Thank you Natsu, I will check asap!
Hi Rucker sama ;3
Hi Rucker sama ;3
Thank you for the naitsu mod!Natsu wrote:
Hi quick mod c:
General:Legend:
- No tags? maybe add atleast the album: TWILIGHT DEMENTIA source: http://www.dragonforce.com/twilight-dementia/ , Also maybe add the genre I think this is powermetal and add metal too, since it will be labeled as Rock (English) in website I forgot tags Added!
- About AR in my opinion between 8 and 8,5 can be ok, get more opinions first maybe, mmm players that I asked say 8,5 is better I decided to keep 8.5
- 00:52:212 (2) - is the whistle on slider body and tail on purpose? because other similar ones just have it added on head, atleast remove it from the repeat. Removed whistle from tail I added whistle on body on purpose to emphasize the guitar sound
- 00:11:421 (2,3) - ew nazi, but I want to point that some blankets like this one aren't properly done, idk if is on purpose to keep an old approach of mapping or if is just a mistake lol nazi fixed
- 01:00:162 - maybe would be a nice idea to add a 1/1 slider here to follow the guitar sound until the end and stop where everything does at 01:00:462 - it would break the flow of the stream and also I used sliders and not circle to follow the guitar sound anyways but in a different way
- 02:00:162 (6) - missing NC I suppose added
- 02:13:212 (1) - whistle on slider body is on purpose? there are some more 02:22:812 (1) - added
- 02:43:362 missing NC? added
- 03:33:762 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5) - tbh I'm not a fan of the comboing here.., well atleast add a NC at 03:37:362 - as you did at every other end section added NC but i won't fix those comboing since, as you can see, I used it on each slider that follows guitar/vocal melody properly
- 04:21:608 (5) - mmm ending slideron strong beat isn't really nice, maybe use 1/2 slider and a circle at 04:21:961 - it wouldn't follow the guitar sound anymore if I did so..
- 04:43:755 (4,6) - I can't hear nothing really clear here, maybe there is a little sound, but I still think that isn't worth to map them as circles, I'll suggest to map them as sliders, following the strong hits in 04:43:667 (3,5) - sounds better atleast to me that's actually true, but if I removedd those 2 circles the whistle on (5) would lose his emphasized sound that fills the guitar strong sound
- 06:22:500 its the delayed break on purpose? since I don't think its needed it's actually needed.. lol
- 07:40:048 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - wew aw
Stacked notes are ok Bia! Thank you so much for the helpful mod!ByBy13 wrote:
Hello!
- General
- You must delete the OSB file from your map folder since you don't need it http://puu.sh/jZviF/409377f88d.jpg yea
- Disable Countdown because you don't need it and also disable Letterbox during breaks' true!
- Honestly the current combo colours doesn't fit the BG.BG's colours are light purple and dark purple,pink and black as I can see but you used dark blue,light blue,grey and green.I suggest to change the combo colours like here for example or which colours would you like to use but to fit the BG I explained you the situation.. i hope it's fixed now
- Legend
That's all from me! I'm a bit worried about stacked notes and also the timing goes off through this diff as I can see.
- Here the HP 3 is too lower and it must be higher.Set the HP to 6 or 7 I wanted to keep lesjuh's setting T_T well, increased to 5
- 00:31:362(1,2,3,4,5)- Maybe you can re-shape the pattern if you want a better readability here.For example you can unstack 00:32:112(4)- from 00:31:662(2)- and unstack 00:32:262(5)- from 00:31:362(1)- and making the pattern like this i don't like the flow tbh and the pattern is perfectly readable! There is enough time to read it and low ar helps it as well so it's ok, no one missread it at testplays
- 00:39:762(1,2,3,4)- You don't think this jump is huge? You decrease the spacing a bit but still to emphasize the stronger guitars I don't think so. The crescendo spacing has been made on purpose to emphasize the guitar with finishes hitsounds
- 00:48:162(1,2)- Seems there's a different spacing in comparison with 00:43:362(1,2)-.I suggest to use the same spacing as you did with 00:43:362(1,2)- for this intentional overlap ooooh done!
- 01:15:012(4,5,6)- Honestly as I can hear 'voice' lyric and also the music background,there's no triplets and it sounds weird here so I suggest to use doublets instead of triplets if you want to follow the guitars and also the vocal properly sure nice catch
- 03:46:812(1,2,3)- Would be much better for music to use doublets here instead of triplets because with triplets here sounds a bit weird and with doublets the music will be followed properly i prefer keeping the triplet her because it fills better with the full guitar melody
- 05:05:700(3)- This one shouldn't end on white tick? On blue tick it sounds a little weird but ending on white tick will sounds much better because I tested it with 75% speed yea fixed!
- 06:09:075- There's still guitar and here becomes more stronger and a note would make its intensify clickable well you are not the first that suggest me this so i fixed
- 07:23:848(3,4)- I think these sliders should be 1/2 sliders to follow the guitar properly fixed this and next one!
- 07:40:048 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1)- This stream seems to be almost unreadable and it could confuse some players while clicking the notes. You can re-shape a bit the stream to make it readable during gameplay and easily to click the notes in my opinion IIT WAS SO COOOOL T_T Well i fixed it :p
Great mapset! Call me back I guess
Thank you! I'm waiting for ByBy bubbleKonei wrote:
Call me after you got the bubble.
The current one sounds good as I can see and it follows the guitar really nice in my opinionfartownik wrote:
05:10:037 (1) - Clearly 1/3 and would play/sound better as 1/3 (preferably repeat sliders since a 1/3 stream out of nowhere among 1/4 streams would certainly catch players off-guard).
As you said, this map is meant to be a challenge, not a map that you're going to play no-stop. And tbh this is a lot more playable than some Dragonforces...fartownik wrote:
The map's main difficulty right now is the note density and there's very few people around that are fond of this type of challenge[...]
Went to check, not 1/3, guitarist is just struggling to keep up. It's 1/4 at that timestamp.fartownik wrote:
05:10:037 (1) - Clearly 1/3
this is pretty much my reasoning behind why i think the low AR is a poor choice, but when i tried to argue it on disqus everyone turned off topic and made it about me rather than the mapfartownik wrote:
About AR 8.5, it's obviously your own decision as a mapper to set the AR to whatever you like, and most likely no one is going to convince you to change it, but I'd like to say one thing while I'm at it. By setting the AR to what you have right now you basically restrict, and furthermore, discourage most of the players from playing it. The map's main difficulty right now is the note density and there's very few people around that are fond of this type of challenge, perhaps you should think whether sacrificing your map's playability for the sake of 'respecting' lesjuh's mapping style is actually worth it. I'm pretty sure most of the people capable of playing old lesjuh's Dragonforce maps would enjoy his maps better with AR9 or higher. More, maybe I'm assuming things, but I'm pretty sure lesjuh himself would set the AR to a higher one if he was mapping those maps today.
You will obviously do as you please, just dropping by with my two cents.
candlexxdeathx wrote:
this is pretty much my reasoning behind why i think the low AR is a poor choice, but when i tried to argue it on disqus everyone turned off topic and made it about me rather than the map
???????????????????????????????????Charles445 wrote:
The most important discussion would, to be honest, be stream quality. I've heard varying reports, but I'm not the intended audience for this so I can't be 100% certain.
The streams are made with grid snap on.
Usually when making streams you turn grid snap off.
Leaving it on makes streams not smooth and have varying spacing in-between.
What i think Charles means is that you mapped the streams with grid snap on, which causes them to be unevenly spacedChewin wrote:
???????????????????????????????????Charles445 wrote:
The most important discussion would, to be honest, be stream quality. I've heard varying reports, but I'm not the intended audience for this so I can't be 100% certain.
The streams are made with grid snap on.
Usually when making streams you turn grid snap off.
Leaving it on makes streams not smooth and have varying spacing in-between.