THANKS!!!!
neonat wrote:
Easy
00:23:937 (1,2) - 00:26:459 (2,1) - hidden slider sides in Easy, this has caused more than 1 DQs I believe I fixed this, can you please check after I update?
Apply to anything below Hard
Normal -> Hard
6 Circles -> 64 Circles
'Made normal Advanced by adding more circles and some 1/4
Added new normal (mapping right now)
this isn't really a very decent change in 1 level of difficulty, especially when most of the circles appears in 1/4 streams which are non-existent in the Normal
From listening to Elvis' Insane, 00:18:894 (1) - honestly sounds later than the beat of the music, the whistles don't help the cause either, they stick out randomly I agree. Elvis, please also fix this in the other 2 parts as well!
Go find Krfawy again
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lepidopodus wrote:
- lepido's <-- intentional. I usually use 'lepidon! - Taiko Oni', but that 'lepidon' was actually copypasta of 'rokodon'. Well, at least in that time.
Thanks!Rakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedHitsounds
- The very loud clap does not fit the song, it's noisy @_@
Try not to make it messy, do constant hitsounds, please :3
Elvis' and Irre's hitsounds are fine for meEasy
- 00:29:821 - Put 1.0x SV
- 00:29:926 (1) - Maybe spinner can start 00:30:031 - or 00:30:241 - for more reacting time
Advanced
- 00:04:393 (2) - Wut DS
Hard
- 00:01:346 - Wrong clap sound?
- 00:06:285 (4) - 80% of the circle is hidden, hard to read Well, it has a good flow, and as there are already 3 lower diffs, this is fine if this has some harder patterns
- 00:08:071 (4) - Can't react this o_o
- 00:17:318 (4) - ^
- 00:11:329 (1,2) - Way too close too the prev note Oops, misstack ;___;
Insane
- 00:02:922 (5,6,7,8,9) - Hmm, weird stream (distances)
- 00:06:705 (1,2,3,4,1,2,3) - Different NC with 00:15:952 (7,8,9,10,1,2,3) -
Elvis' Insane
- Made for HR? o.o
Call me back if you need!
EvilElvis wrote:
o congrats!
Okay!MillhioreF wrote:
Heya! There are still a few issues with this mapset that I'd like to see fixed before moving forward.[Easy]
00:30:031 (1) - This should be extended to the next white tick to match all the other difficulties. How did this even change O.o
[Normal]
Please disable widescreen storyboard support to be consistent with the other diffs! As there is no storyboard, there is no need for it to bee consistent. I'll change it though
[Hard]
You should probably change the uninherited point's volume to be 35%. I'm not completely sure this is necessary, but I've seen maps disqualified over similar things, so best to fix this up while we're here.
[Elvis' Insane]
Cool difficulty settings bro.
The new combo placements are a bit weird and inconsistent in places - 00:16:372 (1,2,1,2,1,2,3,4) comes to mind - so I'd recommend re-evaluating them.
00:07:441 (2,3,4,1) - I had trouble reading this because of the stacked note timing changing between (2,3) and (4,1). I checked some leaderboard replays just to make sure and other people tend to get 100 and 50 here a lot too, so I think it's worth at least spreading out the two overlapping sliders somewhat.
00:24:567 (1,2,1,2,1) - This pattern is total nonsense, I'm sorry. It plays horrendously, and not only that, the movements required to complete it flow terribly into the next set of notes at the other side of the screen. Please remap it.
[Extra]
Wow this map is kinda nuts!! Pretty cool, but cruel as well (especially those diamonds, ouch)
00:06:915 (8,9,1) - This flows and plays horribly due to the sudden, sharp angle change and heavy jump.
00:16:162 (4,5,1,2) - Same as above.
00:27:300 (1,2,3,4,5,6,7,8,9) - Is the halved SV really necessary here? It's not terrible, but it seems strange and out of place. Yes, I agree with that it's strange, but it also fot the slow down of the map, and gives much more emphasis to the final part of the map before it ends
[Irre's Extra]
Irre plz, are you high. This map is kinda hard to mod because it's so ridiculous for cs7
Same deal with the stacked timing point volume as in Hard.
00:19:735 (2) - Should probably add an NC here for consistency.
00:25:198 (1,1) - The jump between these flows absolutely terribly due to the extra repeat on that first slider. (Also the bit right after that is kinda lame as well, but I suppose that could be part of the challenge.)
It's a cool map, but it probably needs a few more sets of eyes before it's ready to go. Best of luck!