forum

Fukuyama Yoshiki - Makka na Chikai

posted
Total Posts
90
Topic Starter
Zetsubou Sensei
This beatmap was submitted using in-game submission on Sunday, October 03, 2010 at 2:08:51 AM

Artist: Fukuyama Yoshiki
Title: Makka na Chikai (TV Size)
Source: Buso Renkin
Tags: tokiko kazuki papillion victor
BPM: 185
Filesize: 14345kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.58 stars, 94 notes)
  2. Hard (4.9 stars, 267 notes)
  3. Normal (4.23 stars, 147 notes)
Download: Fukuyama Yoshiki - Makka na Chikai (TV Size)
Download: Fukuyama Yoshiki - Makka na Chikai (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
2nd beat map

Busou Renkin Opening - Makka na Chikai

I was thinking about this for a while, and realized no one else tried it! so here it is! xD

[Easy] - complete
[Normal] - complete
[Hard] - complete
[Insane] - Deleted July/30/2010

Done and ready to mod!
Kuroneko-sHerald
Source should be Busou Renkin ;)
Topic Starter
Zetsubou Sensei
Actually i checked it, its fine
masuo_old
Timing and placement and just getting started, so I can make suggestions :(
But the chorus of the song and I'd better put KIAITIME :)
I had better Distancesnap Soreto constant spacing with

Please luck :D
Topic Starter
Zetsubou Sensei
Well i edited some more of it since I finally got some time!

I basically fixed some timing problems that I had noticed, and fixed some spacing issues as well. (For some of the spacing I had to rearrage the hit combos)... And then I added in some claps, whistles and finish's to various parts...

As for the Kiai...I have got to that part yet... but if someone could help me on that, thats would be great! :)
Sakura
Someone needs a new mp3? this mp3 looks like bad quality (and im not an audiophile to notice that)
Timing seems really off, however it's hard to time when i can barely hear the beat due to the mp3 itself... i recommend you get a better one.

orz ok i give up trying to time

Also source should be: Busou Renkin
Topic Starter
Zetsubou Sensei

Sakura301 wrote:

Someone needs a new mp3? this mp3 looks like bad quality (and im not an audiophile to notice that)
Timing seems really off, however it's hard to time when i can barely hear the beat due to the mp3 itself... i recommend you get a better one.

orz ok i give up trying to time

Also source should be: Busou Renkin
Thanks for the help...yea going over it again and again, i noticed my timing problems....but the mp3 that your talking about....sorry but no clue...the quality sounds fine on my computer....well thanks again

(also i check out...and i did source it as Busou Renkin...donno what the problem is then)
desperadocrash
I've been disappointed with other attempts at mapping this song, but from the difficulties I have tried so far (normal and easy), this one seems promising. The timing from what I could tell was pretty good. I am also not having any problems with the mp3's quality, it seems fine to me.
TheVileOne
Prepare for a wall of all walls.

SPOILER
In General

Timing is different in all modes. Fix that before you try to fix the spacing. You don’t want to remap fixes because your BPM is wrong.

Also there are considerable amounts of unsnapped notes in your maps. Go through your maps and snap them to a set tick or they will wreak havoc on your map when you change the timing.

Tip: Check the aimod. File/Open aimod to see what is generally wrong with your map such as unsnapped notes and distance spacing issues. Use it. It is your friend.

Easy

00:29:439 (1,2,3,4,1,2,3,4,1) – Distance snap these. There is no reason why they aren’t snapped. (Inconsistent spacing as well)


00:58:438 (3) – New Combo (The spacing changes)

01:00:022 (5) – New combo (For conformity)

01:03:272 (4,5,6) – Improper spacing. All the spacing needs to be consistent in a map, especially an easy mode. I’m not going to mention all the small snap infringement you have done, but I bet further modders will take note of it. However this one is more serious than the other minor ones. A newbie might miss this one because of the spacing.

This might be an alternative to it.

http://osu.ppy.sh/ss/9532


01:06:355 (1) – Spinner should end at the following white tick. (01:07:658 -)


01:14:689 (5) – Easy fix. Move up one unit to conform with distance snap.

01:19:716 (5,6) – Move down 1 unit.

01:25:522 (1) – Spinner should end at the following white tick. (01:27:658 -)



Normal

00:01:161 (1) – Move to the following red tick. (00:01:186 -)

00:04:716 (4) – Move forward to the next tick. (00:04:734 -)

00:05:057 (1) – Move right and down 1 unit.

00:05:809 (2,1,2) – Move down 1 unit.

00:13:982 (1) – Move down 6 units.

00:20:433 (1,2,3) – Move these away from the previous combo. Do not put notes to close to each other. Use distance snap to make the maps. Make sure that the notes don’t protrude off the grid when you respace these notes.
00:27:637 (1) – Does this really have to be spaced farther than the snap? I feel it lines up better when you distance snap it correctly.

00:29:465 (2,3,4,1,2,3,4,1,2,3) - Please move these away from the aforementioned note. Also consider making 2 a new combo if you don’t want to distance snap the notes fully when you respace them.

00:36:992 (1,2,3,4) – Spacing is inconsistent. You have two different timed note pairs sharing the same spacing. Come on this is basic spacing. It needs to be proportional.

00:48:068 (2) – Don’t hide this note under 1. Normally this would be fine to do, but when you put it so close to the top of the screen the approach circles are largely obscured making it like a ninja note. Space it out. There’s lots of room for it.

00:49:573 (1,2,3) – Spacing.
00:51:939 (1,2,3) - ^
Okay there are so many spacing inconsistencies that from here on out if you see notes consider them inconsistent and snap them.

00:57:100 (2,3) - Especially these. 1/6th notes shouldn’t be spaced so far apart. Also you shouldn’t be using 1/6th notes in a normal anyways. I suggest remapping with a repeat slider. You’ll figure something out.

01:06:670 (2) – Start this on the previous white tick. (01:06:638 -)

01:07:422 (4,5) – Horrible spacing. >.<

01:28:390 (1,2) – This is a boring way to end the map. Maybe you should try to curve the slider in an interesting pattern.

Hard

Choose one distance snap for most of the map. The intro is much widely spaced than the rest of the map. My suggestion is that you use this higher snap for the whole map and get rid of the 0.8 snap that you used for Easy and Normal.

Lower the drain on hard. The spacing between the notes just kills anyone who isn’t hitting the notes perfect.

It would be ideal if you centered the entire intro, but that would require moving a lot of notes down 1 unit.

00:01:200 (1) – Move left 1 unit.

00:05:520 (5,6) – Spacing is too short.

00:10:720 (5,6,1) – Inconsistent spacing

00:14:560 (5,1,2,3,4) - ^ Choose one way to space most of the map and only deviate from it for jumps. Keep the notes consistent so that people will know how to hit the note.

00:16:720 (4,1,2,3) – Turn 4 into part of the purple combo.

00:20:480 (1,2,3,4) –I don’t know about this. It doesn’t look pretty. Maybe 3 and 4 can be moved 1 unit to the left so that it looks more symmetrical.

00:32:240 (1,2,3,4) – Horrid spacing. The spacing should not deviate when the pattern of notes does not change.

00:36:320 (4,1,2) – Suggestion: Do not map multiple combos in a single stack. It gets confusing when people want to tag team or coop play the map. A map should convenience all forms of play. If you have to separate these beats from the rest, remove them from the stack. (Make sure it plays well if you do this.)

00:37:680 (3) – I’m not sure this fits the songs design. It’s not a wrong choice, but it’s still adding three noise points for 2 sounds. The third sound actually appears in the tick following the reverse slider. You don’t have to fix it unless someone else mentions it.

00:39:760 (2) – Move up 1 unit

00:41:840 (3,4,5,1,2) – Move these away from the previous notes. It’s awkward to have such a spacing. Also there’s no reason to wildly change the combo like that. I suggest that you conform it to the individual patterns or make them all the same combo. (1,2,3,4,5,6,7) include 00:42:800 (3) – as well for the eighth note in the combo.

00:43:600 (2,3,4,5) – Distance snap these.

00:46:720 (1,2,3,4) – Ugly placement of the notes. Distance them properly so they look nice.

00:47:520 (1,2,3) – Move these down and right 1 unit.

00:51:840 (1,2,1,2,3,1,2,3,4,5,1,2,3) – Move these away from the previous combo. Maybe you could rotate these notes on their side.

http://osu.ppy.sh/ss/9598
http://osu.ppy.sh/ss/9599
http://osu.ppy.sh/ss/9600

Other things to note in this part of the map
00:52:880 (1,2,3) – These need to be spaced the same.

00:57:120 (1,2,3,1,2,3,4) – Rotate these as well to position them in the right place for the previous set of notes.
00:58:720 (3,4) – These can’t be spaced like this. Try stacking them. The overall appearance of the notes should look something like this.

http://osu.ppy.sh/ss/9605

00:59:200 (5,1,2,3,4,5,6) – Take these notes and rotate them a couple times and then flip them vertically to get this.

http://osu.ppy.sh/ss/9603

01:02:400 (1,2,3,4) – Move these around 16 units to the right.

01:02:720 (2,3) – Should be farther apart.

01:03:760 (4,1,2,3,4) – Remap in such a way that it doesn’t affect the spacing of the notes after it.

01:06:640 (2,3,4,1,2,3) – Minor snap adjustments. It’s better to fix these.

01:18:640 (1) – Down 2 units.

01:27:520 (4,1) – I have two problems with this. 4 should be a new combo and 1 starts in the same spot on the timeline as the end of 4.

Insane

00:14:240 (4,5,6) – Bad spacing. 4 and 5 should not be spaced the same as 5 and 6.

00:15:280 (1,2,3) – More bad spacing.

00:19:200 (1,2,3,4) - ^ Same

00:21:280 (3) – Awkward spacing. Will throw people off at those speeds.
00:21:920 (1,2,3,4) – Unequal spacing. (I think by now you have noticed a pattern)

00:26:080 (1,2,3) – Spacing. 2 and 3 are timed further apart than 1 and 2 so why is the gap smaller?

00:31:280 (1,2,3,4,5,6,7) – Better to just distance space these. It is awful spacing. A remap will probably be required.

00:36:560 (1,2,3,4) – Make these jumps equal? It might be alright.


00:38:960 (3,4,5,6) – Make these notes straighter.

They should look like this.

http://osu.ppy.sh/ss/9612


00:46:720 (1,2,3,4,5) – Move down 1 unit.

00:48:000 (8,1,2) – Distance snap these properly.

http://osu.ppy.sh/ss/9613

00:48:960 (3) – Try putting 3 here so that 3,4,5 make a triangle.

http://osu.ppy.sh/ss/9614


00:54:960 (2) – Move left 2 units and down 1 unit.

00:58:800 (1,2,3) – Spacing. 1 and 2 should not be closer together than 2 and 3.

01:18:720 (1,2) – Distance space them.
Eddotan
Hey~

[General]
- Source should be "Busou Renkin"
- mp3 sounds slightly noisy
- I don't know much about timming, but bpm should be 118.07

[Easy]
No problem's found, but AIMod detects many errors


[Normal]
01:04:949 (4) - Move to 01:04:979

[Hard]
00:49:040 (3) - Move that slider to 00:48:960

[Insane]
No problem's found, but AIMod detects many errors


That's it, I like the map... I give you an star :)
Kilik
maybe you should try using bpm 92.51 or185.02 if you want it faster. Most notes would end up on blue ticks but they'll sound better

btw
Hard
spacing 00:20:640
spacing 00:24:960
spacing 00:25:520
spacing 00:26:080
spacing 00:31:280
extend to other red tick 00:37:680
I'll let this one slide just for symmetry 01:12:080
This one too 01:17:360
ok what? spacing 01:22:560
spacing 01:25:680


other that spacing, most beats are kinda on time star :| just make those changes for now
Kilik
Sigh ok Insane now

wth NOTES
i think ill leave that mess alone
anyway

00:05:120 delete this note
00:08:560 delete this note
00:17:040 spacing
00:18:640 extend to other red tick in 1/6, change spacing from this
00:20:800 change to a hit not a slide
00:24:240 extend to other red tick in 1/6, change spacing from this
00:34:080 add a note here (as if this map needs any more)
00:41:360 - 00:44:400 SPACING
00:47:680 spacing
00:51:120 add a note
00:51:600 add a note
00:56:320 '' '' ''
00:56:800 '' '' ''
01:02:000 '' '' ''
01:06:560 move forward 1/6
01:06:880 move forward 1/6
01:07:040 move forward 1/6
01:08:480 add a note
01:08:800 add a note
01:09:120 add a note
01:27:440 - 01:28:560 highlight group and press new combo(just for the effect~ you don't have to)

Overall
spacing needs to be fixed,
but it is insane...
so ill allow the few demon jumps I left
otherwise take out notes you see as
unnecessary
Bne-chan
hey xD
nice map, but some mod:

Offset=1.869
BPM=118,05 I think

And is better if you use 1/2 beat divisor for the easy diffs and 1/4 or 1/8 for the most difficult ones
;D
And don't forget selecting a preview point for all the diffs :D
Star+
Soaprman
I clicked a random map in #modreqs. Congratulations, you've been selected!

I'm going to say something up front. This map needs a lot of work. Most of my comments are going to be more generalized in nature since you're the mapper here, not me.

General

Timing is definitely off. Do this for all difficulties:

BPM: 185.00
Offset: 837

Adjust slider speed downard some since the BPM just got a big boost. Change to 1/4 and resnap everything, then go manually redo things that broke because of this resnap (there will be a lot of them). You shouldn't need to use 1/6 divisor anymore with this new BPM. In fact, you can do most editing in 1/2.

Add hitsounds where appropriate. I don't remember hearing many, if any, while playing. You won't get this map ranked without them. :P

Use inherited timing when setting up the kiai section. Hell, use inherited timing in general. The only times you shouldn't use it are when the BPM is changing by some factor that isn't 0.5 or 2.

Easy

Waaaaaay too many of those little sliders that bounce back and forth. Especially for an easy map. It feels like you took a higher difficulty and replaced streams with sliders of equal length. I'd do away with most of these and replace them with simple beat patterns. You can use a slider tick rate of 2 to get a similar effect.

More slider talk: use some sliders that aren't just straight lines. Maps with tons of straight lines, especially ones that only go straight up/down or left/right along the grid, are pretty boring to look at.

Use distance snap. It's okay to have a few jumps here and there if the map really calls for it, but generally, easy maps should have really simple and consistent spacing.

The overall difficulty could stand to be kicked up a notch. It's too low for your beat density. It makes the map hard to read.

I would start the ending slider at 01:27:432 to catch that sick guitar riff.

Other Difficulties

Same stuff as easy about the sliders. Vary it up some. The diagonal lines and that wavy slider on Normal are a good start. Refine the difficulty settings once you're done mapping. Overall Difficulty is a tool to make a map playable first and a tool to make it difficult second.

Conclusion

In the future, don't get started mapping until you have the timing correct. Otherwise you set yourself up a bunch of lame resnap work.

After you give the map a thorough layer of polish, feel free to PM me for a remod. I'll star the map then, too.

also let me know if you want a guest difficulty

(edit: comment about kiai section)
Soaprman
And I'm back.

All Difficulties

Set divisor to 1/4, then timing > resnap all notes. You have a few that are slightly unsnapped here and there and this would be the best way to fix them all. Double-check to make sure nothing sounds off after doing this.

A few sliders end earlier than they maybe should but it's not a big deal. Comb through and change them or don't. It's up to you.

You'll notice in the following comments that I sometimes mention moving things 1/2 beat over or something. There are probably a few of these I missed. I don't comb through things through the editor that much when I mod. If I missed any, I'm sure you can find them easily by playing the map a few more times.

01:30:026 (x) - A little odd that the little 4-hit drumroll here isn't mapped. Maybe continue the ending slider or add a bouncing slider or a stack or something.

Easy

00:44:272 (1) - move a beat later, then end 1/2 beat sooner.

00:49:809 (1,2,3) - might trip new players up? Moving 3 left of 2 would be enough.

00:55:439 (2,3) - move these slightly right on the timeline so they land on the red lines.

01:06:674 (1) - move 1 beat later, then move the endpoint slightly left to the white line.

Normal

00:44:272 (1) - move a beat later, then end 1/2 beat sooner. Just like on Easy.

Hard

00:05:864 (6) - move 1/4 beat earlier.

00:26:053 (1,2) - move these two right on the timeline to the next white lines.

00:37:647 (3) - sounds a little out of place, I dunno.

Insane

Some might complain that this is overmapped. I like it though. "Your Mileage May Vary"

00:14:051 (2) - This stack (and others like it) seem a little out of place. They're not really problems but I can't say they won't be brought up in any future mod posts you might receive. :P

00:20:864 (8) - move 1/4 beat later.

00:21:269 (9) - end 1/4 beat later.

^ there are quite a few more like these. I'm not going to go find every one of them for you, though.

01:27:433 (1) - consider removing some of the new combo markers from this stack. that thing will be a little annoying to play in tag coop. not that anyone has to map with coop in mind, but...

Conclusion

What you have now is an ENORMOUS improvement over what you had just a couple days ago when I last modded this. Well done. You'll only get better from here.

Here's a star. You earned it.
Shiro
to change absolutely
not great, to change if possible
suggestions

Title should be Makka na Chikai (TV size).

Easy :
Resnap all notes.

Normal :
00:01:161 (1) - Remove the Whistle hitsound.
00:19:647 - Add a note.
00:46:728 (1) - Remove the Finish hitsound.
00:47:539 (1,2) - Remove the Finish hitsound.
00:48:999 (4) - Remove the Finish hitsound.

00:54:674 (2) - Second note should be here : 00:54:593 -

Hard :
There are too many stacked notes, you should consider finding patterns.
00:01:161 (1) - Remove the Whistle hitsound.
00:35:864 (1,2,3,4,5,6) - Remove one of the two hitsounds, this is way too noisy.

00:37:647 (3) - This one is too fast. Should be two ticks separating the beats.
00:41:864 (1,2,3,4,5) - Remove one of the hitsounds, this is way too noisy.

Insane :
Notes everywhere ._. I suck at insane maps, so I'll just say nothing. Though, there are a lot of streams, remove the hitsounds on them and try adding some whistles/claps for taiko players :p
Topic Starter
Zetsubou Sensei
Done, Thanks Odaril
(although chaning the title caused a little problem... :( but it was fixed :) )
Cecilia
good luck~ :]
Faust
In-game Modding @ modReqs.

Fixed the miscellaneous problems with difficulties Normal to Insane.

Good song, simple but fun map. :)
hime_nikki04
Before I start, I'd like to give you a star ~ This is one of my favorite anime openings and you handled it very well!

Easy:
Just a preference but I like the circles to be large for this one.
The slider speed is far too fast, especially for easy. Try lowering it down to 0.80 and resnap the notes.
I think the spinner beginning at 00:44:215 should last until 00:45:916.
The spinner beginning at 01:06:350 should last until 01:08:721.

Normal:
Watch the spacing on this one. The notes are too far apart, especially at the beginning.
The slider speed is way too fast.
The slider beginning at 00:10:242 should last until 00:10:983.
The note right after that at 00:11:053 needs to be moved closer to the slider.
I don't like that cluster of single notes beginning at 00:16:728... it doesn't seem fitting for a normal level.
Tatsuo
Hai you~

Will mod in a bit. Just hold on
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Easy:
That's a Normal diff. It has too many notes on half ticks and too many non-simple rythms, even if you follow the vocals.
I think you should re-map it with simple rythms.

Normal:
This feels like a Hard for me... ._.
00:01:161 (1) - Now that's a retarded beginning for a Normal diff. Sliders are too fast.
01:00:593 (2) - UNSNAPPED !
00:05:053 (1) - Don't use such weird-shaped sliders in a Normal diff... Plus they're really ugly.
00:13:972 (1) - This one makes no sense. You've been following the vocals so far, why would add notes here when it's not needed ?
00:20:458 (1) - ^

00:54:350 (1,2,3) - Turn them into one repeat slider.
01:10:891 (1,2) - hitsounds ç_ç also make them one repeat slider. Same for the next ones.

01:30:026 (3) - For a retarded beginning, a retarded end, that's some form of logic.

Hard:
Doesn't have a background.
00:15:760 (2) - UNSNAPPED !
00:22:238 (3) - ^
00:22:398 (4) - ^


Insane:
> 1/6 snap divisor with BPM 185 and three other diffs mapped with 1/4
> slider velocity 2,60
> 83 unspanned objects
ç_ç...
Also, it has no background.
Resnap all notes and reduce slider velocity, and re-map with 1/4 snap divisor (unless the 1/6 was an error when you saved)

Overall, this map still needs a lot of work, especially with the hitsounds that are way too noisy... But some patterns are nice to play and you have some good ideas. Keep trying and think of every mistake as a lesson =o

Tell me when you have fixed all that, I want to recheck this.
abcde1234qaz
star~ :3
Topic Starter
Zetsubou Sensei
Easy:
That's a Normal diff. It has too many notes on half ticks and too many non-simple rythms, even if you follow the vocals.
I think you should re-map it with simple rythms. Fixed the half note problems...and i changed some notes to make it easier...but i think that how it follows the vocals is fine.

Normal:
This feels like a Hard for me... ._.
00:01:161 (1) - Now that's a retarded beginning for a Normal diff. Sliders are too fast.
01:00:593 (2) - UNSNAPPED ! Fixed.
[/they're really ugly. There different...
00:13:972 (1) - This one makes no sense. You've been following the vocals so far, why would add notes here when it's not needed ?
00:20:458 (1) - ^[/color] This is fine. It does go with the vocals.
00:54:350 (1,2,3) - Turn them into one repeat slider.
01:10:891 (1,2) - hitsounds ç_ç also make them one repeat slider. Same for the next ones.

01:30:026 (3) - For a retarded beginning, a retarded end, that's some form of logic. It catches the ending drums...Its fine..

Hard:
Doesn't have a background. Yes it does...?
00:15:760 (2) - UNSNAPPED !
00:22:238 (3) - ^
00:22:398 (4) - ^

Fixed.
Insane:
> 1/6 snap divisor with BPM 185 and three other diffs mapped with 1/4
> slider velocity 2,60
> 83 unspanned objects Fixed.
ç_ç...
Also, it has no background.There should be... >.>
Resnap all notes and reduce slider velocity, and re-map with 1/4 snap divisor (unless the 1/6 was an error when you saved) I thought I did have it on 1/4 ... :P

Fixed.

[/quote]

Thanks.
roflninja
Hi,

[easy]
00:11:539 (1) - end at 00:13:323 or 00:13:485 ?
00:26:468 (2) - unsnapped
00:29:458 (1,2) - move forward 1/4 tick so there on red ticks
00:44:215 (1) - move forward 1/4 tick so it starts/ends on white ticks
01:12:107 (2) - ^

[normal]
00:44:215 (1) - start at 00:44:296 and end at 00:45:918 ?

[hard]
00:35:864 (1,2,3,4,5,6) - maybe do something like this?
01:08:458 (x) - add something like this?

[insane]
00:18:674 (5) - new combo?
00:19:161 (1) - if you do ^ no new combo?
00:23:782 (5) - start at 00:23:864 and end at the same time, and new combo?
00:24:431 (1) - start at 00:24:350 and end at the same (and if you do the new combo on ^, no new combo?)
00:29:458 (1) - move to 00:29:539 ?
00:34:080 (1) - no new combo?
00:35:782 (3,4,5,6,7,8,9) - move forward 1/4 tick so (3) starts at 00:35:864 and (9) at 00:36:350 ?
00:43:242 (3,4,5) - move forward 1/4 tick
00:44:377 (6) - ^
00:57:836 (2) - ^
01:01:918 (5) - move to 01:01:972 ?
01:02:350 (1) - move to 01:02:458 ?
01:02:728 (2) - move to 01:02:782 ?
01:06:593 (1,2,3,4,5,6) - move forward 1/4 tick?
01:14:620 (6) - end at 01:15:431 ?

looks good
Topic Starter
Zetsubou Sensei

roflninja wrote:

Hi,

[easy]
00:11:539 (1) - end at 00:13:323 or 00:13:485 ? Fixed.
00:26:468 (2) - unsnapped Fixed.
00:29:458 (1,2) - move forward 1/4 tick so there on red ticks Fixed.
00:44:215 (1) - move forward 1/4 tick so it starts/ends on white ticks Fixed.
01:12:107 (2) - ^ Fixed.

[normal]
00:44:215 (1) - start at 00:44:296 and end at 00:45:918 ? It does sound alot better like that.

[hard]
00:35:864 (1,2,3,4,5,6) - maybe do something like this? Fixed.
01:08:458 (x) - add something like this? Seems better.

[insane]
00:18:674 (5) - new combo? Sure, why not :P
00:19:161 (1) - if you do ^ no new combo?
00:23:782 (5) - start at 00:23:864 and end at the same time, and new combo? Fixed.
00:24:431 (1) - start at 00:24:350 and end at the same (and if you do the new combo on ^, no new combo?) Fixed.
00:29:458 (1) - move to 00:29:539 ? Sounds better.
00:34:080 (1) - no new combo? Fixed.
00:35:782 (3,4,5,6,7,8,9) - move forward 1/4 tick so (3) starts at 00:35:864 and (9) at 00:36:350 ? Fixed.
00:43:242 (3,4,5) - move forward 1/4 tick Fixed.
00:44:377 (6) - ^ Fixed.
00:57:836 (2) - ^ Fixed.
01:01:918 (5) - move to 01:01:972 ? Fixed.
01:02:350 (1) - move to 01:02:458 ? Fixed.
01:02:728 (2) - move to 01:02:782 ? Fixed.
01:06:593 (1,2,3,4,5,6) - move forward 1/4 tick? Fixed.
01:14:620 (6) - end at 01:15:431 ? Fixed.
Thanks for the help.
Leorda
Ohai

[General]
1) I think Audio Lead-in is 2, maybe? Please set the Lead-in 2, and make sure you set Lead-in 2 on each diff
2) All bg need to resize to 800x600
3) Please remove the useless whistle and finish hitsound, it can be hurt player's ear

[Easy]
00:36:999 (2) - The slider is too short for easy diff
00:39:755 (5) - ^
00:49:323 (4) - The slider is too short for easy diff
00:52:728 (2) - ^
01:02:782 (2,3) - Spacing error
01:30:026 (3) - The slider is too short for easy diff


[Normal]
Overall Difficulty +2

01:00:593 (2) - Move forward to red tick
01:16:080 (1,2,3,1,2,3) - This sound is too loud
01:21:269 (3,4) - ^


[Hard]
00:04:080 (4) - Move 1 grid left?
01:27:431 (1,1) - Sound noisy to me

[Insane]
00:13:891 (1,2,3,4,5) - Move backward to white tick
00:21:918 (1,2,3,4) - Move forward to white tick
01:27:431 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This sound is too loud


Nice song
STAR
Topic Starter
Zetsubou Sensei

Leorda wrote:

Ohai

[General]
1) I think Audio Lead-in is 2, maybe? Please set the Lead-in 2, and make sure you set Lead-in 2 on each diff Fixed.
2) All bg need to resize to 800x600 Fixed.
3) Please remove the useless whistle and finish hitsound, it can be hurt player's ear Fixed.

[Easy]
00:36:999 (2) - The slider is too short for easy diff
00:39:755 (5) - ^
00:49:323 (4) - The slider is too short for easy diff
00:52:728 (2) - ^
01:02:782 (2,3) - Spacing error
01:30:026 (3) - The slider is too short for easy diff

Fixed.

[Normal]
Overall Difficulty +2

01:00:593 (2) - Move forward to red tick
01:16:080 (1,2,3,1,2,3) - This sound is too loud
01:21:269 (3,4) - ^

Fixed.

[Hard]
00:04:080 (4) - Move 1 grid left?
01:27:431 (1,1) - Sound noisy to me
Fixed.

[Insane]
00:13:891 (1,2,3,4,5) - Move backward to white tick
00:21:918 (1,2,3,4) - Move forward to white tick
01:27:431 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This sound is too loud

Fixed.

Nice song
STAR
Thanks
banvi
nice map!
Good Luck! ;)
Tatsuo
Hai, sorry for the long wait. Here's my mod.

[Overall]
Delete the .osb from your songs folder and full submit.

[Easy]
01:10:891 - I suggest starting your Kiai time here, since you have a big gap where there are no notes.

[Normal]
00:05:053 (1) - Bleh, not too fond of the sliders that look like this. You have alot like these in this difficulty. It's fine though, It's just my personal nagging.

[Hard]
I understand for your easier difficulties to map to the lyrics, but for this difficulty, you map too much to them, I suggest you fill in those empty spots with notes following the background music.
Distance snap is a bit low in this difficulty.

[Insane]
This difficulty makes me go blah.
This difficulty is okay.
01:07:512 (4) - Unsnapped LOL
01:07:674 (5) - ^

Solid mapset. Star.
*star*
Topic Starter
Zetsubou Sensei

I_Tatsuo_I wrote:

Hai, sorry for the long wait. Here's my mod.

[Overall]
Delete the .osb from your songs folder and full submit. Fixed.

[Hard]
I understand for your easier difficulties to map to the lyrics, but for this difficulty, you map too much to them, I suggest you fill in those empty spots with notes following the background music.
Distance snap is a bit low in this difficulty.
Fixed.


[Insane]
This difficulty makes me go blah.
This difficulty is okay.
01:07:512 (4) - Unsnapped LOL
01:07:674 (5) - ^
Fixed.

Solid mapset. Star.
*star*
Thanks!
EvianBubble
Hai there :O The song ... is awesome, BTW XD

Easy
This is pretty hard for an easy ... maybe rename it Easy+?
I think slider velocity is pretty fast. I know it's slower than normal but it's because of your BPM. Lower it even more?
I also think you should lower HP drain ... HP -1
Fix your green timing lines (inherited sections) - they're not on the beat
Kiai time felt really long to me ... but during all of it the music felt right since it was obviously the chorus ... yea, just saying :S
00:05:053 (4) - Move two grids right - your spacing seems to change a bit, so I'm going to choose the one that's closer together since this is an "easy" after all
00:13:972 (1) - This might just be me sucking at spinners (read: it probably is), but I missed the beginning of this. Repeatedly. Maybe start this at 00:14:134 (the white tick) instead?
00:15:269 (2, 3) - Unstack these. I thought they were a beat apart, but they're a beat and a half. Move (2) down until there's 2 grids in between it and (3) (that is, outside the yellow outer circle) (I'm not too sure about the space in between, but I suggest 2 or 3 grids). The spacing SHOULD help figure out when to hit (3)
00:16:728 (5) - Move one grid left
00:20:458 (1, 2) - Move two grids up
00:21:918 (4) - Move one right
00:24:350 - (1, 2) - Ehrm, so about your spacing - do you want notes one beat apart to have their outer coloured circles touching, or one grid in between them? Whatever it is, pick one and stick to it. I'm assuming you want them touching. Move (2) up one and (1) up two
Uhm. I'm not going to point out every single spacing mistake here, so only the ones that are major will get attention now, so please check over your spacing (I hate it when people tell me this, too, but really, it's for the good of your map)
00:53:539 (3) - Make this slider curve more so it doesn't overlap with (1)
00:54:350 (1) - Move up one grid
00:59:377 (end of 1, 2) - Wow, what happened here? This slider ends at the TOP, right? The way you have it now makes me think like it'll end at the BOTTOM. Even though the spacing between the beginning of (1) and (2) are technically right (for your one grid in between, that is) it just looks really confusing. Can you re - design this bit? Maybe have the slider curve the other way and put (2) closer to the start of it?
01:08:296 - Break?
01:16:080 (1) - Isn't this a bit low? I know it's still on screen when playing, but still ... move up a bit?

... I feel like I'm writing a freaking wall of text >_<

Normal
This is pretty hard for a normal too ... I can usually pass them on the first go and I was like T_T (but I'm kind of a noob at Osu! so ... that might be it XD) Call it Normal+?
Oh god. The HP drain D: especially with the random breaks. HP -1
00:05:864 (2) - Move up one grid
00:16:728 (1 - 4) - I know these are only half beats, but with BPM this fast, it's like ... *clickclickclickclick* ... but it sounds good D: Uh ... yea, I wouldn't comment if I was pro player lol
00:17:701 and 00:18:350 - Add notes here, just to tide over the "break" you have
00:21:918 (3) - Move one grid down
00:20:458 (1) - This would sound better as one long slider, without repeats IMO
00:22:891 and 00:23:539 (maybe 00:23:864 as well?) - Add circles here
00:30:674 (1) - Move one down to align with (3)? Also un - new combo
00:31:323 (2) - New combo
00:32:296 (1) - Un - new combo? Unsure about this, your choice
00:33:918 - Break?
00:42:350 (4) - Too far from the end of (3), can you kind of make this curve less ish and move it down?
00:47:539 (1) - Move two grids right, also un - new combo?
00:48:512 (3) - New combo here instead?
00:57:918 (2) - What happened to the spacing here O_O Switch positions of (2) and (3) then re - position
01:06:674 - Please put Kiai time directly onto the beat here
01:08:945 - Break?
01:19:972 (2) - What is with the design of this slider? Why does it awkwardly go up before going down? Remove that slider point. Also, end this slider at 01:20:620 (white tick)
01:21:269 (3) - New combo

Ugh. I wrote so much. So yea, I only got through 2 difficulties today (not sure I'd be much help on the others actually, since I fail at insanes). I'll check them with my recheck (assuming you update this by tomorrow) XD
So yea, good luck with your map! :D
Frill
gooooooooooood
Topic Starter
Zetsubou Sensei

EvianBubble wrote:

Hai there :O The song ... is awesome, BTW XD

Easy
This is pretty hard for an easy ... maybe rename it Easy+? Fine to me.
I think slider velocity is pretty fast. I know it's slower than normal but it's because of your BPM. Lower it even more? Velocity seems fine to me.
I also think you should lower HP drain ... HP -1 Fixed.
Fix your green timing lines (inherited sections) - they're not on the beat Fixed.
Kiai time felt really long to me ... but during all of it the music felt right since it was obviously the chorus ... yea, just saying :S Kiai time is fine to me.
00:05:053 (4) - Move two grids right - your spacing seems to change a bit, so I'm going to choose the one that's closer together since this is an "easy" after all Seems fine the way it is.
00:13:972 (1) - This might just be me sucking at spinners (read: it probably is), but I missed the beginning of this. Repeatedly. Maybe start this at 00:14:134 (the white tick) instead? Its fine how it is.
00:15:269 (2, 3) - Unstack these. I thought they were a beat apart, but they're a beat and a half. Move (2) down until there's 2 grids in between it and (3) (that is, outside the yellow outer circle) (I'm not too sure about the space in between, but I suggest 2 or 3 grids). The spacing SHOULD help figure out when to hit (3) I believe that having these stacked is fine.

Normal
This is pretty hard for a normal too ... I can usually pass them on the first go and I was like T_T (but I'm kind of a noob at Osu! so ... that might be it XD) Call it Normal+? Its fine how it is...
Oh god. The HP drain D: especially with the random breaks. HP -1 Its fine...
01:06:674 - Please put Kiai time directly onto the beat here[Fixed.
01:19:972 (2) - What is with the design of this slider? Why does it awkwardly go up before going down? Remove that slider point. Also, end this slider at 01:20:620 (white tick)Fixed.
01:21:269 (3) - New comboFixed.

Ugh. I wrote so much. So yea, I only got through 2 difficulties today (not sure I'd be much help on the others actually, since I fail at insanes). I'll check them with my recheck (assuming you update this by tomorrow) XD
So yea, good luck with your map! :D
[/quote]

Thanks
Mizu_banned
Star:3
wmfchris
[insane]
0:02:782 (1) The vocal lasts 1/2 beats but this is a 3/4 beat slider... strange. Same as 0:04:080
0:05:215 (3,4,1) uneven spacing between these 3 notes. (1) left 1 grid.
0:10:566 (x) Refer to vocal add one here?
0:38:945 (3,4,5,6) make a stright line. e.g., (5) left+down 1 grid, (6) left+down 2 grids
0:50:296 (3) minor spacing problem, right 1 grid

[hard]
0:23:864 (1) Adjust the ending point so that it ends on the y-axis.

(Maybe need some breaks like hard :109 2:69, and some other in insane?)
star.
show more
Please sign in to reply.

New reply