Literally the first room after you take the door ._.
Did you you get to the p-switches at least? Because I count them as the start of the puzzle. If you haven't seen any spoilers yet perhaps watch a bit of the VOD I linked to help you get started.Blazevoir wrote:
Literally the first room after you take the door ._.
Managed to get to Bowser using only 3 P-switches but then I died due to timeLanturn wrote:
]P-Switch Infiltration[/b]: E34E-0000-003F-5F5E (damn this ID is confusing)
Difficulty: Hard
Mode: Super Mario World
Bonus: Collect the 3 1-UPs
Rush through Bowser's Castle utilizing P-Switch Power to advance through each section. A unique Bowser fight awaits you at the end!
It was mostly trial and error for me. I tried springs and yoshi as well, but the p-switch worked. I remember the original super mario world you could jump off of p-switches and such before it vanished, so it seemed only logical. I even tried to eat the P-switch with Yoshi before it ran out to reset the switch. The piranha plant growing downwards was also new to me.Green Platinum wrote:
You knew about p-switch door entry?
^ I agree. A checkpoint at about where that hammer bros or flame thing was would have been perfect.Blazevoir wrote:
@Lanturn: Not particularly directing this towards you, but WE SERIOUSLY NEED CHECKPOINTS >_> *collapse*
A fast run from me had about 100 seconds left, and wait, what do you mean you only used 3 P-switches? Did you find a skip or something?Green Platinum wrote:
Managed to get to Bowser using only 3 P-switches but then I died due to time
Blazevoir wrote:
Not free. It's $2.49 USD for one version and $3.49 if you get it for both.
I found them, but I don't know what to do with the 2nd one...Green Platinum wrote:
Did you you get to the p-switches at least? Because I count them as the start of the puzzle. If you haven't seen any spoilers yet perhaps watch a bit of the VOD I linked to help you get started.
It was hours and minutesBlazevoir wrote:
I found them, but I don't know what to do with the 2nd one...Green Platinum wrote:
Did you you get to the p-switches at least? Because I count them as the start of the puzzle. If you haven't seen any spoilers yet perhaps watch a bit of the VOD I linked to help you get started.
Guess I'll take your advice once I give it another go.
EDIT: I give up... Also, I think you posted the wrong times for that video, because I didn't see your level at that point.
Good map, the last puzzle took me longer than I expected. Sadly only vine blocks reset through doors, so the reset doors are useless. theres also the occasional despawn problem.Blazevoir wrote:
Ground Pound the [?] Blocks!
- E63B-0000-0043-B5D4
- A Ghost House, puzzle-ish level where the title is self-explanatory. Inspiration came from a couple of the sample levels (or courses, if you prefer).
I personally preferred to old version a lot more, this one obviously favours completability over challenge. I'll still give a star.Blazevoir wrote:
Spent way more time than I needed for the sub-area... Anyway, here's the revised version: 6705-0000-0049-0975
Yuuuup. I forced him to add caps to our collab level last secondOzzyOzrock wrote:
your friend does not like caps
This almost would look like something I'd see in an actual game (any of the NSMB ones, but I suppose the older games could work, too). I say almost because... well... the winged Piranha Plants, lol.Nwolf wrote:
A Plumber's Dilemma
F799-0000-004B-1818
NSMBU-style Underground level that uses lots of pipes - I only noticed a few minutes after the idea popped up in my head that there's similar levels in SMB3, NSMB and NSMBWii. Several sections include the possibility of going multiple paths on pipes filled with piranha plants.
Since piranha plants take an awful time to appear out of their pipes the first time all pipes with a plant in them are marked with coins.
Hope it's enjoyable, haven't made levels for quite a while.
Nice job. Glad you enjoyed them.Lanturn wrote:
Just got through the Xgor marathon as I'm dubbing it. Wild Ride took the most amount of tries but I finally managed to conquer all the levels. Great job on them
You mean aside from us, those who like to keep saying "TOUHOU IS AN ANIME, HURR HURR", and Japanese people? lolLanturn wrote:
Wonder how many people that play Mario Maker would actually know what Touhou is :p
Completed and starred both.Lanturn wrote:
Made an attempt at Chocolate Island 5 from SMW. Obviously a lot of things I couldn't replicate and the level also wasn't long enough so I had to cut off a bit of platforming at the end (the block platforms that expand horizontally or vertically) I used piranha plants for the clapping charging chucks or whatever they're called and replaced dead blocks with regular blocks, and some solid blocks so you can't actually hit the spiny from below. I need something better for the fish as well maybe.. though I kinda like how the behave.
Well check it out and let me know if there's any improvements I could do. thanks o/
Chocolate Island 5: 5E29-0000-005E-4D6A
Mode: Super Mario World
A remake of Chocolate Island 5 from Super Mario World that tries its best to live up to the original.
Also made a very easy platforming level as well. Nothing special. Was hoping that this might allow Easy to have a natural Mario course lol.
Platform Basics: D179-0000-004E-CAA8
Mode: Super Mario World
Simple platform level that I hope feels like a legitimate course.
I saw another level of theirs featured on Nintendo Life. I actually posted it to the OP.Green Platinum wrote:
http://www.twitch.tv/pangaeapanga/v/17153164
6059-0000-005E-4FB5
Probably the hardest level so far if you haven't seen it already.