The map is really fun, I like the Hard and Insane. The song is really good too! Approve plz!
thank you a lot, i will map another diff in these days.Natsu wrote:
Hello
General:Extra:
- fireflies.jpg is 1365x768 > fireflies.jpg is 1366x768ok
- your normal-hitclap have a delay of 10 ms, try this instead, you will need to change normal-hitclap5 , soft-hitclap , soft-hitclap5, soft-sliderslide3.done
- add some AudioLeadIn to have 2 secs before the first objectdone
- Inconsistency in widescreen supportdone
- preview time is unsnapped, should be in 00:39:499 -done
lightr's Insane:
- your HP is really low o.o, since you can fail a lot and still pass, try HP 7 or 6.56.5
- 00:22:332 (1) - and 00:22:678 (1) - are really unnecessary, since I don't see a valid reason to spam combos like that, your pattern can be read perfectly without themsure
- 00:24:239 (1) - ^^
- 00:27:534 add NC and remove it from 00:27:881 (1) - , fit better your combo patterndone
- 00:17:476 (3) - add NC? like you did in 00:28:574 (1) - done
- 00:49:210 (4) - a bit nazi, but this slider will be look better with a curve shape, like thisdone
- 01:00:829 (1) - move this one a bit to the left, like this , to avoid the overlap with 01:01:089 (2,3) - done
- 01:03:603 this need finishdone
- 01:07:765 (1,2,3,1,2,3,1,2) - I preer circles streams like you did before in 00:49:730 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - if not atleast can you reduce the spacing a bit? is kinda hard to get in the first playdone
- 01:09:846 (1) - 01:10:193 - remove NCs, since they are not necessarydone
- 01:15:222 - 01:15:569 - same as abovedone
- 01:47:649 remove NC is not necessary.done
- 01:47:996 you are missing a NC heredone
- 01:54:933 (6) - I prefer a finish heredone
- 02:37:939 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - can you use another stream shape? the current one looks like you did it manually, plus is kinda weird to play to medidn't change shape but decrease the distance
- 02:44:528 remove NC is not necessarydone
Hard:
- 00:06:725 (7,1) - swap NCdone
- 00:25:019 there is nothing in the music, consider to remove this circle.done
- 00:27:794 (2) - ^done
- 00:39:152 remove NC is not necessary at alldone
- 00:51:985 remove NC and add NC in 00:52:505 - following you combo patterndone
- 00:56:667 (5) - missing NCdone
- 01:20:251 add NC?done
- 01:23:025 (3) - same as above, to keep your every 4 beats in the streamdone
- 01:40:540 (3,4,5) - a circle stream will be a lot better, for consistency with all the other onesdone
- 01:53:545 (6) - missing NCdone
- 02:24:066 (1,1) - I prefer the rhythm in extra, do you mind changing to something similar?done
- 02:39:326 add finishdone
- 02:40:713 your spinner should end here, make more sense with the music, as finish as welldone
- 02:51:811 (1,2) - this spacing is so confused to play, I highly suggest you to avoid thisdone
Normal:
- 00:39:152 unnecesary NCdone
- 00:39:152 CTRL G is a lot betterdone
- 00:40:019 this is not supposed to be NC5 ? there are a few more place where this happendone
- 02:15:742 (1,1,1,1,1,1,1,1) - pls no combo spam, is totally unnecesarydone
- 02:26:147 (1,2,1,1,1) - ^done
- Hitsound suggestion in Extra diff may apply here as welldone
Easy:
- AR5 OD4 HP4done
- 00:09:152 (4,1) - blanket?done
- 00:11:580 (5,1) - this rhythm feel really weird when playing, try thisdone
- 00:40:019 - I'm wonder why you are not using custom hitsounds T-Tdone
- 01:18:863 (3) - this is touching the HP bar, try to avoid thisdone
- 02:26:840 (1) - too soon after a spinner for a normal diffdone
- Hitsound suggestion in Extra diff may apply here as welldone
I really like this mapset! sadly I found an Issue with the diff spread... your normal is too easy compared to your hard, also the SV difference 1.0 to 1.60 make this more obviously, my suggestion is to map another Hard diff with 1,30 SV and without too much streams. if you do this get some mods in the new diff and call me back, dam spreads XD
- easy seems fine, but use your custom hitsounds as well.well, ok
2014-11-06 22:08 Minakami Yuki: ACTION is editing [http://osu.ppy.sh/b/534080 UPLIFT SPICE - Omega Rhythm [Hard]]
2014-11-06 22:08 Jemmmmy: ACTION is editing [http://osu.ppy.sh/b/534080 UPLIFT SPICE - Omega Rhythm [Hard]]
2014-11-06 22:09 Minakami Yuki: 00:13:661 (5) - nc
2014-11-06 22:09 Jemmmmy: ok
2014-11-06 22:10 Minakami Yuki: 01:12:447 (2,3,4,5,6) - 这个会不会有点难啊
2014-11-06 22:11 Minakami Yuki: 01:15:048 (2,3,4,5) - 还有这个
2014-11-06 22:11 Jemmmmy: 这样看又有点难了
2014-11-06 22:11 Jemmmmy: 不过难道又是w形
2014-11-06 22:12 Minakami Yuki: 主要感觉可能难读一点吧 再说你这个hard要夹在一个“简单的normal”和一个“有点难的hard”当中
2014-11-06 22:13 Jemmmmy: 嗯。那就继续沿用w了。。。
2014-11-06 22:13 Minakami Yuki: 01:23:025 (1,2,3,4,5) - 这里一系列都用drum whistle?
2014-11-06 22:15 Minakami Yuki: 别的我觉得没啥
2014-11-06 22:15 Minakami Yuki: 挺好的
2014-11-06 22:15 Jemmmmy: 就这5个?
2014-11-06 22:16 Jemmmmy: ;;
2014-11-06 22:16 Minakami Yuki: 就这里的一系列clap?
2014-11-06 22:16 Minakami Yuki: 黄色部分的
2014-11-06 22:16 Jemmmmy: 嗯
2014-11-06 22:17 Minakami Yuki: 额外的一点就是单点多的地方最好简化下节奏
2014-11-06 22:18 Minakami Yuki: 改点1/2滑条 hard最好在2.8~2.9左右
2014-11-06 22:18 Minakami Yuki: 这看你啦
2014-11-06 22:19 Jemmmmy: ...
2014-11-06 22:20 Jemmmmy: 好吧
2014-11-06 22:20 Jemmmmy: 不过最多好像也就6个单点啦
2014-11-06 22:20 Minakami Yuki: 嗯……所以看你啦 这个改不改随意
2014-11-06 22:21 Jemmmmy: 那就不改!
thank youZweib wrote:
hi~kudos request
[hard]
00:15:742 (3,4) - ok
00:17:129 (1) - no ncok
00:35:164 (2,3) - distance is different with 00:35:164 (2,3) - opps, changed
00:39:499 - map?ok
00:56:667 (1,2,3,4) - use rhythm you used laterok
yeah,here is the right place to post. But why add 'dance' to tags?osama7 wrote:
i dont know if i should post this here, but can you put the word 'dance' in the tags?
thanks
god, you are amazingNatsu wrote:
Recheck no kds
General:Extra:
- from here 00:01:176- to here 00:15:395 -, will be nice if you add claps every 2º and 4º downbeat, since them fit really nice the song IMO, if you have some reason to don't explain me plsdidn't apply
- from here 02:00:829 to here 02:04:297 -, apply the same as abovesure
- 02:06:378 to 02:16:782 ^sure
- Use tick rate 2 in every diff plsdone
lightr's Insane:
- 00:16:262 (6) - add whistle? since that beat is kinda inaudible atm, also the whistle follow the vocal really nice here, if you agree this apply to every diff.fixed
- 00:17:129 (1,2) - this should be drum sampleset right? like you did in 00:16:436 (1,2) - (this apply to every diff as well)fixed
- 00:22:678 (5) - this is missplaced I think, is better if you follow the line with 00:21:985 (1,3) - , this is what I meanfixed
- 00:27:707 (2) - missing whistle I thinkfixed
- 00:28:921 (1) - add clap in the tail and yeah this apply to every diff and every next slider 00:29:615 (1,1,1,1) - fixed
- 00:39:499 (1) - remove whistle from slider body and tail, just keep it in the headfixed
- 00:43:141 (3,4) - this is not stacked perfectlyfixed,nice
- 00:44:181 (1) - add whistle in the tail, since the vocal is really prominent there
- 01:00:829 (1,2,3) - I was thinking about this rhythm and I feel it really weird.. my suggestion is that you should start the circle stream from 01:00:829 (1) - like thisfixed,but use other rhythm since no sound on blue line
- 01:14:181 (3) - this slider should end 1/4 back in 01:14:355 - , if you do this add clap in 01:14:355 -, since is in the musicfixed
- 01:23:025 (1) - remove this NC and add one in 01:23:372 - will fit better the music and your stream comboing!fixed
- 01:28:574 (3) - should be a NC here, but not in 01:29:268 -fixed
- 01:31:349 (1) - missing whistle.fixed
- 01:34:037 - there is nothing in the music right? same goes to 01:35:424 (6) - fixed
- 01:47:649 remove NC seems totally not necessaryfixed
- 01:54:586 (3,4) - this 1/4 jump is so evil lol, try thisfixed
- 02:26:667 (4) - a single circle will fit the music better and also will be consistent with your next patternsfixed
- 02:35:164 (1) - I prefer what you did in first and second kiai, this slider is not fun to play :c, this is betterfixed
Hyper:
- Hitsound suggestions in Extra may apply here as well, so check them pls
- OD 8 is better here try to don't have OD-2 respect to AR[/color]
- 00:16:436 (1,2) - finish with drum sampleset fit a lot better than clapsfixed
- 00:17:129 (1,2) - ^fixed
- 00:32:736 (4,1) - this rhythm is really weird and doesn't fit the music and vocals nicely, try this insteadfixed
- 00:33:777 remove NC is not necessaryfixed
- 00:39:499 (1) - add whistle in the headfixed
- 00:48:690 (1,2) - swap NCfixed
- 01:02:910 (3) - add finishfixed
- 01:36:898 in every kiai you are missing a finish hitsound here (in all the similar places)fixed
- 01:52:158 (6) - missing NCfixed
- 02:04:644 (1) - finish will be nice here as wellfixed
- 02:39:326 add finish here as wellfixed
- 02:46:609 (2,3,4) - this blanket can be improved a lotfixed..really a lot?
Hard:
- OD 7 is better for this difffixed
- Hitsound suggestions in Extra may apply here as well, so check them pls
- 00:16:436 (1,2) - finish with drum sampleset fit better here, just like you did in Extrafixed
- 00:17:129 (1,2) - same as abovefixed
- 00:17:303 (2) - btw this rhythm is not nice , try this insteadfixed
- 00:19:210 (5) - missing NCfixed
- 00:33:430 (2) - try this rhythm instead fixed
- 00:39:499 add a slider here, since even the hard diff has one here fixed
- 00:53:719 (1,2) - swap NCfixed
- 00:57:360 (3) - this is touching the hp barfixed
- 01:02:910 (1) - add finishfixed
- 02:15:742 (1,2,3,4,5,6,7,8) - this play really weird use normal spacing insteadfixed
- 02:36:898 (6,1) - swap NCfixed
- 02:37:418 (2) - add nc for consistency with your patternfixed
- 02:50:424 add NCfixed
Normal:
- AR7 and OD6 is better herechange ar to 6.5
- use your soft custom hitsounds instead of the default onesfixed
- Hitsound suggestions in Extra may apply here as well, so check them pls
- 00:06:725 (1) - use a 1/2 repeat slider instead, to fit the vocal in 00:06:898 err.no
- 00:06:725 (1,2,3) - also add more spacing the overlaps look badfixed
- 00:09:499 (1,2,3) - ^fixed
- 00:12:274 (1,2,3) - ^fixed
- 00:15:048 (1,2,3) - ^ and all the similar onesfixed
- 00:16:436 (1) - finish with drum sampleset sound a lot better (head and tail)fixed
- 00:17:129 (2) - same as abovefixed
- 00:18:517 (3,4) - this tiny jump doesn't place nice, make more sense to me to have the tiny jump in 00:19:037 (5,1) - fixed
- 00:21:985 (5) - missing NCfixed
- 00:28:921 (1) - finish + whistle sound better than the clapfixed
- 00:32:389 (2,3) - use more spacing here to avoid the overlapfixed
- 00:33:083 (4,5,1) - the spacing look the same, but the gaps are differents, add more spacing between 4 and 5fixed
- 00:33:777 (1,2,1) -use more spacing between them to avoid the overlapsfixed
- 01:09:152 (1) - add finish as well?fixed
- 01:24:412 (5) - missing NC, also use more spacing between 01:24:412 (5,6,7) - to avoid overlapsfixed
- 02:16:436 (3,4) - instead of this, will be more interesting to change the rhythm to thisfixed
Easy:
- Hitsound suggestions in Extra may apply here as well, so check them plsfixed
- 00:16:436 (1) - finish with drum samplesetwrok better here (head and tail)fixed
- 00:17:129 (2) - same as abovefixed
- 00:30:308 (2) - this is touching the hp barfixed a little
- 00:41:060 (3,4) - spacing? spacing is all right
- 02:37:592 (4) - move this a bit up, is almost offscreen xDfixed
- 02:57:014 (6) - last slider should end in 02:57:274fixed
- Use your custom hitsounds instead of the defaults >: like you did in extrafixed
Let me know when you reply to this, since are mainly hitsounds and NCs
- Hitsound suggestions in Extra may apply here as well, so check them plsfixed
- 01:34:817 (4,5) - this blanket can be betterfixed
- 01:54:239 (2,3) - will be a nice idea to use a repeat slider insteadfixed
- 02:26:840 (1) - too soon after a spinner, just remove this sliderfixed
- 02:55:973 (4) - same as normal diff (about the last slider)fixed
- Use your custom hitsounds instead of the defaults >: like you did in extra
All done, donno what happen.Natsu wrote:
Extra:Easy:
- 00:31:695 (1) - unsnapped slider tail >:
call me back
- 00:01:176 (1) - this slider is wrongly snapped it should end in 00:01:869
- 00:03:950 (3) - ^
- 00:05:337 (4) - ^
- 00:06:725 (1) - ^
- 00:17:823 (1,2) - ^
- 00:19:210 (2) - ^
- 00:21:985 (5) - ^
- 00:23:372 (1) - ^
- 00:28:921 (1) - ^
- 00:31:696 (2) - ^
dunno how that happen, anyways be careful with the spacing there as well
just knew the new featureNatsu wrote:
Hey Jemmmy I'll have to pop this lol, since there are a lot of objects unsnapped by 1 ms....
Extra
Insane:
Hyper:
Hard:
Normal:
Easy:
idk if is a bug or something... but they are really unsnapped by 1 ms, just resnap them and call me back, sorry for the inconvenience
The global ranking won't show up because the map has not been ranked yet.3snake9 wrote:
Awesome Map!!!! /)°^°)/!!!!!
Any Idea why Global Ranking won't show up for this beatmap? :3
Here you have a kawaii potato Gives Potato
mamamiyaOracle wrote:
DANCE!
Oracle wrote:
DANCE!
yeah mp3 got changed you need to redownload.Coriolis Effect wrote:
Gratz on the rank but in the extra diff, it feels like a lot of the circles are appearing too late. I can do OD10 just fine but when I do this map I keep getting 100s.
Edit: This seems to be a problem for me in all the difficulties.