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Team. Nekokan[Neko] feat. Amaoto Junca - Tsunagu Kizuna [Osu

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Total Posts
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Topic Starter
Nardoxyribonucleic
This beatmap was submitted using in-game submission on 2015年10月11日 at 14:35:33

Artist: Team. Nekokan[Neko] feat. Amaoto Junca
Title: Tsunagu Kizuna
Source: ヨスガノソラ
Tags: Yosuga no Sora Insert Song TV Size Kyle Y IamKwaN StarForYou
BPM: 135
Filesize: 12737kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.33 stars, 80 notes)
  2. KwaN's Hard (2.9 stars, 232 notes)
  3. Ky's Normal (2.01 stars, 146 notes)
  4. Muzukashii (2.64 stars, 272 notes)
  5. Oni (3.62 stars, 420 notes)
  6. Starfy's Insane (3.64 stars, 320 notes)
Download: Team. Nekokan[Neko] feat. Amaoto Junca - Tsunagu Kizuna
Download: Team. Nekokan[Neko] feat. Amaoto Junca - Tsunagu Kizuna (no video)
Information: Scores/Beatmap Listing
---------------
#2 - Standard-Taiko mapset
BG, Video - 100%
Easy - 100%
Ky's Normal - 100% (by Kyle Y)
KwaN's Hard - 100% (by IamKwaN)
Starfy's Insane - 100% (by StarForYou)
Muzukashii - 100%
Oni - 100%
Acknowledgement
Thanks meetmeetdee for the guest Insane and video.
Meet's Insane - 100% ( By meetmeetdee )
You may find the OP here: s/66171 (meetmeetdee's mapset)
Nyan
[General]

Nothing.

[Muzukashii]

00:28:596 - can add a don

01:01:263 - can add a don
01:03:707 (59) - can be don

01:15:485 - can add a don
01:17:930 (105) - can be don

[Oni]

00:15:263 (64) - can add a don

00:52:263 - can add a don

Actually fine map.
Topic Starter
Nardoxyribonucleic

Nyan wrote:

[General]

Nothing.

[Muzukashii]

00:28:596 - can add a don The 2/1 break is intentional. Otherwise, the pattern chain would be too long.

01:01:263 - can add a don same as ^
01:03:707 (59) - can be don k would fit the high-pitched vocal well imo.

01:15:485 - can add a don same as 01:01:263 -
01:17:930 (105) - can be don same as 01:03:707 (59) -

[Oni]

00:15:263 (64) - can add a don At this song pace I think it would be better to use fewer notes.

00:52:263 - can add a don I would prefer keeping this atm as the pattern would become a way too dense.

Actually fine map.
Thanks for your mod~ :)
KamizonoShinobu
Mod from request

Map info is ok


Muzukashii:
00:19:707 add a note here (d/k) is both ok
00:22:596 (45,46) k d or k k is better?
00:29:041 k k d d D
00:34:596 add a note here?
00:47:041 (10-13) ddd k d
00:52:374 d
00::52:596 k
01:05:263 k
01:11:263 K
01:14:041 k
01:19:485 k
01:23:930 spinner(**)

Oni:
00:13:707 spinner - 00:14:374(00:14:596)
Skipped till kiai cuz cannot catch note rhythm and they seems fine for me
00:59:263 (285-290) ddk kkd d (*)
01:01:041 (295-300) ddkdkkd
01:11:263 K
01:13:485 *
01:15:263 (372-378)kddkddk d
01:23:930 **
Are my opinions.
hope can help u! From LCM
Topic Starter
Nardoxyribonucleic

LCM01 wrote:

Mod from request

Map info is ok


Muzukashii:
00:19:707 add a note here (d/k) is both ok I would prefer following the vocal solely.
00:22:596 (45,46) k d or k k is better? d k would fit the pitch increase there.
00:29:041 k k d d D The current pattern could follow the background instruments nicely.
00:34:596 add a note here? fixed
00:47:041 (10-13) ddd k d fixed in an alternative way.
00:52:374 d same as 00:19:707 -
00::52:596 k d would fit the vocal in a way better.
01:05:263 k same as 00:19:707 -
01:11:263 K D would accompany the pitch drop there.
01:14:041 k Retained for pattern consistency as 00:59:819 -
01:19:485 k same as 00:19:707 -
01:23:930 spinner(**) Nope, the vocal is important enough to be mapped with a note.

Oni:
00:13:707 spinner - 00:14:374(00:14:596) Keeping it blank would sound better imo.
Skipped till kiai cuz cannot catch note rhythm and they seems fine for me
00:59:263 (285-290) ddk kkd d (*) I think the current pattern would fit the vocal well.
01:01:041 (295-300) ddkdkkd I followed the instruments there.
01:11:263 K same as Muzukashii
01:13:485 * same as 00:59:263 -
01:15:263 (372-378)kddkddk d I followed the pitch of music there.
01:23:930 ** same as Muzukashii
Are my opinions.
hope can help u! From LCM
Thanks for your mod~ :)
Synpoo
Hey, as requested from my queue.

[Starfy's Insane]
Disable widescreen support
Reduce the ar to 8, 8.5 is quite high for this bpm and star rating
  1. 00:21:930 (3,4) - keep these the same style?
  2. 00:29:930 (1) - missed a bass hit on the red with this extended slider, this rhythm is better
  3. 00:35:374 (1) - remove NC
  4. 00:40:819 (1,2) - consider a triple here
  5. 00:52:929 (8) - overmapped
  6. 00:59:374 (6,7) - blanket can be improved
  7. 01:21:930 (2) - you made this perfect slider where you can place a circle inside to click instead of having this slider end on the white tick, yet you didn't do it :(
[Ky's Normal]
Hitsounds quite loud compared to the other diffs, I suggest lowering it to 60 or 65%
  1. 01:15:707 (5,1) - it's better to not stack these since you already have 1/2 stacks in this map. Having both will just confused players of this difficulty level.
  2. 00:36:374 (5) - this plays a little less awkwardly as a 1/2 slider, otherwise there's just weird pauses here
  3. 00:51:707 (2) - poor rhythm, here's something better
[Easy]
  1. 01:10:819 (1,1) - pretty sure this stack is unrankable for easy
  2. 01:14:374 (2,3,4) - quite bad flow here, and 2 is pointing directly at 4 which will confuse new players so I suggest a different pattern here
Gl!
Starfy

Synpoo wrote:

[Starfy's Insane]
Disable widescreen support Fixed
Reduce the ar to 8, 8.5 is quite high for this bpm and star rating AR8 is a bit low so I think AR8.2 will be more appropriate
  1. 00:21:930 (3,4) - keep these the same style? Humm why?
  2. 00:29:930 (1) - missed a bass hit on the red with this extended slider, this rhythm is better Fixed
  3. 00:35:374 (1) - remove NC Fixed
  4. 00:40:819 (1,2) - consider a triple here Humm That sound is not strong enough to be emphasized
  5. 00:52:929 (8) - overmapped Not really overmapped
  6. 00:59:374 (6,7) - blanket can be improved Fixed
  7. 01:21:930 (2) - you made this perfect slider where you can place a circle inside to click instead of having this slider end on the white tick, yet you didn't do it :( Yes I'm deliberate to do this
Thanks for mod
Link: http://puu.sh/jCdLf/6db3e29a8f.zip
Topic Starter
Nardoxyribonucleic

Synpoo wrote:

Hey, as requested from my queue.

[Easy]
  1. 01:10:819 (1,1) - pretty sure this stack is unrankable for easy fixed
  2. 01:14:374 (2,3,4) - quite bad flow here, and 2 is pointing directly at 4 which will confuse new players so I suggest a different pattern here I would like to keep this atm. 3 appeared clearly for quite a while before 4.
Gl!
Yeah, this is my first time replying to a standard mod. Thanks~ :)

Updated Starfy's Insane.
ManP
Hi!! From mod queue ;3

Muzukashiii
  1. 00:39:596 move to 00:39:374 ?
    because I think kdkd(1/2) is nice
    I cannot find other problem ;w; sorry.
    This is nice map!!

oni
  1. 00:07:707(30,31,32,33,34,35) change to kkkkkkd(1/4)?

Both diffs are great map! 8-)
Topic Starter
Nardoxyribonucleic

ManP wrote:

Hi!! From mod queue ;3

Muzukashiii
  1. 00:39:596 move to 00:39:374 ?
    because I think kdkd(1/2) is nice I think keeping 00:39:263 (37) - away from the triplet would sound better due to the snare.
    I cannot find other problem ;w; sorry.
    This is nice map!!

oni
  1. 00:07:707(30,31,32,33,34,35) change to kkkkkkd(1/4)? That would be a bit over as the music is not strong enough to support the kat stream.

Both diffs are great map! 8-)
Thanks for your mod and opinion ManP~ :)
kunka
From my Q.
ya~
Tentatively...I saw only Easy diff lol


Easy

00:01:041 (1) - I think that this is not necessary. (upbeat)

00:01:485 (2) - I think that the blanket should beautiful.

00:03:263 (4) - ^

00:04:596 (1,2) - I think that NC is reverse. If it is adoption, please remove NC of the 00:06:374 (1) -

00:10:374 (3) - Would you like to change to 1/1 slider? I think that a flow improves.

00:28:152 (3) - Would you like to change to 3 beat slider? I think that a flow improves.

00:31:707 (3,4) - I think that a flow is bad. Would you move the 00:32:596 (4) - ?

00:38:819 (3) - I think that a flow is bad. Would you move the 00:38:819 (3) - ?

00:40:596 - ~ 00:41:930 - It is easy to become boring that there is nothing. How about this?

00:47:707 (4) - By a consistent flow, I think that NC is necessary here.

00:51:263 (1) - I think that you do blanket to surround 00:50:819 (7) - .

01:05:485 (5) - By a consistent flow, I think that NC is necessary here. If it is adoption, I think that the NC of 01:06:374 (1) - and 01:08:152 (1) - is not necessary. And 01:09:041 (2) - is NC.

01:16:152 (4,1,3,4) - ^ Please revise it while confirming the contents mentioned above. I think that I make 8 beat every NC.

01:10:819 (1) - I think that the NC here is not necessary.

01:15:263 (3) - Does this not protrude outside a screen?

I don't know whether my MOD is useful,,,GL ;)
Canner
Hi, from my queue.

don=d
kat=k
DON=D
KAT=K

[Muzukashii]
00:07:485 (22) - delete
00:32:819 (13,15) - ^
00:37:263 (31) - move to 00:37:374 - , 00:37:485 (32) - move to 00:37:707 - , 00:37:930 (33) - move to 00:38:152 -
00:59:263 (47) - delete
01:13:485 (93) - ^

[Oni]
00:07:930 (32) - k
00:31:596 - add d , 00:31:819 (127) - delete

Sorry for late. This is a fine map. Good luck!
Kyle Y

Synpoo wrote:

Hey, as requested from my queue.

[Ky's Normal]
Hitsounds quite loud compared to the other diffs, I suggest lowering it to 60 or 65%
  1. 01:15:707 (5,1) - it's better to not stack these since you already have 1/2 stacks in this map. Having both will just confused players of this difficulty level.
  2. 00:36:374 (5) - this plays a little less awkwardly as a 1/2 slider, otherwise there's just weird pauses here
  3. 00:51:707 (2) - poor rhythm, here's something better

    I have changed a lot on my diff after reading your modding. Just check all the rhythm once.
update
osu file format v14

[General]
AudioFilename: Tsunagu Kizuna.mp3
AudioLeadIn: 1000
PreviewTime: 56819
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21381,34912,36830
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Tsunagu Kizuna
TitleUnicode:ツナグキズナ
Artist:Team. Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team. ねこかん[猫] feat. 天乙准花
Creator:Nardoxyribonucleic
Version:Ky's Normal
Source:ヨスガノソラ
Tags:Yosuga no Sora Insert Song TV Size Kyle Y IamKwaN meetmeetdee StarForYou
BeatmapID:753458
BeatmapSetID:93566

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sora2.jpg",0,0
Video,0,"Sora.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-292,444.444444444444,4,1,0,55,1,0
58374,-100,4,1,0,55,0,1
81485,-100,4,1,0,55,0,0


[HitObjects]
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256,192,83263,12,0,86819,0:0:0:0:

Um... dropped a lot of star rating, if you want to have a better spread, then I will try to increase star star number then.
Topic Starter
Nardoxyribonucleic

kunkakunkakunkakunka wrote:

From my Q.
ya~
Tentatively...I saw only Easy diff lol


Easy

00:01:041 (1) - I think that this is not necessary. (upbeat) I would like to keep this to mark the start of the song.

00:01:485 (2) - I think that the blanket should beautiful. fixed

00:03:263 (4) - ^ ^

00:04:596 (1,2) - I think that NC is reverse. If it is adoption, please remove NC of the 00:06:374 (1) - I think the NC fits the melody well.

00:10:374 (3) - Would you like to change to 1/1 slider? I think that a flow improves. I think a break would work better in this difficulty.

00:28:152 (3) - Would you like to change to 3 beat slider? I think that a flow improves. same as ^

00:31:707 (3,4) - I think that a flow is bad. Would you move the 00:32:596 (4) - ? I don't think so. 4 works as an inversion of 3.

00:38:819 (3) - I think that a flow is bad. Would you move the 00:38:819 (3) - ? fixed

00:40:596 - ~ 00:41:930 - It is easy to become boring that there is nothing. How about this? same as 00:10:374 (3) -

00:47:707 (4) - By a consistent flow, I think that NC is necessary here. fixed

00:51:263 (1) - I think that you do blanket to surround 00:50:819 (7) - . ^

01:05:485 (5) - By a consistent flow, I think that NC is necessary here. If it is adoption, I think that the NC of 01:06:374 (1) - and 01:08:152 (1) - is not necessary. And 01:09:041 (2) - is NC. fixed

01:16:152 (4,1,3,4) - ^ Please revise it while confirming the contents mentioned above. I think that I make 8 beat every NC. ^

01:10:819 (1) - I think that the NC here is not necessary. ^

01:15:263 (3) - Does this not protrude outside a screen? Is it not allowed? If yes, I will revise it.

I don't know whether my MOD is useful,,,GL ;)

BrainBurst wrote:

Hi, from my queue.

don=d
kat=k
DON=D
KAT=K

[Muzukashii]
00:07:485 (22) - delete Keeping it would result in a smoother flow imo.
00:32:819 (13,15) - ^ same as ^
00:37:263 (31) - move to 00:37:374 - , 00:37:485 (32) - move to 00:37:707 - , 00:37:930 (33) - move to 00:38:152 - I think it would sound a bit weird.
00:59:263 (47) - delete Retained for a better spread with Oni.
01:13:485 (93) - ^ same as ^

[Oni]
00:07:930 (32) - k The current pattern would fit the drums well.
00:31:596 - add d , 00:31:819 (127) - delete same as ^

Sorry for late. This is a fine map. Good luck!
Thanks for the mods~ :)

Updated Ky's Normal.
Surono
hi nardoh lol nyam2 indoh mieh `L_` sry late just lazy or idk (dont kd if this not accepted)

[Taiko diff]
00:07:485 (22,1) - ctrl g this in muzu? look nice pattern and pitch from 00:06:152 - here.. *maybe in Oni change too. just imo*
lol just it? lol nice diff *i cant do somethink if voice pitch is in instrument, Semoga bruntung :^)*
Topic Starter
Nardoxyribonucleic

Surono wrote:

hi nardoh lol nyam2 indoh mieh `L_` sry late just lazy or idk (dont kd if this not accepted)

[Taiko diff]
00:07:485 (22,1) - ctrl g this in muzu? look nice pattern and pitch from 00:06:152 - here.. *maybe in Oni change too. just imo* Yeah, but using k at 00:07:707 - would fit the drums in a way better.
lol just it? lol nice diff *i cant do somethink if voice pitch is in instrument, Semoga bruntung :^)*
No change at the moment. But still thanks for the check~ :)
IamKwaN
Standard d 音效好難聽..
Topic Starter
Nardoxyribonucleic

IamKwaN wrote:

Standard d 音效好難聽..
有無推介? 定係就咁用Default ._.?
IamKwaN
有! 等我做完先! xD

EDIT: done! sorry for waiting. :C
http://puu.sh/jZuFy/ff192735de.rar
Topic Starter
Nardoxyribonucleic
Added KwaN's Hard and updated tags~
Pho
佔位符 ~

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Is it just me or is the audio quality of this mp3 kinda lackluster?
  2. I don't really understand why everyone of you has a different combo colour setup (Kyle doesn't even have one), seems illogical to me. Find a consensus with your GDers here.
    Concerning Kwan's combo colours I have two points:
    1. CC2 and 3 blend too much together.
    2. Combo Colour 4 looks really dark, not sure if this is rankable. I think it should be brighter.
    You could just stick to 3 combo colours with the same effect instead y'know? :3
[Easy]
  1. Generally this diff is lacking quality. Some patterns mess up the flow really hard and some rhythm patterns don't work well which shouldn't be the case in the easiest diff of a set.
  2. For hitsounding, I recommend you take a look at Kwan's map. In general: Soft-sampleset should support the calmer sections of the track while Normal-sampleset provides better feedback on stronger segments of the music (like Kiai-Times).
    00:08:596 - Try Soft-sampleset for all objects before this timestamp
  3. Unclean patterns that cause sharp, unsmooth flow. These are some examples:
    00:06:374 (1,2,3,1) -
    00:19:263 (1,2,3,1) -
    00:25:485 (1,2,3) -
    00:35:263 (3) -
    01:17:485 (2,3,4,1) -
    Also try to keep your slidershapes clean and simple, e.g. small sliders like 00:31:707 (3,4) - shouldn't be that cramped to maintain good flow.
  4. You could make usage of blankets as well to make patterns like 00:47:263 (3,1,2) - look more appealing.
  5. 00:51:263 (1) - Snap it to the next white tick.
  6. Some rhythm patterns you use here cause unnecessary polarity issues (that is: switching between white tick and red ticks). Here are some prime examples and solutions to fix:
    00:08:596 (1,2,3) -
    00:11:263 (1,2,3) -
  7. Revisit your NCing again as it is not consistent yet. I can see that you're mostly setting NCs after every 2 measures which is good, but there're some places it needs to be fixed:
    00:04:596 (1,2) - 00:25:485 (1,2) - NC switch
    00:06:374 (1) - 01:21:485 (1) - Delete.
[Ky's Normal]
  1. No hitsounds.
  2. 00:08:596 (3) - NC for new section of the music. Set at 00:12:152 (4) - as well.
  3. 00:33:041 (5,1,2) - This overlaps too hard, make the pattern cleaner and more readable.
  4. 00:38:819 (3,1) - Overlap. The distance should also be much bigger.
  5. 00:47:707 (1,2,3,4) - Bad rhythm pattern because you're neglecting the instruments by following vocals too hard. Try:
  6. 00:54:819 (1) - End the spinner at 00:56:596 - already since this is the climax of the song, not 00:57:041 - . Also let's you map at 00:57:485 - already.
  7. 00:59:485 (3) - Crop by 1/2.
  8. 01:02:819 (1) - Delete NC.
    Revisit your NCing after the Kiai time, it's still highly inconsistent.
  9. 01:15:485 (5,1) - Don't overlap too hard.
  10. 01:21:930 (2) - End it at 01:22:819 - first as the violin goes on until this point.
[Kwan's Hard]
  1. 00:07:374 - Delete the whistle so you're following the main piano better.
  2. 00:13:707 (1,2) - Blanket.
  3. 01:03:485 (1) - 01:17:707 (1) - These go over really notable downbeats which gives me shivers, circle + slider would feel better.
  4. Have you considered deleting the 2nd clap after every triple in the kiai? (like 00:59:485 (5) - 01:01:263 - ? It feels more appealing to the drums this way).
  5. 01:09:930 (3,4,5,6,1) - Just maybe
  6. 01:17:152 (4,5) - Slaps.
[Insane]
  1. 00:09:930 (7,8) - Overlaps in-game.
  2. The clap patterns are nice, but the hitsound itself just doesn't suit this song really well. I'd look for a more fitting drum-HS.
  3. 00:37:041 (1,2,3,4,5,6,7,8) - This was really irritating, not sure which layer in the music you're trying to follow with this rhythm as it doesn't relate to anything properly in the music.
    Either drums, piano or vocals, but don't mix it up so much. Example:
  4. 00:40:041 (3) - Snap on the previous red tick, this rhythm pattern doesn't work with the music either.
  5. 00:40:930 - Shouldn't leave this beat out.
  6. 00:42:374 - 00:44:152 - Missed claps around here, whistles provide not enough feedback here.
  7. 00:53:040 (1,2,3,1,2,3) - I know you wanna follow strongest beats here, but as the highest difficulty you should really map out these prominent drum beats. Pattern can stay almost the same, just with 1/4 sliders.
  8. 00:57:041 (5) - Clap
  9. 01:04:707 (7) - 01:18:930 (7) - Can be cropped by 1/4 to fit better to the drums.
  10. 01:21:930 (2) - Self-overlap is not really nice here.
Hard and Insane are neat, but the two lowest difficulties need more revision and cleanup. Also check up all things mentioned in the general section as it's crucial before pushing this set forward. Good luck, you can call me back when you think it's ready!
Starfy

Pho wrote:

[Insane]
  1. 00:09:930 (7,8) - Overlaps in-game. Fixed
  2. The clap patterns are nice, but the hitsound itself just doesn't suit this song really well. I'd look for a more fitting drum-HS. I tried to use Kwan's hitsound instead of mine
  3. 00:37:041 (1,2,3,4,5,6,7,8) - This was really irritating, not sure which layer in the music you're trying to follow with this rhythm as it doesn't relate to anything properly in the music. Fixed
    Either drums, piano or vocals, but don't mix it up so much. Example:
  4. 00:40:041 (3) - Snap on the previous red tick, this rhythm pattern doesn't work with the music either. Fixed
  5. 00:40:930 - Shouldn't leave this beat out. Fixed
  6. 00:42:374 - 00:44:152 - Missed claps around here, whistles provide not enough feedback here. Fixed
  7. 00:53:040 (1,2,3,1,2,3) - I know you wanna follow strongest beats here, but as the highest difficulty you should really map out these prominent drum beats. Pattern can stay almost the same, just with 1/4 sliders. Cool, fixed
  8. 00:57:041 (5) - Clap Fixed
  9. 01:04:707 (7) - 01:18:930 (7) - Can be cropped by 1/4 to fit better to the drums. The drum is not enough obvious for me to emphasize the beat
  10. 01:21:930 (2) - Self-overlap is not really nice here. Humm I think there is no any problem, why is it not really nice?
Thanks for mod
Link: http://puu.sh/kgwyz/d62ec8098e.zip
To Nardo: Please delete hitsound2,3,4 because I will use Kwan's hitsound set instead of these hitsound
EDIT:順便幫我轉埋用君媽個combo color Thanks :3
IamKwaN
Pho
佔位符 ~ what is this LOL
[General]
Concerning Kwan's combo colours I have two points:
1. CC2 and 3 blend too much together. have deepen CC3 a bit more, I hope it's fine now.
2. Combo Colour 4 looks really dark, not sure if this is rankable. I think it should be brighter. It is completely rankable as long as it isn't pure black or white.
You could just stick to 3 combo colours with the same effect instead y'know? :3 i don't know why, I dislike odd number combo colors LOL

[KwaN's Hard]
  1. 00:07:374 - Delete the whistle so you're following the main piano better. alright
  2. 00:13:707 (1,2) - Blanket. a
  3. 01:03:485 (1) - 01:17:707 (1) - These go over really notable downbeats which gives me shivers, circle + slider would feel better. omg, the cymbal dominates the weak drum no matter the number of times I loop the song.
  4. Have you considered deleting the 2nd clap after every triple in the kiai? (like 00:59:485 (5) - 01:01:263 - ? It feels more appealing to the drums this way). ok
  5. 01:09:930 (3,4,5,6,1) - Just maybe eh no, it looks ugly
  6. 01:17:152 (4,5) - Slaps. a
Thanks :P
To GDers: You guys are forced to use my combo colors, okay? <3
SPOILER
osu file format v14

[General]
AudioFilename: Tsunagu Kizuna.mp3
AudioLeadIn: 1000
PreviewTime: 56819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Tsunagu Kizuna
TitleUnicode:ツナグキズナ
Artist:Team. Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team. ねこかん[猫] feat. 天乙准花
Creator:Nardoxyribonucleic
Version:KwaN's Hard
Source:ヨスガノソラ
Tags:Yosuga no Sora Insert Song TV Size Kyle Y IamKwaN StarForYou
BeatmapID:776661
BeatmapSetID:93566

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sora2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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83263,-100,4,2,88,30,0,0
86819,-100,4,2,88,15,0,0
88596,-100,4,2,88,5,0,0


[Colours]
Combo1 : 20,20,20
Combo2 : 240,240,240
Combo3 : 192,192,192
Combo4 : 108,108,108

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Kyle Y

Pho wrote:

[Ky's Normal]
  1. No hitsounds. I really poor in hitsounds, and I just randomly add some hitsound.
    no reply=fixed
  2. 00:08:596 (3) - NC for new section of the music. Set at 00:12:152 (4) - as well.
  3. 00:33:041 (5,1,2) - This overlaps too hard, make the pattern cleaner and more readable.
  4. 00:38:819 (3,1) - Overlap. The distance should also be much bigger.
  5. 00:47:707 (1,2,3,4) - Bad rhythm pattern because you're neglecting the instruments by following vocals too hard. Try:
  6. 00:54:819 (1) - End the spinner at 00:56:596 - already since this is the climax of the song, not 00:57:041 - . Also let's you map at 00:57:485 - already. I remain this, because I like to leave beats blanket before kiai time, so as to emphasise the first beat of kiai time. If it is not true, please tell me.
  7. 00:59:485 (3) - Crop by 1/2.
  8. 01:02:819 (1) - Delete NC.
    Revisit your NCing after the Kiai time, it's still highly inconsistent.
  9. 01:15:485 (5,1) - Don't overlap too hard.
  10. 01:21:930 (2) - End it at 01:22:819 - first as the violin goes on until this point.
SPOILER
osu file format v14

[General]
AudioFilename: Tsunagu Kizuna.mp3
AudioLeadIn: 1000
PreviewTime: 56819
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21381,34912,36830
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Tsunagu Kizuna
TitleUnicode:ツナグキズナ
Artist:Team. Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team. ねこかん[猫] feat. 天乙准花
Creator:Nardoxyribonucleic
Version:Ky's Normal
Source:ヨスガノソラ
Tags:Yosuga no Sora Insert Song TV Size Kyle Y IamKwaN StarForYou
BeatmapID:753458
BeatmapSetID:93566

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sora2.jpg",0,0
Video,0,"Sora.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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134,226,38374,2,0,L|204:231,1,55,2|0,0:0|0:0,0:0:0:0:
237,256,38819,2,0,P|290:304|338:304,1,110,2|0,0:0|0:0,0:0:0:0:
434,293,39707,2,0,P|437:332|428:362,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
397,257,40374,6,0,B|485:230|485:230|517:207|503:146,1,165,0|2,0:0|0:0,0:0:0:0:
483,113,41263,2,0,P|431:92|394:37,1,110,2|2,0:0|0:0,0:0:0:0:
350,24,41930,2,0,L|305:76,1,55,2|0,0:0|0:0,0:0:0:0:
297,117,42374,2,0,P|214:91|132:106,1,165,2|0,0:0|0:0,0:0:0:0:
83,94,43263,2,0,P|121:151|130:199,1,110,2|2,0:0|0:0,0:0:0:0:
132,301,44152,6,0,L|252:343,1,110,2|2,0:0|0:0,0:0:0:0:
345,342,45041,2,0,P|380:297|372:242,1,110,2|2,0:0|0:0,0:0:0:0:
278,193,45930,2,0,L|381:136,1,110,2|0,0:0|0:0,0:0:0:0:
320,43,46819,2,0,L|223:96,1,110,2|0,0:0|0:0,0:0:0:0:
117,125,47707,6,0,L|113:189,1,55,2|0,0:0|0:0,0:0:0:0:
63,202,48152,1,2,0:0:0:0:
82,310,48596,2,0,L|160:307,1,55
192,294,49041,2,2,P|251:286|308:302,1,110
326,345,49707,2,0,L|390:244,1,110
442,158,50596,2,0,L|480:197,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
416,109,51263,6,0,P|384:69|310:45,1,110,2|0,0:0|0:0,0:0:0:0:
280,24,51930,2,0,B|276:84|238:135,1,110
206,166,52596,1,2,0:0:0:0:
149,260,53041,2,0,L|63:220,2,82.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
195,289,53930,2,0,L|194:372,2,82.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,54819,12,2,57041,0:0:0:0:
175,215,58374,6,0,P|155:165|162:110,1,110,2|0,0:0|0:0,0:0:0:0:
191,64,59040,1,2,0:0:0:0:
256,152,59485,2,0,P|314:157|371:135,1,110
403,103,60152,2,0,L|403:37,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
451,129,60819,2,0,P|483:207|436:288,1,165,2|0,0:0|0:0,0:0:0:0:
344,301,61930,6,0,P|291:285|237:291,1,110,2|0,0:0|0:0,0:0:0:0:
189,318,62596,1,0,0:0:0:0:
146,353,62819,2,0,P|91:359|39:343,1,110,2|0,0:0|0:0,0:0:0:0:
3,302,63485,1,4,0:0:0:0:
33,256,63707,6,0,P|93:228|119:175,1,110,2|0,0:0|0:0,0:0:0:0:
100,83,64596,2,0,L|215:131,1,110,2|0,0:0|0:0,0:0:0:0:
262,215,65485,6,0,P|299:176|311:123,1,110,2|0,0:0|0:0,0:0:0:0:
294,70,66152,1,2,0:0:0:0:
339,38,66374,2,0,P|392:25|444:39,1,110,2|0,0:0|0:0,0:0:0:0:
502,133,67263,2,0,L|496:242,1,110,2|0,0:0|0:0,0:0:0:0:
406,306,68152,2,0,P|357:318|298:310,1,110,2|0,0:0|0:0,0:0:0:0:
276,202,69041,6,0,B|221:211|193:277|193:277|139:251,1,165,2|0,0:0|0:0,0:0:0:0:
95,241,69930,2,0,P|124:164|196:115,1,165,0|2,0:0|0:0,0:0:0:0:
213,67,70819,2,0,L|321:85,1,110,6|4,0:0|0:0,0:0:0:0:
416,141,71707,1,4,0:0:0:0:
433,249,72152,1,4,0:0:0:0:
338,305,72596,6,0,L|349:366,2,55,2|0|0,0:0|0:0|0:0,0:0:0:0:
313,255,73263,2,0,P|259:243|207:257,1,110,2|0,0:0|0:0,0:0:0:0:
152,260,73930,2,0,L|116:206,1,55,2|0,0:0|0:0,0:0:0:0:
73,186,74374,2,0,B|114:193|114:193|152:142|224:142,1,165,2|2,0:0|0:0,0:0:0:0:
316,196,75485,2,0,P|330:144|317:91,1,110,0|2,0:0|0:0,0:0:0:0:
298,38,76152,6,0,P|242:28|185:41,1,110,2|0,0:0|0:0,0:0:0:0:
144,69,76819,1,0,0:0:0:0:
101,33,77041,2,0,L|80:145,1,110,2|0,0:0|0:0,0:0:0:0:
97,194,77707,1,2,0:0:0:0:
127,240,77930,6,0,P|176:266|246:258,1,110,6|0,0:0|0:0,0:0:0:0:
264,368,78819,2,0,P|311:338|339:273,1,110,2|0,0:0|0:0,0:0:0:0:
443,312,79708,2,0,P|441:256|399:199,1,110,2|0,0:0|0:0,0:0:0:0:
311,169,80596,2,0,P|256:170|208:144,1,110,2|0,0:0|0:0,0:0:0:0:
170,43,81485,5,4,0:0:0:0:
60,31,81930,2,0,B|55:67|74:115|112:137|112:137|110:198|158:227,1,220,2|0,0:0|0:0,0:0:0:0:
256,192,83263,12,0,86819,0:0:0:0:
Please set combo color for me.
Topic Starter
Nardoxyribonucleic

Pho wrote:

佔位符 ~

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Is it just me or is the audio quality of this mp3 kinda lackluster? I think it is still acceptable.
  2. I don't really understand why everyone of you has a different combo colour setup (Kyle doesn't even have one), seems illogical to me. Find a consensus with your GDers here. -> Used KwaN's grey theme for all difficulties.
[Easy]
  1. Generally this diff is lacking quality. Some patterns mess up the flow really hard and some rhythm patterns don't work well which shouldn't be the case in the easiest diff of a set. -> This is literally my first standard map. Please bear it ;w;
  2. For hitsounding, I recommend you take a look at Kwan's map. In general: Soft-sampleset should support the calmer sections of the track while Normal-sampleset provides better feedback on stronger segments of the music (like Kiai-Times).
    00:08:596 - Try Soft-sampleset for all objects before this timestamp Used the soft sampleset throughout the difficulty.
  3. Unclean patterns that cause sharp, unsmooth flow. These are some examples:
    00:06:374 (1,2,3,1) -
    00:19:263 (1,2,3,1) -
    00:25:485 (1,2,3) -
    00:35:263 (3) -
    01:17:485 (2,3,4,1) - Would you mind further elaborating them?
    Also try to keep your slidershapes clean and simple, e.g. small sliders like 00:31:707 (3,4) - shouldn't be that cramped to maintain good flow.
  4. You could make usage of blankets as well to make patterns like 00:47:263 (3,1,2) - look more appealing. fixed
  5. 00:51:263 (1) - Snap it to the next white tick. -> fixed
  6. Some rhythm patterns you use here cause unnecessary polarity issues (that is: switching between white tick and red ticks). Here are some prime examples and solutions to fix:
    00:08:596 (1,2,3) - fixed
    00:11:263 (1,2,3) - fixed
  7. Revisit your NCing again as it is not consistent yet. I can see that you're mostly setting NCs after every 2 measures which is good, but there're some places it needs to be fixed:
    00:04:596 (1,2) - 00:25:485 (1,2) - NC switch fixed
    00:06:374 (1) - 01:21:485 (1) - Delete. fixed
Hard and Insane are neat, but the two lowest difficulties need more revision and cleanup. Also check up all things mentioned in the general section as it's crucial before pushing this set forward. Good luck, you can call me back when you think it's ready!
Thanks for your mod~ :)

All standard diffs are updated~
smallboat
From Karen's request, check E to H diff only. 順便賺干活

似乎圖片不成qua規定,bg露胖次了? 上面這位BN大大寫了這麼長一堆mod都沒發現bg有問題嗎

[Easy]
  1. 00:33:485 (1) - 還是建議往上一點,雖然邊緣沒碰到是沒算,只是一個意見
  2. 00:39:707 (4,1) - 再移一點讓它保持1.00x吧
  3. 01:04:596 (4) - 同00:33:485
[Ky's Normal]
  1. 00:29:930 (1,2,3) - 不太懂這是跟哪裡耶,跟鼓聲好像也不太對,而且3次連續的1/2折返在normal diff 也少見。
[KwaN's Hard] 意見 : 看了一下分布的右上角有點空要不要重放一點和音量整體好像有點小,要不要加大一點?
[notice]
  1. 00:29:485 (4,5) - 確定5要完全蓋住嗎? 不會被坑?
  2. 這Hard diff的stream有點多,猜測難度指數是因這個增加的,減少一些取個spread平衡?
E跟N的音效設定好像有點空洞,可以參考君媽的聽的比較自然。
Topic Starter
Nardoxyribonucleic

smallboat wrote:

From Karen's request, check E to H diff only. 順便賺干活

似乎圖片不成qua規定,bg露胖次了? 上面這位BN大大寫了這麼長一堆mod都沒發現bg有問題嗎 問過KwaN說沒有問題,要是真的要換我還有好幾張後備BG /w\

[Easy]
  1. 00:33:485 (1) - 還是建議往上一點,雖然邊緣沒碰到是沒算,只是一個意見 改了
  2. 00:39:707 (4,1) - 再移一點讓它保持1.00x吧 ^
  3. 01:04:596 (4) - 同00:33:485 ^

E跟N的音效設定好像有點空洞,可以參考君媽的聽的比較自然。 -> 音效明天繼續...
感謝mod~ :)
YIIII
水平有限,并不能给什么特别好的意见了,挑了一点小毛病 ;w;
Mod
[Easy]
  1. 00:08:596 - 可以在这里加一个W音效,不知道你是特意不放的还是不小心漏的,我觉得挺合适的,刚好在第一拍重音上面。
  2. 01:11:263 - 01:12:152 这里两个E的音效可以去掉,连续四个感觉太多了,而且本身音乐背景就有镲的音效,去掉这两个让它有点起伏怎么样呢?
[Ky’s Normal]
  1. 00:53:041 和 00:53:930 可以把W音效换成E,像e难度那样子,感觉配合音乐的鼓声很赞。
  2. 01:03:485 这个地方背景里面已经有镲的音效了,建议去掉然后在 01:03:707加上E。刚好起在重音,个人觉得更好。
Karen
來摸一點 o.o

[Easy]
  1. 有些blanket做的很不好看,拿第一個舉例,00:01:041 (1,2) - 做成這樣是最完美的,當然,不需要所有的都這樣完美,但是從這圖里來看好像每個都不是這樣的。
  2. flow需要很大改進,做低難度的時候,下一個note的方向應該盡量順著上一個滑條尾巴出來的方向,或者前兩個note的方向,比如00:08:596 (1,2,3) - 這個flow非常非常的彆扭
  3. 節奏沒什麼大問題,但是有些地方可以改進,下面具體:
    00:02:152 - 我覺得這裡可以跟這個音,所以00:02:152 - 這裡開始的這段節奏可以用兩個折返帶過,例圖00:10:596 - 這個音比前一個強很多,所以可以連著00:10:374 (2) - 做一個1/2折返,像這種明顯合適1/2的地方可以大膽用,不需要拘謹什麼所謂的Easy不能放1/2的說法
    00:14:819 - 如果你想跟這個音的話那後面兩個鼓最好也跟上,但是這個難度不允許跟這三個音,所以我建議從這裡拉一個滑條到00:15:263 - 這裡,這樣跟音方面也不錯,關鍵是跟後面滑條的銜接很好
    00:28:596 - hmm這裡漏掉一段不map,感覺可以但是個人認為還是map一下比較好,畢竟背景那麼多鼓,從00:28:596 - 拉一個2/1滑條到00:29:485 -
    00:41:041 - 這裡又空了一段,但是我覺得這里需要map,00:41:041 - 這個音比較重要,要跟一下,為了跟後面滑條的銜接,拉滑條到00:41:930 -
    後面節奏沒什麼問題
  4. 為啥只有finish和whistle音效,00:29:930 - 從這裡開始可以2,4clap,1,3whistle,音效都用kwan的好了,最簡單的辦法就是這樣,我音效不太好,就這樣吧,可以問問kwan
Normal看了下好像沒啥大問題,除了跟easy一樣沒什麼音效。對了,ar建議用4,ar3跟hard的ar的gap太大了

駿大人的diff沒video,提了

順帶提一句這個黑色跟video里的某些場景里的黑色太相似了,容易惹來dq之禍
有什麼不理解的隨時游戲裡問我 o.o
Topic Starter
Nardoxyribonucleic
As a Taiko mapper, I usually place hit-sounds according to vocal pitch and drums. Whistle and clap have the same effect in Taiko mapping, so how to use both of them correspondingly is the principal aspect for me to learn in making standard difficulties.

YIIII wrote:

水平有限,并不能给什么特别好的意见了,挑了一点小毛病 ;w;
Mod
[Easy]
  1. 00:08:596 - 可以在这里加一个W音效,不知道你是特意不放的还是不小心漏的,我觉得挺合适的,刚好在第一拍重音上面。 改了
  2. 01:11:263 - 01:12:152 这里两个E的音效可以去掉,连续四个感觉太多了,而且本身音乐背景就有镲的音效,去掉这两个让它有点起伏怎么样呢? 感覺這裡用4個Finish才能表達副歌的高潮...

Karen wrote:

來摸一點 o.o

[Easy]
  1. 有些blanket做的很不好看,拿第一個舉例,00:01:041 (1,2) - 做成這樣是最完美的,當然,不需要所有的都這樣完美,但是從這圖里來看好像每個都不是這樣的。 我盡量把弧度拉開一點吧
  2. flow需要很大改進,做低難度的時候,下一個note的方向應該盡量順著上一個滑條尾巴出來的方向,或者前兩個note的方向,比如00:08:596 (1,2,3) - 這個flow非常非常的彆扭 改了
  3. 節奏沒什麼大問題,但是有些地方可以改進,下面具體:
    00:02:152 - 我覺得這裡可以跟這個音,所以00:02:152 - 這裡開始的這段節奏可以用兩個折返帶過,例圖 感覺現在的排法比較簡單,我先保留00:10:596 - 這個音比前一個強很多,所以可以連著00:10:374 (2) - 做一個1/2折返,像這種明顯合適1/2的地方可以大膽用,不需要拘謹什麼所謂的Easy不能放1/2的說法 這我也有考慮過,但我覺得這裡留個2/1的停頓也不錯
    00:14:819 - 如果你想跟這個音的話那後面兩個鼓最好也跟上,但是這個難度不允許跟這三個音,所以我建議從這裡拉一個滑條到00:15:263 - 這裡,這樣跟音方面也不錯,關鍵是跟後面滑條的銜接很好 改了
    00:28:596 - hmm這裡漏掉一段不map,感覺可以但是個人認為還是map一下比較好,畢竟背景那麼多鼓,從00:28:596 - 拉一個2/1滑條到00:29:485 - 保留這個4/1的休息點好像比較好,因為前面鋪排得太密而後面的旋律有明顯差別
    00:41:041 - 這裡又空了一段,但是我覺得這里需要map,00:41:041 - 這個音比較重要,要跟一下,為了跟後面滑條的銜接,拉滑條到00:41:930 - 改了
    後面節奏沒什麼問題
  4. 為啥只有finish和whistle音效,00:29:930 - 從這裡開始可以2,4clap,1,3whistle,音效都用kwan的好了,最簡單的辦法就是這樣,我音效不太好,就這樣吧,可以問問kwan
順帶提一句這個黑色跟video里的某些場景里的黑色太相似了,容易惹來dq之禍
有什麼不理解的隨時游戲裡問我 o.o
音效明天繼續,感謝mod~ :)
Bearizm
Nardooo u baka I wanna GD ;_; xd

do you still need mods for STD?
IamKwaN
Yes, need mods particularly on Easy and Normal.
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