OT: Ill take you on that offer one day.peppy wrote:
* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
OT: Ill take you on that offer one day.peppy wrote:
* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.peppy wrote:
several days?! FUCK MAN i'm sorry. i forgot the world revolves around you.
* you can still run osu!, so it's not top priority.
* i haven't had a chance to look yet (i've been busy with many other things).
* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
Try to download this osu!.exe and replace it with your current one. Then try to run it and if it's still on loop, try closing the updater and see if it runs.nns1337 wrote:
I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.
I understand that you have many other thins to do, this is quite obvious., it's just that I asked for help 17 days ago and still haven't gotten a solution to this
osu! does not work anymore. Classic windows response. Actually the first time this happens, the installer brings me this error for a while now aswell, the older osu!.exe versions I have here (from the 18th and the 10th) don't give that errorTrosk- wrote:
Try to download this osu!.exe and replace it with your current one. Then try to run it and if it's still on loop, try closing the updater and see if it runs.nns1337 wrote:
I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.
I understand that you have many other thins to do, this is quite obvious., it's just that I asked for help 17 days ago and still haven't gotten a solution to this
I have tried that map and I don't get any drop performance or memory/GPU usage drop. Usually, this type of drops are caused because of the GPU drivers.Quiesce wrote:
On this beatmap,
Trakker - Trail of Dust
At 00:35:00 to 02:00:00 (roughly), there is heavy frame lag. I investigated in MSI Afterburner and found that at roughly the same time when the FPS drops, the memory usage drops as well. When the frame rate recovers, so does too the memory. Will do more testing with other skins. I notice this problem is more pronounced when it's the first time playing the beatmap on your session of osu!.
Edit1: Skin does not matter. Tried with 2 different skins and the default skin, each replicate the problem almost exactly.
FPS seems to drop to 60, meaning the problem can only be noticed when you have a higher framerate monitor. In my case I have a 144hz monitor.
Sounds like it's the same as what is said here: p/4434938Lemmmy wrote:
A minor issue that I've noticed:
Whenever switching from song select to in-game and whenever pausing (there may be other triggers too), the bottom right triangle of the overlay flashes white. I'm assuming it's the overlay texture, it might be the background.
In other words, a triangle that covers the bottom right corner of the screen appears for about one frame.
Could it be just the object dissappearing because you missed it (didn't click on it)? Because if you don't click on an object it will dissappear.TheVileOne wrote:
Also there is something that seems weird that happens in both builds and maybe stable as well is that hitobjects that are immediately in front of the place you died just suddenly disappear while later objects just appear and fall until the end of the animation. It looks quite unusual since the object goes from clearly visible to gone immediately. You can see what I mean just by trying to replicate this issue.
Fixed.Trosk- wrote:
Could it be just the object dissappearing because you missed it (didn't click on it)?TheVileOne wrote:
Also there is something that seems weird that happens in both builds and maybe stable as well is that hitobjects that are immediately in front of the place you died just suddenly disappear while later objects just appear and fall until the end of the animation. It looks quite unusual since the object goes from clearly visible to gone immediately. You can see what I mean just by trying to replicate this issue.
By the way, you didn't actually link the beatmap. (Or I'm blind.)
Oh.. then that's a different story. I thought you were saying that the whole object dissappears.TheVileOne wrote:
It's weird, because the objects themselves don't disappear, just the overlay sprites do. A slider body remains visible, but it's combo number and now the hitcircle overlay sprite just suddenly disappear entirely. It doesn't fade out at all. It only happens to the object right in front of the failure as later sprites stay visible the entire time.
Are you getting a crash message, error or something? If so, could you copy and paste the crashlog here?ZirexY wrote:
Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
No crash log or message, the screen goes black and windows tells me osu! has stopped working. Then it closes and i have to reopen it.Trosk- wrote:
Are you getting a crash message, error or something? If so, could you copy and paste the crashlog here?ZirexY wrote:
Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Did you already try to update your graphics drivers? Chances are they are causing this.ZirexY wrote:
Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
I updated them the other day, could just be the cutting edge doesn't agree with my toaster.Tom94 wrote:
Did you already try to update your graphics drivers? Chances are they are causing this.ZirexY wrote:
Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
I haven't used cutting edge in a few months, but it crashed for me then as well. I tried it just a second ago, and it crashes after beatmaps.Tom94 wrote:
I just re-read your first post. How can you be "not sure" if this has been resolved already? When did you last test? Please test now and make sure it's still happening.
Beta is running just fine for me, i'll try the FPS limiter and get back to you!Tom94 wrote:
Sure that beta doesn't crash for you, too, then? Or did you test that a few months ago, too?
Thing is, a few months ago, there was nothing especially new on cutting edge. Your graphics card is most likely being overtaxed if you had crashes even back then, so try to use an FPS limiter within osu! and see if that helps, please.
ReesesPuffs wrote:
If you run osu://spectate/Reesespuffs in your browser while osu! is closed it will not able able to spectate that person unless you hit F9 (to bring up the extended chat) or have that person on your friend's list already. Otherwise you'll keep getting a "The user is not currently online" error. VeilStar was saying that the problem possibly might be presence.db?
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.ES20.GL.CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget2d, Int32, OpenTK.Graphics.ES20.TextureCopyComponentCount, Int32, Int32, Int32, Int32, Int32)
at #=q_H6qC6EFl9mIeJdJO_tLz0sIdkbzLMv1s2GRTcpnCn_fxFs0znQW0$TVm4aeUo2s.#=qP61m82Er3Xzl14jC2Fkd8A==()
at #=q_H6qC6EFl9mIeJdJO_tLz0sIdkbzLMv1s2GRTcpnCn_fxFs0znQW0$TVm4aeUo2s.#=qxqkza9JMyGGK6Yl2EjF8gg==(Boolean)
at #=q_H6qC6EFl9mIeJdJO_tLz0sIdkbzLMv1s2GRTcpnCn_fxFs0znQW0$TVm4aeUo2s.Dispose()
at #=quQ8gt5b006f_xQ$DBYgOLR$2K6$O2AtPbYb8_vi0geXvd9AweTsuFMWf7yoMdnOY. ()
at #=qxkncGnjLwNIX_RYeTzDiGTahObKmW5sPtFzlU9HDWn6EAhs2GX3kJtinB3ilrnZ3.#=q$RM8z20YkPvcHguSFV7Lcw==()
at #=qB4Rhvmn0r8qZNbRHkmZFqA==.#=qz3rcf1aoPp_5I5y8a88ypw==()
at #=qC_ievGvTmp$8E78o4rRIBQX7xLfFT4hTaKaiZSgaIRA=.#=qCvoanJYDBgCTRITUGgNHAg==()
at #=qC_ievGvTmp$8E78o4rRIBQX7xLfFT4hTaKaiZSgaIRA=.#=qJBoOURsJBCyBau9FefoxMw==(System.Object, System.EventArgs)
at #=qDn9184XH_7mg0W4iwIOJNW0lklQ7dOfDlD28cg8CAPfPExVx12TjQuqVeSIgEz_K.#=q3IuNrJEi6jKLZAEgQsRGxg==()
at #=qNkrrF9uoy2bTyhfQ6OYBUwzIduEi9k2$Fu34k_EbPpTJFR7LHRUmE$oTH3cCjU1w.#=qR6sNcN3CHhTHAL7db9OVXinQsTbnmS5Wj4BFxmIB2Zo=(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at #=qNkrrF9uoy2bTyhfQ6OYBUwzIduEi9k2$Fu34k_EbPpTJFR7LHRUmE$oTH3cCjU1w.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qC_ievGvTmp$8E78o4rRIBQX7xLfFT4hTaKaiZSgaIRA=.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qhkUBwUvBEyWPy7L9B3BjEA==.#=qPb6N69oxtNkcXrLci7qEkw==(System.String, Boolean, Boolean, Boolean)
at #=qhkUBwUvBEyWPy7L9B3BjEA==.#=qt_3TT5LatVdJACiyU8TAXg==(System.String[])
at #=qhkUBwUvBEyWPy7L9B3BjEA==.#=qcPBKaWNIGqVe8LcJ04S66Q==()
at #=qBDg47fKHtQF_u7pMKEQM9tuZJqmayDk9$4mg_BsxaAI=.#=q0ucUxoLhKfBD8Afru_ga9w==()
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qwh_dl9jju5wI0R7F6bEZo4Ns2dsbaAZ$udNzTavE1Vo=.#=qsIRl8HF1xTAZLRXKChA9O2zaZi4jo4wMVF133cJ5VVo=()
at #=qwh_dl9jju5wI0R7F6bEZo4Ns2dsbaAZ$udNzTavE1Vo=..ctor(#=qhYhzB9x6rYCsxV7_hqgCXnZChdWSjS6KcaVjcSYuGP0= #=q4fDiay2ixkqNYhy6Z$URjA==, #=qIDqqDiL9srB2CPh0NLvNJMEol7_7wMzVrRtY5cjcFWQ= #=qld7DexQzvNuMoywMqZbKdw==, Origins #=qnBIkSbxjhfkka9a57TuL0w==, #=qIDqqDiL9srB2CPh0NLvNJFlBLHS_nXahEWqy5c$B6jc= #=q4rjQXEOZN8HQmBpj76RiKQ==, Vector2 #=qsf03KAVFJ8axYJy0XADnAw==, Single #=qOZPqn_fu4PSYJzC8LrSM2w==, Boolean #=qjYtTGuXT79$zco5G4VVcIg==, Color #=qkdMlapmqOTY06z2NoK4VJg==, Object #=qRiAeB0MALS5$KPXSk94QQA==)
at #=qv9H6rDsgoR4iFRgLZjD_gGjJu9WE0zkzeHMO4HJOAIc=..ctor(Vector2 #=qH6W$8sEUrg_e2XkTj8T5cA==, Mods[] #=q$76sBrXTKWEGkzTC_Bp4YQ==)
at #=qFa1Y8zdgcPXAQxB73Xwb_Fpi$OYiUFajOK9ZGQm8Zip2HV1A_9ZP8JiTLZwn__gr..ctor(#=qqILcVcUzXV0e2P5GuqR0IdD2OsdplE8H7CJtrJ9gFJS1o5z$tri85U9PfHv9FFdj #=qv6aHlJf8oAT$jk6dL0xqEA==)
at #=qCdnCeVqZYCIkYbAu7yDBIG6S91EmZjW8kq$TyzxUvLZuV8Fs3DsUNDgQVk$k4a45.#=qId$sl6Qldo2WiXfCffdJd1_KG1V6ixHoE1DHRENGvpc=(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at #=qs8x1YAKIIMbcxnvrwxKnCnSyZ1Jsl1YxAnUYcBFJXp4=.#=qPba5CF3peUadaCSolrmyHA==(Boolean #=qiqDUu1bgNXFiWLpJNTqSWw==)
at #=qtc5RGLsmFg8NlHJ9$XCdG569q1ivs$sijEziFVI2kS_ySan9msi$N32U9ECSWvWq.#=qiUOwYyOGh2iQCsGRlTbiKQ==(Boolean #=qmOcZ0qL7$fc6rCgDZaSR3Q==)
at #=qtc5RGLsmFg8NlHJ9$XCdG569q1ivs$sijEziFVI2kS_ySan9msi$N32U9ECSWvWq.#=qQigzqCfNDu6_NCd_1u4uDQ==(Boolean #=qmOcZ0qL7$fc6rCgDZaSR3Q==)
at #=qAockle7h5yHf6FaKqnxXRj0Q7rOR5w58xcxBxjqmN1g_V$DVy6gSQws0TQ0RoMn5.#=qd6VfwAOAmVuOqwRZTaZp$Q==()
at #=q_sakg1jmXpWP9p3bPbqWByBTBQuIYibKJLFS_i_Wdfs=.#=qmZeib3f9txGoaVF463UZLA==()
at #=qs4t3_C4j4WxxHYOvfRQkvw==.#=qOp$krqg_WfFlXmBR2svGeQ==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=qFJm9EyNFRZChpDmkSH0dlA==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=qHnXQmLCtK0C$o$CYDNJhng==(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at #=q4YTDIaMCMu_vs$FsiEaQYLYLw2ITTuvbWqr6Ku7Mu_Ib8Y9ro17oJLaCv4o7uCMr.#=q7ION9qSKRBE2XWL6Ul_JBQ==()
at #=qjduyf0ZT3QE2XPAMsMpVujl96VaoJoiyi9xnCApTUsHuAlFql$B3d1_dpxX3C2Ar.#=qrlk8wKPldYGnvrkJ6seiAbO9svKl1acLbYD5RUhk3xo=(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qjduyf0ZT3QE2XPAMsMpVujl96VaoJoiyi9xnCApTUsHuAlFql$B3d1_dpxX3C2Ar.#=q25qGlGy5onJoSJYpbbgmTw==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=q25qGlGy5onJoSJYpbbgmTw==()
at #=qfsBR1LcaSgOF3SfgFKKibA==.#=qEpe0BQk62z_xg7F0ULzgSg==(String #=q8SjgbJh6yGBD$7q3Wc5F6g==, Boolean #=qbnsg74hxZuGeJNTXkCQJqUHsOXwu_$64zENyvGkuSlY=, Boolean #=q_7VSw6fxfx8tsy1Nu72v2Wp5m$F9w$6y1WILOxekVLU=, Boolean #=qHlJCW6ooxZSn$jrXy3OjHA==)
Can replicate... After the crash you can run osu! again with the same skin without getting the crash, but the thing of it crashing by changing the resolution seems to not be ok at all.-Chitose- wrote:
StuffHi there i dunno how to explain this but i have a problem with cuttingedge build T.T Maybe it just me or anyone have experienced this but my problem is "Screen goes blank if a skin didn't have an SD element..."
Here how to replicate it:
- Make sure you have skin without SD element then open osu! and aply the skin
- Go to options and change your screen to maximum size first (if your maximum screen is 1366x768 this will not work) then enable fullscreen and letterboxing and re-size the screen again to 1024x768 or 800x600
- Make sure you do the step one and go to song selection... TADA!!!!!!! my screen blank -_-
From what i know osu! force me to use external SD element and that's make my osu! goes blank rather than using default/internal SD element.
Sorry for my bad english T.T and hope this gonna fix soon because i din't make any skin in SD element
EDIT: here the logSystem.NullReferenceException: Object reference not set to an instance of an object.
at #=qwh_dl9jju5wI0R7F6bEZo4Ns2dsbaAZ$udNzTavE1Vo=.#=qsIRl8HF1xTAZLRXKChA9O2zaZi4jo4wMVF133cJ5VVo=()
at #=qwh_dl9jju5wI0R7F6bEZo4Ns2dsbaAZ$udNzTavE1Vo=..ctor(#=qhYhzB9x6rYCsxV7_hqgCXnZChdWSjS6KcaVjcSYuGP0= #=q4fDiay2ixkqNYhy6Z$URjA==, #=qIDqqDiL9srB2CPh0NLvNJMEol7_7wMzVrRtY5cjcFWQ= #=qld7DexQzvNuMoywMqZbKdw==, Origins #=qnBIkSbxjhfkka9a57TuL0w==, #=qIDqqDiL9srB2CPh0NLvNJFlBLHS_nXahEWqy5c$B6jc= #=q4rjQXEOZN8HQmBpj76RiKQ==, Vector2 #=qsf03KAVFJ8axYJy0XADnAw==, Single #=qOZPqn_fu4PSYJzC8LrSM2w==, Boolean #=qjYtTGuXT79$zco5G4VVcIg==, Color #=qkdMlapmqOTY06z2NoK4VJg==, Object #=qRiAeB0MALS5$KPXSk94QQA==)
at #=qv9H6rDsgoR4iFRgLZjD_gGjJu9WE0zkzeHMO4HJOAIc=..ctor(Vector2 #=qH6W$8sEUrg_e2XkTj8T5cA==, Mods[] #=q$76sBrXTKWEGkzTC_Bp4YQ==)
at #=qFa1Y8zdgcPXAQxB73Xwb_Fpi$OYiUFajOK9ZGQm8Zip2HV1A_9ZP8JiTLZwn__gr..ctor(#=qqILcVcUzXV0e2P5GuqR0IdD2OsdplE8H7CJtrJ9gFJS1o5z$tri85U9PfHv9FFdj #=qv6aHlJf8oAT$jk6dL0xqEA==)
at #=qCdnCeVqZYCIkYbAu7yDBIG6S91EmZjW8kq$TyzxUvLZuV8Fs3DsUNDgQVk$k4a45.#=qId$sl6Qldo2WiXfCffdJd1_KG1V6ixHoE1DHRENGvpc=(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at #=qs8x1YAKIIMbcxnvrwxKnCnSyZ1Jsl1YxAnUYcBFJXp4=.#=qPba5CF3peUadaCSolrmyHA==(Boolean #=qiqDUu1bgNXFiWLpJNTqSWw==)
at #=qtc5RGLsmFg8NlHJ9$XCdG569q1ivs$sijEziFVI2kS_ySan9msi$N32U9ECSWvWq.#=qiUOwYyOGh2iQCsGRlTbiKQ==(Boolean #=qmOcZ0qL7$fc6rCgDZaSR3Q==)
at #=qtc5RGLsmFg8NlHJ9$XCdG569q1ivs$sijEziFVI2kS_ySan9msi$N32U9ECSWvWq.#=qQigzqCfNDu6_NCd_1u4uDQ==(Boolean #=qmOcZ0qL7$fc6rCgDZaSR3Q==)
at #=qAockle7h5yHf6FaKqnxXRj0Q7rOR5w58xcxBxjqmN1g_V$DVy6gSQws0TQ0RoMn5.#=qd6VfwAOAmVuOqwRZTaZp$Q==()
at #=q_sakg1jmXpWP9p3bPbqWByBTBQuIYibKJLFS_i_Wdfs=.#=qmZeib3f9txGoaVF463UZLA==()
at #=qs4t3_C4j4WxxHYOvfRQkvw==.#=qOp$krqg_WfFlXmBR2svGeQ==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=qFJm9EyNFRZChpDmkSH0dlA==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=qHnXQmLCtK0C$o$CYDNJhng==(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at #=q4YTDIaMCMu_vs$FsiEaQYLYLw2ITTuvbWqr6Ku7Mu_Ib8Y9ro17oJLaCv4o7uCMr.#=q7ION9qSKRBE2XWL6Ul_JBQ==()
at #=qjduyf0ZT3QE2XPAMsMpVujl96VaoJoiyi9xnCApTUsHuAlFql$B3d1_dpxX3C2Ar.#=qrlk8wKPldYGnvrkJ6seiAbO9svKl1acLbYD5RUhk3xo=(Object #=qGnUBuicG_jHgS_JGZgbakQ==, EventArgs #=qdFCss9O2xxED8OnY_fOdHw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qjduyf0ZT3QE2XPAMsMpVujl96VaoJoiyi9xnCApTUsHuAlFql$B3d1_dpxX3C2Ar.#=q25qGlGy5onJoSJYpbbgmTw==()
at #=qCxbcpBjeaun_eXJoMUHOfH$IElRKu9ogMvSj5NlZ5RY=.#=q25qGlGy5onJoSJYpbbgmTw==()
at #=qfsBR1LcaSgOF3SfgFKKibA==.#=qEpe0BQk62z_xg7F0ULzgSg==(String #=q8SjgbJh6yGBD$7q3Wc5F6g==, Boolean #=qbnsg74hxZuGeJNTXkCQJqUHsOXwu_$64zENyvGkuSlY=, Boolean #=q_7VSw6fxfx8tsy1Nu72v2Wp5m$F9w$6y1WILOxekVLU=, Boolean #=qHlJCW6ooxZSn$jrXy3OjHA==)
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qrrdseSQXLNHFZZETWlA4jemNoZKxFC_lOlcg1$Kocnk=.#=qjcPLv5VKtX$F_7aSFABbE0dcfLafuq8Do$qTnKQXZ9U=()
at #=qrrdseSQXLNHFZZETWlA4jemNoZKxFC_lOlcg1$Kocnk=.#=q8GWIrDSAg_Qql46JQrElQQ==()
at #=qrcichG30zBtt_G6yILwABw==.#=qcu$3dzRLIdl5dzh7ZyMShQ==()
at #=qT$dqKCvtgrcwXFmhfHQ2ezJoqBUEvKeXP3FiI7KUEVo=.#=qrNydkoy6UCVUHHahuohIOQ==()
at #=qT$dqKCvtgrcwXFmhfHQ2ezJoqBUEvKeXP3FiI7KUEVo=.#=qkhzONiOEcisl_uMRyjmUNw==(Object #=qS4qw8e6D3aPRvECK91OAtQ==, EventArgs #=qUxZU$LYqSjV_qdSIjiq3Aw==)
at #=qTK3t1vpxOpD4Xv5jz84hIeMoy3uid8d1NyuoOqgA_Gonvga1vPjXCjEuDX7o$96R.#=qcgtKVA3BSGP$fqYyfMCEzw==()
at #=qCmfq2BCbj9Crp0WvKzvWvcw0fcbUXNH91XgVGUbbbcvUOJ0iAUg4pmanRrVjtUPC.#=q2qBOCIKHVbZT4hlXb4NSx2uDFAXFY00moS3nPhbgPYU=(Object #=qS4qw8e6D3aPRvECK91OAtQ==, EventArgs #=qUxZU$LYqSjV_qdSIjiq3Aw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qCmfq2BCbj9Crp0WvKzvWvcw0fcbUXNH91XgVGUbbbcvUOJ0iAUg4pmanRrVjtUPC.#=qJy1JVYxnALYVr3vRIjlJKA==()
at #=qT$dqKCvtgrcwXFmhfHQ2ezJoqBUEvKeXP3FiI7KUEVo=.#=qJy1JVYxnALYVr3vRIjlJKA==()
at #=qk483M0qEmAbdGLoF$Hys_g==.#=qFCdFHMCh6UklljivWuNDwA==(String #=qcgL9nlH78iEvM$DYZweRHg==, Boolean #=qdCHS8sYKMSQa2Lq71aKmuwTutZJlJfNJBBFN49PqO2g=, Boolean #=qSNiCQML2zAz$uPGVjF4eQAfr0SpahAS487sWFVSqvg0=, Boolean #=qczTZgXypGYAM3hZF_Xk2xA==)
In response to yesterday, this issue remains in cutting edge and after the latest update, it crashes in beta as well, even with a frame limiter. I have a feeling it might be my video card thoughZirexY wrote:
Beta is running just fine for me, i'll try the FPS limiter and get back to you!Tom94 wrote:
Sure that beta doesn't crash for you, too, then? Or did you test that a few months ago, too?
Thing is, a few months ago, there was nothing especially new on cutting edge. Your graphics card is most likely being overtaxed if you had crashes even back then, so try to use an FPS limiter within osu! and see if that helps, please.
GL Version: OpenGL ES 2.0 (ANGLE 2.1.0.8afe1e1b8397)Tom94 wrote:
Can you please post gl_info.txt which you can find in your osu! folder? Please also try the new "Compatibility mode" option and see if it helps with the crashes.
Compatibility mode has stopped the crashes.Tom94 wrote:
Can you please post gl_info.txt which you can find in your osu! folder? Please also try the new "Compatibility mode" option and see if it helps with the crashes.
Will do, thanks for the help!Tom94 wrote:
Awesome. My best guess is that your (old) graphics card and corresponding drivers don't support OpenGL 2.0 properly which is required with our most recent advances in the rendering engine. Compatibility mode doesn't need that new support. Let me know if you have any further issues.