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Konuko - Toumei Elegy

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-Atri-
I am bored, feel free to ignore



星醬前輩~ Skystar

  • 沒有" gimmick sliders " 的星醬很少見
    可以將難度降低到 6 星嗎? 從Riziawa's couple Extra 的 5 星diff直接跳到2個7星圖的spread很怪

    Combo colors 與其他diff不同
    Skystar's diff:
    Combo1 : [243,67,7]
    Combo2 : [107,196,98]
    Combo3 : [201,198,186]
    Combo4 : [243,7,7]
    Combo5 : [77,193,185]

    Combo6 : [126,123,116]
    Other diff:
    Combo1 : [243,7,7]
    Combo2 : [107,196,98]
    Combo3 : [77,193,185]
    Combo4 : [99,216,169]
    Combo5 : [201,198,186]

    Combo6 : [126,123,116]

    Timing points 也與其他diff不同

    可不可以教我製map... And how to get GD

Now i'll recap in English, because my Chinese is bad

General

Note: please ignore "Hoping nothing" and "Second gonkanau" diff, because i have old version

Hitsound: normal-slidertick6.wav is unused

FINAL REVERBERANT MOTHER FREAGGING GONKANAU
  1. 03:37:130 (1,2,1) - Since the hitsounds is loud, i think it's much better if reduced the volume
  2. 03:38:357 - why not map the bass sound, just like Skystar's diff :(
Topic Starter
Awaken
Applied the mods and the response post accidentally got lost really sorry everyone...
What I mainly fixed is the rhythm and some not flowed-well objects.
Concerning the increasing from 7.15 to 7.40, I've ask for a testplay from skystar, who didn't really think the part I changed worked well then I tried my best to get it a new face.
Meanwhile thank to shella, Cxu, Shiro, CptSqBany, KuranteMelodii, Rumia and someone I didn't notice but really help me for your helpful mods!
Skystar
Pretty sure having different combo colours in a guest diff is rankable. I've used another way of NC in my diff.

Difficulty spread should be fine - you can't really judge difficulty by stars, the actual difficulty of it is way easier than the stars given.
-Atri-
So I guess no change for all then?

Remove my kd pls
Kayano
Chated with Awaken through QQ and irc
We improved hitsounds and change some patterns
Irc part
2015-09-26 23:46 OniJAM: 01:51:712 (4,5,6,1,2,3,4,5,6) - 这一段其实我觉得挺不合曲的
2015-09-26 23:46 Awaken: 被震撼得一鼓励 不慌了
2015-09-26 23:48 Awaken: 是不是没有音效的原因啊
2015-09-26 23:48 OniJAM: 01:56:144 (5) - 这个我也感觉可以删
2015-09-26 23:48 OniJAM: 不 主要是节奏
2015-09-26 23:48 OniJAM: 音效加几个whistle就挺好的
2015-09-26 23:49 OniJAM: 比如我给你00:36:849 - 00:37:940 - 都加了whistle
2015-09-26 23:49 OniJAM: 你音效选的好 怎么下都好听
2015-09-26 23:49 OniJAM: 像我会下音效 但我不会选 ovo
2015-09-26 23:52 Awaken: 5删掉了[那个食屌的表情]
2015-09-26 23:54 OniJAM: 哇
2015-09-26 23:54 OniJAM: 你那里又改掉了
2015-09-26 23:55 Awaken: nanana
2015-09-26 23:55 OniJAM: 有点怕
2015-09-26 23:55 Awaken: 哪
2015-09-26 23:55 OniJAM: 当然是大跳啦
2015-09-26 23:55 OniJAM: 还能是哪
2015-09-26 23:55 Awaken: 我也怕怕
2015-09-26 23:55 OniJAM: 试一次
2015-09-26 23:55 OniJAM: 不行改回去
2015-09-26 23:56 OniJAM: 其实我觉得那种几何梗有一个难度有就行了
2015-09-26 23:56 Awaken: 找谁试阿
2015-09-26 23:56 OniJAM: 星爷那不就有个12边形码
2015-09-26 23:56 OniJAM: try qualified once
2015-09-26 23:56 OniJAM: 不是试图
2015-09-26 23:57 Awaken: 厚厚厚
2015-09-26 23:58 OniJAM: 你怎么最后又加长了
2015-09-26 23:58 OniJAM: 都怪星爷
2015-09-26 23:58 Awaken: 几何梗突发奇想
2015-09-26 23:58 Awaken: 兴业说那里卡手 我就变态了
2015-09-26 23:59 Awaken: 苦苦
2015-09-27 00:03 OniJAM: 03:38:485 - 能不能顺带把最后几个音谱了啊
2015-09-27 00:05 OniJAM: 看q
2015-09-27 00:05 OniJAM: qq
2015-09-27 00:08 OniJAM: 星爷的音效我就不改了
2015-09-27 00:08 Awaken: 后面还有音吗 听不到;w;
2015-09-27 00:08 OniJAM: 什么音
2015-09-27 00:09 Awaken: 3 38 485 后面
2015-09-27 00:10 OniJAM: 你听听星爷diff的03:38:485 (1,1,1) -
2015-09-27 00:10 Awaken: 我听不到有音
2015-09-27 00:10 OniJAM: 。。
2015-09-27 00:10 OniJAM: 听不到就算了
2015-09-27 00:11 Awaken: 是说类似回音的东西?
2015-09-27 00:11 Awaken: 。。。
2015-09-27 00:11 OniJAM: 。。。
2015-09-27 00:14 OniJAM: 03:37:122 (1,2,1) - 这个梗可以改成这样 http://puu.sh/koTlc/19bde23449.jpg
2015-09-27 00:17 Awaken: 这个看起来有点平淡
2015-09-27 00:19 OniJAM: 比你那个平滑
2015-09-27 00:20 Awaken: 我感觉不必太平滑吧
2015-09-27 00:20 OniJAM: 这个无所谓
2015-09-27 00:21 OniJAM: 就是感觉都结尾了
2015-09-27 00:21 OniJAM: 还来一个反flow
2015-09-27 00:21 OniJAM: 不太好
Bubbled!
Rumia-
fukkin hype boiz
-rage
itshappening.gif
XOlifreX
Damn, if this map gets ranked,then it will be probably #1 on the Most Played Beatmaps for weeks xd
Nakano Itsuki

XOlifreX wrote:

Damn, if this map gets ranked,then it will be probably #1 on the Most Played Beatmaps for weeks xd
With highscore as well
Ciyus Miapah
wowowowow i like jumps xD
Asphyxia
Nice map, but the usage of 3/4 sliders in the later parts of the map on Final Reverberant Gonkanau feel rather excessive, forced and inconsistent instead of fun. Personally speaking, changing the rhythm to mainly 1/2 like you have on your first and second kiai would feel much more ''on-going'' and more fun, especially when the song doesn't necessarily support every extension you have.

[Final Reverberant Gonkanau]
  1. 02:17:485 (1,2,3,4,1,2) - This highlighted area feels really big and weird compared to the rest of the jumps you had. Might be due to their angle they have, but reducing them a little or trying to find a better place for them could be an option!
  2. 03:00:031 (1,2,3,4,5,6,7) - All of these extensions could be toned down a little, especially when some, if not most don't really follow the vocals as well as they could. If you want to, you could consider changing the rhythm up a little.
  3. 03:00:849 (4) - Unsnapped, please snap it back to 1/4 instead of 1/8.
  4. 03:02:212 (3,5,6) - Here too, I honestly don't think you need all of these extensions when it could play better as 1/2. Do consider 03:03:576 (5,6) - strongly though, as the vocals kind of stop being strong at 03:03:712 - , so ending the slider there would make a lot of sense, and 03:03:985 - has a clear beat to it, so I don't think it's wise to skip over it.
  5. 03:04:394 (1,2,3,4,5,6,7) - Same here as the first one, despite it being consistent here. As the final kiai, you could use more 1/2 sliders and notes to boost up the intensivity a bit.
  6. 03:08:758 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Same would apply here too!
  7. 03:23:758 (2,3,4,5,6,7,8,9) - I do like a little variation, but the fact that I can't hear ANYTHING that would justify this stream. I even played the part with 25% playback rate. The others fall under this case too, so you could consider fixing 03:27:712 (2,3,4,5,6,7,8) - stuff like this too.
That's about it. I decided to pop the bubble for now so no one can sneak rank it with ignoring this post, especially when there's a wrongly snapped slider. The ''overmapped'' parts are rather consistent throughout the map, but especially those two stood out the most. Please consider these suggestions, and if you want to, you could ask more opinions about the extended sliders. Anyhow, let's hope we find an agreement here and afterwards I'll rebubble!
Topic Starter
Awaken

Asphyxia wrote:

Nice map, but the usage of 3/4 sliders in the later parts of the map on Final Reverberant Gonkanau feel rather excessive, forced and inconsistent instead of fun. Personally speaking, changing the rhythm to mainly 1/2 like you have on your first and second kiai would feel much more ''on-going'' and more fun, especially when the song doesn't necessarily support every extension you have.

[Final Reverberant Gonkanau]
  1. 02:17:485 (1,2,3,4,1,2) - This highlighted area feels really big and weird compared to the rest of the jumps you had. Might be due to their angle they have, but reducing them a little or trying to find a better place for them could be an option! I reduce a little distance, though looks not that different? hah
  2. 03:00:031 (1,2,3,4,5,6,7) - All of these extensions could be toned down a little, especially when some, if not most don't really follow the vocals as well as they could. If you want to, you could consider changing the rhythm up a little. symmetry rhythm here looks cooler imo lol
  3. 03:00:849 (4) - Unsnapped, please snap it back to 1/4 instead of 1/8.
  4. 03:02:212 (3,5,6) - Here too, I honestly don't think you need all of these extensions when it could play better as 1/2. Do consider 03:03:576 (5,6) - strongly though, as the vocals kind of stop being strong at 03:03:712 - , so ending the slider there would make a lot of sense, and 03:03:985 - has a clear beat to it, so I don't think it's wise to skip over it.
  5. 03:04:394 (1,2,3,4,5,6,7) - Same here as the first one, despite it being consistent here. As the final kiai, you could use more 1/2 sliders and notes to boost up the intensivity a bit.
  6. 03:08:758 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Same would apply here too!
  7. 03:23:758 (2,3,4,5,6,7,8,9) - I do like a little variation, but the fact that I can't hear ANYTHING that would justify this stream. I even played the part with 25% playback rate. The others fall under this case too, so you could consider fixing 03:27:712 (2,3,4,5,6,7,8) - stuff like this too.
That's about it. I decided to pop the bubble for now so no one can sneak rank it with ignoring this post, especially when there's a wrongly snapped slider. The ''overmapped'' parts are rather consistent throughout the map, but especially those two stood out the most. Please consider these suggestions, and if you want to, you could ask more opinions about the extended sliders. Anyhow, let's hope we find an agreement here and afterwards I'll rebubble!
thanks for help, fixed most of these except things about 3/4s because I really hope to keep it... T_T
Kayano
Asphyxia allow me to rebubble
2015-09-27 10:38 OniJAM: Hi Asphy
2015-09-27 10:38 Asphyxia: Hey
2015-09-27 10:38 OniJAM: Awaken told me that you said I can rebubble
2015-09-27 10:39 Asphyxia: Yeah, you can re-bubble since the 3/4 ''issues'' ar quite subjective and Awaken's reasoning did make sense but
2015-09-27 10:39 Asphyxia: like I told Awaken, if anyone else does drop an opinion in the thread regarding ANYTHING, please do consider the opinion and don't rush things
2015-09-27 10:39 OniJAM: yes you're right
2015-09-27 10:39 Asphyxia: you never know if that specific opinion can improve the map by that much
2015-09-27 10:39 Asphyxia: :p
2015-09-27 10:39 OniJAM: ;w;
Rebubbled!
Mafumafu
加油啊
Enon
go~
Len
buxw
Rizia
hype
Kimitakari
Hype!
Sir Lance
Hype!
Kaine
Itai
Feb
eh the end is mapped now. I was wondering how it ended up 7.4 stars now lawl.
Wojowu
\It's happening/
Welldown
Oh please, Lord who is in our cursors, let this be the coming of our profet. Let the lyrics be heard al over the land and let them only be suppressed by the clicks of our keyboards.
Bara-
7.4
Good luck Awaken, you can do it!
MBomb
oh is it happening
An Yanyan
又把BG换成这玩意
Haxorsnake
:D
Spaghetti
I've got to agree with Asphyxia, that 3/4 feels way too forced and doesn't work with how you mapped the other choruses. If anything, mix in the 3/4 with the way you mapped the other kiai's so it doesn't feel as spammy.
Karen
QUALIFIED!!
Rizia
yayayayayayayaaayayyyyayayay
Enon
yooooooooooooooooooo
Mint
woah
Okoratu
yea sure just interrupt the discussion some people wanted to have here by qualifying it xD
Rumia-
long live awaken
domSaur
the dream begins
ghm12
Are these lines okay, since they have different samples at the same time?
Bearizm
02:21:849 (1,2,3,4,5,6,7,8,1,2,3,4,1) - questionable stream here...

Why are they spaced so far away? Why is there a stream to begin with? I don't here any 1/4 rhythms there. a 1/2 slider-circle-circle-1/2 slider-1/2 slider-circle would fit better. I feel like you forced the rhythm into the song for difficulty.
(ignore the 1,2 circles)
Bastionior

ghm12 wrote:

Are these lines okay, since they have different samples at the same time?
rip again.
Loctav

Kalindraz wrote:

rip again.
thanks for absolutely nowhere contributing to this thread.

ghm12 wrote:

Are these lines okay, since they have different samples at the same time?
do C2 and C1 use different hitsound files?
Kyouren
Regrazz~ for your hell!
I'm ninja lol
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