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Nekomata Master - Sennen no kotowari [Osu|Taiko]

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Topic Starter
Crimmi

LucaSA4 wrote:

Just some random mod:

  1. I know there's excess of pictures, but that's how I mod, I think it's better because I can show exacly what I'm talking about and it helps alot to understand and to fix the problem

  • MEDIUM

  1. The DS is too small at some points, like: 00:02:766 (5,6,7) - 00:03:942 (1,2,3,4) - 00:06:884 (2,3,4,5,6) - Hmm k.
  2. Overall the mapset improves at after 00:14:139 -
    00:07:276 (4) - Remove? Nope, it's going with the rhythm, even if it is boring 1/1.
    00:03:158 (7) - Blanket off Done.
    00:04:727 (1) - ^ Done.
    00:02:374 (2,3,4,5,6,7) - Maybe http://puu.sh/iunR7/c7f093d9e0.jpg ? Done.
    00:03:942 (1,2,3,4,1) - Maybe http://puu.sh/iunTX/0f67f1aead.jpg ? Done.
    00:05:315 (2,3,4,5,6,7,1) - Maybe http://puu.sh/iunWx/999c74e99e.jpg ? Done.
    00:16:491 (7) - Blanket is out ( http://puu.sh/iunZ1/daa27b238d.jpg ) Done.
    00:18:060 (3) - ^ ( http://puu.sh/iunZW/071e7ffc75.jpg ) Done.
    00:22:766 (6) - ^ ( http://puu.sh/iuo1B/64aa0f9c47.jpg ) Done.
    00:24:335 (3) - ^ ( http://puu.sh/iuo2K/0c24bd2d9f.jpg ) Done.
    00:28:060 (4) - ^ ( http://puu.sh/iuo3W/8bdc8989b7.jpg ) Done.
    00:29:040 (2) - ^ ( http://puu.sh/iuo4L/6c72149e1a.jpg ) Done.
    00:30:609 (5) - ^ ( http://puu.sh/iuo5N/229baeccd4.jpg ) Done.
    00:53:354 (5) - ^ Done.
    00:58:060 (1) - ^ ( http://puu.sh/iuoao/7ca8a16118.jpg ) Done.
    01:00:413 (9) - ^ Done.
    01:01:197 (1) - ^ Done.
    01:05:915 (5) - ^ Done.
    01:08:170 (2,3,4,5) - Remove streaming, there's nothing on the rhythm for one I'm following the flute.
    01:12:974 (9) - ^ Done.
    01:20:621 (4,5,6,7,8) - This pattern is very weird, try something like: http://puu.sh/iuoig/9364ee4ff5.jpg Don't want to add any jumps that might not fit later on.
    01:56:111 - Spinner? I might add the spinner, but I wanted MEDIUM to end differently.

The rest I mod later, this is already enormous :p. That's it :)
Thank you for the mod.
Nikollo
M4M, from #modreqs.
IRC Mode (Lunatic)
20:42 Nikollo: Hi!
20:42 Nikollo: From #modreqs
20:42 Crimmi: hi
20:42 Crimmi: ah
20:42 *Nikollo is listening to [http://osu.ppy.sh/b/728025 Kavinsky - Odd Look]
20:42 Nikollo: M4M there
20:43 Crimmi: Alright~
20:43 Nikollo: If you'll mode "Odd" diff, then I'll mod your Lunatic one.
20:44 Nikollo: And, yep, maybe I'll create Extra GD diff. Don't you mind me doing it?
20:45 Crimmi: Sure
21:27 Crimmi: I suggest you use at least 10% sound
21:28 Nikollo: yep, I catch it
21:31 Crimmi: 00:16:157 (4) - This is offscreen.
21:31 Nikollo: i'll fix it, yep
21:42 Crimmi: Hmm, nothing else wrong with it, other than the tags and preview point of the Insane diff needs to be fixed, it's a fun insane, thought I am not so sure about that 2.0 SV in a 210 BPM 8.5 AR map xD
21:42 Nikollo: Nothing else wrong? In this odd beatmap? Wow, I'm surprised.
21:43 Nikollo: About insane - I'm too lazy even to think about it.
21:43 Nikollo: When starting mapping I'll change everything
21:45 Crimmi: Alright.
21:46 Nikollo: Yer mode will be done tonight, I think.
21:46 Nikollo: there're... some issues with Lunatic, but it won't take long
21:48 Nikollo: And about kudosu - post your mod in beatmap's thread for making me able to give them to you.
21:52 Crimmi: posted
21:52 Nikollo: thx
21:59 Nikollo: hey
21:59 Nikollo: https://osu.ppy.sh/ss/3435948
21:59 Nikollo: https://osu.ppy.sh/ss/3435952
21:59 Nikollo: look at it, when you'll have time.
21:59 Nikollo: it's better to talk about this moment in-game I think
21:59 Nikollo: my version on screenshots, though
22:03 Crimmi: Hmm, good, but the stack works a bit better.
22:03 Crimmi: But I applied them none thereless
22:03 Nikollo: ttps://osu.ppy.sh/ss/3435976
22:03 Nikollo: https://osu.ppy.sh/ss/3435976
22:03 Nikollo: last screen, yep
22:06 Nikollo: err... and... maybe IRC mode?
22:06 Nikollo: if you have time for this shit, yep
22:07 Crimmi: sure
22:07 Nikollo: 00:07:864 (1,2,3) -
22:08 Nikollo: you know, your line-like mapping stile...
22:08 Nikollo: it'll be better for them to continue slider's flow
22:10 Nikollo: https://osu.ppy.sh/ss/3436003
22:12 Nikollo: 00:02:374 (3) – move 1st point to (x212;y200), 2nd to (x200;y260), then move whole slider to (x216;y208) (for circle-like form)
22:14 Nikollo: 00:07:276 (1,2,3) - firstly, different spacing
22:14 Nikollo: then, it must be a line, don't you think so?
22:15 Nikollo: i'll continue modding, then, you can pm me letter about any issues
22:15 Crimmi: Yeah.
22:20 Nikollo: 00:08:844 (4,5,6) - there, like 00:07:276 (1,2,3)
22:20 Nikollo: line-like
22:20 Nikollo: i'll sen screenshoot, wait for a sec
22:22 Nikollo: https://osu.ppy.sh/ss/3436052
22:22 Nikollo: 00:14:727 (3,4,5,6,7,8) - make it line-like, again
22:23 Nikollo: (perfect line, yep)
22:23 Nikollo: 00:20:805 (2,3,4) - same
22:25 Crimmi: Fixed
22:28 Nikollo: 00:46:491 (4) - ctrl+h, ctrl+j, ctrl+g, then place like this (screenshot soon)
22:29 Nikollo: https://osu.ppy.sh/ss/3436073
22:29 Nikollo: 00:46:491 (4,5) - there, like there 00:45:903 (2,3)
22:29 Nikollo: (spacing)
22:31 Nikollo: 00:52:374 (2,3,4,5,6,7) - equal spacing between streem and 2nd note (it's not equal, just a little bit (fix if you want, that's not necessary)
22:36 Nikollo: 00:57:276 (5) - idk, i don't like line-like slider there
22:36 Nikollo: wait for a sec, screenshot is coming
22:37 Nikollo: https://osu.ppy.sh/ss/3436098
22:38 Nikollo: 01:03:158 (2,3,4,5,6,1) - it's not a perfect quadro (look at 5th slider)
22:39 Nikollo: *1st slider
22:39 Nikollo: 01:06:503 (6,7,8,9) - same spacing on timeline, but different in-game
22:44 Nikollo: 01:08:072 (2,3,4,5,6,7) - hey, I don't like it
22:44 Nikollo: really, I don;t
22:44 Nikollo: *'t
22:44 Nikollo: let me send you screenshot
22:48 Nikollo: https://osu.ppy.sh/ss/3436130
22:48 Nikollo: 2nd one
22:48 Nikollo: http://osu.ppy.sh/ss/3436133
22:50 Nikollo: 01:20:621 (1,2,3,4,5,6,7,8,9,10)
22:50 Nikollo: 01:21:209 (4,5) -
22:50 Nikollo: this
22:50 Nikollo: no reason to change spacing and shape for the sake of pattern
22:51 Crimmi: It's not really harmful to the gameplay so I will fix that triplet
22:51 Nikollo: Yep-yep, do as you wish.
22:52 Nikollo: just upping my beatmapping skill there and helping you, agree or not - your choice
22:52 Nikollo: well, I'll continue
22:53 Nikollo: 01:31:797 (9,10,11,1) - replace triplet
22:53 Nikollo: it's not in the centre, you know
22:54 Nikollo: 01:33:366 (3,4,5,6) - line crackdown, like... BOOM!
22:54 Nikollo: i don't get it there.
22:55 Crimmi: I was following the instruments
22:56 Nikollo: you're about linebreak, right?
22:56 Nikollo: right now
22:57 Nikollo: 01:49:837 (1,2,3) - it's not even a real triangle. I mean, make spacing equal
22:58 Nikollo: and about you following instruments
22:58 Nikollo: i forgot... what were you talking about?
22:58 Nikollo: where
22:58 Nikollo: I mean, which fix of mine
22:59 Nikollo: (i'm done there, answer when you can)
23:04 Crimmi: The line crack down
23:06 Nikollo: well-well, do as you see it
23:07 Nikollo: Idk was my mode usefull or not, by I'm done there.
23:10 Crimmi: tthanks
Lumael
Hi! Could you change my diff name to Lumael's NOVICE since I changed my username? >.*
Also add Lumael to tags :3
Topic Starter
Crimmi

Lumael wrote:

Hi! Could you change my diff name to Lumael's NOVICE since I changed my username? >.*
Also add Lumael to tags :3
Done.
tasuke912
Hi~
making taiko diffs now. ;)

btw, I think this song is not just 153 BPM.
Try this.


http://i.gyazo.com/94e2bf42b4b09a6d6f800b0dde4a4896.png
maybe it has been rounded off.
Topic Starter
Crimmi

tasuke912 wrote:

Hi~
making taiko diffs now. ;)

btw, I think this song is not just 153 BPM.
Try this.


http://i.gyazo.com/94e2bf42b4b09a6d6f800b0dde4a4896.png
maybe it has been rounded off.
It is 153 and yes it has been rounded off~ 8-)
tasuke912
Here's Taiko GDs.
http://puu.sh/jnhCi/88d6b3fd4c.zip

Timing
BPM is 152.94.


(MixMeister BPM Analyzer)

offset: 1577

01:03:942 -, Delete this red line pls. offset is not shifted.
Ameth Rianno
Hello there, i'm here to fix some tags.

Remove these:
Gensokyo Millennium History of the Moon Eirin Yagokoro Imperishable Night Touhou BEMANI TOHO

Add these:
猫叉 BEMANI×東方Project Ultimate MasterPieces REITAISAI 2015 touhou tōhō toho eiyashou 永夜抄 ~ Imperishable night. Gensokyo Millennium 千年幻想郷 ~ History of the Moon eirin yagokoro

(nekomata is for 猫叉)

Good luck, no kudosu~
Lumael
Please, I'll be a bit a inactive until the next month, please if I didn't answer a mod in 24 hours I let you, the owner of the beatmap ofc, apply mods for me because I don't wan't to slow down the next mods just because of me..
I'll try my best to answer mods but school is driving me crazy this month..
Gemu-
Hi ^w^, from my queue~ Hi Tasuke owo

d
k
D (Big d)
K (Big k)

[ tasuke's Muzukashii]

00:29:627 - Change to d because ddd is better in this diff.
00:35:904 - Change to k because kkk is better in this diff.
00:44:927 - ^
00:48:065 - Change to d because ddd is better in this diff.
01:20:039 - ^
01:22:785 - Change to k because kkk is better.
01:29:062 - ^
01:32:593 - Change to d because ddd is better in this diff.
01:35:339 - ^

[ tasuke's Oni]

You forgot remove the Widescreen Support.

The other is fine for me :33

Nice Beatmap, I hope my mod has been helpful you :3, Good luck~ ~
tasuke912

game rock wrote:

SPOILER
Hi ^w^, from my queue~ Hi Tasuke owo

d
k
D (Big d)
K (Big k)

[ tasuke's Muzukashii]

00:29:627 - Change to d because ddd is better in this diff. ddk/kkd pattern are not recommended on Muzukashii, but these are allowed. i think it's okey bcz this song is low BPM. when if BN say it's not okey, i'll change these.
00:35:904 - Change to k because kkk is better in this diff.
00:44:927 - ^
00:48:065 - Change to d because ddd is better in this diff.
01:20:039 - ^
01:22:785 - Change to k because kkk is better.
01:29:062 - ^
01:32:593 - Change to d because ddd is better in this diff.
01:35:339 - ^

[ tasuke's Oni]

You forgot remove the Widescreen Support. fixed

The other is fine for me :33

Nice Beatmap, I hope my mod has been helpful you :3, Good luck~ ~
Thanks, game rock!
update:
http://puu.sh/jq5LQ/8181a635f1.zip
Topic Starter
Crimmi

Lumael wrote:

Please, I'll be a bit a inactive until the next month, please if I didn't answer a mod in 24 hours I let you, the owner of the beatmap ofc, apply mods for me because I don't wan't to slow down the next mods just because of me..
I'll try my best to answer mods but school is driving me crazy this month..

Alright and good luck with school~!
Charlotte
Hi from my modding queues~

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]
  • Aimod check please (AudioLeadIn)

    [ tasuke's Muzukashii][list:1337]

    01:21:902 (23,24,25,26,27,28,29) - ddk,kkdが許可されてるとはいえ、このパターンは少し厳しいものかと思います。
    01:28:179 (24,25,26,27,28,29,30) - ^
    01:34:456 (23,24,25,26,27,28,29) - ^

    ddk,kkdが結構目に付く点以外は良いと思います。Nice map.
[ tasuke's Oni]


  • Nice map!なのですが、Oniならば少し厳しい感じがしました。Innerにかなり近い...かInner Oniだと思いました。
    1/4+1/6のパターン、1/4の密度、notes数、等々を考えるとSpreadが心配です。MuzukashiiとOniの間にもう1diff入れても良いと思います。
    パターンを区切り、休憩を少し多めにとった中間の難易度、ありだと思います。
Good luck :)
tasuke912

Charlotte wrote:

MOD
Hi from my modding queues~

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ General]
  • Aimod check please (AudioLeadIn)

    [ tasuke's Muzukashii][list:1337]

    01:21:902 (23,24,25,26,27,28,29) - ddk,kkdが許可されてるとはいえ、このパターンは少し厳しいものかと思います。
    01:28:179 (24,25,26,27,28,29,30) - ^
    01:34:456 (23,24,25,26,27,28,29) - ^

    ddk,kkdが結構目に付く点以外は良いと思います。Nice map.
[ tasuke's Oni]


  • Nice map!なのですが、Oniならば少し厳しい感じがしました。Innerにかなり近い...かInner Oniだと思いました。
    1/4+1/6のパターン、1/4の密度、notes数、等々を考えるとSpreadが心配です。MuzukashiiとOniの間にもう1diff入れても良いと思います。
    パターンを区切り、休憩を少し多めにとった中間の難易度、ありだと思います。
Good luck :)
Thanks for mod! ;)
ddk/kkdを簡易化すると次の難易度への差が広まりすぎるので、許容されている範囲内である限りは簡易化を見送ることにします。
現段階のMuzu→Oni間の難易度はstd譜面が橋をつないでるのもあるのでセーフのはずです。
Irreversible
Hello hello, m4m!

[General]

Doesn't BASIC come before NOVICE? I'm not sure about that, please correct me if I'm mistaken.
Check AIMod, as it points up several errors.
Improve the curves on your sliders and blankets where intended, most of them look rather awful to be honest.

[Novice]

00:12:561 (6) - You can improve the wave of this slider by simply moving around the points. You should see that both curves aren't done that good.
00:20:407 (1,2,3,4,5,6,7) - This pattern basically lets me think of symmetry which it isn't. It would be a good opportunity to make it look even cleaner (despite the fact that its flow is actually good) . However, this is up to you.
00:30:215 (5) - Spacing here is slightly crumped, and if I'm honest, 00:29:431 (4,5,6) - this flow is a bit weird for beginners in my opinion. Personally, I'd go with something like http://puu.sh/jFYpG/83252d4358.jpg.
00:37:669 (1) - Cute slider! But then again, maybe you can find a way to improve how it blankets each other, as I can guess that this should be the intention.
00:42:377 (5) - Don't overlap those, please. I think it's slightly confusing for beginners, and it would look cleaner on top of that.
00:45:515 (1) - Again, the stack might be a bit too much for beginners. However, that one is acceptable, if you'd moved the slider a bit upwards so its path is clearer. http://puu.sh/jFYtV/e354cbd8b6.jpg
01:16:508 (3) - I'm not a fan of 1/2 in the lowest diff, it makes it even worse that two repeater overlap each other slightly. Please find another placement for those.
01:34:554 (6) - Same.
01:51:031 (2) - Well I think your slidershapes had been okay mostly.. but that one is really crumped, considering it's a beginner you might want to make something else here.

Not much to say here, flow is broken at some points, slider shapes can be improved too. Additionally, there were some random hitsounds (normal hitwhistle and claps) which felt out of place. But else, it's okay.

[Basic]

00:29:823 (1) - Again the curve looks off, try using 3 dots for it http://puu.sh/jFYY8/6a7686b3ce.jpg
00:36:100 (1) - Even though the blanket looks nice, for once I don't support it, but rather take care of the flow: I think something like this looks cool too, and flows well for a diff like this http://puu.sh/jFZ0s/06353d9335.jpg
01:20:627 (7) - That will certainly let beginners miss. Don't repeat it so quickly, rather use a 1/1 slider.
01:49:854 (1,2,3,4,5,6,7,1,2,3) - Simplification needed, badly. No way a beginner is going to survive it.

I like the diff apart from some things that were way too difficult. You might also reconsider 1 or 2 stacks, as they increase the level drastically.

[Medium]

00:02:459 - The thing about triplets starting from white is that they play really awkward if it's not 1000% indicated. Would you be so nice and move the triplet to 00:02:557 - ? It feels better, and it's supported by sthe song.
00:06:873 (2,3,4,5,6) - This looks hell off, use DS
00:28:057 (4,2) - slight overlap that bothers me, i mean is there a reason why it's there? if not: bye overlap
00:28:057 (4,1,2) - Something about flow again, http://puu.sh/jFZrh/0086bec2b2.jpg It's hard to explain but I feel like less sharp movements are better to play.
01:00:423 (9) - :o :o :o :o
01:08:269 (2,3,4) - same as suggested on begin
01:19:842 (1,2,3) - slight DS error
01:29:454 (1) - Please don't put this slider just over every sound, let's actually map the rhythm shall we?
01:36:418 (1,2) - DS error

The diff is fine. Please take care of: DS errors (which appear random and let player misread stuff) and your SLIDERSHAPES, they look really not well made! It's the only reason what this map lacks, please put effort in getting smooth curves, it will honestly make your map way better.

[Lunatic]

Something about hitsounding. There were few claps on red ticks, and I'm not sure why. I suggest using them strictly for 2 and 4 white tick, because they really poorly emphasis anything else except those beats.

00:04:715 (1) - This combo goes up fairly high, I suggest adding a NC00:06:284 (8) -
00:12:561 (1) - Drastic movement break, doesn't feel nice, increase spacing?
00:22:761 (3) - ughhhhhhhhhhhhhhhh
00:29:234 (3,4) - This is 1/6, you might get problems for ignoring it, hmm.. how about a repeat slider somehow? Try to make it playable tho
00:30:804 (4) - Don't ignore these sounds, it's lunatic.
00:40:023 - rule n°1: never start 1/4 slider on blue ticks. Correct rhythm is: http://puu.sh/jFZVC/497efc4f5e.jpg
00:41:690 (9,10) - same
00:52:577 (3,4,5) - same problem as in medium (white tick slider)
01:41:125 (3) - same

Diff has potential too, several things that were weird here: NCing, somtimes combo is high, sometimes not. Then, rhythm. Mainly because you drop stuff, but also because of the 1/4 sliders on blue ticks, it's because of the really poor emphasis, you should always let them start on white unless 100% indicated. And again, these slider + blankets. I can see that your style looks really clean, but the sliders completely throw off, so I think this is not "breaking mapper spirit" but rather improving your mapstyle.

[Special]

Nice diff, gj.

GL!
Topic Starter
Crimmi

Irreversible wrote:

Hello hello, m4m!

[General]

Doesn't BASIC come before NOVICE? I'm not sure about that, please correct me if I'm mistaken. BASIC is from REFLEC BEAT, NOVICE is from SOUND VOLTEX, both are easy difficulties in their respective games.
Check AIMod, as it points up several errors. Errors hopefully fixed.
Improve the curves on your sliders and blankets where intended, most of them look rather awful to be honest.

[Novice]

00:12:561 (6) - You can improve the wave of this slider by simply moving around the points. You should see that both curves aren't done that good.
00:20:407 (1,2,3,4,5,6,7) - This pattern basically lets me think of symmetry which it isn't. It would be a good opportunity to make it look even cleaner (despite the fact that its flow is actually good) . However, this is up to you.
00:30:215 (5) - Spacing here is slightly crumped, and if I'm honest, 00:29:431 (4,5,6) - this flow is a bit weird for beginners in my opinion. Personally, I'd go with something like http://puu.sh/jFYpG/83252d4358.jpg.
00:37:669 (1) - Cute slider! But then again, maybe you can find a way to improve how it blankets each other, as I can guess that this should be the intention.
00:42:377 (5) - Don't overlap those, please. I think it's slightly confusing for beginners, and it would look cleaner on top of that.
00:45:515 (1) - Again, the stack might be a bit too much for beginners. However, that one is acceptable, if you'd moved the slider a bit upwards so its path is clearer. http://puu.sh/jFYtV/e354cbd8b6.jpg
01:16:508 (3) - I'm not a fan of 1/2 in the lowest diff, it makes it even worse that two repeater overlap each other slightly. Please find another placement for those.
01:34:554 (6) - Same.
01:51:031 (2) - Well I think your slidershapes had been okay mostly.. but that one is really crumped, considering it's a beginner you might want to make something else here.

Not much to say here, flow is broken at some points, slider shapes can be improved too. Additionally, there were some random hitsounds (normal hitwhistle and claps) which felt out of place. But else, it's okay.

[Basic]

00:29:823 (1) - Again the curve looks off, try using 3 dots for it http://puu.sh/jFYY8/6a7686b3ce.jpg Done.
00:36:100 (1) - Even though the blanket looks nice, for once I don't support it, but rather take care of the flow: I think something like this looks cool too, and flows well for a diff like this http://puu.sh/jFZ0s/06353d9335.jpg Done
01:20:627 (7) - That will certainly let beginners miss. Don't repeat it so quickly, rather use a 1/1 slider. Done
01:49:854 (1,2,3,4,5,6,7,1,2,3) - Simplification needed, badly. No way a beginner is going to survive it. Remapped this part.

I like the diff apart from some things that were way too difficult. You might also reconsider 1 or 2 stacks, as they increase the level drastically.

[Medium]

00:02:459 - The thing about triplets starting from white is that they play really awkward if it's not 1000% indicated. Would you be so nice and move the triplet to 00:02:557 - ? It feels better, and it's supported by the song.Done.
00:06:873 (2,3,4,5,6) - This looks hell off, use DS Fixed.
00:28:057 (4,2) - slight overlap that bothers me, i mean is there a reason why it's there? if not: bye overlap Remapped that part.
00:28:057 (4,1,2) - Something about flow again, http://puu.sh/jFZrh/0086bec2b2.jpg It's hard to explain but I feel like less sharp movements are better to play. Remapped that part.
01:00:423 (9) - :o :o :o :o Fiiiiiixed.
01:08:269 (2,3,4) - same as suggested on begin Done.
01:19:842 (1,2,3) - slight DS error Done.
01:29:454 (1) - Please don't put this slider just over every sound, let's actually map the rhythm shall we? Okay~
01:36:418 (1,2) - DS error Fixed.

The diff is fine. Please take care of: DS errors (which appear random and let player misread stuff) and your SLIDERSHAPES, they look really not well made! It's the only reason what this map lacks, please put effort in getting smooth curves, it will honestly make your map way better.

[Lunatic]

Something about hitsounding. There were few claps on red ticks, and I'm not sure why. I suggest using them strictly for 2 and 4 white tick, because they really poorly emphasis anything else except those beats.

00:04:715 (1) - This combo goes up fairly high, I suggest adding a NC00:06:284 (8) - Done.
00:12:561 (1) - Drastic movement break, doesn't feel nice, increase spacing? Fixed.
00:22:761 (3) - ughhhhhhhhhhhhhhhh Fixed.
00:29:234 (3,4) - This is 1/6, you might get problems for ignoring it, hmm.. how about a repeat slider somehow? Try to make it playable tho
00:30:804 (4) - Don't ignore these sounds, it's lunatic. Remapped that part.
00:40:023 - rule n°1: never start 1/4 slider on blue ticks. Correct rhythm is: http://puu.sh/jFZVC/497efc4f5e.jpg remapped.
00:41:690 (9,10) - same
00:52:577 (3,4,5) - same problem as in medium (white tick slider)
01:41:125 (3) - same

Diff has potential too, several things that were weird here: NCing, somtimes combo is high, sometimes not. Then, rhythm. Mainly because you drop stuff, but also because of the 1/4 sliders on blue ticks, it's because of the really poor emphasis, you should always let them start on white unless 100% indicated. And again, these slider + blankets. I can see that your style looks really clean, but the sliders completely throw off, so I think this is not "breaking mapper spirit" but rather improving your mapstyle.

[Special]

Nice diff, gj.

GL!
Thanks~
Manimani_old_1
Hi M4M~

[Muzukashii]

make od lower od4~4.5

00:34:334 (6) - add a k?
00:48:065 (12,13) - ctrl+G?
00:51:204 (25) - d?

[Oni]

;w; I can't really understand this diff,especially part from 00:39:238 (1) - to 00:51:400 (45) - ,better follow only beats or rhythm?

01:20:431 (24,25,26,27) - 01:32:985 (24,25,26,27) - this double feels wired? add or move a note in 01:20:627 -
01:39:752 (30,31) - ctrl+G?
01:40:439 (1) - replace this slider with notes?

good luck>.>

(btw consider add a inner oni or change muzukashii to oni and add a easier one?)
tasuke912

-H a y a- wrote:

SPOILER
Hi M4M~

[Muzukashii]

make od lower od4~4.5 5.0 is fine

00:34:334 (6) - add a k? nope
00:48:065 (12,13) - ctrl+G? no
00:51:204 (25) - d? ^

[Oni]

;w; I can't really understand this diff,especially part from 00:39:238 (1) - to 00:51:400 (45) - ,better follow only beats or rhythm?

01:20:431 (24,25,26,27) - 01:32:985 (24,25,26,27) - this double feels wired? add or move a note in 01:20:627 - not weird imo.
01:39:752 (30,31) - ctrl+G? no
01:40:439 (1) - replace this slider with notes? keeping now

good luck>.>

(btw consider add a inner oni or change muzukashii to oni and add a easier one?) i think now the spread is okey.
Thanks. :)
Pereira006
hi

[Lumael's NOVICE]

Gameplay:

  1. 00:12:561 (6,7) - Inconsistency spacing
  2. 00:23:546 (4,6) - the shape are different, why don't try same shape
  3. 00:30:215 at 00:48:261 - Why you change DS to 1.10 ? Should be use DS 1.20 because mostly parts you use this, should be consistency all parts
  4. 01:34:162 (5,6,7,8,1) - incosistency spacing
  5. 00:50:223 (1) - you forget remove NC
The hitsound, is lack. I feel need more add

[Basic]

Gameplay:

  1. 00:03:146 (3,4) - inconsistency spacing
  2. 00:07:461 (5,1) - I prefer unstack here, because this "basic" is little hard for use stack
  3. 00:19:623 (4,5) - ^ same
  4. 00:34:138 (2,3) - ^ same
  5. 01:07:877 (2,3) - ^ same
  6. 01:11:015 (2,3) - ^ same
  7. 01:12:192 (5,6) - ^ same
  8. 00:23:154 (3,1) - The blanket are off
  9. 01:10:623 (1,2) - Don't make jump is 1.60x
  10. 01:20:039 (5) - missing NC
I understand the stack, but jus saying the stack are hard to play in Basic because this basic level is low
Also there huge inconsistency spacing, there some you use DS 1.20, some DS 1.10 some DS 0.80 and many more differents is kindy weird to play, I suggest pick one original DS and fix all objects

[MEDIUM]

Gameplay:

  1. 00:03:930 (1) - no need NC and put nc 00:03:146 (7)
  2. 01:09:054 (7) - That end, not sure fine this diff
  3. 01:28:669 (1) - whatever if jump but no need NC
  4. 01:35:731 (1) - why NC ?
I know this level is hard but spacing still same huge inconsistency, Same before diffs

[Lunatic]

Gameplay

  1. 00:23:546 (7) - you really put NC here, the song change and remove NC in 00:24:331 (1) and put NC in 00:25:115 (3)
  2. 00:28:254 (7) - remove NC and put NC in 00:28:646 (1)
  3. 00:30:019 (5) - you forget NC and remove NC in 00:30:804 (1) put nc 00:31:196 (2) - and remove nc in 00:31:784 (1)
  4. 00:34:531 (6) - forget NC
  5. 01:05:915 (5) - ^ same
  6. 01:18:469 (12) - NC and remove NC in 01:18:862 (1)
  7. 01:20:039 (5) - NC and remove nc in 01:20:627 (1)
  8. 01:21:608 (6) - NC
  9. 01:24:746 (8) - NC
  10. 01:27:885 (8) - NC
  11. 01:31:023 (7) - ^ same
  12. 01:37:300 (7) - ^ same
The NC are bit random, there lot NC has not make sense IMO
[]
The Frey's special look fine
This mapset I feel need mroe work lot, the hitsound are pretty random all diff's and differents places, I like more is Medium, why don't use this and consistencys all diff's expect guest diff's also the spacing is really problem.
Ask if you don't understand or whatever.
Good luck
Topic Starter
Crimmi

Pereira006 wrote:

hi

[Lumael's NOVICE]

Gameplay:

  1. 00:12:561 (6,7) - Inconsistency spacing
  2. 00:23:546 (4,6) - the shape are different, why don't try same shape
  3. 00:30:215 at 00:48:261 - Why you change DS to 1.10 ? Should be use DS 1.20 because mostly parts you use this, should be consistency all parts
  4. 01:34:162 (5,6,7,8,1) - incosistency spacing
  5. 00:50:223 (1) - you forget remove NC
The hitsound, is lack. I feel need more add

[Basic]

Gameplay:

  1. 00:03:146 (3,4) - inconsistency spacing
  2. 00:07:461 (5,1) - I prefer unstack here, because this "basic" is little hard for use stack
  3. 00:19:623 (4,5) - ^ same
  4. 00:34:138 (2,3) - ^ same
  5. 01:07:877 (2,3) - ^ same
  6. 01:11:015 (2,3) - ^ same
  7. 01:12:192 (5,6) - ^ same
  8. 00:23:154 (3,1) - The blanket are off
  9. 01:10:623 (1,2) - Don't make jump is 1.60x
  10. 01:20:039 (5) - missing NC
I understand the stack, but jus saying the stack are hard to play in Basic because this basic level is low
Also there huge inconsistency spacing, there some you use DS 1.20, some DS 1.10 some DS 0.80 and many more differents is kindy weird to play, I suggest pick one original DS and fix all objects

[MEDIUM]

Gameplay:

  1. 00:03:930 (1) - no need NC and put nc 00:03:146 (7)
  2. 01:09:054 (7) - That end, not sure fine this diff
  3. 01:28:669 (1) - whatever if jump but no need NC
  4. 01:35:731 (1) - why NC ?
I know this level is hard but spacing still same huge inconsistency, Same before diffs

[Lunatic]

Gameplay

  1. 00:23:546 (7) - you really put NC here, the song change and remove NC in 00:24:331 (1) and put NC in 00:25:115 (3)
  2. 00:28:254 (7) - remove NC and put NC in 00:28:646 (1)
  3. 00:30:019 (5) - you forget NC and remove NC in 00:30:804 (1) put nc 00:31:196 (2) - and remove nc in 00:31:784 (1)
  4. 00:34:531 (6) - forget NC
  5. 01:05:915 (5) - ^ same
  6. 01:18:469 (12) - NC and remove NC in 01:18:862 (1)
  7. 01:20:039 (5) - NC and remove nc in 01:20:627 (1)
  8. 01:21:608 (6) - NC
  9. 01:24:746 (8) - NC
  10. 01:27:885 (8) - NC
  11. 01:31:023 (7) - ^ same
  12. 01:37:300 (7) - ^ same
The NC are bit random, there lot NC has not make sense IMO
[]
The Frey's special look fine
This mapset I feel need mroe work lot, the hitsound are pretty random all diff's and differents places, I like more is Medium, why don't use this and consistencys all diff's expect guest diff's also the spacing is really problem.
Ask if you don't understand or whatever.
Good luck
Fixed all spacing and NC problems, the hitsounds, though might be in different places, but they still fit.
Xinely
denied kudosu at here as requested because it was mistake given to GD

good luck with the map ~
Raiden
Hello Crimmi and tasuke!!

Taiko mods requested by tasuke!

[ Muzukashii]
  1. 00:29:627 (13) - hmmmm it's the only ddk from all the map. Why not make it ddd / make more ddk throughout the entire map? Would make more sense imo
  2. 00:51:792 (1) - Finisher? I hear a cymbal crash
  3. 01:08:465 (16,17) - Make a kkk? Just suggesting :3
  4. 01:10:623 (1) - Finisher? Sounds like a strong crash to me
  5. 01:18:469 (7) - Change to k for higher pitched note?
  6. 01:23:177 (1) - Finisher again? I hear a strong crash
  7. 01:31:023 (7) - Similar to 01:18:469 (7) -
  8. 01:35:731 (1) - Finisher?
Great diff! Nothing more

[ Oni]
  1. 00:01:577 (1) - Missed finisher? www
  2. Ahhh only thing I'm worried about the diff is spread... Some long patterns + use of 1/6... combined together x.x (more like Inner Oni :( ) Maybe we can discuss this via PM?

Anyway great diffs (¦3[___]
tasuke912

Raiden wrote:

Hello Crimmi and tasuke!!

Taiko mods requested by tasuke!

[ Muzukashii]
  1. 00:29:627 (13) - hmmmm it's the only ddk from all the map. Why not make it ddd / make more ddk throughout the entire map? Would make more sense imo changed to d.
  2. 00:51:792 (1) - Finisher? I hear a cymbal crash yeah, cymbal sounds here. but i won't put finish here because next part is so quiet.
  3. 01:08:465 (16,17) - Make a kkk? Just suggesting :3 applied.
  4. 01:10:623 (1) - Finisher? Sounds like a strong crash to me
  5. 01:18:469 (7) - Change to k for higher pitched note? no change. d would be better connection to next dkk pattern imo.
  6. 01:23:177 (1) - Finisher again? I hear a strong crash i think not needed xq
  7. 01:31:023 (7) - Similar to 01:18:469 (7) -
  8. 01:35:731 (1) - Finisher?
Great diff! Nothing more thanks x)

[ Oni]
  1. 00:01:577 (1) - Missed finisher? www fixed. I'm baka www
  2. Ahhh only thing I'm worried about the diff is spread... Some long patterns + use of 1/6... combined together x.x (more like Inner Oni :( ) Maybe we can discuss this via PM?
Anyway great diffs (¦3[___] Arigatou(¦3[▓▓]
Thanks for your mod, Raiden! :)

Spread is fine.

https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode

update: http://puu.sh/kJI7o/6a5abfece7.zip
Raiden
Aaaah /me baka

it's true Muzu uses a good amount of 1/4 to compensate (¦3[___]

call me after it's updated
tasuke912
Muzu isn't updated yet lol
Topic Starter
Crimmi

tasuke912 wrote:

Muzu isn't updated yet lol
But I did upload it with your updates.
tasuke912

Crimmi wrote:

tasuke912 wrote:

Muzu isn't updated yet lol
But I did upload it with your updates.
eh? please re-download and update again.
Topic Starter
Crimmi

tasuke912 wrote:

eh? please re-download and update again.
NANI?!? wtf happened? I guess I didn't update it correctly >.>

Updated, hope there isn't anymore problems.
Raiden
ヾ(*´∀`*)ノ
tasuke912

Raiden wrote:

ヾ(*´∀`*)ノ
ヾ(*´∀`*)ノ
Luel Roseline
Uh? Lunatic diff isn't here?
If you want to my Lunatic diff, I'll make it.
Topic Starter
Crimmi

S A V E R Y wrote:

Uh? Lunatic diff isn't here?
If you want to my Lunatic diff, I'll make it.
I renamed them to the REFLEC BEAT difficulties.
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