:0:0:0:
64,224,83246,1,0,0:0:0:0:
336,128,83346,1,0,0:0:0:0:
272,128,83446,1,0,0:0:0:0:
96,128,83546,1,0,0:0:0:0:
192,128,83746,5,0,0:0:0:0:
80,64,83946,1,0,0:0:0:0:
240,64,84146,1,0,0:0:0:0:
64,64,84346,1,0,0:0:0:0:
416,64,84546,1,0,0:0:0:0:
128,64,84946,1,0,0:0:0:0:
416,144,85146,1,0,0:0:0:0:
320,144,85346,2,0,L|288:144,6,21.25
128,192,85746,1,0,0:0:0:0:
64,192,85846,1,0,0:0:0:0:
288,128,85946,5,0,0:0:0:0:
352,128,86046,1,0,0:0:0:0:
128,128,86146,1,0,0:0:0:0:
64,128,86246,1,0,0:0:0:0:
416,80,86346,2,0,P|470:137|416:192,1,170
352,192,86846,1,0,0:0:0:0:
160,80,86946,2,0,P|106:137|160:192,1,170
224,192,87446,1,0,0:0:0:0:
416,80,87546,2,0,P|470:137|416:192,1,170
352,192,88046,1,0,0:0:0:0:
160,80,88146,5,0,0:0:0:0:
320,80,88346,1,0,0:0:0:0:
64,80,88546,1,0,0:0:0:0:
256,192,88746,12,0,89646,0:0:0:0:
Topic Starter
Sc4v4ng3r

Ster wrote:

modding because moe song :> Pyon pyon~

Most of these are for flow improvement (in my eyes anyway)
Hitsounds are disregarded.

[General]
Use 00:58:546 as preview point. I forgotten to add one lols
Also, I've noticed that Rain and Overdose each have a spinner, maybe include it in all diffs? Well inconsistency in ending times in GDs are fine, will see others' opinions.

[Cup]
00:00:946 (1) - I wouldn't recommend totally vertical sliders like this, probably move the last point a bit to the left.
00:02:346 (2) - Same as above. Yea ok, I wonder why I didn't add any movement in these sliders.
(it's probably okay to leave 00:07:546 (3) - as it is though) Yeap it should be fine.
00:27:146 (1) - maybe move a bit closer to 00:25:546 (1) - Since it is a downbeat, and it is the beginning of a new musical section + it has a cymbals(yea I know it is weak), had to make the distance bit big for this one.
00:44:546 (1) - Increase the curvature of this slider to make it more obvious? Increasing the curvature still makes it really similar to the current shape, but increased it anyways.
00:50:946 (3) - move a bit closer to 00:50:346 (2) - , better flow imo Strong beat is present here, would be weird to make it closer when I increased it for all others.
00:54:746 (2) - Increase distance from 00:54:146 (1) - by a bit (make sure to follow DS!) Nah no need for that, and besides this is already following the DS lol
00:58:346 (3) - Same case as 00:44:546 (1) - For this, I will keep it, as the song here is not that 'intense' over the previous slider that you've mentioned, so small movements will be able to express the song better.
01:27:546 (3,1,2) - Make the distances between these objects, for better flow. Ehh what do you mean by make distances o.o

[Salad]
00:07:146 (2) - increase distance from 00:06:146 (1) - Nah that is not needed again, the instruments here aren't that strong to make the distance bigger.
00:20:746 (1) - This is too far from 00:20:346 (3) - , and might be difficult to catch. Consider reducing distance. Lol that unintended almost-a-screen-dash o.o
00:20:746 (1) - Again, a slider that looks a little too vertical. Why do you hate vertical sliders :o I feel this is totally fine, no changes.
00:50:946 (1,2,3) - Try making these objects have equal spacing. I don't really see why do I need to do that, in the play mode it looks totally fine for me.
00:57:746 (2) - Another vertical slider. D: Well okay, for this I made it horizontal.

[Platter]
Maybe change CS to 3.5~3.8? Made it 3.8.
00:20:446 (5) - Move a bit to the left to make the stream look better. Like, it looks fine for me, as the whole stream's distance in play mode seems equal.
00:36:546 (4) - move a bit farther from 00:35:946 (3) - Why ;-;
00:39:546 (6) - Move a bit to the left, same reason as before. Not changing this like the reason given above.
00:39:846 (9) - Same as above (yes it will be farther). ^^
01:03:346 (3,4,5) - Move 01:03:546 (5) - a bit to the left, then move whole thing to the right. I made the triplets have a little bit more distance between them instead.
01:26:746 (2) - Move to the middle. It doesn't matter if it is in the centre or not really.
01:26:946 (3) - If you do the above, move a bit to the right. Since I didn't apply the above, not doing this.

pyon~ I should watch this anime XD You must watch this
Thanks for the mod! Updated with Kagari's update.
Bunnrei
me and my bad typing xd

I meant that you should make 01:27:546 (3,1,2) - have equal spacing xd

"Make the distances between these objects equal, for better flow."
Topic Starter
Sc4v4ng3r

Ster wrote:

me and my bad typing xd

I meant that you should make 01:27:546 (3,1,2) - have equal spacing xd

"Make the distances between these objects equal, for better flow."
Yea ok I get it now, applied that.
Tyrell
Im back

Cup
00:04:746 (1) - This should have more movement, make it more horizontal
00:07:546 (3) - make this angle to the next slider
00:44:546 (1) - this being a standstill is meh, would make it have more horizontal movement
01:09:546 (3) - Ctrl+G this maybe? Feels awkward as it is now

I feel the note density is pretty high. Would remove a bit of the 1/2 sliders and replace them with 1/1s but it may be fine. I would switch to ar6 as well as it seems too jumbled and weird to read as ar5.

Salad
Make it ar7, no need to be ar6.8. Make the OD 7 as well.

00:07:946 (1) - jump to this is too large and feels forced, reduce this jump by moving to x:128 and Ctrl+H
00:09:146 (2) - move this for movement, movement needs to be used here
00:10:146 (2) - This should be mapped and have a dash to it
00:12:146 (2,3) - spacing here should be reduced.
00:13:346 (3) - I feel there should be more movement here, maybe curve it to accent the song
00:20:746 (1) - x:128 to reduce the jump. would move the next slider more the right for more movement
00:36:746 (1) - make this more horizontal
00:38:146 (1) - x:144 reduce the jump
00:44:546 (1) - this being on the wall is just awkward. Ctrl+h and x:304. also make the slider more horizontal
00:47:746 (1) - Make this have more horizontal movement
01:02:346 (1) - same problem i addressed earlier, choose a different position rather than against the wall
01:15:146 (1) - once again, fix these please
01:19:746 (1) - x:160
01:22:746 (3,1) - you have to double dash to catch these and although this isn't unrankable i would highly suggest changing this to only need one dash

My mod wasn't the best but I hope I helped. Good luck with this set.
Topic Starter
Sc4v4ng3r

Tyrell wrote:

Im back

Cup
00:04:746 (1) - This should have more movement, make it more horizontal The slider is pretty much on the edge of the grid, so couldn't do much about it. Tried to make this a straight slider instead, hope that helps.
00:07:546 (3) - make this angle to the next slider Alright then.
00:44:546 (1) - this being a standstill is meh, would make it have more horizontal movement Alrighty
01:09:546 (3) - Ctrl+G this maybe? Feels awkward as it is now Alright alright

I feel the note density is pretty high. Would remove a bit of the 1/2 sliders and replace them with 1/1s but it may be fine. Yea I feel it is fine, as the higher difficulties use lots of 1/2 and Salad uses 1/4s even, so had to compensate the density. I would switch to ar6 as well as it seems too jumbled and weird to read as ar5. Did that.

Salad
Make it ar7, no need to be ar6.8. Make the OD 7 as well. To keep the consistency, ok.

00:07:946 (1) - jump to this is too large and feels forced, reduce this jump by moving to x:128 and Ctrl+H
00:09:146 (2) - move this for movement, movement needs to be used here
00:10:146 (2) - This should be mapped and have a dash to it
00:12:146 (2,3) - spacing here should be reduced. Reduced to 1.2x by moving (3) only.
00:13:346 (3) - I feel there should be more movement here, maybe curve it to accent the song I feel this kinds of sliders are fine to accent this part of the song really.
00:20:746 (1) - x:128 to reduce the jump. would move the next slider more the right for more movement
00:36:746 (1) - make this more horizontal
00:38:146 (1) - x:144 reduce the jump
00:44:546 (1) - this being on the wall is just awkward. Ctrl+h and x:304. also make the slider more horizontal
00:47:746 (1) - Make this have more horizontal movement
01:02:346 (1) - same problem i addressed earlier, choose a different position rather than against the wall For this, I had to make a dash so that it goes along with other downbeats, but since you insist on it, reduced the distance and made it more horizontal.
01:15:146 (1) - once again, fix these please Man you really hate notes being close to the wall lol
01:19:746 (1) - x:160
01:22:746 (3,1) - you have to double dash to catch these and although this isn't unrankable i would highly suggest changing this to only need one dash

Alright everything here is fixed unless I commented on them.

My mod wasn't the best but I hope I helped. Good luck with this set. It is more than enough for me :D
Thanks for the mod!
SYAHME
From my modding queue. Sorry late.

General


■ None.

Cup


■ 00:01:546 (1) - use hitcircles instead slider.
■ 00:02:946 (1) - end the slider 00:03:346 - here.
■ 00:03:546 and 00:03:746 - fill this with slider or hitcircles.
■ 00:05:746 - ^.
■ 00:06:146 (1) - end the slider 00:06:546 - here.
■ 00:06:746 and 00:06:946 - fill this with slider or hitcircles.
■ 00:08:946 - please use slider here & 00:09:146 (2) - remove this hitcircle.
■ 00:09:346 (1) - end the slider 00:09:746 - here.
■ 00:09:946 - after that, put hitcircle.
■ 00:12:146 - put hitcircle.
■ 00:14:146 - ^.
■ 00:22:946 - ^.
■ 00:25:546 (1) - remove this repeat slider, and 00:26:546 - 00:26:746 - 00:26:946 - put repeat slider or 3 hitcircles.
■ 00:28:546 (1) - end the slider 00:28:946 - here, and 00:29:146 - put hitcircle here.
■ 00:34:946 (1) - ^.
■ 00:43:146 (1) - hitcircles + slider.
■ 00:43:146 (1) and 00:43:146 (1) - put hitcircle, remove this repeat slider.
■ 00:47:746 (1) - here, there is strong note between the slider. I don't understand, sometime you follow the vocal and sometime you follow the beat.
■ 00:52:546 (1) - do like 00:54:146 (1,2) - this.
■ 00:58:346 (3) - just remove this, 00:58:746 - hitcircle here.
■ 00:59:546 (2) - replace with slider.
■ 00:59:546 (2) and 00:59:546 (2) - hitcircle here.
■ 00:59:546 (2) - start the slider here.
■ 00:59:546 (2) and 00:59:546 (2) - hitcircle here.
■ 01:13:346 (1) - end the slider 01:13:746 - here, 01:13:946 - hitcircle here.
■ 01:14:146 and 01:14:946 - hitcircle here.
■ 01:17:146 - hitcircle here, remove this repeat slider.
■ 01:22:146 - hitcircle here.
■ 01:22:946 (1,3) - do like this 00:54:146 (1,2) - this.
■ Your mapped like standard, catchable without dash but too boring because its not follow the song & try make some movement.

Salad


■ 00:04:146 and 00:04:546 - put hitcircle.
■ 00:06:746 - ^.
■ 00:08:946 - slider here.
■ 00:09:346 - ^.
■ 00:09:746 and 00:09:946 - hitcircle here.
■ 00:10:146 - slider here.
■ 00:13:346 (3) - end the slider 00:13:746 - here, 00:13:946 - put hitcircle here.
■ 00:15:746 - hitcircle here.
■ 00:16:546 - start slider here.
■ 00:17:546 (1) - bring this slider 00:17:346 - here, 00:17:946 - put hitcircle here.
■ 00:21:346 - hitcircle here.
■ 00:28:546 (1) - end the slider 00:28:946 - here, 00:29:146 - slider here until 00:29:346 - here.
■ 00:34:946 (1) - ^.
■ 00:39:446 and 00:39:846 - obviously there is a beat here, why not map here too.
■ 00:41:346 - hitcircle here.
■ 00:44:546 (1) - here, there is strong note between the slider.
■ 00:47:746 (1) - ^.
■ 00:59:946 (3) - hitcircles + slider.
■ 00:59:946 (3) - hitcircle here.
■ 00:59:946 (3) - ^.
■ 01:16:546 (1) - here, there is strong note between the slider.
■ 01:25:346 (3) - end the slider 01:25:146 (2) - here, 01:25:146 (2) - put hitcircle here.
■ 00:15:146 (3) - this is weird movement, make it horizontal to the right.
■ 00:46:346 (1) - make it horizontal.
■ 00:56:546 (3,4) - closer a little bit.
■ 00:57:746 (2) - closer a little bit to previous hitcircle.

Platter


■ 00:12:346 (5) - too far, make it closer to previous hitcircle.
■ 00:25:546 (1,2,3,4) - this notes in the same vertical line, you can take 00:26:146 (2) - Ctrl + H and closer a little bit to previous hitcircle.
■ 00:31:346 (2,1,2) - too far, make it closer.
■ 00:36:746 (1) - to the left a little bit.
■ 00:57:746 (2,3,4) - make it closer a little bit.
■ There's many part you have to fix, you have to play many times to figure it out, what wrong with your maps. The flow in this or cup & salad diff very weird and not enjoyable to play. You can take a quick look at Kagari diff. That all.

Kagari's Rain


■ None, perfect.

Kagari's Pyondose


■ None, perfect.
Good luck on ranking this.
koliron
do not ever think that I forgot that I owe you a mod!



holy shit kagari 1 of 2 maps that I mod have a gd of you

General
  1. Okay I see you looks much the coordination with the song (as all should do) so I will highlight my mod on this, especially for distances.
  2. Not forget add combocolours!
  3. Tags: I think "Is the order a rabbit?" should be "Is the order of a rabbit?", and add "Hoto Kokoa" + "Kafuu Chino", Because they are in the bg and players wanting to find the song, might try searching the characters they remember

Cup
  1. 00:02:946 (1,2) - Okay in (2) there is a bit loud sound, but the distance between this and 00:03:546 - is toooo short, add a bit more distance feells well!
  2. 00:06:146 (1) - Ohoh! this slider would be confusing to new players, because if seeing for the first time, you means that you just have to go left, but in reality you have to stay in the same place for one instant, just make this with one direction (or maybe you can add to right in 00:06:546 - for the "ka" ).
  3. 00:07:546 (3,1) - uhhhooo! this distance is too hard for cup players!! is semi-dash and cups cant ve dash ): reduce~
  4. 00:10:146 (2,1) - Again! hard without dash! reduce the distace (obviously equally as above not reduce a lot the distance, because fit with the song) ... uhhmm but only a bit, really is not soo hard, but this distance can intimidate cup player, you know.
  5. 00:12:946 (1,2) - The sound in (2) is loud, so you can add more distance :P try with x 416.
  6. 00:14:346 (1,2,1,2) - These movement are boring in my opinion, because you just move right lef right left, i understand that is a cup, but ye, try with 00:14:346 (1) - ctrl+g and then x 176.
  7. 00:17:546 (1) - Ohu ohu, in game can confuse new players, and cause the player not feels need to move, and the miss one seed, just make this less horizontal.
  8. 00:18:346 (2,3,1) - Almost same distances buut 00:19:146 (1) - is more loud! add a bit ditance to highlight this, fit good~
  9. 00:19:146 (1,2) - obviously the same, not forget, not much! mhhhmh maybe 00:19:146 (1) - x 240 and 00:19:746 (2) - x 48, or as you prefer
  10. 00:24:746 (2,3,1) - this pattern is hard for a cup, especially with the distance between 00:25:146 (3,1) - D: maybe you can maintain this pattern if you reduce these distances
  11. 00:27:146 (1) - a bit hard to catch, really bit xD, x 80? the sound is not really the best for duuuu distance
  12. 00:27:946 (2,1) - hey hey, again you can add a bit distance to highlight the (okay not much) loud sound
  13. 00:29:546 (2,1) - 00:31:546 (2,1) - 00:37:946 (3,1) - 00:43:946 (2,3) - 01:03:346 (2,1) - 01:21:146 (4,1) - same cases~
  14. 00:53:546 (2,1,3,1,3) - humm basically same movements xD try ctrl+g some and reposition
  15. 01:28:146 (2) - i suggest you ctrl+g and then again x 374, to add a bit more difficult in the final ;)

Salad
  1. Why not CS 3.4 to maintain constancy cup-salad-platter?
  2. 00:00:946 (1,1) - Why not dash? fits goood! huee!
    00:02:546 (2,1,2,3) - What is the need to complicate the life of the modders? ;_;
  3. 00:09:546 (1,2) - Salad are to introduce the players in the dash, you should apply dash if the sound really deserves, reduce distance.
  4. 00:18:946 (4,1) - Good time to dash ;^)
  5. 00:19:146 (1,2) - Obviously the same because is almost the same sound.
  6. 00:20:746 (1,2) - You can add a bit more distance!
  7. 00:22:346 (1,2) - Other good time to dash.
  8. 00:26:546 (3,1) - This dash is haard to salad players, they still cant use reverse movement with dash, they probably miss 00:26:946 - this fruit, because (as remember I did) feel they can not catch with ease, still they cant easily measure the jump according to the time and distance of the next note. (and the suggestion iiis(? reduce the distance, obviously, other option is change 00:26:546 (3) - with 3 circles in row)
  9. 00:31:746 (1,2) - Scavanger's jumps are so hard to salads.
  10. 00:33:346 (4,5,1) - Okay, 1/4 dash is not acceptable in salads, but you can add a bit more ditance to highlight the looooud sound in (1).
  11. 00:38:146 (1,2,3) - Really thiws movement is neccesary? nuuuu plis, try with 00:39:146 (2,3) - x 48 (obviously maintain the dash 00:39:546 (3,1) - ).
  12. 00:49:346 (3,1) - Noooo here really is hard, please reduce the distance.
  13. 00:59:146 (1,2,3) - The distances maybe not, but the pattern is hard to salad players, a lot of movement is short time, just try ctrl+g some xD

Platter
  1. 00:00:946 (1,2,3) - Listen, the sound in 00:01:346 (3) - is a bit more strong than the others, OKAY, i know! im exaggerated! but why not!?, so i suggest you add a bit more distance~!
  2. 00:01:346 (3,1) - Huo!! this hdash is sooo strong and is in the beginning of the song! you should reduce a lot this hdash or inclusive remove and replace with hard jump.
  3. 00:04:546 (4,1) - Again i think is so strong to a platter, the platters are to introduce players in hdash, so you cant use hard distance, it can confuse the player and lose the next note, especially since just arrive need go to the opposite side! (hehe, and more the next seed).
  4. 00:07:746 (7,1) - Again, this distance is not neccesary, the player starts playing platter not used to having to measure the time it will last hdash, so it makes with eye, so is why in this hdash so strong the player probably will not release the dash at reach the note, reduce the distance!
  5. 00:08:946 (2,1) - Hehe, but here is good time to hdash (only voice, probably ths sound is not the best lol).
  6. 00:10:146 (3,4) - Hum, okay (4) is low sound but hey! you can add more distance, is boring at play )^:
  7. 00:10:746 (4,1) - Add normal dash to (1) is good option, feel and fit well!
  8. 00:11:746 (2,3,4) - ))): Other good but boring pattern (do not take offense, I get bored with everything huehue), you can add distance to 00:11:946 (3) - and reduce to 00:12:146 (4) - following the voice.
  9. 00:12:946 (1) - yes, you add distance to 1 for the loud sound but 00:13:146 - is an equal loud sound, i suggest you replace this with 2 circles and add normal dash to this~
  10. 00:14:146 (4,1) - Hdash here fit good but is sooo hard to platter (+reverse movement)! try with ctrl+g in (1).
  11. 00:17:946 (2,3) - Add dash to 3, fit good in my opinion, not forget, platters need few hdash and a lot of normal dash.
  12. 00:25:546 (1,2,3) - When playing the distance is not really visible, you should add at least a bit more.
  13. 00:30:346 (1,2) - Huuuuu~ i think this dash is not neccesary, is really bad place :( because the sound(s) in 00:31:346 (2) - are soo low, so pls reduce distance ieieiei.
  14. 00:38:146 (4,1) - Same places? ): why not at least a biiit distance?
  15. 00:39:346 (4,5,6,7,8,9) - The sounds increaces each a note, i think you can highlight this with... more distance ea~ch a note! juju (obviously not much)
  16. 00:40:346 (2,3) - Other same places :r whyyy? voice between 00:39:946 - 00:40:146 - 00:40:346 - 00:40:546 - icreace each a note, so equally as the previous suggestion, you can add a bit distance each a note, exactly as 00:40:746 (4,5,6) -
  17. 00:43:746 (3,4,5) - Humm, other dash suggestion, to (5) fit a feels good, following the voice.
  18. 00:50:346 (4) - ^
  19. 00:51:346 (1,2,3) - ^
  20. 00:51:546 (3,4) - ^
  21. 00:59:146 (1) - These seeds are hard to catch! try to change to this.
  22. 00:59:146 (1,2) - Okay, i know that is in kiai but WOOOO this jump is hard! and i think 01:00:146 (2) - not fits this distance, but maybe easy dash.
  23. 01:01:546 (3,4,1) - Why almost same distances? ;w; 01:02:346 (1) - in my opinion is gooood time to hdash!
  24. 01:11:946 (1,2) - Same case as 00:59:146 (1,2).
  25. 01:16:146 (3,1) - This movement is too hard to platter players, test please :s you should reduce the distance to 01:16:546 (1) -
  26. 01:17:746 (5,6) - Why this distance? is in kiai~! and equally is good time to normal dash.
  27. 01:19:346 (2,1) - BEST time to hdash eva'h.
  28. 01:20:346 (2,3) - 2nd BESST time eva'h.

Rain
  1. Why HP 5? increace to 6! is the same as Platter... and Overdose lol
  2. 00:03:946 (1,2,3,4) - Same as overdose.
  3. 00:14:246 (7,1) - Why not hdash here? is the best time!
  4. 00:21:146 (2,3,4) - Hummm, I actually think that this cycle is not the best option, that causes the following 4 slider does not begin with the greatest sound, so the dash here just not fitting, simply deleted the circle and add it after the 4 sliders.
  5. 00:23:746 (9,1) - Nc in 9, not in 1.
  6. 00:24:746 (4,5,6,7) - Ñu, 00:25:146 (6,7) - this distance, in my opinion, not fit :s just same as 00:24:746 (4,5) -
  7. 00:25:546 (1,2) - Really this distance is neccesary? xD reduce some.
  8. 00:34:346 (3,4) - Bad time to hdash :(... and dash, reduce a lot.
    -lol big jump of perfect positions and patterns-
  9. 01:26:346 (1,2,3) - 3 is a bit more loud, sooo add a bit distance xD are 3 equaly movements and 2 positions :( boouringiu.

    KAGARI IS THE KING OF RAINS

Overdose
  1. Why HP 5? increace to 7! is the same as Platter and Rain
  2. 00:00:946 (1,2,3) - (3) is a bit more loud, bit you use a bit less distance, just 00:00:946 (1,2,3) - ctrl+g.
  3. 00:03:946 (1,2,3,4) - Mhmh, the sounds reduce each a note, try with 00:04:546 (4) - x 288 to follow better the voice hehe.
  4. 00:05:546 (7,1) - Really this looong distance is neccesary? ): reduce at least a bit.
  5. 00:17:546 (1,2,3,4) - Humhumm, really the distance to 4 is the best? i think no :( at play feels good! buttt at modding no hue, just x 208, if you like maintain the hdash between 00:18:146 (4,5) - , you should 00:18:346 (5,6) - ctrl+h /and probably ctrl+g to vary a bit~
  6. 00:20:146 (3,4,5,6,7,8) - Same positions, is boring :( and ye, 7,8 are definitely more less than the others, reduce a bit (or more hue) the distance, obviously keep hdash, fit good.
  7. 00:23:746 (3,1) - Nc in 3, not in 1
  8. 00:24:946 (5,6,7) - Voice reduce each a note, so try the same with the distances ;^)
  9. 00:32:446 (4,5,6) - Loool this distance is neccesary!? first the sounds are not the best xD and the jump to 5 is sooo hard (but yeah, i know that is overdose, but then 5 is hdash!! too hard in my opinion), humm maybe if you reduce the distance.
  10. 00:33:546 (1,2,3,4) - Again, voice reduce each a note, just try with 00:34:146 (4) - x 272.
  11. 00:34:146 (4,5) - My suggestion not follow the voice, but iiie, good sound here! you can add more distance to (5).
  12. 00:34:146 (4,5,6) - Basically i think this hdash is unnecesary :( reduce a lot the distance.
  13. 00:39:946 (1,2,3) - Sorry ;w; 3 is more loud in voice and the other sound hue, add a bit more ditance to this! but only a bit, i like this pattern! try with (3) x 280.
  14. 00:40:746 (5,6,7) - Same case.
  15. 00:50:046 - Hey ): circle here pls, snese rare, in overdoses you should add more notes as are possible~
  16. 00:51:946 (5,6,7) - Heee, okay you add a bit more distance to 7, but need more xD the sound is much stronger.
  17. 00:55:746 - If im deaf let me know, since here is overmap D: especcialy since 01:00:146 - !
  18. 01:09:546 (5,6,7) - Same distances but (7) is mooore strong, more distance here please~ (:
  19. 01:21:546 (1,2,3) - Definitely 3 is a bit more low than the others, sorry for mentioning so specific things, I cant find many more than the overmap.
  20. 01:25:346 (8) - 1/8 is not neccesary here, o-o-overmap, just only long slider.}
  21. 01:26:346 (5,6,7,8,9,10) - Same pattern? why? :( you can vary aaa bit, try add more distance to 01:27:546 (9,10) - because the sound increace here

    Good Ovedose my fren'

good luck!! :)
Topic Starter
Sc4v4ng3r
@koliron - I'll wait for your full mod then I'll reply~ OMG your mod post made my computer lag o.o So much words

koliron wrote:

do not ever think that I forgot that I owe you a mod! :D



holy shit kagari 1 of 2 maps that I mod have a gd of you Moe songs xD

General
  1. Okay I see you looks much the coordination with the song (as all should do) so I will highlight my mod on this, especially for distances. I kinda switch from following vocals in the beginning to following the synth after that, so yea. Lot more easier to map it that way.
  2. Not forget add combocolours! Opps o.o
  3. Tags: I think "Is the order a rabbit?" should be "Is the order of a rabbit?" Nah this is the correct translation for the title of the anime(took it from those ranked mapsets of the same song, and add "Hoto Kokoa" + "Kafuu Chino", Because they are in the bg and players wanting to find the song, might try searching the characters they remember Okay for this one though.

Cup
  1. 00:02:946 (1,2) - Okay in (2) there is a bit loud sound, but the distance between this and 00:03:546 - is toooo short, add a bit more distance feells well! Well like I've stated above, I'm following the vocals in the beginning for those distances, so this shouldn't be having a farther distance.
  2. 00:06:146 (1) - Ohoh! this slider would be confusing to new players, because if seeing for the first time, you means that you just have to go left, but in reality you have to stay in the same place for one instant, just make this with one direction (or maybe you can add to right in 00:06:546 - for the "ka" ).
  3. 00:07:546 (3,1) - uhhhooo! this distance is too hard for cup players!! is semi-dash and cups cant ve dash ): reduce~ Well since I don't know how far should the notes be between dashes in Cup, kinda just over-killed it.
  4. 00:10:146 (2,1) - Again! hard without dash! reduce the distace (obviously equally as above not reduce a lot the distance, because fit with the song) ... uhhmm but only a bit, really is not soo hard, but this distance can intimidate cup player, you know. 1-grid should be fine xD
  5. 00:12:946 (1,2) - The sound in (2) is loud, so you can add more distance :P try with x 416. I don't agree to this; the loud sound that you are referring to here is not that loud compared to the saxophone as well as the cymbals in the background, and since I was following the drums mainly and partially saxophones for farther distances, it would be better to keep this at a lower distance.
  6. 00:14:346 (1,2,1,2) - These movement are boring in my opinion, because you just move right lef right left, i understand that is a cup, but ye, try with 00:14:346 (1) - ctrl+g and then x 176. How do you even pattern in Cup ;-;
  7. 00:17:546 (1) - Ohu ohu, in game can confuse new players, and cause the player not feels need to move, and the miss one seed, just make this less horizontal. Okay then.
  8. 00:18:346 (2,3,1) - Almost same distances buut 00:19:146 (1) - is more loud! add a bit ditance to highlight this, fit good~ Yea that plays out nicely than before, fixed that.
  9. 00:19:146 (1,2) - obviously the same, not forget, not much! mhhhmh maybe 00:19:146 (1) - x 240 and 00:19:746 (2) - x 48, or as you prefer Okay I get what you mean, applied.
  10. 00:24:746 (2,3,1) - this pattern is hard for a cup, especially with the distance between 00:25:146 (3,1) - D: maybe you can maintain this pattern if you reduce these distances Yea I felt it was it was hard too. I'm a noob
  11. 00:27:146 (1) - a bit hard to catch, really bit xD, x 80? the sound is not really the best for duuuu distance Moved to x=64 instead, as x=80 won't emphasize the strong instrument present at this note properly.
  12. 00:27:946 (2,1) - hey hey, again you can add a bit distance to highlight the (okay not much) loud sound Ahh okay since I need to keep consistency.
  13. 00:29:546 (2,1) - 00:31:546 (2,1) - 00:37:946 (3,1) - 00:43:946 (2,3) - 01:03:346 (2,1) - 01:21:146 (4,1) - same cases~ Went through the difficulty and fixed those weird distances.
  14. 00:53:546 (2,1,3,1,3) - humm basically same movements xD try ctrl+g some and reposition Idk if this is alright now...
  15. 01:28:146 (2) - i suggest you ctrl+g and then again x 374, to add a bit more difficult in the final ;) Did the similar thing after going through the difficulty again.

Salad
  1. Why not CS 3.4 to maintain constancy cup-salad-platter? Lol ok I forgotten that when I did for other options xD
  2. 00:00:946 (1,1) - Why not dash? fits goood! huee! Nah, dash at the beginning for me sounds a little bit overdone.
    00:02:546 (2,1,2,3) - What is the need to complicate the life of the modders? ;_; I don't know... How to I pattern ;-;
  3. 00:09:546 (1,2) - Salad are to introduce the players in the dash, you should apply dash if the sound really deserves, reduce distance. Lol I wonder what was I thinking when I was mapping Salad xD Applied.
  4. 00:18:946 (4,1) - Good time to dash ;^) Oh yes, missed that out o.o
  5. 00:19:146 (1,2) - Obviously the same because is almost the same sound. I kinda just left it there, as it already has a increased distance from moving the previous note lol
  6. 00:20:746 (1,2) - You can add a bit more distance! Nah I feel this is fine, as I feel that the vocals aren't really loud enough for a increased distance.
  7. 00:22:346 (1,2) - Other good time to dash. Okay, for the consistency I did that.
  8. 00:26:546 (3,1) - This dash is haard to salad players, they still cant use reverse movement with dash, they probably miss 00:26:946 - this fruit, because (as remember I did) feel they can not catch with ease, still they cant easily measure the jump according to the time and distance of the next note. (and the suggestion iiis(? reduce the distance, obviously, other option is change 00:26:546 (3) - with 3 circles in row) Oh I didn't think of that...
    I made the slider vertical instead of using 3 circles, and also reduced the distance by just a little bit.
  9. 00:31:746 (1,2) - Scavanger's jumps are so hard to salads. I didn't know this was hard o.o
  10. 00:33:346 (4,5,1) - Okay, 1/4 dash is not acceptable in salads, but you can add a bit more ditance to highlight the looooud sound in (1). Yea that is true, but I want to keep the pattern like this for now, keeping the triplet like this makes it look more neat in play mode :^)
  11. 00:38:146 (1,2,3) - Really thiws movement is neccesary? nuuuu plis, try with 00:39:146 (2,3) - x 48 (obviously maintain the dash 00:39:546 (3,1) - ). Ahh okay, re-did the distances here.
  12. 00:49:346 (3,1) - Noooo here really is hard, please reduce the distance. Okay ;-;
  13. 00:59:146 (1,2,3) - The distances maybe not, but the pattern is hard to salad players, a lot of movement is short time, just try ctrl+g some xD Just made (2) more vertical.

Platter
  1. 00:00:946 (1,2,3) - Listen, the sound in 00:01:346 (3) - is a bit more strong than the others, OKAY, i know! im exaggerated! but why not!?, so i suggest you add a bit more distance~!
  2. 00:01:346 (3,1) - Huo!! this hdash is sooo strong and is in the beginning of the song! you should reduce a lot this hdash or inclusive remove and replace with hard jump.
  3. 00:04:546 (4,1) - Again i think is so strong to a platter, the platters are to introduce players in hdash, so you cant use hard distance, it can confuse the player and lose the next note, especially since just arrive need go to the opposite side! (hehe, and more the next seed).
  4. 00:07:746 (7,1) - Again, this distance is not neccesary, the player starts playing platter not used to having to measure the time it will last hdash, so it makes with eye, so is why in this hdash so strong the player probably will not release the dash at reach the note, reduce the distance!
  5. 00:08:946 (2,1) - Hehe, but here is good time to hdash (only voice, probably ths sound is not the best lol).
  6. 00:10:146 (3,4) - Hum, okay (4) is low sound but hey! you can add more distance, is boring at play )^:
  7. 00:10:746 (4,1) - Add normal dash to (1) is good option, feel and fit well!
  8. 00:11:746 (2,3,4) - ))): Other good but boring pattern (do not take offense, I get bored with everything huehue), you can add distance to 00:11:946 (3) - and reduce to 00:12:146 (4) - following the voice.
  9. 00:12:946 (1) - yes, you add distance to 1 for the loud sound but 00:13:146 - is an equal loud sound, i suggest you replace this with 2 circles and add normal dash to this~
  10. 00:14:146 (4,1) - Hdash here fit good but is sooo hard to platter (+reverse movement)! try with ctrl+g in (1).
  11. 00:17:946 (2,3) - Add dash to 3, fit good in my opinion, not forget, platters need few hdash and a lot of normal dash.
  12. 00:25:546 (1,2,3) - When playing the distance is not really visible, you should add at least a bit more.
  13. 00:30:346 (1,2) - Huuuuu~ i think this dash is not neccesary, is really bad place :( because the sound(s) in 00:31:346 (2) - are soo low, so pls reduce distance ieieiei.
  14. 00:38:146 (4,1) - Same places? ): why not at least a biiit distance?
  15. 00:39:346 (4,5,6,7,8,9) - The sounds increaces each a note, i think you can highlight this with... more distance ea~ch a note! juju (obviously not much)
  16. 00:40:346 (2,3) - Other same places :r whyyy? voice between 00:39:946 - 00:40:146 - 00:40:346 - 00:40:546 - icreace each a note, so equally as the previous suggestion, you can add a bit distance each a note, exactly as 00:40:746 (4,5,6) -
  17. 00:43:746 (3,4,5) - Humm, other dash suggestion, to (5) fit a feels good, following the voice.
  18. 00:50:346 (4) - ^
  19. 00:51:346 (1,2,3) - ^
  20. 00:51:546 (3,4) - ^
  21. 00:59:146 (1) - These seeds are hard to catch! try to change to this.
  22. 00:59:146 (1,2) - Okay, i know that is in kiai but WOOOO this jump is hard! and i think 01:00:146 (2) - not fits this distance, but maybe easy dash.
  23. 01:01:546 (3,4,1) - Why almost same distances? ;w; 01:02:346 (1) - in my opinion is gooood time to hdash!
  24. 01:11:946 (1,2) - Same case as 00:59:146 (1,2).
  25. 01:16:146 (3,1) - This movement is too hard to platter players, test please :s you should reduce the distance to 01:16:546 (1) -
  26. 01:17:746 (5,6) - Why this distance? is in kiai~! and equally is good time to normal dash.
  27. 01:19:346 (2,1) - BEST time to hdash eva'h.
  28. 01:20:346 (2,3) - 2nd BESST time eva'h.

I lost my reply for this difficulty :C... I fixed most of the 'weird' distances that you've pointed out, and I re-did some patterns according to your suggestions as well. Consider most of them to be done.

good luck!! :)
Damn the web is so laggy, I can't reply like this ;-; I'll reply the rest tomorrow.
And the update as well, my internet is currently slower than usual, that I can't even upload anything in 2 hours :/(and partially due to exam as well)

Thanks for the mod! Updated.
Kagari

koliron wrote:

do not ever think that I forgot that I owe you a mod!



holy shit kagari 1 of 2 maps that I mod have a gd of you only moe songs xP

Rain
  1. Why HP 5? increace to 6! is the same as Platter... and Overdose lol - forgot to change lol... changed to 5.5 instead (subject to change)
  2. 00:03:946 (1,2,3,4) - Same as overdose. - remapped
  3. 00:14:246 (7,1) - Why not hdash here? is the best time! - dem didnt noticed this while mapping lol... HDashed ~
  4. 00:21:146 (2,3,4) - Hummm, I actually think that this cycle is not the best option, that causes the following 4 slider does not begin with the greatest sound, so the dash here just not fitting, simply deleted the circle and add it after the 4 sliders. - i prefer it that way tbh, but I'll remaped some of that part instead :D
  5. 00:23:746 (9,1) - Nc in 9, not in 1. - 00:23:946 - instead
  6. 00:24:746 (4,5,6,7) - Ñu, 00:25:146 (6,7) - this distance, in my opinion, not fit :s just same as 00:24:746 (4,5) - - okay2... remaped that part as well
  7. 00:25:546 (1,2) - Really this distance is neccesary? xD reduce some. - the vocal literally said "pyon, pyon", so a jump there really fits the song heu :P
  8. 00:34:346 (3,4) - Bad time to hdash :(... and dash, reduce a lot. - i'm pretty much felt this is kinda sweet time to hdash to reduce the boringness lol :P (remapped a bit)
    -lol big jump of perfect positions and patterns- heh
  9. 01:26:346 (1,2,3) - 3 is a bit more loud, sooo add a bit distance xD are 3 equaly movements and 2 positions :( boouringiu. - will try to make something interesting heu :D

    KAGARI IS THE KING OF RAINS - I'm just a normal CtB mapper xd

Overdose
- Pyondose lol
  1. Why HP 5? increace to 7! is the same as Platter and Rain - i told you i forgot to change it ;w; (changed to 6 instead)
  2. 00:00:946 (1,2,3) - (3) is a bit more loud, bit you use a bit less distance, just 00:00:946 (1,2,3) - ctrl+g. - okay
  3. 00:03:946 (1,2,3,4) - Mhmh, the sounds reduce each a note, try with 00:04:546 (4) - x 288 to follow better the voice hehe. - x:304 instead to keep the hdash afterwards
  4. 00:05:546 (7,1) - Really this looong distance is neccesary? ): reduce at least a bit. - well i dont want to damage the jumps afterwards... i'll reduce it a bit
  5. 00:17:546 (1,2,3,4) - Humhumm, really the distance to 4 is the best? i think no :( at play feels good! buttt at modding no hue, just x 208, if you like maintain the hdash between 00:18:146 (4,5) - , you should 00:18:346 (5,6) - ctrl+h /and probably ctrl+g to vary a bit~ - if the play feels good, why not keeping it? :D
  6. 00:20:146 (3,4,5,6,7,8) - Same positions, is boring :( and ye, 7,8 are definitely more less than the others, reduce a bit (or more hue) the distance, obviously keep hdash, fit good. - increased the distance heu
  7. 00:23:746 (3,1) - Nc in 3, not in 1 - 00:23:946 - instead
  8. 00:24:946 (5,6,7) - Voice reduce each a note, so try the same with the distances ;^) - will do
  9. 00:32:446 (4,5,6) - Loool this distance is neccesary!? first the sounds are not the best xD and the jump to 5 is sooo hard (but yeah, i know that is overdose, but then 5 is hdash!! too hard in my opinion), humm maybe if you reduce the distance. - deleted (4) lol
  10. 00:33:546 (1,2,3,4) - Again, voice reduce each a note, just try with 00:34:146 (4) - x 272. - okay
  11. 00:34:146 (4,5) - My suggestion not follow the voice, but iiie, good sound here! you can add more distance to (5). - enough for normal dash yes
  12. 00:34:146 (4,5,6) - Basically i think this hdash is unnecesary :( reduce a lot the distance. - i think it's nice IMO :(
  13. 00:39:946 (1,2,3) - Sorry ;w; 3 is more loud in voice and the other sound hue, add a bit more ditance to this! but only a bit, i like this pattern! try with (3) x 280. - okay
  14. 00:40:746 (5,6,7) - Same case. - okay
  15. 00:50:046 - Hey ): circle here pls, snese rare, in overdoses you should add more notes as are possible~ - okay (not really a good option, but oh well)
  16. 00:51:946 (5,6,7) - Heee, okay you add a bit more distance to 7, but need more xD the sound is much stronger. - i'll try
  17. 00:55:746 - If im deaf let me know, since here is overmap D: especcialy since 01:00:146 - ! - 1/4 spam isnt overmapped tho ;w; plus it's on the beginning of kiai ;w;
  18. 01:09:546 (5,6,7) - Same distances but (7) is mooore strong, more distance here please~ (: - okay (not really a good option, but oh well)
  19. 01:21:546 (1,2,3) - Definitely 3 is a bit more low than the others, sorry for mentioning so specific things, I cant find many more than the overmap. - reduced and 1/4 spam is not overmap ;w;
  20. 01:25:346 (8) - 1/8 is not neccesary here, o-o-overmap, just only long slider.} - this one is certainly not that overmapped (it's just a vertical movement tho)
  21. 01:26:346 (5,6,7,8,9,10) - Same pattern? why? :( you can vary aaa bit, try add more distance to 01:27:546 (9,10) - because the sound increace here - i'm being lazy as f lol... distance added (and some remapping)

    Good Ovedose my fren' thanks bruh

good luck!! :) thanks~! :) :)
thanks for the mod koliron \ :) /

rain
osu file format v14

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AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Rain
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari
BeatmapID:805003
BeatmapSetID:361591

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pyondose
osu file format v14

[General]
AudioFilename: usagi.mp3
AudioLeadIn: 0
PreviewTime: 58546
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27146
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Daydream cafe
TitleUnicode:Daydream café
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:[Sc4v4ng3r]
Version:Kagari's Pyondose
Source:ご注文はうさぎですか?
Tags:Is the Order a Rabbit? Gochuumun wa Usagi desu ka? tv_size OP opening Kagari
BeatmapID:796512
BeatmapSetID:361591

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.flv"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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128,256,79146,1,0,0:0:0:0:
384,256,79346,2,0,L|320:320,1,85,0|8,0:0|0:0,0:0:0:0:
32,320,79746,1,4,0:0:0:0:
128,320,79946,1,0,0:0:0:0:
224,320,80146,1,0,0:0:0:0:
48,192,80346,1,8,0:0:0:0:
320,192,80546,5,4,0:0:0:0:
384,192,80646,1,0,0:0:0:0:
448,192,80746,1,0,0:0:0:0:
496,192,80846,1,0,0:0:0:0:
448,128,80946,1,0,0:0:0:0:
384,128,81046,1,0,0:0:0:0:
208,224,81146,1,8,0:0:0:0:
176,224,81246,1,0,0:0:0:0:
288,224,81346,1,0,0:0:0:0:
320,224,81446,1,0,0:0:0:0:
88,48,81546,5,4,0:0:0:0:
176,48,81746,1,0,0:0:0:0:
256,48,81946,1,8,0:0:0:0:
64,112,82146,1,0,0:0:0:0:
384,112,82346,1,0,0:0:0:0:
208,112,82546,1,0,0:0:0:0:
416,176,82746,1,8,0:0:0:0:
128,176,82946,5,4,0:0:0:0:
64,176,83046,1,0,0:0:0:0:
16,176,83146,1,0,0:0:0:0:
64,224,83246,1,0,0:0:0:0:
336,128,83346,1,0,0:0:0:0:
272,128,83446,1,0,0:0:0:0:
96,128,83546,1,8,0:0:0:0:
192,128,83746,5,4,0:0:0:0:
80,64,83946,1,0,0:0:0:0:
240,64,84146,1,0,0:0:0:0:
64,64,84346,1,0,0:0:0:0:
416,64,84546,1,4,0:0:0:0:
128,64,84946,1,0,0:0:0:0:
416,144,85146,1,8,0:0:0:0:
320,144,85346,2,0,L|288:144,6,21.25
128,192,85746,1,0,0:0:0:0:
64,192,85846,1,8,0:0:0:0:
288,128,85946,5,2,0:0:0:0:
352,128,86046,1,0,0:0:0:0:
104,128,86146,1,0,0:0:0:0:
40,128,86246,1,0,0:0:0:0:
360,80,86346,2,0,P|414:137|360:192,1,170,4|8,0:0|0:0,0:0:0:0:
296,192,86846,1,0,0:0:0:0:
104,80,86946,2,0,P|50:137|104:192,1,170,4|0,0:0|0:0,0:0:0:0:
168,192,87446,1,0,0:0:0:0:
416,80,87546,2,0,P|470:137|416:192,1,170,12|0,0:0|0:0,0:0:0:0:
352,192,88046,1,0,0:0:0:0:
160,80,88146,5,8,0:0:0:0:
320,80,88346,1,8,0:0:0:0:
64,80,88546,1,4,0:0:0:0:
256,192,88746,12,0,89546,0:0:0:0:
Ascendance
o/ yo, I'm here! Temporary placeholder while I do my homework and other things I constantly fail to do Pyon pyon~!

Hi there, mod requested by [Sc4v4ng3r] for an M4M on seal.mp4

General

Background
  1. Your current background has dimensions that are good, but not the best rankable ratio. Please resize to 1366 x 768.

Cup

  • Gameplay
  1. I would suggest doing what you can to push the cup back into the "E" range rather than the "N" range.
  2. 00:55:146 (3,1) - Poor cup players :( Would suggest removing this pattern, the timeline is okay, but arrange the sliders in a way that may be a smidge easier to play for them ~

not much else to say, nice diff

Salad
  1. 00:39:546 (3) - make this slider vertical? either that or remove the slider and make it 3 diagonal notes flowing into the next slider. Kinda like these 00:45:546 (2,3,4) -
  2. There's a few sliders that have droplets that are kind of hard to catch for beginners, for example 01:05:546 (1) - this one. I would go through and make sure no droplets are in irregular places! (By irregular in this difficulty, I mean ones that are imperfectly straight , or where you have to move too far away from the next tick.)
  3. 01:19:146 (3) - move to x:80 for less repetitive action and good flow c:

Platter
  1. 00:15:746 (6,1) - I feel like this beat is strong enough to warrant a dash, but not a hyperdash. There is no "unique" noise to this note, so it should be reduced as such.
  2. 00:16:546 (2) - Weird outside droplet, try tilting the angle on the end a bit to get rid of it
  3. 00:39:346 (4,5,6,7,8,9) - If this stream is moving towards the left, especially with a hyperdash, it's best if you start 00:39:946 (1) - on the left side for better flow.
  4. 00:44:346 (6) - same as the first point. No strong sound to create a hyper off of.
  5. 01:02:146 (4,1) - even though there's no strong sounds, the vocal line gives it a really strong downbeat, which could be enough for an hdash if you'd like it to be.

Kagari's diffs tomorrow. Be back soon~ pyon!
Ascendance
Actually Kagari is in my skype group, I'll IRC with him when he has time and post here
Topic Starter
Sc4v4ng3r

Ascendance wrote:

o/ yo, I'm here! Temporary placeholder while I do my homework and other things I constantly fail to do Pyon pyon~!

Hi there, mod requested by [Sc4v4ng3r] for an M4M on seal.mp4

General

Background
  1. Your current background has dimensions that are good, but not the best rankable ratio. Please resize to 1366 x 768. Nah doing that will make a weird 'extension' on my picture, which is not what people wants :c

Cup

  • Gameplay
  1. I would suggest doing what you can to push the cup back into the "E" range rather than the "N" range. Yea that happened while I was fixing the below point.
  2. 00:55:146 (3,1) - Poor cup players :( Would suggest removing this pattern, the timeline is okay, but arrange the sliders in a way that may be a smidge easier to play for them ~ Yep, true that, was thinking to make this pattern easier too.

not much else to say, nice diff <3

Salad
  1. 00:39:546 (3) - make this slider vertical? either that or remove the slider and make it 3 diagonal notes flowing into the next slider. Kinda like these 00:45:546 (2,3,4) - Yea again, was thinking to make this a vertical slider.
  2. There's a few sliders that have droplets that are kind of hard to catch for beginners, for example 01:05:546 (1) - this one. I would go through and make sure no droplets are in irregular places! (By irregular in this difficulty, I mean ones that are imperfectly straight , or where you have to move too far away from the next tick.) I fixed some that really needed it, but some I just left them be, as the additional movements that they induce is intentional.
  3. 01:19:146 (3) - move to x:80 for less repetitive action and good flow c: Okay lol

Platter
  1. 00:15:746 (6,1) - I feel like this beat is strong enough to warrant a dash, but not a hyperdash. There is no "unique" noise to this note, so it should be reduced as such. Yea true, but I still want to emphasize on the vocals' stress on the downbeats, so I had to use a H-Dash to reflect that. But yea, since I didn't do it for 00:22:346 (1) - this as well, did that.
  2. 00:16:546 (2) - Weird outside droplet, try tilting the angle on the end a bit to get rid of it Yea definitely it is lol, fixed.
  3. 00:39:346 (4,5,6,7,8,9) - If this stream is moving towards the left, especially with a hyperdash, it's best if you start 00:39:946 (1) - on the left side for better flow. Alright.
  4. 00:44:346 (6) - same as the first point. No strong sound to create a hyper off of. Well for this part I am (again) following the vocals for H-Dash, so yea.
  5. 01:02:146 (4,1) - even though there's no strong sounds, the vocal line gives it a really strong downbeat, which could be enough for an hdash if you'd like it to be. I've thought about this, but nah, the vocals here aren't strong compared to the vocals at 01:02:746 (2) - .

Kagari's diffs tomorrow. Be back soon~ pyon! Pyon pyon~
Thanks for the mod!

Ascendance wrote:

Actually Kagari is in my skype group, I'll IRC with him when he has time and post here
It would be better to edit the IRC into your mod post so that it also somehow counts as a kudosu earn as well :^)
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