Hello, M4M from my queue.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Ready to fight. OH LOL THIS REMIX AND BG.
I skipped Super/Ultra beginner diffs.
Uuuh that was long.
Good luck ~
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Ready to fight. OH LOL THIS REMIX AND BG.
I skipped Super/Ultra beginner diffs.
Yuistrata's Easy
- 00:18:307 (2) - This slider sounds weird, imo, it shouldn't really end on 00:18:923 - because you didn't follow this tick 00:18:461 - which is the same sound. Try to find a solution that avoids the inconsistency in rhythm.
Normal
- 00:09:076 (4) - Here you're following the melody, so this slider should end 00:09:384 - . Assume it was your intention because you didn't hitsound this tick 00:09:538 -
- 01:06:025 (1) - I don't really think a 1/2 gap between this zigzag slider and 01:07:358 (1) - is a good idea, this long slider could be stressful for beginners. And it could be better for them if you give some recovery time, so, you could make it shorter and end it here 01:07:025 - which is a downbeat more powerful than the red tick your followed.
Walao's Advanced
- 00:31:076 (2,3) - It could be better if you unstack them, QATs could be really annoying concerning different stacks on patterns. You just only stacked 1/2 objects, no 1/1 objects, so it could be better if you keep consistency with what you did before and after.
Hard
- Check aimod, you have unsnapped objects.
- 00:25:846 (1,2) - There should be more distance between these sliders because the gap is different (3/4 and 1/2) but the distance with objects is the same visually, and this could be a little misleading.
sheela's Very Hard
- 00:18:923 (2,3,4,1) - Here, the motion could be changed to be more comfortable to play, it looks more logical to have something like this instead, up to you to change :
Sharkie's Insane
Nothing important to mention.
toybot's Insane
- 00:56:692 - (timing points) they don't have the same sampleset and volume, fix that.
Nathan's Insane
- 00:13:538 (1,2,3,4) - This is a little weird to play, this shape looks irregular and a little ugly, and the player needs much aim to be able to play this pattern properly, i guess you want to make a triangle and then a jump between 00:13:846 (3,4) - ? A better solution could be a kind of trapeze instead
ktgster's Insane
- 00:22:000 (6,1,2) - This is really difficult to play, the antijump on a straight line is like flow breaking here and it was really difficult to handle. The player needs much aim to play this pattern correctly. Try something else with angles, and not a straight line here, or just, avoid this antijump or this long jump.
Extra
- 00:57:858 (1,2,3) - This is a little broken here because it is a straight motion with a different distance between 00:58:358 (2,3) - and 00:57:858 (1,2) - , it could be more comfortable to play if you move this circle 00:58:358 (2) - downward in order to make an angle, and make this pattern more comfortable to play.
Kyshiro's Extra
00:08:615 (1,2) - they look too close compared to the whole map, when i testplayed it, I just hit this circle too early but i was enough accurate to get a 300 here. But this can be a little bothering for players. So there should be a little more distance between 00:08:615 (1,2) - .
Smoothie World's Extra
- 00:14:000 (2,3) - This isn't really a good idea to stack this circle on the sliderend here, because stacking an object = slowdown, and there is a difficult jump pattern after this stacked circle and that could be surprising or just more difficult to start the jump pattern because of this slowdown. Also, the motion between 00:14:461 (3,1,2,3,4) - is difficult because it is nearly straight and the distance between objects are not the same, so it could be better if you unstack this circle 00:14:461 (3) - from the sliderend.
pishi's Extra
- 00:24:769 (2) - Let's talk about "emphasis" (because people like to talk about this lol), I don't really understand why there is a different spacing between the previous and the next object, the intensity is the same here, and it looks/sounds wrong that there is a different distance. There should be the same distance between these objects.
- 00:34:076 - Difficult to judge, but there is nothing enough powerful on this tick (I said powerful. i can hear the drum's echo but i don't really find it enough powerful to be mapped), so, the circle you placed it sounds out of place. Not like 00:33:769 (4) - which is enough audible or 00:34:384 - too. There are enough emphasis on this part.
Tatoe
- 00:52:923 (1,2,3) - Here is missed when i was testplaying, after analyzing my replay, i concluded that there is too much distance between 00:53:076 (2,3) - and that makes this jump pattern a little too much difficult. It plays better if there is an equal distance between 00:53:076 (2,3) - and 00:52:923 (1,2) - because that won't force the player to do a larger motion here.
- 00:54:153 (1,2,3,4,1,2,3,4) - This looks really overdone and QATs won't really approve this pattern. Note that 1/4 sliders are not really easy to handle and aim because there is something called "flow" and all directions are opposite and that make this pattern more difficult. And it does not really make sense.
And same for 01:16:691 (1,2,3,4,1,2,3,4) -
Uuuh that was long.
Good luck ~