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Apocalyptica - Hall of the Mountain King

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George

Cancel wrote:

pishifat wrote:

i really wanna include the full minute of clapping but people complain so much about their precious hard disk space:(
cause a extra 1mb is way too big for a pc nowadays
Pishi better fucking add it back in or I will stop supporting his maps
Sonnyc
5:
  1. 01:07:003 (2,3) - Imo this jump could be little smaller. This part is in the process of speeding up, and this jump felt a bit too far yet.
7:
  1. 02:16:270 (6,7) - Is this semi-manual stack intended?
Personally the high distance between 2/1 objects at [1] didn't felt as something beginner friendly, but well another difficulty will be redundant anyways.

Wasn't many stuffs worth mentioning in this mapset. Good luck~
Topic Starter
pishifat
tfw stacks enabled in editor and i see

but for everyone else it looks like

did all the sonny stuff yeayeayeaya
Okoratu
thinking.gif

[g]
so why exactly are diffnames numbers? only if u have to do something like this in all cases uhh cant u like name them lv. <number> or something numbers only are like stoopid
the part where 01:33:166 - in the mp3 does sound so damn weird especially since the first part of the stream doesn't get the the instrument added
'snapping' your preview point in this kind of song is kind of pointless im o
i thought you hated letterboxing in breaks
or am i confusing this with ringating

[7]
i think it's be better for the large part of it that isn't 250 bpm or something that ar decreased - 9.3 or 9.2 are things that worked
01:24:427 (2) - either im shit or wanting to aim this a bit higher than it is atm can easily happen here, moving it up and to the left is what i would do as it also keeps the emphasis of the next 1/2 thing
01:08:760 (5,6) - these feel like super close because of the jump things you previously did for these
02:22:937 (2,3) - crtl+ging this works much better for me instead of changing directions in that triplet
02:36:778 (2,3,4,5,6) - starting here this becomes kind of tiring and at 250 bpm also really easy to shitbreak on, would recommend simplifying because playability but i could also be shit..
at least the 02:37:020 (4,5,6,7,8,1) - plays really odd to me
02:35:680 (2) - id prefer that a bit more to the left instead of where it currently is like http://puu.sh/jInTM/f87ecc86ac.jpg because current placethings feel close
02:44:706 (1,2,3) - this completely breaks all movements that have been going on for the last 2 combosaSDFaslkdfhjasdfaA?SD:F>
02:46:263 (1) - 255/380 ish is kind of a lot better for me in this case

end of this diff is kinda sketchyy yy idk if it needs more feedback or testplays from players who can actually play and im just shit and suggesting nerfs which aren't necessary? from what i can tell the one flow thing in the end would probably be better off changed and the one readability derp

[6.3]
02:04:500 (1) - more space becaus4e the other one has more
02:18:537 (1,2) - this rhythm laksjdf;lk 02:22:803 (1,2,3) - i s so much better
02:45:884 (3,4,1) - this transition is like a lot easier to break on than the first 3 sliders on it and the end ;;

[4.7]
00:54:271 - the beginning of this section... like the part of it which is actually slow could use more overall spacing imo atm it's like really babyish
00:57:687 (1,2,3) - isn't this a bit very simplified??
why is only 01:57:751 (1,2) - different in 6 like now i don't get it anymore
01:52:483 (1,2,3,1,2) - dont u think this is a bit too simple...? like you could easily do more with it because bpm is just 160ish
02:23:870 - i can get why this is a break on everything below this but uhh this is like a giant anticlimax for this diff imo

[4]
01:38:273 (1) - adfskl;jasf i found it difficult to get that this one is slower than the previous one... choosing a sv which is bigger would probably avoid misreads of any sort
01:53:983 (1,2,3,4) - even these are more complex than the things on 5 at this point whalskd;fhad A?SDF>>
just random thought while looking at this 02:31:870 - i find it weird that this one is not mapped though it's such a strong sound idk i would just expect to click there if i knew the song??
02:51:312 (1,2) - this is unexpectedly big asd asd all the other sliders are changing tempo so i would be a bit more friendly with that one even tho it's the end

[3.2]
01:27:688 (1,2,3) - 01:31:862 (1,2,3) - after that many 3/2 slider this can throw you off a lot idk just my opinion but i think more simple would be better here


[2]
honestly im unsure if the part where sliders become shoooort is gonna be ok or meh, but the only other options would be increasing sv which would be MEH or simplifying rhythm a bit more from 02:40:346 - to end


[1]
01:10:616 (4,5) - 01:15:273 (4,5) - these are sure as hell going to confuse someone who just started
01:33:949 (2,3) - 01:36:036 (2,3) - doing 2 sliders instead of repeat slider circle repeat slider may be easier to comprehend while sacrificing only a bit of emphasis imo
01:38:273 (1) - distance between these is like tiny compared to what you did to 2 135 bpm things in 00:54:271 (1,2) - ;;
idk if distance in the end is comprehendable enough

that's all idk if i want to thinking.gif this or not right now
because i never had the pleasure to deal with multibpm easy and normal
and im concerned end of 7 is sketch

that's all u would need to sort out before i'd be confident in iconing it
numbers represent how the spread felt to me
Topic Starter
pishifat
0

Okoratu wrote:

thinking.gif

[g]
so why exactly are diffnames numbers? only if u have to do something like this in all cases uhh cant u like name them lv. <number> or something numbers only are like stoopid if i do like Easy Normal etc, difficulties will permanently have the "Update to Latest Version" thing linking to the already ranked set lol. i roman numeral'd tho/color]
the part where 01:33:166 - in the mp3 does sound so damn weird especially since the first part of the stream doesn't get the the instrument added
'snapping' your preview point in this kind of song is kind of pointless im o very
i thought you hated letterboxing in breaks
or am i confusing this with ringating same i can change it if you want tho

[7]
i think it's be better for the large part of it that isn't 250 bpm or something that ar decreased - 9.3 or 9.2 are things that worked lowered ar for 5,6,7 by 0.2
01:24:427 (2) - either im shit or wanting to aim this a bit higher than it is atm can easily happen here, moving it up and to the left is what i would do as it also keeps the emphasis of the next 1/2 thing 0k
01:08:760 (5,6) - these feel like super close because of the jump things you previously did for these i dunno how much youd want it moved but i did
02:22:937 (2,3) - crtl+ging this works much better for me instead of changing directions in that triplet SO TRU
02:36:778 (2,3,4,5,6) - starting here this becomes kind of tiring and at 250 bpm also really easy to shitbreak on, would recommend simplifying because playability but i could also be shit.. 4 circles --> 2 sliders
at least the 02:37:020 (4,5,6,7,8,1) - plays really odd to me
02:35:680 (2) - id prefer that a bit more to the left instead of where it currently is like http://puu.sh/jInTM/f87ecc86ac.jpg because current placethings feel close yo
02:44:706 (1,2,3) - this completely breaks all movements that have been going on for the last 2 combosaSDFaslkdfhjasdfaA?SD:F> dam i tried
02:46:263 (1) - 255/380 ish is kind of a lot better for me in this case it's more over there after adjusting previous stuff so nice

end of this diff is kinda sketchyy yy idk if it needs more feedback or testplays from players who can actually play and im just shit and suggesting nerfs which aren't necessary? from what i can tell the one flow thing in the end would probably be better off changed and the one readability derp

[6.3]
02:04:500 (1) - more space becaus4e the other one has more wtgfsd
02:18:537 (1,2) - this rhythm laksjdf;lk 02:22:803 (1,2,3) - i s so much better asdf
02:45:884 (3,4,1) - this transition is like a lot easier to break on than the first 3 sliders on it and the end ;;asffsad

[4.7]
00:54:271 - the beginning of this section... like the part of it which is actually slow could use more overall spacing imo atm it's like really babyish dam i tried
00:57:687 (1,2,3) - isn't this a bit very simplified?? ya
why is only 01:57:751 (1,2) - different in 6 like now i don't get it anymore idk they both work
01:52:483 (1,2,3,1,2) - dont u think this is a bit too simple...? like you could easily do more with it because bpm is just 160ish all reverse sliders are now slider-circle
02:23:870 - i can get why this is a break on everything below this but uhh this is like a giant anticlimax for this diff imo if i mapped it tho, it would be just constant reverese sliders. "7" uses 8 object streams, "6" uses 4 object streams, so this would be 0 and thats dumb

[4]
01:38:273 (1) - adfskl;jasf i found it difficult to get that this one is slower than the previous one... choosing a sv which is bigger would probably avoid misreads of any sort faster
01:53:983 (1,2,3,4) - even these are more complex than the things on 5 at this point whalskd;fhad A?SDF>> WOOPS
just random thought while looking at this 02:31:870 - i find it weird that this one is not mapped though it's such a strong sound idk i would just expect to click there if i knew the song?? dont need 2 pick up notes dood
02:51:312 (1,2) - this is unexpectedly big asd asd all the other sliders are changing tempo so i would be a bit more friendly with that one even tho it's the end df

[3.2]
01:27:688 (1,2,3) - 01:31:862 (1,2,3) - after that many 3/2 slider this can throw you off a lot idk just my opinion but i think more simple would be better here 0j


[2]
honestly im unsure if the part where sliders become shoooort is gonna be ok or meh, but the only other options would be increasing sv which would be MEH or simplifying rhythm a bit more from 02:40:346 - to end simplified rhyhtnsmt


[1]
01:10:616 (4,5) - 01:15:273 (4,5) - these are sure as hell going to confuse someone who just started k
01:33:949 (2,3) - 01:36:036 (2,3) - doing 2 sliders instead of repeat slider circle repeat slider may be easier to comprehend while sacrificing only a bit of emphasis imo j
01:38:273 (1) - distance between these is like tiny compared to what you did to 2 135 bpm things in 00:54:271 (1,2) - ;;
idk if distance in the end is comprehendable enough h

that's all idk if i want to thinking.gif this or not right now
because i never had the pleasure to deal with multibpm easy and normal
and im concerned end of 7 is sketch

will ask big people about them I DID

that's all u would need to sort out before i'd be confident in iconing it
numbers represent how the spread felt to me

reassurance40k0
2015-08-20 21:59 pishifat: his main concerns are
2015-08-20 21:59 Asphyxia: ok so
2015-08-20 21:59 pishifat: II ending
2015-08-20 21:59 pishifat: and VII ending
2015-08-20 21:59 pishifat: just like being rankable at all
2015-08-20 22:01 Asphyxia: VII seems just fine
2015-08-20 22:01 Asphyxia: it's really hard for me
2015-08-20 22:01 Asphyxia: but it's doable for sure
2015-08-20 22:01 pishifat: i asked a bunch of people to testplay earlier
2015-08-20 22:01 pishifat: people who single tap --> death
2015-08-20 22:01 pishifat: alternaters --> SS
2015-08-20 22:01 Asphyxia: basically
2015-08-20 22:01 Asphyxia: yes
2015-08-20 22:02 Asphyxia: and you can't make evert map for singletappers
2015-08-20 22:02 Asphyxia: so this is fine
2015-08-20 22:02 pishifat: o um
2015-08-20 22:02 pishifat: i think i may have updated the map
2015-08-20 22:02 pishifat: before you downloaded it
2015-08-20 22:02 pishifat: II only
2015-08-20 22:03 Asphyxia: yeah I updated it
2015-08-20 22:03 Asphyxia: before going to check it
2015-08-20 22:03 pishifat: mmmmmmmmmmmmmmmmmmmmmkay
2015-08-20 22:04 Asphyxia: I think II's ending is also fine
2015-08-20 22:05 Asphyxia: might be a little hard for a normal but like
2015-08-20 22:05 Asphyxia: no can do since the BPM changes are there
2015-08-20 22:05 pishifat: ya
2015-08-20 22:05 pishifat: hard to map at a consistent difficulty when song is saying not to :(
2015-08-20 22:05 pishifat: big thank
2015-08-20 22:05 Asphyxia: if someone does complain about it, which is unlikely, you can reduce the spacing a little in the bpm changes did this
2015-08-20 22:06 Asphyxia: so that after like few changes, it becomes a tad easier to play
2015-08-20 22:06 pishifat: will do then
2015-08-20 22:06 Asphyxia: and if someone disagrees with it strongly, you can always turn some of the 02:41:269 (3,4) - and can do this if necessary
2015-08-20 22:06 Asphyxia: just 1 big slider
2015-08-20 22:06 Asphyxia: but imo the current one is fine
2015-08-20 22:06 pishifat: ily

the genre is also set B)
Timorisu
im really disappointed that there are no 2 extra diffs
Topic Starter
pishifat
the 5.2 star diff was supposed to be an extra if that means anything lol
Kofja
Okoratu
[i]
02:47:020 (1,1) - i think this placement can be a bit unclear for newbs because they might not follow the first one through and head to the other slider too early, choosing a placement that doesn't give you the chance to behave like this would be preferable

[ii]
02:44:496 (2,3,4) - this is necessarily 150ish bpm spaced 1/2 stuff in a normal, i think it's sketchy to have that

[vi]
02:42:812 (4,5) - this is frustrating af tbh
02:44:286 (3,4,5) - i think sth like http://puu.sh/jWn6e/0ba76ff12a.jpg works better

also after p/4456991 idk if they would tell you to add something to your title saying that it's heavily edited so please make sure that the current title is fine
Topic Starter
pishifat

Okoratu wrote:

[i]
02:47:020 (1,1) - i think this placement can be a bit unclear for newbs because they might not follow the first one through and head to the other slider too early, choosing a placement that doesn't give you the chance to behave like this would be preferable i had my mother test it it is fine

[ii]
02:44:496 (2,3,4) - this is necessarily 150ish bpm spaced 1/2 stuff in a normal, i think it's sketchy to have that no

[vi]
02:42:812 (4,5) - this is frustrating af tbh ur frurstrating
02:44:286 (3,4,5) - i think sth like http://puu.sh/jWn6e/0ba76ff12a.jpg works better no its fine

also after p/4456991 idk if they would tell you to add something to your title saying that it's heavily edited so please make sure that the current title is fine i asked a qat and he said it was unacceptable currently so no change
thank you for mod!

all fix!
Okoratu
Nathan
cool~
Topic Starter
pishifat
Shohei Ohtani
woah i'd bitch about the lack of a mod in the rank post but it's pishifat so I'm literally assuming the map is perfect
ac8129464363

pishifat wrote:

Raiden
holy kufc pishi teach me senpai
PatZar
hail the changing BPM
Bearizm

Reditum wrote:

woah i'd bitch about the lack of a mod in the rank post but it's pishifat so I'm literally assuming the map is perfect
who needs mods B)
Yoges
Who needs mods when you're pish.
Setz
PPishi
Myxo
did you just do accurate timing for a live song
i mean wtf
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