In General
Timing is different in all modes. Fix that before you try to fix the spacing. You don’t want to remap fixes because your BPM is wrong.
Also there are considerable amounts of unsnapped notes in your maps. Go through your maps and snap them to a set tick or they will wreak havoc on your map when you change the timing.
Tip: Check the aimod. File/Open aimod to see what is generally wrong with your map such as unsnapped notes and distance spacing issues. Use it. It is your friend.
Easy
00:29:439 (1,2,3,4,1,2,3,4,1) – Distance snap these. There is no reason why they aren’t snapped. (Inconsistent spacing as well)
00:58:438 (3) – New Combo (The spacing changes)
01:00:022 (5) – New combo (For conformity)
01:03:272 (4,5,6) – Improper spacing. All the spacing needs to be consistent in a map, especially an easy mode. I’m not going to mention all the small snap infringement you have done, but I bet further modders will take note of it. However this one is more serious than the other minor ones. A newbie might miss this one because of the spacing.
This might be an alternative to it.
http://osu.ppy.sh/ss/953201:06:355 (1) – Spinner should end at the following white tick. (01:07:658 -)
01:14:689 (5) – Easy fix. Move up one unit to conform with distance snap.
01:19:716 (5,6) – Move down 1 unit.
01:25:522 (1) – Spinner should end at the following white tick. (01:27:658 -)
Normal
00:01:161 (1) – Move to the following red tick. (00:01:186 -)
00:04:716 (4) – Move forward to the next tick. (00:04:734 -)
00:05:057 (1) – Move right and down 1 unit.
00:05:809 (2,1,2) – Move down 1 unit.
00:13:982 (1) – Move down 6 units.
00:20:433 (1,2,3) – Move these away from the previous combo. Do not put notes to close to each other. Use distance snap to make the maps. Make sure that the notes don’t protrude off the grid when you respace these notes.
00:27:637 (1) – Does this really have to be spaced farther than the snap? I feel it lines up better when you distance snap it correctly.
00:29:465 (2,3,4,1,2,3,4,1,2,3) - Please move these away from the aforementioned note. Also consider making 2 a new combo if you don’t want to distance snap the notes fully when you respace them.
00:36:992 (1,2,3,4) – Spacing is inconsistent. You have two different timed note pairs sharing the same spacing. Come on this is basic spacing. It needs to be proportional.
00:48:068 (2) – Don’t hide this note under 1. Normally this would be fine to do, but when you put it so close to the top of the screen the approach circles are largely obscured making it like a ninja note. Space it out. There’s lots of room for it.
00:49:573 (1,2,3) – Spacing.
00:51:939 (1,2,3) - ^
Okay there are so many spacing inconsistencies that from here on out if you see notes consider them inconsistent and snap them.
00:57:100 (2,3) - Especially these. 1/6th notes shouldn’t be spaced so far apart. Also you shouldn’t be using 1/6th notes in a normal anyways. I suggest remapping with a repeat slider. You’ll figure something out.
01:06:670 (2) – Start this on the previous white tick. (01:06:638 -)
01:07:422 (4,5) – Horrible spacing. >.<
01:28:390 (1,2) – This is a boring way to end the map. Maybe you should try to curve the slider in an interesting pattern.
Hard
Choose one distance snap for most of the map. The intro is much widely spaced than the rest of the map. My suggestion is that you use this higher snap for the whole map and get rid of the 0.8 snap that you used for Easy and Normal.
Lower the drain on hard. The spacing between the notes just kills anyone who isn’t hitting the notes perfect.
It would be ideal if you centered the entire intro, but that would require moving a lot of notes down 1 unit.
00:01:200 (1) – Move left 1 unit.
00:05:520 (5,6) – Spacing is too short.
00:10:720 (5,6,1) – Inconsistent spacing
00:14:560 (5,1,2,3,4) - ^ Choose one way to space most of the map and only deviate from it for jumps. Keep the notes consistent so that people will know how to hit the note.
00:16:720 (4,1,2,3) – Turn 4 into part of the purple combo.
00:20:480 (1,2,3,4) –I don’t know about this. It doesn’t look pretty. Maybe 3 and 4 can be moved 1 unit to the left so that it looks more symmetrical.
00:32:240 (1,2,3,4) – Horrid spacing. The spacing should not deviate when the pattern of notes does not change.
00:36:320 (4,1,2) – Suggestion: Do not map multiple combos in a single stack. It gets confusing when people want to tag team or coop play the map. A map should convenience all forms of play. If you have to separate these beats from the rest, remove them from the stack. (Make sure it plays well if you do this.)
00:37:680 (3) – I’m not sure this fits the songs design. It’s not a wrong choice, but it’s still adding three noise points for 2 sounds. The third sound actually appears in the tick following the reverse slider. You don’t have to fix it unless someone else mentions it.
00:39:760 (2) – Move up 1 unit
00:41:840 (3,4,5,1,2) – Move these away from the previous notes. It’s awkward to have such a spacing. Also there’s no reason to wildly change the combo like that. I suggest that you conform it to the individual patterns or make them all the same combo. (1,2,3,4,5,6,7) include 00:42:800 (3) – as well for the eighth note in the combo.
00:43:600 (2,3,4,5) – Distance snap these.
00:46:720 (1,2,3,4) – Ugly placement of the notes. Distance them properly so they look nice.
00:47:520 (1,2,3) – Move these down and right 1 unit.
00:51:840 (1,2,1,2,3,1,2,3,4,5,1,2,3) – Move these away from the previous combo. Maybe you could rotate these notes on their side.
http://osu.ppy.sh/ss/9598http://osu.ppy.sh/ss/9599http://osu.ppy.sh/ss/9600Other things to note in this part of the map
00:52:880 (1,2,3) – These need to be spaced the same.
00:57:120 (1,2,3,1,2,3,4) – Rotate these as well to position them in the right place for the previous set of notes.
00:58:720 (3,4) – These can’t be spaced like this. Try stacking them. The overall appearance of the notes should look something like this.
http://osu.ppy.sh/ss/960500:59:200 (5,1,2,3,4,5,6) – Take these notes and rotate them a couple times and then flip them vertically to get this.
http://osu.ppy.sh/ss/960301:02:400 (1,2,3,4) – Move these around 16 units to the right.
01:02:720 (2,3) – Should be farther apart.
01:03:760 (4,1,2,3,4) – Remap in such a way that it doesn’t affect the spacing of the notes after it.
01:06:640 (2,3,4,1,2,3) – Minor snap adjustments. It’s better to fix these.
01:18:640 (1) – Down 2 units.
01:27:520 (4,1) – I have two problems with this. 4 should be a new combo and 1 starts in the same spot on the timeline as the end of 4.
Insane
00:14:240 (4,5,6) – Bad spacing. 4 and 5 should not be spaced the same as 5 and 6.
00:15:280 (1,2,3) – More bad spacing.
00:19:200 (1,2,3,4) - ^ Same
00:21:280 (3) – Awkward spacing. Will throw people off at those speeds.
00:21:920 (1,2,3,4) – Unequal spacing. (I think by now you have noticed a pattern)
00:26:080 (1,2,3) – Spacing. 2 and 3 are timed further apart than 1 and 2 so why is the gap smaller?
00:31:280 (1,2,3,4,5,6,7) – Better to just distance space these. It is awful spacing. A remap will probably be required.
00:36:560 (1,2,3,4) – Make these jumps equal? It might be alright.
00:38:960 (3,4,5,6) – Make these notes straighter.
They should look like this.
http://osu.ppy.sh/ss/961200:46:720 (1,2,3,4,5) – Move down 1 unit.
00:48:000 (8,1,2) – Distance snap these properly.
http://osu.ppy.sh/ss/961300:48:960 (3) – Try putting 3 here so that 3,4,5 make a triangle.
http://osu.ppy.sh/ss/961400:54:960 (2) – Move left 2 units and down 1 unit.
00:58:800 (1,2,3) – Spacing. 1 and 2 should not be closer together than 2 and 3.
01:18:720 (1,2) – Distance space them.