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xi - Wish upon Twin Stars

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Avena
Bubble Pop!

Wish
  1. 01:22:890 (6) - It's supposed to start on 01:22:915 - (1/6 Snap)
  2. 01:33:465 (2) - This starts on absolutely nothing.
  3. 01:33:915 (4) - Overmapped note
  4. 01:34:515 (7,8) - These two need to be deleted, The only piano nearby is 01:34:627 (7) - Which shouldn't be mapped due to awkward snap.
Don't call me back, get Mackenzie to rebub.
Topic Starter
Chaoslitz

Priti wrote:

Bubble Pop!

Wish
  1. 01:22:890 (6) - It's supposed to start on 01:22:915 - (1/6 Snap)
  2. 01:33:465 (2) - This starts on absolutely nothing.
  3. 01:33:915 (4) - Overmapped note
  4. 01:34:515 (7,8) - These two need to be deleted, The only piano nearby is 01:34:627 (7) - Which shouldn't be mapped due to awkward snap.
Don't call me back, get Mackenzie to rebub.
all fixed thanks
MirinH
k
Nyukai
No kudosu.

Basic:

  1. 00:10:665 (1,1) - If this diff is supposed to be Easy or the easiest one I'm not sure about recovery time here.
  2. 00:52:665 (1) - Why this sudden NC :o
Novice:

  1. 01:34:665 (1) - Same as before about NC.
Advanced:

  1. 01:09:165 (6) - Missing NC?
Hyper:

  1. 00:26:865 (1) - Why that NC?
Exhaust:

  1. 00:04:965 (1) - Drum finish maybe?
  2. 00:31:265 (3) - NC due sudden changing rhythm?
  3. 01:56:265 (1) - Move this a bit up? Looks weird since it was going to see a straight line XD
Wish:

  1. 01:24:015 (1) - NC for consistency?
  2. 01:35:415 (1,2,3,4,1) - wtf dat spacing. I suggest to reduce it a bit, it's just Extra not Extreme ;_;
Everything else should be fine.
Topic Starter
Chaoslitz

Inyuschan wrote:

No kudosu.

Basic:

  1. 00:10:665 (1,1) - If this diff is supposed to be Easy or the easiest one I'm not sure about recovery time here. there are 4 beats between so it sahould be fine
  2. 00:52:665 (1) - Why this sudden NC :o
Novice:

  1. 01:34:665 (1) - Same as before about NC.
Advanced:

  1. 01:09:165 (6) - Missing NC?
Hyper:

  1. 00:26:865 (1) - Why that NC?
Exhaust:

  1. 00:04:965 (1) - Drum finish maybe? I added S:C1 clap, also in other diffs
  2. 00:31:265 (3) - NC due sudden changing rhythm?
  3. 01:56:265 (1) - Move this a bit up? Looks weird since it was going to see a straight line XD Just want to emphasize the strong music here so decided to put it a bit downward o3o
Wish:

  1. 01:24:015 (1) - NC for consistency?
  2. 01:35:415 (1,2,3,4,1) - wtf dat spacing. I suggest to reduce it a bit, it's just Extra not Extreme ;_; nah it should be fine in an extra diff, especially there is a significant change in pitch there
Everything else should be fine.
others fixed
thanks!
Nyukai
As always, I can't qualify now, so I'll wait and we'll see when I am able to.
Nyukai
Weeeell
rEdo
Amazing.
meii18
I remember this song (: Congratulations Chaos!
Verniy_Chan
Gratz~
STD version
Bearizm
01:25:965 (5) - i thought I got a pm/hl on osu
Ciyus Miapah
01:21:465 (1,1,2,3,4,5) - *cough *cough stacking *cough
Senritsu
lewdchaos :OOO
graatzz xD
Prophecy
I hate 1/3 \./
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Combo Colors

  • The blue combo-colors are really similar and not easy to distinguish - please adjust one of the blue tones properly, so it's easier to differ them.
BASIC

Object too soon after spinner

  • 00:13:665 (1) - This object happens to be placed too early after the spinner; recommended is 4 ticks, instead of the used 3.
Wish

Anti-Jumps

  • There are several antijumps which don't fit to the song. We suggest removing them to provide a better flow and movement.
  1. 00:56:715 (5,6) -
  2. 01:43:065 (2,3) -

    Take into account that these are only examples. There are more, we'd like you to clean them up.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Nyukai
Haha I knew it

though I didn't notice that object in Basic. Sorry.
Starfy

Quality Assurance Team wrote:

Wish

Anti-Jumps

  • There are several antijumps which don't fit to the song. We suggest removing them to provide a better flow and movement.
  1. 00:56:715 (5,6) -
  2. 01:43:065 (2,3) -


I know the reason that why I can't map a map now
Because I even don't know what is jump and what is stack
Topic Starter
Chaoslitz

Inyuschan wrote:

Haha I knew it

though I didn't notice that object in Basic. Sorry.
Sorry uwu

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Combo Colors

  • The blue combo-colors are really similar and not easy to distinguish - please adjust one of the blue tones properly, so it's easier to differ them. Fixed
BASIC

Object too soon after spinner

  • 00:13:665 (1) - This object happens to be placed too early after the spinner; recommended is 4 ticks, instead of the used 3.
    Fixed
Wish

Anti-Jumps

  • There are several antijumps which don't fit to the song. We suggest removing them to provide a better flow and movement.
  1. 00:56:715 (5,6) -
  2. 01:43:065 (2,3) -
    Fixed: 00:39:465 (1,2) - 00:56:715 (5,6) - 01:06:915 (5,6) - 01:43:065 (2,3) -

    Take into account that these are only examples. There are more, we'd like you to clean them up.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M

Remapped some parts tho >_>

thanks

http://puu.sh/jxp8H/0fb3c2339d.zip
MirinH
wait a sec
-N a n a k o-
time to change the bg to starforyou now
Starfy

-N a n a k o- wrote:

time to change the bg to starforyou now
你無非都係想博slap姐 ._.
MirinH
k
meii18
Hello! Checked the mapset and found something:

  • BASIC
  1. 00:24:465(4)- You can improve a bit the flow here between this note and 00:25:065(1)- making an ctrl+j and placing 00:24:465(4)- like this :arrow: http://puu.sh/jGjuK/eedcf459dc.jpg.So,the flow between 00:24:465(4)- and 00:25:065(1)- will works much better
  2. 01:23:565(2,3)- Instead using an a note -> 1/1 slider rhythm here,if you want to follow the beats more clearly you can make 01:23:565(2)- as an 2/2 slider like here :arrow: http://puu.sh/jGk1q/bd2b48d7fd.jpg
  • NOVICE
  1. 00:04:965(2,3)- *nazi This blanket seems a bit off to me as I can see.You can move 00:04:965(2)- to 256|298 if you want to have a better blanket
  2. 00:23:715(4,5)- Honestly I'd prefer to unstack 00:24:165(5)- for a better readability during gameplay as you can see here :arrow: http://puu.sh/jGlUO/e437a02c87.jpg but after that you should move some objects to avoid the DS errors
  3. 00:36:165(2,3)- *nazi Moving 00:36:165(2)- to 274|281 and moving the last anchor of 00:36:465(3)- for a better blanket as you can see here :arrow: http://puu.sh/jGmcs/e01a3d6dd0.jpg wouldn't hurt at all
  4. 00:38:865(3,1)- The flow can be improved here.For a better flow between this slider and 00:39:465(1)-,move the last anchor of 00:38:865(3)- to 356|277 like here :arrow: http://puu.sh/jGmpm/16ab1d7ad0.jpg
  5. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail
  • Gaia's ADVANCED
  1. 00:51:465(2)- This note can be an 2/1 slider to map 00:52:365- ~ 00:52:965- where clearly is the piano and it would be much better to follow the piano instead ignoring it
  2. 01:28:065(2)- Missing clap on slider's head
  • HYPER
  1. 01:10:215(1)- As I can hear,there's no any reset of the instruments so I think there's an NC accidentally putted.Since there's no reset of the instruments and they're on 01:10:665(1)-,the NC from this objects should be removed
  • EXHAUST
  1. 01:24:015(6,7)- This note,01:24:315(7)- seems to be almost unreadable.I'd prefer to unstack them and to move 01:24:315(7)- to 456|127 for example for a better readability during gameplay
  2. 01:42:915(1)- Why you not replacing this 1/4 slider with a note? It will fit much better the beat from the red tick while the 1/4 slider sounds a bit weird to me
  • Wish
  1. 01:22:365(1,2,3,4,5)- I think you should put them on the middle of 01:21:465(1)- like here :arrow: http://puu.sh/jGqrz/73d3c9bfeb.jpg.It will looks more neater and more aesthetical
Welp that's all from me

Call me back!
Topic Starter
Chaoslitz

ByBy13 wrote:

Hello! Checked the mapset and found something:

  • BASIC
  1. 00:24:465(4)- You can improve a bit the flow here between this note and 00:25:065(1)- making an ctrl+j and placing 00:24:465(4)- like this :arrow: http://puu.sh/jGjuK/eedcf459dc.jpg.So,the flow between 00:24:465(4)- and 00:25:065(1)- will works much better
  2. 01:23:565(2,3)- Instead using an a note -> 1/1 slider rhythm here,if you want to follow the beats more clearly you can make 01:23:565(2)- as an 2/2 slider like here :arrow: http://puu.sh/jGk1q/bd2b48d7fd.jpgfixed
  • NOVICE
  1. 00:04:965(2,3)- *nazi This blanket seems a bit off to me as I can see.You can move 00:04:965(2)- to 256|298 if you want to have a better blanket fixed
  2. 00:23:715(4,5)- Honestly I'd prefer to unstack 00:24:165(5)- for a better readability during gameplay as you can see here :arrow: http://puu.sh/jGlUO/e437a02c87.jpg but after that you should move some objects to avoid the DS errors fixed
  3. 00:36:165(2,3)- *nazi Moving 00:36:165(2)- to 274|281 and moving the last anchor of 00:36:465(3)- for a better blanket as you can see here :arrow: http://puu.sh/jGmcs/e01a3d6dd0.jpg wouldn't hurt at all fixed
  4. 00:38:865(3,1)- The flow can be improved here.For a better flow between this slider and 00:39:465(1)-,move the last anchor of 00:38:865(3)- to 356|277 like here :arrow: http://puu.sh/jGmpm/16ab1d7ad0.jpg fixed
  5. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o

  • Gaia's ADVANCED
  1. 00:51:465(2)- This note can be an 2/1 slider to map 00:52:365- ~ 00:52:965- where clearly is the piano and it would be much better to follow the piano instead ignoring it
  2. 01:28:065(2)- Missing clap on slider's head
  • HYPER
  1. 01:10:215(1)- As I can hear,there's no any reset of the instruments so I think there's an NC accidentally putted.Since there's no reset of the instruments and they're on 01:10:665(1)-,the NC from this objects should be removed fixed
  • EXHAUST
  1. 01:24:015(6,7)- This note,01:24:315(7)- seems to be almost unreadable.I'd prefer to unstack them and to move 01:24:315(7)- to 456|127 for example for a better readability during gameplay changed pattern
  2. 01:42:915(1)- Why you not replacing this 1/4 slider with a note? It will fit much better the beat from the red tick while the 1/4 slider sounds a bit weird to me fixed
  • Wish
  1. 01:22:365(1,2,3,4,5)- I think you should put them on the middle of 01:21:465(1)- like here :arrow: fixed http://puu.sh/jGqrz/73d3c9bfeb.jpg.It will looks more neater and more aesthetical
Welp that's all from me

Call me back!
thanks byby!

I will update once Gaia replied o/
MirinH
wish upon starforyou
Gaia
ByBy13

ByBy13 wrote:

  • Gaia's ADVANCED
  1. 00:51:465(2)- This note can be an 2/1 slider to map 00:52:365- ~ 00:52:965- where clearly is the piano and it would be much better to follow the piano instead ignoring it left it blank on purpose, pretty calm part
  2. 01:28:065(2)- Missing clap on slider's head i dont hear a snare or anything there, no need imo but i'll let chaos decide for this one cuz i copied his hitsounds :p

thx!
meii18

Chaoslitz wrote:

  1. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap there
Topic Starter
Chaoslitz

ByBy13 wrote:

Chaoslitz wrote:

  1. 01:29:265(4)- As I can see,I don't hear any clap on slider's tail so considering removing the clap from tail I followed other diffs o.o
But you forgot to put the clap on 01:29:565(4)- on BASIC diff.Considering adding the clap there
ok added
and updated~
Ciyus Miapah
oh this is finally amazing map, chaoslitz

im just want to suggest something here, no kd okay :3

wish:
01:22:365 (1,2,3,4,5) - i think it will be looks better if you put Suppressed stacking like put 0.14x at this stream part like this http://puu.sh/jH9Sb/e58a8c099b.jpg so it can be good at both editor and gameplay.
01:37:365 (2,3,4) - move (4) to 01:37:365 - then nudge 01:37:365 (2,3) - to 01:37:515 - it can be better rhythm pattern (similiar like 01:38:565 (3,4,5) - ).
00:05:265 (2) - and 00:06:465 (6,7) - this looks really confusing pattern at first time, but for get rid on this patterning just change 2 to reverse slider like 00:05:865 (1) - so players can more read it as 1/4 and 1/2 patterning, not following 3/4 patterning on piano so it can be more comfortable and more combo >:D .
00:38:565 (1) - i hope you put very low volume hitsounding at sliderend (yeah i mention to all slider like this) like -> 3/4 Slider + streams.

nah perfect :)
good luck with rerank, so yeah haha
Topic Starter
Chaoslitz

Fort wrote:

oh this is finally amazing map, chaoslitz

im just want to suggest something here, no kd okay :3

wish:
01:22:365 (1,2,3,4,5) - i think it will be looks better if you put Suppressed stacking like put 0.14x at this stream part like this http://puu.sh/jH9Sb/e58a8c099b.jpg so it can be good at both editor and gameplay.
01:37:365 (2,3,4) - move (4) to 01:37:365 - then nudge 01:37:365 (2,3) - to 01:37:515 - it can be better rhythm pattern (similiar like 01:38:565 (3,4,5) - ).
00:05:265 (2) - and 00:06:465 (6,7) - this looks really confusing pattern at first time, but for get rid on this patterning just change 2 to reverse slider like 00:05:865 (1) - so players can more read it as 1/4 and 1/2 patterning, not following 3/4 patterning on piano so it can be more comfortable and more combo >:D .
00:38:565 (1) - i hope you put very low volume hitsounding at sliderend (yeah i mention to all slider like this) like -> 3/4 Slider + streams.

nah perfect :)
good luck with rerank, so yeah haha
thanks fort :3
updated
meii18
Recheck:

  • HYPER
  1. 00:25:965(3,4)- After 2-3 testplays I guess I think an note -> 1/2 slider -> note works much better instead of note -> 1/2 slider with an repeat rhythm like here :arrow: http://puu.sh/jHqgk/6e68c5a1af.jpg
  • Wish
  1. 00:09:615(1,2,3,4,1,2)- You can reduce a bit the jump here.I know here are the strong beats and you emphasize them with jumps but in my eyes,the jumps looks a bit too huge and a little reduce of spacing of these jumps wouldn't hurt at all
  2. 00:25:065(1,2)- I'd prefer to unstack them because on 00:25:365(2)- I feel an strong beat and unstacking this note from 00:25:065(1)- and making an little jump (not too huge) would emphasize that strong beat
  3. 00:25:515(3,4)- Here too on 00:25:815(4) I feel an strong beat and unstacking them and making an little jump means to increase a bit the spacing same as above on 00:25:065(1,2)- would emphasize that strong beat from 00:25:815(4)-
  4. 00:34:165(2)- I think instead having an 1/3 slider,I think 3 circles would emphasize much better the 1/3 beats
no kudosu
Call me back
Topic Starter
Chaoslitz

ByBy13 wrote:

Recheck:

  • HYPER
  1. 00:25:965(3,4)- After 2-3 testplays I guess I think an note -> 1/2 slider -> note works much better instead of note -> 1/2 slider with an repeat rhythm like here :arrow: http://puu.sh/jHqgk/6e68c5a1af.jpgfixed
  • Wish
  1. 00:09:615(1,2,3,4,1,2)- You can reduce a bit the jump here.I know here are the strong beats and you emphasize them with jumps but in my eyes,the jumps looks a bit too huge and a little reduce of spacing of these jumps wouldn't hurt at all fixed
  2. 00:25:065(1,2)- I'd prefer to unstack them because on 00:25:365(2)- I feel an strong beat and unstacking this note from 00:25:065(1)- and making an little jump (not too huge) would emphasize that strong beat fixed
  3. 00:25:515(3,4)- Here too on 00:25:815(4) I feel an strong beat and unstacking them and making an little jump means to increase a bit the spacing same as above on 00:25:065(1,2)- would emphasize that strong beat from 00:25:815(4)- This one will be fine when I fixed 00:25:365 (2) and 00:25:365 (2) is stronger than 00:25:815 (4)
  4. 00:34:165(2)- I think instead having an 1/3 slider,I think 3 circles would emphasize much better the 1/3 beats fixed
no kudosu
Call me back
thanks~~
meii18
We fixed an huge jump on 00:58:065(6,7)- and a missing note in Wish diff.Look more better now in my eyes.
Rebubbled
Topic Starter
Chaoslitz

ByBy13 wrote:

We fixed an huge jump on 00:58:065(6,7)- and a missing note in Wish diff.Look more better now in my eyes.
Rebubbled
thanks~
Nyukai
phew, I thought ByBy was going to qualify, I'll try to check soon :D
Charles445
Please review the offset (I'm getting +12, -123)
Athrun
HYPEr???
Topic Starter
Chaoslitz

Athrun wrote:

HYPEr???
nop :<



ok fixed (-123)
Nyukai
Should be fine.

Offset has been changed so I'm only able to rebubble.
meii18
Tried many many times to qualify and it shows only this



Waiting a bit more


Finally after a day of trying your mapset has just been Qualified !
show more
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