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USAO - Showdown [Osu|Taiko]

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Sc4v4ng3r
Hello~ M4M from your queue again~
Modding 3 diffs, in exchange my map is just 3 diffs :D

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Do you really need your initial on tags? (eze)
  2. Combo colour 2 (light yellow) blends into the background too much, I can't really see the approach circle ;-; Consider choosing a darker version of yellow or just change the whole colour up.
  3. You don't need that extra 22 seconds in the beginning, why not cut out that part?
[Easy]
  1. 00:21:885 (1,2) - Well I see the creativity in this... But it would be flow and look better when you blanket these 2 notes, overlapping in easy difficulties arouse some confusion between beginners.
  2. 00:27:278 (1,2) - Another similar type huh. Instead why not try this :

  3. 00:31:323 (1) - You don't really need a NC here, but its your choice.
  4. 00:34:019 (2) - This should be on the left, not on the right. Flow is right now really awkward.
  5. 00:36:716 (2) - Blanketing this note using (1) is a good idea, but I would recommend you to follow the flow here :


    ((2) was rotated -70 degrees clockwise)
  6. 00:38:064 (1,2) - Going back to the original place where (1) ended is a bad idea for Easy, you can blanket these 2 notes instead.
  7. 00:42:109 (2) - Move this note bit downwards, you wouldn't want to make this be above (1), since it breaks off the flow.
  8. 00:43:458 (1,2,1,2) - Another one of this, you can use this pattern instead :

  9. 00:46:154 (1,2,1,2) - But these looks fine :D
  10. From first kiai time and onwards - There are many polarity issues, by that I mean 00:55:592 (2,3) - :


    Easy should be following 1/1 rhythm, but in this specific kiai time the rhythm is constantly broken. Beginners likely will not be able to cope up with the rhythm. (For them, hitting a 1 1/2 spaced note is hard) Try to just follow 1/1 rhythm, like you did in 01:05:031 (1,2,3) - .
  11. 00:59:637 (1) - For this slider to be able to 'blanket' 00:59:132 (3) - properly, there shouldn't be an extra grey node after the red one.
  12. 01:05:031 (1,2,3) - Don't try to overlap (3) completely under (1), its really a bad idea. Beginners won't be able to react in time, since (3) appears almost right after (1) is played.
  13. 01:13:120 (1,2,1) - Although NC was enough to alert that that should be hit after (2), but since this is Easy, beginners likely won't be able to know that. Since the flow from 01:13:120 (1) - was suggesting the players to press the next (1) first rather than (2), this will confuse beginners.
  14. 01:31:997 (1,2) - You wouldn't want to stack notes in Easy...
  15. 01:40:087 (1,2) - Do this instead of canceling off the flow :


    01:43:120 (1) - Then you will have to move this note accordingly.
  16. 01:49:525 (1,2) - Again, you wouldn't want to stack notes in Easy.
  17. 01:50:873 (1,2) - Flow from (1) is going towards to the right, but then (2) is on the left side, so you'll have to fix that.
  18. Overall, this difficulty mostly has flow problems, but definetely can be improved :D
Taking me a long time to point out every single thing, keeping it short now ;-;

[zorefire's Normal]
  1. 00:21:547 (1) - You would want to keep the same starting place like the other difficulties, so maybe remove this note and replace with a circle 00:21:885 - . (Or create an 1/1 slider at 00:21:885 - )
  2. 00:22:896 (3,4) - Blanket these properly. You can do it by aligning the approach circle with the slider's border.
  3. 00:29:637 (1) - Rhythm is wrong because of this note; try this :


    (Removed NC at 00:31:323 (1) - for consistency.)
  4. 00:48:851 (1,1,1,1,1) - You don't need NC on all these, this isn't Extra.
  5. 00:51:547 (1) - Too much repeats on this one, confuses beginners. Use multiple sliders instead.
  6. 01:05:031 (1,2,3) - You should try to make (2) and (3) parallel with (1), looks better.
  7. 01:28:626 (5) - Keep the constant DS, I am pretty sure this is unrankable. You can place this note to the right, it still plays out just fine.
  8. I'll have to say this : Three consecutive circles in a row is a Bad Idea unless it is only used on VERY strong beats. You can try other patterns, like 1/2 sliders.
[Hard]
  1. Well for this difficulty, just going to point out necessary stuffs, took me forever to point out things in Easy :/
  2. 00:21:547 (1,2) - Delete these notes, you will need to unify the starting point for all difficulties.
  3. From 00:21:885 - to 00:52:896 - Follow the flow. Even jumps, should be following the flow. (Example : 00:27:952 (3,1) - The flow here is too awkward.) This is the build-up part for the song, therefore breaking the flow would be musically wrong. Try to make this part gradually increasing in difficulty as the timeline progresses.
  4. 00:21:885 (1,2) - So yea, don't do this right off the bat.
  5. 00:23:233 (1,2) - This too. And so on.
  6. 00:55:424 - 00:56:772 - Why skip the beats here? Since this is the kiai time + this is a Hard difficulty, you would want to emphasize that.
  7. 01:09:413 (1,3) - These are really close, try to increase the distance.
  8. 01:24:750 (1) - Why a spinner here? There is no prolonged instrument here.
  9. 01:31:997 (1,2) - This defnietely doesn't fit. The electric guitar is lot more prominent than the instrument you are following right now.
  10. 01:35:873 - I wouldn't leave this empty if I were you.
That is all from me. GL!
snz
Here My Extra Guest ;) ;) ;)

SPOILER
osu file format v14

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Title:Showdown
TitleUnicode:Showdown
Artist:USAO
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Creator:eeezzzeee
Version:Ppu's Showdown
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Tags:eze zorefire drumstep
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84,120,114749,1,2,0:0:0:0:
200,88,114918,5,0,0:0:0:0:
160,180,115087,2,2,P|188:192|216:220,1,70
304,120,115424,2,6,P|336:160|352:248,1,140
444,312,115929,1,0,0:0:0:0:
444,204,116098,1,0,0:0:0:0:
444,204,116182,1,0,0:0:0:0:
444,204,116267,5,6,0:0:0:0:
416,56,116435,1,0,0:0:0:0:
304,120,116603,1,0,0:0:0:0:
176,36,116772,2,0,B|176:88|176:88|160:120|160:120|160:172,1,140,0|2,0:0|0:0,0:0:0:0:
128,356,117278,1,0,0:0:0:0:
140,323,117362,1,0,0:0:0:0:
160,294,117446,1,0,0:0:0:0:
186,272,117530,1,0,0:0:0:0:
216,256,117615,5,2,0:0:0:0:
348,280,117783,1,0,0:0:0:0:
352,120,117952,1,0,0:0:0:0:
352,120,118120,2,4,B|300:120|300:120|268:104|268:104|216:104,1,140
116,184,118626,1,10,0:0:0:0:
113,236,118710,1,10,0:0:0:0:
132,284,118794,1,10,0:0:0:0:
171,319,118878,1,10,0:0:0:0:
220,336,118963,5,4,0:0:0:0:
Lily Bread
i will not mention NC because i don't care it.
[General]
is there some timing error? i think offset is about320.

[easy]
i think there are too many spinner for an Easy diff.

[zorefire's Normal]
check AImod.
00:57:615 (2,3,4,5) - it's not good in a Normal diff.beginner will feel confused.


that's all i could find.GL.
Topic Starter
eeezzzeee

iYiyo wrote:

Hi, M4M from you queue Hello! Thanks for doing M4M with me :)
Just suggestions, feel free to ignore xd

[General]
Consider to use grid lvl 2~3 for Easy & Normal diffs. mmm it doesn't change much
Maybe you should try this combo colours I don't like to use Dark colors for combo, so no change for now
In case you agree
The 1st one you already have it.



[Easy]
00:21:885 (1,2) - Try not to overlap You're right but I think this is easily readable so its ok, no change
01:01:828 (3) - move like this Ok
01:03:682 (2) - I would move this to the left for better flow Then it would be impossible to DS the next part lol. I think this is ok, no change
01:07:727 (1,2) - better blanket?
01:09:750 (4,1) - ^ fixed both
01:21:210 (1) - Don't know but this kind of overlap might be hard for beginners, leave it if you want tho. mmm I think its ok, just one slider no other notes here
01:41:435 (2) - maybe move this a little to the left-up side since it's a little abandoned Ok

[Hard]
00:40:255 - You missed a note here nope this is the rhythm i used like 00:34:019 (1,2) -
00:39:413 (1,2,3,4,1,2) - I just feel the pattern a little bit weird, try this. It looks/plays better imo. I changed it here in a different way
00:41:941 (4) - delete this note and move this slider 00:42:109 (1) - where the previous note was, after that u should add or extend the slider. I know the rhythm here is not perfect but it just plays better than trying too hard to follow the song, since there is 3/4 pattern here
00:51:885 (2,3) - DS Moved it a little
00:58:795 (2,3) - maybe you shouldn't do a jump here Why not?
01:17:165 (1,2) - unstack, do like u did 01:17:840 (3,4) - here Ok
01:30:480 (4,1) - You can blanket (4) i wanted this to be close to the previous slider
01:54:581 (4,1) - this for better flow aha! here the point of the flow is to go down and then snap back
01:55:255 (2) - remove this and try with this why? not good as I look at it and maybe if you can say why I can understand lol

[Extra]
00:37:390 (3,4) - Consider to make these 2 sliders into streams, they play better I think. mmm I could but nah, wanted the easy part to be easy
00:46:997 (4,5) - ds maybe? Moved a little closer
01:04:862 (4,1) - maybe a higher jump? made a little larger spacing
01:09:581 (4,5,7) - these should be jumps no? try to make the distance a little bit higher. made both the jumps a little larger
01:16:828 (3,4) - maybe try something like this I like what I have here, no change
01:18:345 - I just feel u missed a note here nope i wanted a pause here
01:19:862 (1,2) - DS Fixed
01:44:132 (1,2,3,4,5,6) - They feel kinda random, maybe try to make a star. Not random, I have a style for this. 1,2,3 is flowing straight for the normal buildup, then 4,5,6 goes in the other direction when the wub kicks in.
01:51:379 (2,3) - maybe more distance between them? Ok

That's all. Good luck :) Thanks for modding!

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue again~ Hi again :P Thanks for the M4M !!
Modding 3 diffs, in exchange my map is just 3 diffs :D

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Do you really need your initial on tags? (eze) aha! This is originally used for me to easily find my own maps lol. But I will be using that for any GD I do so yes lets leave that there for now
  2. Combo colour 2 (light yellow) blends into the background too much, I can't really see the approach circle ;-; Consider choosing a darker version of yellow or just change the whole colour up. Ok I changed the color to orange
  3. You don't need that extra 22 seconds in the beginning, why not cut out that part?Its ok, I think its good to include the intro of the song for people to listen
[Easy]
  1. 00:21:885 (1,2) - Well I see the creativity in this... But it would be flow and look better when you blanket these 2 notes, overlapping in easy difficulties arouse some confusion between beginners. Ok I'll change this because its ugly lol
  2. 00:27:278 (1,2) - Another similar type huh. Instead why not try this : Really don't want to use symmetry

  3. 00:31:323 (1) - You don't really need a NC here, but its your choice. I think its ok
  4. 00:34:019 (2) - This should be on the left, not on the right. Flow is right now really awkward. i think it plays ok because most will not follow the first slider all the way when they see this
  5. 00:36:716 (2) - Blanketing this note using (1) is a good idea, but I would recommend you to follow the flow here : no change, its not too hard to read


    ((2) was rotated -70 degrees clockwise)
  6. 00:38:064 (1,2) - Going back to the original place where (1) ended is a bad idea for Easy, you can blanket these 2 notes instead. ok this is a little hard to read
  7. 00:42:109 (2) - Move this note bit downwards, you wouldn't want to make this be above (1), since it breaks off the flow. its fine...
  8. 00:43:458 (1,2,1,2) - Another one of this, you can use this pattern instead :

  9. 00:46:154 (1,2,1,2) - But these looks fine :D I remade this whole section kinda like what you suggested
  10. From first kiai time and onwards - There are many polarity issues, by that I mean 00:55:592 (2,3) - :


    Easy should be following 1/1 rhythm, but in this specific kiai time the rhythm is constantly broken. Beginners likely will not be able to cope up with the rhythm. (For them, hitting a 1 1/2 spaced note is hard) Try to just follow 1/1 rhythm, like you did in 01:05:031 (1,2,3) - . Ok I changed the rhythm here to something easier. It didn't play too well for me either and i think i am beyond beginner lol.
  11. 00:59:637 (1) - For this slider to be able to 'blanket' 00:59:132 (3) - properly, there shouldn't be an extra grey node after the red one. Doesnt apply anymore after I changed the rhythm
  12. 01:05:031 (1,2,3) - Don't try to overlap (3) completely under (1), its really a bad idea. Beginners won't be able to react in time, since (3) appears almost right after (1) is played. its fine, 3 actually starts to appear on the screen after the beginning of 2
  13. 01:13:120 (1,2,1) - Although NC was enough to alert that that should be hit after (2), but since this is Easy, beginners likely won't be able to know that. Since the flow from 01:13:120 (1) - was suggesting the players to press the next (1) first rather than (2), this will confuse beginners. I think its fine not very hard to read
  14. 01:31:997 (1,2) - You wouldn't want to stack notes in Easy... Fixed
  15. 01:40:087 (1,2) - Do this instead of canceling off the flow : Changed this before from another mod


    01:43:120 (1) - Then you will have to move this note accordingly.
  16. 01:49:525 (1,2) - Again, you wouldn't want to stack notes in Easy. Fixed
  17. 01:50:873 (1,2) - Flow from (1) is going towards to the right, but then (2) is on the left side, so you'll have to fix that. No change
  18. Overall, this difficulty mostly has flow problems, but definetely can be improved :D
Really this flow is fine for most of them. Nobody wants to play a map in a straight line the whole time right? This is pretty much as easy as mapping gets... 100% sure that beginners can manage this. I did fix some of the parts that are difficult to read and the polarity issues though.

Taking me a long time to point out every single thing, keeping it short now ;-;

[Hard]
  1. Well for this difficulty, just going to point out necessary stuffs, took me forever to point out things in Easy :/ ok sure
  2. 00:21:547 (1,2) - Delete these notes, you will need to unify the starting point for all difficulties. Idk is this actually a problem? its more like starting on the same spot with a blank on the first red
  3. From 00:21:885 - to 00:52:896 - Follow the flow. Even jumps, should be following the flow. (Example : 00:27:952 (3,1) - The flow here is too awkward.) This is the build-up part for the song, therefore breaking the flow would be musically wrong. Try to make this part gradually increasing in difficulty as the timeline progresses. Yeah no, again nobody wants to play a map that is going in a straight line or a big circle the whole time. Also yes it is already getting slightly harder as it transitions... Trust me I am very conscious of the music when I am mapping
  4. 00:21:885 (1,2) - So yea, don't do this right off the bat.
  5. 00:23:233 (1,2) - This too. And so on. using that flow and shapes for the vocal, you can easily identify a jump at 00:22:390 - there's really nothing wrong here
  6. 00:55:424 - 00:56:772 - Why skip the beats here? Since this is the kiai time + this is a Hard difficulty, you would want to emphasize that. No thats exactly the point where I dont want to emphasize. I do add the notes there for the next two sections to change the rhythm for transition into the next section but i used slider ends for those parts so again it is not emphasized.
  7. 01:09:413 (1,3) - These are really close, try to increase the distance. a little challenging to read but should be alright.
  8. 01:24:750 (1) - Why a spinner here? There is no prolonged instrument here. there is..
  9. 01:31:997 (1,2) - This defnietely doesn't fit. The electric guitar is lot more prominent than the instrument you are following right now. just no..
  10. 01:35:873 - I wouldn't leave this empty if I were you. no
That is all from me. GL! Thanks for the mod. Sorry I am getting a little annoyed, but please do try to understand the map before you make a mod like you did on my hard diff. Forcing your view on someone else's map is not good..

Lily Bread wrote:

i will not mention NC because i don't care it.
[General]
is there some timing error? i think offset is about320. Ok I'll try that

[easy]
i think there are too many spinner for an Easy diff. I think its ok. A lot of people play easy diff only for spinners right? lol

that's all i could find.GL. Thanks for the offset! :)
GREEN = Changed
RED = Not Changed
BLUE = Other

3 mods applied and update!
Sc4v4ng3r

eeezzzeee wrote:

That is all from me. GL! Thanks for the mod. Sorry I am getting a little annoyed, but please do try to understand the map before you make a mod like you did on my hard diff. Forcing your view on someone else's map is not good..
Lol I'm sorry, was sick (and still sick), couldn't make a straight suggestions of any sort as soon as I started modding Hard and Normal :/
DahplA
M4M

Extra
  1. 00:34:617 (2) - Not really a huge problem here, but there are other ways to get around this 3/4 gap. It is an Extra so I don't believe player will misclick this, but I do recommend a pattern similar to this. It will help readability as well as rhythm in this part. This applies in other spots, but you can decide if you want to change these parts.
  2. 00:59:645 (1) - I feel the curve of this slider could be reduced a little to improve the aesthetics and flow here.
  3. 01:10:432 (1) - Same as above
  4. 01:14:477 (1,2,3,4,5,6) - I would consider reworking this part of the stream, since the curve changes drastically in this period. It starts off as a slow bend, then increases a lot. It loses flow at the later parts, since players don't expect it to bend that much here. I recommend changing this to something like a semi-circle
  5. 01:34:196 (5) - Either change the position of this slider on the timeline or change it to two circles. It doesn't make sense to have the stronger beat on the sliderend, since it's not being emphasised.
Hard
  1. 00:25:937 (3) - How come there's no NC here, but there is on 00:23:241 (1) - Add an NC here to keep it consistent.
  2. 00:55:095 (4,4) - A couple of sliders here have claps on the sliderends. I've already explained it above. Make sure to fix these for better audio feedback.
  3. 00:55:432 Even though this is a hard and you want to put gaps in to help players out, you're still missing essential beats on these red ticks. You should add these in.
  4. 01:03:690 How come you've mapped this part in Extra, but not on Hard. This part is fully capable of having notes, so you should include them. Same as 01:36:050
zorefire's Normal
  1. 00:21:555 (1) - In a Normal, you should definitely use a more logical rhythm guideline. Having a sliderend on a downbeat and a finish will not give the required audio feedback for newer players. A finish should be emphasised with a hittable object. I recommend Ctrl+G on 00:21:555 (1,1) - to fix this.
  2. 00:29:645 (1) - What is this even mapped to. You completely missed the downbeat, which is essential. You can follow a much simpler beat pattern like this.
Easy
  1. 01:21:218 (1) - This shape is very complex and hard to read for newer players. It self overlaps, which will make newer players confused into ending the note early. Change this.
-Zeraora
Sorry if my mod is bad ;w;
M4M
[Easy]
00:28:634 (2) - Flow~
01:03:690 (2) - Place somewhere above the slider. So that there will be a smoother movement.
01:17:342 (2,3) - Awkward rhythm
01:20:039 (2,3) - ^
01:23:915 (1) - Won't mapping this part other than a spinner be better?
01:41:106 - For consistency, maybe, and rhythm, put a note here.
01:45:488 (1) - End at 01:47:342 - and start mapping at 01:47:185 -
01:53:915 (2,3) -

[zorefire's Normal]

Gen.:
*Disable widescreen support.

00:51:555 (1) - I would avoid this. Break into slider(s) and/or note(s)
00:54:252 (1) - Unnecessary NC
01:41:443 (3) - Maybe you could move this slightly to the left. Or just not directly below the note. It feels better to play it with the note on the east part.

[Hard]
00:24:421 (3,1) - Unstack? (Might be applicable on these parts too 00:27:286 (1,2,3,1,2,3) - )
00:42:791 (2,3,1) - Rhythm can still be improved.
01:07:061 (3) - Stack on (1) to continue the back and forth style
01:17:848 (3) - Rhythm can still be improved.
01:19:870 (1,2,3) - Either... | Kinda unfitting.
01:22:230 (4) - stack on the end of 01:21:555 (2) -
01:38:072 (3,4) - Switch places on the timeline. Make the slider appear first. This is to have a better flow of notes and beat.

[Extra]
I can't mod extras well, sorry. =w=

00:28:634 (1) - Make this mirror to 00:29:308 (3) -
01:09:589 (4) - NC
01:15:488 (1) - Too far from the stream.
01:51:724 (3) - Stack with/on (2). This part might be confusing.
Hope it helped at least, a little.
Topic Starter
eeezzzeee

[Sc4v4ng3r] wrote:

eeezzzeee wrote:

That is all from me. GL! Thanks for the mod. Sorry I am getting a little annoyed, but please do try to understand the map before you make a mod like you did on my hard diff. Forcing your view on someone else's map is not good..
Lol I'm sorry, was sick (and still sick), couldn't make a straight suggestions of any sort as soon as I started modding Hard and Normal :/ That's fine just be careful about that in the future :P Also your mod will be tomorrow!
Topic Starter
eeezzzeee

DahplA wrote:

M4M

Extra
  1. 00:34:617 (2) - Not really a huge problem here, but there are other ways to get around this 3/4 gap. It is an Extra so I don't believe player will misclick this, but I do recommend a pattern similar to this. It will help readability as well as rhythm in this part. This applies in other spots, but you can decide if you want to change these parts. Oh wow I used this exact one for the new Insane diff.. Great minds think alike! No change for the extra though
  2. 00:59:645 (1) - I feel the curve of this slider could be reduced a little to improve the aesthetics and flow here. Fixed
  3. 01:10:432 (1) - Same as above Fixed it a tiny bit
  4. 01:14:477 (1,2,3,4,5,6) - I would consider reworking this part of the stream, since the curve changes drastically in this period. It starts off as a slow bend, then increases a lot. It loses flow at the later parts, since players don't expect it to bend that much here. I recommend changing this to something like a semi-circle Hmm is this hard to follow? I'll think about a different shape but no change for now
  5. 01:34:196 (5) - Either change the position of this slider on the timeline or change it to two circles. It doesn't make sense to have the stronger beat on the sliderend, since it's not being emphasised. I want to emphasize 6 here so no change
Hard
  1. 00:25:937 (3) - How come there's no NC here, but there is on 00:23:241 (1) - Add an NC here to keep it consistent. Fixed
  2. 00:55:095 (4,4) - A couple of sliders here have claps on the sliderends. I've already explained it above. Make sure to fix these for better audio feedback. ah yeah.. these im trying to emphasize 2,3 so i used circles for them and sliders for the other stuff.
  3. 00:55:432 Even though this is a hard and you want to put gaps in to help players out, you're still missing essential beats on these red ticks. You should add these in. I'll add the first one in and leave the second one as a pause
  4. 01:03:690 How come you've mapped this part in Extra, but not on Hard. This part is fully capable of having notes, so you should include them. Same as 01:36:050 i like skipping this one for a short break
Easy
  1. 01:21:218 (1) - This shape is very complex and hard to read for newer players. It self overlaps, which will make newer players confused into ending the note early. Change this. everyone hates this lol. ok fixed

-Harpuia- wrote:

Sorry if my mod is bad ;w; believe! :)
M4M
[Easy]
00:28:634 (2) - Flow~ Everyone hates this too lol. ok fixed
01:03:690 (2) - Place somewhere above the slider. So that there will be a smoother movement. Fixed
01:17:342 (2,3) - Awkward rhythm I think this one is ok, its easy to understand if the player is listening to the song
01:20:039 (2,3) - ^
01:23:915 (1) - Won't mapping this part other than a spinner be better? Added a slider and start the spinner later
01:41:106 - For consistency, maybe, and rhythm, put a note here. ok
01:45:488 (1) - End at 01:47:342 - and start mapping at 01:47:185 - ??? I think you messed up one of the time links lol. Anyway I changed this part a little by shorting the spinner and adding slider before it
01:53:915 (2,3) - I changed the flow here in a different way

[Hard]
00:24:421 (3,1) - Unstack? (Might be applicable on these parts too 00:27:286 (1,2,3,1,2,3) - ) why though i like to stack this
00:42:791 (2,3,1) - Rhythm can still be improved. I didn't want to use 3/4 space on hard. I changed it back to the reverse sliders like 00:34:027 (1,2) -
01:07:061 (3) - Stack on (1) to continue the back and forth style i wanted to have a double on that
01:17:848 (3) - Rhythm can still be improved. mmm I dont want a sound on that red line
01:19:870 (1,2,3) - Either... | Kinda unfitting. i understand there is sound there but im trying to emphasize a different intrument
01:22:230 (4) - stack on the end of 01:21:555 (2) - nah i like the way it is now, back and forth not needed
01:38:072 (3,4) - Switch places on the timeline. Make the slider appear first. This is to have a better flow of notes and beat. ive used double stack for all of them

[Extra]
I can't mod extras well, sorry. =w= thats ok, just try!

00:28:634 (1) - Make this mirror to 00:29:308 (3) - i could but nah i like these shapes right now
01:09:589 (4) - NC why? its the same pattern ive been using
01:15:488 (1) - Too far from the stream. I made this on purpose :P, it plays nicely like a little snap at the end of the stream
01:51:724 (3) - Stack with/on (2). This part might be confusing. I stacked it on 4 instead
Hope it helped at least, a little.
GREEN = Changed
RED = Not Changed
BLUE = Other

PLACEHOLDER! Will reply to these mods tomorrow, take your kudos for now because 99% I will use something from them xD
zorefire

iYiyo wrote:

[zorefire's Normal]
00:22:896 (3,4) - better blanket? fixed
00:27:952 (2,3,4) - try with a triangle here, unless you wanted a diamond nvm yeah that was intentional
01:06:379 (4,1) - blanket maybe? used :P
01:08:401 (3,4,5) - maybe this is a little tricky since it's a normal. changed to a new pattern
01:10:424 (1,2) - better blanket I did what I can
01:18:177 (5,6,1) - same as before changed
01:20:873 (1) - try to do something like this instead, follows better the music actually if you listen there is a long part there for a reason but thanks for the suggestion
zorefire

[Sc4v4ng3r] wrote:

Hello~ M4M from your queue again~
Modding 3 diffs, in exchange my map is just 3 diffs :D

[notice]




  • [zorefire's Normal]
  1. 00:21:547 (1) - You would want to keep the same starting place like the other difficulties, so maybe remove this note and replace with a circle 00:21:885 - . (Or create an 1/1 slider at 00:21:885 - ) fixed
  2. 00:22:896 (3,4) - Blanket these properly. You can do it by aligning the approach circle with the slider's border. fixed in last mod
  3. 00:29:637 (1) - Rhythm is wrong because of this note; try this : considered


    (Removed NC at 00:31:323 (1) - for consistency.)
  4. 00:48:851 (1,1,1,1,1) - You don't need NC on all these, this isn't Extra. I didn't change the combo I think eeezzzeee did I'll fix
  5. 00:51:547 (1) - Too much repeats on this one, confuses beginners. Use multiple sliders instead. well this is for intermediate not beginners :P but will see if it's a problem with future mods
  6. 01:05:031 (1,2,3) - You should try to make (2) and (3) parallel with (1), looks better.
  7. 01:28:626 (5) - Keep the constant DS, I am pretty sure this is unrankable. You can place this note to the right, it still plays out just fine.
  8. I'll have to say this : Three consecutive circles in a row is a Bad Idea unless it is only used on VERY strong beats. You can try other patterns, like 1/2 sliders.
thank you for the mod
zorefire

Lily Bread wrote:

i will not mention NC because i don't care it.
[General]
is there some timing error? i think offset is about320.

[easy]
i think there are too many spinner for an Easy diff.

[zorefire's Normal]
check AImod. nothing found
00:57:615 (2,3,4,5) - it's not good in a Normal diff.beginner will feel confused. again for intermediate not beginners but I understand it is over the normal difficulty range so I will change
thank you for the mod

that's all i could find.GL.
zorefire
Normal Diff Update
osu file format v14

[General]
AudioFilename: showdown.mp3
AudioLeadIn: 0
PreviewTime: 53746
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21547,21885,32671,43458,48851,51547,52896,54244,65031,75817,86604,97390,108177,118963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Showdown
TitleUnicode:Showdown
Artist:USAO
ArtistUnicode:USAO
Creator:eeezzzeee
Version:zorefire's Normal
Source:
Tags:eze zorefire drumstep
BeatmapID:758425
BeatmapSetID:339792

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
320,337.078651685393,4,1,0,50,1,0
21555,-100,4,2,0,50,0,0
31331,-100,4,2,0,70,0,0
32679,-100,4,2,0,60,0,0
43466,-100,4,2,0,65,0,0
48859,-100,4,2,0,70,0,0
49533,-100,4,2,0,72,0,0
50207,-100,4,2,0,74,0,0
50881,-100,4,2,0,76,0,0
51555,-100,4,2,0,78,0,0
52904,-100,4,2,0,50,0,0
53915,-100,4,2,0,70,0,0
54252,-100,4,1,0,75,0,1
63690,-100,4,1,0,75,0,0
65039,-100,4,1,0,75,0,1
75825,-100,4,1,0,55,0,0
86612,-100,4,1,0,75,0,1
96050,-100,4,1,0,75,0,0
97398,-100,4,1,0,75,0,1
108185,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 128,255,255
Combo3 : 255,191,128
Combo4 : 128,255,128

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Topic Starter
eeezzzeee
Updated for the two mods up there. Thanks all! :)
xDarxen
Hullo, here is my mod as requested in my queue:

[zorefire's Normal]
  1. 00:29:982 (6) - Add new combo and remove it from 00:31:331 (1). It will look more consistent that way.
  2. 01:20:881 (1) - Same^
[Hard]
  1. 01:20:544 (2) - Move it to 01:20:376? It fits better if you listen to the wubs.
I checked the other diffs too, but didn't find anything wrong. Anyway, everything is great about this beatmap. The song, the mapset, magestic. I wish you good luck with the bottom of my heart. :D Also, take my star. 8-)
Topic Starter
eeezzzeee

xDarxen wrote:

Hullo, here is my mod as requested in my queue: Hi! I love you xDarxen :P

[Hard]
  1. 01:20:544 (2) - Move it to 01:20:376? It fits better if you listen to the wubs. I think I will add a note here instead of move the other one.
I checked the other diffs too, but didn't find anything wrong. Anyway, everything is great about this beatmap. The song, the mapset, magestic. I wish you good luck with the bottom of my heart. :D Also, take my star. 8-) Thanks for modding, and thanks so much for your kind words! And of course the star too :3
Santtu
Hello! M4M from your queue!

[Easy]
00:31:331 (1) - Remove NC, because now your breaking "NC at 2 strokes".
00:39:421 (2,3) - blanket would be improved a bit
00:34:702 (3,2) - You can stack these
00:48:185 (2) - I think you could stack this with 00:45:489 (2) -
01:14:477 (3) - same here as 00:31:331 (1) -^
01:22:567 (1) - Remove NC ^
[zorefire's Normal]
00:22:904 (3,4) - make it perfect blanket, that looks like lazy slider
01:06:387 (4,1) - blanket? this looks like blanket so you could do it better
01:14:140 (1,2) - poor polarity, you could replace (1) with circle and (2) with 3/2 reverse slider
[Hard]
00:39:252 (4,1) - improve blanket
00:40:769 (1) - I don't think you should overlap with 00:41:275 (2) -
01:12:117 (1) - Remove NC and add NC to 01:11:780 (4) - it looks much better that way
01:19:533 (3) - keep same distant to prev and next
01:35:376 (1) - Remove NC (and add NC to 01:36:050 (2) - )
[Insane]
00:35:376 (1,2) - improve blanket
00:39:589 (2) - check prev. next. distants
01:06:893 (1,2) - you can stack them
01:41:443 - You should start stream from here, dunno is it allowed to change following...
01:49:196 (3) - keep same distant to (2) and (4)
01:57:286 (4) - change prev. distant to same as 01:56:612 (2) -

I can't mod Extras, but I'll try my best ^^
[Extra]
00:53:578 (5) - try to focus (5) to center of 00:53:072 (2,3,4) -

That's all I was able to find.
Good Luck with map! :3 Hope to see it ranked soon. ★~
Topic Starter
eeezzzeee

smsh150 wrote:

Hello! M4M from your queue! Hello! :)

[Easy]
00:31:331 (1) - Remove NC, because now your breaking "NC at 2 strokes". I think its ok, there is a different music style here
00:39:421 (2,3) - blanket would be improved a bit Fixed I think
00:34:702 (3,2) - You can stack these Ok
00:48:185 (2) - I think you could stack this with 00:45:489 (2) - it is stacked already at the end points http://puu.sh/jK1s2/30b8a07f43.jpg
01:14:477 (3) - same here as 00:31:331 (1) -^
01:22:567 (1) - Remove NC ^ Ok this one
[Hard]
00:39:252 (4,1) - improve blanket Fixed I think
00:40:769 (1) - I don't think you should overlap with 00:41:275 (2) -Its ok, not touching the beginning or end points so it should be readable
01:12:117 (1) - Remove NC and add NC to 01:11:780 (4) - it looks much better that way youre right it does look better that way, but then that means my mapping is bad lol. I will remap this part
01:19:533 (3) - keep same distant to prev and next Fixed
01:35:376 (1) - Remove NC (and add NC to 01:36:050 (2) - ) Ok
[Insane]
00:35:376 (1,2) - improve blanket Fixed
00:39:589 (2) - check prev. next. distants Fixed
01:06:893 (1,2) - you can stack them Its not a bad suggestion but I think this part becomes too easy then so no change
01:41:443 - You should start stream from here, dunno is it allowed to change following... Hmm if this whole part is a stream its very hard and I don't like a reverse slider here. I'll try to think about a different rhythm
01:49:196 (3) - keep same distant to (2) and (4) Fixed and put them a little closer
01:57:286 (4) - change prev. distant to same as 01:56:612 (2) - fixed

I can't mod Extras, but I'll try my best ^^
[Extra]
00:53:578 (5) - try to focus (5) to center of 00:53:072 (2,3,4) - I actually designed this flow naturally in a swirl lol. It works pretty well for me right now so no change

That's all I was able to find.
Good Luck with map! :3 Hope to see it ranked soon. ★~ Thanks so much for modding and the star!
GREEN = Changed
RED = Not Changed
BLUE = Other
zorefire

DahplA wrote:

M4M

zorefire's Normal
  1. 00:21:555 (1) - In a Normal, you should definitely use a more logical rhythm guideline. Having a sliderend on a downbeat and a finish will not give the required audio feedback for newer players. A finish should be emphasised with a hittable object. I recommend Ctrl+G on 00:21:555 (1,1) - to fix this.
  2. 00:29:645 (1) - What is this even mapped to. You completely missed the downbeat, which is essential. You can follow a much simpler beat pattern like this.
fix everything thanks
zorefire

-Harpuia- wrote:

Sorry if my mod is bad ;w;
M4M


[zorefire's Normal]

Gen.:
*Disable widescreen support.

00:51:555 (1) - I would avoid this. Break into slider(s) and/or note(s)
00:54:252 (1) - Unnecessary NC
01:41:443 (3) - Maybe you could move this slightly to the left. Or just not directly below the note. It feels better to play it with the note on the east part.
fixed all thank you
zorefire

xDarxen wrote:

Hullo, here is my mod as requested in my queue:

[zorefire's Normal]
  1. 00:29:982 (6) - Add new combo and remove it from 00:31:331 (1). It will look more consistent that way.
  2. 01:20:881 (1) - Same^
crucial points thank you fixed all
zorefire

smsh150 wrote:

Hello! M4M from your queue!


[zorefire's Normal]
00:22:904 (3,4) - make it perfect blanket, that looks like lazy slider
01:06:387 (4,1) - blanket? this looks like blanket so you could do it better
01:14:140 (1,2) - poor polarity, you could replace (1) with circle and (2) with 3/2 reverse slider
fixed blanket is the 01:14:140 (1,2) comes up again I will fix but I think it is fine
zorefire
Normal Update
osu file format v14

[General]
AudioFilename: showdown.mp3
AudioLeadIn: 0
PreviewTime: 53746
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21547,21885,32671,43458,48851,51547,52896,54244,65031,75817,86604,97390,108177,118963
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Showdown
TitleUnicode:Showdown
Artist:USAO
ArtistUnicode:USAO
Creator:eeezzzeee
Version:zorefire's Normal
Source:
Tags:eze zorefire drumstep
BeatmapID:758425
BeatmapSetID:339792

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
320,337.078651685393,4,1,0,50,1,0
21555,-100,4,2,0,50,0,0
31331,-100,4,2,0,70,0,0
32679,-100,4,2,0,60,0,0
43466,-100,4,2,0,65,0,0
48859,-100,4,2,0,70,0,0
49533,-100,4,2,0,72,0,0
50207,-100,4,2,0,74,0,0
50881,-100,4,2,0,76,0,0
51555,-100,4,2,0,78,0,0
52904,-100,4,2,0,50,0,0
53915,-100,4,2,0,70,0,0
54252,-100,4,1,0,75,0,1
63690,-100,4,1,0,75,0,0
65039,-100,4,1,0,75,0,1
75825,-100,4,1,0,55,0,0
86612,-100,4,1,0,75,0,1
96050,-100,4,1,0,75,0,0
97398,-100,4,1,0,75,0,1
108185,-100,4,2,0,60,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 128,255,255
Combo3 : 255,191,128
Combo4 : 128,255,128

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Topic Starter
eeezzzeee
Updated! ^^
FCL
NM from my queue

  • [General]
  1. Add tags hardcore, j-core and AD: Drum'n'Bass 2. Proof
  2. Song setup -> Desing -> Widescreen Support off. He only needed to storyboards

  • [Easy]
  1. 00:21:893 (1) - suggest add finish nvm
  2. 00:27:286 (1) - ^
  3. 00:36:387 - I think that this bit no need to miss
  4. 00:58:297 (2,1) - make a blanket, such as here
  5. 01:17:173 (2,3) - I advise you to make these sliders into one proportion of, because otherwise it's hard to play for beginners
  6. 01:20:039 (2,3) - ^
  7. 01:26:612 - 01:27:623 - fill this place patterns

  • [zorefire's Normal]
  1. 00:57:623 (2,5) - hm, maybe there it is worth trying a blanket
  2. 01:19:533 (3,5) - stack?
  3. 01:03:690 (3) - NK would be logical, there end kiai

  • [Hard]
  1. 01:33:859 (2,2) - stack
  2. 01:46:162 (5) - Make this slider is proportional, please. It looks ugly

  • [Insane]
    HP drain Hard= HP drain Insane, make at least 5.5
    With jumps 1/2 is all right, but would like to see the jumps 1/4
  1. 00:21:893 (1) - remove NC, I do not see any sense in it
  2. 01:33:185 (5,4) - stack

  • [Extra]
  1. 00:46:836 (3,2) - stack with end
  2. 00:47:005 (4,3) - ^
    In general, the extra done well, I liked it. I played it again and again
Really cool song. So cool that I'll give you a star. Good luck! :)
Phos-
Hi, m4m from your queue!

[Easy]
  1. 00:21:893 (1,2) - Not really a fan of this shape, maybe you could make it a proper circle/oval?
  2. 01:17:342 (2,3) - These sliders aren't good to play, especially in an easy diff. Beginners won't know when to hit because of the awkward rhythm they're at, and the sliders are simply too fast for them to follow. I suggest merging the sliders into one like the other modder said, and then moving the slider back 1/2 so it's on white ticks.
  3. 01:20:039 (2,3) - Same problem as the above ^
  4. 01:35:376 (2) - Make the head of this slider have a clap, otherwise it is inconsistent with the clap pattern you've had going.
[Normal]
  1. 00:27:960 (2,3,4,5) - Don't really like this shape, you could make it a square, or at least any regular polygon with them.
  2. 00:38:072 (1,3) - You should make (3) curved as well so it is parallel with (1), I think this would look nicer tbh. Take note that the next slider, 00:40:095 (4) - may have to be adjusted if you curve it.
  3. 00:48:859 (1,1,1) - These NCs seem out of place, it's not something you would usually find in a normal diff.
  4. 00:57:623 (2,5) - (2) could be blanketed a bit better.
  5. 01:08:746 (4,5) - Not too keen on the flow here. It feels abnormal having to make such a sharp turn after all these smooth ones. The music doesn't even change much to justify this.
  6. 01:14:140 (1) - You should make sure that the down beat is stressed. Right now it isn't, and it feels awkward considering it is such a powerful beat. Replace the slider with two circles or something.
  7. 01:14:982 (2,1) - (1) could be curved a bit more to properly blanket (2), it would look nicer that way.
  8. 01:20:881 (5) - The map would seem a lot neater if you stacked these. Yes it can be noticed during gameplay, and it would feel a lot smoother if these were stacked properly.
[Hard]
  1. 00:56:949 (1) - I don't really like this slidershape, it doesn't look that nice imo and it doesn't really resemble anything.
  2. 01:03:353 (1) - Remove this slider and replace it with a stream or something; just make sure that downbeat is being stressed. It is a powerful and important beat, and the map needs to reflect on that. Also map the part that comes afterwards, it was mapped on normal so it would be a bad idea just to leave this blank.
  3. 01:36:050 (1) - Again, I feel as though you should map this part.
  4. 01:39:758 (4,5,1) - I've noticed that the spacing to (1) is larger than the spacing to (5). Personally I don't like jumps like this, if you're going to make it a jump, then make the cursor take a sharp turn so it feels like a jump. Don't just make it speed up like how it is now.
[Insane]
  1. 01:27:960 (1,4) - Not too keen on how the most of this slider (including a portion of the repeat arrow) is hidden beneath (1). If someone is using a skin without transparent slidertrails, then they're going to have a hard time reading this.
  2. 01:51:387 (2,3) - I read this as a jump at first. Either move (3) somewhere else a bit further away, or add an NC there.
[Extra]
  1. 00:56:949 (1,2,3,4,5,6) - I had a bit of trouble reading this due to the awkward flow and rhythm the jumps have. Rearrange the notes to make them more flowy and more consistent with the rest of the jump patterns within your map.
  2. 01:10:432 (1) - I'm not fond of how this slider looks personally, it doesn't resemble anything and looks sub-par compared to the rest of the sliders you have here.
  3. 01:37:398 (1,3) - Not too fond of how (3) is hidden, it can be hard to read on some skins.
  4. 01:57:707 (1) - I know this mainly boils down to preference but maybe you could map a stream here? Since it's an extra diff, you can totally do that and I think it would be more fitting rather than simply having a spinner.
Overall, I found It to be a pretty solid mapset, although there are some readability issues. I shot a star, good luck!
Topic Starter
eeezzzeee

FCL wrote:

NM from my queue Hello! :D

  • [General]
  1. Add tags hardcore, j-core and AD: Drum'n'Bass 2. Proof ok
  2. Song setup -> Desing -> Widescreen Support off. He only needed to storyboards ya i forget this a lot. fixed

  • [Easy]
  1. 00:21:893 (1) - suggest add finish nvm
  2. 00:27:286 (1) - ^
  3. 00:36:387 - I think that this bit no need to miss Ok Ill try a circle there
  4. 00:58:297 (2,1) - make a blanket, such as here I made 2 blanket 1 instead
  5. 01:17:173 (2,3) - I advise you to make these sliders into one proportion of, because otherwise it's hard to play for beginners
  6. 01:20:039 (2,3) - ^ Yeah this timing is weird. Fixed
  7. 01:26:612 - 01:27:623 - fill this place patterns I have to give some time to rest from the spinner on Easy

  • [Hard]
  1. 01:33:859 (2,2) - stack Ok
  2. 01:46:162 (5) - Make this slider is proportional, please. It looks ugly What but I liked this one :(

  • [Insane]
    HP drain Hard= HP drain Insane, make at least 5.5 ok
    With jumps 1/2 is all right, but would like to see the jumps 1/4 This is a little on the easy side of insanes but thats what I wanted for the diff spread
  1. 00:21:893 (1) - remove NC, I do not see any sense in it Well these two are not part of the same measure as the other one. Idk lets see if anyone else doesn't like it (I used this on all my diffs too lol)
  2. 01:33:185 (5,4) - stack Ok

  • [Extra]
  1. 00:46:836 (3,2) - stack with end Ok
  2. 00:47:005 (4,3) - ^ Ok
    In general, the extra done well, I liked it. I played it again and again Thank you ^^
Really cool song. So cool that I'll give you a star. Good luck! :) Thanks so much for your mod and for the star! :)

-Faded- wrote:

Hi, m4m from your queue! Hiya! Thanks for doing M4M with me :)

[Easy]
  1. 00:21:893 (1,2) - Not really a fan of this shape, maybe you could make it a proper circle/oval? Ok I made it a less curvy shape
  2. 01:17:342 (2,3) - These sliders aren't good to play, especially in an easy diff. Beginners won't know when to hit because of the awkward rhythm they're at, and the sliders are simply too fast for them to follow. I suggest merging the sliders into one like the other modder said, and then moving the slider back 1/2 so it's on white ticks. Yeah everyone hates these. Fixed!
  3. 01:20:039 (2,3) - Same problem as the above ^
  4. 01:35:376 (2) - Make the head of this slider have a clap, otherwise it is inconsistent with the clap pattern you've had going. Ok
[Hard]
  1. 00:56:949 (1) - I don't really like this slidershape, it doesn't look that nice imo and it doesn't really resemble anything. Ok I made it a little smoother
  2. 01:03:353 (1) - Remove this slider and replace it with a stream or something; just make sure that downbeat is being stressed. It is a powerful and important beat, and the map needs to reflect on that. Also map the part that comes afterwards, it was mapped on normal so it would be a bad idea just to leave this blank. mmm I made a slider to keep it easier, the spacing here is already a little large. Also I want have a little the break there (Normal is not made by me!)
  3. 01:36:050 (1) - Again, I feel as though you should map this part.
  4. 01:39:758 (4,5,1) - I've noticed that the spacing to (1) is larger than the spacing to (5). Personally I don't like jumps like this, if you're going to make it a jump, then make the cursor take a sharp turn so it feels like a jump. Don't just make it speed up like how it is now. I lowered the spacing a bit
[Insane]
  1. 01:27:960 (1,4) - Not too keen on how the most of this slider (including a portion of the repeat arrow) is hidden beneath (1). If someone is using a skin without transparent slidertrails, then they're going to have a hard time reading this. Ok changed the shape of 1
  2. 01:51:387 (2,3) - I read this as a jump at first. Either move (3) somewhere else a bit further away, or add an NC there. Ok, moved 3
[Extra]
  1. 00:56:949 (1,2,3,4,5,6) - I had a bit of trouble reading this due to the awkward flow and rhythm the jumps have. Rearrange the notes to make them more flowy and more consistent with the rest of the jump patterns within your map. Ya this pattern is ugly. Made something new to flow better
  2. 01:10:432 (1) - I'm not fond of how this slider looks personally, it doesn't resemble anything and looks sub-par compared to the rest of the sliders you have here. I tried to fix it lol. Its supposed to be a continuation of 8
  3. 01:37:398 (1,3) - Not too fond of how (3) is hidden, it can be hard to read on some skins. ehh this one should be ok, theres a lot of space between them for followpoints and its extra
  4. 01:57:707 (1) - I know this mainly boils down to preference but maybe you could map a stream here? Since it's an extra diff, you can totally do that and I think it would be more fitting rather than simply having a spinner. I wanted to keep it easy because its so frustrating to get 1x miss at the end amirite? So I'll try a very easy stream here for now.
Overall, I found It to be a pretty solid mapset, although there are some readability issues. I shot a star, good luck! Thanks so much for modding and the star! :)
GREEN = Changed
RED = Not Changed
BLUE = Other

Updated for 2 mods, thanks to everyone involved :D
Speed of Snail
Hey, Would like a M4M if you could.

GENERAL


Meta - Pretty confident, that you're never supposed to have mappers handles in the tags of the map, even if it's for a GD since they're key info and get pulled automatically anyways. You can double check this but I'm pretty confident this should be removed.

Combo - If you're going for rank, I'd look over custom combo colours. Again it's possible these are fine but they closely relate to a large portion of the background, if you added a little gray-scale or reduced the luminosity that'd work fine.

Hitsounds - Might be intentional, But the hit-sounding has a slight inconsistency from 01:15:825 to 01:26:612, During this time Kiai time is disabled however you are still using the Normal hit-sounds as opposed to the Soft you used for the other non-Kiai portions of the map, Again, might have been intentional but I thought I'd point it out in-case it wasn't.

EASY


00:29:982 - (4,1) This is a little bit of a weird transition, My suggestion would be to move the 1 Circle to x:306 y:19. This maintains the general direction of the song while maintaining consistent DS and wouldn't require shifting any other note placements to adapt for it.

00:36:724 - (3) This shape is nice, But maybe try to blanket the first segment around the 2 circle of this combo.

00:54:252 - (1) This doesn't direct the flow into the following notes, Try shifting it slightly and smoothing out the curve so that the tail aims at the head of slider 2. (Shift just so that the DS doesn't break)

01:06:050 - (2) Having a straight slider here is a little weird aesthetically with the previous slider, maybe make a curve to blanket it around the head of slider 1.

01:26:612 - This dead air just feels weird, if nothing else maybe end the spinner a little earlier and add a note around here.

01:48:185 - ^^^^^^

01:54:926 - (3) Not a fan of the flow here, Maybe Ctrl+h and move to x:250 y:169.

That's about all I got for the Easy diff, Nice so far.

ZOREFIRE'S NORMAL


The Only Thing I got from this diff was very nazi position checks so I'm just going to leave it as is, Very nice Normal.

HARD


00:33:522 - (2) I believe you missed a hit-sound here.

00:35:881 - (4) Not sure why the slider has to curve like this, Normally a small change like that would be for aesthetics but I find the slider just looks a little broken.

00:38:578 - (2,3,4) What's with the spacing here? The difference between 2 and 3 is much more substantial than 3 and 4, Try to make this more regular.

00:41:275 - (1,2) Ugly overlap, Pull 2 down into a curve to blanket around the tail of 1.

00:56:780 - There is definitely a beat here, Put something in.

01:00:825 - ^^^^^^

01:08:409 - (1,2,3,4,1,2) This is really irritating to read, Consider changing it.

01:09:758 - (3) This slider could be made much smoother (no sharp edges) While still maintaining the shape you're going for, just manipulate the pathing points a little.

01:12:623 - (2) This is a bit oh a harsh random jump for a hard, Ctrl+g this slider to make it a little less strenuous.

I'm actually fine with the rest of the map though, Overall it's in pretty good shape so nicely done.

Anyways I'm not good enough to effectively mod anything above a Hard so I'm going to stop here. In terms of the M4M, it's the same map I offered you a couple days ago, I need some extra mods on it if you wouldn't mind :P https://osu.ppy.sh/s/348711

Hope I could help.
Hendrix89
Hi there, from your M4M modding queue

Easy:

No problems

zorefire's Normal:

No problems

Hard:

00:34:870 - add a note stacked on 00:35:039 (3)
00:40:263 - add a note stacked on 00:40:600 (4)

I think AR 8 would fit the difficulty better

Insane:

No problems

Extra:

00:34:617 (2) - make this into a 1/2 note slider that starts at 00:34:702 and put a notes at and 00:34:617 stacked on the slider, the early slider feels weird
00:40:011 (2) - ^ same thing but different times, shorten the slider and add a note before it
00:42:707 (2) - ^ same thing but different times, shorten the slider and add a note before it
00:52:819 (4,1) - fix spacing
00:53:915 (1,1) - blanket?
01:09:926 (5,7) - ctrl G, more fun to me
01:13:128 (1,2) - blanket?
01:14:308 (4,5,1) - either stack these notes or make the spacing the same as the rest of the stream
01:15:404 (6,1) - make the same spacing as the rest of the stream or at least reduce it to 1.2x
01:42:708 (4,1) - change the spacing to 1.5x

Overall I think this is a really good map. I couldn't find much but I hope it helped.
Good luck with the map :D
Hathz
I came! ~
(not like that, you perv...)

[Insane]
  1. 00:35:881 (2) - This can be blanketed better :3
  2. 00:53:409 (2) - Two circles instead, OR two 1/4 sliders (I think those would still be acceptable for this difficulty), but definitely not a single slider like that, you need two clicks there to follow with the song
  3. 01:02:005 (1,1) - Overlap more
  4. 01:27:117 (2,3) - Swap these in time for easy passive slider fix
  5. 01:37:904 (2,3) - Here too :3
[Hard]
  1. AiMod: 01:05:031 - Kiai is not snapped
  2. 00:40:769 (1) - How about rotating this like so
  3. 00:43:803 (2,3,1) - I'm not sure about patterns like this, I'm not experienced enough to say whether this is appropriate, but personally I wouldn't use them for a Hard
  4. 00:54:926 (3,4) - These should be swapped in time, that's a passive slider and doesn't play well (applies to similar cases elsewhere)
  5. 01:09:084 (4,1,2) - This might also be inappropriate, but don't take my word on it
  6. 01:12:623 (2) - Another passive slider, replace with two circles or fix some other way :)
Overall this just needs fixes for the passive sliders

[zorefire's Normal]
  1. 01:09:084 (5,1,2) - The flow here could be better I feel
  2. 01:20:881 (5) - This slider could be broken up a bit, there's a strong sound sample here 01:21:218 -
Map looks a bit too much like it's just randomly been thrown together, but that's just my personal opinion. Spacing is ok and so is the gameplay.

eeezzzeee wrote:

Good luck with your new queue! :D
Thanks! :)
Topic Starter
eeezzzeee
TheOnlyLeon

TheOnlyLeon wrote:

Hey, Would like a M4M if you could. Hi! And ok

GENERAL


Meta - Pretty confident, that you're never supposed to have mappers handles in the tags of the map, even if it's for a GD since they're key info and get pulled automatically anyways. You can double check this but I'm pretty confident this should be removed. mmm I see a lot of maps with the names in the tags so should be ok? Idk i guess a BN will tell me if not lol

Combo - If you're going for rank, I'd look over custom combo colours. Again it's possible these are fine but they closely relate to a large portion of the background, if you added a little gray-scale or reduced the luminosity that'd work fine. I think its ok. I used lighter colors to be easier to see in 100% screen dim that a lot of people play on, but should be fine for not dim as well

Hitsounds - Might be intentional, But the hit-sounding has a slight inconsistency from 01:15:825 to 01:26:612, During this time Kiai time is disabled however you are still using the Normal hit-sounds as opposed to the Soft you used for the other non-Kiai portions of the map, Again, might have been intentional but I thought I'd point it out in-case it wasn't. Yeah I did that on purpose :D

EASY


00:29:982 - (4,1) This is a little bit of a weird transition, My suggestion would be to move the 1 Circle to x:306 y:19. This maintains the general direction of the song while maintaining consistent DS and wouldn't require shifting any other note placements to adapt for it. Ok

00:36:724 - (3) This shape is nice, But maybe try to blanket the first segment around the 2 circle of this combo. its supposed to be a mirror of 1 lol no change

00:54:252 - (1) This doesn't direct the flow into the following notes, Try shifting it slightly and smoothing out the curve so that the tail aims at the head of slider 2. (Shift just so that the DS doesn't break) Ok i made it a little less curvy

01:06:050 - (2) Having a straight slider here is a little weird aesthetically with the previous slider, maybe make a curve to blanket it around the head of slider 1. I wanted it to be similar to 3

01:26:612 - This dead air just feels weird, if nothing else maybe end the spinner a little earlier and add a note around here. I have to make it like this to give rest time between the spinner on the easy diff!

01:48:185 - ^^^^^^

01:54:926 - (3) Not a fan of the flow here, Maybe Ctrl+h and move to x:250 y:169. But it align perfectly with the spinner! ;_;

That's about all I got for the Easy diff, Nice so far.

HARD


00:33:522 - (2) I believe you missed a hit-sound here. Nope, see 00:35:881 (4,5) - 00:38:578 (2,3) - 00:41:275 (2,3) -

00:35:881 - (4) Not sure why the slider has to curve like this, Normally a small change like that would be for aesthetics but I find the slider just looks a little broken. aww.. ok I made a bit less curvy

00:38:578 - (2,3,4) What's with the spacing here? The difference between 2 and 3 is much more substantial than 3 and 4, Try to make this more regular. Fixed

00:41:275 - (1,2) Ugly overlap, Pull 2 down into a curve to blanket around the tail of 1. what I think it looks fine

00:56:780 - There is definitely a beat here, Put something in. I like to leave a space at the weaker parts for the rhythm to be more interesting

01:00:825 - ^^^^^^

01:08:409 - (1,2,3,4,1,2) This is really irritating to read, Consider changing it. Agree this is something that worried me too. Changed, albeit to something significantly less cool

01:09:758 - (3) This slider could be made much smoother (no sharp edges) While still maintaining the shape you're going for, just manipulate the pathing points a little. mmm no need. I am a firm believer in sharp edges

01:12:623 - (2) This is a bit oh a harsh random jump for a hard, Ctrl+g this slider to make it a little less strenuous. Its ok, since its a reverse slider most people will not need to follow it all teh way

I'm actually fine with the rest of the map though, Overall it's in pretty good shape so nicely done. Thanks!

Anyways I'm not good enough to effectively mod anything above a Hard so I'm going to stop here. In terms of the M4M, it's the same map I offered you a couple days ago, I need some extra mods on it if you wouldn't mind :P https://osu.ppy.sh/s/348711 Ok I'll take a look! Its only fair :)

Hope I could help. Thanks for your mod!

Hendrix89

Hendrix89 wrote:

Hi there, from your M4M modding queue Hello! Thanks for doing M4M with me

Easy:

No problems

Hard:

00:34:870 - add a note stacked on 00:35:039 (3)
00:40:263 - add a note stacked on 00:40:600 (4) I think thats not helping my emphasis

I think AR 8 would fit the difficulty better Only 178 bpm + no Triples so no need

Insane:

No problems

Extra:

00:34:617 (2) - make this into a 1/2 note slider that starts at 00:34:702 and put a notes at and 00:34:617 stacked on the slider, the early slider feels weird
00:40:011 (2) - ^ same thing but different times, shorten the slider and add a note before it
00:42:707 (2) - ^ same thing but different times, shorten the slider and add a note before it Ehhh might be a little hard to read but nothing terribly complicated that requires the editor. Also its sliders so people will easily adjust after the first one
00:52:819 (4,1) - fix spacing That was intended!
00:53:915 (1,1) - blanket? not what i wanted
01:09:926 (5,7) - ctrl G, more fun to me not the shape that i was going for
01:13:128 (1,2) - blanket? not what I wanted
01:14:308 (4,5,1) - either stack these notes or make the spacing the same as the rest of the stream Its signifying a different part of the music though, so no change
01:15:404 (6,1) - make the same spacing as the rest of the stream or at least reduce it to 1.2x this was intentional, its not as hard as it looks just a small jerk at the end of the stream. I really love the way this one plays so no change
01:42:708 (4,1) - change the spacing to 1.5x Ok i can lower the spacing a little here

Overall I think this is a really good map. I couldn't find much but I hope it helped. Thanks for the mod!
Good luck with the map :D

Hathz
[quote="Hathz"]I came! ~
(not like that, you perv...) (insert girl moaning sounds) teehee

[Insane]
  1. 00:35:881 (2) - This can be blanketed better :3 Ok I tried
  2. 00:53:409 (2) - Two circles instead, OR two 1/4 sliders (I think those would still be acceptable for this difficulty), but definitely not a single slider like that, you need two clicks there to follow with the song I think this is fine to represent this part, i put the emphasis on 00:53:241 - 00:53:409 -
  3. 01:02:005 (1,1) - Overlap more Ok
  4. 01:27:117 (2,3) - Swap these in time for easy passive slider fix mapping the wubs on 01:37:904 -
  5. 01:37:904 (2,3) - Here too :3
[Hard]
  1. AiMod: 01:05:031 - Kiai is not snapped ooo ok fixed
  2. 00:40:769 (1) - How about rotating this like so did something similar
  3. 00:43:803 (2,3,1) - I'm not sure about patterns like this, I'm not experienced enough to say whether this is appropriate, but personally I wouldn't use them for a Hard its ok not a lot of notes
  4. 00:54:926 (3,4) - These should be swapped in time, that's a passive slider and doesn't play well (applies to similar cases elsewhere) Yeah I'm just going to delete 5. I added that because other people suggested it but originally it was just a slider ending right there so it should be weaker. But when there is a note there after the slider it plays like shit
  5. 01:09:084 (4,1,2) - This might also be inappropriate, but don't take my word on it Fixed this from a previous mod
  6. 01:12:623 (2) - Another passive slider, replace with two circles or fix some other way :) its for the instrument there!
Overall this just needs fixes for the passive sliders Its not necessary tbh. This whole "passive vs active" sliders thing is a stupid rule people came up with to help new mappers who are getting confused with how to use the timeline. It applies when you are mapping the drum and there is no significant sound on the red lines. But I am using that for mapping the melody :D

GREEN = Changed
RED = No change
BLUE = Other

Thanks for all your mods! :)
Osuology
[Insane]
00:49:364 (2,1) - Jumps are too much, plz nerf I can't play these I'm #7100
00:56:106 (3) - Should be closer to slider
01:34:027 (3,4) - Why?
01:39:421 (4,5) - Again why?

[Extra]
00:53:578 (5) - Ok this is way under distanced.
Other than thaT, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
Topic Starter
eeezzzeee

Osuology wrote:

[Insane]
00:49:364 (2,1) - Jumps are too much, plz nerf I can't play these I'm #7100 ok small nerf
00:56:106 (3) - Should be closer to slider ok
01:34:027 (3,4) - Why?
01:39:421 (4,5) - Again why? its one of those things that made sense in your head and then turns out to be shit. fixed both lol

[Extra]
00:53:578 (5) - Ok this is way under distanced. the point is that its getting smaller doe ;_;
Other than thaT, WEll dets 👌👀👌👀 some good shizz 👌👀 thats some ✔ re✔lly goo👌d shiz👌zle ✔✔✔✔ my niz👌zle ✔✔if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀 dude nice
Thanks for the 👌💯 mod :)
KASUM1
Hello~! As requested from my queue :)

[General]

Extra and Insane 3rd kiai ends on 01:35:713 - since Easy , Normal and Hard 3rd kiai ends on 01:36:050 -

[Extra]

flow and blankets are really good
I could't even find a problem in it

[Insane]

00:41:275 (4,1) - overlap
01:27:117 (2,1) - ^
01:27:960 (1,3) - how about stack this under slider trail?


Sorry for the short mod but your mapset is just perfect for me

I wonder why it is not ranked ?

Good luck and I hope my mod helps
Topic Starter
eeezzzeee

KASUM1 wrote:

Hello~! As requested from my queue :) Hello!

[General]

Extra and Insane 3rd kiai ends on 01:35:713 - since Easy , Normal and Hard 3rd kiai ends on 01:36:050 - o yeah, didnt notice that lol. changed all of them to end on 01:35:713

[Extra]

flow and blankets are really good
I could't even find a problem in it Thanks :D

[Insane]

00:41:275 (4,1) - overlap hmm i did do it on purpose but I'll change it, its a little hard to read so fixed
01:27:117 (2,1) - ^ This one is ok, theres a lot of time between them
01:27:960 (1,3) - how about stack this under slider trail? i think not stack them is easier to read though like 01:33:353 (1,2,3) -


Sorry for the short mod but your mapset is just perfect for me

I wonder why it is not ranked ?

Good luck and I hope my mod helps Thanks for your mod! Maybe I should start looking for BN soon xD
Deppyforce
Short, Quick Mod
[Easy]
  1. 00:36:387 (2,3) - Blanket
  2. 01:45:151 - Add Note Here
[Normal]
  1. Maybe Add Some More Slider Shape / Make The Existing Ones Looks Neater
[Insane]
  1. 00:52:735 (7,8,1) - Make Spacing Even Will Make It Easier To Read
  2. 01:12:286 (3,4,5,6) - Looks Weird. Maybe Place (6) Where (3) Was To From A Triangle Jump Then Change The Next Slider Position To Make It Fit
[Extra]
  1. 00:25:937 (1,2) - Copy 00:24:589 (1,2)
  2. 01:22:398 (3) - Move To Around x420 y184
I Can't Mod Much
Maybe You Should Ask A BN
Good Luck :3
Topic Starter
eeezzzeee

Deppyforce wrote:

Short, Quick Mod Hullo
[Easy]
  1. 00:36:387 (2,3) - Blanket Ok fine everyone wants this lol
  2. 01:45:151 - Add Note Here No need
[Normal]
  1. Maybe Add Some More Slider Shape / Make The Existing Ones Looks Neater Ok fixed a few of them
[Insane]
  1. 00:52:735 (7,8,1) - Make Spacing Even Will Make It Easier To Read Fixed
  2. 01:12:286 (3,4,5,6) - Looks Weird. Maybe Place (6) Where (3) Was To From A Triangle Jump Then Change The Next Slider Position To Make It Fit Ya this does look weird. Made a different change
[Extra]
  1. 00:25:937 (1,2) - Copy 00:24:589 (1,2) Ok sure
  2. 01:22:398 (3) - Move To Around x420 y184 Ok fixed
I Can't Mod Much
Maybe You Should Ask A BN
Good Luck :3
Thanks for the mod! I will try
Green = Changed
Red = Not Changed
Blue = Other
Rilene
From my mod queue

Express modding

Normal
00:21:893 (1,2,3) - Is it better to turn this into blankets like this?
01:51:893 - Add a note here? It personally feels empty here.
00:34:364 (4) - Move to X 256 / Y 128? and move 00:34:702 (5) - Move to X 342 / Y 79?

Nothing to mod much, orz.
Good luck on getting ranked. :)
Topic Starter
eeezzzeee

Sirade wrote:

From my mod queue Hello!

Express modding

Normal
00:21:893 (1,2,3) - Is it better to turn this into blankets like this? Ok sure
01:51:893 - Add a note here? It personally feels empty here. Yeah you are right. Fixed
00:34:364 (4) - Move to X 256 / Y 128? and move 00:34:702 (5) - Move to X 342 / Y 79? Ok

Nothing to mod much, orz.
Good luck on getting ranked. :) Thanks for the mod! Took all the suggestions
_handholding
hi from my modding queue

[normal]
00:48:353 (2) - make this a reverse slider like the others?
00:49:533 (1) - Delete NC
00:50:881 (1) - ^

[hard]
01:39:252 (2) - make it parallel to slider (1)
couldnt find anything in easy or insane and I cant mod extra. I hope this mod was useful, GL
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