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Kicco - Lucky Monster

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alacat
wring
[alacat's Normal]
・00:05:458 (4,1) - 終点をblanketしたいなって思いませんか.
・00:45:958 (2) - 00:46:146 - ここスタートでいいと思います. ここだけメロディとるのは直後に合わない気がします.
・01:17:646 (4) - こんなのはどう? 折り返しと終点にclap.
・01:20:646 (5) - ^ ここはしなくてもしてもいいかもって感じ.


[Hard]
・00:10:146 (3) - NC? 他の人にどういわれるのか分かんないけど、自分はほしい.
・00:12:396 (1,2) - 揃えてもいいんじゃない? ここだけ違う必要はない気がする. 後ろを合わせるか後ろに合わせるかどうぞ.
・00:23:646 (3,4) - ちょっと下のほうに下げて羽っぽくしたほうがきれいじゃない?
・01:10:896 (1) - NC?
・01:16:146 (5,6,7,1) - 流石にわかりづらいからやめたほうがいい. 01:16:146 (5) - を4の終点に重ねましょう.
・01:22:333 (3,4,1) - 気合いタイムかつサビの終わりでスタックストップさせると流れが止まって流動性がなくなるから、ここは普通に離すかスライダーにしてほしい。揃えたい気持ちも分かるけど、流れが止まるのはよろしくない. 本当は^のやつも離してほしい.
・01:23:083 (1,2) - 01:23:646 - ここに音がほしい. ないにしてもこのスタックはやめたほうがいい.

全体的にスタックさせすぎてる感がある. 綺麗に見えるけど、AR6なのを考えると少しばかり時代に合ってないかもしれない.


[ShiraKai's Hard]
・00:06:021 (4,1) - せめてx1.0~1.1ぐらいにしませんか? 流れに沿ってるのに窮屈に見えます.
・00:13:896 (3) - 細かいかもしれないけど、x:272 y:116あたりに置いて綺麗にしてほしいです.
・00:15:302 (6) - x:456 y:168みたいな間に置いてほしいなぁ……
・00:37:521 (3) - 曲げたくない?
・00:56:271 (3) - こっちのほうがよくない?
・01:30:021 (4,1) - 最初と同じ


[iMage's Insane]?--?
・AR8or8.5じゃあかんの?
・00:05:271 (2) - x:244 y:196あたりが好き.
・00:12:771 (2) - もっと離してほしい.
・00:13:521 (3) - x2.2キープさせていいでしょう.
・00:17:646 (3,4,5,6) - こういうのはいかがでしょうか.
・00:48:021 (6,7) - ctrl+g?
・01:23:833 (1) - 個人的にはやめてほしい. 多分わかるわからないの微妙なライン.


[Relation]
・00:08:833 (4) - 00:08:271 (2) - これに(半)スタックさせるのとか好き. それにわかりやすいと思う.
・00:09:583 (4,5) - 距離関係的には4をもう少し下げて近づけたほうがいいと思う.
・00:13:521 (3,4,5,6) - これをつなげてるのは何か理由があるの?
・00:17:646 (5) - 00:17:833 - で止めて00:17:927 - にadd noteしたほうがいいと思います.
・01:07:896 (1,2,3) - ここのスライダーを白線スタートに移動させたくない?
・01:32:833 (4) - 最初と同じ、ここはこのままでもいいと思うけども.
Meg

wring wrote:

[iMage's Insane]?--?
・AR8or8.5じゃあかんの? あきまへんよ
・00:05:271 (2) - x:244 y:196あたりが好き.
・00:12:771 (2) - もっと離してほしい.
・00:13:521 (3) - x2.2キープさせていいでしょう.
・00:17:646 (3,4,5,6) - こういうのはいかがでしょうか. エエヤン・・・
・00:48:021 (6,7) - ctrl+g? まあここは叩きやすさより流れをとってkeepかな
・01:23:833 (1) - 個人的にはやめてほしい. 多分わかるわからないの微妙なライン. イマゲ選手、01:23:458 (4) - を1/2sliderにするファインプレーーーーーーーー!!!!!!!!!!!!!!!!!!11111
サンキューヤン・・・
http://puu.sh/hXqYP.zip
ShiraKai

wring wrote:

[ShiraKai's Hard]
・00:06:021 (4,1) - せめてx1.0~1.1ぐらいにしませんか? 流れに沿ってるのに窮屈に見えます.
・00:13:896 (3) - 細かいかもしれないけど、x:272 y:116あたりに置いて綺麗にしてほしいです.
・00:15:302 (6) - x:456 y:168みたいな間に置いてほしいなぁ……
・00:37:521 (3) - 曲げたくない?
・00:56:271 (3) - こっちのほうがよくない?
・01:30:021 (4,1) - 最初と同じ
全部直したマン 8-)
サンクス リングさん :)
http://puu.sh/hXKFQ.zip
Momochikun
sup' as requested :3

[Relation]
00:42:583 - could use note here to avoid players became confused since this entire part were sticking at that 00:42:396 (1,2,3,4,5) - except this.
01:03:208 (6) - delete finish ? sounds too noisy imo ><
00:14:739 (2) - why dont you make this a 1/2 space just like 00:11:458 (1,2) - ? i think they played more appropriate along with the instrument
some whistles are missplaced 1/2 before its sound on the bgm, not sure if its did on purpose. eg : 00:19:521 (6,1) - 00:27:958 (3,4) - 00:28:708 (6,1) - etc

[Image]
00:08:833 (5) - NC to indicate the anti jump or smth ?
00:09:958 (3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3) - this part could be less intense to keep the spread with other diffs
00:34:708 (1,2) - better blanket plsss
00:43:708 (3) - this being 1/1 slider would be better to represent the music
00:45:208 (2,3) - whistles ?
01:05:646 (3,4) - would be easier to recognize this 3/4 if this got unstacked
01:11:458 (3,4) - tbh this looks plain for me, why not flip (4) to make symmetrical pattern ?
01:21:958 (3,4) - doesn't play smoothly since the slider's end were doing opposite way of the next note

[Shirakai]
00:47:271 (2) - whistle
01:02:458 (3) - could increase the curve to give more feeling to the circular pattern imo
01:11:833 (4,1) - reverse point is blocked and pretty hard to read, pls change it into another rhythm

[Hard]
00:51:771 (3,4,5) - looks pretty hard to understand, how about slider slider note instead so the high sound would land on the slider start ?
01:09:958 (2,1) - tbh this looks weird, i'd make (1) copied from (2) instead

stacks were too much that makes this diff not really comfortable to play, low AR and high cs just make them even harder especially 01:31:708 (4,1,2,3) -
01:15:771 (4,5,6,7,1) - 01:19:146 (3,4,1) -

[alacat]
00:49:333 (2) - whistle on slider end ?
01:22:708 (4) - seems overlength imo, how about 3/2 slider + note instead ? feels weird with 01:23:083 - or 01:23:271 - being skipped imo


personally i think normal is not beginner-friendly enough to be the easiest diffs on the set, why did you make the spread NHHIX instead of ENHIX ? i think those work better though ._.
Topic Starter
Momovely

Momochikun wrote:

sup' as requested :3

[Relation]
00:42:583 - could use note here to avoid players became confused since this entire part were sticking at that 00:42:396 (1,2,3,4,5) - except this. i don't think so,
01:03:208 (6) - delete finish ? sounds too noisy imo ><
00:14:739 (2) - why dont you make this a 1/2 space just like 00:11:458 (1,2) - ? i think they played more appropriate along with the instrument
some whistles are missplaced 1/2 before its sound on the bgm, not sure if its did on purpose. eg : 00:19:521 (6,1) - 00:27:958 (3,4) - 00:28:708 (6,1) - etc


[Hard]
00:51:771 (3,4,5) - looks pretty hard to understand, how about slider slider note instead so the high sound would land on the slider start ?
01:09:958 (2,1) - tbh this looks weird, i'd make (1) copied from (2) instead

stacks were too much that makes this diff not really comfortable to play, low AR and high cs just make them even harder especially 01:31:708 (4,1,2,3) -
01:15:771 (4,5,6,7,1) - 01:19:146 (3,4,1) -

fix almost everything, thank you momochikun ;)

personally i think normal is not beginner-friendly enough to be the easiest diffs on the set, why did you make the spread NHHIX instead of ENHIX ? i think those work better though ._.
there is not the reason in particular, i think that things are fine the way they are now.
Topic Starter
Momovely
[Hard]
・00:10:146 (3) - NC? 他の人にどういわれるのか分かんないけど、自分はほしい.
・00:12:396 (1,2) - 揃えてもいいんじゃない? ここだけ違う必要はない気がする. 後ろを合わせるか後ろに合わせるかどうぞ.
・00:23:646 (3,4) - ちょっと下のほうに下げて羽っぽくしたほうがきれいじゃない?
・01:10:896 (1) - NC?
・01:16:146 (5,6,7,1) - 流石にわかりづらいからやめたほうがいい. 01:16:146 (5) - を4の終点に重ねましょう.
・01:22:333 (3,4,1) - 気合いタイムかつサビの終わりでスタックストップさせると流れが止まって流動性がなくなるから、ここは普通に離すかスライダーにしてほしい。揃えたい気持ちも分かるけど、流れが止まるのはよろしくない. 本当は^のやつも離してほしい.
・01:23:083 (1,2) - 01:23:646 - ここに音がほしい. ないにしてもこのスタックはやめたほうがいい.

全体的にスタックさせすぎてる感がある. 綺麗に見えるけど、AR6なのを考えると少しばかり時代に合ってないかもしれない.




[Relation]
・00:08:833 (4) - 00:08:271 (2) - これに(半)スタックさせるのとか好き. それにわかりやすいと思う.
・00:09:583 (4,5) - 距離関係的には4をもう少し下げて近づけたほうがいいと思う.
・00:13:521 (3,4,5,6) - これをつなげてるのは何か理由があるの?
・00:17:646 (5) - 00:17:833 - で止めて00:17:927 - にadd noteしたほうがいいと思います.
・01:07:896 (1,2,3) - ここのスライダーを白線スタートに移動させたくない?
・01:32:833 (4) - 最初と同じ、ここはこのままでもいいと思うけども.[/quote]


ほとんど直した

thanks
;)
Meg

Momochikun wrote:

sup' as requested :3

[Image]
00:08:833 (5) - NC to indicate the anti jump or smth ?
00:09:958 (3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3) - this part could be less intense to keep the spread with other diffs keep. enough easy because small spacing.
00:34:708 (1,2) - better blanket plsss no
00:43:708 (3) - this being 1/1 slider would be better to represent the music
00:45:208 (2,3) - whistles ?
01:05:646 (3,4) - would be easier to recognize this 3/4 if this got unstacked
01:11:458 (3,4) - tbh this looks plain for me, why not flip (4) to make symmetrical pattern ? no
01:21:958 (3,4) - doesn't play smoothly since the slider's end were doing opposite way of the next note no

personally i think normal is not beginner-friendly enough to be the easiest diffs on the set, why did you make the spread NHHIX instead of ENHIX ? i think those work better though ._.
thanks. other fixed.
code
osu file format v14

[General]
AudioFilename: Lucky monster.mp3
AudioLeadIn: 1500
PreviewTime: 51349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15375,39375,51375,84375,93375,96375
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Lucky Monster
TitleUnicode:Lucky Monster
Artist:Kicco
ArtistUnicode:Kicco
Creator:Momovely
Version:iMage's Insane
Source:恋想リレーション
Tags:Lump of Sugar eroge opening Rensou Relation iMage-- Shirakai Kacha alacat
BeatmapID:667065
BeatmapSetID:297140

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
396,375,4,2,1,60,1,0
39396,-133.333333333333,4,2,1,50,0,0
45396,-100,4,2,1,60,0,0
51396,-83.3333333333333,4,2,1,80,0,1
84396,-100,4,2,1,60,0,0
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94896,-100,4,2,1,60,0,0
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96396,-100,4,2,1,5,0,0


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Combo1 : 166,128,255
Combo2 : 255,128,128
Combo3 : 255,226,128
Combo4 : 130,194,253

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316,124,59083,1,0,0:0:0:0:
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96,224,60302,1,0,0:0:0:0:
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187,303,60583,1,0,0:0:0:0:
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312,60,61802,1,0,0:0:0:0:
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164,258,62833,5,10,0:0:0:0:
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266,76,63302,1,10,0:0:0:0:
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150,233,64146,1,2,0:0:0:0:
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288,288,66583,1,0,0:0:0:0:
144,156,66771,1,8,0:0:0:0:
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384,276,67521,1,8,0:0:0:0:
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336,192,79146,1,2,0:0:0:0:
216,344,79333,2,0,P|168:342|121:329,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
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216,344,80271,2,0,P|228:297|230:249,2,95.9999970703126,8|0|2,0:0|0:0|0:0,0:0:0:0:
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444,141,81302,1,0,0:0:0:0:
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176,252,82333,1,10,0:0:0:0:
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392,252,84208,1,8,0:0:0:0:
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256,192,93489,12,0,96396,0:0:0:0:
ShiraKai

Tiara wrote:

[shirakai's Hard]
  1. 00:30:958 (2) - remove whistel on the slider head and add whistle on the slider end, this one fits a sound
  2. 00:33:958 (2) - ^
  3. 00:39:021 (4,5) - add additions Drum clap
  4. 00:39:958 (2) - add whistle on the head
  5. 00:41:458 (2) - ^
  6. 00:44:271 (1) - ^
  7. 01:07:896 (1) - ^
終わり~
すっかり見落としてた、全部つけた、はず
ティアラさんありがとねん

Momochikun wrote:

sup' as requested :3

[Shirakai]
00:47:271 (2) - whistle ok
01:02:458 (3) - could increase the curve to give more feeling to the circular pattern imo no
01:11:833 (4,1) - reverse point is blocked and pretty hard to read, pls change it into another rhythm no
thanks momochi :3
http://puu.sh/im3d3.zip
alacat

wring wrote:

[alacat's Normal]
・00:05:458 (4,1) - 終点をblanketしたいなって思いませんか.いいね!
・00:45:958 (2) - 00:46:146 - ここスタートでいいと思います. ここだけメロディとるのは直後に合わない気がします. fixed!
・01:17:646 (4) - こんなのはどう? 折り返しと終点にclap. 最低難易度なので音取り減らしてます!
・01:20:646 (5) - ^ ここはしなくてもしてもいいかもって感じ. ^

Momochikun wrote:

[alacat]
00:49:333 (2) - whistle on slider end ? ok
01:22:708 (4) - seems overlength imo, how about 3/2 slider + note instead ? feels weird with 01:23:083 - or 01:23:271 - being skipped imo remapped this part! ;)
Thanks~ :3

http://puu.sh/iuvqv/dd1aa7d123.zip
Topic Starter
Momovely
update
Cherry Blossom
As requested.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.


alacat's Normal

  1. 00:11:458 (4) - It looks a little weird that you didn't do the same thing as 00:14:458 (4) - , i mean, using the red point to follow the note you skipped on this tick 00:11:833 -. So it should be better if you re-arrange this slider in order to give the same impression.
  2. 01:29:458 (4) - I don't really think that it is a good idea when the the slider head is under (3)'s sliderend, it could be smoother if you move (4) upward.


Hard

  1. I recommend AR 6.5 or 7 because there are many stacked objects on 1/1 and 1/2, and that coiuld be easier to read if there is a higher AR.
  2. 00:06:208 (4,1) - I don't really recommend to stack these objects because you use tricky patterns with stacked 1/1s after this pattern, and that could be considered as a reading issue, and it will be more safe if you avoid this stack here. Same for with 00:42:770 (2,3) - and 00:43:521 (4,5) - where you should avoid that.


ShiraKai's Hard

  1. 00:51:021 (1,1) - It could be better for reading if you unstack the sliderend of this 1/6 kick slider and the sliderhead of the next slider, players get easier a 100 when they are stacked, but when they are a little unstacked it looks more natural to play because it gives more "leniency".


iMage's Insane

  1. 00:58:896 (1,2,3,4) - It could be better for consistency and for impression if you make this pattern more airy, i mean if there is more distance between 00:59:271 (3,4) - . This patterns plays a little easier than the other patterns on this kiai part, that's why i pointed this out.
  2. 01:05:646 (3,4) - It could be better if you keep the consistency with 01:01:896 (1,2) - concerning the spacing you used, it will be easier to read and play.


Insane


  • Nothing important to say.


Relation

  1. 01:15:958 (3,4,5) - It could be more comfortable to play if you remake a little this pattern, there is a lot of spacing changes and that could be a little misleading to the player, so, try to make the spacing more or less equal to make sense with your objects. There should be less distance between 01:16:146 (4,5) - and between 01:15:958 (3,4) - so, let me give you an idea, you can make a little star pattern with (4) like this instead :

Get 1-2 more mods and then, Call me back for a recheck, cute Momovely :3
Topic Starter
Momovely

Cherry Blossom wrote:

As requested.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.




Hard

  1. I recommend AR 6.5 or 7 because there are many stacked objects on 1/1 and 1/2, and that coiuld be easier to read if there is a higher AR.
  2. 00:06:208 (4,1) - I don't really recommend to stack these objects because you use tricky patterns with stacked 1/1s after this pattern, and that could be considered as a reading issue, and it will be more safe if you avoid this stack here. Same for with 00:42:770 (2,3) - and 00:43:521 (4,5) - where you should avoid that.

ShiraKai's Hard

  1. 00:51:021 (1,1) - It could be better for reading if you unstack the sliderend of this 1/6 kick slider and the sliderhead of the next slider, players get easier a 100 when they are stacked, but when they are a little unstacked it looks more natural to play because it gives more "leniency".


Insane


  • Nothing important to say.


Relation

  1. 01:15:958 (3,4,5) - It could be more comfortable to play if you remake a little this pattern, there is a lot of spacing changes and that could be a little misleading to the player, so, try to make the spacing more or less equal to make sense with your objects. There should be less distance between 01:16:146 (4,5) - and between 01:15:958 (3,4) - so, let me give you an idea, you can make a little star pattern with (4) like this instead :

Get 1-2 more mods and then, Call me back for a recheck, cute Momovely :3
all fix

Thank you for mod

I appreciate your big help
(๑•̀ㅁ•́๑)✧
Nathan
in Relation we moved 00:11:271 (3) - to blanket with 00:10:521 (3,4,5,6,1) -
and in Shirakai's hard 00:51:021 (1) - this was snapped to 1/4 from 1/6

(๑˃̵ᴗ˂̵)و
Topic Starter
Momovely

sukiNathan wrote:

in Relation we moved 00:11:271 (3) - to blanket with 00:10:521 (3,4,5,6,1) -
and in Shirakai's hard 00:51:021 (1) - this was snapped to 1/4 from 1/6

(๑˃̵ᴗ˂̵)و

i’m grateful for your support

thank you!
Cherry Blossom

BN Rules wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying. If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.

answer*


Next time, be careful Nathan.
Topic Starter
Momovely

Cherry Blossom wrote:

BN Rules wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying. If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.

answer*


Next time, be careful Nathan.

sorry, I'll be careful next time
Nathan
oh whoops my bad, get alacat to respond and I'll rebubble
Topic Starter
Momovely

sukiNathan wrote:

oh whoops my bad, get alacat to respond and I'll rebubble

you are not bad

it id I that am bad

I am sorry for taking your time :(
alacat
I...I'm late :cry:


fixed two points in my diff ! Thanks modding, Cherry Blossom!

http://puu.sh/jKOkV/1c044b0bf2.zip
Cherry Blossom
I also forgot to mention Meg too.
I guess he hasn't answered to my mod yet....
Meg
all fixed
thanks~
http://puu.sh/jKXwC.zip
Topic Starter
Momovely
update
Nathan
okay should be fine now :>

momovely fixed the point from CB's mod on shirakai's diff for him
Topic Starter
Momovely

sukiNathan wrote:

okay should be fine now :>

momovely fixed the point from CB's mod on shirakai's diff for him

thank you ⁽⁽٩(๑˃̶͈̀ ᗨ ˂̶͈́)۶⁾⁾
Cherry Blossom
Recheck, no kd.

Hard :
00:47:271 (2) - I guess the spacing here is not intentional because you mainly use a consistent spacing, so please fix the spacing here.


Due to the new BN rule, if you applied this change, call sukiNathan back for a rebubble, and then i'll qualify.
Topic Starter
Momovely

Cherry Blossom wrote:

Recheck, no kd.

Hard :
00:47:271 (2) - I guess the spacing here is not intentional because you mainly use a consistent spacing, so please fix the spacing here.


Due to the new BN rule, if you applied this change, call sukiNathan back for a rebubble, and then i'll qualify.

ok fix!

thank you for recheck ;)
Nathan
well then you should also fix the DS for 00:14:083 (2) - and 00:25:708 (4) - on Hard
Nathan
₍₍ (ง ˙ω˙)ว ⁾⁾₍₍ (ง ˙ω˙)ว ⁾⁾
Topic Starter
Momovely

sukiNathan wrote:

₍₍ (ง ˙ω˙)ว ⁾⁾₍₍ (ง ˙ω˙)ว ⁾⁾
ヾ(。>﹏<。)ノ゙✧*。
Cherry Blossom
Nothing to say.
Cute Momovely ♥
xGx
 
Lecana
一番左の子よりMomovely かわいい
Satellite
best of 2015
Asahina Momoko
おめでとう〜 :)
Lavender
It seems that there's already a same song in the qualified section
https://osu.ppy.sh/s/322173
BN should have checked that first orz

and please also check https://osu.ppy.sh/forum/p/3609933
Nomination Assessment Team

Disqualification Notice



This has been disqualified upon request by the mapper or nominating nominator within 12 hours after qualification. Please ensure to make your adjustments and then you are free to requalify it.

###0
Nathan
since absolutely nothing has changed in the mapset ill just rebubble
let's wait for the other set to leave qualified ;;
shionelove
sry for inconvenience by my worst map in the osu!world 
Topic Starter
Momovely
omg (˚ ˃̣̣̥ω˂̣̣̥ )
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