Greetings.
Today we have 2 modes which can change ar directly - easy and hard rock.
Meanwhile, these modes affect the whole gameplay.
I think that way of changing AR is became obsolete.
Even in osu!mania you have free choice of that. You can choose speed that you want (in fact, you can even choose amount of playable keys!). Why standard hasn't same? Why we must to suffer because of low (high) AR? Not all mappers are good players, and it is okay, that they don't know which AR is good for playing their map.
So.
Mode "AR+" and "AR-" can easily fix this problem. Like a set of "4K-5K-6K..." mania-modes. In our case it will be (+0.1, +0.2, ... +1.0) and (-0.1, -0.2, ... -1.0)
I think a lot of players want it to be relised.
Easy to realize, imo. Simple. Effective. Doesn't affect gameplay.
Why not?
Today we have 2 modes which can change ar directly - easy and hard rock.
Meanwhile, these modes affect the whole gameplay.
I think that way of changing AR is became obsolete.
Even in osu!mania you have free choice of that. You can choose speed that you want (in fact, you can even choose amount of playable keys!). Why standard hasn't same? Why we must to suffer because of low (high) AR? Not all mappers are good players, and it is okay, that they don't know which AR is good for playing their map.
So.
Mode "AR+" and "AR-" can easily fix this problem. Like a set of "4K-5K-6K..." mania-modes. In our case it will be (+0.1, +0.2, ... +1.0) and (-0.1, -0.2, ... -1.0)
I think a lot of players want it to be relised.
Easy to realize, imo. Simple. Effective. Doesn't affect gameplay.
Why not?