14:18 Jenny: boo
14:18 Jenny: something about le map
14:18 *Jenny is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
14:18 Jenny: a) slider leniency in some places is odd, but I can live with that since the pairgrouping still makes sense
14:18 Jenny: 00:56:916 (1,2,1,2,1,2,1,2) - but this doesn't work
14:19 Jenny: you need to make it slider-circle-slider-circle instead
14:19 Jenny: it goes 123-123-123-123
14:19 Jenny: strong beats being 1 and 3 each
14:19 Jenny: so if you use sliders you have clicks on 1 + 3
14:19 Jenny: rather than now where it's 1 + 2
14:20 Jenny: 01:01:956 - stuff like this isn't optimal since the sliderend takes away an important hitsound; the song has a tripple starting here, so right now the strongest beat of said tripple is not played actively which is sad >:
14:21 Jenny: 01:09:396 (1) - this feels like an antijump, considering you had larger spacing than this on 1/2 before :/
14:22 Jenny: 01:11:076 (4) - this one's really weak since the effective spacing from 3 into 4 is like, ~1.0x
14:23 Jenny: 01:14:196 (1,1,1) - these don't work since the sound on the slider's end is as strong as the one on its start, which begs the question why you make it a slider rather than two circles; map and song don't align rhythmically
14:23 Jenny: + the sliders are even less pressured since you can slip out early due to the leniency
14:24 Jenny:
http://puu.sh/j3EMd/0abb1fe2b5.png14:24 Jenny: that's what I mean
14:25 Jenny: 01:29:076 (1,2) - these should be four circles since the sounds they start and end on are the same strength and only playing the first and third makes little sense x:
14:25 Jenny: 01:37:057 (3) - this one should be more pressured than it is; has little impact due to the fact that 1's end, 2 and 3 lie on a straight line so you have no active distinguishing angle or transition into 3
14:26 Jenny: which is a strong beat, so.. x:
14:26 Jenny: 01:39:224 (2) - similar
14:26 Jenny: 01:40:057 (4,5,6) - this works MUCH better
14:26 Jenny: 01:41:390 (9) - this should be two circles becauseof the strong beat on the blue tick
14:26 Jenny: 01:43:724 - you want a circle here
14:26 Fatfan Kolek: o.o
14:27 Jenny: 01:44:057 (5) - same as 01:41:390
14:27 Fatfan Kolek: ok, wait a sec
14:27 Jenny: 01:46:724 (4) - ^
14:27 Jenny: :p
14:35 Fatfan Kolek: you can continue, i guess
14:35 Jenny: 01:48:057 (4) - not sure about using an angle that weak, but I guess it's fine with the relatively long break
14:36 Jenny: 01:48:390 (5,6) - I'd rather CTRL-G this since it fits the vocal repeat better
14:36 Jenny: 01:49:057 (7,8,9,10) - these are four sounds, don't use a triangle :p
14:37 Jenny:
https://osu.ppy.sh/ss/3406003 smth like this could work; alternatively, a square does the job aswell (don't make it symmetrical to an axis though)
14:37 Jenny: also I am not pointing out every single occurance of things :p
14:38 Jenny: 01:51:057 (4) - replace with circle + 1/4 slider starting on the blue tick, works better with vocals
14:38 Jenny: 01:51:724 (7,8) - you don't want this stacked, I think :p
14:39 Jenny: also, end 8 1/4 earlier and lower the sliderend's volume; add circle on the blue tickj
14:39 Jenny: 01:56:390 (6) - should have a strong angle from 5 + higher spacing
14:39 Jenny: 01:56:557 - missing circle
14:40 Jenny: 01:59:057 (5,6,7,8) - square feels extremely static due to being so axis-oriented
14:40 Jenny: rotate it by 15° and it's much better
14:40 Jenny: 02:04:390 (7) - replace with two jumps
14:41 Jenny: 02:05:724 (1) - mute sliderticks + lower sliderend volume
14:41 Jenny: 02:11:057 (1) - ^
14:41 Jenny: 02:16:390 (1) - ^
14:41 Jenny: 02:21:724 (1) - ^
14:41 Jenny: also, remove the breaktime after that slider
14:41 Jenny: the random BG whitening doesn't really fit with anything, and having a slight HP drop adds to tension
14:42 Jenny: 02:27:724 - again, the slider's end covers an important beat and makes it irrelevant in gameplay; change that :/
14:42 Jenny: I think I covered all reoccuring issues by now :p
14:42 Fatfan Kolek: haha
14:42 Jenny: 02:34:057 (1) - oh yeah - very faint vocals don't justify 477SPM spinning
14:43 Jenny: spinner = player spins as fast as possible, but no click. no direct impact, just wild spin.
14:43 Jenny: use spinners in wild sections without standout beats :pp
14:43 Fatfan Kolek: yeah but
14:43 Fatfan Kolek: this section
14:43 Fatfan Kolek: i mean the vocals aren't snapped
14:43 Fatfan Kolek: to the beat
14:43 Jenny: yes
14:43 Jenny: but that doesn't make a spinner more fitting :p
14:44 Jenny: 02:32:390 (1) - I'd just make this a loooong hold slider
14:44 Jenny: fits with the super weak vocal stuff
14:44 Fatfan Kolek: i see
14:44 Fatfan Kolek: yeah, i'll try this
14:45 Jenny:
http://osu.ppy.sh/ss/3406032 random example
14:46 Jenny: that length should be good since it ends on the strongest vocal
14:46 Jenny: (don't forget to make the volume of the slider 5% after the start)
14:46 Jenny: make the slider end where 02:37:557 (1) - is, preferably, so you get that moment of absolute stillness between the sections
14:48 Jenny: but yeah, main concerns are these: lack of strong angles/spacing on key beats, active-passive hitsound implementation, sliderarrow/end/tick/slider volumes being too high
14:48 Jenny: beatgrouping seems fine for the most part
14:49 Fatfan Kolek: what about the dub part?
14:49 Jenny: which one
14:49 Fatfan Kolek: 03:08:733 -
14:49 Jenny: 03:09:804 - should have a circle
14:50 Jenny: 03:10:233 - should be another sliderstart here
14:50 Jenny: 03:10:876 (1) - why use one slider for three beats?
14:50 Jenny: 03:11:947 (6) - a slider does not function as two circles (active-passive hitsounding)
14:50 Jenny: 03:12:162 (7,8) - the spacing implies this would be a 1/4 gap between those
14:51 Jenny: replace 7 with circles since there's a pretty strong sound + vocal on the redtick
14:51 Jenny: 03:12:590 (8) - you can replace this with a circle at the start and a tripple starting on the red beat
14:51 Jenny: 03:13:233 - again missing circle
14:51 Jenny: 03:13:662 - ^
14:51 Jenny: or rather, a short slider*
14:51 Jenny: 03:14:304 (1) - another slider instead of three circles
14:52 Jenny: 03:15:376 (6) - same as 03:11:947
14:52 Jenny: etc etc
14:52 Jenny: issues repeat
14:52 Jenny: since you used the same patterning throughout the section, the issue repeats every 8/1
14:53 Jenny: so those things apply to all of the section
14:53 Jenny: also 04:05:123 (3) - should be 1/4 or 1/8 shorter, have its end silenced and there should be a circle on the red tick
14:53 Jenny: 04:05:464 (1) - replace with circles
14:53 Jenny: 04:05:919 - there hsould be a circle here
14:54 Jenny: 04:11:487 (1) - sliderend is just as strong as sliderstart, map and song don't match.
14:54 Jenny:
t/239778/start=0 - for active/passive etc etc
14:54 Jenny: 04:11:487 (1,2) - yeah these should just be circles
14:55 Jenny: 04:14:442 (1,2,3,4) - why do four beats form a triangle? :p
14:55 Jenny: 04:21:260 (3,4) - these slider's ends are just as strong as their starts in the song, makes no sense to use sliders then
14:55 Jenny: 04:22:623 - circle is /need/
14:56 Jenny: 04:25:578 - ^
14:56 Jenny: 04:27:396 (8) - replace with circles
14:56 Jenny: 04:28:078 (1) - section repeats here, so do all the issues
14:57 Jenny: 04:30:805 (1,2,3,4) - why halve the amount of beats played when the song is going harder?
14:57 Jenny: also, that playflow is odd :p
14:57 Jenny:
http://puu.sh/j3G1D/13c885d773.png14:57 Jenny: if you want 3-4 to be pressured, then you need to make the player actually change the way they move
14:58 Jenny: 04:31:714 (1) - if you're going to increase the volume on every 1/1, why not make it four kicksliders instead, starting on every 1/1?
14:58 Jenny: 04:37:169 (3) - vocal on blue tick is neglected, use circles
14:59 Jenny: 04:37:396 (4) - remove
14:59 Jenny: 04:39:214 - missing circle
14:59 Jenny: (all of these are because of the vocal patterns btw)
14:59 Jenny: 04:40:351 (5) - replace with two 1/4 sliders
15:00 Jenny: 04:41:032 (2,3) - these are just played in one straight line atm, neglecting both the vocal keypoint on the red tick and the main beat on the white tick
15:00 Jenny:
http://puu.sh/j3G7t/88efb23611.png smth like this works better since the player has to change course
15:01 Jenny: 04:41:942 (3) - replace with circles
15:01 Jenny: 04:43:078 (3) - stacking this takes all the strength out of the kick, not nice
15:01 Jenny: 04:43:305 - circle is need
15:01 Jenny: 04:43:532 (1) - replace with circles
15:01 Jenny: 04:43:987 (3) - ^
15:02 Jenny: 04:45:123 (6) - ^
15:02 Jenny: 04:45:805 (3) - stacking this takes the momentum away
15:02 Jenny:
http://osu.ppy.sh/ss/3406127 much better
15:03 Jenny: (why? because with 1-2, you have a long, mostly vertical movement, whereas with 2-3 you have a short and more mixed movement to the right, basically snapping from one line of play into the next one - 1-2 is a line, 2-3 is a snap and 3-4 is another line)
15:03 Jenny: (yes, that means you will have to reposition the next objects a bit)
15:03 Jenny: 04:47:623 (5) - replace with two 1/4 sliders
15:04 Jenny: 04:48:987 (1,2,3) - the angles between these are so smooth, it doesn't fit the strong beats
15:04 Jenny: or rather, one-by-one vocals
15:04 Jenny: 04:50:351 (4,5) - replace with circles
15:05 Jenny: 04:50:806 (1,2,3,4) - this is weird since the player has no intention or need to actually flick 1 to the side, so it's basically like a 1/2 antijump
15:05 Jenny: 04:51:942 (4,6) - replace with circles
15:05 Jenny: 04:53:305 (4) - I'd rather stacked circles here
15:06 Jenny: 04:56:260 (1,2,3) - again, these play like a straight line which takes impact away from 3 which is the strong beat
15:06 Jenny: 04:58:532 (5) - stacking this takes the momentum away from the kick
15:06 Jenny: 05:00:351 (5) - ^
15:06 Jenny: 05:02:169 (5,6) - this shouldn't be part of the same line as 3-4 are since the vocal pattern here goes 1-2-1-2
15:06 Jenny: rather than 1-2-3-4
15:07 Jenny: 05:02:623 (1) - also you want a snap onto this note
15:07 Jenny: 05:05:351 (4) - should be two 1/4 sliders with silenced/low volume ends to fit both the clap momentum and clicking at the right points of the song
15:07 Jenny: 05:06:487 - circle is need
15:07 Jenny: 05:06:942 (3,4) - plays like a straight line with weird slowdown
15:08 Jenny: 05:07:396 - circle or 1/4 slider is need
15:08 Jenny: 05:08:078 (1) - same
15:08 Jenny: 05:08:987 (6) - same
15:08 Jenny: 05:18:305 - should be a circle due to the drum
15:09 Jenny: also, 05:18:078 (4) - is slipped out of super early since there's no reason to actually go upwards
15:09 Jenny:
http://puu.sh/j3Gtr/e5180d7a73.png - not nice
15:10 Jenny: 05:18:532 (5,6,1) - these should all have individual impact, i.e. rooftop pattern (like this:
http://puu.sh/j3Guq/ae07d52ccb.png )
15:10 Jenny: 05:25:805 (7) - make these circles
15:10 Jenny: this* rather
15:11 Jenny: 05:26:260 - I'd rather start a slow slider here, ending at 05:27:851
15:11 Jenny: then starting a spinner here at 05:28:078
15:11 Jenny: since that is where the distortion comes in
15:11 Jenny: so yeah, there you go :pp
15:11 Fatfan Kolek: yay xD
15:12 Jenny: now, go fix everything :p
15:12 Fatfan Kolek: ok, i will reread everything and see what i can do
15:12 Fatfan Kolek: thanks
15:12 Jenny: if you have issues understanding smth or want more elaboration, you can ask :p
15:12 Jenny: (also, shouldn't the "feat. daoko" be in the Artist part..)