Hello~ NM as requested in my queue~
Disclaimer : My mod will be something similar to Lumael's (above), be ready o.o
[General]
Disclaimer : My mod will be something similar to Lumael's (above), be ready o.o
- Unrankable issues
- My opinion which I highly recommend changing it
- Just small suggestions/nazi (sometimes may be important)
[General]
- I feel that the combo colours are really strong, especially that bright yellow one. Don't really see how this fits into the BG/anime/w/e.
- All looks fine other than that.
- First up, try to change the difficulty name. 'Marathon' would fit, but something that is related to the anime (something like 'Charlotte') would fit too.
- Not going to list all the things I've found, there may be same issues throughout the map.
- 00:01:812 (4) - This slider really breaks the flow off. When the previous slider was a curve, using a straight slider here doesn't feel natural. Copying (3) and rotating the copied slider 180 degrees would make more sense.
- 00:06:612 (3) - Remove the clap here, the drum is not present here.
- 00:09:012 (2,3,6) - Jump on (2) and (3) makes sense due to the piano in the background, but (6) doesn't, there are no instruments matching (6). Since the piano is pretty insignificant, remove the jump at (2) to (3), in order to make a better pattern towards (6).
- 00:11:812 (1,2,3) - I don't really see the shape of pattern in this... Slider shape for (1) should be copied from either (2) or (3), making a triangle.
- 00:20:412 (2) - No definite or strong beat present on the head of this slider, removing the jump will be better.
- 00:24:712 (6) - No instrument justifies this note, should be removed.
- 00:26:212 (4,1) - Pattern will be more neater if these sliders had the same shape.
- 00:28:612 (2) - Instrument here isn't strong enough for a 1.8x jump.
- 00:48:612 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - This is the most hardest part of the map lol, while all others are varied by using sliders, this however only has 1 slider in the whole pattern. This is the most calm part of the song, and even though it is 150 bpm, it is still pretty hard ;-; 1/2 sliders with small jumps between them works a lot better than this.
- 01:03:612 (1) - The DS here is way toooo big, this beat is even weaker than 01:04:012 (4) - .
- 01:32:112 - There is a violin here that you've left out when you were mapping to it, it would be better if you used a stream instead of 3 kick sliders.
- 01:33:412 (1,2,3) - I don't get the meaning of this pattern. While all others are spaced, this however, I don't see a special reason why are these not spaced too.
- 01:57:512 (2) - This note doesn't have a beat or instrument on it. Just like above, removing this note would be nice.
- 01:59:612 (2) - Don't see why you've reduced distance here.
- 02:07:012 (1,2,3,4,5,6,7,8,9) - Not sure, but all the double stacks are going to throw players off at (7), (8) and (9), since it is a triple. You could try to be bit more creative and make little jumps between those doubles, so that the triplet won't be that confusing to read.
- 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2,1,2,1) - Well again the hard part.
- 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tornado pattern in Insane? That is going way too overboard o.o In fact this section too, is really hard ;-;
- 04:13:412 (1,2,3,4,5,6,7,8) - This jump though, it is way too big. Comparing the previous sections, this section also has the same strength, so don't see why the jump suddenly gets bigger here
- 04:44:412 (3,4,5) - I don't see why is the triplet here isn't stacked, IMO it doesn't play out well since the flow was going to the left instead of going down.
- Didn't mention any of the NCs, they are very inconsistent even by the means of readability. Like what Lumael has mentioned, NCs should be on every big white tick, or every 2 big white ticks.
- Overall, I feel that most jumps are unnecessary/not fitting to the song, even if you wanted to go for pattern. The map would play out better, and feel much more natural when the jumps are on strong beats. I guess the map is still okay, just that the jumps were bit weird to me.