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Dancing Dolls - monochrome(Asterisk Makina Remix)

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Topic Starter
Monstrata

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue~ Sorry if I suck at modding this... I got rekd by those two up there

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All looks fine in my eyes.
[Scythe]
  1. 00:26:920 (4,5) - Similar notes following the same sound (that screech or something like that idk) were all sliders, so I think it would be better to keep it consistent for this 2 circles too, making these a 1/2 slider. This is a different sound tho. You can hear another beat on 00:27:091 -
  2. 00:37:891 (3,4) - ^^ Did something different for here.
  3. 00:38:234 (5) - The note on the same part previously (which is 00:27:262 (1) - ), had a SV change, so this slider's SV should be increased by the same amount like 00:27:262 (1) - this did. Can't argue if you wanted variety though. I actually didn't want a SV change here because it would make the stream that follows feel a bit less impactful.
  4. 00:50:577 (3) - Not a mod, is going off-grid actually fine? It's not offscreen when you testplay so its fine.
  5. 01:13:891 (2,3,4) - IMO it would play out better with a 1/2 slider with a repeat. I did 1/2 slider and circle instead. 1/2 repeat is too simple.
  6. 01:46:120 (1,2,3,4,5,6,7,8) - I don't really hear any instruments that goes with this stream, or is it just me? It's you cuz i definitely hear 1/4's in the background.
  7. 01:55:720 (1,2,3) - Honestly I want their slider tails to end at the same point which I think will look better : I want a different kind of flow here.

  8. 02:02:748 (2) - I don't really know if you are going to take my suggestion or not, but I think this should go down to make bit of symmetry on the previous pattern : I don't like the angle though :P If it goes down to where you want. I want a more open angle here so the next few patterns have more movement to different parts of the screen.


    Besides, I think the beat on this slider is worthy enough to have a jump on it. It already has a jump, just a lesser angle.
  9. 02:03:948 (1,2,3) - Not going to argue if you wanted to give players a little bit of a 'relaxing' point, but this feels bit empty compared to all similar others which you've mapped with sliders instead of circles. (Like 01:58:462 (1,2,3) - ) Rhythmic variety. Always using the same 1/2 sliders can get boring. This part isn't really that easy anyways. Sure its more empty but it puts focus onto aim with the large jumps.
  10. 02:50:234 (9) - Again if you are going for variety I can't argue, but I think this should be instead a triplet then a kick slider following the similar notes : 02:49:548 (4,5,6) - Hmmmmmmmm. You ahve a point here. I wanted the repeat slider to lead into the kick sliders better but 1/4 triplets also work. I'll get more testplays on it tho cuz the way I mapped it also works well imo.
  11. 05:08:405 (1,2,3,4,5,6,7,8) - IMO this stream should have a bigger DS than the next stream since the song is getting 'weaker'(?) (I don't know how to say the opposite of build-up ;-;)I disagree, I think both streams are the same intensity.
Well another solid map :D Sorry if I didn't met your expectations...
GL!
Thanks for the mod!
Topic Starter
Monstrata

smsh150 wrote:

Hello! M4M from your queue!

[Scythe]
  1. 00:13:205 (2) - You could move this to x258 y300, so prev. and next distant is same. I want a larger jump from 2>3 for emphasis tho.
  2. 00:15:777 (2,3,4,5,6) - This is just my opinion, but I'd like this rhythm more. It fits that place well. Ok sure, that still fits my pattern quite nicely.
  3. 00:19:205 (2,3) - Ctrl + H would make it flow better No...
  4. 00:26:920 (4) - move this to x236 y158 so it's more symmetrical with 00:26:234 (6,7,1,2,3) - I'm not going for symmetry though. No point in changing a perfectly good pattern for symmetry :S
  5. 00:43:034 (1,2) - Placing here is really confusing. When I played this, I though that there is 1/4 stream/slider steam whole time, but suddently there where 1/2 rhythms and I fell out. It can be just me, but placing may be confusing to others too. [Compare to 00:40:120 (4,1) - , 00:41:491 (4,1) -] I think they're readable. Going to keep because I can't see them being a readability issue.
  6. 02:01:205 (1,2,3) - You can keep doing triangle here. like you did at 01:58:462 (1,2,3) - . But ofc it ruins 02:01:720 (3,4,5,6) - square here. This is fine already. No point making it a triangle just to ruin a pattern :P.
  7. 02:21:091 (3,1) - check stacking Fixed
  8. 02:57:434 (1,2) - same thing about spacing here as 00:43:034 (1,2) - It's fine.
  9. 05:07:720 (1,2,3,4) - this would flow better if you swap order of (3) and (4) No, that's just circular flow. I'm going for zigzag flow which is just as good here.
Well this is all what I could find, I'm not familar (yet) modding 5+ star map. I hope this was anyhow useful :/.
Thanks for modding.
Frim4503
alright :)
another asterisk remix
make more asterisk map pls
#shoot
Topic Starter
Monstrata
woooow thanks for the stars frim!!!

yea i'll try and make more ;3. yukitoki's a nice one too
Frim4503
okay
if you need a better mp3, you can call me
Milan-
-i dont like ur background
-"monochrome(Asterisk Makina Remix)" no space between e and ( http://astnet.tumblr.com/
-hp 6 atleast plz xd, 5 is lame tbh
-00:10:634 (2) - normal distance looks better, 0.8 is meh
-00:14:234 (1,2) - slightly out of screen, move them a bit up
-00:19:720 (1) - 00:20:405 (1) - wy no finish 00:22:462 (1) - 01:07:720 (1) - 01:09:091 (1) - and others
-00:43:034 (1,2) - increase the distance plz, it may be easily missread as a stream jump. 00:43:720 (1,2) - and these too.. onegaisenpai. same with similar parts
-00:59:491 (1,2,3,4,5,6) - u'd say to reduce the distance between 5 and 6 if i do this xd
-01:07:548 (6,1) - distance is uhh... so much emphasis lost by doing this
-01:08:748 (2) - i'd extend it 1/4 cuz the sound at 01:09:005 - is more prominent than the one on 1/2, or add a note maybe, also distance is ehh tbh
-01:26:920 (1,2,3,4,1,2,3,1,2,3) - ayyy these 1/4 are too random imo. like the background sound you're trying to map is so weak that it ends being just weird..You mapped the whole section in 1/2 too so there's that. The ones from 01:29:662 - are way more logicals
-01:52:977 (1,2,3,4) - distance is confusing at (4). moving this more away like u did here 04:13:377 (3,4) - or even 02:01:720 (3,4) - makes more sense and plays better. same in simlar parts
-01:58:462 (1,2,3) - you can barely see the slider path in gameplay, ambiguous stuff.. would be rlly cool if u make them more visible as it may be misinterpreted
-02:23:662 - why do u ignore vocals ;w; feels so empty right now
-02:24:862 (2,3) - why are these so far apart xd you use low distance most of time. It looks random tbh especially when 02:25:891 (1) - is closer to the previous object
-02:28:462 (1,2) - ctrl g plz. vocals and instruments start more clearly and strongly from the white tick
-05:07:205 (7,8,9) - you could remove these actually, feels better a gap than mapping weak background sound
-05:12:862 (4) - multi reverses as the grand finale feels vague imo xd

there are some weird spacing, i dont feel comfortable bubbling how it is right now ;_;
Topic Starter
Monstrata

Milan- wrote:

-i dont like ur background
-"monochrome(Asterisk Makina Remix)" no space between e and ( http://astnet.tumblr.com/ okay
-hp 6 atleast plz xd, 5 is lame tbh Sure why not
-00:10:634 (2) - normal distance looks better, 0.8 is meh Going for a star pattern with 00:09:605 (4,1,1,2) - . And well, spacing doesn't really make a difference here imo. The intention is to have a noticeably larger jump from 2>3 for emphasis since emphasis is just about how the two spacing's differ from each other. Spacing from 2>3 is already noticeably larger than 1>2 so there is proper emphasis.
-00:14:234 (1,2) - slightly out of screen, move them a bit up Uh, they're not off screen, i like zoomed in on them at 800x magnification lol. Moved them both up 1 pixel for good measure tho :D.
-00:19:720 (1) - 00:20:405 (1) - wy no finish 00:22:462 (1) - 01:07:720 (1) Yea here i can add a finish and change the customs to defaults. Applied to other spots too- 01:09:091 (1) - K added them here tooand others Idk, they didn't really fit for me. Well, with the custom hitsounds anyways. I don't think they'd fit too well with normal/soft finish except the one I mentioned
-00:43:034 (1,2) - increase the distance plz, it may be easily missread as a stream jump. 00:43:720 (1,2) - and these too.. onegaisenpai. same with similar parts Uhhh. idk xPP tbh I don't see how they can be misread as stream jumps. If anything. your instinct should be to assume notes are 1/2 and go "wtf this map" if it's actually a 1/4 stream jump.
-00:59:491 (1,2,3,4,5,6) - u'd say to reduce the distance between 5 and 6 if i do this xd Whaaaat nooo i would never lool You literally just like, release the 1/2 repeat on the 1st repeat so these play like there's a 1/2 gap in between the sliders even if its actually 1/4
-01:07:548 (6,1) - distance is uhh... so much emphasis lost by doing this Yea, fixed.
-01:08:748 (2) - i'd extend it 1/4 cuz the sound at 01:09:005 - is more prominent than the one on 1/2, or add a note maybe, also distance is ehh tbh Actually, made the slider 3/4. I added a circle, testplayed it and went wtf
-01:26:920 (1,2,3,4,1,2,3,1,2,3) - ayyy these 1/4 are too random imo. like the background sound you're trying to map is so weak that it ends being just weird..You mapped the whole section in 1/2 too so there's that. The ones from 01:29:662 - are way more logicals Okay, i made the sample-set Soft instead. These are really straightforward to play but yea, the 1/4's were too loud for the section.
-01:52:977 (1,2,3,4) - distance is confusing at (4). moving this more away like u did here 04:13:377 (3,4) - or even 02:01:720 (3,4) - makes more sense and plays better. same in simlar parts Pretty sure these are quite easy to read. I can change the AR maybe, to better accomodate patterns like this, but I really don't see stuff like this being a spacing/readability issue. Usually that only happens with 1/1 and 1/2 circles/sliders being ambiguously spaced, not 1/4's and 1/2's
-01:58:462 (1,2,3) - you can barely see the slider path in gameplay, ambiguous stuff.. would be rlly cool if u make them more visible as it may be misinterpreted Ya xxdeathx also mentioned them. I still think theyre easily readable, and also, the pattern can be played without needing to know the slider path even though it follows the flow pretty well. Slider leniency op lol
-02:23:662 - why do u ignore vocals ;w; feels so empty right now Tbh, i just get random urges to put in 1/1 repeat sliders when i feel like my rhythm is too repetitive or i need a "break" from the usual 1/2's. I guess I can remove the repeat and do some more interesting stuff tho
-02:24:862 (2,3) - why are these so far apart xd you use low distance most of time. It looks random tbh especially when 02:25:891 (1) - is closer to the previous object They don't seem that far apart D:. Besides, slider > circle jumps are way easier than circle > circle // circle > slider and i just thought the pattern was interesting to play lol.
-02:28:462 (1,2) - ctrl g plz. vocals and instruments start more clearly and strongly from the white tick Folliwng the vocals tho, and the vocals follow the red tick here not white tick so I prefer to have the slider on a red, and the jump pattern begin on a red tick too. I think this fits well
-05:07:205 (7,8,9) - you could remove these actually, feels better a gap than mapping weak background sound I reduced the volume here to 40% instead
-05:12:862 (4) - multi reverses as the grand finale feels vague imo xd Yea I agree, made this a spaced stream instead.

there are some weird spacing, i dont feel comfortable bubbling how it is right now ;_;
xPPP They don't feel weird to me, and I'm someone doesn't really map edgy/weird/"potentially unrankable for quality issues" stuff anyways xP. Then again this is a bit of a looser mapping style for me since I was experimenting with new rhythms and patterns. Well, lets see how this goes lol.
Milan-
1
Pereira006
[Scythe9]

Gameplay

  1. 00:03:091 (6) - you don't wanna clean overlap with 00:02:405 (3) - the begin ? like in 00:06:520 (3,4), if you do that don't forget symentric in 00:02:748 (4,5,6,1)
  2. 00:52:462 (6,1) - just suggestion, don't wanna make jump, the vocal is high and change, you did other parts IMO similiar vocal in 00:49:548 (4,5) and more
  3. 02:51:605 (1) - I don't know why you put there NC, remove NC ? I mostly see other parts you don't put NC but this part you put why ?
  4. 03:13:891 (1,4) - this could grid down more because the (4) the end is really touch HP skin default
  5. 04:06:691 (2) - no nc ? like in 03:22:120 (1) ?
poke me
Topic Starter
Monstrata

Pereira006 wrote:

[Scythe9]

Gameplay

  1. 00:03:091 (6) - you don't wanna clean overlap with 00:02:405 (3) - the begin ? like in 00:06:520 (3,4), if you do that don't forget symentric in 00:02:748 (4,5,6,1) Fixed
  2. 00:52:462 (6,1) - just suggestion, don't wanna make jump, the vocal is high and change, you did other parts IMO similiar vocal in 00:49:548 (4,5) and more I like the way this pattern plays though. Next few sliders don't have any jumps to them so I don't think there *needs* to be a jump here.
  3. 02:51:605 (1) - I don't know why you put there NC, remove NC ? I mostly see other parts you don't put NC but this part you put why ? The NC is cuz I start the triplet right after a 3/4 slider. People will usually play this like a quad, but I want this to just be a triplet so I NC'ed so the player can easily tell this is a triplet starting on a white tick and not a triplet that begins on a blue tick.
  4. 03:13:891 (1,4) - this could grid down more because the (4) the end is really touch HP skin default Fixed
  5. 04:06:691 (2) - no nc ? like in 03:22:120 (1) ?Added the NC.
poke me
*pokes*
Pereira006
we fix 5 hitsounds missing, 2 nc, and 1 lines

Bubble #2
Yuii-
y girl u know im sexy

damn logs
2015-09-26 22:46 Yuii-: 00:05:234 - I know this is for consistency, but this should be a whole stream
2015-09-26 22:47 monstrata: lol good thing theyre acceptign like 32 bns tmr
2015-09-26 22:47 monstrata: :D
2015-09-26 22:48 Yuii-: Tomorrow?
2015-09-26 22:48 Yuii-: Niiice finally
2015-09-26 22:48 Yuii-: Ipas will join, Exa didn't send the app, Peachtrees will join
2015-09-26 22:48 Yuii-: Aaa a lot of good modders
2015-09-26 22:48 Yuii-: 00:11:662 - You really should lower the volume in this part
2015-09-26 22:48 monstrata: Ipas Peachtrees and Raiden are my guesses
2015-09-26 22:48 monstrata: and Taeyang maybe
2015-09-26 22:49 monstrata: 00:05:234 - I dont want a 7 note stream so early tho
2015-09-26 22:49 Yuii-: Speaking of the 4 gamemodes? Then alienflybot too
2015-09-26 22:50 monstrata: oh wtf
2015-09-26 22:50 monstrata: okay lowered the volume for that part + other sections
2015-09-26 22:50 Yuii-: Nice, yeah, 70% was maybe too high for the beginning
2015-09-26 22:51 monstrata: yea my bad
2015-09-26 22:51 monstrata: reduced it to 40/50/60/70 in ascending order :D
2015-09-26 22:51 monstrata: leading into kiai
2015-09-26 22:51 Yuii-: 00:28:291 (4,5,6) - Ctrl+G? I think the current pattern is quite "forced" let's say
2015-09-26 22:51 Yuii-: That's great
2015-09-26 22:52 monstrata: Oh
2015-09-26 22:52 monstrata: yea i wanted it to be forced
2015-09-26 22:52 monstrata: xD
2015-09-26 22:52 monstrata: emphasizes the beginning of the triplets too not just the end
2015-09-26 22:53 Yuii-: I mean, it doesn't play bad at all, I would call it kind of unnatural pattern to play the triplets
2015-09-26 22:53 Yuii-: But it's fine, personal preference I guess
2015-09-26 22:53 monstrata: yea under normal circumstances i'd agree tbh lol i just thought i'd do something a bit more challenging and outside my usual flow patterns
2015-09-26 22:54 Yuii-: 01:28:291 (1,2,3,1,2,3) - Silence the tails with a soft, both (1) can have a Soft whistle on tails
2015-09-26 22:55 Yuii-: The problem here is that they sound just too low when the sound is barely noticeable
2015-09-26 22:56 Yuii-: 01:37:205 - intended?
2015-09-26 22:56 monstrata: oh okay added soft samples onto the tails
2015-09-26 22:56 monstrata: and yea gap is intented
2015-09-26 22:56 Yuii-: right
2015-09-26 22:56 Yuii-: 01:52:291 (2) - NC for the sake of 1/8 or it's fine?
2015-09-26 22:57 Yuii-: 01:55:977 (2) - you really don't want to hitsound that
2015-09-26 22:57 Yuii-: since the sound is in the middle of the object
2015-09-26 22:57 monstrata: eww sure ill NC for the 1/8 cuz i do that for other parts
2015-09-26 22:58 monstrata: the main melody is on the blue tick tho
2015-09-26 22:58 monstrata: the drum is on white
2015-09-26 22:58 monstrata: but idk i think its fine to hitsound the blue cuz the pattern is following 3/4 rhythm
2015-09-26 22:58 Yuii-: Normal-Soft Whistle?
2015-09-26 22:59 Yuii-: 01:58:720 (2) - Actually you will have to change the whole thing and you're too lazy for that so nvm
2015-09-26 23:00 monstrata: lol
2015-09-26 23:00 Yuii-: 02:06:691 (1,2,3) - oh mmmaaan idk about this
2015-09-26 23:00 monstrata: baka lazy monstrata
2015-09-26 23:01 monstrata: ;o
2015-09-26 23:01 monstrata: they play fine tho. idk. no one had trouble reading it even tho they might look misleading in editor
2015-09-26 23:01 monstrata: lol
2015-09-26 23:02 Yuii-: yeah, ikr, for some reason the flow could be improve by lowering both (2) and (3) a bit
2015-09-26 23:02 Yuii-: but I can't about flow when you are here soooo
2015-09-26 23:03 monstrata: ya im kinda going for that drop-off flow there
2015-09-26 23:03 Yuii-: yup
2015-09-26 23:03 Yuii-: yo hear at this super nazi thing 02:43:377 (7,8,9,1) - 02:46:120 (8,9,10,1) -
2015-09-26 23:04 monstrata: hm?
2015-09-26 23:05 Yuii-: shouldn't they be like equal?
2015-09-26 23:05 monstrata: oh
2015-09-26 23:05 monstrata: nah
2015-09-26 23:05 monstrata: i want the difficulty to slowly increase
2015-09-26 23:06 monstrata: cuz the volume is increasing
2015-09-26 23:06 monstrata: so i progressively use more and more triplets and larger spacing
2015-09-26 23:06 Yuii-: that sounds good to me, let's keep going
2015-09-26 23:06 monstrata: 02:39:605 (1,2,3,4,5,6,7,8) - 02:42:348 (1,2,3,4,5,6,7,8,9) - 02:45:091 (1,2,3,4,5,6,7,8,9,10) - Comparison
2015-09-26 23:06 monstrata: :D
2015-09-26 23:06 monstrata: okay :D
2015-09-26 23:06 Yuii-: aw yeah
2015-09-26 23:07 Yuii-: 03:36:862 (5,5) - shouldn't the first (5) have a whistle as too? I mean, every white tick should, and you are actually doing, you just forgot one!
2015-09-26 23:08 Yuii-: 03:44:748 (3,5) - Try whistle instead
2015-09-26 23:08 Yuii-: I could explain you why if you want, but you got it
2015-09-26 23:09 monstrata: added whistles
2015-09-26 23:09 monstrata: but second one i prefer drum clap
2015-09-26 23:09 monstrata: xD
2015-09-26 23:10 monstrata: drum claps sound really cool imo
2015-09-26 23:10 Yuii-: indeed there's no such big difference right there
2015-09-26 23:10 Yuii-: the problem is the sound the background music offers
2015-09-26 23:11 monstrata: hmm ok
2015-09-26 23:11 monstrata: i added a whistle to the first drum hit
2015-09-26 23:11 monstrata: 03:44:748 (3) -
2015-09-26 23:11 monstrata: but kept the second so theres a slight change
2015-09-26 23:11 Yuii-: Alright!
2015-09-26 23:12 Yuii-: Lemme check hitsound's delay and rebbuble #2 I guess?
2015-09-26 23:12 monstrata: okay :D
2015-09-26 23:12 monstrata: let me know when to update xD
2015-09-26 23:12 Yuii-: you take these from Raika, right?
2015-09-26 23:13 monstrata: i took like two from raika and one from handsome xD
2015-09-26 23:14 Yuii-: they're okay the 3 of them, the curve looks good, just one has a stupid sound at the very end buuuut they're rankable anyway so fuck that shit
2015-09-26 23:15 monstrata: okay updating then xD
2015-09-26 23:15 Yuii-: oki
2015-09-26 23:16 monstrata: kay updated
2015-09-26 23:16 Yuii-: 01:51:605 (1) - if I tell you
2015-09-26 23:16 Yuii-: that object
2015-09-26 23:16 Yuii-: is unsnapped
2015-09-26 23:16 Yuii-: would you trust me?
2015-09-26 23:16 monstrata: by 1ms?
2015-09-26 23:16 monstrata: lol
2015-09-26 23:17 Yuii-: yeah
Pereira006
alright

Approved

congtraz
Lust
Howdy!

Really nice beatmap you've got there monstrata, I just have a few concerns that need to be addressed before this heads toward ranking.

[Scythe]
  1. 00:32:405 (1,2,3,4,1,2,3,4,1,2,3,4) - Very cool looking stream pattern! There is just one issue that I need addressing; 00:32:405 (1,2,3,4) - 's fast upward motion is very quick and forceful, keeping the player's cursor moving in one direction rapidly. Following this, there a multiple flow changes/breaks 00:33:091 (1,2,3,4,1,2,3,4) - here. Could you perhaps make this smoother or more linear from the previous pattern? Secondly, 00:33:434 (1,2,3,4) - 's condensed pattern formation makes it hard to move in the direction it wants the player to in conjunction with the previous motion of play. Spacing the jumps out might alleviate this issue
  2. 00:54:691 (3,4,5,6) - I can see what you are going for, however I believe this is rather confusing the way it is set up. The default skinset's blue color is rather bright, and with the approach circles overlaid upon eachother and the fast pace of the pattern, it might be hard to notice the pause. I'd recommend spacing out the triplet so that the pause is more noticeable (the approach circles would be less bunched up, making for a clearer-looking pattern, the 0.6x spacing works fine imo).
  3. 02:18:348 (3,4,5,6,1,2,3,4) - While the pattern you have here works fine, I encourage you to try and create a rotating pattern that fans outwards. I found that to be a nice touch and adds its own spice to the gameplay when doing so! It fits the circular nature of the patterns in this section quite well
  4. 04:32:748 (3,4,5,6,1,2,3,4) - ^ Same here

Nice work! Really well-put together beatmap that can use some improvements. Have a look at what I've pointed out, and get back to me on your decisions/reasonings. Let me know when you're ready to move this forward again!
fieryrage
dude im loving these fast dq's honestly
Ozato Fumika
May I just ask why you decided to use 3 different SVs for some sliders in the beginning??
00:25:891 (5) - 00:27:262 (1) - 00:28:634 (7) - 00:31:377 (1) - 00:36:862 (1) -
Kyubey
CHANGE BG ADD GIRLS
Yuii-
I am getting destroyed.
Topic Starter
Monstrata

Lust wrote:

Howdy!

Really nice beatmap you've got there monstrata, I just have a few concerns that need to be addressed before this heads toward ranking.

[Scythe]
  1. 00:32:405 (1,2,3,4,1,2,3,4,1,2,3,4) - Very cool looking stream pattern! There is just one issue that I need addressing; 00:32:405 (1,2,3,4) - 's fast upward motion is very quick and forceful, keeping the player's cursor moving in one direction rapidly. I don't see how this upward motion is "quick and forceful" tbh. I mapped these sliders with the intention of making them almost feel like anti-jumps because they are so close to each other while still being 1/2 spaced apart. They are slow and not meant to be forceful. I feel like you've misinterpreted the pattern somehow idk... Cuz no one I asked to testplay had issues with this part. Following this, there a multiple flow changes/breaks 00:33:091 (1,2,3,4,1,2,3,4) - here. Could you perhaps make this smoother or more linear from the previous pattern? I actually can't see there being multiple flowbreaks here. Of course, i'm considering all the kicksliders as stand-alone circles and disregarding the direction of the tail since they don't affect flow (they do affect other things, but not flow imo).Secondly, 00:33:434 (1,2,3,4) - 's condensed pattern formation makes it hard to move in the direction it wants the player to in conjunction with the previous motion of play. Spacing the jumps out might alleviate this issue They are quite spaced already though. I want to emphasize the white ticks so they've receive the increased DS. This pattern flows quite well for me just by considering the kicksliders as circles. The zigzag flow here is enjoyable to play for me. I certainly have no problems with them, and if you consider the direction of the tails too, they improve the visual flow of the pattern by giving players even more of a visual cue as to how they can play this pattern.
  2. 00:54:691 (3,4,5,6) - I can see what you are going for, however I believe this is rather confusing the way it is set up. The default skinset's blue color is rather bright, and with the approach circles overlaid upon eachother and the fast pace of the pattern, it might be hard to notice the pause. I'd recommend spacing out the triplet so that the pause is more noticeable (the approach circles would be less bunched up, making for a clearer-looking pattern, the 0.6x spacing works fine imo). I really can't see combo color being an issue in reading approach circles unless they are somehow difficult to read due to either following a spinner or due to the background. As for the pattern itself, I'm aware it can be difficult to read, but I think at this level, players should be able to read the pattern with ease.
  3. 02:18:348 (3,4,5,6,1,2,3,4) - While the pattern you have here works fine, I encourage you to try and create a rotating pattern that fans outwards. I found that to be a nice touch and adds its own spice to the gameplay when doing so! It fits the circular nature of the patterns in this section quite well I really enjoy this kind of pattern though. I've actually used the exact same structure on the last three of my maps that were just ranked lol. It's really fun to play both due to the zigzag flow from the double square and the rotational flow going into the stars. Idk, but I find rotational flow on squares just really annoying :P. I actually much prefer inward flow to outward flow because it puts less centripetal strain on the player and thus less "mouse-drift".
  4. 04:32:748 (3,4,5,6,1,2,3,4) - ^ Same here^

Nice work! Really well-put together beatmap that can use some improvements. Have a look at what I've pointed out, and get back to me on your decisions/reasonings. Let me know when you're ready to move this forward again!

Shioi wrote:

May I just ask why you decided to use 3 different SVs for some sliders in the beginning??
00:25:891 (5) - 00:27:262 (1) - 00:28:634 (7) - 00:31:377 (1) - 00:36:862 (1) -
They were done for emphasis. I really don't think the SV matters that much. It just creates a visual element with a slightly longer slider but gameplay wise they play basically the same as regular sliders. I hope they don't make the Kiai feel uncomfortable to play for you LS.


Thanks for the feedback guys. I'll see if I can find a better BG but no promises. The current one's pretty cool too xD.
Yuii-
#1
Topic Starter
Monstrata
Hmm... Maybe we should wait for Lust's reply. Apparently if no changes are made, the QAT should simply requalify the map without necessitating all these bubbles.

@Lust, sorry i'm disagreeing with everything but I hope i've explained our differences clearly. To be honest, I feel that in situations like this (and Toumei Elegy) it's best to just post the reasons with a caveat "If no further/satisfactory elaboration/explanation is given by the mapper, the map will be disqualified on the 6th day". None of these are objectively unrankable issues, and I would argue they aren't even that relevant subjectively. They can be discussed without immediately disqualifying the map because either way, if the mapper disagrees, they need to call the QAT back anyways.
Ozato Fumika
They did play fine. Just wanted to know xD
Topic Starter
Monstrata
Ready whenever you are Lust ;o
Yuii-
Guys, I have bad news... Lust is pregnant, he is on maternity leave.
Nobody will take care of this mapset for the following 6 months, we apologize.
Milan-
2
Pereira006
Alright, we change all timing volume 70% with N:C1 reduce to 60%, is better for now

Approved
Mao
That remix lol Grats!
Myxo
Grats monstartar!
Yuii-

Desperate-kun wrote:

Grats monstartar!
He is ahead of you... AGAIN
Yohanes

monstrata wrote:

Not my usual style. But please enjoy still :D.
01:21:434 (1,2,3,4) - 03:00:177 (1,2,3,4) - Those parts are still "monstrata" xD
LigerZero
Congrats........

done added your beatmap in discography asterisk network by me



Discography
Pereira006
wait, is rank ? hooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Congtraz then :D
-Asuki-Chan-
lol thats amazing i love this song so fun to play im still trying to get to the level for it but i got pretty far lol and i did it all on nf not to bad.

ht i blew my last record away
-Asuki-Chan-
Lovely map OMG the endurance i had to endure was crazy but i finally got a c on it omg for my rank thats amazing especially with a mouse you go. GOOD JOB i love it :P
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