This map has been deleted on the request of its creator. It is no longer available.
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 16108
Countdown: 1
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[Metadata]
Title:Image is alike but result is the complete opposite
TitleUnicode:모습은 비슷해도 결과는 정반대입니다
Artist:Kobaco
ArtistUnicode:Kobaco
Creator:LifeTree
Version:Habi's Extra
Source:
Tags:
BeatmapID:0
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Hiyori wrote:
Hello there from my Queue! Don't forget to vote on my poll. Thank you! TACU's Hard:
- 00:10:266 (2,3,4) - mind the DS here correct DS here,
- 00:18:506 - there's a nice downbeat here, add a circle already slider in here. it things match with music. so. not change
- 00:19:985 - add circle same
- 00:21:464 (3) - curve this to emphasize the vocals nope sorry
Goodluck!
UnLock- wrote:
M4M 왔습니다~General
- 배경 뭐라도 좋은거 하나 빨리 찾으시길...ㅋㅋ 넵ㅋㅋㅋㅋㅋㅋㅋ
- 모든 난이도에 Letterbox during break 꺼주세요, 전부 쉬는시간이 없네요 Edit
- 모든 난이도가 뉴콤주기가 뒤죽박죽인데 일부러 그러신건가요? 헉... 한번 봐야겟네영
Normal
All Fix!
- 00:15:548 (1) - 여기부터 뉴콤 주기가 꼬인것 같네요, 여기 뉴콤 빼고 뒤에 전부 다시 뉴콤 수정해주세요.
- 00:26:111 (5) - 이 슬라이더 너무 길게 끈것 같은데 00:26:956 - 여기서 끝나는 편이 더 어울린다고 생각해요
- 00:17:661 - 이 뒤부터 노래에 박수소리 작게 들리죠? 거기에 맞춰서 클랩 넣어주시는게 듣기 좋은 것 같아요
- 00:29:069 (1) - 노래가 00:31:041 - 여기서 끝나는데 스피너도 여기서 끝나는게 좋을것 같아요
- 키아이가 다른 난이도랑 다릅니다! 같게 해주세요
Insane
- HP 7, OD8 추천드립니다, 세팅이 하드같네요 Fix
- 00:17:661 (2) - 클랩 추가 ^
- 00:19:351 (2) - 슬라이더 머리에 클랩 추가 ^
- 00:24:844 (3,1) - 동선이 좀 이상해서 그런데 1을 지우고 3에 반복을 한번 추가하는게 치기에는 더 좋아요 무슨말인지 모르겟어서 그냥 다른식으로 매핑.
- 00:29:069 (1) - 이 스피너 정말 안어울립니다, 차라리 하드처럼만 채우는것도 괜찮을듯 Fix
- 00:30:548 (1,2,3,4) - 여기 1/3 박자입니다 http://puu.sh/jtxvM/7637e35aff.jpg 이렇게 수정해보세요 이해하기 힘들엇당.. Fix!
Thanks!G3m4sSt4ffLP wrote:
[/heading]Normal[/heading]● This has to follow the easy guidelines, since you skipped the Easy difficulty. That means, stacks, overlaps and kick sliders shouldn't be used. You should use 1/1 Beat Divisor, so the circles aren't overlapping.
● The Slider Velocity is a bit too high, don't you think? I think too but Remap have to do that. So I will remap if it will be serious matter.
● 00:07:942 (2,5) - Overlapping~ Fixed
● 00:09:210 (4,5) - Improve the blanket please. I Fixed Overlapping so I can't changed your suggestion.
● 00:09:633 (5,1) - That overlap and direction change flows bad. ^
● 00:18:506 (3,4) - Blanket? Fixed if I know blanket
● 00:25:689 (8,1) - ^ ^Insane
● 00:11:323 (4,5,6) - You could try to blanket this pattern. Idk what you say. If I know I will fix as I can.
● I don't really like the difficulty, but it's solid and I found no real problem~
Good luck getting your map ranked! c:
osu file format v14
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TitleUnicode:모습은 비슷해도 결과는 정반대
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ArtistUnicode:Kobaco
Creator:LifeTree
Version:TACU's Hard
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Tags:HabiHolic VocaloidTACU nature TV ad 공익광고협의회 kobaco
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There is no matter SR about easy and normal but just recommendationRanking Criteria wrote:
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Tenseki wrote:
I think you should increase normal difficultyThere is no matter SR about easy and normal but just recommendationRanking Criteria wrote:
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Tenseki wrote:
@LifeTree
if the moddings are not related with the map changed, dont give kudosu for whoever Thank you for your advice.
ex) Metadata, tip for SR, BG suggestion and more
@BNs
deny kds please
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ArtistUnicode:Kobaco
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104,228,29069,6,0,P|44:216|16:148,1,135
76,12,29492,2,0,B|96:48|96:48|132:68|132:68|144:120|96:152,1,180
432,188,30548,6,0,L|488:184,2,45
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haruharu4824 wrote:
Normal
00:08:787 (3) - 디스턴스가 일정하다가 갑자기 0.68로 줄었네요 일정하게 맞추는게 어떠세요?
00:09:633 (5) - 전에 오브젝트 2개처럼 (00:07:097 (1,2) - ) 흐름에 맞게 배치시켜주는게 좋을듯 합니다. 약간 지저분해보여서요. 예를 들어서 간단하게 말하면 00:07:942 (2) - 를 00:09:633 (5) - 여기에 붙여넣기 하고 (붙여넣기 전의 오브젝트는 지워주시고) Ctrl+G하시면 됨 위치는 x:344 y:228을 추천함 이렇게 하면 다음 슬라이더랑도 블랭킷 되니 일석 이조라고 생각합니다.
00:13:858 (5) - 뉴콤
00:17:661 - 미싱 클랩
00:23:999 (5) - 뉴콤
00:29:069 (1) - 1/12로 맞추셨는데 1/4인 00:30:971 - 이곳에 맞추셔도 무관하다고 생각해요. 다시 한번 들어보시겠어요?
All fix! 감사합니다~
osu file format v14
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TitleUnicode:모습은 비슷해도 결과는 정반대
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ArtistUnicode:Kobaco
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All Fixed.KASUM1 wrote:
Hello~
[General]
Your bg should be 1366x768
[Insane]
00:21:041 (2,1) - I don't think this overlap is intentional
^^^^^^^^
as a suggestion
Sangzin wrote:
Hello! from your request!
[General]
마지막에 변속이 있는거 같네요. 일단 적어둘테니 확인해주세요
00:30:469 에 115bpm
[그냥 Insane]
CS 4.6은 뭔가 이상하니 4.5로 하시는게?사실 제가 4.5좋아합니다
00:06:041 (3) - 음 소리들어보니까 시작을 00:06:147 에서 시작해야할듯?
00:10:055 (6) - 아래보다는 위에 00:08:999 (2) - 언스택 시켜서 하는게 보기 좋은거 같네요 참고
00:11:323 (4,5,6) - 블랭킷?
00:23:999 (1,3) - 스택?
[Notmal]
00:10:478 (1,2) - 노멀하는사람들이 헷갈릴 수 있으니 끝에 간격 더 벌려놓으셔야 할듯?
00:13:013 (4) - 슬라이더가 화면 밖으로 나갑니다. 언랭요소니 필히 수정해주세요
00:23:154 (4) - 슬라이더가 아래로 향하게 해주세요공익광고협회가 이 맵을 좋아합니다.
GL!
All Fixed (BPM은 검토 후 적용)
Taeyang wrote:
아잌ㅋㅋ 과연 제2의 으니님이 될것인가
- General
BPM : 142
Offset : 2027 ✓Fixed- 콤보 컬러가 셋팅되어 있지 않습니다. ✓ 콤보컬러 설정 완료...는 색 안어울리는거 같지만 나중에 수정!
- Normal
✓ All Fixed
- 00:12:168 (1) - NC 해제?
- 00:14:703 (2,3) - 담요
- 00:22:309 (1) - NC 해제 그냥 위랑같이 다운비트 NC
- 00:29:069 (1) - 스핀 지우고 00:29:914 - 여기까지 매핑 하는거 추천해드릴게요
- Insane
✓ Fixed
- 00:30:469 (1,2) - 인센보단 어렵게
감사합니다!!!
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TitleUnicode:모습은 비슷해도 결과는 정반대
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ArtistUnicode:Kobaco
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[Metadata]
Title:Moseupeun biseuthaedo gyeolgwanun jeongbandae
TitleUnicode:모습은 비슷해도 결과는 정반대
Artist:Kobaco
ArtistUnicode:Kobaco
Creator:LifeTree
Version:TACU's Hard
Source:
Tags:HabiHolic VocaloidTACU nature TV ad 공익광고협의회 kobaco
BeatmapID:752512
BeatmapSetID:330336
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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