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Hitomi Sato - Shisen! Karate Ou [Osu|Taiko]

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Topic Starter
Bara-
THANKS!!!!
shionelove
from PM
why lepido's not lepidon's ?;w;

[Muzu]
00:34:243 (28,29) - kdk? pattern becomes harder than previous pattern
[Oni]
00:01:268 (11) - d(free)
00:10:515 (11) - ^
00:19:762 (11) - 00:29:008 (11) - ^

how you always make epic map?lol
i wanna give you taiko icon if you don't mind
Topic Starter
Bara-
Thanks!
Waiting on lepido
You are free to icon it :3
If ozzy wants to participate, he can qualify :P
lepidopodus
- lepido's <-- intentional. I usually use 'lepidon! - Taiko Oni', but that 'lepidon' was actually copypasta of 'rokodon'. Well, at least in that time.

[Oni]
00:01:268 (11) // 00:10:515 (11) // 00:19:762 (11) // 00:29:008 (11) - I followed... well that sound called lead or something? anyway, there's no definate lowering of the pitch until 00:10:620 (12), so I'll keep those as kat.

[Muz]
00:34:243 (28,29) - Well I guess people will hate me if I use kdk in muz. Instead, 00:32:982 (20,21,22) is now kkd.

So, here is new muz:
http://puu.sh/jPbrN/185c4dd033.osu
Topic Starter
Bara-
Updated
Also fixed meta-data (wrong romanized title)
shionelove
EZ icon
Topic Starter
Bara-
THANKKKSSSSS!
Topic Starter
Bara-
I made a new .mp3 for the file, better quality, but it got shortened by 3-4 seconds
To avoid corruptions, I made changes in ALL GD's to fix this
If there is anything I changed, please look at it and fix it. This mostly applies to lepidon, as Evils/Irre both had spinners
Krfawy
Niech nikt mnie nie pyta czemu to robię. : /
Topic Starter
Bara-
Thanks!!!
Time toccall ozzy then :3
Topic Starter
Bara-
Nevermind
Ozzy is TNA
Uhm, any BN willing to qualify?
Krfawy
#TAMPONY
Topic Starter
Bara-
Thanks!
I updated it because there was an unsnapped circle (by 18 ms, due to new mp3/timing)
neonat
Easy

00:23:937 (1,2) - 00:26:459 (2,1) - hidden slider sides in Easy, this has caused more than 1 DQs

Apply to anything below Hard


Normal -> Hard
6 Circles -> 64 Circles

this isn't really a very decent change in 1 level of difficulty, especially when most of the circles appears in 1/4 streams which are non-existent in the Normal

From listening to Elvis' Insane, 00:18:894 (1) - honestly sounds later than the beat of the music, the whistles don't help the cause either, they stick out randomly

Go find Krfawy again
Topic Starter
Bara-

neonat wrote:

Easy

00:23:937 (1,2) - 00:26:459 (2,1) - hidden slider sides in Easy, this has caused more than 1 DQs I believe I fixed this, can you please check after I update?

Apply to anything below Hard


Normal -> Hard
6 Circles -> 64 Circles
'Made normal Advanced by adding more circles and some 1/4
Added new normal (mapping right now)

this isn't really a very decent change in 1 level of difficulty, especially when most of the circles appears in 1/4 streams which are non-existent in the Normal

From listening to Elvis' Insane, 00:18:894 (1) - honestly sounds later than the beat of the music, the whistles don't help the cause either, they stick out randomly I agree. Elvis, please also fix this in the other 2 parts as well!

Go find Krfawy again
Topic Starter
Bara-
Okay, updated
Also fixed tags (added 2 more) and snapped preview point
Also fixed an unrankable issue in oni (as all slider are unrankable due to a bug, due to that, I needed to extend them by 1/16 (so the sliders are 13/16 now, which is NOT INCORRECT!)
Natteke desu
hitobjects
HitObjects]
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dunno if i got you wrong, but there is clearly a strong beat in music, also this and any similar moment was mapped to emphazise a background sounds which is more important there immo
whistles got deleted btw, also i remade some patterns
Topic Starter
Bara-
Updated

Edit: LOOOOOL. Right when I wanted to give kd to neo (fk, I Always forget it) someone else already gave it to her
gg Evening
Krfawy
#DYES

EDIT: LOL my 900th post. Can't wait for my 969th post. \w/
Topic Starter
Bara-
Thanks!!
I'm currently waiting for my 6666th post (±70 to go)
Nwolf
why lepido's XXX instead of lepidon! ???????
Topic Starter
Bara-

lepidopodus wrote:

- lepido's <-- intentional. I usually use 'lepidon! - Taiko Oni', but that 'lepidon' was actually copypasta of 'rokodon'. Well, at least in that time.
Raiden
lepi's X sounds muuuuuuch better than lepido's ((IMO))

*runs really fast*
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • The very loud clap does not fit the song, it's noisy @_@

    Try not to make it messy, do constant hitsounds, please :3

    Elvis' and Irre's hitsounds are fine for me

Easy

  1. 00:29:821 - Put 1.0x SV
  2. 00:29:926 (1) - Maybe spinner can start 00:30:031 - or 00:30:241 - for more reacting time

Advanced

  1. 00:04:393 (2) - Wut DS

Hard

  1. 00:01:346 - Wrong clap sound?
  2. 00:06:285 (4) - 80% of the circle is hidden, hard to read
  3. 00:08:071 (4) - Can't react this o_o
  4. 00:17:318 (4) - ^
  5. 00:11:329 (1,2) - Way too close too the prev note

Insane

  1. 00:02:922 (5,6,7,8,9) - Hmm, weird stream (distances)
  2. 00:06:705 (1,2,3,4,1,2,3) - Different NC with 00:15:952 (7,8,9,10,1,2,3) -

Elvis' Insane

  • Made for HR? o.o

Call me back if you need!
Topic Starter
Bara-

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • The very loud clap does not fit the song, it's noisy @_@

    Try not to make it messy, do constant hitsounds, please :3

    Elvis' and Irre's hitsounds are fine for me

Easy

  1. 00:29:821 - Put 1.0x SV
  2. 00:29:926 (1) - Maybe spinner can start 00:30:031 - or 00:30:241 - for more reacting time

Advanced

  1. 00:04:393 (2) - Wut DS

Hard

  1. 00:01:346 - Wrong clap sound?
  2. 00:06:285 (4) - 80% of the circle is hidden, hard to read Well, it has a good flow, and as there are already 3 lower diffs, this is fine if this has some harder patterns
  3. 00:08:071 (4) - Can't react this o_o
  4. 00:17:318 (4) - ^
  5. 00:11:329 (1,2) - Way too close too the prev note Oops, misstack ;___;

Insane

  1. 00:02:922 (5,6,7,8,9) - Hmm, weird stream (distances)
  2. 00:06:705 (1,2,3,4,1,2,3) - Different NC with 00:15:952 (7,8,9,10,1,2,3) -

Elvis' Insane

  • Made for HR? o.o

Call me back if you need!
Thanks!
Fixed all unmentioned!
Please redl for new clap sound

Also lowered Tickrate on ENA to 2 (4 is too much for those diffs, as the fastest they use is a 1/2 (an occasional 1/4 in advanced)
Rakuen
Qualified!
Topic Starter
Bara-
Thanks!!
Natteke desu
o congrats!
Charlotte
gratz :)
Sieg

EvilElvis wrote:

o congrats!
Raiden
old school style spread eh lepi? :P
Surono
:^) taco dem...
MillhioreF
Heya! There are still a few issues with this mapset that I'd like to see fixed before moving forward.

[Easy]
00:30:031 (1) - This should be extended to the next white tick to match all the other difficulties.

[Normal]
Please disable widescreen storyboard support to be consistent with the other diffs!

[Hard]

You should probably change the uninherited point's volume to be 35%. I'm not completely sure this is necessary, but I've seen maps disqualified over similar things, so best to fix this up while we're here.

[Elvis' Insane]
Cool difficulty settings bro.
The new combo placements are a bit weird and inconsistent in places - 00:16:372 (1,2,1,2,1,2,3,4) comes to mind - so I'd recommend re-evaluating them.
00:07:441 (2,3,4,1) - I had trouble reading this because of the stacked note timing changing between (2,3) and (4,1). I checked some leaderboard replays just to make sure and other people tend to get 100 and 50 here a lot too, so I think it's worth at least spreading out the two overlapping sliders somewhat.
00:24:567 (1,2,1,2,1) - This pattern is total nonsense, I'm sorry. It plays horrendously, and not only that, the movements required to complete it flow terribly into the next set of notes at the other side of the screen. Please remap it.

[Extra]
Wow this map is kinda nuts!! Pretty cool, but cruel as well (especially those diamonds, ouch)
00:06:915 (8,9,1) - This flows and plays horribly due to the sudden, sharp angle change and heavy jump.
00:16:162 (4,5,1,2) - Same as above.
00:27:300 (1,2,3,4,5,6,7,8,9) - Is the halved SV really necessary here? It's not terrible, but it seems strange and out of place.

[Irre's Extra]
Irre plz, are you high. This map is kinda hard to mod because it's so ridiculous for cs7 :o
Same deal with the stacked timing point volume as in Hard.
00:19:735 (2) - Should probably add an NC here for consistency.
00:25:198 (1,1) - The jump between these flows absolutely terribly due to the extra repeat on that first slider. (Also the bit right after that is kinda lame as well, but I suppose that could be part of the challenge.)

It's a cool map, but it probably needs a few more sets of eyes before it's ready to go. Best of luck!
OzzyOzrock
I'd also like if a taiko QAT could clarify if lepi's wide spread is acceptable for today's standards (Not very often does Oni have long streams while Muzu still has simple triplets).
Irreversible
oh god baraatje why did you get this to rank already LOL
Topic Starter
Bara-

MillhioreF wrote:

Heya! There are still a few issues with this mapset that I'd like to see fixed before moving forward.

[Easy]
00:30:031 (1) - This should be extended to the next white tick to match all the other difficulties. How did this even change O.o

[Normal]
Please disable widescreen storyboard support to be consistent with the other diffs! As there is no storyboard, there is no need for it to bee consistent. I'll change it though

[Hard]

You should probably change the uninherited point's volume to be 35%. I'm not completely sure this is necessary, but I've seen maps disqualified over similar things, so best to fix this up while we're here.

[Elvis' Insane]
Cool difficulty settings bro.
The new combo placements are a bit weird and inconsistent in places - 00:16:372 (1,2,1,2,1,2,3,4) comes to mind - so I'd recommend re-evaluating them.
00:07:441 (2,3,4,1) - I had trouble reading this because of the stacked note timing changing between (2,3) and (4,1). I checked some leaderboard replays just to make sure and other people tend to get 100 and 50 here a lot too, so I think it's worth at least spreading out the two overlapping sliders somewhat.
00:24:567 (1,2,1,2,1) - This pattern is total nonsense, I'm sorry. It plays horrendously, and not only that, the movements required to complete it flow terribly into the next set of notes at the other side of the screen. Please remap it.

[Extra]
Wow this map is kinda nuts!! Pretty cool, but cruel as well (especially those diamonds, ouch)
00:06:915 (8,9,1) - This flows and plays horribly due to the sudden, sharp angle change and heavy jump.
00:16:162 (4,5,1,2) - Same as above.
00:27:300 (1,2,3,4,5,6,7,8,9) - Is the halved SV really necessary here? It's not terrible, but it seems strange and out of place. Yes, I agree with that it's strange, but it also fot the slow down of the map, and gives much more emphasis to the final part of the map before it ends

[Irre's Extra]
Irre plz, are you high. This map is kinda hard to mod because it's so ridiculous for cs7 :o
Same deal with the stacked timing point volume as in Hard.
00:19:735 (2) - Should probably add an NC here for consistency.
00:25:198 (1,1) - The jump between these flows absolutely terribly due to the extra repeat on that first slider. (Also the bit right after that is kinda lame as well, but I suppose that could be part of the challenge.)

It's a cool map, but it probably needs a few more sets of eyes before it's ready to go. Best of luck!
Okay!
I'll get some more mods, then I'll call back the BN :)
Thanks for checking!
No reply means fixed (not sure if the flow on Extra is still broken though, I thought what I made it into now fits better, can you maybe check that quickly?)
MillhioreF
Still a bit iffy about the flow for those patterns in Extra, but it does fit the music and general theme of the map a lot more now (and it's not really like you obey flow the whole time either anyway) so I approve
Raiden
I agree with Ozzy. While I admire lepidopodus like no one else, I'm very unsure about the spread as, like Ozzy stated, the Oni has too complicated patterns while Muzu only sticks to simple triplets.

edit: I'll have no trouble doing a quick IRC mod with lepi to insert proper breaks in Oni and give it a Taiko icon afterwards
Topic Starter
Bara-
I got confirmation it's fine
As there are only 2 diffs, there is not really a spread
I'll give full PM later (or PM Ozzy)
Raiden
Oh okay, then I can make a completely retarded Oni in a hybrid mapset because it is not really a spread?

Not talking about lepi's diffs obviously. This is just exaggerating so you see my point. There MUST be a reasonable gap between the 2 diffs (and even more considering Oni is the cutting diff on a spread, ANY spread, no matter the number of difficulties).
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