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Nana Mizuki - Vitalization [CatchTheBeat]

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Manuxz
Hi Korokami :33

Cup

00:04:449 (2) - The tail of the slider finish in x: 448
00:20:555 (1) - Move at x:184
00:41:081 (4) - Ctrl+H and moving at the same place where it was (x 240)
00:50:239 (3) - Mmmm move at x:156 maybe ... XD
01:16:923 (3) - The tail of the slider finish in x: 144

Salad

00:04:292 (1) - Move at x:256
00:08:870 (7) - Move at x:112 o.o
00:28:765 (3) - Move at x:152
00:39:344 (1) - Move at x:240
01:01:134 (2) - Move at x:280

Platter

00:20:081 (5) - Move at x:352
00:40:292 (3) - Move at x:16
00:59:713 (2) - Move at x:416
01:07:449 (2) - Move at x:221

Rain

Excellent diff, charm me ^^

That's all hope something you serve, I just wanted to try TuT
Topic Starter
Kurokami
Gonna take a look at this soon. Thanks in advance. Will reply normaly too.
Topic Starter
Kurokami

Manuxz Sixx wrote:

Hi Korokami :33

Cup

00:04:449 (2) - The tail of the slider finish in x: 448 Not a bad idea but then there will be no difference between 1/2 and 1/1 in spacing. Keep mine.
00:20:555 (1) - Move at x:184 Moved to 176 instead.
00:41:081 (4) - Ctrl+H and moving at the same place where it was (x 240) Nice catch.
00:50:239 (3) - Mmmm move at x:156 maybe ... XD 144 used instead although even this makes no real difference. lol
01:16:923 (3) - The tail of the slider finish in x: 144 Moved one grid right but same result. The triangle was weird a bit.

Salad

00:04:292 (1) - Move at x:256 Look neater.
00:08:870 (7) - Move at x:112 o.o Here you can hear a loud drum+cymbal sound. This kind of beats requires dash or HDash thats why I added a bit bigger distance. And jumps are allowed on Salad. :3
00:28:765 (3) - Move at x:152 Same reasoning as above tho now you can only hear drum.
00:39:344 (1) - Move at x:240 kk
01:01:134 (2) - Move at x:280 ^

Platter

00:20:081 (5) - Move at x:352 Well, though I want to keep mine for the rhythm I will go with this to make it easier.
00:40:292 (3) - Move at x:16 Looks better. :3
00:59:713 (2) - Move at x:416 Nice.
01:07:449 (2) - Move at x:221 I know what you want here but (3) starts at high pitched vocal and though I don't want to HDash it I want a bit bigger jump here.

Rain

Excellent diff, charm me ^^ Thank you: :3 Although I still can't fc this Rain. orz

That's all hope something you serve, I just wanted to try TuT Yep, don't stop. Mod more. \o/
Thanks for your mod. I recently re-maped both Rain and Platter according to my latest mapping style so any help comes handy. I need to ask a BAT for checking. (Hey myself. /jk) Its time to rank this since my new set is on its way. :3
autofanboy
Hi Kuro! o/
Mod requested in AFB's CtB Modding Queue

[General]
  1. Source: I think it should be '戦姫绝唱シンフォギアG' instead of 'Senki Zesshou Symphogear G'?
  2. Tags: You might want to add: 水樹奈奈 近藤奈奈 奈奈 近藤 戦姫绝唱 OP
  3. Kiai Time: (Suggestion) 01:19:607 - 01:20:555 - You can remove kiai time here for a little stress

[ Cup]
  1. 00:00:186 (1,1) - Better have a little more space between the spinner end and the circle (1), since the BPM is 190 and the distance between notes is just 1/1
  2. 00:05:081 (3) - Now 00:04:923 sounds pretty weird since at that part there is a vocal, so you should move this note to 00:04:923 in order to suit the audio background and lengthen it to where it is in originally
  3. 00:08:555 (1) - Remove NC and NC at 00:08:870 (3), that part will contain stress :)
  4. 00:21:502 (2) - NC and remove NC at 00:23:081 (1)
  5. 00:24:028 (2) - NC
  6. 00:26:555 (4) - ^
  7. 00:28:134 (1) - Remove NC and NC at 00:29:081 (2), there will contain stress
  8. 00:33:186 (3) - (Suggestion) If you have NC the previous NC mods, you can NC here
  9. 00:40:449 (3) - NC
  10. 00:55:607 (4,5,1) - This pattern is complicated if it is in Cup I guess, I recommend to change it to 1/2 sliders or something based on 1/2
  11. 01:07:923 (3,1) - Indeed the distance between (3) and the 1/2 stream (1) should be far than the normal distances, I think this distance is way too big. I suggest 1. moving (1) to x:352 (Recommended) ; or 2. Tilt the stream to the left instead
  12. 01:17:397 (4) - (Suggestion) NC
  13. 01:19:607 (3) - If you applied the Kiai Time mod (In General), you can NC this
  14. 01:27:186 (3) - NC
  15. 01:29:239 (2) - In my opinion you can stop this slider at 01:29:397, it will make this part easier and the rhythm is much clear
  16. 01:29:713 (3) - NC and remove NC at 01:30:344 (1)
  17. 01:32:239 (1,1) - Same as 00:00:186 (1,1)

    Cup is nicely-mapped.

[ Salad]
  1. This diff is too easy, I didn't dash once, and I only miss at 00:46:923 (1,2), so I recommend increasing the distance at some parts
  2. 00:04:292 (1,2) - Swag their position would be much more interesting, and adding a little dash effect between (4) and (1), like the *example
  3. 00:08:870 (7) - x:176, same as above reason
  4. 00:08:870 (7) - NC and remove NC at 00:09:502 (1)
  5. Either 00:25:292 (3) or 00:25:607 (4) - NC
  6. 00:26:555 (1) - Move to the left so that dash effect is there
  7. 00:42:028 (1) - I think this can move to a bit left in order to have dash effect
  8. If you applied the previous mod, move the later notes as well to have the original distance
  9. 00:46:923 (1) - Move to more right for dash
  10. 01:06:502 (4) - Not fitting the audio background, I recommend removing it and add a 1/1 slider at 01:06:344 instead
  11. 01:09:818 (1) - Move this to more left for dash, x:192 is a good choice
  12. 01:15:818 (1) - Move this to the left for dash between (4) and (1)
  13. 01:19:923 (3) - Move to a bit left so that there is dash between (3) and (1)
  14. 01:25:923 (1) - Move to the right

    Distance problem.

[ Platter]
  1. 00:06:028 (2,1) - There should be a HDash between them, so consider (2) - x:288; (1) [new combo] - x:0
  2. 00:09:976 (1) - Not fitting audio background, break it into circle at 00:09:976 and 1/1 slider at 00:10:134
  3. 00:42:502 (2,1) - Remove the HDash here because the audio is not that high and exaggerated compared to the intro and the kiai time
  4. 00:58:134 (1) - Move it to the right so that there is HDash between the previous combo (2) and (1)
  5. 01:05:081 (4,5,6,7,1) - Good pattern but I think it is a bit hard if it is in Platter as players might get confused, also the HDash doesn't work there, they should have even distance so the difficulty can be lower
  6. 01:15:186 (5) - Move to the right to have HDash
  7. 01:15:186 (5) - If you applied the previous mod, tilt the slider to more left so the HDash between (5) and (6) is removed, if not then move (6) to a bit closer
  8. 01:20:555 (4) - x:224 to remove HDash, also tilt it to the right
  9. 01:20:870 (1) - x:80 to have HDash with the previous mod
  10. 01:25:292 (3) - Move to the right for HDash
  11. 01:32:239 (1) - Move to the right for HDash and stress

[ Rain]
  1. 00:15:028 (4) - NC
  2. 00:39:818 (2,3,4) - Drag this whole part to x:80 so there is HDash between (4) and (1)
  3. 01:20:870 (1) - Move to somewhere so that there is HDash between (7) and (1)
  4. 01:33:502 (1,2,3,4,5) - Maybe change this part to a bit more interesting then the previous diffs, like using 1/1 slider patterns, and having 1/2 distance gap between each 1/1 sliders, *example
  5. 01:35:713 (3,4) - Ctrl+G these two circles to have more distance and making it different from Platter?

The diff-spread seems unclear, since Salad is fc-able without dash except the one I have mentioned; while Platter contains pretty much HDashes in the parts outside of Kiai Time though I didn't mention them. Moreover some distances should be exaggerated or reduced.

Good luck for rank!
-AFB
Topic Starter
Kurokami

alienflybot wrote:

Hi Kuro! o/

[General]
  1. Source: I think it should be '戦姫绝唱シンフォギアG' instead of 'Senki Zesshou Symphogear G'? No, I dislike the usage of japanese sources. Its really hard to know on the beatmaplist where that song is came from.
  2. Tags: You might want to add: 水樹奈奈 近藤奈奈 奈奈 近藤 戦姫绝唱 OP Maybe. :p
  3. Kiai Time: (Suggestion) 01:19:607 - 01:20:555 - You can remove kiai time here for a little stress I hate kiai bursts
[ Cup]
  1. 00:00:186 (1,1) - Better have a little more space between the spinner end and the circle (1), since the BPM is 190 and the distance between notes is just 1/1 These are clearly divided and the song is starts there. No change.
  2. 00:21:502 (2) - NC and remove NC at 00:23:081 (1) No, because this way (1) will be alone and I don't want to merge it to the previous combo.
  3. 00:24:028 (2) - NC ^
  4. 00:33:186 (3) - (Suggestion) If you have NC the previous NC mods, you can NC here Nope, the song is the same here.
  5. 00:55:607 (4,5,1) - This pattern is complicated if it is in Cup I guess, I recommend to change it to 1/2 sliders or something based on 1/2 The whole song is too complicated for Cup and I think I was able to make this as easy as possible. No change.
  6. 01:07:923 (3,1) - Indeed the distance between (3) and the 1/2 stream (1) should be far than the normal distances, I think this distance is way too big. I suggest 1. moving (1) to x:352 (Recommended) ; or 2. Tilt the stream to the left instead Moved a bit and rotated it.
  7. 01:17:397 (4) - (Suggestion) NC Np. I can't give you details why I reject it, I just don't like it this way. q.q
  8. 01:19:607 (3) - If you applied the Kiai Time mod (In General), you can NC this This can be applied even w/o the kiai but no for now. I don't like the standalone combos.
  9. 01:29:239 (2) - In my opinion you can stop this slider at 01:29:397, it will make this part easier and the rhythm is much clear Nope, it will be an empty rhythm between them then.
  10. 01:32:239 (1,1) - Same as 00:00:186 (1,1) This is actually true. Changed it to a slider.
Cup is nicely-mapped.

[ Platter]
  1. 00:06:028 (2,1) - There should be a HDash between them, so consider (2) - x:288; (1) [new combo] - x:0 There shouldn't, if you recognize I used HDash at intensive beats mostly. And this is just the start of the map.
  2. 00:09:976 (1) - Not fitting audio background, break it into circle at 00:09:976 and 1/1 slider at 00:10:134 I followed the vocal with this and the music is very weak here to it will be messy to follow it.
  3. 00:58:134 (1) - Move it to the right so that there is HDash between the previous combo (2) and (1) Why? Its very weak and this part is a calm one right before the kiai.
  4. 01:05:081 (4,5,6,7,1) - Good pattern but I think it is a bit hard if it is in Platter as players might get confused, also the HDash doesn't work there, they should have even distance so the difficulty can be lower Removed the HDash because the BPM is high and 1/4 HDashes are not good on this level but the pattern is easy if you get used to it. You just need to realize the fact that you must not press dash button at all. This pattern is good as an intro.
  5. 01:15:186 (5) - If you applied the previous mod, tilt the slider to more left so the HDash between (5) and (6) is removed, if not then move (6) to a bit closer What? I have no HDash here and it shouldn't be either. o.o
  6. 01:32:239 (1) - Move to the right for HDash and stress Nope, this Platter is already hard enough.
[ Rain]
  1. 01:20:870 (1) - Move to somewhere so that there is HDash between (7) and (1) It can be but I don't want to add 1/4 HDash here.
  2. 01:33:502 (1,2,3,4,5) - Maybe change this part to a bit more interesting then the previous diffs, like using 1/1 slider patterns, and having 1/2 distance gap between each 1/1 sliders, *example Oh come on, there is a difference. Yes, I used circles on both diff, but the patterns are different.
  3. 01:35:713 (3,4) - Ctrl+G these two circles to have more distance and making it different from Platter? Nope, It will be really hard to catch the next 2 note this way.


The diff-spread seems unclear, since Salad is fc-able without dash except the one I have mentioned; while Platter contains pretty much HDashes in the parts outside of Kiai Time though I didn't mention them. Moreover some distances should be exaggerated or reduced. I also wondered about Salad, to be honest I also wondered about Cup. I think Cup can be removed from the set end the rhythm can be used to map a better Salad. 190BPM is kinda high to have 4 different difficulty.

Good luck for rank! Thank you. :3
-AFB
Everything else applied. Thank you. :3
rew0825
Mod m4m :)

[ Cup]
  1. 00:03:186 (2) - ctrl+h and x:288
  2. 00:23:081 (1,2,3,1,2,3,1) - ctrl+h
  3. 00:28:134 (2) - ctrl+h ang x:272
  4. 00:36:028 (3) - x:368 and 00:36:976 (1) - x:272
  5. 01:29:713 (1,2) - overlap note...

[ Salad]

AR/OD - 6.5

  1. 00:05:713 (3) - x:352 and 00:06:028 (4) - ctrl+h - x:208
  2. 01:12:423 (5) - move to 01:12:502
  3. 01:18:976 (2) - move tail to left

[ Platter]
  1. 00:21:344 (5) - move tail to right

[ Rain]

HP - 6

  1. 00:15:028 (1,2,3,4,5) - ctrl+h
  2. 00:52:292 (3,4) - ctrl+g
  3. 00:53:555 (4,5) - ctrl+g
  4. 01:27:897 (2,6,7) - (2) - x:144 , (6) - x:144 , (7) - x:208
  5. 01:33:976 (3,4) - ctrl+h

Good luck :)
Topic Starter
Kurokami

rew0825 wrote:

Mod m4m :)

[ Cup]
  1. 00:36:028 (3) - x:368 and 00:36:976 (1) - x:272 Moved 00:36:976 (1), but leaved (3) as it is because I like that pattern.

[ Rain]

HP - 6

  1. 01:33:976 (3,4) - ctrl+h No, thats too mainstream. :3

Good luck :)
Everything else accepted. Thank you for your check. :3 I have a little time nowadays but poke me if I forget to check your mapset. o/
ZiRoX
2 kudosus frenzy

MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Cup]
Timeline and Patterns
  1. 00:21:502 (2) - I think this should be a 3/2 repeat slider, it follows vocals better and 00:22:765 -, although a downbeat, isn't that important. It will also be consistent with 00:26:555 (1) -
  2. 01:13:292 (1) - I think this should be mapped 1/1, either by making it a 1/1 slider with 4 repeats, 1 repeat and 2 circles or 5 circles, that's up to you.

[ Salad]
Timeline and Patterns
  1. 00:08:870 (1) - If you Ctrl+G this you'll have a better flow, since current spacing is a bit weird imo.
  2. 00:09:976 (3) - I'd take out the repeat, it follow vocals better.
  3. 00:36:028 (3,4) - I expected a larger jump here, the in crescendo is really calling for it. Set (4) at x:416 and move 00:36:976 (1) - according to this:
  4. 00:46:923 (1,2,3) - Reduce spacing between these notes, the 1/4s are a bit tricky here.
  5. I could complete your Kiai Time without dashing at all. I think a little bit distance in some key parts will make this better, some points where you can add some distance are:
    1. 01:13:923 (2) - Move to x:160
    2. 01:15:818 (1,2,3,4) - You could do this part as wollows:
    3. 01:24:028 (2) - Same idea as 01:13:923 (2)

[ Platter]
Timeline and Patterns
  1. 00:09:976 (1) - If you make this slider start on the white tick, and add a note at its current position you'll follow vocals better

[ Rain]
Timeline and Patterns
  1. 00:06:818 (3) - Move this to x:320, I think a smaller distance suits this part better.
  2. 00:10:134 (1) - Ctrl + G and then move it to x:160, it flows better.
  3. 00:30:028 (4) - I think current position of this note is a bit unexpected. Move this to x:48 for a more predictable movement.
  4. 01:18:660 (3) - Move to x:400 to create an hyperdash :D
Topic Starter
Kurokami

ZiRoX wrote:

2 kudosus frenzy


[ Cup]
Timeline and Patterns
  1. 01:13:292 (1) - I think this should be mapped 1/1, either by making it a 1/1 slider with 4 repeats, 1 repeat and 2 circles or 5 circles, that's up to you. This is just a Cup, the rhythm should be as easy as possible.


[ Platter]
Timeline and Patterns
  1. 00:09:976 (1) - If you make this slider start on the white tick, and add a note at its current position you'll follow vocals better Nope, the vocal part on the main beat is very weak compared with the one at 00:09:976. Start the slider there is a very bad idea.

[ Rain]
Timeline and Patterns
  1. 00:30:028 (4) - I think current position of this note is a bit unexpected. Move this to x:48 for a more predictable movement. What? No. Two left, two right. There is nothing unexpected in this pattern.
Everything else applied. Thanks for your mod. :3
Tyrell
Hi

Cup
00:01:607 (1) - This should be angled better like http://puu.sh/iTlzP/d6ea39e435.jpg
00:07:134 (2) - I feel this should just be a vertical slider. the curve is unnecessary and a bit awkward.
00:25:292 (1) - another case where i think a vertical slider just makes it look and flow better.
00:49:923 (2) - i would reduce the distance on this a bit as it seems awkward and may be weird to read for low level players
00:56:239 (5) - Feel the distance on this should be reduced and kinda link rather than be a small jump. move00:56:239 (5) - to x:128
00:56:870 (1) - similar to the previous jump. I would reduce it to almost link together move 00:56:870 (1) - to x:208
01:29:239 (2) - really recommend reducing the distance jump to this. maybe move to x:272
01:29:713 (1) - same as ^ move to x:96 as this jump is too much for a cup
01:31:292 (1) - I would make this a more simple curve or a vertical slider

It's a nice Cup but I highly recommend nerfing the jumps at the end because it's too challenging for a cup and it drags the star rating above the recommended 1.5 star

Salad
00:07:607 (3) - would either reduce the jump to this or increase so you know a dash is needed. it's at awkward distancing right now. you could move 00:07:607 (3) - to x:256 and leave it to where a dash is needed on the next note
00:23:081 (3) - this standstill repeat is dull. Would recommend 3 hit circles or a more horizontal slider
00:40:449 (4) - would reduce the distance on this a bit for better flow.
00:42:028 (1) - Fix this slider, it's very awkward. a more simple curve repeater would do fine.
00:44:239 (1,2,3) - would recommend just making these vertical sliders so it's less awkward
00:54:344 (1,2,1,2) - i feel like a dash should be needed somewhere in this section. Maybe to the last slider
01:08:397 (1,2,3,4,5,6,7) - i would try to arc this a bit more to the right like http://puu.sh/iTo1p/a09672863b.jpg
01:12:502 (5,6) - recommend Ctrl+H this and moving to x:368
01:35:713 (3,4) - Ctrl+H and move to x:368 for better flow

I would recommend going back and mapping more of the vocals in various points but that might not be necessary. Also i didnt point them out specifically but the vertical sliders in the kiai time should really be changed to something more interesting. Would also recommend just doing a sweep through the whole song using a smaller grid size and really refining the distances on the jumps for overall better flow.

I would highly recommend taking a look at the platter and rain and changing the patterns and jumps to better fit today's standards.
Topic Starter
Kurokami

Tyrell wrote:

Hi

Cup]

It's a nice Cup but I highly recommend nerfing the jumps at the end because it's too challenging for a cup and it drags the star rating above the recommended 1.5 star 1.47 :P

[Salad]

00:44:239 (1,2,3) - would recommend just making these vertical sliders so it's less awkward Verticals are a bit boring to play imo.
00:54:344 (1,2,1,2) - i feel like a dash should be needed somewhere in this section. Maybe to the last slider The pattern is already hard enough.

Would also recommend just doing a sweep through the whole song using a smaller grid size and really refining the distances on the jumps for overall better flow. Using smaller grid in CtB not really matter as you wont notice the difference.

I would highly recommend taking a look at the platter and rain and changing the patterns and jumps to better fit today's standards. Hm, what are "today standards"? If you know some place which needs to be changed, point out, else I will just use my own mapping.
Thank you.
BoberOfDarkness
Hello

Salad
Cup is looking very nice but AR 5 is making it a bit unpleasant to play, changing it to AR 5.5 will make it more fun to play it also diff spread will improved a bit since Salad is 6.5


Cup
Look to easy and in my opinion it should be harder to fit diffspread better

01:14:555 (3,4,1) - its kiai time and you use even easier patterns than before

01:17:870 - 01:18:028 - 01:18:186 - I would use here 1/2 stream

01:33:502 (1,2,3,4,1,2,3,4) - its dashless but music suggests bigger distance


I think that mapset is ready ;;https://osu.ppy.sh/forum/posting.php?mode=reply&f=6&t=158211#
Topic Starter
Kurokami
Updated. I applied all, thank you. :3
JBHyperion
I guess I'm a bit late huh...

General Comments:
  1. Song Folder: No issues, but this made me lol - Kurokami confirmed time traveller? (:
  2. Song Setup: Disable Widescreen Support in Platter and Rain diffs please to be consistent with Cup + Salad
  3. Metadata: No issues, but you could include the album this song is featured on - "Supernal Liberty"
  4. Timing: There is a noticeable difference between the first piano sound and the start of the spinner at 00:00:186 - Recommend dragging the start of the spinner back by 1/8 to 00:00:147 in all diffs to better reflect this
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
  1. 00:03:186 (2) - Recommend splitting into 1/1 slider and circle to allow greater spacing and emphasis on the downbeat+finish at 00:03:818 - I'd place the new circle at x-208, and place the NC on it instead of 00:04:292 (1)
  2. 00:41:081 (2) - ^ As above, but here also because the start and repeat of this slider are mapping vocals, whilst the tail is mapping the instrumental, and it currently feels out of place to me. New circle at x-288?
  3. 00:51:028 (5) - Odd rhythm choice perhaps... I think you're following the vocals here, but you decided to map the weaker red tick sounds than the stronger white ticks and it confused me a little. Wouldn't two 1/2 sliders starting at 00:51:186 or circle / 1/2 sliderbe a better option here?
  4. 00:56:870 (1,2) - No matter how many times I play this pattern, it just doesn't feel right to me. I feel something like this would play much better:

  5. 01:09:660 (1,2) - The slider ends don't correspond to any sound as far as I can tell - I'd shorten both to 1/2 sliders
  6. 01:30:344 (2,1) - The vocal sound is stronger on the tail of (2), so I'd prefer to remove the repeat here and extend (1) back to start at 01:30:976 - this makes a 3/1 slider consistent with 01:32:239 (2)
  7. 01:33:502 (1,2) - Feels a little strange for the climax to the song, maybe too undermapped? Starting from 01:33:502 I'd make two 3/2 sliders, and then at 01:35:397 I'd use either circle and 1/2 slider, or even 1/2 slider repeating 3 times

Salad
Outside of the kiai, there are only two places where dash is required, so you may want to play around with spacings for strong notes in the rest of the song. Some good candidates for dashing would be 00:08:713 (6,1) - 00:11:081 (5,1) - 00:18:660 (6,1) - 00:21:028 (2,1) - 00:25:607 (4,1) - 00:43:292 (2,1) - 00:56:239 (2,1) -
  1. 00:17:081 (2) - No strong sound here to justify this note, so I'd move this back by 1/2 for the kick drum + vocal
  2. 00:17:713 (5,6) - I think this would play better if you reversed the positions on the timeline (circle then slider) and added a clap to the slider head (so the hitsound pattern plays out as whistle/clap/clap/clap)
  3. 00:31:607 - Not placing a note here sounds odd to me, there's a definite electro sound and the triple would play out nicely imo. If you do, make the NC on the downbeat instead of 00:31:923 (1)
  4. 00:31:923 (1) - Finish on the tail doesn't really fit with the music - I'd replace with a clap
  5. 00:34:134 (5,1) - Swap NC for the downbeat here
  6. 00:36:660 (4,1) - ^
  7. 00:40:449 (4) - This would be better as a 3/4 slider repeating once to follow the vocals
  8. 00:46:923 (1) - Follows the vocals better as a 1/2 slider since there's no prominent sound on the tail at present
  9. 00:51:028 (4) - Same issue as in Cup, this doesn't really fit with the music that well in my opinion - a better choice would be 1/2 slider repeating once followed by 1/2 slider
  10. 01:09:818 (1) - Why is this a 1/1 repeating slider when in Cup it was two 1/1 sliders (i.e.more dense)? I'd do the same thing here as suggested for Cup but with dash between them
  11. 01:28:449 (1) - There's no strong sound on the repeat here, so I'd just remove it and make this a 3/2 slider, or remove 01:29:239 (2) and make two 1/1 sliders followed by a circle at 01:29:397

Platter
  1. 00:09:976 (1) - Vocal sound starts 1/2 later on the downbeat, so I'd shorten to a 1/1 slider starting there and make 00:09:818 (3) a 1/2 slider
  2. 00:31:292 (3,4) - The hdash feels too strong here for me, I'd make it a bit weaker by moving (4) to x-19oving 2
  3. 00:42:976 (1,2,3,4) - Note density feels a little low here, and there's a 1/2 kick drum pattern you could map to bulk this out a bit of you wanted
  4. 01:06:818 - Unmapped kick drum sound here, could be mapped to create a dash to 01:06:976 (1) - the current spacing is really counterintuitive considering you added a finish hitsound
Not much else to say really, it's pretty good.

Rain
  1. 00:21:265 (5,6,7,1) - Very easy to overshoot the return slider (1) due to the strong hdashes in quick succession. I don't feel the hdash (5,6) is really necessary, so I'd map 00:20:949 (1,2,3,4,5,6,7) as a smooth curve to the left and move 00:21:502 (1) over to x-304, move 00:21:976 (2) to the left of (1), x-288, and then increase the spacing of (2,3,4) slightly by moving (3) to x-416, keeping all orientations the same - making this whole passage so much smoother to play imo
  2. 00:57:502 (2) - Personal preference, but I'd replace this slider with three 3/4 circles to follow the wub pattern, which allows you to create some more interesting movement here
  3. 01:02:555 (2) - ^
  4. 01:05:081 (1,2,3,4,5,6,7,8) - This stream is a little tight with dash which makes it annoyingly easy to miss on. I'd reduce the amount of curve a tiny bit so it's not quite so intimidating
  5. 01:08:870 (1,2,3,4,5,6,7,8,9) - ^ More so than the above since it practically requires constant dash throughout
  6. 01:18:660 (3,4,5,6) - This caught me off guard when I first played it. Siince it's in the kiai I could live with it, but would it be possible to reduce the spacings a tiny bit here whilst keeping the hdashes?
  7. 01:33:502 (1,2,3,4,5,6) - I get that you want to increase spacing with each jump, but the stop-start nature of this pattern makes it quite difficult to react to. I'd prefer if the spacings between the notes in each doublet went something like 1.8x, 2.0x, 2.2x DS, instead of the 1.95x, 2.13x, 2.31x DS you have currently. No-one likes missing a tight reaction jump right at the end of a song >.<

I might have missed some things since I was in a bit of a hurry, so let's hunt for a few more mods before I give this another look.
Good luck (:
Topic Starter
Kurokami

JBHyperion wrote:

I guess I'm a bit late huh...

General Comments:
  1. Metadata: No issues, but you could include the album this song is featured on - "Supernal Liberty" Nah, this is the TV Size version and this one actually never came out as a track.
Difficulty-Specific Comments:

[Salad]
Outside of the kiai, there are only two places where dash is required, so you may want to play around with spacings for strong notes in the rest of the song. Some good candidates for dashing would be 00:08:713 (6,1) - 00:11:081 (5,1) - 00:18:660 (6,1) - 00:21:028 (2,1) - 00:25:607 (4,1) - 00:43:292 (2,1) - 00:56:239 (2,1) - Nah, 1/2 jumps at this bpm could be really hard. Adjusted some but not too much.
  1. 00:31:607 - Not placing a note here sounds odd to me, there's a definite electro sound and the triple would play out nicely imo. If you do, make the NC on the downbeat instead of 00:31:923 (1) Nah, that sound is just the aftereffect of 00:31:449. Adding a triplet there on this level is not necessary imo.
[Platter]
  1. 00:09:976 (1) - Vocal sound starts 1/2 later on the downbeat, so I'd shorten to a 1/1 slider starting there and make 00:09:818 (3) a 1/2 slider Wot, vocal clearly starts at red tick.
  2. 00:42:976 (1,2,3,4) - Note density feels a little low here, and there's a 1/2 kick drum pattern you could map to bulk this out a bit of you wanted No, the currently standard Salad/Platter difference is too high. I want to avoid this.
Not much else to say really, it's pretty good.

[Rain]
  1. 00:57:502 (2) - Personal preference, but I'd replace this slider with three 3/4 circles to follow the wub pattern, which allows you to create some more interesting movement here wot
  2. 01:02:555 (2) - ^
  3. 01:18:660 (3,4,5,6) - This caught me off guard when I first played it. Siince it's in the kiai I could live with it, but would it be possible to reduce the spacings a tiny bit here whilst keeping the hdashes? Its not that hard to handle. What is hard is the dash between (2,3) but if you catch that the pattern comes automatically.
I might have missed some things since I was in a bit of a hurry, so let's hunt for a few more mods before I give this another look.
Good luck (: Hm, I'm not sure if possible to get anyone to mod ctb but oh well.
Thank you. :3
JBHyperion

Kurokami wrote:

Hm, I'm not sure if possible to get anyone to mod ctb but oh well.
Challenge accepted.
DragonSlayer96

JBHyperion wrote:

Kurokami wrote:

Hm, I'm not sure if possible to get anyone to mod ctb but oh well.
Challenge accepted.
Challenge accepted x 2
DragonSlayer96


General
I know I saw a debate about this on a different beatmap, but isn't the first spinner unrankable since it is before the first timing point?

Cup
00:03:818 (1,2) - though catchable without dashing, I feel that the gap is slightly too big for a new player to CtB
00:41:081 (2,1,2) - I feel that the distance from 2 to 1 is good but 1 to 2 is slightly too big.
01:18:344 (1) - Flip this around (Ctrl + g i think is the shortcut) because i feel that the kick out like how you have it mapped will just confuse a new player since it looks like all of your 1/2 pattern streams on here are fairly simple.
01:35:397 (3,4) - you might want to reduce the distance a little bit here.

Salad
Beyond what JBH mentioned, nothing stood out to me

QwQ this is hard for me to mod because I can't mod how I normally mod.
DakeDekaane
iirc this song never got the TV version released offcially, so the (TV Size) shouldn't be there, lol. The other map was ranked way before the rule began to be more enforced.
Topic Starter
Kurokami

DragonSlayer96 wrote:



[General]I know I saw a debate about this on a different beatmap, but isn't the first spinner unrankable since it is before the first timing point? O.o Not this again please. q.q Having object before the first timing point is not unrankable. But you can't lower their volume though.

QwQ this is hard for me to mod because I can't mod how I normally mod.
Thank you.

DakeDekaane wrote:

iirc this song never got the TV version released offcially, so the (TV Size) shouldn't be there, lol. The other map was ranked way before the rule began to be more enforced.
Oh, so that is why I didn't have it. o.o Fixed.
Yuii-
I wonder my people don't know about my CtB modding queue (?
Anyway, I could mod it this weekend if you agree with it.
Just one thing to keep in mind: I am not Hyperion, I am learning CtB with a lot of effort, so I'd really appreciate if you could give me some advices in you reject some things (which you are going to do, prob.)

Good luck m'boy
JBHyperion

Yuii- wrote:

I wonder my people don't know about my CtB modding queue (?
You have a queue? Direct me to it at once so I can spam you with requests hue ;)
Yuii-

JBHyperion wrote:

Yuii- wrote:

I wonder my people don't know about my CtB modding queue (?
You have a queue? Direct me to it at once so I can spam you with requests hue ;)
Since when Forums are a place to chat
p/4418955
Sc4v4ng3r
I'm a bit late... Challange accepted x3 Modding as a part of :


All are just suggestions, I mean... How can I give much when this is my 5th mod for CtB o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi my mod will be made out of these

[Cup]
  1. 00:59:081 (4,5,6) - Don't really understand why you would stop the movement here, but I guess it is fine? (hopefully...)
[Salad]
  1. 01:35:397 (1,2,3,4) - Just my sheer opinion, why not make them have the same distance? Don't really get why is this like this...
[Platter]
  1. 01:20:239 (3,4) - They seem to have the same pitch, so I think they should have the same DS (From (2) to (3) was 2.5, so (3) to (4) should be also 2.5) considering that.
[Rain]
  1. 00:20:870 (5,1) - I would swap NCs for these, and make a HDash between these 2 notes.
  2. 00:21:107 (3,4) - For these though, not really needed since the beat is getting weaker, but it would be nice.
  3. 00:34:134 (1,2,3,4,5,1,2,3,4) - All these notes would be fitting into the song lot more better if the DS was increasing gradually, since the instrument's pitch is increasing overtime.
  4. 01:35:397 (1,2,3,4) - This is basically the same pattern from Platter, maybe vary it up a little bit, something like this :


    Yea I do suck at making patterns, but few more jumps would be nice.
That is all from me. I feel that the mapset is already ready for ranked...
GL!
Topic Starter
Kurokami

[Sc4v4ng3r] wrote:

I'm a bit late... Challange accepted x3 Modding as a part of :


All are just suggestions, I mean... How can I give much when this is my 5th mod for CtB o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi my mod will be made out of these

[Salad]
  1. 01:35:397 (1,2,3,4) - Just my sheer opinion, why not make them have the same distance? Don't really get why is this like this... Changed a bit, but I want a jump between them.
[Rain]
  1. 00:20:870 (5,1) - I would swap NCs for these, and make a HDash between these 2 notes. It could fit there but HDash on blue tick is not a good idea.
  2. 00:21:107 (3,4) - For these though, not really needed since the beat is getting weaker, but it would be nice. Nah not all stream needs to be HDashed.
  3. 00:34:134 (1,2,3,4,5,1,2,3,4) - All these notes would be fitting into the song lot more better if the DS was increasing gradually, since the instrument's pitch is increasing overtime. You wanted? I changed it. \o/ Actually, I was thinking about the same this part so, why not. :D

    Yea I do suck at making patterns, but few more jumps would be nice.
That is all from me. I feel that the mapset is already ready for ranked...
GL!
Everything else end the ones with blue comments are fixed. Thank you.

@Yuii- Don't ask, just do it. :P
Sc4v4ng3r

Kurokami wrote:

[Sc4v4ng3r] wrote:

I'm a bit late... Challange accepted x3 Modding as a part of :


All are just suggestions, I mean... How can I give much when this is my 5th mod for CtB o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi my mod will be made out of these

[Salad]
  1. 01:35:397 (1,2,3,4) - Just my sheer opinion, why not make them have the same distance? Don't really get why is this like this... Changed a bit, but I want a jump between them.
[Rain]
  1. 00:20:870 (5,1) - I would swap NCs for these, and make a HDash between these 2 notes. It could fit there but HDash on blue tick is not a good idea.
  2. 00:21:107 (3,4) - For these though, not really needed since the beat is getting weaker, but it would be nice. Nah not all stream needs to be HDashed.
  3. 00:34:134 (1,2,3,4,5,1,2,3,4) - All these notes would be fitting into the song lot more better if the DS was increasing gradually, since the instrument's pitch is increasing overtime. You wanted? I changed it. \o/ Actually, I was thinking about the same this part so, why not. :D

    Yea I do suck at making patterns, but few more jumps would be nice.
That is all from me. I feel that the mapset is already ready for ranked...
GL!
Everything else end the ones with blue comments are fixed. Thank you.

@Yuii- Don't ask, just do it. :P
The feeling when I don't get a kudos xD
Topic Starter
Kurokami
Nah, I just forgot it. /o/
Absolute Zero
Boop~ in from CtB modding group

Cup
00:06:028 (5) – Move NC here?
00:06:660 (1) – Make this a ½ slider instead?
00:12:028 (2,3) – Follow triplet rhythm of voice?
00:13:607 (4) – Move NC here?
00:43:292 (4) – NC? Combo gets a little long.
00:51:186 (5) – NC?
00:58:134 (3,4,5) – Nerf this section a little bit, it might be hard for this level player?
00:59:081 (4) – NC?
01:17:870 (5,6,7) – I would lessen the spacing, this difficulty spike makes it hard for a cup player.
01:35:397 (3,4) – Each a new, different combo?

Salad
00:39:976 – Add hitcircle here?
00:42:028 (1) – Move this closer to (5) because the movement might be difficult (the left then right-dash)
01:26:870 (2,3,4,5,6) – The movement pattern here might be a little hard to control for salad players?
01:30:344 (6,7) – Add clap hitsounds and NC on each one?
01:35:397 (1,2,3,4) – Evenly space these?

Platter
I feel that the 1/8 slider streams in the platter can be simply ¼ sliders because they seem unnecessary with the music most of the time.
00:02:239 (4,5) – I feel like these 1/8 sliders should just be a ½ slider. Or if you want to keep them, I think they aren’t placed in the right place, since the “BZZZZ” starts at the end of (3).
00:20:318 (6) – NC?
00:21:028 (3,4,5) – This slider pattern may be a little challenging to catch?
00:47:397 (2) – Make this a hyper?
00:51:186 (4,5,6) – Nerf here?
00:53:397 (1,2,3,4) – Don’t make these 1/8 hitcircles?
01:18:028 (6) – NC because combo gets a little long?
01:35:397 (3) – NC?
01:35:397 (3,4,5,6) – Put this pattern so that the hitcircles appear to be in groups of two, not three and one.

Rain
Some parts of this could be nerfed. While it may be short, those parts are challenging to FC.
00:01:292 (1,2,3,4,5) – See first comment of Platter.
00:20:081 (8) – Continue the spacing from (7) as the same pattern, this is a little hard!
00:31:923 (1) – Make this a hyper from the previous note?
00:36:660 (7) – Move the NC here?
00:46:923 (1,2) – Make this a 1/8 slider instead?
00:52:607 (6,7,8) – Make this all a ½ repeat slider for variety?
00:55:607 (1,2,3,4) – Fit the voice triplets instead?
01:08:870 (4,5,6,7) – Here this seems a little difficult for a rain.
01:33:502 (1,2,3,4,5,6,7,8) – Make this a constant combo to make it easier (perhaps 1,3,5,7 are hypers, not normal dashes?)


Hope this helped! :)
Topic Starter
Kurokami

Absolute Zero wrote:

Boop~ in from CtB modding group

Cup
00:06:028 (5) – Move NC here? It would follow the vocal nicely but at the same time the next combo will be too long for a Cup.
00:06:660 (1) – Make this a ½ slider instead? White tick has no beat there. Instead I merged it with the next slider.
00:12:028 (2,3) – Follow triplet rhythm of voice? Applied to break the boring slider spam and fits anyway.
00:13:607 (4) – Move NC here? k
00:43:292 (4) – NC? Combo gets a little long. Nice.
00:51:186 (5) – NC? k
00:58:134 (3,4,5) – Nerf this section a little bit, it might be hard for this level player? I moved (4,5,6) a little back to right.
00:59:081 (4) – NC? k
01:17:870 (5,6,7) – I would lessen the spacing, this difficulty spike makes it hard for a cup player. Tried something. /o/
01:35:397 (3,4) – Each a new, different combo? Added NC but not two. That seems a bit useless.

Salad
00:39:976 – Add hitcircle here? Sounds good.
00:42:028 (1) – Move this closer to (5) because the movement might be difficult (the left then right-dash) Sure.
01:26:870 (2,3,4,5,6) – The movement pattern here might be a little hard to control for salad players? Made a bit easier but I want to keep the dash.
01:30:344 (6,7) – Add clap hitsounds and NC on each one? One NC is enough.
01:35:397 (1,2,3,4) – Evenly space these? Done.

Platter
I feel that the 1/8 slider streams in the platter can be simply ¼ sliders because they seem unnecessary with the music most of the time. There is no 1/8 in any of my maps. 1/8 is rarely fits anyway. What you see here is just 1/4, nothing more.
00:02:239 (4,5) – I feel like these 1/8 sliders should just be a ½ slider. Or if you want to keep them, I think they aren’t placed in the right place, since the “BZZZZ” starts at the end of (3). Changed it, but as I said, its just 1/4.
00:20:318 (6) – NC? Ugh, why?
00:21:028 (3,4,5) – This slider pattern may be a little challenging to catch? Nah, you can basically just need to move to left to fc it.
00:47:397 (2) – Make this a hyper? k
00:51:186 (4,5,6) – Nerf here? Why?
00:53:397 (1,2,3,4) – Don’t make these 1/8 hitcircles? They are not 1/8s?
01:18:028 (6) – NC because combo gets a little long? Sure.
01:35:397 (3) – NC? k
01:35:397 (3,4,5,6) – Put this pattern so that the hitcircles appear to be in groups of two, not three and one. But why? Tell me the reason and I will change it.

Rain
Some parts of this could be nerfed. While it may be short, those parts are challenging to FC.
00:01:292 (1,2,3,4,5) – See first comment of Platter. As I aready said on Platter, these are not 1/8s just 1/4s. I changed it there because why not but not here.
00:20:081 (8) – Continue the spacing from (7) as the same pattern, this is a little hard! Its only hard if you can't stop your dash in the exact position of the fruit. But even then the next stream can be reached with a small dash backwards. Anyway, I changed a little.
00:31:923 (1) – Make this a hyper from the previous note? How? We are speaking about 6/4 distance. That would be a full screen dash and honestly, I don't want to see something like that.
00:36:660 (7) – Move the NC here? Sure.
00:46:923 (1,2) – Make this a 1/8 slider instead? Thats 1/4 for you but sure. Although don't know why.
00:52:607 (6,7,8) – Make this all a ½ repeat slider for variety? Ugh, what?
00:55:607 (1,2,3,4) – Fit the voice triplets instead? ?
01:08:870 (4,5,6,7) – Here this seems a little difficult for a rain. Actually, the catcher almost moves automatically there and this is the kiai so it can be a little "harder".
01:33:502 (1,2,3,4,5,6,7,8) – Make this a constant combo to make it easier (perhaps 1,3,5,7 are hypers, not normal dashes?) Nah, there is no need to always use HDash. Although if you can give me a possible pattern with HDashes I might accept it.


Hope this helped! :)
Thank you for your check. :3
Xinely
remod the map
placeholder for now
ZiRoX
I claim a placeholder after Xinely's check
JBHyperion
Tfw double ninja'd D:
Xinely
remodding this over a year ~


  • Cup
  1. 00:01:607 (1) - imo you better give a bit movement on the slider's body itself for the flow, lets try move the tail to x:192?
  2. 00:04:923 (4) - make the spacing consistent with 00:04:292 (2,3) - plays better imo, i mean just move (4) to x:384
  3. 00:06:028 (5) - i have no idea why finish exists in relax vocal :(
  4. 00:06:660 (1) - and those normal samplesets, sound too loud really for relax vocal
  5. 00:08:870 (1) - normal finish would be great here for cover the cymbal
  6. 00:12:186 (3) - i dont know you follow vocal or not but vocal is on blue tick, if you dont follow vocal so i would suggest to remove this. hard to hear a music on redtick
  7. 00:12:344 (4) - same as above (vocal is on whitetick)
  8. 00:14:555 - the drum sounds so strong here, i would prefer suggest to map this :(
  9. 00:17:081 (2) - well, whitetick has no clap sound on bgm so i would prefer suggest move this circle to 00:16:923 - so you can map the drum clap :(
  10. 00:23:081 (1) - move to x:128 for giving more movement with previous? also for make further spacing for next object, emphasizing the cymbals
  11. 00:33:818 (4) - nazi, 1 grid right for make spacing feels more consistent?
  12. 00:39:818 (2,1) - give a bit movement at least please :(
  13. 00:43:607 (2) - just suggestion, may add whistle here for emphasizing the violin sound
  14. 00:46:923 (1) - need finish on tail, yep cymbal :(
  15. 00:51:028 - just wondering if you're mapping vocal here, this vocal should be mapped too :(
  16. 00:52:923 - please cymbal starts in here instead of 00:53:081 -
  17. 00:56:870 (1) - im expecting higher spacing for cymbal here, x:160 would be nicer imo
  18. 01:08:397 (1) - i would prefer to avoid much 1/2 density notes in Cup, i just having trauma after see Ende's DQ because of much density notes. i think make 01:08:397 - circle 01:08:555 - and 1/1 slider repeat here is quite enough for Cup diff
  19. 01:09:660 (1,2) - adding whistle on tails sound great imo
  20. 01:10:607 - you're following violins for 01:09:660 (1,2) - so you must to add note at 01:10:607 - because violin's sound
  21. 01:18:186 (7) - drum isnt that strong like 01:17:870 (5,6) - so i think you can remove (7) for make simply rhythms
  22. 01:19:292 (2) - no music at whitetick, music sounds at 01:19:213 - , since it's on bluetick, you can follow it or remove this circle instead
  23. 01:28:449 (1) - there is cymbal at 01:28:923 - so you should end your slider at that time


  • Salad
  1. 00:09:502 (2) - a bit hard to catch w/o dash here, how about reducing the distance to x:208?
  2. 00:10:449 (4) - oh my, give movement please :(
  3. 00:11:713 (2) - well i have to say that whitetick on tail has no any music or vocal, vocal is 3/4 slider repeat starts from 00:12:028 -
  4. 00:17:870 - oh, im sure you're mapping drums here because 00:16:923 (2,3,4,5) - so you HAVE to follow drums properly, add note for 00:17:870 - please
  5. 00:18:976 (1) - there is cymbal so this slider requires big movement, i would say ctrl+g and x:336
  6. 00:37:923 (3) - this might make you to remake pattern but i dont know why stack(no movement) for this time ;_;
  7. 00:39:502 (2,3,4,5) - you're clearly following vocal here but 00:41:081 (6) - follows drum suddenly sounds very weird for me, i would say if you follow vocal so follow all vocal instead of half vocal half music, so i would suggest change 00:39:502 (2,3,4,5,6) - to http://puu.sh/kbBYB.jpg
  8. 00:47:397 (2) - making a dash in here would be great imo, x:128?
  9. 00:51:028 - add note for following vocal properly :(
  10. 00:51:660 (5) - needs finish for sure
  11. 00:54:186 - ignore cymbal at red tick while it has high pitch vocal? ;_;
  12. 00:54:344 (1) - i dont know what are you following at blue tick, it has no music or vocal. i would suggest to change it with 1/2 slider repeat starts from 00:54:502 -
  13. 00:54:976 (2) - i know for vocal at blue tick but following vocal wont be a best way to map this part, i would say to keep map 00:55:134 - which has loud drum
  14. 00:56:870 (1) - finish!
  15. 01:08:397 (1,2,3,4,5,6,7) - make the flow feels smoother? somehow i feel still can make it better than this http://puu.sh/kbCQb.jpg
  16. 01:18:976 (2) - repeat should starts from 01:19:213 - , hear the vocal and music both start in that time
  17. 01:18:344 (1) - having a dash for catch this would be great imo. x:448?


  • Platter
  1. 00:02:555 (1) - music on 00:02:870 - is louder than red tick one so i would suggest to end the slider here, if you're too lazy for remake the placement, just add circle at 00:03:028 - after reduced slider's length
  2. 00:07:134 - imo adding whistle for this vocal sounds nice
  3. 00:09:976 (1) - if you're following vocal, you should make the rhyhtm like http://puu.sh/kcDja.jpg because "ummm" at 00:10:134 - , it's a vocal afterall
  4. 00:21:028 (3,4,5) - the flows feel a bit terrible for me, well i would prefer to make the flows like http://puu.sh/kcDZs.jpg
  5. 00:24:028 (1) - giving a hdash for this time would be nice imo, x:432?
  6. 00:25:134 - 00:27:660 - finish for cymbal
  7. 00:27:028 - map cymbal please ;_;
  8. 00:48:186 (1) - i would say to change this into 1/2 slider repeat, when you skip a vocal to map here. it's so weird really
  9. 00:52:923 (8) - finish on head because cymbal
  10. 00:54:028 - actually this has loud music of cymbal, should be mapped


  • Rain
  1. 01:25:292 (4,1) - maybe make the distance a bit further? i had been trolled with read the space as 1/2 lol
    cute diff i like the flows. just having problem on hitsounds same as other diffs, Yuii said he would help you for that so i wont mention again which one are bothering me

Good Luck ;)
Yuii-
The best mod Mars is coming up... TONIGHT. Stay tuned!

Note: If I say something stupid, please, let me know, that way I can improve my CtB modding a lot \:D/ Thanks in advice.
6th CtB mod <3

[General]

  1. Only 2 combo colours? Try to add at least one more! Even a dark colour would help over here.
  2. You want to get some assistance regarding hitsounds! Throughout the difficulties they are not even consistent, you will have to work on that. I can help you with this if you want... really!
  3. 01:35:397 (1,2,3,4) - Protip, don't add any hitsound here. The "Normal" sampleset is good enough.
[Cup]

  1. 00:00:147 (1,1) - Being honest, the recovery time for a Cup is non-existent in this part. You really want to get rid of these things when mapping the lowest difficulties on any song. Try leaving one full measure!
  2. 00:06:660 (1) - The Normal hitwhistle in the reverse is terrible. People really should stop using that hitsound, really.
  3. 00:12:028 (2,3,4) - These sound quite off. Not in terms of timing, but rhythm-wise. I'd just copy the style you are during throughout the pattern without breaking the spacing by replacing it for a slider in x352 drew to the right. That way, you will keep a perfect ds and also following the vocals decently: http://puu.sh/kcqIY/e5717a08e1.jpg .
  4. 00:39:818 (2,1) - The spacing here is too low, don't you think? It's like, you almost don't have to move the... character. I'll call it Wally 'cause I find it funny. Anyway, Wally doesn't have to move too much when he's supposed to do. If Wally doesn't move he'll die of diabetes (these fruits are special, they have a lot of sugar). What about Ctrl+G'ing 00:40:449 (1) - and then moving 00:41:081 (2) - one grid right?
[Salad]

  1. 00:25:292 (3) - This Finish is quite random. In fact, I wouldn't even map something in that spot, considering there's a very quiet sound.
  2. 00:36:976 (2,3) - Wally's cholesterol is too high at the moment, he needs to do some exercise! With this current pattern you literally have to stay in the same place. Wally wants to do the flop! And how is he supposed to do that if he can't move!? Try moving (3) to x384.
  3. 00:44:713 (2,3) - Wally's kinda tired now :( you made him move a lot in a short period of time! He is learning how to walk, why would you do that? Now, let's be serious just a bit so I'll explain you. This jump has a 1.7x ds which isn't a bat idea, but nor the best one. The spacing in this section should increase gradually. Try moving the slider head of (3) to x256, that way it will leave some nice flow. Additionally, is there any reason why you would make (3) to the opposite side? It's killing the transition between each note.
  4. 00:50:870 - Something could be added here with a Drum hit-clap hitsound.
  5. 01:00:976 (1) - Awww, almost! But this note should be in 01:00:897 - ;w; You don't know how crucial this change actually is, since the current spacing from (1,2) is ridiculous.
  6. 01:34:923 (4,1) - I was thinking about emphasising the end of the map in another way. (1) is a really strong hit and of worth emphasis. I don't want to ruin the constant ds you built in the last combo, so select 01:35:397 (1,2,3,4) - and drag them till you see (1) in x128.
[Platter]

  1. 00:09:818 (3,1) - HmmMmMMmmmMMMMM... I don't know about this. Could definitely be improved. It's like, both flow and spacing are exagerated. Maybe (1) to x272?
  2. 00:12:028 (2) - Whistle instead. There's no need for such a high hit.
  3. 00:31:449 (4) - If you are going to separate this one that much, what about changing it for a Soft Finish?
  4. 01:10:607 (5,1) - More emphasis into these! The current pattern is using a 3.2x ds, and (1) is mapped with a Finish, so why not?
  5. 01:23:239 (4) - A Whistle would definitely make a better job. Besides, it will help you emphasise 01:23:239 (4,1) - a tad, since both have Finish sounds with the current state.
  6. 01:26:555 (3,1) - I would love to see a HDash here. How are you going to map this? Hell, dude, I have no clue on mapping CtB, I tried to Ctrl+G every single object but... I can't find the point for a HDash :(
[Rain]

  1. 00:19:134 (2,3,4) - I think you were aiming for another thing or maybe I'm mistaken. And you might be saying "huh, what the hell does he mean?" Well, sir, I mean that the secret of life is... you really don't want to know it hah. Now, seriously, I mean, I am doing this mod too long, you might be bored. But... should I care? Should I say something about it? A'ight, a'ight, enough, E N O U G H. In 00:19:765 (6,7) - you separated (7) of the pattern because it's emphasised with a Clap, however in 00:19:134 (2,3,4) - you're moving (4) instead of (3), that's what I meant from the very beginning.
  2. 00:35:397 (1) - Nice spot for a Finish, actually.
  3. 00:44:239 (1,2) - Such a low spacing followed by a ton of 2.00x ds jumps? Doesn't make too much sense to me. You are, in fact, giving a lot of protagonism to 00:43:923 (5,1) - which is not a bad idea, but definitely not what you are aiming for.
  4. 00:52:607 (6) - Drum sampleset would be nice.
  5. 00:53:397 (9) - NC maybe?
  6. 00:55:134 (4) - Call me crazy, but I'd definitely go for a slider instead. Of course, extended up to 00:55:449 - . That'd be covering both rhythm and vocal. However, finishing it in 00:55:292 - isn't bad either.
  7. 01:35:713 (3,4) - Platter's spacing is bigger lol.
I LOVE this difficulty, fun to play watch 'cause I can't even clear Platters, well done!

------------------

By the way, Wally died of AIDS, so he is now resting in peace.
ZiRoX
And suddenly, Kurokami got a lot of mods, and more to come
Yuii-

ZiRoX wrote:

And suddenly, Kurokami got a lot of mods, and more to come
I can't read.
(I said I was going to mod like... 1 month ago. Sorry if that bothered you, it was not my intention >:( )
Topic Starter
Kurokami

Xinely wrote:

remodding this over a year ~


  • Cup
  1. 00:08:870 (1) - normal finish would be great here for cover the cymbal Its already there. /o/
  2. 00:12:344 (4) - same as above (vocal is on whitetick) O.o
  3. 00:46:923 (1) - need finish on tail, yep cymbal :( wut
  4. 01:09:660 (1,2) - adding whistle on tails sound great imo Its there. :P


  • Salad
  1. 00:51:660 (5) - needs finish for sure Already there.
  2. 00:56:870 (1) - finish! ^


  • Platter
  1. 00:07:134 - imo adding whistle for this vocal sounds nice Pls, its there. o.o
  2. 00:21:028 (3,4,5) - the flows feel a bit terrible for me, well i would prefer to make the flows like http://puu.sh/kcDZs.jpg Nah, you just need to slowly move to left in order to catch them, the dash in your suggestion is almost HDash but not yet so its even worse.


  • Rain
  1. 01:25:292 (4,1) - maybe make the distance a bit further? i had been trolled with read the space as 1/2 lol
    cute diff i like the flows. just having problem on hitsounds same as other diffs, Yuii said he would help you for that so i wont mention again which one are bothering me Muhaha no. Its not that hart to catch them if you move constantly.

Good Luck ;)
Thank you. Gonna check the other one a few hours later. Need to sleep. q.q
Topic Starter
Kurokami

Yuii- wrote:

The best mod Mars is coming up... TONIGHT. Stay tuned!

Note: If I say something stupid, please, let me know, that way I can improve my CtB modding a lot \:D/ Thanks in advice.
6th CtB mod <3

[General]

  1. You want to get some assistance regarding hitsounds! Throughout the difficulties they are not even consistent, you will have to work on that. I can help you with this if you want... really! Nah they were just mixed up due continuous re-mapping. I went through and fixed them. Although a second look wouldn't hurt.
  2. 01:35:397 (1,2,3,4) - Protip, don't add any hitsound here. The "Normal" sampleset is good enough. There is none. /o/
[Cup]

  1. 00:00:147 (1,1) - Being honest, the recovery time for a Cup is non-existent in this part. You really want to get rid of these things when mapping the lowest difficulties on any song. Try leaving one full measure! I also wondered about this and on Salad as well but there is no better way to keep consistent and give enough time as well. No matter how I tried it, the current one is the best solution. If you have a better idea go ahead though.
  2. 00:06:660 (1) - The Normal hitwhistle in the reverse is terrible. People really should stop using that hitsound, really. Ugu, thats just a whistle. o.o
  3. 00:39:818 (2,1) - The spacing here is too low, don't you think? It's like, you almost don't have to move the... character. I'll call it Wally 'cause I find it funny. Anyway, Wally doesn't have to move too much when he's supposed to do. If Wally doesn't move he'll die of diabetes (these fruits are special, they have a lot of sugar). What about Ctrl+G'ing 00:40:449 (1) - and then moving 00:41:081 (2) - one grid right? I lol'd.
[Platter]

  1. 01:26:555 (3,1) - I would love to see a HDash here. How are you going to map this? Hell, dude, I have no clue on mapping CtB, I tried to Ctrl+G every single object but... I can't find the point for a HDash :( Its because the distance is 1/1. These kind of distances mostly side to side HDashes.

I LOVE this difficulty, fun to play watch 'cause I can't even clear Platters, well done!

------------------

By the way, Wally died of AIDS, so he is now resting in peace.
Thank you. Only the reds are not fixed. :3
Yuii-
Sure, I will check hitsounds again. Only the Rain diff, though.
WHERE'S MY KUDOS!

Just another thing before you call more mods:

00:55:607 - 00:56:870 - Check those timestamps because they are clearly 1/6s.

zz http://puu.sh/kf4E8/934d7c6196.osu

In case you need the code for one or other reason:

hs
osu file format v14

[General]
AudioFilename: Vitalization.mp3
AudioLeadIn: 0
PreviewTime: 70765
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Vitalization
TitleUnicode:Vitalization
Artist:Mizuki Nana
ArtistUnicode:水樹奈々
Creator:Kurokami
Version:hs
Source:Senki Zesshou Symphogear G
Tags:opening Kazanari Tsubasa 戦姫ç»å”±ã‚·ãƒ³ãƒ•ã‚©ã‚®ã‚¢G 水樹 奈々 水樹奈奈 近藤奈奈 奈奈 è¿‘è—¤ 戦姫ç»å”± OP
BeatmapID:0
BeatmapSetID:120383

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1292,315.789473684211,4,2,1,90,1,0
3818,-100,4,2,1,70,0,0
13923,-100,4,2,1,75,0,0
26555,-100,4,2,1,60,0,0
31923,-90.9090909090909,4,2,1,70,0,0
33186,-83.3333333333333,4,2,1,70,0,0
34449,-76.9230769230769,4,2,1,70,0,0
35713,-71.4285714285714,4,2,1,70,0,0
36660,-100,4,2,1,65,0,0
70765,-100,4,2,1,75,0,1
88449,-100,4,2,1,75,0,0
93502,-100,4,2,1,70,0,0
95397,-100,4,2,1,50,0,0


[Colours]
Combo1 : 230,0,0
Combo2 : 255,138,21
Combo3 : 60,60,255

[HitObjects]
256,192,147,12,0,1134,0:0:0:0:
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352,256,1607,1,8,1:2:0:0:
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432,128,2239,1,2,3:0:0:0:
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192,256,17713,6,0,L|272:208,1,90,0|0,0:0|1:0,0:0:0:0:
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144,144,39344,6,0,L|240:336,1,180,0|0,1:0|0:0,0:0:0:0:
80,272,39818,2,0,L|0:320,1,90,0|0,1:0|0:0,0:0:0:0:
128,352,40134,1,0,1:0:0:0:
256,336,40292,1,0,0:0:0:0:
496,304,40449,6,0,L|384:224,1,135,0|0,1:0|0:0,0:0:0:0:
272,176,40765,2,0,L|352:128,1,90,0|0,1:3|0:0,0:0:0:0:
480,80,41081,1,0,1:0:0:0:
336,32,41239,1,2,0:0:0:0:
192,32,41397,2,0,L|112:80,2,90,0|0|0,1:3|0:0|1:0,0:0:0:0:
416,32,42028,6,0,L|336:80,1,90,4|0,1:0|0:0,0:0:0:0:
192,128,42344,2,0,L|272:176,1,90,0|0,1:0|0:0,0:0:0:0:
416,208,42660,2,0,L|336:256,1,90,0|2,1:0|0:0,0:0:0:0:
112,256,42976,5,0,1:0:0:0:
0,224,43134,1,0,1:2:0:0:
144,192,43292,2,0,L|224:144,1,90,2|0,0:0|1:0,0:0:0:0:
368,128,43607,2,0,L|288:80,1,90,2|0,0:0|1:0,0:0:0:0:
144,48,43923,2,0,L|224:0,1,90,2|0,0:0|1:0,0:0:0:0:
448,0,44239,5,0,1:0:0:0:
224,64,44397,1,4,1:2:0:0:
304,128,44713,1,0,1:0:0:0:
80,128,44870,1,4,1:2:0:0:
192,192,45186,1,0,0:0:0:0:
16,256,45344,1,4,1:2:0:0:
288,304,45660,5,0,0:0:0:0:
512,304,45818,1,4,1:2:0:0:
400,240,46134,1,2,0:0:0:0:
240,192,46370,1,0,0:0:0:0:
464,112,46607,1,0,0:0:0:0:
224,160,46923,6,0,L|176:160,1,45,2|2,0:0|0:0,0:0:0:0:
128,80,47081,2,0,L|176:0,1,90,4|0,1:0|0:0,0:0:0:0:
336,64,47397,2,0,L|288:144,1,90,0|0,1:3|0:0,0:0:0:0:
400,192,47713,1,0,1:3:0:0:
176,192,47870,1,2,0:0:0:0:
320,256,48186,6,0,L|144:304,1,180
16,336,48660,1,0,1:3:0:0:
240,336,48818,1,0,0:0:0:0:
368,304,48976,1,2,0:0:0:0:
144,256,49134,1,0,0:0:0:0:
288,224,49449,5,0,0:0:0:0:
160,192,49607,1,0,1:0:0:0:
32,160,49765,1,0,0:0:0:0:
256,160,49923,1,0,1:3:0:0:
128,64,50239,1,0,1:3:0:0:
320,64,50555,5,2,0:0:0:0:
160,64,50713,1,0,0:0:0:0:
256,144,51028,1,0,1:0:0:0:
416,192,51186,2,0,L|336:240,1,90,4|0,0:3|0:0,0:0:0:0:
176,240,51502,1,0,1:3:0:0:
0,160,51660,2,0,L|48:240,1,90,4|4,1:2|0:3,0:0:0:0:
192,160,52134,5,2,0:0:0:0:
240,144,52213,1,2,0:0:0:0:
272,96,52292,1,2,0:0:0:0:
256,48,52370,1,2,0:0:0:0:
208,16,52449,1,0,1:3:0:0:
80,16,52607,1,0,1:3:0:0:
16,64,52686,1,0,0:0:0:0:
176,80,52923,2,0,L|352:128,1,180,4|0,1:3|1:3,0:0:0:0:
240,144,53397,5,2,0:0:0:0:
192,160,53476,1,2,0:0:0:0:
160,208,53555,1,2,0:0:0:0:
176,256,53633,1,2,0:0:0:0:
224,288,53712,1,0,1:3:0:0:
368,224,53870,1,0,1:3:0:0:
384,240,53949,1,0,0:0:0:0:
48,272,54186,6,0,L|192:160,1,180,4|2,1:3|0:0,0:0:0:0:
368,128,54660,2,0,L|416:48,1,90,0|2,1:3|0:0,0:0:0:0:
272,32,54976,1,2,0:0:0:0:
48,80,55134,2,0,L|144:80,1,90,2|0,0:0|0:0,0:0:0:0:
96,160,55449,1,2,0:0:0:0:
416,176,55607,6,0,P|480:208|464:256,1,135,2|2,3:2|3:2,0:0:0:0:
336,256,56081,1,2,3:2:0:0:
96,176,56239,2,0,P|32:208|48:256,1,135,2|2,3:2|3:2,0:0:0:0:
176,256,56713,1,2,3:2:0:0:
416,176,56870,6,0,P|448:80|320:80,1,270,4|0,1:0|0:0,0:0:0:0:
192,224,57502,2,0,P|96:256|96:128,1,270,6|0,0:2|0:0,0:0:0:0:
288,128,58292,5,0,0:0:0:0:
400,96,58449,1,0,1:0:0:0:
512,64,58607,1,0,0:0:0:0:
288,64,58765,2,0,L|112:112,1,180,2|0,3:2|0:0,0:0:0:0:
224,176,59239,1,0,0:0:0:0:
336,224,59397,1,0,1:2:0:0:
112,224,59555,5,2,0:0:0:0:
0,272,59713,1,0,1:3:0:0:
128,288,59870,2,0,L|304:336,1,180,2|0,0:0|0:0,0:0:0:0:
448,352,60344,2,0,L|496:272,1,90,0|2,0:3|0:0,0:0:0:0:
272,272,60660,5,2,0:0:0:0:
112,224,60897,1,0,1:0:0:0:
320,160,61134,1,0,1:3:0:0:
96,160,61292,2,0,P|32:144|48:48,1,180,0|0,1:0|0:3,0:0:0:0:
192,48,61765,1,2,0:0:0:0:
336,32,61923,6,0,L|464:80,2,135,4|2|0,1:3|0:0|0:0,0:0:0:0:
112,32,62555,2,0,P|64:112|192:128,1,270,0|0,1:3|0:0,0:0:0:0:
384,96,63344,5,2,0:0:0:0:
512,160,63502,1,0,1:0:0:0:
416,240,63660,1,0,1:0:0:0:
176,240,63818,2,0,L|304:112,1,180,2|0,3:2|0:0,0:0:0:0:
160,96,64292,1,0,0:0:0:0:
400,64,64449,5,0,1:2:0:0:
304,64,64607,2,0,L|256:144,1,90,2|2,0:0|0:0,0:0:0:0:
336,208,64923,1,2,1:3:0:0:
192,144,65081,5,2,0:0:0:0:
128,128,65160,1,2,0:0:0:0:
80,160,65239,1,0,3:2:0:0:
64,208,65318,1,0,3:2:0:0:
80,256,65397,1,0,3:2:0:0:
112,288,65476,1,0,3:2:0:0:
160,320,65555,1,0,3:2:0:0:
224,320,65634,1,0,3:2:0:0:
384,352,65713,5,4,1:0:0:0:
512,272,65949,1,0,0:0:0:0:
400,192,66186,1,0,0:0:0:0:
176,192,66344,2,0,P|112:176|128:80,1,180,4|2,0:3|0:0,0:0:0:0:
272,96,66818,1,0,0:0:0:0:
416,80,66976,6,0,P|432:176|368:192,1,180,4|0,0:0|0:0,0:0:0:0:
240,160,67449,1,0,0:0:0:0:
16,208,67607,2,0,L|192:256,1,180,4|4,0:0|0:3,0:0:0:0:
416,304,68081,1,4,0:0:0:0:
207,303,68397,5,4,0:3:0:0:
319,239,68555,1,4,0:3:0:0:
175,175,68713,1,4,0:3:0:0:
415,175,68870,2,0,L|447:143,1,45,4|0,0:3|0:0,0:0:0:0:
303,127,69028,2,0,L|271:95,1,45,4|0,0:3|0:0,0:0:0:0:
448,64,69186,2,0,L|480:96,1,45,4|0,0:3|0:0,0:0:0:0:
208,32,69344,1,4,1:3:0:0:
0,144,69660,6,0,L|48:160,1,45,2|2,0:0|0:0,0:0:0:0:
144,176,69818,1,2,0:0:0:0:
256,144,70134,2,0,L|304:160,1,45,2|2,0:0|0:0,0:0:0:0:
400,192,70292,1,2,0:0:0:0:
512,144,70607,2,0,L|464:160,1,45,2|0,0:0|0:0,0:0:0:0:
304,160,70765,6,0,B|240:224|240:224|304:288,1,180,4|0,1:0|1:0,0:0:0:0:
352,320,71239,1,0,0:0:0:0:
448,208,71397,2,0,B|512:144|512:144|448:80,1,180,4|0,1:0|1:0,0:0:0:0:
400,48,71870,1,0,0:0:0:0:
240,48,72028,6,0,L|112:96,1,135,4|0,0:0|0:0,0:0:0:0:
272,112,72344,2,0,L|352:160,1,90,0|0,1:0|0:0,0:0:0:0:
496,240,72660,2,0,L|320:288,1,180,0|0,1:3|1:0,0:0:0:0:
128,288,73292,6,0,L|80:208,1,90,4|0,1:0|0:0,0:0:0:0:
240,160,73607,2,0,L|192:80,1,90,0|0,1:3|0:0,0:0:0:0:
384,288,73923,2,0,L|432:208,1,90,0|0,1:0|0:0,0:0:0:0:
272,160,74239,2,0,L|320:80,1,90,4|0,0:3|0:0,0:0:0:0:
96,224,74555,6,0,P|16:176|0:96,1,180,4|2,0:3|0:0,0:0:0:0:
144,96,75028,1,0,0:0:0:0:
368,96,75186,2,0,P|448:144|464:224,1,180,2|4,0:3|1:0,0:0:0:0:
320,240,75660,2,0,L|272:256,1,45,2|2,0:0|0:0,0:0:0:0:
128,288,75818,6,0,L|32:304,1,90,4|0,0:3|0:0,0:0:0:0:
160,368,76134,1,0,1:0:0:0:
288,336,76292,1,2,0:0:0:0:
128,288,76449,2,0,L|272:176,1,180,4|0,1:0|1:0,0:0:0:0:
416,144,76923,2,0,L|368:128,1,45,2|2,0:0|0:0,0:0:0:0:
224,80,77081,6,0,L|128:48,1,90,0|0,1:0|0:0,0:0:0:0:
368,48,77397,1,0,1:0:0:0:
496,80,77555,1,0,0:0:0:0:
400,144,77713,1,4,1:0:0:0:
288,208,77870,1,0,1:3:0:0:
416,240,78028,1,0,1:0:0:0:
464,256,78107,1,0,1:3:0:0:
496,304,78186,1,0,1:3:0:0:
480,352,78265,1,0,1:3:0:0:
336,352,78344,5,4,1:3:0:0:
256,336,78502,1,0,0:0:0:0:
400,288,78660,1,2,0:0:0:0:
0,256,78976,1,0,1:0:0:0:
304,256,79213,1,0,1:0:0:0:
144,176,79449,1,0,1:0:0:0:
368,176,79607,6,0,L|304:112,1,90,4|2,1:0|0:0,0:0:0:0:
176,112,79923,2,0,L|240:48,1,90,0|0,1:3|1:0,0:0:0:0:
400,16,80239,2,0,L|432:48,2,45,4|0|0,1:0|0:0|0:0,0:0:0:0:
144,16,80555,1,0,1:0:0:0:
96,32,80634,1,0,1:0:0:0:
80,80,80713,1,0,1:0:0:0:
96,128,80792,1,0,1:0:0:0:
144,144,80870,6,0,P|208:192|144:224,1,180,4|0,1:0|1:3,0:0:0:0:
352,224,81502,2,0,L|400:304,1,90,0|0,1:0|0:0,0:0:0:0:
256,304,81818,2,0,L|208:384,1,90,0|0,1:0|0:0,0:0:0:0:
432,304,82134,6,0,L|480:384,1,90,4|0,1:0|0:0,0:0:0:0:
352,352,82449,1,0,1:0:0:0:
208,384,82607,1,2,0:0:0:0:
80,352,82765,2,0,P|0:320|16:240,1,180,4|0,1:3|1:0,0:0:0:0:
160,256,83239,1,2,0:0:0:0:
384,256,83397,6,0,P|400:176|320:160,1,180,4|0,1:0|1:0,0:0:0:0:
112,176,84028,2,0,P|32:160|48:80,1,180,0|0,1:3|1:0,0:0:0:0:
320,112,84660,6,0,L|224:80,1,90,0|0,1:3|0:0,0:0:0:0:
112,64,84976,1,0,1:3:0:0:
0,32,85134,1,0,0:0:0:0:
224,32,85292,2,0,L|80:144,1,180,4|0,1:3|1:0,0:0:0:0:
208,176,85765,5,2,0:0:0:0:
304,208,85844,1,2,0:0:0:0:
464,224,85923,2,0,L|416:304,1,90,0|0,1:0|0:0,0:0:0:0:
288,336,86239,1,0,1:0:0:0:
160,304,86397,1,0,0:0:0:0:
384,224,86555,2,0,P|432:176|400:80,1,180,4|0,1:3|1:0,0:0:0:0:
16,192,87186,6,0,L|96:144,1,90,4|0,1:0|1:3,0:0:0:0:
224,80,87502,1,0,1:0:0:0:
352,16,87660,1,0,1:3:0:0:
208,16,87818,5,4,1:0:0:0:
144,96,87897,1,0,1:3:0:0:
96,96,87976,1,0,1:3:0:0:
64,160,88055,1,0,1:3:0:0:
32,224,88134,1,0,1:3:0:0:
144,224,88213,1,0,1:3:0:0:
208,288,88292,1,0,1:3:0:0:
368,288,88449,6,0,L|192:240,1,180,4|0,1:0|0:0,0:0:0:0:
336,208,88923,2,0,L|160:160,1,180,0|2,1:3|0:0,0:0:0:0:
288,128,89397,1,0,1:0:0:0:
416,80,89555,1,0,1:3:0:0:
176,80,89713,6,0,P|112:176|224:224,1,270,4|0,1:0|1:3,0:0:0:0:
448,224,90344,2,0,L|368:176,1,90,2|0,0:0|0:3,0:0:0:0:
240,112,90660,1,2,0:0:0:0:
464,112,90818,6,0,L|384:64,1,90,0|0,0:3|1:0,0:0:0:0:
240,64,91134,2,0,L|64:112,1,180
208,144,91607,2,0,L|32:192,1,180,2|0,0:0|0:0,0:0:0:0:
256,208,92239,6,0,P|288:272|208:320,1,180,4|0,1:3|0:0,0:0:0:0:
80,272,92713,1,0,0:0:0:0:
304,272,92870,2,0,L|384:224,1,90,2|0,0:0|0:0,0:0:0:0:
256,208,93186,2,0,L|176:160,1,90,0|0,1:0|0:0,0:0:0:0:
48,208,93502,5,0,1:0:0:0:
208,192,93660,1,4,1:2:0:0:
48,176,93976,1,0,1:0:0:0:
224,144,94134,1,4,1:2:0:0:
48,128,94449,1,0,1:0:0:0:
240,96,94607,1,4,1:2:0:0:
432,128,94923,1,0,1:0:0:0:
48,128,95081,1,4,1:2:0:0:
224,96,95397,5,0,1:0:0:0:
496,48,95555,1,0,1:0:0:0:
400,96,95713,1,0,1:0:0:0:
48,128,95870,1,0,1:0:0:0:

Good luck!
JBHyperion
Why does this keep dying? D:

Difficulty-Specific Comments:

Cup
  1. 00:04:449 (3,4) - Whistle on the head of these would sound good I think, since there isn't too much hitsound feedback in this section
  2. 00:26:555 (1,2) - Try clap on the end of these two? You did in in the Salad lol
  3. 00:46:923 (1,2,3) - This rhythm is kinda confusing to follow for me - I think something like this would fit the music better, though (3) could also be a 1/2 slider starting on the red tick the same as (1) now I think about it
  4. 00:50:555 (4,1) - This movement is a little too tight for my liking, consider reducing the spacing a little here - x-128 would be fine
Salad
  1. 00:04:449 (2) - Whistle on head or repeat of this slider would provide a bit more feedback to the player
  2. 00:12:265 (3) - Lots of dash used here, I feel a little too much. The note that really needs to be dashed to is 00:12:660 (5) to emphasise the prominent vocal + finish hitsound, so consider moving (3) to the left a bit, say x-336, then move (5) slightly further away, around x-352
  3. 00:51:186 (4) - Since 00:50:555 (1,2,3) can be walked without dash, the additional spacing to (4) can catch players out since it's not a particularly strong beat. I'd move 00:51:186 (4,5) to x-320 or so
  4. 00:55:449 (4,1) - Quite a tricky dash+antiflow pattern, I'd prefer it if 00:55:607 (1,2,1) were moved to the left slightly
  5. 01:01:134 (2) - Since the tail is mapping such a strong sound, I feel it would be better to split this slider into two circles and create a dash here - first circle at x-336, second at x-192, or if you feel you need more spacing, 01:00:897 (1) can probably be moved a little to the right as well
Platter
  1. 00:09:502 (2,3,4) - To me, the music doesn't suggest such a strong antiflow movement here - consider reducing the spacing by moving (3) to x-336
  2. 01:05:081 (4,5,6,7) - I love this effect, but I feel there could do with being a tiny bit less spacing
  3. 01:10:765 (1) - Since this is coming off a hdash pattern, I feel a little bit more movement on the slider would be nice. Perhaps rotate 30 degrees anticlockwise or so
  4. 01:17:870 (5) - If you're going to have a strong dash pattern before this, consider reducing this spacing a little to create a simpler motion into the stream, say x-176. It's easy to keep dashing here and overshoot - reducing the distance would make it clear that dash isn't required, affording the player more "control" in this section
  5. 01:29:239 (3,4,5,1) - Consider reducing the spacing a little here, since this antiflow pattern feels pretty awkward at the moment
Rain
  1. 00:03:818 (1) - Hdash from 00:03:660 (3) is quite strong, so I think it would be nice to reduce the angle on this slider or curve it slightly to make a less sharp motion early in the diff
  2. 00:21:502 (1) - Really easy to overdash this slider since the hyper from 00:21:423 (7) is so strong. I'd prefer if it was weakened a tiny bit by moving 00:21:423 (7) to x-160
Call me back.
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