These are ALL just random suggestions, close to none of these are actual things you need to change so you can ignore them all.
Just want it to be as playable as possible o/
I also tried to back up my points with co-ordinates for you or images or w/e to quickly try out yourself without blarbling all over what i meant
Also, i tried to not suggest new patterns but rather modify existing ones to keep the old map as much as possible to how it was.
[Impress]
00:03:803 (7,8,1) - I'd put 8 slightly lower to bridge the gap between 7 and 1 a little more, esp after the last back and forths means that this little motion is really linear on this line and a biiiit of change could work to moving downwards (00:03:975 (8) - x:466 y:185)
00:04:146 (1,2,3,4,5) - I'd find 5 easier to hit if 4 was more right, close to x:234 y:146, see how this plays for you
00:06:717 (4) - This is really awkwardly lowering the DS in the last jumps quite suddenly, i'd find a way to increase the DS back up again
00:06:889 (1,2,3,4,5,6,7,8,9,10) - In this situation I'd say musically the pressure is on the downbeats, however in the play there is more pressure on the start of each triplet due to them being the start of every jump and when you need to tap again after each 1/4 break due to the sliders, I'd try and start this section with a triplet instead of a slider instead and redo the pattern as you've done but all shifted 1/2 backwards
00:07:917 (10,11) - This jump is way bigger than the rest, I do see that the spacing goes up (3.2, 3.4, then 4.1) but this is 5.3x spacing and quite frankly feels way too fast too suddenly, can you try making it around 4.7? (00:08:089 (11,12,1) - x:334 y:81)
00:08:089 (11,12,1,2) - This feels a bit too jerky almost being directly in line behind the triplet, try rotating the triplet like even 5 or 10 degrees clockwise?
00:08:775 (4,5,6,7) - Ayy this motion calls for the slider to be pointing a bit more upwards, 25 degrees anti-clockwise (-25 clockwise) worked for me much nicer
00:11:003 (1,2,3,4,1,2,3,4) - LOVE IT
00:13:060 (1,2,1,2) - This spacing is realllly uncalled for esp with 1/4 snaps in such a quiet time, I'd significantly reduce the spacing here. (also perhaps a less random pattern here could also work)
00:14:432 (5,6,7,8,1) - This really fits much nicer being more curved and more down-facing, if you fix that please change 00:15:460 (2) -
00:15:803 (1,2) - Feels too big of a jump for me after the last two sliders, esp that slider leniency cant really be abused too much on the first slider (if you can, try 00:16:146 (2) - at x:305 y:140)
00:17:175 (5) - x:422 y:346 seems better to me but your call here it flows a little different and a bit easier transition to the next triangle-like object but a little more linear
00:18:889 (9,10,11,12,13) - Imo you used 1/4 sliders before so change this into 2 1/4 sliders and a note?
00:19:403 (1,2,3,4) - I'd say turn these into streams as there is equal musical emphasis on each beat (imo) but your call completely this is fine playability-wise
00:20:260 (6,7) - For the sliders inbetween the main parts of this section (00:19:403 (1,2,3) - and 00:20:775 (2,3,4) - ) they kinda have the highest spacing. Isn't that odd when its kind of the bridge between them?
00:21:803 (1,2,3,1,2,3,1,2,3) - This is awesome
00:25:403 (5,6,7) - Again about the slider angle, this is wide and all but since 00:25:917 (8) - is coming up I'd rotate slider 7 about 20 degrees to make the curve easier to the next slider, and perrrrhaps place slider 8 higher (00:25:917 (8) - x:204 y:99) and rotate that also 20 degrees
00:26:603 (4) - x:322 y:224 looks better and is the midpoint of that jump section, try placing there instead
00:27:460 (1,2,3,4,1) - I find it odd that the last note here is placed above the followpoint line made by 3 to 4 when it should play better underneath due to the linear flow to get to 4 starting with a triangle, 00:28:146 (1) - x:106 y:201 fits muuuuch nicer
00:28:832 (1,2,3,4,5,6,7,8,9,10) - said before
00:31:060 (6) - try x:109 y:126? idk this isnt probably useful at all LOL
00:31:575 (1,2,3,4) - Imo 4 is a little too close to 3 after that spacing, try placing it slightly nearer the endpoint of 8, like at x:473 y:186, and then stacking 00:32:432 (6) - with the actual endpoint of slider 8 to make the spacing not so weird (if you do that also 00:32:260 (5) - will need to be lower by like 10 pixels for ultra flow)
00:34:317 (1,2,3,4,1,2,3,4,1,2,3) - This kinda looks ugly but I guess it can't be helped SKIP
00:35:346 (1,2) - Uh that spacing is gonna be highly hard to read and probably bring an 100 or combo break due to sudden 1/8 snapping so i'd put them allllmost touching
00:35:689 (1,2,3,4,5) - 5 is too close after these jumps it needs to bridge the way into smaller DS not be so small so quickly, go for 2.5x ds (x:201 y:191 works WONDERS here)
00:37:403 (1) - Remove NC? Its weird to see a 4 on a stream and a 5.
00:45:975 (2,3) - Making 2 into a 3/4 long reverse slider makes rhythmically more sense to the player even if it is actually out, its weird hitting in a 1/6 start for no reason ayy ppl are gonna be hitting early as it's gonna be read as a 1/4
00:47:175 (4,5,6) - Are you sure about this at all?
00:48:203 (2,3,4) - Pls make 4 above/to the left of the followpoint made here, like at x:226 y:175
00:48:717 (5,6,7,8) - This feels too linear and low, I'd spread out a biiit more on the vertical axis by either moving 5 or 8 lower
00:50:603 (6) - x:331 y:114 for looks
00:52:832 (5,6) - Ayy this is fine and all but the position of 6 could be changed to make it work better, x:163 y:311 really fits better
00:54:717 (8,1) - This is really bad here, its almost unreadable since its a sudden 3 stacks of 1/2
00:55:575 - Why isnt this a note?
00:56:946 (5) - ^ please explain
00:55:746 (6) - NC pls
00:57:117 (6) - ^
00:57:975 (2) - Try making it a long slider? I think it fits the music here as there is a held sound (sort of)
01:00:375 (3) - Needs NC since new section of music+downbeat ayyyy
01:00:889 (6,7,8) - Ayy fast 1/4 snap then a lower DS for a 1/2 snap in a perfectly straight line is realllllly weird, the 1/4 snap is faster than the 1/2 by over double but the same motion is continued to the 1/2 note at 8, because of this I think you need to completely move 8 off the line
01:03:460 (1) - Remove NC no downbeat and the last slider (01:03:117 (1) - ) is just weird being a 1 combo by itself for no reason
01:03:803 (2,4) - These touch ugly ayy raise 4 more
01:05:175 (6) - Pls make this point more up as done so before its so awkward suddenly pointing down lol
01:06:889 (7) - Raise more? (x:455 y:193 worked for me)
01:08:946 (3,4,5,6,7,8,1) - Love you <3
01:10:146 (2) - Really weird to have this so close after those deadly 1/4 snaps, atleast 1.8 (try 2 imo) away from note 1 (x:274 y:196 is what i did ayy)
01:11:003 (7) - Make this a 1/4 slider like 01:11:175 (8) - since its weird to have 8 as a 1/4 slider by itself and the extra sound is kinda audible
01:14:775 (4,5,6) - Too low to go from 1 -> 0.75 -> 0.5 when the music is till upbeat, try 1 -> 0.85 -> 0.7 instead
01:16:660 (8,9,10,1,2,3,4) - You sure about this lol
01:22:317 (1,2,3,4) - Make 4 similar to 3, like 1 is to 2
01:25:060 (1,2,3) - Ayy try not putting 3 in the middle line of these its clustered and plays... clustered. Raise a bit
01:26:089 (7,8) - Bit of a harsh angle imo thats gonna be weird to play that slider
01:27:117 (5,6,7,8) - I would delete 7 and 8, and simply ctrl+shift+s 5 and 6 here because 01:26:432 (1,2,3,4) - 3 and 4 have higher DS not the same so keep the consistency in the second half of the pattern
01:28:832 (7,8) - Imo too close after the last sliders idk why you can make it further or not no biggie
Really good from here on
01:47:003 (1,2,3,4,5,6,7,8,9,10) - Said before
Since none of these are like *massive remap* suggestion feel free to deny them, you can even deny them if you are just too lazy to add them idc this mod was half a mod and half an exersize of my own personal mapping ability lol.
Enjoy!
Just want it to be as playable as possible o/
I also tried to back up my points with co-ordinates for you or images or w/e to quickly try out yourself without blarbling all over what i meant
Also, i tried to not suggest new patterns but rather modify existing ones to keep the old map as much as possible to how it was.
[Impress]
00:03:803 (7,8,1) - I'd put 8 slightly lower to bridge the gap between 7 and 1 a little more, esp after the last back and forths means that this little motion is really linear on this line and a biiiit of change could work to moving downwards (00:03:975 (8) - x:466 y:185)
00:04:146 (1,2,3,4,5) - I'd find 5 easier to hit if 4 was more right, close to x:234 y:146, see how this plays for you
00:06:717 (4) - This is really awkwardly lowering the DS in the last jumps quite suddenly, i'd find a way to increase the DS back up again
00:06:889 (1,2,3,4,5,6,7,8,9,10) - In this situation I'd say musically the pressure is on the downbeats, however in the play there is more pressure on the start of each triplet due to them being the start of every jump and when you need to tap again after each 1/4 break due to the sliders, I'd try and start this section with a triplet instead of a slider instead and redo the pattern as you've done but all shifted 1/2 backwards
00:07:917 (10,11) - This jump is way bigger than the rest, I do see that the spacing goes up (3.2, 3.4, then 4.1) but this is 5.3x spacing and quite frankly feels way too fast too suddenly, can you try making it around 4.7? (00:08:089 (11,12,1) - x:334 y:81)
00:08:089 (11,12,1,2) - This feels a bit too jerky almost being directly in line behind the triplet, try rotating the triplet like even 5 or 10 degrees clockwise?
00:08:775 (4,5,6,7) - Ayy this motion calls for the slider to be pointing a bit more upwards, 25 degrees anti-clockwise (-25 clockwise) worked for me much nicer
00:11:003 (1,2,3,4,1,2,3,4) - LOVE IT
00:13:060 (1,2,1,2) - This spacing is realllly uncalled for esp with 1/4 snaps in such a quiet time, I'd significantly reduce the spacing here. (also perhaps a less random pattern here could also work)
00:14:432 (5,6,7,8,1) - This really fits much nicer being more curved and more down-facing, if you fix that please change 00:15:460 (2) -
00:15:803 (1,2) - Feels too big of a jump for me after the last two sliders, esp that slider leniency cant really be abused too much on the first slider (if you can, try 00:16:146 (2) - at x:305 y:140)
00:17:175 (5) - x:422 y:346 seems better to me but your call here it flows a little different and a bit easier transition to the next triangle-like object but a little more linear
00:18:889 (9,10,11,12,13) - Imo you used 1/4 sliders before so change this into 2 1/4 sliders and a note?
00:19:403 (1,2,3,4) - I'd say turn these into streams as there is equal musical emphasis on each beat (imo) but your call completely this is fine playability-wise
00:20:260 (6,7) - For the sliders inbetween the main parts of this section (00:19:403 (1,2,3) - and 00:20:775 (2,3,4) - ) they kinda have the highest spacing. Isn't that odd when its kind of the bridge between them?
00:21:803 (1,2,3,1,2,3,1,2,3) - This is awesome
00:25:403 (5,6,7) - Again about the slider angle, this is wide and all but since 00:25:917 (8) - is coming up I'd rotate slider 7 about 20 degrees to make the curve easier to the next slider, and perrrrhaps place slider 8 higher (00:25:917 (8) - x:204 y:99) and rotate that also 20 degrees
00:26:603 (4) - x:322 y:224 looks better and is the midpoint of that jump section, try placing there instead
00:27:460 (1,2,3,4,1) - I find it odd that the last note here is placed above the followpoint line made by 3 to 4 when it should play better underneath due to the linear flow to get to 4 starting with a triangle, 00:28:146 (1) - x:106 y:201 fits muuuuch nicer
00:28:832 (1,2,3,4,5,6,7,8,9,10) - said before
00:31:060 (6) - try x:109 y:126? idk this isnt probably useful at all LOL
00:31:575 (1,2,3,4) - Imo 4 is a little too close to 3 after that spacing, try placing it slightly nearer the endpoint of 8, like at x:473 y:186, and then stacking 00:32:432 (6) - with the actual endpoint of slider 8 to make the spacing not so weird (if you do that also 00:32:260 (5) - will need to be lower by like 10 pixels for ultra flow)
00:34:317 (1,2,3,4,1,2,3,4,1,2,3) - This kinda looks ugly but I guess it can't be helped SKIP
00:35:346 (1,2) - Uh that spacing is gonna be highly hard to read and probably bring an 100 or combo break due to sudden 1/8 snapping so i'd put them allllmost touching
00:35:689 (1,2,3,4,5) - 5 is too close after these jumps it needs to bridge the way into smaller DS not be so small so quickly, go for 2.5x ds (x:201 y:191 works WONDERS here)
00:37:403 (1) - Remove NC? Its weird to see a 4 on a stream and a 5.
00:45:975 (2,3) - Making 2 into a 3/4 long reverse slider makes rhythmically more sense to the player even if it is actually out, its weird hitting in a 1/6 start for no reason ayy ppl are gonna be hitting early as it's gonna be read as a 1/4
00:47:175 (4,5,6) - Are you sure about this at all?
00:48:203 (2,3,4) - Pls make 4 above/to the left of the followpoint made here, like at x:226 y:175
00:48:717 (5,6,7,8) - This feels too linear and low, I'd spread out a biiit more on the vertical axis by either moving 5 or 8 lower
00:50:603 (6) - x:331 y:114 for looks
00:52:832 (5,6) - Ayy this is fine and all but the position of 6 could be changed to make it work better, x:163 y:311 really fits better
00:54:717 (8,1) - This is really bad here, its almost unreadable since its a sudden 3 stacks of 1/2
00:55:575 - Why isnt this a note?
00:56:946 (5) - ^ please explain
00:55:746 (6) - NC pls
00:57:117 (6) - ^
00:57:975 (2) - Try making it a long slider? I think it fits the music here as there is a held sound (sort of)
01:00:375 (3) - Needs NC since new section of music+downbeat ayyyy
01:00:889 (6,7,8) - Ayy fast 1/4 snap then a lower DS for a 1/2 snap in a perfectly straight line is realllllly weird, the 1/4 snap is faster than the 1/2 by over double but the same motion is continued to the 1/2 note at 8, because of this I think you need to completely move 8 off the line
01:03:460 (1) - Remove NC no downbeat and the last slider (01:03:117 (1) - ) is just weird being a 1 combo by itself for no reason
01:03:803 (2,4) - These touch ugly ayy raise 4 more
01:05:175 (6) - Pls make this point more up as done so before its so awkward suddenly pointing down lol
01:06:889 (7) - Raise more? (x:455 y:193 worked for me)
01:08:946 (3,4,5,6,7,8,1) - Love you <3
01:10:146 (2) - Really weird to have this so close after those deadly 1/4 snaps, atleast 1.8 (try 2 imo) away from note 1 (x:274 y:196 is what i did ayy)
01:11:003 (7) - Make this a 1/4 slider like 01:11:175 (8) - since its weird to have 8 as a 1/4 slider by itself and the extra sound is kinda audible
01:14:775 (4,5,6) - Too low to go from 1 -> 0.75 -> 0.5 when the music is till upbeat, try 1 -> 0.85 -> 0.7 instead
01:16:660 (8,9,10,1,2,3,4) - You sure about this lol
01:22:317 (1,2,3,4) - Make 4 similar to 3, like 1 is to 2
01:25:060 (1,2,3) - Ayy try not putting 3 in the middle line of these its clustered and plays... clustered. Raise a bit
01:26:089 (7,8) - Bit of a harsh angle imo thats gonna be weird to play that slider
01:27:117 (5,6,7,8) - I would delete 7 and 8, and simply ctrl+shift+s 5 and 6 here because 01:26:432 (1,2,3,4) - 3 and 4 have higher DS not the same so keep the consistency in the second half of the pattern
01:28:832 (7,8) - Imo too close after the last sliders idk why you can make it further or not no biggie
Really good from here on
01:47:003 (1,2,3,4,5,6,7,8,9,10) - Said before
Since none of these are like *massive remap* suggestion feel free to deny them, you can even deny them if you are just too lazy to add them idc this mod was half a mod and half an exersize of my own personal mapping ability lol.
Enjoy!