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MY FIRST STORY - Fukagyaku Replace

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Topic Starter
kunka
I added "Easy diff".
mion_6GKM
Hello

Random mod here


[Normal]


  1. 00:56:244 (2) - it's not good to make this slider in white line make it like this ->http://puu.sh/ipsW0/c05066fb2e.jpg
  2. 01:19:366 (2) - ugly shape for this map, change it like this ->http://puu.sh/ipsWn/4ffaf024b5.jpg put it at x:292 y:304
  3. 01:20:267 (1) - same ^ change it -> http://puu.sh/ipsVe/5c73c7bfeb.jpg put it at x:432 y:192

[Hard]


  1. 00:08:799 - pull spinner to 00:08:949 and add circle at 00:08:799 n fix the end of spinner
  2. 00:23:962 (1) - make it blanket

[Insane]


  1. 00:08:799 - same as hard
  2. 00:23:812 (2) - put it at x:132 y:184
  3. 01:08:406 (9) - put it at x:216 y:260
  4. 01:20:267 (4) - make it blanket

Good luck guys! love this song! XD
Nicechoice

Homura- wrote:

M4Mです!返事送れてすいません 8-)何も書いてないところは修正してあります


[Nicechoice's Insane]
  1. 00:07:899 (1) - 終点のSamplesetをDrumにしませんか? 小さいけど音はあります
  2. 00:09:399 (2,3) - 一応音はありますが かなり小さいので
    00:08:874 - から00:10:299 -  と 00:10:374 - から00:11:800 - までのスピン二つにしませんか? あくまで提案なのでご自由に
  3. 00:15:400 (1) - NC削除
  4. 00:15:700 (7) - NC追加
  5. 00:16:301 (1) - NC削除
  6. 00:16:000 (2) - 終点にwhistle追加 
  7. 00:16:301 (3) - 始点のwhistle削除 終点にwhistle追加
  8. 00:16:601 (2) - 始点のwhistle削除
  9. 00:20:352 (2) - Unrankbleです 少し左にずらしましょう
    https://osu.ppy.sh/ss/3240596 1280×1024
  10. 00:20:952 (3,4) - whistle追加
  11. 00:21:102 (5) - 始点^
  12. 00:30:113 (1) - 始点にclap追加 終点のSamplesetをDrumに変更
  13. 00:30:413 (2,3,4,5) - SamplesetをDrumに変更  ここら辺clapとfinishしかなくて寂しかったのでどうでしょう?
  14. 00:36:715 (3,4) - ctrl+G とかどうでしょう 今の状態だとかなりやりにくそうです
  15. 00:37:165 (1) - もう少し綺麗にブランケットできると思います
    角度もちょっと変えてやると前の配置ともマッチするかと変わったのかなここ・・・とりあえず修正したつもりです :cry:
  16. 00:39:716 (1) - 始点にfinish追加
  17. 00:50:839 (2) - 流れが悪い気がします ctrl+Gで向きを変えませんか?
  18. 00:51:139 (3) - 上の提案を聞き入れるならこちらもctrl+Gで 次の配置に行く流れもかなり良くなると思います
  19. 01:03:000 (4) - ここのスライダーは白線からのほうがあってると思います
  20. 01:07:805 (3) - SamplesetをDrum AdditionsをSoftにしませんか?
  21. 01:07:880 (4,5,6,7) - SamplesetをDrumにしませんか?
  22. 01:08:255 (8) - ^
  23. 01:13:360 (1,2) - ここの音取りなんですが逆だと思いますここは音のほうを聞いてリズムとったのでkeepで。

    やりにくそうな配置が結構あるのでまた違う人にmodもらってください
まじっすか :cry:


Normal Hardは最低限しか見てません ヒットサウンドはInsaneに書いてます
MODありでした~~ :lol:
Topic Starter
kunka

mion_6GKM wrote:

Green : change
Red : no change
Orange : change a little.

Hello

Random mod here Hello~thank you!!


[Normal]


  1. 00:56:244 (2) - it's not good to make this slider in white line make it like this ->http://puu.sh/ipsW0/c05066fb2e.jpg A flow to the next 00:57:145 (5) - worsens.I keep it.but The placement of the rhythm is a good feeling.I changed it.
  2. 01:19:366 (2) - ugly shape for this map, change it like this ->http://puu.sh/ipsWn/4ffaf024b5.jpg put it at x:292 y:304 ok.
  3. 01:20:267 (1) - same ^ change it -> http://puu.sh/ipsVe/5c73c7bfeb.jpg put it at x:432 y:192 Because it was same as here 01:19:366 (1) , I copied it.I changed it and performed placement of 01:21:168 (3,4,1,2,3) - at the same time.

[Hard]


  1. 00:08:799 - pull spinner to 00:08:949 and add circle at 00:08:799 n fix the end of spinner The rhythm thinks that now is correct.I examine it if I have it pointed out by a different person again.I keep it now.
  2. 00:23:962 (1) - make it blanket ok.

[Insane]


  1. 00:08:799 - same as hard same as hard
  2. 00:23:812 (2) - put it at x:132 y:184 hmm..i keep it.The need of the change is not felt.
  3. 01:08:406 (9) - put it at x:216 y:260 ok.
  4. 01:20:267 (4) - make it blanket A strong sound sounds here.I don't make blanket daringly to express it.I keep it now.

Good luck guys! love this song! XD Thank you mion :)
Topic Starter
kunka
今までMODいただいた方には申し訳ないですが本人の希望により”Nicechoice's Insane”は削除します。
diffバランスを考慮して今までのInsaneを修正して"Concerto (Extra diff)"に変更しました。
また新たにInsaneを追加しました。


I'm sorry for the person who did modding so far, "Nicechoice's Insane" deletes it by the hope of the him. :(
Revise conventional Insane in consideration of diff balance, "Concerto (Extra diff) " I switched.
In addition, I added Insane newly.
Sc4v4ng3r
Hello~ M4M from my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Disable widescreen support for Insane.
[Easy]
  1. 00:13:000 (2,2) - The first slider started on white tick, which really did fit into the rhythm a lot more than the second slider. What's more is that on the similar rhythm, second slider is starting on red tick while the first one is starting on white tick, which confuses beginners. Suggest you to just follow 00:12:100 (1,2,3) - These rhythm.
  2. 00:28:763 (1) - Don't think drum finish fits here, soft finish would be lot more fitting, since there is a cymbal in the background.
  3. 00:29:513 (2,3) - Flow looks really weird here, would be better if this was on the left instead of the right.
  4. 00:39:116 (2) - Why not a soft-hitclap here? Since 00:40:316 (4) - this also has it (both are downbeats)
  5. 00:50:388 (1,2,3,4,1,2,1,2,3,1,2) - For these notes, I suggest for them to not have any claps on them, snice this is the build-up to the chorus, just whistles and hit-normal sounds should be fine.
  6. 01:07:355 (1,2) - Having claps on both of these should be fine, since snares are on the background.
  7. Overall, good difficulty :D
[Insane]
  1. 00:03:397 (2,3,4) - These notes doesn't fit into the rhythm. Delete (4). Make (2) a 1/2 slider, and move (3) to 00:03:698 - , then add a repeat. Woudl sound much more better.
  2. 00:05:798 (2,4) - These sliders doesn't fit with the lyrics, 'after you'. Adding a circle at 00:05:798 - and 00:06:698 - then moving these 2 sliders to 00:05:948 - and 00:06:848 - respectively fits into the lyrics.
  3. 01:10:057 (2,3,4,6) - These notes' claps are following the lyrics, instead of following the drums in the background. Just my opinion but maybe just place claps at 2nd and 4th beat.
  4. 01:13:661 (8) - Why a finish here? This doesn't fit for sure.
  5. Still a nice difficulty, just little bits of rhythmical errors.
[Concerto]
  1. I see most of your jumps are for pattern's sake, but I feel that there should be jumps emphasizing cymbals in the background, example : 00:21:552 (1) - 00:26:362 (1) - . Other than that, all looks fine in my eyes :D
That's all from me. GL!
Topic Starter
kunka
Green : change
Red : no change
Orange : change a little.


[Sc4v4ng3r] wrote:

Hello~ M4M from my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Disable widescreen support for Insane. fixed
[Easy]
  1. 00:13:000 (2,2) - The first slider started on white tick, which really did fit into the rhythm a lot more than the second slider. What's more is that on the similar rhythm, second slider is starting on red tick while the first one is starting on white tick, which confuses beginners. Suggest you to just follow 00:12:100 (1,2,3) - These rhythm. I changed 1/2 reverse slider. I switched to 1/1 slider like the 00:12:100 (1) -
  2. 00:28:763 (1) - Don't think drum finish fits here, soft finish would be lot more fitting, since there is a cymbal in the background. fixed (all map)
  3. 00:29:513 (2,3) - Flow looks really weird here, would be better if this was on the left instead of the right. I greatly moved it.
  4. 00:39:116 (2) - Why not a soft-hitclap here? Since 00:40:316 (4) - this also has it (both are downbeats) A very strong sound sounds in the 00:39:116 (2) - . I think that "Normal-finish" is most suitable. Because I change it in sampleset, I think that "Normal-hit" is enough. And the 00:40:316 (4) - thinks that Drum-crap is better. I keep it.
  5. 00:50:388 (1,2,3,4,1,2,1,2,3,1,2) - For these notes, I suggest for them to not have any claps on them, snice this is the build-up to the chorus, just whistles and hit-normal sounds should be fine. There is a sense of incongruity when I make all clap. This phrase greatly performed a review.(all map)
  6. 01:07:355 (1,2) - Having claps on both of these should be fine, since snares are on the background. I hear only a sound of tam(high & low) here. I can't put clap of the snare.
  7. Overall, good difficulty :D Thank you :)
[Insane]
  1. 00:03:397 (2,3,4) - These notes doesn't fit into the rhythm. Delete (4). Make (2) a 1/2 slider, and move (3) to 00:03:698 - , then add a repeat. Woudl sound much more better. It is the follow of the vocalist here. I tried the change, but I keep it now.
  2. 00:05:798 (2,4) - These sliders doesn't fit with the lyrics, 'after you'. Adding a circle at 00:05:798 - and 00:06:698 - then moving these 2 sliders to 00:05:948 - and 00:06:848 - respectively fits into the lyrics. I changed rhythm same as "concerto".
  3. 01:10:057 (2,3,4,6) - These notes' claps are following the lyrics, instead of following the drums in the background. Just my opinion but maybe just place claps at 2nd and 4th beat. fixed. I performed a other review, too.
  4. 01:13:661 (8) - Why a finish here? This doesn't fit for sure. lol I switched to clap.
  5. Still a nice difficulty, just little bits of rhythmical errors. Thank you :) I still think that a correction is necessary personally.
[Concerto]
  1. I see most of your jumps are for pattern's sake, but I feel that there should be jumps emphasizing cymbals in the background, example : 00:21:552 (1) - 00:26:362 (1) - . Other than that, all looks fine in my eyes :D okay. fixed. I performed a other review, too.
That's all from me. GL! I was able to make good modifications. Thank you :)
Synpoo
Hi, m4m

[General]
  1. Hitsounding (mostly claps) is a bit lacking in every diff during 00:25:312 up until 00:39:566. A few examples from missing claps (or misplaced whistles) from Concerto diff:
    - 00:25:912 (5) - end of this slider should have clap, not whistle
    - 00:27:263 (5) - add clap on end
    -00:27:263 (5) - ^
    And more throughout this section on every diff so I won't list them all, I suggest you look through it yourself.
[Concerto]
Some of the stuff in this applies to the insane diff as well, mostly missing strong white ticks so keep that in mind.
  1. 00:00:697 (1,5) - (nazi) stack
  2. 00:08:799 (1) - consider extending this spinner to at least 00:11:950 - it compliments the guitar quite nice (applies to insane/hard)
  3. 00:14:350 - suggesting a note here, bass drum doesn't pause throughout this part (also applies to insane/hard)
  4. 00:16:826 - interesting that you decided to skip this potential triple
  5. 00:18:101 (4,5) - poor flow here, i suggest angling 4 differently
  6. 00:19:301 (1,2,3,4,5) - overmapped, the stream doesn't start until 5
  7. 00:20:202 (1) - this is easier than in the insane diff, either give the insane version a 1/2 slider or make this a jump between two notes instead of this random repeat (there's nothing on this blue tick anyway)
  8. 00:23:512 (1) - delete NC? you've never done a NC for other similar parts in the map, keep consistency
  9. 00:29:813 (5) - add clap
  10. 00:33:114 (3,4,5) - i suggest bigger spacing here to emphasize this guitar, similar to 00:23:512 (1,2,3) - since it's the exact same sound
  11. 00:47:836 (4) - this slider ends on a fairly strong red tick, maybe two notes is better or even note + triple for even more emphasis. The finish should also be here on this red tick and not on the next slider
  12. 00:52:190 (7) - you miss the bass hit and guitar on the white tick, better as 1/2 + note
  13. 00:54:142 (6) - looks a bit nicer if you remove the curve and make it a sharper angle like the sliders you made in the next measure
  14. 00:55:643 (2) - just a 1/2 here plays better, nothing really suggests such a long hold
  15. 01:01:949 (3) - nothing on the blue tick here, just make it 2 notes with a jump
  16. 01:11:108 (6) - missed snare drum on white tick
  17. 01:13:661 (8) - unnecessary finish
  18. 01:13:811 (9) - add clap
  19. 01:18:165 (1) - overmapped, drum roll doesn't start until the red tick
  20. 01:20:717 (6) - miss snare drum here too
  21. 01:27:624 (1,2,3) - consider larger spacing between these objects, the spacing in insane is larger even though this is supposed to be the harder difficulty
[Insane]
  1. 00:03:548 (3,4) - blanket
  2. 00:19:301 (1,2,3,4,5,6) - this movement is a poor choice for this difficulty, maybe in the concerto diff it'd be acceptable but i don't think it works in the insane. It's better if it's a naturally flowing stream. Again, the stream doesn't actually start until 5 (which you can double check if you listen to it at 50% speed)
[Hard]
  1. ar7.5 is a bit low for this bpm, consider ar8
  2. 00:05:498 (1,2,3,4) - Rhythm here is wrong and feels odd to play (assuming you're following the vocals). The 1/1 sliders should start on the red ticks.
  3. 00:25:912 (3,4,5) - better to just keep equal distance otherwise this looks really odd, keep it like you did 00:35:515 (3,4,5) -
  4. 00:37:015 and 00:38:215 - I know you're following the guitar but you miss really strong snare hits here, I suggest making 00:36:865 (4,4) - 1/2 sliders instead, especially 00:38:065 (4) - since the drums actually become louder hits here
  5. 00:58:196 (2) - reduce the curve on this, it looks a bit sloppy
  6. 01:13:811 - add a note here, you miss the snare drum
  7. 01:23:420 - ^
  8. 01:23:720 (6) - better without the curve on it
[Normal]
  1. 00:20:952 (1) - this is the only diff where you end the slider on one of the strongest beats of this song which makes it play reealllyyy weird. You can do something like this which would be better
  2. 00:30:713 (4) - same thing here
  3. 00:49:938 (4) - ^
  4. 01:09:156 (1,1) - blanket
[Easy]
  1. 00:00:697 (1,3) - (as far as I know) overlaps like this are unrankable in easy
  2. 00:07:298 (1) - remove NC
  3. 00:18:101 (2,1) - blanket
  4. 00:43:031 (4,1,2) - better if you have 1 blanketing 4 so that it properly flows into 2
  5. 01:01:049 (2,3) - blanket
  6. 01:13:961 (2,2) - very slight overlap
  7. 01:15:462 (2,3) - blanket
GL, great song!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Synpoo wrote:

Hi, m4m

[General]
  1. Hitsounding (mostly claps) is a bit lacking in every diff during 00:25:312 up until 00:39:566. A few examples from missing claps (or misplaced whistles) from Concerto diff:
    - 00:25:912 (5) - end of this slider should have clap, not whistle
    - 00:27:263 (5) - add clap on end
    -00:27:263 (5) - ^
    And more throughout this section on every diff so I won't list them all, I suggest you look through it yourself.
I understand that I placement it by a basic consistent flow. However, This music really has many cases without the sound of the snare at the point needing placement. Myself am confused lol. As you say, I locate it according to a consistent flow.

[Concerto]
Some of the stuff in this applies to the insane diff as well, mostly missing strong white ticks so keep that in mind.
  1. 00:00:697 (1,5) - (nazi) stack lol okay.
  2. 00:08:799 (1) - consider extending this spinner to at least 00:11:950 - it compliments the guitar quite nice (applies to insane/hard) I want to such too. However, I think that an interval is short to 00:12:100 (1) - . I wonder if it’s OK. fixed.
  3. 00:14:350 - suggesting a note here, bass drum doesn't pause throughout this part (also applies to insane/hard) fixed.
  4. 00:16:826 - interesting that you decided to skip this potential triple nice discovery! fixed.
  5. 00:18:101 (4,5) - poor flow here, i suggest angling 4 differently I largely moved the note of this phrase
  6. 00:19:301 (1,2,3,4,5) - overmapped, the stream doesn't start until 5 Certainly that's right. However, There is a sense of incongruity personally lol. fixed
  7. 00:20:202 (1) - this is easier than in the insane diff, either give the insane version a 1/2 slider or make this a jump between two notes instead of this random repeat (there's nothing on this blue tick anyway) I switched to kick slider and jump circle.
  8. 00:23:512 (1) - delete NC? you've never done a NC for other similar parts in the map, keep consistency I judged that I became easy to see it by making NC. I do not mind if not necessary lol. fixed
  9. 00:29:813 (5) - add clap fixed
  10. 00:33:114 (3,4,5) - i suggest bigger spacing here to emphasize this guitar, similar to 00:23:512 (1,2,3) - since it's the exact same sound fixed
  11. 00:47:836 (4) - this slider ends on a fairly strong red tick, maybe two notes is better or even note + triple for even more emphasis. The finish should also be here on this red tick and not on the next slider hmm,,,I removed the (4). Afterwards, I added 1 circle and triple. The triple did stack to the next slider. I considered easiness of the play.
  12. 00:52:190 (7) - you miss the bass hit and guitar on the white tick, better as 1/2 + note fixed
  13. 00:54:142 (6) - looks a bit nicer if you remove the curve and make it a sharper angle like the sliders you made in the next measure fixed
  14. 00:55:643 (2) - just a 1/2 here plays better, nothing really suggests such a long hold hmm,,ok. I switched to 1/2 slider and note.
  15. 01:01:949 (3) - nothing on the blue tick here, just make it 2 notes with a jump fixed
  16. 01:11:108 (6) - missed snare drum on white tick I was troubled very much here. I used 1/1 by the follow of the vocalist. However, because clap falls out...lol I changed it daringly. (and Insane diff)
  17. 01:13:661 (8) - unnecessary finish fixed
  18. 01:13:811 (9) - add clap hmm,,fixed
  19. 01:18:165 (1) - overmapped, drum roll doesn't start until the red tick Certainly Well. fixed
  20. 01:20:717 (6) - miss snare drum here too fixed (and Insane diff)
  21. 01:27:624 (1,2,3) - consider larger spacing between these objects, the spacing in insane is larger even though this is supposed to be the harder difficulty okay
[Insane]
  1. 00:03:548 (3,4) - blanket little corrections.
  2. 00:19:301 (1,2,3,4,5,6) - this movement is a poor choice for this difficulty, maybe in the concerto diff it'd be acceptable but i don't think it works in the insane. It's better if it's a naturally flowing stream. Again, the stream doesn't actually start until 5 (which you can double check if you listen to it at 50% speed) fixed
[Hard]
  1. ar7.5 is a bit low for this bpm, consider ar8 It was AR8 first. Come to think of it..I was told to somebody and changed it. Probably lol. It goes back up personally because AR8 is better.
  2. 00:05:498 (1,2,3,4) - Rhythm here is wrong and feels odd to play (assuming you're following the vocals). The 1/1 sliders should start on the red ticks. hmm,,fixed
  3. 00:25:912 (3,4,5) - better to just keep equal distance otherwise this looks really odd, keep it like you did 00:35:515 (3,4,5) - oh,misstake. fixed
  4. 00:37:015 and 00:38:215 - I know you're following the guitar but you miss really strong snare hits here, I suggest making 00:36:865 (4,4) - 1/2 sliders instead, especially 00:38:065 (4) - since the drums actually become louder hits here fixed
  5. 00:58:196 (2) - reduce the curve on this, it looks a bit sloppy I like it personally..lol I switched to a right angle.
  6. 01:13:811 - add a note here, you miss the snare drum fixed
  7. 01:23:420 - ^ ^
  8. 01:23:720 (6) - better without the curve on it I switched to normal curve.
[Normal]
  1. 00:20:952 (1) - this is the only diff where you end the slider on one of the strongest beats of this song which makes it play reealllyyy weird. You can do something like this which would be better Oh, now I get it. thank you.
  2. 00:30:713 (4) - same thing here ok
  3. 00:49:938 (4) - ^ ^
  4. 01:09:156 (1,1) - blanket little corrections.
[Easy]
  1. 00:00:697 (1,3) - (as far as I know) overlaps like this are unrankable in easy Really?,,okay. I moved it.
  2. 00:07:298 (1) - remove NC fixed
  3. 00:18:101 (2,1) - blanket little corrections.
  4. 00:43:031 (4,1,2) - better if you have 1 blanketing 4 so that it properly flows into 2 little corrections.
  5. 01:01:049 (2,3) - blanket ^
  6. 01:13:961 (2,2) - very slight overlap fixed
  7. 01:15:462 (2,3) - blanket little corrections.
GL, great song! I think so too. When I listened for the first time, I was moved by this music. I was able to greatly make a change in your MOD. nice modding! thank you ;)
BeatofIke
Quick Mod before I get busy again. Gomenasai~ :o

[General]
  1. Timing is really off. Try using this timing instead:

[Easy]
  1. 00:48:136 (1,2) - 00:57:145 (3,1) - 01:25:372 (2,1) - 01:27:173 (2,3) - Avoid using pattens like these on an Easy difficulty. Using notes at are 1/2 beats apart (especially at this BPM) is not recommended for this difficulty.
[Normal]
  1. 00:00:697 (1,2) - Personally, I would make these sliders the same shape since both sliders are following the same vocal line. You did it at 00:05:498 (1,2) so why not here? o3o
[Hard]
  1. Looks fine to me. I would move the last anchor point at 00:23:512 (7) a grid to the right for a better blanket though.
[Insane]
  1. 01:22:219 (3) - Meh. 3/4 ghost slider endings. I would end this slider at 01:22:519 (4).
[Concerto]
  1. Some of patterns are overmapped (not unrankable unless it's wrongly snapped, which is not the case here). Here are a few examples: 00:27:113 (4,4) - 00:36:715 (4,4) - 01:10:057 (2,1) - 01:19:666 (2,1). You don't have to fix any of these. I'm just pointing them out.
  2. 00:59:097 (2,3,4,5,6,7,8,9,10,11) - You could probably make this stream smoother just like you did at 01:07:355 (1,2,3,4,5,6,7,8,9,10,11).
I also did a background check on your mapset. Have a star icon for now~
Call me back (or find other BN) once you are done!
Topic Starter
kunka
Green : change
Red : no change
Orange : change a little.


BeatofIke wrote:

Quick Mod before I get busy again. Gomenasai~ :o

[General]
  1. Timing is really off. Try using this timing instead: oh,,,This is very troublesome lol. I confirmed it. hmm,,ok. all diff fixed.

[Easy]
  1. 00:48:136 (1,2) - 00:57:145 (3,1) - 01:25:372 (2,1) - 01:27:173 (2,3) - Avoid using pattens like these on an Easy difficulty. Using notes at are 1/2 beats apart (especially at this BPM) is not recommended for this difficulty. I removed the pattern.
[Normal]
  1. 00:00:697 (1,2) - Personally, I would make these sliders the same shape since both sliders are following the same vocal line. You did it at 00:05:498 (1,2) so why not here? o3o It was all similar made first. However, I changed to different form while I repeated corrections. I did not mind it very much. Because the 00:05:505 (1,2) - revises it in particular and likes it, I use this form.
[Hard]
  1. Looks fine to me. I would move the last anchor point at 00:23:512 (7) a grid to the right for a better blanket though. fixed
[Insane]
  1. 01:22:219 (3) - Meh. 3/4 ghost slider endings. I would end this slider at 01:22:519 (4). hmm,,Because this phrase correction was necessary when I revised here, I largely performed it. I revised the "Concerto diff" equally.
[Concerto]
  1. Some of patterns are overmapped (not unrankable unless it's wrongly snapped, which is not the case here). Here are a few examples: 00:27:113 (4,4) - 00:36:715 (4,4) - 01:10:057 (2,1) - 01:19:666 (2,1). You don't have to fix any of these. I'm just pointing them out. it's said this point, as I thought. :( This wanted to leave it...okay. I switched to 1 note.
  2. 00:59:097 (2,3,4,5,6,7,8,9,10,11) - You could probably make this stream smoother just like you did at 01:07:355 (1,2,3,4,5,6,7,8,9,10,11). A correction took time very much. Because placement is considerably changed, please confirm it.
I also did a background check on your mapset. Have a star icon for now~
Call me back (or find other BN) once you are done! Thank you~ :)  All right!!
BeatofIke
Re-check time!
[General]
  • My apologizes. I found a better timing. I got 100% accuracy while playing with OD10:

[Insane]
  1. 01:22:219 (3,4,5,1) - This pattern is confusing and plays really weird imo.
  2. 01:23:570 (4) - Another over-mapped 1/4 slider lol.
[Concerto]
  1. 00:55:944 (3,4,5) - This jump looks a bit overdone imo. The vocals doesn't sound too insane to have such a big/sharp-angled jump. I would tone the jump down o3o.
Topic Starter
kunka
Green : change
Red : no change
Orange : change a little.


BeatofIke wrote:

Re-check time! Thank you!
[General]
  • My apologizes. I found a better timing. I got 100% accuracy while playing with OD10: Oh,,A correction has taken time again lol. fixed.

[Insane]
  1. 01:22:219 (3,4,5,1) - This pattern is confusing and plays really weird imo. hmm,,I put this back only a little.
  2. 01:23:570 (4) - Another over-mapped 1/4 slider lol. fixed.
[Concerto]
  1. 00:55:944 (3,4,5) - This jump looks a bit overdone imo. The vocals doesn't sound too insane to have such a big/sharp-angled jump. I would tone the jump down o3o. fixed.
BeatofIke
After many fixes (via forum PM lol), I'm confident enough to nominate this mapset~
Synpoo
ooo hype for this amazing song
Topic Starter
kunka

BeatofIke wrote:

After many fixes (via forum PM lol), I'm confident enough to nominate this mapset~
Thank you for the exchanges in much PM lol
And thank you very much for help. ;)

Synpoo wrote:

ooo hype for this amazing song
Thank you for MOD the other day.
Will do my best! :)
HabiHolic
later check :3
Topic Starter
kunka

HabiHolic wrote:

later check :3
I will have this map check by BN on weekend.
I’m waiting for it.
I’m sorry, and thank you.
sheela


Hello kunkakunkakunkakunka! Sorry for the delay, but I have this time to mod your map!

Hard

  1. 00:08:846 (1,1) - It's highly recommended you add at least one beat in-between for little recovery when it comes to average and low difficulties, but it also applies to hard difficulties. How about ending the spinner on 00:11:560 ?
Honestly, I couldn't find anything else! Great job!

Insane

  1. 00:05:530 to 00:08:695 - The rhythms in this part sounds quite weird, especially the short sliders 00:05:982 (3,3) . They end on half of the syllables instead of fully, and this is what I think sounds weird. Later, bizarrely, 00:07:942 (3,4,5) doesn't also sound nice but for the first time I've heard it, like it sounded empty. Though, this follows the vocals good, in my opinion, it could be arranged.
    1. Firstly, 00:05:982 (3,3) should be extended by a beat in order to get the vocals fully. I don't really the point to have the sliders half a beat to be honest.
    2. Secondly, 00:07:942 (3,4) could be changed to only a 1/1 slider. This would also follow that one syllable. In my opinion, the hitcircle doesn't currently touch anything that could be emphasized.
  2. 00:19:463 (2,5) - Try improving the blanket pattern. Currently it doesn't look neat.
  3. 00:47:986 - It would be better if you start slider here instead of the downbeat, because the red tick has a strong beat which could be emphasized with a clickable object.
  4. 00:49:337 to 00:50:238 - You might want to fill this part with more objects since the 1/1 rhythm makes the previous rhythm stop, and doesn't make a consistency and same density if there's other beats you could touch.
  5. 00:58:046 (2,3) - Switching the objects would sound better in my opinion. That way, the drum beat could be emphasized on 00:58:346 by a clickable object instead of the tail.
  6. 01:01:949 (3) - A little symmetric could make slider look neater.
  7. 01:16:814 to 01:18:015 - I mod the last difficulty first, so I sometimes want to say the same reason depending on the "thing" without recopying. In this case, you might want to search the timestamps at the beginning of this sentence in the Concerto mod below.


Concerto

  1. 00:05:530 to 00:08:695 - Please read what I've typed in Insane.
  2. 00:25:919 (5) - The flow with 00:25:769 (4) felt unnatural for me. 00:25:319 (1,2,3,4) goes to the left, but 00:25:919 (5) is on the right of (4) with a repeat going left, like the 1/2 hitcircles rhythm. I suggest you make the slider straight, and make it rotating to get a diagonal. Moving the node on the tail to x:91 y:143 should be good.
  3. 00:30:048 - How about you add a hitcircle on that tick? The sound is noticeable to me.
  4. 00:30:574 (4) - Move this a little up, like x:205 y:68? This would make a little variation with the movement since 00:30:124 (1,2,3,4) currently go lower.
  5. 00:47:986 (5,6) - The triplet here doesn't mean anything here in my opinion, as the strong beat stands on 00:47:986 -, and it felt like another measure of the song. I suggest you switch the objects 00:47:986 (5,1) in the timeline, so slider first and circle second. This would also stay on the same path with the rhythm.
  6. 00:48:962 (4) - There's literally no beat in this tick, so that hitcircle is useless and should be removed.
  7. 00:58:196 (3) - I suggest you break that slider into objects that follow the drum. I feel that the drums should be emphasized since it gets louder and repetitive there. I also think that it brings a little intensity before the stream. Try a circle and a 1/2 slider on a 1/2 rhythm.
  8. 01:03:751 (1) - A little symmetric could make slider look neater.
  9. 01:11:108 (2) - The blanket pattern was noticeable off to me. Move this down to y:219 to get a pretty blanket.
  10. 01:16:814 to 01:18:015 - Honestly, I wouldn't go follow the vocals. There's a mix of vocals and drums, but the current rhythms sounds bad with the drums, which I recommend you to follow. They don't emphasize at the correct place, like 01:17:414 (3) with the tail on the strong beat. I also think that having a hitcircle on 01:16:814 (5) instead of the slider sounds weird when you have 01:16:964 (1,2,3,4,5) after. Try this instead:
  11. 01:23:570 (5) - I think only hitcircle on the downbeat is enough. I don't see why you would add a kickslider here, as it doesn't follow anything.
Either call BeatofIke or me back for a rebubble!
Topic Starter
kunka
Green : change
Red : no change
Orange : change a little.


sheela901 wrote:



Hello kunkakunkakunkakunka! Sorry for the delay, but I have this time to mod your map! I’ve been expecting you.:D

Hard

  1. 00:08:846 (1,1) - It's highly recommended you add at least one beat in-between for little recovery when it comes to average and low difficulties, but it also applies to hard difficulties. How about ending the spinner on 00:11:560 ? fixed.
Honestly, I couldn't find anything else! Great job! Thank you.

Insane

  1. 00:05:530 to 00:08:695 - The rhythms in this part sounds quite weird, especially the short sliders 00:05:982 (3,3) . They end on half of the syllables instead of fully, and this is what I think sounds weird. Later, bizarrely, 00:07:942 (3,4,5) doesn't also sound nice but for the first time I've heard it, like it sounded empty. Though, this follows the vocals good, in my opinion, it could be arranged.
    1. Firstly, 00:05:982 (3,3) should be extended by a beat in order to get the vocals fully. I don't really the point to have the sliders half a beat to be honest. I switched to 1/1 slider.
    2. Secondly, 00:07:942 (3,4) could be changed to only a 1/1 slider. This would also follow that one syllable. In my opinion, the hitcircle doesn't currently touch anything that could be emphasized. hmm,,okay. fixed.
  2. 00:19:463 (2,5) - Try improving the blanket pattern. Currently it doesn't look neat. It is difficult even if claimed to be improvement lol. I improved a flow to go to the left. Please confirm it.
  3. 00:47:986 - It would be better if you start slider here instead of the downbeat, because the red tick has a strong beat which could be emphasized with a clickable object. I must change rhythm of the 00:48:136 (1) - , when I change it as you are said. Because the 00:48:136 (1) - takes the rhythm of the lyrics, I don't change it. Therefore I changed the 00:47:836 (5) - to 2 circles.
  4. 00:49:337 to 00:50:238 - You might want to fill this part with more objects since the 1/1 rhythm makes the previous rhythm stop, and doesn't make a consistency and same density if there's other beats you could touch. I made a change moderately.
  5. 00:58:046 (2,3) - Switching the objects would sound better in my opinion. That way, the drum beat could be emphasized on 00:58:346 by a clickable object instead of the tail. The 00:58:196 (3) - is follow of the vocalists. I think that this is most suitable personally. However, there must change it if it take the drumbeat. I was considerably troubled,,, but change it.
  6. 01:01:949 (3) - A little symmetric could make slider look neater. fixed.
  7. 01:16:814 to 01:18:015 - I mod the last difficulty first, so I sometimes want to say the same reason depending on the "thing" without recopying. In this case, you might want to search the timestamps at the beginning of this sentence in the Concerto mod below. It is not a copy lol. It's coincidence. I change the slider of the "Concerto diff" to 2 circles if I make a change. Please confirm it.


Concerto

  1. 00:05:530 to 00:08:695 - Please read what I've typed in Insane. fixed.
  2. 00:25:919 (5) - The flow with 00:25:769 (4) felt unnatural for me. 00:25:319 (1,2,3,4) goes to the left, but 00:25:919 (5) is on the right of (4) with a repeat going left, like the 1/2 hitcircles rhythm. I suggest you make the slider straight, and make it rotating to get a diagonal. Moving the node on the tail to x:91 y:143 should be good. I made modifications like that, but do not like this placement personally. Therefore I moved the 00:25:319 (1) - 00:25:919 (5) - .
  3. 00:30:048 - How about you add a hitcircle on that tick? The sound is noticeable to me. fixed. However, a change of the big placement was necessary because I added it. It is 00:32:826 (2) - from 00:30:124 (1) - mainly.
  4. 00:30:574 (4) - Move this a little up, like x:205 y:68? This would make a little variation with the movement since 00:30:124 (1,2,3,4) currently go lower. Please confirm it by the contents mentioned above.
  5. 00:47:986 (5,6) - The triplet here doesn't mean anything here in my opinion, as the strong beat stands on 00:47:986 -, and it felt like another measure of the song. I suggest you switch the objects 00:47:986 (5,1) in the timeline, so slider first and circle second. This would also stay on the same path with the rhythm. hmm,,I removed 00:48:061 (6) - . I don't change the 00:47:986 (5,1) -
  6. 00:48:962 (4) - There's literally no beat in this tick, so that hitcircle is useless and should be removed. fixed.
  7. 00:58:196 (3) - I suggest you break that slider into objects that follow the drum. I feel that the drums should be emphasized since it gets louder and repetitive there. I also think that it brings a little intensity before the stream. Try a circle and a 1/2 slider on a 1/2 rhythm. I made modifications like "Insane diff"
  8. 01:03:751 (1) - A little symmetric could make slider look neater. fixed.
  9. 01:11:108 (2) - The blanket pattern was noticeable off to me. Move this down to y:219 to get a pretty blanket. fixed.
  10. 01:16:814 to 01:18:015 - Honestly, I wouldn't go follow the vocals. There's a mix of vocals and drums, but the current rhythms sounds bad with the drums, which I recommend you to follow. They don't emphasize at the correct place, like 01:17:414 (3) with the tail on the strong beat. I also think that having a hitcircle on 01:16:814 (5) instead of the slider sounds weird when you have 01:16:964 (1,2,3,4,5) after. Try this instead: As you said, I made modifications. However, I feel a sense of incongruity very much. I'm very sorry, but I can't make modifications along the indication. Instead, I removed all the sliders. (all hitcircle) If it is this, I can understand.
  11. 01:23:570 (5) - I think only hitcircle on the downbeat is enough. I don't see why you would add a kickslider here, as it doesn't follow anything. Because this was "Extra diff", I liked it personally and put it. I make modifications if you must not use it.
Either call BeatofIke or me back for a rebubble! okay. Thank you sheela-san ;) I call to you.
sheela
Recheck, so no kudosu!

Concerto

  1. 00:30:124 (1) - I personally think that stacking the hitcircles makes a movement that doesn't you go further, so it feels stopping you. And the strong beat is handled by (1), so "freeing" this note would fit better instead of stacking it.
Only this suggestion, and call me back again!
Topic Starter
kunka

sheela901 wrote:

Recheck, so no kudosu!

Concerto

  1. 00:30:124 (1) - I personally think that stacking the hitcircles makes a movement that doesn't you go further, so it feels stopping you. And the strong beat is handled by (1), so "freeing" this note would fit better instead of stacking it. fixed. I excluded stack.
Only this suggestion, and call me back again! okay!
sheela
Re-bubbled! I want to have another BN to check this just to ensure the beatmap.
Topic Starter
kunka

sheela901 wrote:

Re-bubbled! I want to have another BN to check this just to ensure the beatmap.
Thank you very much \(^o^)/
I understand. I'll see how it goes for a while. ;)
Ipas
This song is totally GREAT ><
I'm sorry If I was trouble you, but consider my suggestions here~

[Easy]
  1. 00:25:319 (3,4,1) - For me, rhythm pattern like this, really confusing for an Easy . People sometimes hit it faster than it must be and gets 100 on their hits . Maybe try to follow another sound beside than this, how about try this rhythm? 1/1 is more acceptable in my opinion, rather than doing 2/1 with circles
    1. 00:34:328 (2,3,4,1) -
  2. 00:29:823 - Don't leave it empty please, it's rather loud and noticeable and really capable for being hit
  3. 00:55:043 (1) - After saw so many 3/2 gaps, I'd rather to play this slider on 00:55:193 - , because there's more support by the vocals and than strong sound here, which bad for being ignored at all . It goes same with the next slider, try to move them 1/2 afterwards and use this pattern ((00:57:145 (3) - Delete this circle first)
    SPOILER
    http://puu.sh/k8A9N/ca6a1f45b8.jpg
  4. 00:58:796 (2) - It looks more better if you could fix the blanket
  5. 01:23:870 - Map this beat is nice to make up a build-up rhythm over there
  6. 01:27:624 (3) - Rearrange it like this (below), to make 01:28:224 - being clickable and end the diff like the others here
[Normal]
  1. 00:40:334 (4) - Since it's a Normal, I would like to make a nice build-up here, by mapping out these beat too 00:40:484 - 00:40:784 -
[Hard]
  1. 00:17:811 (3) - Better to replace this circle by 1/2 slider, so that this 00:17:961 - will get a little enough emphasis to leave the section less awkward since 00:19:163 (4) - sounded similar, but in fact it's more louder
  2. 00:40:634 (8,9) - Fix spacing, I know it must not be supposed to be like this
[Insane]
  1. 00:16:835 - It's going better to fill and map this 1/4 beat, it's really clear and sounds nice for being mapped
  2. 00:49:262 - I couldn't hear anything here, and here too 00:49:337 - . I recommend you to replace them all 00:49:187 (4,5,1) - with 1/1 slider like image below, because the only thing that really prominent here over the sequence is the long sound that appears on 00:49:187 - If you're planned to follow this suggestion, make sure you put NC on 00:49:638 (5) - later
[Concerto]
  1. 00:02:515 (7) - Because of vocals pronounced clearly at this slider body, rather to emphasis it by rearrange this slider into 1/2 pattern
  2. 00:49:938 (4,5,1) - Placement is weird and make this circle which relies the guitar sound feel bad 00:50:313 (5) - . Deleting this circle would be nice too, but if you don't want it, do the another placement things
  3. 00:52:791 (6) - Finish on head, find the same stuff because this beat carry out rather similar to cymbal
  4. 00:55:193 (1) - ^
  5. 01:08:180 - 01:08:331 - Still connected to each others in 01:07:355 (1,2,3,4,5,6,7,8,9,10,11) - , so better to fill them out to make nice pattern across the song
[]
Woah, the whole diffs are nice!
Good Luck!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Ipas wrote:

This song is totally GREAT ><
I'm sorry If I was trouble you, but consider my suggestions here~ I accept you. However, bubble has faded away again lol. My HP is 0

[Easy]
  1. 00:25:319 (3,4,1) - For me, rhythm pattern like this, really confusing for an Easy . People sometimes hit it faster than it must be and gets 100 on their hits . Maybe try to follow another sound beside than this, how about try this rhythm? 1/1 is more acceptable in my opinion, rather than doing 2/1 with circles fixed.
    1. 00:34:328 (2,3,4,1) - ^
  2. 00:29:823 - Don't leave it empty please, it's rather loud and noticeable and really capable for being hit ^^
  3. 00:55:043 (1) - After saw so many 3/2 gaps, I'd rather to play this slider on 00:55:193 - , because there's more support by the vocals and than strong sound here, which bad for being ignored at all . It goes same with the next slider, try to move them 1/2 afterwards and use this pattern ((00:57:145 (3) - Delete this circle first) hm,,okay.
    SPOILER
    http://puu.sh/k8A9N/ca6a1f45b8.jpg
  4. 00:58:796 (2) - It looks more better if you could fix the blanket Because I have a bad eyesight, I cannot carry out a delicate activity lol. I revised it a little.
  5. 01:23:870 - Map this beat is nice to make up a build-up rhythm over there I changed the 01:23:570 (2) - to 1/1slider.
  6. 01:27:624 (3) - Rearrange it like this (below), to make 01:28:224 - being clickable and end the diff like the others here
[Normal]
  1. 00:40:334 (4) - Since it's a Normal, I would like to make a nice build-up here, by mapping out these beat too 00:40:484 - 00:40:784 - I feel it to be difficult personally (Because BPM is fast). In addition, I feel like placement was clogged. I changed it to 2hit.
[Hard]
  1. 00:17:811 (3) - Better to replace this circle by 1/2 slider, so that this 00:17:961 - will get a little enough emphasis to leave the section less awkward since 00:19:163 (4) - sounded similar, but in fact it's more louder fixed.
  2. 00:40:634 (8,9) - Fix spacing, I know it must not be supposed to be like this This is faithful to DS. Because BPM changes here, it becomes like this. However, I trust you and make a change.
[Insane]
  1. 00:16:835 - It's going better to fill and map this 1/4 beat, it's really clear and sounds nice for being mapped fixed.
  2. 00:49:262 - I couldn't hear anything here, and here too 00:49:337 - . I recommend you to replace them all 00:49:187 (4,5,1) - with 1/1 slider like image below, because the only thing that really prominent here over the sequence is the long sound that appears on 00:49:187 - If you're planned to follow this suggestion, make sure you put NC on 00:49:638 (5) - later hm,,,okay.
[Concerto]
  1. 00:02:515 (7) - Because of vocals pronounced clearly at this slider body, rather to emphasis it by rearrange this slider into 1/2 pattern I thought a little. I made 1/2 slider double.
  2. 00:49:938 (4,5,1) - Placement is weird and make this circle which relies the guitar sound feel bad 00:50:313 (5) - . Deleting this circle would be nice too, but if you don't want it, do the another placement things I hear the sound of the guitar to some extent. and, I'm the most favorite point of this map. I'm sorry but I couldn't change it.
  3. 00:52:791 (6) - Finish on head, find the same stuff because this beat carry out rather similar to cymbal I feel have a big sound in the cymbals...hmmmmmmmmmmmmm..okay lol
  4. 00:55:193 (1) - ^ ^
  5. 01:08:180 - 01:08:331 - Still connected to each others in 01:07:355 (1,2,3,4,5,6,7,8,9,10,11) - , so better to fill them out to make nice pattern across the song I don't feel the need. There is no sound to respond to here. and It's the jump placement that could make up for it.
[]
Woah, the whole diffs are nice!
Good Luck! Thank you ;)
sheela
Be-boop.
Ipas
Good Luck~
Topic Starter
kunka
Thank you sheela-san :)
Len
good. awesome. thats all i can say
Topic Starter
kunka

Fast wrote:

good. awesome. thats all i can say
Thank you ;)
Ipas
Okay, recheck, so don't give me kudos again
I had discuss this map with sheela901, this is our conclusion~

[Easy]
  1. 00:21:565 (1,2,3,4) - Are you really don't want to reconsider those pattern? They might be slight difficult to read for beginners . If you agree with this, you need to delete (2) and (4), then add reverse to (1) and (2) instead
  2. 00:25:319 (3,4) - You can rework on this pattern too . You can try to delete (4) and extend (3) to 00:26:069 - to cover the guitar so that the weird gap will be removed automatically
  3. 00:30:124 (3) - It can be work too here, by extend this slider until 00:30:874 - to cover the guitar
  4. 00:31:175 (1,2,3,4) - See first suggestion again
  5. 00:34:928 (3,4) - See my second suggestion again
  6. 00:51:439 - How about you add a circle on this tick or 00:51:139 (2) turns into a slider that ends on 00:51:439?
  7. 01:08:255 (2) - Maybe turn this into a 1/2 slider in order to get the final beat of the measure on 01:08:406 before the chorus commences
  8. 01:25:071 - With the same reason as above suggestion, this tick could have a filling to it to cover up the vocals and drum
  9. 01:28:224 (4) - This slider could be extended by 1/2 as well to cover up the guitar and the vocals more clearly (This is also applied to all diffs below)
[Normal]
  1. 00:20:964 (1) - Currently, the start sounds weird, and the stronger beat holds on 00:21:115 which holds a long note after. It would be good if you start a slider on 00:21:115 to get the long note and you can add a circle 00:20:964 .
  2. 01:01:949 (4,1) - You can improve the blanket to make looks more neater
[Hard]
  1. 00:22:766 (4,5) - 00:32:376 (4,5) - Switch the rhythm between them? Currently the slider start on a weak parts and it sounds weird . With switching the rhythm, you can catch both of strong and weak guitar sound here
  2. 00:56:244 (3,4) - These two could play better with the same pattern as 00:55:043 (7,1) - , because you mostly follow the vocals and this section vocals are getting prominent as well
  3. 01:16:814 - You kind of miss an essential beat. It would be great if you do something with it. I suggest you do add a circle on 01:16:814 and a 1/1 slider on 01:16:964 . That way the circle hits the cymbal sound and still follow the vocals with the slider.
[Insane]
  1. 00:16:910 (1,2) - 00:18:112 (1,2) - I see no reason to use this kind of spacing . They could be considered as 3/4 if they placed like this . Also, each of (2) represent the strong beat so why don't you consider to put a jump as well?
  2. 00:46:335 (4) - I found this circle isn't really intuitive to follow from previous object . How about move this circle to somewhere around y:240 to follow the previous object direction as well? You can think about the x coordinate as well as soon you apply this one
[Concerto]
  1. 00:23:967 (1) - To emphasis the beat, spacing to this slider should be higher than this, since there are few of the strong beat too which have larger emphasis in this sequence, 00:23:667 (5,6) - , so keeping it like this feels unbalanced
  2. 00:49:938 (4,5,1) - I don't like how they placed as I state in my last mod . Perhaps do something like this would be more greater and awesome!
  3. 00:52:190 (3,4,5,6) - I think the big spacing feels out of blue. The vocals and instruments are not that "loud" until 00:52:791 has gone thorough. Currently, I'm not sure what the big distances emphasize with in this part. I suggest you stick the same distance for 00:52:190 (3,4,5) and make a jump to 00:52:641 (5,6) because a stronger beat is held on 00:52:791 . A jump would emphasize better
  4. 00:56:244 (5,6,1) - It could be done better in my opinion . I don't really like how the curve near the head is short : it kind of makes a weird movement . Also, the overlap is a little bad
[]
That's all from us, I will rebubble once you get fix all mentioned things above
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Ipas wrote:

Okay, recheck, so don't give me kudos again
I had discuss this map with sheela901, this is our conclusion~ okay. Thank you~ ;)

[Easy]
  1. 00:21:565 (1,2,3,4) - Are you really don't want to reconsider those pattern? They might be slight difficult to read for beginners . If you agree with this, you need to delete (2) and (4), then add reverse to (1) and (2) instead fixed
  2. 00:25:319 (3,4) - You can rework on this pattern too . You can try to delete (4) and extend (3) to 00:26:069 - to cover the guitar so that the weird gap will be removed automatically fixed
  3. 00:30:124 (3) - It can be work too here, by extend this slider until 00:30:874 - to cover the guitar fixed
  4. 00:31:175 (1,2,3,4) - See first suggestion again fixed
  5. 00:34:928 (3,4) - See my second suggestion again fixed
  6. 00:51:439 - How about you add a circle on this tick or 00:51:139 (2) turns into a slider that ends on 00:51:439? I added a circle.
  7. 01:08:255 (2) - Maybe turn this into a 1/2 slider in order to get the final beat of the measure on 01:08:406 before the chorus commences fixed
  8. 01:25:071 - With the same reason as above suggestion, this tick could have a filling to it to cover up the vocals and drum I added a circle.
  9. 01:28:224 (4) - This slider could be extended by 1/2 as well to cover up the guitar and the vocals more clearly (This is also applied to all diffs below) hmm,,What do you mean? Could you clarify your question? I set the end point of the slider in 01:28:675 as a cover of the vocal. If it is a guitar, I will set it in 01:28:825 - . I think that 01:28:675 is proper now.
[Normal]
  1. 00:20:964 (1) - Currently, the start sounds weird, and the stronger beat holds on 00:21:115 which holds a long note after. It would be good if you start a slider on 00:21:115 to get the long note and you can add a circle 00:20:964 . fixed
  2. 01:01:949 (4,1) - You can improve the blanket to make looks more neater fixed
[Hard]
  1. 00:22:766 (4,5) - 00:32:376 (4,5) - Switch the rhythm between them? Currently the slider start on a weak parts and it sounds weird . With switching the rhythm, you can catch both of strong and weak guitar sound here I made modifications in ctrl+G.
  2. 00:56:244 (3,4) - These two could play better with the same pattern as 00:55:043 (7,1) - , because you mostly follow the vocals and this section vocals are getting prominent as well I switched to the same rhythm. The basis is 00:55:043 (7,1) -
  3. 01:16:814 - You kind of miss an essential beat. It would be great if you do something with it. I suggest you do add a circle on 01:16:814 and a 1/1 slider on 01:16:964 . That way the circle hits the cymbal sound and still follow the vocals with the slider. fixed
[Insane]
  1. 00:16:910 (1,2) - 00:18:112 (1,2) - I see no reason to use this kind of spacing . They could be considered as 3/4 if they placed like this . Also, each of (2) represent the strong beat so why don't you consider to put a jump as well? lol okay. fixed
  2. 00:46:335 (4) - I found this circle isn't really intuitive to follow from previous object . How about move this circle to somewhere around y:240 to follow the previous object direction as well? You can think about the x coordinate as well as soon you apply this one fixed
[Concerto]
  1. 00:23:967 (1) - To emphasis the beat, spacing to this slider should be higher than this, since there are few of the strong beat too which have larger emphasis in this sequence, 00:23:667 (5,6) - , so keeping it like this feels unbalanced hmm,,It has resistance that a figure(pentagon) is broken...okay. I let 00:23:967 (1) - jump.
  2. 00:49:938 (4,5,1) - I don't like how they placed as I state in my last mod . Perhaps do something like this would be more greater and awesome! ...okay. you’re the boss. However, please understand that I liked this point most in this MAP.
  3. 00:52:190 (3,4,5,6) - I think the big spacing feels out of blue. The vocals and instruments are not that "loud" until 00:52:791 has gone thorough. Currently, I'm not sure what the big distances emphasize with in this part. I suggest you stick the same distance for 00:52:190 (3,4,5) and make a jump to 00:52:641 (5,6) because a stronger beat is held on 00:52:791 . A jump would emphasize better fixed. However, the jump is small because I don't want to change a flow.
  4. 00:56:244 (5,6,1) - It could be done better in my opinion . I don't really like how the curve near the head is short : it kind of makes a weird movement . Also, the overlap is a little bad fixed
[]
That's all from us, I will rebubble once you get fix all mentioned things above I changed it as much as possible. Thank you for re-check.
Additional correction : I changed the 00:58:346 (4) - to 2 circles. This is superior obviously.
Ipas
Okay, the changes really nice!

For the last slider, I mean, you can try to end it on 01:28:825 - to cover the guitar with faded vocal sound more precise because it sounded more better in my opinion

For Normal, you're stacking them 00:56:244 (3,4) - , so why don't you do the same stuff to 00:15:409 (2,3) - and 00:56:244 (3,4) - ? With this, the same pattern will receive the consistency through the map

Call me back again later :D
Topic Starter
kunka

Ipas wrote:

Okay, the changes really nice!

For the last slider, I mean, you can try to end it on 01:28:825 - to cover the guitar with faded vocal sound more precise because it sounded more better in my opinion oh.I understood. okay.fixed

For Normal, you're stacking them 00:56:244 (3,4) - , so why don't you do the same stuff to 00:15:409 (2,3) - and 00:56:244 (3,4) - ? With this, the same pattern will receive the consistency through the map I was stacked both 00:15:409 (2,3) - and 00:56:244 (3,4) -

Call me back again later :D okay :D
Ipas
Everything looks fine~
Rebubbled!
Topic Starter
kunka

Ipas wrote:

Everything looks fine~
Rebubbled!
Thank you very much ;)
sheela
Since Ipas re-bubbled the map, I'm going to take care of the qualification. Here you go!
Topic Starter
kunka

sheela901 wrote:

Since Ipas re-bubbled the map, I'm going to take care of the qualification. Here you go!
Thank you very muuuuuuuuuuuuch!! :D
P o M u T a
長かったですね、お疲れ様
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