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UPLIFT SPICE - Omega Rhythm

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thesindit
The map is really fun, I like the Hard and Insane. The song is really good too! :D Approve plz!
yu1sT
啥时候才能rank啊
toara_fict
I hope Rank :3
Natsu
Hello

General:

  1. fireflies.jpg is 1365x768 > fireflies.jpg is 1366x768
  2. your normal-hitclap have a delay of 10 ms, try this instead, you will need to change normal-hitclap5 , soft-hitclap , soft-hitclap5, soft-sliderslide3.
  3. add some AudioLeadIn to have 2 secs before the first object
  4. Inconsistency in widescreen support
  5. preview time is unsnapped, should be in 00:39:499 -
Extra:

  1. your HP is really low o.o, since you can fail a lot and still pass, try HP 7 or 6.5
  2. 00:22:332 (1) - and 00:22:678 (1) - are really unnecessary, since I don't see a valid reason to spam combos like that, your pattern can be read perfectly without them
  3. 00:24:239 (1) - ^
  4. 00:27:534 add NC and remove it from 00:27:881 (1) - , fit better your combo pattern
  5. 00:17:476 (3) - add NC? like you did in 00:28:574 (1) -
  6. 00:49:210 (4) - a bit nazi, but this slider will be look better with a curve shape, like this
  7. 01:00:829 (1) - move this one a bit to the left, like this , to avoid the overlap with 01:01:089 (2,3) -
  8. 01:03:603 this need finish
  9. 01:07:765 (1,2,3,1,2,3,1,2) - I preer circles streams like you did before in 00:49:730 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - if not atleast can you reduce the spacing a bit? is kinda hard to get in the first play
  10. 01:09:846 (1) - 01:10:193 - remove NCs, since they are not necessary
  11. 01:15:222 - 01:15:569 - same as above
  12. 01:47:649 remove NC is not necessary.
  13. 01:47:996 you are missing a NC here
  14. 01:54:933 (6) - I prefer a finish here
  15. 02:37:939 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - can you use another stream shape? the current one looks like you did it manually, plus is kinda weird to play to me
  16. 02:44:528 remove NC is not necessary
lightr's Insane:

  1. 00:06:725 (7,1) - swap NC
  2. 00:25:019 there is nothing in the music, consider to remove this circle.
  3. 00:27:794 (2) - ^
  4. 00:39:152 remove NC is not necessary at all
  5. 00:51:985 remove NC and add NC in 00:52:505 - following you combo pattern
  6. 00:56:667 (5) - missing NC
  7. 01:20:251 add NC?
  8. 01:23:025 (3) - same as above, to keep your every 4 beats in the stream
  9. 01:40:540 (3,4,5) - a circle stream will be a lot better, for consistency with all the other ones
  10. 01:53:545 (6) - missing NC
  11. 02:24:066 (1,1) - I prefer the rhythm in extra, do you mind changing to something similar?
  12. 02:39:326 add finish
  13. 02:40:713 your spinner should end here, make more sense with the music, as finish as well
  14. 02:51:811 (1,2) - this spacing is so confused to play, I highly suggest you to avoid this
Hard:

  1. 00:39:152 unnecesary NC
  2. 00:39:152 CTRL G is a lot better
  3. 00:40:019 this is not supposed to be NC5 ? there are a few more place where this happen
  4. 02:15:742 (1,1,1,1,1,1,1,1) - pls no combo spam, is totally unnecesary
  5. 02:26:147 (1,2,1,1,1) - ^
  6. Hitsound suggestion in Extra diff may apply here as well
Normal:

  1. AR5 OD4 HP4
  2. 00:09:152 (4,1) - blanket?
  3. 00:11:580 (5,1) - this rhythm feel really weird when playing, try this
  4. 00:40:019 - I'm wonder why you are not using custom hitsounds T-T
  5. 01:18:863 (3) - this is touching the HP bar, try to avoid this
  6. 02:26:840 (1) - too soon after a spinner for a normal diff
  7. Hitsound suggestion in Extra diff may apply here as well
Easy:

  1. easy seems fine, but use your custom hitsounds as well.
I really like this mapset! sadly I found an Issue with the diff spread... your normal is too easy compared to your hard, also the SV difference 1.0 to 1.60 make this more obviously, my suggestion is to map another Hard diff with 1,30 SV and without too much streams. if you do this get some mods in the new diff and call me back, dam spreads XD
Topic Starter
Jemmmmy

Natsu wrote:

Hello

General:

  1. fireflies.jpg is 1365x768 > fireflies.jpg is 1366x768ok
  2. your normal-hitclap have a delay of 10 ms, try this instead, you will need to change normal-hitclap5 , soft-hitclap , soft-hitclap5, soft-sliderslide3.done
  3. add some AudioLeadIn to have 2 secs before the first objectdone
  4. Inconsistency in widescreen supportdone
  5. preview time is unsnapped, should be in 00:39:499 -done
Extra:

  1. your HP is really low o.o, since you can fail a lot and still pass, try HP 7 or 6.56.5
  2. 00:22:332 (1) - and 00:22:678 (1) - are really unnecessary, since I don't see a valid reason to spam combos like that, your pattern can be read perfectly without themsure
  3. 00:24:239 (1) - ^^
  4. 00:27:534 add NC and remove it from 00:27:881 (1) - , fit better your combo patterndone
  5. 00:17:476 (3) - add NC? like you did in 00:28:574 (1) - done
  6. 00:49:210 (4) - a bit nazi, but this slider will be look better with a curve shape, like thisdone
  7. 01:00:829 (1) - move this one a bit to the left, like this , to avoid the overlap with 01:01:089 (2,3) - done
  8. 01:03:603 this need finishdone
  9. 01:07:765 (1,2,3,1,2,3,1,2) - I preer circles streams like you did before in 00:49:730 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - if not atleast can you reduce the spacing a bit? is kinda hard to get in the first playdone
  10. 01:09:846 (1) - 01:10:193 - remove NCs, since they are not necessarydone
  11. 01:15:222 - 01:15:569 - same as abovedone
  12. 01:47:649 remove NC is not necessary.done
  13. 01:47:996 you are missing a NC heredone
  14. 01:54:933 (6) - I prefer a finish heredone
  15. 02:37:939 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - can you use another stream shape? the current one looks like you did it manually, plus is kinda weird to play to medidn't change shape but decrease the distance
  16. 02:44:528 remove NC is not necessarydone
lightr's Insane:

  1. 00:06:725 (7,1) - swap NCdone
  2. 00:25:019 there is nothing in the music, consider to remove this circle.done
  3. 00:27:794 (2) - ^done
  4. 00:39:152 remove NC is not necessary at alldone
  5. 00:51:985 remove NC and add NC in 00:52:505 - following you combo patterndone
  6. 00:56:667 (5) - missing NCdone
  7. 01:20:251 add NC?done
  8. 01:23:025 (3) - same as above, to keep your every 4 beats in the streamdone
  9. 01:40:540 (3,4,5) - a circle stream will be a lot better, for consistency with all the other onesdone
  10. 01:53:545 (6) - missing NCdone
  11. 02:24:066 (1,1) - I prefer the rhythm in extra, do you mind changing to something similar?done
  12. 02:39:326 add finishdone
  13. 02:40:713 your spinner should end here, make more sense with the music, as finish as welldone
  14. 02:51:811 (1,2) - this spacing is so confused to play, I highly suggest you to avoid thisdone
Hard:

  1. 00:39:152 unnecesary NCdone
  2. 00:39:152 CTRL G is a lot betterdone
  3. 00:40:019 this is not supposed to be NC5 ? there are a few more place where this happendone
  4. 02:15:742 (1,1,1,1,1,1,1,1) - pls no combo spam, is totally unnecesarydone
  5. 02:26:147 (1,2,1,1,1) - ^done
  6. Hitsound suggestion in Extra diff may apply here as welldone
Normal:

  1. AR5 OD4 HP4done
  2. 00:09:152 (4,1) - blanket?done
  3. 00:11:580 (5,1) - this rhythm feel really weird when playing, try thisdone
  4. 00:40:019 - I'm wonder why you are not using custom hitsounds T-Tdone
  5. 01:18:863 (3) - this is touching the HP bar, try to avoid thisdone
  6. 02:26:840 (1) - too soon after a spinner for a normal diffdone
  7. Hitsound suggestion in Extra diff may apply here as welldone
Easy:

  1. easy seems fine, but use your custom hitsounds as well.well, ok
I really like this mapset! sadly I found an Issue with the diff spread... your normal is too easy compared to your hard, also the SV difference 1.0 to 1.60 make this more obviously, my suggestion is to map another Hard diff with 1,30 SV and without too much streams. if you do this get some mods in the new diff and call me back, dam spreads XD
thank you a lot, i will map another diff in these days.
CSAQ
mod
2014-11-07 00:31 Jemmmmy: hello.请问有空吗 0.0
2014-11-07 00:33 CSAQ: hi~ 什麼事情嗎
2014-11-07 00:34 Jemmmmy: 0.0. 其实就是想问问有没有空mod一下
2014-11-07 00:36 CSAQ: OK吧 0.0
2014-11-07 00:37 Jemmmmy: 哇,非常感谢
2014-11-07 00:37 Jemmmmy: 其实只用mod一个难度啦
2014-11-07 00:37 Jemmmmy: ACTION is listening to [http://osu.ppy.sh/b/366139 UPLIFT SPICE - Omega Rhythm]
2014-11-07 00:37 Jemmmmy: hard
2014-11-07 00:38 Jemmmmy: 找过bat后说难度差别有点大,结果就多做了个难度
2014-11-07 00:40 CSAQ: 我覺得這個分級很好啊
2014-11-07 00:41 Jemmmmy: 。。本来是2.1直接跳到3.7
2014-11-07 00:41 Jemmmmy: 其实我也觉得可以
2014-11-07 00:41 Jemmmmy: 但是好像最近比较严 = =
2014-11-07 00:42 CSAQ: lol 不然ENHIX的圖標也是滿好看的XD
2014-11-07 00:43 Jemmmmy: 是啊,本来就是只用图标没跨级就行了
2014-11-07 00:44 CSAQ: 00:27:534 (1,2) - 這個要不要把NC放2上面
2014-11-07 00:45 Jemmmmy: 这是会好点
2014-11-07 00:47 CSAQ: 00:33:430 (5) - 那這個要不要只用1/2就好
2014-11-07 00:48 Jemmmmy: 但是00:33:690 - 这里鼓点感觉会更强一点
2014-11-07 00:49 Jemmmmy: 或者我把两个滑条移开一点
2014-11-07 00:49 CSAQ: 嗯嗯 這樣也好
2014-11-07 00:51 CSAQ: 00:44:181 (1) - 用圈圈就好? 看起來比較漂亮
2014-11-07 00:52 Jemmmmy: 嗯好
2014-11-07 00:54 CSAQ: 01:15:048 (2,3,4,5) - 3 5要不要拉出來用成折線型
2014-11-07 00:56 Jemmmmy: ..我拉出来点吧
2014-11-07 00:56 Jemmmmy: 歌词有重复,所以不会太出
2014-11-07 00:57 CSAQ: 01:27:187 (3,4) - slider平行的間距可以一致
2014-11-07 00:57 Jemmmmy: 这里粗心了
2014-11-07 00:59 CSAQ: 01:38:979 (3) - NC? 畢竟放大間距了
2014-11-07 01:00 Jemmmmy: 咦,这感觉有点用太多nc了
2014-11-07 01:01 CSAQ: 或是這段就用一個combo顏色咯?
2014-11-07 01:01 Jemmmmy: 嗯,也好
2014-11-07 01:01 CSAQ: 01:54:933 (1) - 去掉NC
2014-11-07 01:03 Jemmmmy: ok
2014-11-07 01:04 CSAQ: 02:33:777 (1,2,1,2,1,2,3) - 那這段就和之前一樣處理喔
2014-11-07 01:05 Jemmmmy: en1
2014-11-07 01:05 CSAQ: 後面還有一段
2014-11-07 01:05 Jemmmmy: 我这几段都这么改
2014-11-07 01:05 CSAQ: 嗯嗯
2014-11-07 01:05 CSAQ: 02:49:037 (6) - NC
2014-11-07 01:07 CSAQ: 02:57:014 (4) - 這個也用1.2x放吧
2014-11-07 01:08 Jemmmmy: 会不会太紧了
2014-11-07 01:08 Jemmmmy: ,其实也差不多,改了
2014-11-07 01:08 CSAQ: 剛剛看是有點鬆
2014-11-07 01:09 Jemmmmy: 0.0 嗯感觉到了
2014-11-07 01:10 CSAQ: 那大概就這些啦XD 滿不錯的
2014-11-07 01:10 Jemmmmy: 哇,太感谢了
2014-11-07 01:10 Jemmmmy: 0.0
2014-11-07 01:12 CSAQ: 祝rank順利咯
2014-11-07 01:13 Jemmmmy: 谢啦,那个贴到Thread里吧
2014-11-07 01:13 Jemmmmy: 我好给你kd
2014-11-07 01:14 CSAQ: 那個 其實我不會複製對話lol
2014-11-07 01:15 Jemmmmy: 0.0
2014-11-07 01:15 Jemmmmy: 没有保存会话嘛

祝順利 :D
Koiyuki
as mapper's req to mod the new hard diff.
No KDS because already earned one before.

SPOILER
2014-11-06 22:08 Minakami Yuki: ACTION is editing [http://osu.ppy.sh/b/534080 UPLIFT SPICE - Omega Rhythm [Hard]]
2014-11-06 22:08 Jemmmmy: ACTION is editing [http://osu.ppy.sh/b/534080 UPLIFT SPICE - Omega Rhythm [Hard]]
2014-11-06 22:09 Minakami Yuki: 00:13:661 (5) - nc
2014-11-06 22:09 Jemmmmy: ok
2014-11-06 22:10 Minakami Yuki: 01:12:447 (2,3,4,5,6) - 这个会不会有点难啊
2014-11-06 22:11 Minakami Yuki: 01:15:048 (2,3,4,5) - 还有这个
2014-11-06 22:11 Jemmmmy: 这样看又有点难了
2014-11-06 22:11 Jemmmmy: 不过难道又是w形
2014-11-06 22:12 Minakami Yuki: 主要感觉可能难读一点吧 再说你这个hard要夹在一个“简单的normal”和一个“有点难的hard”当中
2014-11-06 22:13 Jemmmmy: 嗯。那就继续沿用w了。。。
2014-11-06 22:13 Minakami Yuki: 01:23:025 (1,2,3,4,5) - 这里一系列都用drum whistle?
2014-11-06 22:15 Minakami Yuki: 别的我觉得没啥
2014-11-06 22:15 Minakami Yuki: 挺好的
2014-11-06 22:15 Jemmmmy: 就这5个?
2014-11-06 22:16 Jemmmmy: ;;
2014-11-06 22:16 Minakami Yuki: 就这里的一系列clap?
2014-11-06 22:16 Minakami Yuki: 黄色部分的
2014-11-06 22:16 Jemmmmy: 嗯
2014-11-06 22:17 Minakami Yuki: 额外的一点就是单点多的地方最好简化下节奏
2014-11-06 22:18 Minakami Yuki: 改点1/2滑条 hard最好在2.8~2.9左右
2014-11-06 22:18 Minakami Yuki: 这看你啦
2014-11-06 22:19 Jemmmmy: ...
2014-11-06 22:20 Jemmmmy: 好吧
2014-11-06 22:20 Jemmmmy: 不过最多好像也就6个单点啦
2014-11-06 22:20 Minakami Yuki: 嗯……所以看你啦 这个改不改随意
2014-11-06 22:21 Jemmmmy: 那就不改!

good luck on ranking!
z1085684963
irc
2014-11-06 21:43 z1085684963: 设置好了
2014-11-06 21:43 Jemmmmy: 0.0
2014-11-06 21:43 z1085684963: 这图不是那张240
2014-11-06 21:44 Jemmmmy: 。。这原曲
2014-11-06 21:44 z1085684963: 恩
2014-11-06 21:45 z1085684963: 以前好像fc过;w;
2014-11-06 21:45 Jemmmmy: ;w;
2014-11-06 21:45 Jemmmmy: oo1
2014-11-06 21:45 Jemmmmy: 只用mod hard难度
2014-11-06 21:46 Jemmmmy: 其他都基本ok了
2014-11-06 21:46 z1085684963: 囍,没做过hard
2014-11-06 21:46 z1085684963: ;w;
2014-11-06 21:46 Jemmmmy: ;;
2014-11-06 21:46 Jemmmmy: 没事,不顺眼的都指出来就好
2014-11-06 21:47 z1085684963: 恩恩
2014-11-06 21:53 z1085684963: 最近打hard是1年前……
2014-11-06 21:54 z1085684963: 01:12:447 (2) -
2014-11-06 21:54 z1085684963: 这里跟别的地方摆的一样吧
2014-11-06 21:55 Jemmmmy: 就是后面折返跳咯
2014-11-06 21:55 Jemmmmy: 嗯
2014-11-06 21:55 Jemmmmy: 我也觉得这列会坑点
2014-11-06 21:56 z1085684963: 01:36:898 (1) - 这里要不要把2都翻转一下
2014-11-06 21:58 Jemmmmy: 嗯好
2014-11-06 22:05 z1085684963: 00:38:806 (2) - 不要这个1/4改成1/2怎么样
2014-11-06 22:07 Jemmmmy: 但是想表示他的鼓点呢
2014-11-06 22:08 z1085684963: 改3连(误
2014-11-06 22:10 z1085684963: hard的上限是多少?
2014-11-06 22:10 z1085684963: 难度的上限
2014-11-06 22:10 Jemmmmy: 3.75
2014-11-06 22:10 Jemmmmy: 星
2014-11-06 22:13 z1085684963: 那个,前面都是我编的实在是编不下去了;w;
2014-11-06 22:13 Jemmmmy: 难度上限?
2014-11-06 22:13 Jemmmmy: 0.0.。 没事啊挺好的
2014-11-06 22:14 z1085684963: 摸不出东西了
2014-11-06 22:18 Jemmmmy: 啊,没事啊
2014-11-06 22:18 Jemmmmy: 可以吧这些mod的内容都贴到帖子里面嘛
2014-11-06 22:19 z1085684963: 怎么弄隐藏?
2014-11-06 22:20 Jemmmmy: 隐藏?
2014-11-06 22:21 Jemmmmy: QAQ
2014-11-06 22:21 z1085684963: 就是点开来会跳出一大堆的那个
2014-11-06 22:21 z1085684963: QAQ
2014-11-06 22:22 Jemmmmy: 你说的是H么
2014-11-06 22:23 z1085684963: h?
2014-11-06 22:23 Jemmmmy: QAQ,感觉接不上
Zweib
hi~ kudos request

[hard]
00:15:742 (3,4) -
00:17:129 (1) - no nc
00:35:164 (2,3) - distance is different with 00:35:164 (2,3) -
00:39:499 - map?
00:56:667 (1,2,3,4) - use rhythm you used later
Topic Starter
Jemmmmy

Zweib wrote:

hi~ kudos request

[hard]
00:15:742 (3,4) - ok
00:17:129 (1) - no ncok
00:35:164 (2,3) - distance is different with 00:35:164 (2,3) - opps, changed
00:39:499 - map?ok
00:56:667 (1,2,3,4) - use rhythm you used laterok
thank you :D
[White]
祝顺利 :)
kamisamaaa
坐等rank~
打起来真实爽!
osama7
i dont know if i should post this here, but can you put the word 'dance' in the tags?
thanks :D
Topic Starter
Jemmmmy

osama7 wrote:

i dont know if i should post this here, but can you put the word 'dance' in the tags?
thanks :D
yeah,here is the right place to post. But why add 'dance' to tags?
Natsu
Recheck no kds

General:

  1. from here 00:01:176- to here 00:15:395 -, will be nice if you add claps every 2º and 4º downbeat, since them fit really nice the song IMO, if you have some reason to don't explain me pls
  2. from here 02:00:829 to here 02:04:297 -, apply the same as above
  3. 02:06:378 to 02:16:782 ^
  4. Use tick rate 2 in every diff pls
Extra:

  1. 00:16:262 (6) - add whistle? since that beat is kinda inaudible atm, also the whistle follow the vocal really nice here, if you agree this apply to every diff.
  2. 00:17:129 (1,2) - this should be drum sampleset right? like you did in 00:16:436 (1,2) - (this apply to every diff as well)
  3. 00:22:678 (5) - this is missplaced I think, is better if you follow the line with 00:21:985 (1,3) - , this is what I mean
  4. 00:27:707 (2) - missing whistle I think
  5. 00:28:921 (1) - add clap in the tail and yeah this apply to every diff and every next slider 00:29:615 (1,1,1,1) -
  6. 00:39:499 (1) - remove whistle from slider body and tail, just keep it in the head
  7. 00:43:141 (3,4) - this is not stacked perfectly
  8. 00:44:181 (1) - add whistle in the tail, since the vocal is really prominent there
  9. 01:00:829 (1,2,3) - I was thinking about this rhythm and I feel it really weird.. my suggestion is that you should start the circle stream from 01:00:829 (1) - like this
  10. 01:14:181 (3) - this slider should end 1/4 back in 01:14:355 - , if you do this add clap in 01:14:355 -, since is in the music
  11. 01:23:025 (1) - remove this NC and add one in 01:23:372 - will fit better the music and your stream comboing!
  12. 01:28:574 (3) - should be a NC here, but not in 01:29:268 -
  13. 01:31:349 (1) - missing whistle.
  14. 01:34:037 - there is nothing in the music right? same goes to 01:35:424 (6) -
  15. 01:47:649 remove NC seems totally not necessary
  16. 01:54:586 (3,4) - this 1/4 jump is so evil lol, try this
  17. 02:26:667 (4) - a single circle will fit the music better and also will be consistent with your next patterns
  18. 02:35:164 (1) - I prefer what you did in first and second kiai, this slider is not fun to play :c, this is better
lightr's Insane:

  1. Hitsound suggestions in Extra may apply here as well, so check them pls
  2. OD 8 is better here try to don't have OD-2 respect to AR
  3. 00:16:436 (1,2) - finish with drum sampleset fit a lot better than claps
  4. 00:17:129 (1,2) - ^
  5. 00:32:736 (4,1) - this rhythm is really weird and doesn't fit the music and vocals nicely, try this instead
  6. 00:33:777 remove NC is not necessary
  7. 00:39:499 (1) - add whistle in the head
  8. 00:48:690 (1,2) - swap NC
  9. 01:02:910 (3) - add finish
  10. 01:36:898 in every kiai you are missing a finish hitsound here (in all the similar places)
  11. 01:52:158 (6) - missing NC
  12. 02:04:644 (1) - finish will be nice here as well
  13. 02:39:326 add finish here as well
  14. 02:46:609 (2,3,4) - this blanket can be improved a lot
Hyper:

  1. OD 7 is better for this diff
  2. Hitsound suggestions in Extra may apply here as well, so check them pls
  3. 00:16:436 (1,2) - finish with drum sampleset fit better here, just like you did in Extra
  4. 00:17:129 (1,2) - same as above
  5. 00:17:303 (2) - btw this rhythm is not nice :( , try this instead
  6. 00:19:210 (5) - missing NC
  7. 00:33:430 (2) - try this rhythm instead
  8. 00:39:499 add a slider here, since even the hard diff has one here >:(
  9. 00:53:719 (1,2) - swap NC
  10. 00:57:360 (3) - this is touching the hp bar
  11. 01:02:910 (1) - add finish
  12. 02:15:742 (1,2,3,4,5,6,7,8) - this play really weird use normal spacing instead
  13. 02:36:898 (6,1) - swap NC
  14. 02:37:418 (2) - add nc for consistency with your pattern
  15. 02:50:424 add NC
Hard:

  1. AR7 and OD6 is better here
  2. use your soft custom hitsounds instead of the default ones
  3. Hitsound suggestions in Extra may apply here as well, so check them pls
  4. 00:06:725 (1) - use a 1/2 repeat slider instead, to fit the vocal in 00:06:898
  5. 00:06:725 (1,2,3) - also add more spacing the overlaps look bad
  6. 00:09:499 (1,2,3) - ^
  7. 00:12:274 (1,2,3) - ^
  8. 00:15:048 (1,2,3) - ^ and all the similar ones
  9. 00:16:436 (1) - finish with drum sampleset sound a lot better (head and tail)
  10. 00:17:129 (2) - same as above
  11. 00:18:517 (3,4) - this tiny jump doesn't place nice, make more sense to me to have the tiny jump in 00:19:037 (5,1) -
  12. 00:21:985 (5) - missing NC
  13. 00:28:921 (1) - finish + whistle sound better than the clap
  14. 00:32:389 (2,3) - use more spacing here to avoid the overlap
  15. 00:33:083 (4,5,1) - the spacing look the same, but the gaps are differents, add more spacing between 4 and 5
  16. 00:33:777 (1,2,1) -use more spacing between them to avoid the overlaps
  17. 01:09:152 (1) - add finish as well?
  18. 01:24:412 (5) - missing NC, also use more spacing between 01:24:412 (5,6,7) - to avoid overlaps
  19. 02:16:436 (3,4) - instead of this, will be more interesting to change the rhythm to this
Normal:

  1. Hitsound suggestions in Extra may apply here as well, so check them pls
  2. 00:16:436 (1) - finish with drum samplesetwrok better here (head and tail)
  3. 00:17:129 (2) - same as above
  4. 00:30:308 (2) - this is touching the hp bar
  5. 00:41:060 (3,4) - spacing
  6. 02:37:592 (4) - move this a bit up, is almost offscreen xD
  7. 02:57:014 (6) - last slider should end in 02:57:274
  8. Use your custom hitsounds instead of the defaults >: like you did in extra
Easy:

  1. Hitsound suggestions in Extra may apply here as well, so check them pls
  2. 01:34:817 (4,5) - this blanket can be better
  3. 01:54:239 (2,3) - will be a nice idea to use a repeat slider instead
  4. 02:26:840 (1) - too soon after a spinner, just remove this slider
  5. 02:55:973 (4) - same as normal diff (about the last slider)
  6. Use your custom hitsounds instead of the defaults >: like you did in extra
Let me know when you reply to this, since are mainly hitsounds and NCs
Topic Starter
Jemmmmy

Natsu wrote:

Recheck no kds

General:

  1. from here 00:01:176- to here 00:15:395 -, will be nice if you add claps every 2º and 4º downbeat, since them fit really nice the song IMO, if you have some reason to don't explain me plsdidn't apply
  2. from here 02:00:829 to here 02:04:297 -, apply the same as abovesure
  3. 02:06:378 to 02:16:782 ^sure
  4. Use tick rate 2 in every diff plsdone
Extra:

  1. 00:16:262 (6) - add whistle? since that beat is kinda inaudible atm, also the whistle follow the vocal really nice here, if you agree this apply to every diff.fixed
  2. 00:17:129 (1,2) - this should be drum sampleset right? like you did in 00:16:436 (1,2) - (this apply to every diff as well)fixed
  3. 00:22:678 (5) - this is missplaced I think, is better if you follow the line with 00:21:985 (1,3) - , this is what I meanfixed
  4. 00:27:707 (2) - missing whistle I thinkfixed
  5. 00:28:921 (1) - add clap in the tail and yeah this apply to every diff and every next slider 00:29:615 (1,1,1,1) - fixed
  6. 00:39:499 (1) - remove whistle from slider body and tail, just keep it in the headfixed
  7. 00:43:141 (3,4) - this is not stacked perfectlyfixed,nice
  8. 00:44:181 (1) - add whistle in the tail, since the vocal is really prominent there
  9. 01:00:829 (1,2,3) - I was thinking about this rhythm and I feel it really weird.. my suggestion is that you should start the circle stream from 01:00:829 (1) - like thisfixed,but use other rhythm since no sound on blue line
  10. 01:14:181 (3) - this slider should end 1/4 back in 01:14:355 - , if you do this add clap in 01:14:355 -, since is in the musicfixed
  11. 01:23:025 (1) - remove this NC and add one in 01:23:372 - will fit better the music and your stream comboing!fixed
  12. 01:28:574 (3) - should be a NC here, but not in 01:29:268 -fixed
  13. 01:31:349 (1) - missing whistle.fixed
  14. 01:34:037 - there is nothing in the music right? same goes to 01:35:424 (6) - fixed
  15. 01:47:649 remove NC seems totally not necessaryfixed
  16. 01:54:586 (3,4) - this 1/4 jump is so evil lol, try thisfixed
  17. 02:26:667 (4) - a single circle will fit the music better and also will be consistent with your next patternsfixed
  18. 02:35:164 (1) - I prefer what you did in first and second kiai, this slider is not fun to play :c, this is betterfixed
lightr's Insane:

  1. Hitsound suggestions in Extra may apply here as well, so check them pls
  2. OD 8 is better here try to don't have OD-2 respect to AR[/color]
  3. 00:16:436 (1,2) - finish with drum sampleset fit a lot better than clapsfixed
  4. 00:17:129 (1,2) - ^fixed
  5. 00:32:736 (4,1) - this rhythm is really weird and doesn't fit the music and vocals nicely, try this insteadfixed
  6. 00:33:777 remove NC is not necessaryfixed
  7. 00:39:499 (1) - add whistle in the headfixed
  8. 00:48:690 (1,2) - swap NCfixed
  9. 01:02:910 (3) - add finishfixed
  10. 01:36:898 in every kiai you are missing a finish hitsound here (in all the similar places)fixed
  11. 01:52:158 (6) - missing NCfixed
  12. 02:04:644 (1) - finish will be nice here as wellfixed
  13. 02:39:326 add finish here as wellfixed
  14. 02:46:609 (2,3,4) - this blanket can be improved a lotfixed..really a lot? :o
Hyper:

  1. OD 7 is better for this difffixed
  2. Hitsound suggestions in Extra may apply here as well, so check them pls
  3. 00:16:436 (1,2) - finish with drum sampleset fit better here, just like you did in Extrafixed
  4. 00:17:129 (1,2) - same as abovefixed
  5. 00:17:303 (2) - btw this rhythm is not nice :( , try this insteadfixed
  6. 00:19:210 (5) - missing NCfixed
  7. 00:33:430 (2) - try this rhythm instead fixed
  8. 00:39:499 add a slider here, since even the hard diff has one here >:( fixed
  9. 00:53:719 (1,2) - swap NCfixed
  10. 00:57:360 (3) - this is touching the hp barfixed
  11. 01:02:910 (1) - add finishfixed
  12. 02:15:742 (1,2,3,4,5,6,7,8) - this play really weird use normal spacing insteadfixed
  13. 02:36:898 (6,1) - swap NCfixed
  14. 02:37:418 (2) - add nc for consistency with your patternfixed
  15. 02:50:424 add NCfixed
Hard:

  1. AR7 and OD6 is better herechange ar to 6.5
  2. use your soft custom hitsounds instead of the default onesfixed
  3. Hitsound suggestions in Extra may apply here as well, so check them pls
  4. 00:06:725 (1) - use a 1/2 repeat slider instead, to fit the vocal in 00:06:898 err.no
  5. 00:06:725 (1,2,3) - also add more spacing the overlaps look badfixed
  6. 00:09:499 (1,2,3) - ^fixed
  7. 00:12:274 (1,2,3) - ^fixed
  8. 00:15:048 (1,2,3) - ^ and all the similar onesfixed
  9. 00:16:436 (1) - finish with drum sampleset sound a lot better (head and tail)fixed
  10. 00:17:129 (2) - same as abovefixed
  11. 00:18:517 (3,4) - this tiny jump doesn't place nice, make more sense to me to have the tiny jump in 00:19:037 (5,1) - fixed
  12. 00:21:985 (5) - missing NCfixed
  13. 00:28:921 (1) - finish + whistle sound better than the clapfixed
  14. 00:32:389 (2,3) - use more spacing here to avoid the overlapfixed
  15. 00:33:083 (4,5,1) - the spacing look the same, but the gaps are differents, add more spacing between 4 and 5fixed
  16. 00:33:777 (1,2,1) -use more spacing between them to avoid the overlapsfixed
  17. 01:09:152 (1) - add finish as well?fixed
  18. 01:24:412 (5) - missing NC, also use more spacing between 01:24:412 (5,6,7) - to avoid overlapsfixed
  19. 02:16:436 (3,4) - instead of this, will be more interesting to change the rhythm to thisfixed
Normal:

  1. Hitsound suggestions in Extra may apply here as well, so check them plsfixed
  2. 00:16:436 (1) - finish with drum samplesetwrok better here (head and tail)fixed
  3. 00:17:129 (2) - same as abovefixed
  4. 00:30:308 (2) - this is touching the hp barfixed a little
  5. 00:41:060 (3,4) - spacing? spacing is all right
  6. 02:37:592 (4) - move this a bit up, is almost offscreen xDfixed
  7. 02:57:014 (6) - last slider should end in 02:57:274fixed
  8. Use your custom hitsounds instead of the defaults >: like you did in extrafixed
Easy:

  1. Hitsound suggestions in Extra may apply here as well, so check them plsfixed
  2. 01:34:817 (4,5) - this blanket can be betterfixed
  3. 01:54:239 (2,3) - will be a nice idea to use a repeat slider insteadfixed
  4. 02:26:840 (1) - too soon after a spinner, just remove this sliderfixed
  5. 02:55:973 (4) - same as normal diff (about the last slider)fixed
  6. Use your custom hitsounds instead of the defaults >: like you did in extra
Let me know when you reply to this, since are mainly hitsounds and NCs
god, you are amazing
Natsu
Extra:

  1. 00:31:695 (1) - unsnapped slider tail >:
Easy:

  1. 00:01:176 (1) - this slider is wrongly snapped it should end in 00:01:869
  2. 00:03:950 (3) - ^
  3. 00:05:337 (4) - ^
  4. 00:06:725 (1) - ^
  5. 00:17:823 (1,2) - ^
  6. 00:19:210 (2) - ^
  7. 00:21:985 (5) - ^
  8. 00:23:372 (1) - ^
  9. 00:28:921 (1) - ^
  10. 00:31:696 (2) - ^
    dunno how that happen, anyways be careful with the spacing there as well
call me back
Topic Starter
Jemmmmy

Natsu wrote:

Extra:

  1. 00:31:695 (1) - unsnapped slider tail >:
Easy:

  1. 00:01:176 (1) - this slider is wrongly snapped it should end in 00:01:869
  2. 00:03:950 (3) - ^
  3. 00:05:337 (4) - ^
  4. 00:06:725 (1) - ^
  5. 00:17:823 (1,2) - ^
  6. 00:19:210 (2) - ^
  7. 00:21:985 (5) - ^
  8. 00:23:372 (1) - ^
  9. 00:28:921 (1) - ^
  10. 00:31:696 (2) - ^
    dunno how that happen, anyways be careful with the spacing there as well
call me back
All done, donno what happen. :o
Natsu
We did some IRC

  1. removed 1 circle in easy (was really stressful to play)
  2. moved 1 circle that was touching the HP bar
  3. Removed some unnecesary osb file
really fun map, GL with rank
Natsu
Hey Jemmmy I'll have to pop this lol, since there are a lot of objects unsnapped by 1 ms....

Extra


Insane:


Hyper:


Hard:


Normal:


Easy:


idk if is a bug or something... but they are really unsnapped by 1 ms, just resnap them and call me back, sorry for the inconvenience
Topic Starter
Jemmmmy

Natsu wrote:

Hey Jemmmy I'll have to pop this lol, since there are a lot of objects unsnapped by 1 ms....

Extra


Insane:


Hyper:


Hard:


Normal:


Easy:


idk if is a bug or something... but they are really unsnapped by 1 ms, just resnap them and call me back, sorry for the inconvenience
just knew the new feature :?
Natsu
kk all seems fine and sorry again for the inconvenience
Oracle
placeholder.
Myxo
I love you for mapping this song o.o
Bunny Cinnamon
Awesome Map!!!! /)°^°)/!!!!! :)

Any Idea why Global Ranking won't show up for this beatmap? :3

Here you have a kawaii potato Gives Potato
blourgh

3snake9 wrote:

Awesome Map!!!! /)°^°)/!!!!! :)

Any Idea why Global Ranking won't show up for this beatmap? :3

Here you have a kawaii potato Gives Potato
The global ranking won't show up because the map has not been ranked yet.
zwsr
finnallyyy soon >><
Oracle
Did some irc with the mapper, mainly adjusted the hitsounding in kiai for lower diffs and volume for kiai in Insane along with some other minor fix on patterns in Extra.
Call me when you're ready.
Natsu
Mapper changed mp3, so rebubbled
Topic Starter
Jemmmmy
readdddddddddddy
OblivioN
lol
Oracle
Kyubey

Awesome band.
Gratz!
Natsu
Finally, this map <3
Topic Starter
Jemmmmy

Oracle wrote:

DANCE!

:!: :!: mamamiya
Zweib
gratz ww
Kihhou
grats~!
sjoy
黑子!
yu1sT
黑子and奶奶 :)
Topic Starter
Jemmmmy
thank you guys :)
tutuhaha

Oracle wrote:

DANCE!

Aka
wah
Flanster
Anyone else thought this was related to Old Spice?
I left here with dissapointment.
Cinagro
omg finally a map for this. grats!
Nenshi
Gratz on the rank but in the extra diff, it feels like a lot of the circles are appearing too late. I can do OD10 just fine but when I do this map I keep getting 100s.

Edit: This seems to be a problem for me in all the difficulties.
Natsu

Coriolis Effect wrote:

Gratz on the rank but in the extra diff, it feels like a lot of the circles are appearing too late. I can do OD10 just fine but when I do this map I keep getting 100s.

Edit: This seems to be a problem for me in all the difficulties.
yeah mp3 got changed you need to redownload.
Nyxa
What the hell
-Sh1n1-
Yes FINALLY!!!

I love this map ♥
Oxxygen
Hooray! Grats on the rank! :D
Warpyc
Edit Just needed to redownload my bad ;-;
BluePixel_old_1
Pretty fokin chatchy song
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