forum

TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe

posted
Total Posts
382
show more
MBomb
where's the video
WriggleNightbug

- Magic Bomb - wrote:

where's the video
God damnit, fine print, you always have to ruin the fun, don't you?
Harbyter
before reputting the piano in raika's diff





average scroll players is 23-25 or more ,so putting that 9.25 is really... mmm useless

is better to remove it completely or change it in 2,5 to see some effect


highly suggest to change in 2,5 my friend :d
Nardoxyribonucleic
As there are no changes regarding the taiko difficulty, it should be fine as my last check (and also qoot's check) suggested.

Taiko'd~
- Frontier -

ME!


02:24:390 - Add some spinner
02:48:390 - ^
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
:v
Arzenvald
small check because mfw when i play...

mania diff :

00:56:916 (56916|6,57396|4,57876|6,58356|6) - idk, you may add 1 more notes to emphasize the horn / synth thingy..
03:19:340 (199340|4,199340|2) - still unable to understand why don't you put this in 03:19:447 - ...
and many other...

03:40:019 (220019|1,220019|0,220019|2,220019|4,220019|6,220019|5) - .... https://osu.ppy.sh/ss/3400883
last warn, you put 6 holds at once while there's no supporting sound on it, which definitely affect gameplay and technical aspect (nuff said quality)..
the host music / bga doesn't even *BANG* enough for players to play & feel the beat on that spot, meanwhile you left each spot in 03:40:019 -, 03:40:126 - & 03:40:233 - empty, although they has same cue sound that you don't layer at all..

03:40:876 (220876|0) - i hear this start at 03:40:769 -
03:50:733 (230733|0,231590|1) - oh well, some of these LNs in this part (and so on) doesn't snaps to the beat at all.. becareful & re-check the snapping
04:33:476 (273476|5,273532|6) - can you ctrl + j this?

hmm somehow i sorta want to map this song for my own.. hahah..
Jenny
IRC
14:18 Jenny: boo
14:18 Jenny: something about le map
14:18 *Jenny is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
14:18 Jenny: a) slider leniency in some places is odd, but I can live with that since the pairgrouping still makes sense
14:18 Jenny: 00:56:916 (1,2,1,2,1,2,1,2) - but this doesn't work
14:19 Jenny: you need to make it slider-circle-slider-circle instead
14:19 Jenny: it goes 123-123-123-123
14:19 Jenny: strong beats being 1 and 3 each
14:19 Jenny: so if you use sliders you have clicks on 1 + 3
14:19 Jenny: rather than now where it's 1 + 2
14:20 Jenny: 01:01:956 - stuff like this isn't optimal since the sliderend takes away an important hitsound; the song has a tripple starting here, so right now the strongest beat of said tripple is not played actively which is sad >:
14:21 Jenny: 01:09:396 (1) - this feels like an antijump, considering you had larger spacing than this on 1/2 before :/
14:22 Jenny: 01:11:076 (4) - this one's really weak since the effective spacing from 3 into 4 is like, ~1.0x
14:23 Jenny: 01:14:196 (1,1,1) - these don't work since the sound on the slider's end is as strong as the one on its start, which begs the question why you make it a slider rather than two circles; map and song don't align rhythmically
14:23 Jenny: + the sliders are even less pressured since you can slip out early due to the leniency
14:24 Jenny: http://puu.sh/j3EMd/0abb1fe2b5.png
14:24 Jenny: that's what I mean
14:25 Jenny: 01:29:076 (1,2) - these should be four circles since the sounds they start and end on are the same strength and only playing the first and third makes little sense x:
14:25 Jenny: 01:37:057 (3) - this one should be more pressured than it is; has little impact due to the fact that 1's end, 2 and 3 lie on a straight line so you have no active distinguishing angle or transition into 3
14:26 Jenny: which is a strong beat, so.. x:
14:26 Jenny: 01:39:224 (2) - similar
14:26 Jenny: 01:40:057 (4,5,6) - this works MUCH better
14:26 Jenny: 01:41:390 (9) - this should be two circles becauseof the strong beat on the blue tick
14:26 Jenny: 01:43:724 - you want a circle here
14:26 Fatfan Kolek: o.o
14:27 Jenny: 01:44:057 (5) - same as 01:41:390
14:27 Fatfan Kolek: ok, wait a sec
14:27 Jenny: 01:46:724 (4) - ^
14:27 Jenny: :p
14:35 Fatfan Kolek: you can continue, i guess
14:35 Jenny: 01:48:057 (4) - not sure about using an angle that weak, but I guess it's fine with the relatively long break
14:36 Jenny: 01:48:390 (5,6) - I'd rather CTRL-G this since it fits the vocal repeat better
14:36 Jenny: 01:49:057 (7,8,9,10) - these are four sounds, don't use a triangle :p
14:37 Jenny: https://osu.ppy.sh/ss/3406003 smth like this could work; alternatively, a square does the job aswell (don't make it symmetrical to an axis though)
14:37 Jenny: also I am not pointing out every single occurance of things :p
14:38 Jenny: 01:51:057 (4) - replace with circle + 1/4 slider starting on the blue tick, works better with vocals
14:38 Jenny: 01:51:724 (7,8) - you don't want this stacked, I think :p
14:39 Jenny: also, end 8 1/4 earlier and lower the sliderend's volume; add circle on the blue tickj
14:39 Jenny: 01:56:390 (6) - should have a strong angle from 5 + higher spacing
14:39 Jenny: 01:56:557 - missing circle
14:40 Jenny: 01:59:057 (5,6,7,8) - square feels extremely static due to being so axis-oriented
14:40 Jenny: rotate it by 15° and it's much better
14:40 Jenny: 02:04:390 (7) - replace with two jumps
14:41 Jenny: 02:05:724 (1) - mute sliderticks + lower sliderend volume
14:41 Jenny: 02:11:057 (1) - ^
14:41 Jenny: 02:16:390 (1) - ^
14:41 Jenny: 02:21:724 (1) - ^
14:41 Jenny: also, remove the breaktime after that slider
14:41 Jenny: the random BG whitening doesn't really fit with anything, and having a slight HP drop adds to tension
14:42 Jenny: 02:27:724 - again, the slider's end covers an important beat and makes it irrelevant in gameplay; change that :/
14:42 Jenny: I think I covered all reoccuring issues by now :p
14:42 Fatfan Kolek: haha :D
14:42 Jenny: 02:34:057 (1) - oh yeah - very faint vocals don't justify 477SPM spinning
14:43 Jenny: spinner = player spins as fast as possible, but no click. no direct impact, just wild spin.
14:43 Jenny: use spinners in wild sections without standout beats :pp
14:43 Fatfan Kolek: yeah but
14:43 Fatfan Kolek: this section
14:43 Fatfan Kolek: i mean the vocals aren't snapped
14:43 Fatfan Kolek: to the beat
14:43 Jenny: yes
14:43 Jenny: but that doesn't make a spinner more fitting :p
14:44 Jenny: 02:32:390 (1) - I'd just make this a loooong hold slider
14:44 Jenny: fits with the super weak vocal stuff
14:44 Fatfan Kolek: i see
14:44 Fatfan Kolek: yeah, i'll try this
14:45 Jenny: http://osu.ppy.sh/ss/3406032 random example
14:46 Jenny: that length should be good since it ends on the strongest vocal
14:46 Jenny: (don't forget to make the volume of the slider 5% after the start)
14:46 Jenny: make the slider end where 02:37:557 (1) - is, preferably, so you get that moment of absolute stillness between the sections
14:48 Jenny: but yeah, main concerns are these: lack of strong angles/spacing on key beats, active-passive hitsound implementation, sliderarrow/end/tick/slider volumes being too high
14:48 Jenny: beatgrouping seems fine for the most part
14:49 Fatfan Kolek: what about the dub part?
14:49 Jenny: which one
14:49 Fatfan Kolek: 03:08:733 -
14:49 Jenny: 03:09:804 - should have a circle
14:50 Jenny: 03:10:233 - should be another sliderstart here
14:50 Jenny: 03:10:876 (1) - why use one slider for three beats?
14:50 Jenny: 03:11:947 (6) - a slider does not function as two circles (active-passive hitsounding)
14:50 Jenny: 03:12:162 (7,8) - the spacing implies this would be a 1/4 gap between those
14:51 Jenny: replace 7 with circles since there's a pretty strong sound + vocal on the redtick
14:51 Jenny: 03:12:590 (8) - you can replace this with a circle at the start and a tripple starting on the red beat
14:51 Jenny: 03:13:233 - again missing circle
14:51 Jenny: 03:13:662 - ^
14:51 Jenny: or rather, a short slider*
14:51 Jenny: 03:14:304 (1) - another slider instead of three circles
14:52 Jenny: 03:15:376 (6) - same as 03:11:947
14:52 Jenny: etc etc
14:52 Jenny: issues repeat
14:52 Jenny: since you used the same patterning throughout the section, the issue repeats every 8/1
14:53 Jenny: so those things apply to all of the section
14:53 Jenny: also 04:05:123 (3) - should be 1/4 or 1/8 shorter, have its end silenced and there should be a circle on the red tick
14:53 Jenny: 04:05:464 (1) - replace with circles
14:53 Jenny: 04:05:919 - there hsould be a circle here
14:54 Jenny: 04:11:487 (1) - sliderend is just as strong as sliderstart, map and song don't match.
14:54 Jenny: t/239778/start=0 - for active/passive etc etc
14:54 Jenny: 04:11:487 (1,2) - yeah these should just be circles
14:55 Jenny: 04:14:442 (1,2,3,4) - why do four beats form a triangle? :p
14:55 Jenny: 04:21:260 (3,4) - these slider's ends are just as strong as their starts in the song, makes no sense to use sliders then
14:55 Jenny: 04:22:623 - circle is /need/
14:56 Jenny: 04:25:578 - ^
14:56 Jenny: 04:27:396 (8) - replace with circles
14:56 Jenny: 04:28:078 (1) - section repeats here, so do all the issues
14:57 Jenny: 04:30:805 (1,2,3,4) - why halve the amount of beats played when the song is going harder?
14:57 Jenny: also, that playflow is odd :p
14:57 Jenny: http://puu.sh/j3G1D/13c885d773.png
14:57 Jenny: if you want 3-4 to be pressured, then you need to make the player actually change the way they move
14:58 Jenny: 04:31:714 (1) - if you're going to increase the volume on every 1/1, why not make it four kicksliders instead, starting on every 1/1?
14:58 Jenny: 04:37:169 (3) - vocal on blue tick is neglected, use circles
14:59 Jenny: 04:37:396 (4) - remove
14:59 Jenny: 04:39:214 - missing circle
14:59 Jenny: (all of these are because of the vocal patterns btw)
14:59 Jenny: 04:40:351 (5) - replace with two 1/4 sliders
15:00 Jenny: 04:41:032 (2,3) - these are just played in one straight line atm, neglecting both the vocal keypoint on the red tick and the main beat on the white tick
15:00 Jenny: http://puu.sh/j3G7t/88efb23611.png smth like this works better since the player has to change course
15:01 Jenny: 04:41:942 (3) - replace with circles
15:01 Jenny: 04:43:078 (3) - stacking this takes all the strength out of the kick, not nice
15:01 Jenny: 04:43:305 - circle is need
15:01 Jenny: 04:43:532 (1) - replace with circles
15:01 Jenny: 04:43:987 (3) - ^
15:02 Jenny: 04:45:123 (6) - ^
15:02 Jenny: 04:45:805 (3) - stacking this takes the momentum away
15:02 Jenny: http://osu.ppy.sh/ss/3406127 much better
15:03 Jenny: (why? because with 1-2, you have a long, mostly vertical movement, whereas with 2-3 you have a short and more mixed movement to the right, basically snapping from one line of play into the next one - 1-2 is a line, 2-3 is a snap and 3-4 is another line)
15:03 Jenny: (yes, that means you will have to reposition the next objects a bit)
15:03 Jenny: 04:47:623 (5) - replace with two 1/4 sliders
15:04 Jenny: 04:48:987 (1,2,3) - the angles between these are so smooth, it doesn't fit the strong beats
15:04 Jenny: or rather, one-by-one vocals
15:04 Jenny: 04:50:351 (4,5) - replace with circles
15:05 Jenny: 04:50:806 (1,2,3,4) - this is weird since the player has no intention or need to actually flick 1 to the side, so it's basically like a 1/2 antijump
15:05 Jenny: 04:51:942 (4,6) - replace with circles
15:05 Jenny: 04:53:305 (4) - I'd rather stacked circles here
15:06 Jenny: 04:56:260 (1,2,3) - again, these play like a straight line which takes impact away from 3 which is the strong beat
15:06 Jenny: 04:58:532 (5) - stacking this takes the momentum away from the kick
15:06 Jenny: 05:00:351 (5) - ^
15:06 Jenny: 05:02:169 (5,6) - this shouldn't be part of the same line as 3-4 are since the vocal pattern here goes 1-2-1-2
15:06 Jenny: rather than 1-2-3-4
15:07 Jenny: 05:02:623 (1) - also you want a snap onto this note
15:07 Jenny: 05:05:351 (4) - should be two 1/4 sliders with silenced/low volume ends to fit both the clap momentum and clicking at the right points of the song
15:07 Jenny: 05:06:487 - circle is need
15:07 Jenny: 05:06:942 (3,4) - plays like a straight line with weird slowdown
15:08 Jenny: 05:07:396 - circle or 1/4 slider is need
15:08 Jenny: 05:08:078 (1) - same
15:08 Jenny: 05:08:987 (6) - same
15:08 Jenny: 05:18:305 - should be a circle due to the drum
15:09 Jenny: also, 05:18:078 (4) - is slipped out of super early since there's no reason to actually go upwards
15:09 Jenny: http://puu.sh/j3Gtr/e5180d7a73.png - not nice
15:10 Jenny: 05:18:532 (5,6,1) - these should all have individual impact, i.e. rooftop pattern (like this: http://puu.sh/j3Guq/ae07d52ccb.png )
15:10 Jenny: 05:25:805 (7) - make these circles
15:10 Jenny: this* rather
15:11 Jenny: 05:26:260 - I'd rather start a slow slider here, ending at 05:27:851
15:11 Jenny: then starting a spinner here at 05:28:078
15:11 Jenny: since that is where the distortion comes in
15:11 Jenny: so yeah, there you go :pp
15:11 Fatfan Kolek: yay xD
15:12 Jenny: now, go fix everything :p
15:12 Fatfan Kolek: ok, i will reread everything and see what i can do
15:12 Fatfan Kolek: thanks :D
15:12 Jenny: if you have issues understanding smth or want more elaboration, you can ask :p
15:12 Jenny: (also, shouldn't the "feat. daoko" be in the Artist part..)
Topic Starter
Fatfan Kolek

Jenny wrote:

IRC
14:18 Jenny: boo
14:18 Jenny: something about le map
14:18 *Jenny is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
14:18 Jenny: a) slider leniency in some places is odd, but I can live with that since the pairgrouping still makes sense
14:18 Jenny: 00:56:916 (1,2,1,2,1,2,1,2) - but this doesn't work
14:19 Jenny: you need to make it slider-circle-slider-circle instead
14:19 Jenny: it goes 123-123-123-123
14:19 Jenny: strong beats being 1 and 3 each
14:19 Jenny: so if you use sliders you have clicks on 1 + 3
14:19 Jenny: rather than now where it's 1 + 2
14:20 Jenny: 01:01:956 - stuff like this isn't optimal since the sliderend takes away an important hitsound; the song has a tripple starting here, so right now the strongest beat of said tripple is not played actively which is sad >:
14:21 Jenny: 01:09:396 (1) - this feels like an antijump, considering you had larger spacing than this on 1/2 before :/
14:22 Jenny: 01:11:076 (4) - this one's really weak since the effective spacing from 3 into 4 is like, ~1.0x
14:23 Jenny: 01:14:196 (1,1,1) - these don't work since the sound on the slider's end is as strong as the one on its start, which begs the question why you make it a slider rather than two circles; map and song don't align rhythmically
14:23 Jenny: + the sliders are even less pressured since you can slip out early due to the leniency
14:24 Jenny: http://puu.sh/j3EMd/0abb1fe2b5.png
14:24 Jenny: that's what I mean
14:25 Jenny: 01:29:076 (1,2) - these should be four circles since the sounds they start and end on are the same strength and only playing the first and third makes little sense x:
14:25 Jenny: 01:37:057 (3) - this one should be more pressured than it is; has little impact due to the fact that 1's end, 2 and 3 lie on a straight line so you have no active distinguishing angle or transition into 3
14:26 Jenny: which is a strong beat, so.. x:
14:26 Jenny: 01:39:224 (2) - similar
14:26 Jenny: 01:40:057 (4,5,6) - this works MUCH better
14:26 Jenny: 01:41:390 (9) - this should be two circles becauseof the strong beat on the blue tick
14:26 Jenny: 01:43:724 - you want a circle here
14:26 Fatfan Kolek: o.o
14:27 Jenny: 01:44:057 (5) - same as 01:41:390
14:27 Fatfan Kolek: ok, wait a sec
14:27 Jenny: 01:46:724 (4) - ^
14:27 Jenny: :p
14:35 Fatfan Kolek: you can continue, i guess
14:35 Jenny: 01:48:057 (4) - not sure about using an angle that weak, but I guess it's fine with the relatively long break
14:36 Jenny: 01:48:390 (5,6) - I'd rather CTRL-G this since it fits the vocal repeat better
14:36 Jenny: 01:49:057 (7,8,9,10) - these are four sounds, don't use a triangle :p
14:37 Jenny: https://osu.ppy.sh/ss/3406003 smth like this could work; alternatively, a square does the job aswell (don't make it symmetrical to an axis though)
14:37 Jenny: also I am not pointing out every single occurance of things :p
14:38 Jenny: 01:51:057 (4) - replace with circle + 1/4 slider starting on the blue tick, works better with vocals
14:38 Jenny: 01:51:724 (7,8) - you don't want this stacked, I think :p
14:39 Jenny: also, end 8 1/4 earlier and lower the sliderend's volume; add circle on the blue tickj
14:39 Jenny: 01:56:390 (6) - should have a strong angle from 5 + higher spacing
14:39 Jenny: 01:56:557 - missing circle
14:40 Jenny: 01:59:057 (5,6,7,8) - square feels extremely static due to being so axis-oriented
14:40 Jenny: rotate it by 15° and it's much better
14:40 Jenny: 02:04:390 (7) - replace with two jumps
14:41 Jenny: 02:05:724 (1) - mute sliderticks + lower sliderend volume
14:41 Jenny: 02:11:057 (1) - ^
14:41 Jenny: 02:16:390 (1) - ^
14:41 Jenny: 02:21:724 (1) - ^
14:41 Jenny: also, remove the breaktime after that slider
14:41 Jenny: the random BG whitening doesn't really fit with anything, and having a slight HP drop adds to tension
14:42 Jenny: 02:27:724 - again, the slider's end covers an important beat and makes it irrelevant in gameplay; change that :/
14:42 Jenny: I think I covered all reoccuring issues by now :p
14:42 Fatfan Kolek: haha :D
14:42 Jenny: 02:34:057 (1) - oh yeah - very faint vocals don't justify 477SPM spinning
14:43 Jenny: spinner = player spins as fast as possible, but no click. no direct impact, just wild spin.
14:43 Jenny: use spinners in wild sections without standout beats :pp
14:43 Fatfan Kolek: yeah but
14:43 Fatfan Kolek: this section
14:43 Fatfan Kolek: i mean the vocals aren't snapped
14:43 Fatfan Kolek: to the beat
14:43 Jenny: yes
14:43 Jenny: but that doesn't make a spinner more fitting :p
14:44 Jenny: 02:32:390 (1) - I'd just make this a loooong hold slider
14:44 Jenny: fits with the super weak vocal stuff
14:44 Fatfan Kolek: i see
14:44 Fatfan Kolek: yeah, i'll try this
14:45 Jenny: http://osu.ppy.sh/ss/3406032 random example
14:46 Jenny: that length should be good since it ends on the strongest vocal
14:46 Jenny: (don't forget to make the volume of the slider 5% after the start)
14:46 Jenny: make the slider end where 02:37:557 (1) - is, preferably, so you get that moment of absolute stillness between the sections
14:48 Jenny: but yeah, main concerns are these: lack of strong angles/spacing on key beats, active-passive hitsound implementation, sliderarrow/end/tick/slider volumes being too high
14:48 Jenny: beatgrouping seems fine for the most part
14:49 Fatfan Kolek: what about the dub part?
14:49 Jenny: which one
14:49 Fatfan Kolek: 03:08:733 -
14:49 Jenny: 03:09:804 - should have a circle
14:50 Jenny: 03:10:233 - should be another sliderstart here
14:50 Jenny: 03:10:876 (1) - why use one slider for three beats?
14:50 Jenny: 03:11:947 (6) - a slider does not function as two circles (active-passive hitsounding)
14:50 Jenny: 03:12:162 (7,8) - the spacing implies this would be a 1/4 gap between those
14:51 Jenny: replace 7 with circles since there's a pretty strong sound + vocal on the redtick
14:51 Jenny: 03:12:590 (8) - you can replace this with a circle at the start and a tripple starting on the red beat
14:51 Jenny: 03:13:233 - again missing circle
14:51 Jenny: 03:13:662 - ^
14:51 Jenny: or rather, a short slider*
14:51 Jenny: 03:14:304 (1) - another slider instead of three circles
14:52 Jenny: 03:15:376 (6) - same as 03:11:947
14:52 Jenny: etc etc
14:52 Jenny: issues repeat
14:52 Jenny: since you used the same patterning throughout the section, the issue repeats every 8/1
14:53 Jenny: so those things apply to all of the section
14:53 Jenny: also 04:05:123 (3) - should be 1/4 or 1/8 shorter, have its end silenced and there should be a circle on the red tick
14:53 Jenny: 04:05:464 (1) - replace with circles
14:53 Jenny: 04:05:919 - there hsould be a circle here
14:54 Jenny: 04:11:487 (1) - sliderend is just as strong as sliderstart, map and song don't match.
14:54 Jenny: t/239778/start=0 - for active/passive etc etc
14:54 Jenny: 04:11:487 (1,2) - yeah these should just be circles
14:55 Jenny: 04:14:442 (1,2,3,4) - why do four beats form a triangle? :p
14:55 Jenny: 04:21:260 (3,4) - these slider's ends are just as strong as their starts in the song, makes no sense to use sliders then
14:55 Jenny: 04:22:623 - circle is /need/
14:56 Jenny: 04:25:578 - ^
14:56 Jenny: 04:27:396 (8) - replace with circles
14:56 Jenny: 04:28:078 (1) - section repeats here, so do all the issues
14:57 Jenny: 04:30:805 (1,2,3,4) - why halve the amount of beats played when the song is going harder?
14:57 Jenny: also, that playflow is odd :p
14:57 Jenny: http://puu.sh/j3G1D/13c885d773.png
14:57 Jenny: if you want 3-4 to be pressured, then you need to make the player actually change the way they move
14:58 Jenny: 04:31:714 (1) - if you're going to increase the volume on every 1/1, why not make it four kicksliders instead, starting on every 1/1?
14:58 Jenny: 04:37:169 (3) - vocal on blue tick is neglected, use circles
14:59 Jenny: 04:37:396 (4) - remove
14:59 Jenny: 04:39:214 - missing circle
14:59 Jenny: (all of these are because of the vocal patterns btw)
14:59 Jenny: 04:40:351 (5) - replace with two 1/4 sliders
15:00 Jenny: 04:41:032 (2,3) - these are just played in one straight line atm, neglecting both the vocal keypoint on the red tick and the main beat on the white tick
15:00 Jenny: http://puu.sh/j3G7t/88efb23611.png smth like this works better since the player has to change course
15:01 Jenny: 04:41:942 (3) - replace with circles
15:01 Jenny: 04:43:078 (3) - stacking this takes all the strength out of the kick, not nice
15:01 Jenny: 04:43:305 - circle is need
15:01 Jenny: 04:43:532 (1) - replace with circles
15:01 Jenny: 04:43:987 (3) - ^
15:02 Jenny: 04:45:123 (6) - ^
15:02 Jenny: 04:45:805 (3) - stacking this takes the momentum away
15:02 Jenny: http://osu.ppy.sh/ss/3406127 much better
15:03 Jenny: (why? because with 1-2, you have a long, mostly vertical movement, whereas with 2-3 you have a short and more mixed movement to the right, basically snapping from one line of play into the next one - 1-2 is a line, 2-3 is a snap and 3-4 is another line)
15:03 Jenny: (yes, that means you will have to reposition the next objects a bit)
15:03 Jenny: 04:47:623 (5) - replace with two 1/4 sliders
15:04 Jenny: 04:48:987 (1,2,3) - the angles between these are so smooth, it doesn't fit the strong beats
15:04 Jenny: or rather, one-by-one vocals
15:04 Jenny: 04:50:351 (4,5) - replace with circles
15:05 Jenny: 04:50:806 (1,2,3,4) - this is weird since the player has no intention or need to actually flick 1 to the side, so it's basically like a 1/2 antijump
15:05 Jenny: 04:51:942 (4,6) - replace with circles
15:05 Jenny: 04:53:305 (4) - I'd rather stacked circles here
15:06 Jenny: 04:56:260 (1,2,3) - again, these play like a straight line which takes impact away from 3 which is the strong beat
15:06 Jenny: 04:58:532 (5) - stacking this takes the momentum away from the kick
15:06 Jenny: 05:00:351 (5) - ^
15:06 Jenny: 05:02:169 (5,6) - this shouldn't be part of the same line as 3-4 are since the vocal pattern here goes 1-2-1-2
15:06 Jenny: rather than 1-2-3-4
15:07 Jenny: 05:02:623 (1) - also you want a snap onto this note
15:07 Jenny: 05:05:351 (4) - should be two 1/4 sliders with silenced/low volume ends to fit both the clap momentum and clicking at the right points of the song
15:07 Jenny: 05:06:487 - circle is need
15:07 Jenny: 05:06:942 (3,4) - plays like a straight line with weird slowdown
15:08 Jenny: 05:07:396 - circle or 1/4 slider is need
15:08 Jenny: 05:08:078 (1) - same
15:08 Jenny: 05:08:987 (6) - same
15:08 Jenny: 05:18:305 - should be a circle due to the drum
15:09 Jenny: also, 05:18:078 (4) - is slipped out of super early since there's no reason to actually go upwards
15:09 Jenny: http://puu.sh/j3Gtr/e5180d7a73.png - not nice
15:10 Jenny: 05:18:532 (5,6,1) - these should all have individual impact, i.e. rooftop pattern (like this: http://puu.sh/j3Guq/ae07d52ccb.png )
15:10 Jenny: 05:25:805 (7) - make these circles
15:10 Jenny: this* rather
15:11 Jenny: 05:26:260 - I'd rather start a slow slider here, ending at 05:27:851
15:11 Jenny: then starting a spinner here at 05:28:078
15:11 Jenny: since that is where the distortion comes in
15:11 Jenny: so yeah, there you go :pp
15:11 Fatfan Kolek: yay xD
15:12 Jenny: now, go fix everything :p
15:12 Fatfan Kolek: ok, i will reread everything and see what i can do
15:12 Fatfan Kolek: thanks :D
15:12 Jenny: if you have issues understanding smth or want more elaboration, you can ask :p
15:12 Jenny: (also, shouldn't the "feat. daoko" be in the Artist part..)
fixed some parts so far, thanks a lot. Let's see if I can do more
Ciyus Miapah
please reply mod, thanks
Topic Starter
Fatfan Kolek

Fort wrote:

YOU!:

Electro Part:
01:22:516 (2,3,1,2) - this squares, this gonna be diff spike I'll leave them like this :D I don't see a reason to change those jumps actually
01:24:436 (2,3,1,2) - ^ s a m e ^

Dubstep Part:
03:50:733 (1,1) - fix this patterning please, its 3/4 pattern which has been change to 1/1 pattern (definetely pattern like http://puu.sh/iQ7AL/21bb442d5b.jpg) Fixed it in another way, thansk!
03:37:019 (1,1) - ^ (i know you do this but on gameplay its very hard to hit since you made patterning like 03:09:590 (1,2) - on first time patterning) so this pattern can be problemo, especially when slider has sudden SV change mhhh, i guess it's ok
03:40:447 (1,1) - ^ (or just put circle on 03:40:769 -) fixed in another way, i guess
03:54:162 (1,1) - ^ s a m e ^
03:57:590 (1,1) - ^ this is very inappropriate (03:57:912 - make this clickable + jump please, since the wub sound very strong than anything there)
im saying this because that pattern was very dead and i didnt think i can't read pattern like that too on very high SV pattern fixed

03:55:876 (1) - why you didnt made circle stream? ( i think that streams will make this pattern easier 03:56:947 (3,4,5,6,7,8) - ) mh, i think it's ok like this :D
04:02:733 (1) - ^ (but if you think this not necessary just ignore it, im just saying its has better patterning and flow since it has quite strong vocal there) ^ :D

Summary:
im saying this because much players have much misses there without reason, idk maybe they just cant read this patterning because its quite hard

Some Comment:
so QAT think this pattern like this 01:15:156 (1,2,3,1,2,3) - has difficulty spike? i dont think so since the beginning kiai pattern has quite jumpy 1/4 patter which the BPM on them will be higher than that 1/3s, so people can singletap that.

Other parts looks Very nice for me, im just want saying something above, for better gameplay. and thats how you map dubstep haha hah :D

Good luck!thanks :D
LordRaika
ok, back and updated >>> http://puu.sh/jnibj.zip

ExUsagi wrote:

small check because mfw when i play...

mania diff :

00:56:916 (56916|6,57396|4,57876|6,58356|6) - idk, you may add 1 more notes to emphasize the horn / synth thingy..
yep, i got the sound, but no XD i cant add more note especially here 00:56:916 -
the special sound is 00:57:396 (57396|4) - hitsounded like this , while 00:57:556 (57556|4,57716|4) - the other two is not
just to let u know that i understand what u suggest ^^, thanks but no



03:19:340 (199340|4,199340|2) - still unable to understand why don't you put this in 03:19:447 - ...
and many other...
hmm,now i put more consistency into that....

03:40:019 (220019|1,220019|0,220019|2,220019|4,220019|6,220019|5) - .... https://osu.ppy.sh/ss/3400883
last warn, you put 6 holds at once while there's no supporting sound on it, which definitely affect gameplay and technical aspect (nuff said quality)..
the host music / bga doesn't even *BANG* enough for players to play & feel the beat on that spot, meanwhile you left each spot in 03:40:019 -, 03:40:126 - & 03:40:233 - empty, although they has same cue sound that you don't layer at all..
sure, forget bout those single sound XD changed into mapping other sound instead ^^


03:40:876 (220876|0) - i hear this start at 03:40:769 -
03:50:733 (230733|0,231590|1) - oh well, some of these LNs in this part (and so on) doesn't snaps to the beat at all.. becareful & re-check the snapping
04:33:476 (273476|5,273532|6) - can you ctrl + j this?
sure things, and ive made them as close as possible to perfect consistency now...
( still hating a perfect consistency stuff can be determine by note amount and can be copy pasted orz )
AustinsGuitar
I have to say this because i feel like it will drive you to create and rank this beautiful map.
I LOVE THIS MAP NOW! it is 100x better than it was before, and i truly believe that this will be one of the greatest ranked maps in osu.
i could even see this as a hd map for OWC.
please continue to craft this master peace :))
have a good day~!
Topic Starter
Fatfan Kolek

AustinsGuitar wrote:

I have to say this because i feel like it will drive you to create and rank this beautiful map.
I LOVE THIS MAP NOW! it is 100x better than it was before, and i truly believe that this will be one of the greatest ranked maps in osu.
i could even see this as a hd map for OWC.
please continue to craft this master peace :))
have a good day~!
Thank you so much! :D
Blocko
where harby at

7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[LordRaika's ME!Ximum]
Mod inside
03:12:376 - I bet you made this on purpose.


04:49:896 - Add another note on 6 for increased impact.

05:11:032 - to 05:11:714 - I think this part is actually in 1/8. Using 1/6 just doesn't really follow the drums in this section, so I highly recommend using 1/8 for this one.

Poke me back if you have this applied.
LordRaika

Blocko wrote:

where harby at

7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[LordRaika's ME!Ximum]
Mod inside
03:12:376 - I bet you made this on purpose.


umm well yea XD its additional note for kick sound that makes it total 4 note
for the LN it represent the bass from the music, its quite long sound thou, so no change for all
they are all consistent enough



04:49:896 - Add another note on 6 for increased impact.
Sure ^^/

05:11:032 - to 05:11:714 - I think this part is actually in 1/8. Using 1/6 just doesn't really follow the drums in this section, so I highly recommend using 1/8 for this one.

Blocko, can u ask QAT about this? ive ask around but im sure it was 1/6
but some said, its 1/6 then 1/8 , it got increased speed halfway till the end...

Poke me back if you have this applied.

nevertheless just that last stream... and everything will be perfect,...
guess we need to confirm it directly with QAT

thanks for the check blocko, i actually smoothen the SV and the pattern afterwards with 6LN ^^
>>>>> Update <<<<<
Topic Starter
Fatfan Kolek
updated
Akasha-
go go go :D
Kyousuke-
rank pls xD
WriggleNightbug
I've waited too long, This needed to be ranked 10 pages ago. Take it away Fry!



[ME!]


General - AR9 just feels too slow for this map, try changing it to AR9.5-AR10

00:27:876 (1,2) - Try Removing these circles and making (3) a NC

01:05:316 (4,5) - These just don't seem necessary at all to me, try removing them

01:35:057 (5) - While I do understand this is from the bass-drum kick, it just doesn't fit the rest of this Combo that more fits the Vocals track, try removing it

Sorry for short mod, I normally do short mods, plus this is the first Marathon map I've ever modded
Just Something
I kinda miss the old crazy beatmap...
ghm12

TheBronyGames wrote:

AR9 just feels too slow for this map, try changing it to AR9.5-AR10
let's use 9.5 in something which's 125bpm
yes
Akasha-
why offset is on: 12756
While the song begins at 00:05:076 -
Topic Starter
Fatfan Kolek
fixed the offset and fixed stuff on my own :D
Krfawy
Hi, it's me checking the beatmap after so many months. o3o

General
  1. drum-hitclap8.wav and pause-overlay.jpg files are unused, so use them or delete them.
  2. The delay is over 5ms in those hitsounds, so fix them: scg_a5.wav, a2s.wav, lr3_bassdroppdgx.wav, drum-hitnormal99.wav, drum-hitclap7.wav, drum-hitwhistle6.wav, soft-hitclap20.wav
  3. Some hitsounds last shorter than 100ms: lr_tom hit 2.wav (lasts about 80 seconds), a2s.wav (lasts about 45 seconds)
  4. I guess there is some storyboard in the beatmap but there is no lr2_hato file, lol.
ME!Ximum by LordRaika
  • There are some unsnapped timing lines in yout difficulty. This kind of thing isn't anything harmful in o!s mode, but Blocko told me every timing line must be snapped properly otherwise you can get rekt, so please snap the lines. D:
  1. 01:21:273
  2. 01:21:753
  3. 01:23:673
  4. 01:25:593
  5. 01:27:513
Overdose by m1ng
  1. There is one doubled timing point at 01:33:724 - in your diff (red timing point and a green line but the green one doesn't change the speed of the sliders).
Call me back. \o3o/

PS.: You can KDS me since my last mod was written like a while ago. \w/

EDIT: #1 #OBŁOCZEK
Akasha-
Congrats <3
GIRLLL
Topic Starter
Fatfan Kolek
ok, i let people recheck if drum-hitclap8.wav really wasn't used, and you were right :O
deleted it and updated the map
LordRaika
for the timing, yep... some 1/12 strange unsnapped XD, but its fixed now... thanks


but ..
there is no more delay or even hs with less than 100ms
the one u mention, even have longer than 1000ms XD

i double check the hs... im sure there is no issue,
anyway.... here is what i fix http://puu.sh/kgoGA.7z ( replace them )
LordRaika
@KK
U knw why i didnt reply ur check on my 4k?
1st... I did use LR2_HatO.wav
Why dont u check it manually? The hell.... I didnt remove it
Because its being used... Goddamnit...

2nd... U said people who mod my map is not a modder?
Cmon KK... Are u even serious? The hell happen? Orz



In short... In this beatmap as well... I use that hitsound on both SB and note hitsound...
Why.... WHY its an issue now? Dont trust program or artificial intelligence completely...
Check my river flows in you 7k 8k n 9k with aimod... U will see a goddamn stupid red warning...
But not on lower key...

Dont trust bot/ai completely....
Thts what i want to say....
Akasha-
Hey, sorry for my bad english before as misunderstanding

1st ... i did check it, while the hitsound you added is "LR2_HatO.wav" is a sample (storyboard hitsound) / hitsound note
it's been an error and not showed the hitsound's name on the right end of the top: http://puu.sh/kgzBF/1ef3cff92f.jpg
Example of other: http://puu.sh/kgzCb/770e9a0e00.jpg
Readd it and seem for me the error is gone: http://puu.sh/kgzDq/486093ef09.jpg
The code: http://puu.sh/kgzE7/33598e3b7c.png it's the only one which doesn't have the ".wav" as the extend
I not mean you to "remove it", i said you to fix the hitsound sample, after all! meanwhile i was asking you to "REMOVE HITSOUND SAMPLE AND READD IT, NOT REMOVE THE HITSOUND FILE"

Our chat:

2015-09-19 15:39 Kuo Kyoka: okay i got it
2015-09-19 15:39 Kuo Kyoka: http://puu.sh/kgrij/879a028abd.png
2015-09-19 15:40 Kuo Kyoka: since Raika remove those hitsound but it's not probably removed well so it's still on there
2015-09-19 15:41 Kuo Kyoka: ask Raika to fixs those, 100% removed! "LR2_HatO" mean like removed but still on there (i think this must be fixs this bug) and "LR2_HatO.wav" mean using it

and seem i was misunderstanding at that moments too, my aplogies for the trouble, was think you used the "reset button" on the hitsound: http://puu.sh/kgzMC/9803dfb8be.jpg

As you see, http://puu.sh/kgzPn/5c523f2619.png example of non-error hitsound

2nd ... i don't mean the modders you asked is "not" a modder, my notion is: "People whos know modding maps is a modder"
I mean: ask more mods on 4K, or ask a good modder to full mod your map, examples: like Kami, Zenx, etc.
And hell, 7K on here is already fine, why you mentioned your 4K on here?

Next, more: that's not the only thing i mentioned: http://puu.sh/kgzZp/4956c9c440.png (under 100ms)
Then, why "pause-overlay.jpg" is marked as unused file?
https://osu.ppy.sh/wiki/Skinning http://puu.sh/kgA4g/9b15be7c25.png
While: http://puu.sh/kgA52/6d67bd07c7.png

More: drum-sliderslide.wav / drum-sliderslide2.wav / drum-slidertick.wav not probably blanked because: http://puu.sh/kgA8Q/1b0cd9135f.png

Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file
Then, i know how you're know hate me, but ... i will go to train up my english skill too

That's all i want to say, too
LordRaika
KK no bakaaa XD haha....
(your misunderstanding level is too high... And i dont hate u... Bakaaa)

Ok ok... No worry...
I think i jst have to rename the script...

It will works... Thanks anyway ^^
- Anima -
Yo what's up~!

This is my 2nd mod ever, I will try!!


m1ng's Overdose
This is a great, fast #ctb difficulty, but I have concerns.

At around 00:54:537 to 00:58:977 , the dununununun part, the sliders don't really seem to be going to it at all.
It might just be me, but I'm bringing it to the table just in case.


And I've noticed a lot of sliders are like this:


That's okay, but it's a bit 'extreme' I guess. Maybe a tad bit easier?

Like so:


But that's just my opinion ;)

I hope I wasn't too bad in my mods. I'm hoping to get better ;)

Sincerly,

- Anima -
koliron
@- Anima - mingmichael AFK
arviejhay
hello fatfan

here's the SB that lordraika requested

https://www.dropbox.com/s/cfnlc30mdt4uh ... o.rar?dl=0

Check the following things in the song setup --> design tab :
- Widescreen support
- Epilepsy warning

Right now we need SB mods to be able to check the errors of the SB.

NOW LET THIS POST REVIVE THE MAPSET
Topic Starter
Fatfan Kolek
HOLY SHIT o.o
It's so fucking awesome!!
Hanjamon
nice SB lol, gj!
LordRaika
since i was responsible for most of the SB particle, im checking them now...

Before the mod, here is some highlight of awesome stuff :
00:12:276 - Nice Heart that actually form "ME" character hha
00:20:436 - Nice loop and most everything around here is ^^b

most breakdown part is also well timed.

02:54:168 - YES, YES, this part and forward, just as planned...
Nice extra colourized lighting on dubstep part
04:06:260 - ^^b


here is some thoughts to finalize this into one of the best SB >w< :
  1. 1)u havent use the "Opening SFX.mp3" that i gave you?
    if you want to use it, simply add this script to *.osb(yeah supposed to be manual since its negative offset)
    Sample,-18000,0,"Opening SFX.mp3",100

    under this bracket
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    (here)
    supposed to be around -18scd since the SFX is only around 18scd
    -also, delete the file on SB\Opening SFX.mp3
    (im going to remake one with better volume and u should put it on song folder together with hitsound file)
  2. 2)00:50:676 - this 1/2 , you can add some effect like blinking/stutter/shake or stuff
  3. 3)01:22:356 - rotate this by 90? or -90? to make it different from 00:41:556 -
  4. 4)move the Background5 from 01:33:724 - to here 01:30:724 - , while starting with 0 opacity till 50
    then instantly to 100% here 01:33:724 - (just to make things smoother and better than simple black)
  5. 5)for dubstep part, your "untitled fdf.png" sprite doesnt works really nice here while
    -its supposed to start/appear not from bottom , but middle line(of the "center shape")
    or from the "center shape" 's horizon towards the top
    also hopefully this untitled fdf is behind equalizer right and left, and behind center shape and the glow.
    -its best not to dump the circle along with the line light, just the light(group of it)
    well, i could remake this for you >w<
  6. 6)04:08:078 - this part is nice but , tbh... its too fast to read it and we still have a few strong beat that have nothing to display...
    here is some suggestion :
    04:09:896 - display the previous 2 item again here... (beatmap by & Fatfan Kolek)
    this time, its scaling from small to a bit bigger
    04:11:487 - guest mapper
    04:11:942 - , 04:12:396 - , 04:12:851 - 3 GDers here for each of it
    04:18:760 - for this, i think it cant be help for this to blank, XD haha
    but you could spam 1 fog towards top left
    1 fog towards bottom right
    1 fog towards top right
    1 fog towards bottom left
    (this makes four and we are done here)
  7. 00:43:596 - add another ME!ME!ME! font here? this time, from left to right and its flipped vertical
    to fill some blank BG on bottom half.
  8. i also have found the caused of huge load,
    err yeah its because of my sprite "dimension size" is too big (1366x768)
To sum up, *phew...* just done more stuff :
>>>here is the update file<<<

-now you only have to reposition the "y" axis of stair1-4 and stairglow1-4 and center shape. XD

-delete the opening sfx.mp3 from sb, and add the script to osb.

-put the new opening sfx.mp3 and hopefully you dont mind readjust timing of your opening since -27scd
into around -19 scd, this time, make it faster... and the roomfull.jpg, can have a bit zoomed, and became zoomed out
(better than static) , and hopefully the buffer sound of the mp3 finally match your buffer SB hehe XD

-rescale or reposition the animation here 00:40:596 - (i jst remake them for consistent colour and size)

-change from which "y" axis the untitle fdf.png should start

-after this, if you still want to add some effect, you could use LR_Circle to spam where the light goes (above the center shape)
and random place. but in small size... an effect like you did here 00:09:116 -



Note:if i still have time before this getting ranked, i will get rid some white pixel around the outer image of "AnmV2" animation
doing this will be a bit time consuming but i will certainly do it for a better image quality , (no more annoying little white pixel)

^^b awesome stuff...
good luck, hope i didnt missed anything.
ah btw i think.... i will do the circle animation around dubstep part to emphasize the wooble. (aaaa but it will take some time)
arviejhay

LordRaika wrote:

since i was responsible for most of the SB particle, im checking them now...

Before the mod, here is some highlight of awesome stuff :
00:12:276 - Nice Heart that actually form "ME" character hha
00:20:436 - Nice loop and most everything around here is ^^b

most breakdown part is also well timed.

02:54:168 - YES, YES, this part and forward, just as planned...
Nice extra colourized lighting on dubstep part
04:06:260 - ^^b


here is some thoughts to finalize this into one of the best SB >w< :
  1. 1)u havent use the "Opening SFX.mp3" that i gave you?
    if you want to use it, simply add this script to *.osb(yeah supposed to be manual since its negative offset)
    Sample,-18000,0,"Opening SFX.mp3",100

    under this bracket
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    (here)
    supposed to be around -18scd since the SFX is only around 18scd
    -also, delete the file on SB\Opening SFX.mp3
    (im going to remake one with better volume and u should put it on song folder together with hitsound file)
  2. 2)00:50:676 - this 1/2 , you can add some effect like blinking/stutter/shake or stuff
  3. 3)01:22:356 - rotate this by 90? or -90? to make it different from 00:41:556 -
  4. 4)move the Background5 from 01:33:724 - to here 01:30:724 - , while starting with 0 opacity till 50
    then instantly to 100% here 01:33:724 - (just to make things smoother and better than simple black)
  5. 5)for dubstep part, your "untitled fdf.png" sprite doesnt works really nice here while
    -its supposed to start/appear not from bottom , but middle line(of the "center shape")
    or from the "center shape" 's horizon towards the top
    also hopefully this untitled fdf is behind equalizer right and left, and behind center shape and the glow.
    -its best not to dump the circle along with the line light, just the light(group of it)
    well, i could remake this for you >w<
  6. 6)04:08:078 - this part is nice but , tbh... its too fast to read it and we still have a few strong beat that have nothing to display...
    here is some suggestion :
    04:09:896 - display the previous 2 item again here... (beatmap by & Fatfan Kolek)
    this time, its scaling from small to a bit bigger
    04:11:487 - guest mapper
    04:11:942 - , 04:12:396 - , 04:12:851 - 3 GDers here for each of it
    04:18:760 - for this, i think it cant be help for this to blank, XD haha
    but you could spam 1 fog towards top left
    1 fog towards bottom right
    1 fog towards top right
    1 fog towards bottom left
    (this makes four and we are done here)
  7. 00:43:596 - add another ME!ME!ME! font here? this time, from left to right and its flipped vertical
    to fill some blank BG on bottom half.
  8. i also have found the caused of huge load,
    err yeah its because of my sprite "dimension size" is too big (1366x768)
To sum up, *phew...* just done more stuff :
>>>here is the update file<<<

-now you only have to reposition the "y" axis of stair1-4 and stairglow1-4 and center shape. XD

-delete the opening sfx.mp3 from sb, and add the script to osb.

-put the new opening sfx.mp3 and hopefully you dont mind readjust timing of your opening since -27scd
into around -19 scd, this time, make it faster... and the roomfull.jpg, can have a bit zoomed, and became zoomed out
(better than static) , and hopefully the buffer sound of the mp3 finally match your buffer SB hehe XD

-rescale or reposition the animation here 00:40:596 - (i jst remake them for consistent colour and size)

-change from which "y" axis the untitle fdf.png should start

-after this, if you still want to add some effect, you could use LR_Circle to spam where the light goes (above the center shape)
and random place. but in small size... an effect like you did here 00:09:116 -



Note:if i still have time before this getting ranked, i will get rid some white pixel around the outer image of "AnmV2" animation
doing this will be a bit time consuming but i will certainly do it for a better image quality , (no more annoying little white pixel)

^^b awesome stuff...
good luck, hope i didnt missed anything.
ah btw i think.... i will do the circle animation around dubstep part to emphasize the wooble. (aaaa but it will take some time)
Thank you for the SB mod lordraika :)
i will give the update not soon because we need to prepare for the halloween project and make a research paper at school. but i will applied all of this and finish this faster
arviejhay
hi guys
here's the update for the SB
replace the old .osb (better maek a backup)

https://www.dropbox.com/s/i56dm6ki51dqn ... 9.osb?dl=0

download the update that lordraika provided

http://puu.sh/kRolK.zip

then extract it to SB folder

---------------------------------------------------------------------------------------

It would be better to config the color of the title
https://osu.ppy.sh/wiki/Changing_Title_Text

the appearance of the title and artist are good but the colour is plain.
i'm afraid i can't do it because i dont know how.

Best color fit for the artist is teal and the title is purple.
arviejhay
hello guys

Little update on the SB

https://www.dropbox.com/s/i56dm6ki51dqn ... 9.osb?dl=0

- Fix the alignment on the dubstep
- add something in the near end
LordRaika
Tq Arvie,

here is what i update :
-added another SFX to fill the gap on intro
-make the room at intro only zoom in
-GREATLY remake 94 girl animation sprite, RIP me XD
-remake the "untitled fdf" to a better looks
-making the "untitled fdf" loop much much smoother by editting the loop script
-add circle animation effect around dubstep part manually with script (finally done)
-05:12:623 - readjust the glassbreak around here.

hmm yep thats all i think....
as for this :

arviejhay wrote:

---------------------------------------------------------------------------------------

It would be better to config the color of the title
https://osu.ppy.sh/wiki/Changing_Title_Text

the appearance of the title and artist are good but the colour is plain.
i'm afraid i can't do it because i dont know how.

Best color fit for the artist is teal and the title is purple.
you should ask QAT instead, only QAT can do that >w<




here is update for fatfan only :
http://puu.sh/l0JG1.zip(i include minor update for my stuff as well)

wait for Fatfan to update first

and arvie, i have 2 final note after u update from fatfan :
-i was wondering if you can make use of this additional Gear sprite on dubstep wooble here
03:37:340 - , 03:37:662 - , 03:38:304 - , 03:38:519 - ,
03:40:769 - , 03:41:090 - , 03:41:412 - , 03:41:733 - and so on
by adding the gear on the top most left/right part then rotate or something , fast slow , disappear, appear, idk XD ahaha
but i just think the gear stuff 'might' fits there.... (the gear is place on only shows around 1/4 of it because it was place like in corner,
err something like Blu's SB?)
-and... 04:33:532 - this four light here errr..., how bout use MASKD2 (with static as BG then...) 04:34:896 - suddenly it animated here (well its already start animated here ) just add the MASKD2 without any animation with eye closed to replace the four light?

Thats all ^^b
really awesome stuff is done.

sry took a bit of my time for all of that. (guess it should be final after this)

NB: the gear is not really necessary, you can really skip it if its just not really good after try putting it on some dubstep part.
show more
Please sign in to reply.

New reply